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Thor Mech best Mech edition

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+Showing all 265 replies.
>>
Official butte hold post. Also Thor's a great mech.
>>
He's stolen our Butte Hold...
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>Capellans and Wobbies will be sad to hear the Liao and Celestials ForcePacks aren’t expected for another two years at least.
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Prepare for my arrival free birth
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A Playg on Rosselhayg
or
A Plog on Rossel Hog
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>>97636172
BUT THE AU BOXES (THAT FOR SURE DO NOT IMPACT THE PRODUCTION PIPELINE) WERE NEEDED
It's like they don't want my money, 3d printing it is then
>>
Got into battletech recently, been playing mw5 and got a box of inner sphere command lance. Still figuring out a good paint scheme.
What variations of the mechs should I use?
>>
Thoughts on Aces? How does it compare to other solo games?
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>>97635950
If I had to take guesses anon, I think the one in blues is part of Polar Galaxy, and the other may be Delta Galaxy, but I'm not a Bear-ologist.
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>>97636347
>Still figuring out a good paint scheme
1: Pick a unit you like
2: Pick colours/a scheme you like and either find a matching unit or make them an OC yourdudes merc unit.
>What variations of the mechs should I use?
Whatever is era and force appropriate
>>
Eclipse added to Logfiles.
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>>97636371
My opinions on it are that I should find the time to finish painting the 'Mechs and play a goddamn sortie.
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>>97636402
I'll make my own donuts with their own colors. Idk what exact date is played around my area, but it's before clans arrive if that helps. Mostly hoping to figure out of there are any variants I should absolutely avoid because they suck.
Mostly I'm just
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>>97636611
>Mostly I'm just
In need of some goddamn sleep...
>>
When was that AI tourney happening?
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Kill Clannies, succession war now.
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>>97636780
Based and correct.
Actually unrelated, I've yet to try aces I'm spoiled with IRL frenz.
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>>97636172
>>Capellans and Wobbies will be sad to hear the Liao and Celestials ForcePacks aren’t expected for another two years at least.
>>
wait a second
if even a superheavy protomech can ride a mech like BA why can't heavy and assault BA do that?
that's up to 15 fucking tons
why not ultralight mechs too?
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>>97636903
It's just rules fuckery, there isn't going to be a good answer. Different rules written at different times for unit types that work at different levels of abstraction.
>>
>https://drive.google.com/file/d/1t6_FyxZUk__Vk--xS84jTx6H0Yz4zfq9/view
BT fan comics anthology
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>>97636952
cringe
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>>97636780
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>>97636611
Pre-invasion means you have a handful of choices for each. What I would do is pick a faction you want yourdudes to be adjacent too and then use the variations associated with them.
Do not worry about using a "bad" design, thats part of the fun of Battletech, and everyone has storied about that one time their shitbox carried the day or got an improbable shot off that crippled the opponents gaussboat. I still remember my Charger 1a1 bodying my opponents Thunderbolt 5S in a perfect charge that effectively removed it from the mini campaign we where playing, although my Charger was also down for the count too. It was in that same game my Stinger LAM failed a PSR check and sideslipped off the map and into the desert, not to be seen again till the final game.
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>>97636027
Can I buy Mechwarrior 5 now or is it still shit I shouldn't touch?
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>>97637336
Why do you need us to tell you?
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>>97637336
I found it pretty enjoyable, although there's only so many missions and environments, so it can get a bit repetitive if you're trying to be a completionist instead of just running through the main campaign stuff.
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>>97636264
Razal Hog.
>>
What are some civil war era IS lights that are worth taking beyond just getting rid of any unspent BV after getting your favorite assaults and heavies?
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>>97637336
Vanilla is shit, once modded to hell and back you'll have an enjoyable albeit poorly optimized experience. Plenty of good content to keep you entertained for at least a few months.
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>>97636172
Glad I started on some other machines for my WoB, then
>>
This franchise should pander to gooners more
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>>97637674
Isn't a Battlemaster cockpit supposed to be a big, comfy double seater? That lady must be the female Andre the Giant or something
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>>97637750
>that feel when no 7ft tall Japanese gf
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>>97637503
The Venom is choice. ML Dart is fun as is the ML Fireball. The RAC Garm is hilarious as is the Hollander. Night Hawk hits way harder than you would expect. It's almost an Ost in a Panther suit. Then, there's plenty of the Project Phoenix models. Even the Hitman can be fun. The key is to not expect fancy stuff out of anything light until the Jihad. Even then, you're driving explodium. Even silly little plinkers like the Capellan Dong or Anubis can contribute decently.

If you really want to fuck with someone's perception, run some Drac first gen omnis in R config from Bulldog. A Raptor R is just hilariously nasty. Even if you don't do that, a Raptor F will give them Fire Jenner flashbacks to the 3rd War.
>>
Does battletech use measurements in any way at all...? Asking because I wanted to know if I made a playmate if it mattered if the hex grids were the perfectly accurate size or not.
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>>97637823
No. Hexes are all that matters. This is why you can play with pennies and shotgun shell. Only if you use miniature rules do you have to worry about measurement of any kind.
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>>97637834
Ok thank you. What do you mean by miniature rules?
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>>97637840
Hexless rules with terrain. Battletech does not need to be played on hexes. That's just the default mode of play.
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>>97637844
So you can technically play it like you would games like 40k etc, using a ruler? I had no idea. Well cool then, that's pretty amazing.
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>>97637840
You can convert the game to... I think one hex = 2 inches and play using a measuring tape with no grid. Very few people do that, since most of the crowd who would want to just go play Alpha Strike that does it by default.
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>>97637859
Reminder that Alpha Strike is using the Classic Battletech Miniature Rules from the 1980's for movement and turning. Remember, Quickstrike back in the day was BF2 on hexes like normal. The terrain stuff is a marketing ploy for AS.
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>>97637855
>that's pretty amazing
It's an amazingly worse experience, but it is available as an option. Actually that sums up a great deal of Battletech's optional rules, if not most.
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hi i have a rules question: when a single weapon attack hits internal structure and does 5 damage for example, does the attacker get 1 roll to determine if they critically hit? or does the attacker get 1 crit roll per internal structure hit, meaning 5 crit rolls?
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>>97638300
You get one crit roll per weapon location hit. This is why sandblaster shit like LBX or critfishers like SRM's are preferred for fucking over locations stripped of armor.
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>>97638316
cool! thanks
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What do you guys think of the Unofficial Rule to buff AC/2 and AC/5 damage by one when using standard ammo? You know, since they kinda suck
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>>97638331
I think you should just choose appropriate mechs for your expected opposition and stop tryjng to blame the game for your failure to do so.
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>>97638354
If people avoid Mechs with AC/2's and AC/5's and go with more meta-favored choices, that just means you get less variety in your games. Sweetening the deal a tiny bit for unfavorable weapons doesn't seem like a bad idea
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>>97637868
Except that in Alpha Strike you aren't paying for turning
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>>97638367
If you want variety ypu have to accept that some choices will be worse than others.
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>>97638367
Also the deal is already sweetened. You get longer range, more ammo, less weight, require fewer crit slots, and specialty ammo is available.
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>>97638331
They're fine in their anti-air/infantry(kind of) niche. Just pick a different mech.
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>>97636903
Pretty sure heavy BA can ride mechs, they just can't swarm enemy mechs
>>
Consider the following:

>Your opposition is a VND-1R and a SHD-2H
>Your force is a WTH-1 and a BJ-1
>Enemy Vindy perches up on the highest terrain of the map, denying partial cover, and starts raining down PPC shots at you

What is the right move here? Trying to take out the Vindy as fast as I can with BJ-1 shots from afar and closing the gap with the WTH-1, but the SDH can intercept
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>>97638555
Close the gap on the Vindicator with both mechs. Build TMM, find cover, keep your mechs together. If the Shadow Hawk closes, turn on him and hit him with all your medium lasers then give him a boot party when he falls over. Then run up on the Vindicator under the PPCs minimum range and give him the same treatment. Focused fire and having more luck is how you win.
>>
They could just, you know, reduce the BV on bad weapons. Mechs with an array of AC/2s? You can bring two of them.
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>>97636347
if you regularly play against clanner faggots with hyper expensive units, it is generally accepted to teach them the error of their ways by using superior numbers of optimal cheaper mechs, vees and such. and then fucking exterminate the fuckers. or play in the ilclan era where "everyone" has clantech and you can fight broken with broken.
if you like playing in earlier tech eras, pretty much its a 'whatever you feel like'. if anyone gives you shit for turning up to a 3025 era match with whm 7r, drg g, hbk 4g and a ptr, they're clearly being faggots.

>>97636371
*desire to know more intensifies*
seconding this.
>>
>>97637503
wolfhound. duh.
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>>97637674
why is she alpha striking in rage or panic?... a single laser?
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>>97637855
yes. and hexless play lets you use all the alpha strike standees terrain and buildings (mech scale) to play AS or BT modes on bigger tables
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>>97637868
the alpha strike terrain shit is awesome, and you can even buy extra packs of it, which comes with dedicated movement tmm tokens and shit too, so you don't have to buy the full AS box.
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>>97638367
MAL 4R is my favourite mal, because it loses the lame ass ac2 for LAC 5's. this complements its clantech shit. and it still has a massive BV discount for having the shitty is xlfe, which means despite the cool shit it has, its still not 'meta' or op and retains its 'shitmech' status.
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>>97637800

A Raptor B is a savage little bastard if you ram in some dead-fires for it's three SRM6's.
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>>97638794

I still don't know why the base model isn't considered a terrible mech. It wastes SO MUCH space and tonnage for four of the worst guns in the game. It was a bad penny design that jumped around almost every house in the inner sphere before somebody actually tried to mass produce it. Sure, we eventually got some good variants out of it, but then you have shit like the 2R which actively DOUBLE DOWN on that stupidity, making the AC's ultra models and downgrading the actually good weapons on the platform!
I'm actually kind of impressed that they kept on doubling down on this until we get to the 2D that replaces them with RAC/2's and now, weirdly, we might actually have enough damage output... if you just fire three to four shots with them all the time. Maybe?
Finally, they realised none of this was working and just replaced the ERLL's and AC's for a pair of LBX-AC10's and called it a day, and let the pilot whack people with the empty arm stumps I guess?

>MAL 4R is my favourite mal, because it loses the lame ass ac2 for LAC 5's. this complements its clantech shit.

You can also go 1K, which also goes LAC5's, but swaps the ERLL for Snubs OR if you want a Mauler variant with some REAL chest hair, you could go for the experimental 3K
>VSPLL's
>4 Thunderbolt 5's
>Final destination.
>>
>>97639145
>I still don't know why the base model isn't considered a terrible mech.
Isn't it? I've never seen anybody consider the stock Mauler anything but terrible. AC/5 is one of the worst guns in the game, and its desigeners' solution to fixing that was to carry even more of them in hopes of it somehow working out.
I like the Mauler, but you have to wait until you get to the LBX-10 or LAC variant to actually get a decent mech out of it.
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>>97639200

I meant, in setting. Like how everybody knows the Charger is terrible.
>>
If you could lock 100 neckbeards with an ample supply of mechs and dice in a warehouse, what grand campaign would you force them to reenact.

Personally, I’d do operation Klondike. Give everyone 40 elite pilots, a stash of star league mechs, a sprinkle of prototype clantech, and have them stomp a horde of inferior OpFor trying to gain Kerensky’s favour.
>>
Thoughts on Firestarters?
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>>97639368
Too hot to handle, too cold to hold
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>>97639283
>lock 100 neckbeards (...) in a warehouse
imagine the smell.
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>>97637503
Are you running a decent campaign or playing pickups?

For the latter, there are none.
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>>97639368

Considering they only exist because LAW wanted to troll Coventry Metal Works the same way they trolled them during Operation Revival, the Firestarter Omni actually has some really nice configs.
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>>97636371
My ten year old daughter and I have done a little bit of it so far. It's a good time, the cards make macro level decision making very easy and if you're being honest with yourself you can play the OpFor intelligently (I need to get this locust iic into someone's rear arc but that'll let me get shot by three of you? I'll instead not go that far forward and take the shot on that target that means only he has a shot back, etc) for the micro level decisions. The campaign framework is neat as a sort of choose your own adventure, so we could even start over with different decisions for a new experience. Still early in, but like I said I enjoy it. And typically I don't enjoy alpha strike as much as classic
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>>97637640
>>97637407
So even with the Tukkayid DLC it still needs mods?
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>>97639703
That's basically every video game released in the last 20 years, anon.

Devs have realized that they can basically release a bare-bones beta version of games and rely on the fans to handle the balancing and add most of the content for free.
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>>97639703
MW5 Clans is on an entirely different engine that includes several QoL improvements that were, at first, mods for MW5 Mercs. You can play it fine vanilla.
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>>97639368
Not good enough
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>>97637503
Wolfhound, some Jenner and Locusts and Valks. I don't use it but the Spider is respectable.
>>
I'm trying to use up some of these Urbanmechs clogging my unpainted minis bin, what's the best use for the suburbanmech? Bodyguard for some fat LRM boat?
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>>97639691
>AS is optimized for 10 year old girls
Beautiful positive condemnation.
>>
Do you guys think that older mechs should have a penalty against newer ones to try and sell tech advancement?
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>>97640051
No.
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>>97639373
>don't fuck with the chosen one
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>>97640051
No. Any broad range tech advancement would be applied to refitting old chassis and there's no need to help new variants/chassis against old ones; they generally have more regular application of advanced and newer technologies.

There are a number of 'classic' mechs from the old Star League and other eras that handle well even into ilClan; penalizing them would be not just unnecessary but stupid and reduce the pool of good era appropriate variants.
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>>97640051
Mechs that are individually old could accumulate negative quirks on an individual basis, but as a whole, if they're still functioning, they're still being maintained using new parts to newer standards.
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>>97640077
>>97640138
Then you run into the problem where the new mechs are not any better than old ones. Which makes you wonder what's the point of making new mechs at all.
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>>97638794
Nothing with a pair of clan large pulses is anywhere close to a shitmech, IS XL or not.
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>>97640217
Welcome to Combatdroids.
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>>97640051
You could maybe do something with statting up specific models or types of comms and targeting systems. In universe, there's a lot of variability in that area that isn't really captured by the rules, and is only occasionally covered by quirks.
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>>97640217
>Which makes you wonder what's the point of making new mechs at all.
Tooling is worn out and production runs ended, so they're forced to order a new mech that's basically the same as an old mech, only with some minor modifications to account for the last war they fought.

Same as infantry rifles, really.
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>>97640217
Your thought is funny because the real world is full of planned obsolescence and enshitification, which is moving backwards, while Battletech makes machines with an expected combat service life of 500 years.
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>>97640256
>Tooling is worn out
Reminder that the Atlas tooling at Hesperus lasted nearly 500 years and was only lost when part of the production line was blown up when recapturing it from the Blakists.
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>>97640217
>Then you run into the problem where the new mechs are not any better than old ones. Which makes you wonder what's the point of making new mechs at all.
From a gamiest perspective, this is not a problem.

>>97640258
>while Battletech makes machines with an expected combat service life of 500 years.
And funny enough, most powers are STILL use the M2 Browning from pre-Space Flight Terra!
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>>97640217
That's not a bug it's a feature.

Close ticket.
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>>97636903
If they have the magnetic clamps equipment they should be able to ride. Large quad battle armor might be an exception to that though.
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>>97639243
Nope. In-setting, everyone loves the mauler. Because in-universe, autocannons are about a billion times better than on the tabletop game.
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>>97640239
Put a MAL 4R up against a similarly priced clan or is mech of the era.
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>>97640051
I thought the idea was that the golden age has passed and the knowledge isn't there to make anything better than what existed in the star league era
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>>97640683
It out guns and armors most clan mechs at 2k, and with the pulses + precision ammo, is going to be hitting more reliably than most as well, especially against clan mechs saddled with things like imp. heavy lasers. Granted, it's heat curve isn't phenomenal, but it's pretty BV efficient for the era. Things get pretty bloated in ilKhan.
I feel you're massively overstating the vulnerability of an IS XL.
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>>97640844
Only true up to a certain point in the timeline and only for the Inner Sphere powers; the Clans were off developing tech further (somehow, always had a bit of a problem with just how quickly they managed to get that going without a giant industrial base) and so developed a technological edge.
And for the Inner Sphere also they were actively being hindered not just by the whole being nuked out by two massive wars problem but by Comstar actively squatting on technological redevelopment for a long time, kidnapping and murdering people covertly across the entire sphere who might actually be allowing the great houses to rebuild militarily back up.

Once the floodgates were open with the recovery of the Helm memory core and then the double-whammy of the of the Clans turning up and Comstar having to reveal their power level AND splitting, shit's gone well past what the Star League could manage for sure, it's just not on the same industrial scale due to lack of centralised output and repeated setback events like the Word of Blake's big ol' tantrum and fallout following that.
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Newest color scheme honoring the dragon, turquoise and red
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>>97640940
All the tech the IS made, is just much worse than clan stuff when it shouldnt be in the current era. I understand for a balance reason, if everyone has the same stuff, it makes all the games the same. But lore wise, it makes no sense.
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>>97641201
There's plenty of newly developed IS equipment that clans strictly do not have unless they source it from Spheroids. It makes plenty of sense.
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>>97640884
And I feel.you are massively underepresenting the severe flaws of the is xlfe.

Sure, in campaign play it will just be knocked out, salvage and repaired into service a.million times, but in just a straight match, it will eat hits from high damage clan weaponry, lose the side torsos and be taken out, almost assuredly before it can 'make its points back' by taking out at least an equivalent BV of the opfor. Sure it may degrade the opportunity armour with its sandblasters but rarely will it secure its own kills with those lasers.

I like it because it is clearly a really fun support mech, a proper direct fire support mech. It hangs back and BRRRRRTT's at things so that the OTHER mechs on its team get the glory with kills. It just tries to stay alive.

It's a super jaegermech, basically.
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>>97641050
You clearly missed the opportunity to paint a lance of spider(man)s in that scheme.
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>>97641201
If we ever get the expected time-skip after this phase of ilclan stuff, I really hope they use it to just unify tech out to a new standard that everything is produced at. And let it have been a standard in-universe for a while to allow for a shitload of refits and proliferating even out to the periphery states. Just a nice new baseline for the era to show how things have changed.
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>>97641355
There is no mechanical or design benefit for unifying clan and IS techbases and any suggestion otherwise is either munchkin faggotry or actual brain damage.

Build mixtech where you're allowed and leave it where its at.
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>>97641314
Something like this?
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>>97641449
All we really need is a table that says that mixtech becomes simpler to maintain over time. It being hard to install and maintain when it all has to be installed with bespoke custom solutions by technicians who aren't very familiar with it is one thing, but later on it's OEM and technical support is widely available for everything.
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If I want to fluff mydudes as an experimental test unit tasked with field testing new mechs and/or not-yet-mass produced early variants, who would be the best bet for the employer? NAIS? Defiance? LAW?
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>>97641786
Any manufacturer will have test units
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>>97641786
Team Banzi.
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>>97641786
Without looking any of these up NAIS is what I constantly hear when I hear about prototypes and reverse engineering, so if I were to snap decide I'd go with them.
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Aside from my normal dudes, I'm also making up a star of my clanners by playing a series of trials of position. Jade Falcons btw.

Is there a mechanism or roll for determining which Galaxy a graduating sibko ends up in?
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>>97641786
Just be a corpo grunt/merc
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>>97641786
Kali Yama has some wild ideas sometimes. StarCorps could also be good, they're huge and less locked down by any particular nation than a lot of other manufacturers.
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>>97641821
Well at least in game it was like
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>>97641876
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>>97641852
Companies have created their own mercenaries. "Mercenary company" is and almost always will be the most convenient legal construct for a private military unit, even if they never put their services on the public market. Defiance formed the Thumpers to showcase their assault mechs. After the corpo types decided it wasn't synergistic enough or consulted a lean sigma 6 flowchart and saw a "no" at the end and cut them loose, they became independent mercenaries, but they were officially mercenaries the whole time.
>>
Rolled 10 (1d11)

>>97641876
>>97641883
So just get noticed by a Galaxy Commander who decides he/she likes the cut of your jib?
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Where can I find stats to use for the various Hextech buildings? I know the Anniversary edition TRO has ones for repair bays, so there's that. Do the ones with helipads do anything mechanically if you hav VTOLs or they just decorative?
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>>97641933
training instructor recommendation too it seems
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>>97641933
Iota Galaxy...
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How come the "no torso twist" quirk got removed? Looking at the Jenner and I can't figure out how you get that thing to torso twist

Just checked BMM from 2023 and sure enough it isn't there
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>>97642116
There is no BMM printing that has it: it's been gone that long.

IIRC the devs didn't want that level of gameplay feature to be based on art choices from decades prior.
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>>97642116
The newer version has its upper body mounted on top of a humanoid pelvis instead of the legs attached directly to the sides. I think the redesign originated in MWO because no torso twist designs made it harder to aim while moving so they got rid of them and CGL followed suit because the old designs looked silly anyway.
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>>97641502
Spider mech
Spider mech
Does whatever a Spider mech can
Spider mech
Spider mech
LOOK OUT!
Here comes the Spider Mech!
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>>97641449
Piss off. I want every classic mech and classic introtech variant to have full clantech versions.
>>
>>97641502
>MIIO-IGS Director JJ Jameson needs pictures of the Dragon's newest regiment, the Spider-Men!
>Sure they're just on the Periphery border fighting off pirates, but JJJ knows those creepy crawly creeps are a menace just waiting for tht opportunity to attack proper Davion men!
>>
>>97641936
In either the BMM or AS commander edition. There's a bunch of different building stats and you just choose whoch one is most appropriate.

Obviously you're not using the super duper fortified bunker stats for a glass ans steel hi-rise skyscraper.
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>>97641954
After running several trials with some rather disappointing mechwarriors, my star has taken shape:

Stormcrow Prime: Star Commander's mech
Summoner Prime: Long Range Fire Support
Viper Prime: Striker
Ice Ferret A (somehow): Scout, AA, Elemental taxi
Arctic Cheetah: Scout, striker, Elemental taxi #2

Probably best off 3d printing them
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>>97641936
Back in like 2022 I wrote stats with CF and gameplay rules for the various hextech buildings, you can still find them on Thunderhead's discord. It was one of my first BT rules projects though.

I think I made it so that helipads let VTOLs always pass any piloting skill checks to take off or something?
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>>97642162
Not just harder to aim, a mech in mechwarrior's style of gameplay fighting against players and not just incompetent bots would be effectively unusable. A light mech without torso twist would be incapable of doing anything except some ineffectual jousts and anything without the speed of a light mech to crutch on would be a free kill.
No torso twist is just something that doesn't translate well to the video games where you can't just abstract its logical downsides away.
>>
>>97642721
>I think I made it so that helipads let VTOLs always pass any piloting skill checks to take off or something?
That's pretty cool ngl
>>
>>97642748
I pretty much never used these rules just because the basic building rules aren't super good for gameplay. Tracking each individual hex's CF makes sense in megamek but it's a hassle when you play in physical space, so a good 95% of the time I just use the "buildings are indestructible hills" option, even though that makes it so you can't kool-aid man through the wall.
>>
what's the most concise way to wrap my head around everything that dark age/republic/ilclan added?
the TROs?
>>
>>97642774
The Battletech Universe book has a good summary of all three eras and how they connect
>>
>>97642774
Browse sarna for a cursory understanding and then start arguments on 4chan on topucs you're interested in so more knowledgable people get triggered and correct you.
>>
>>97642774
Oh, I misread. Yeah, the TROs are your best bet.

In terms of tech, ilClan has so far added nothing, as there's plenty to do just with applying Dark Age tech, since the Dark Age never really got filled out.
>>
>>97642793
The Third Star League is basically just cucked RotS units obeying Alaric for whatever reason. The most innovative stuff is the Blakist tech that the Republic reverse engineered. And tripods, I guess.
>>
>>97642721
Heck, I picked the wrong week to delete my account because I hardly ever used it. Anyplace else I can find it or do I have to bite the bullet and start a new one?
>>
>>97642728
As far as I remember, the video games never bothered showing the full arc that the guns are meant to be able to shoot in, they just make it so your whole torso and arms follow your mouse/aiming stick. You should be able to free aim all of your torso guns to hit anywhere loosely in front of you without actually turning your torso at all. Arm guns should be able to swing wide and do the same for the side arcs, or flip and freely pivot to hit anything behind you. But that would feel too unfamiliar to shooter players.
>>
File: IMG_1802.jpg (2.2 MB)
2.2 MB
2.2 MB JPG
>Gaygermech
>>
>>97642835
I always thought that the
Jager should have Commander and/or Improved Comms instead of just AA Targeting with that huge antenna array.
>>
>>97642792
This is the approach I use and it works wonders each time
>>
>>97642813
Imma be level with you, it's not worth creating an account to download my old stuff. I tend to just do like 30 CF for smaller buildings, 300 for the big ones, and eyeball it for everything in between. The only interesting stuff I did was in the fluidworks stuff, where you could get different fluids in the pipes for different effects like paints, acid, molten metal, etc.
>>
>>97642942
Tangent from this: I have occasionally toyed with making a weird thing I've dubbed a base building campaign, where between matches you'd keep track of the status of your unit's firebase: How many mech bays you have, vehicle garages, other buildings, etc, and you could use resources to upgrade your base to give you more capabilities between games. I'd love to implement it and use Hextech stuff like their Delta Base sets so that your firebase could be both a track of how well your campaign force is doing and a physical map you can play on when it gets raided. Would take work to implement though. It's actually a concept I came up with for the space combat game I've been fiddling with, where the campaign system would track the development of your fleet anchorage/ancient technology excavation, but I could see it porting to Battletech well enough.
>>
How do I enable Forced Withdrawal for humans in MegaMek? I know how to do it for bots
>>
>>97643142
You know the Forced Withdrawal rules and you have a brain, yes?
>>
>>97643177
So what happens in a match where Forced Withdrawal was agreed on but a player doesn't move toward their edge of the board when crippled? You rage at them in the chat helplessly? I was hoping there was a way to make the program enforce it
>>
>>97642961
There's something of a base building system spread between CamOps and TacOps. It's not really the best system and, in my case, it did not work out as a money sink that I thought it'd be.

>>97643182
Then you're shit out of luck. Besides, if someone is going to not abide by rules agreed upon beforehand - like bringing a lance of Hunchback C's to a Succession War era game, for example - then you probably don't want to continue gaming with them.
>>
>>97643188
>- like bringing a lance of Hunchback C's to a Succession War era game, for example -
never fucking happened, lying retard.
>>
>>97643374
Prove it
>>
>>97643374
Chris, I swear to God, if you start screeching like a retard again over the obvious bait
>>
>>97643379
Look up the archive.
I posted, 'here's a list' with a lance of hunchback C's. Then faggot cunt spent forever since making up retarded reasons no one can use it ever.
>>
>>97643386
You could have just said you're too scared to leave your outback hidey-hole to go and actually play the game.
>>
>>97643389
You could have just addressed the actual post instead of making up retarded strawmen to avoid having to ever make any kind of actual point.
>>
>>97643397
Planning to actually answer the batchall this week then?
>>
>>97642832
Arcs of fire would not be enough to make up for being unable to block fire with your chosen torso segment via torso twist. Your mech would be uselessly fragile and easily focused down regardless of whether your arcs of fire were still acceptable or not.
>>
>>97643400
Sure thing. Just go right ahead and pay me for my missed work, pay my boss the cost of the temp hire to replace me, and pay for my lodging and accommodation and fuel to drive my ass there.

Oh wait, the entire farcical 'challenge' was just an utter fucking strawman faggot troll post to claim some kind of point, since you cannot actually address the OP at all.
>>
>>97643455
There's always a table set aside for you on a Saturday down at Tabletop Warfare Prospect.
>>
>>97642860

That would move it away from it's central design precept of "We have a Rifleman at home." punchline.
>>
>>97643480
the jaegermech clearly has an apartment ensuite tactical and planning room for a cockpit, so it should have 5 other guys aboard. its like an a6
>>
>>97636027
Some mech cockpits look like they are as big as whole rooms. Like they can fit a whole bed, toilet and dresser. Look at OP's pic or the Catapult/Mad Cat etc. Yet all their art and media show cramped cockpits like in modern fighter jets.
>>
>>97644242
Yeah, we know.
>>
>>97644242
Let me pull a card from my lore explanations hat.
"Those are not cockpit windows, they are sensor strips."
>>
>>97641876
>>97641883
>tilt wand blinds
Fucking Savages
>>
>>97644242
lol
>>
>>97644711
Not sensor strips, just armor painted to make the cockpit look bigger than it actually is at a distance. Lots of mechs do this in MW5, particularly the Marauder, Grasshoper, Catapult, etc. Great for throwing off inexperienced headchopper pilots.
>>
>>97645465
How very old school.
>>
>>97644242
For a reminder, your average 6' man comes up to just above the Mechs ankle, probably just level with the snout on the Clan Wolf marking on the lower leg. Those mechs are smaller than you think.
>>
>>97645750
Scale is whatever the author wants it to be unless canon mech heights get released
>>
>>97645975
Aerotech gave us canon mech heights :^)
>>
>>97645975
Canon mech heights have been a thing since day one
>>
It's still bewildering to me that hatchetman is only 4/6. I know it's supposed to be conceptually first strictly melee oriented mech put in production ahead of axeman and nightsky, but fucking still.
>>
Locusts are 30 meters tall.
>>
>>97646277
You could not play the intro tech deathtrap and enjoy the 6/9 and I want to say there is a 7/11 deathtrap. Anyway you're gonna dies in one stop worrying about at what speed. Dead is dead.
>>
>>97646277
>first strictly melee oriented mech put in production
It's really not. It's an urban AC-10 jockey with a hatchet stuck on as a bonus. The melee is a nice to have, but it's not the focus of the mech.
From a meta perspective, you also have to remember that originally the hatchet was entirely a fluff component, there weren't rules for close combat weapons when TRO 3025 came out.
>>
>>97646277
Conceptually it's a testbed for a bunch of new tech and the viability of a brand new production line from whole cloth.
What's weird about it is that they keep making it even after they prove that it works. It would make more sense for there to be a couple dozen hand built prototypes with minor differences, then a base model they made like 100 of in one production run, then either shelve the design or switch to a more practical use of the chassis while all the tech goes to better projects.
>>
>>97646277
If you think of it as an urban combat unit, the 4/6 is fine because it's 4/6/4 and going to be hopping in; something between a brawler and an ambusher.

Though I will admit it doesn't surprise me that in later eras they up-engine it to 5/8/5. The 6D and 5DD legitimately start to slap with those RACs.
>>
>>97646507
If you have a factory set up to make Hatchetmans there is no reason not to just keep making them. They're a perfectly viable medium trooper as long as the hatchet doesn't convince the pilot to do silly things trying to use it.
>>
>>97646661
If they'd just swapped the AC10 for a PPC they could've upped the engine to make it run 5/8 and made a much better machine.
>>
>>97646841
I would just drop the hatchet. If you can unhunch a back, you can unhatchet a man.
>>
>>97646885
Both of those things are crimes against nature.
>>
>>97646942
What, you wouldn't use the 'man?
>>
>>97647044
The only proper reason to remove a Hatchetman's hatchet is to replace it with a sword.
>>
>>97646277
>>97647197

What do we reckon the best Melee unit (deliberately intended for melee I mean, none of that bullshit Fireball XL memery.) is?
I'd probably go for the Berserker C3.
Where if you can get it EXACTLY to 9 heat... get into melee with another target... which doesn't die in the shooting phase... or kill or knock you over... and if you manage to make the hit roll... and the MOON IS IN THE FIFTH HOUSE OF AQUARIUS AND YOU HAVE TROOPS IN SIETCH TABAR AND ONE OTHER STRONGHOLD AND THE PROPHECY ALIGNS then maybe...
MAYBE.
You can do 40 damage into a single location.

Although, that said, being able to do 20 damage with the normal hatchet on the thing isn't bad either.
>>
>>97646066
>Canon mech heights have been a thing since day one
Exactly. 99% of Mechs are 10-12 meters tall, with an extremely small series of outliers, like the Summoner and Banshee at the high end, and the Flea at the low end. But those are very much exceptions. A light Mech can easily be 10m tall and an assault be only 11m tall. That's canon.
>>
How come there is no high res line art for the Black Knight
>>
>>97647424
>>
>>97647424
12 meters tall robot statue for visualization purposes, just because I think it's neat.
>>
>>97647424
I miss people knowing that the Awesome is a brick manlett.
>>
>>97647436
>>
>>97646277
I have a friend who just likes using it cause he loves the idea of a mech with a hatchet and finds it fun to hit things with said hatchet. He is a simple man with simple pleasures.
>>
>>97646066
For all of what, 2% of mechs? And the stats they do give are nonsense, just look at >>97647513
where we're supposed to believe a Shrek which is only 20%less mass than an Atlas is somehow only 1/4 the size of an Atlas.
Disregard all in-universe statements about size except for the pure tonnage, rescale your own mech prints as you wish.
BT authors are barely even authors in most cases, much less engineers or physicists.
>>
>>97647574
I don't like how they embiggened the Marauder on the TRO 3025 anniversary cover. Making it twice as big makes its 43kph walking speed even weirder to visualize.
>>
>>97647598
go back to just the chart anon posted here, the Invader is massed at ~16 Overlords, yet it's size is 6 Overlords tops. Then the McKenna is massed at ~11 Invaders, yet is also 6 Invaders in size at most.
>>
>>97647677
Mass and volume are different things.
>>
>>97647717
None of these are entirely hollow, all are constructed from similar metals, all have interiors of comparable design (hallways and chambers for human use).
Leaning on physics to explain the writing is retarded in the face of the fact that no one writing knew anything about physics.
>>
>>97647574
... Anon, if you don't understand the concept of 3D space how are you gonna fucking compare the sizes of vehicles? That's a nearly head-on view of the Schrek. Most tanks are at least twice as long as they are wide, with the M1 Abrams being almost 10 meters long and almost 4 meters wide.

With the Abrams being 2.5m tall, if the Shrek is 4.5m tall it would be 18 meters long by this estimate. Clearly this ratio is excessive given the artwork, but if the ratio was even 3 to 1, the length of the Shrek would only be a few meters shorter than the Atlas is tall.

1/4th the size of an Atlas my fucking ass. Did you even go to school?
>>
>>97647846
Flap your hands and whine about it, then.
>>
>>97647938
I felt like I could leave the assumption of 3d geometries unstated here as we're all supposed to be post-highschool adults, but the fact you think you're making a "win" by spelling it out shows you're too fucking stupid for that, so my apologies.
Yes the full fucking size of the tank and the various depicted angles of each craft are involved in my numbers, that's why I didnt say the invader was only 4 overlords large, and same for the mckenna.
when we go to miniatures the schrek mini is only 1/4 the VOLUME of the Atlas.
So, now that I have very carefully established the basics here, you can go back and respond to my actual fucking statement instead of thinking that you have me in a "gotcha!" over the fucking basics.
>>
>>97647513
>>97647436
CGL products aren't canon. Don't post screenshots of their drivel and expect it to be taken seriously or mean anything. They're changing the scale because they are taking design cues from the shit tier vidya developed by trannies. Nothing they do actually matters.
>>
>>97648017
>They're changing the scale because they are taking design cues from the shit tier vidya
FUCKING THIS
>>
>>97647846
The tonnage of everything there includes all of the weight of the things they can carry as well as their own weight. Something that "weighs" 100 tons, but has a cavernous cargo hold capable of carrying 50 tons of crap (meaning it itself only weighs 50 tons empty) is listed as the same 100 tons as an optimized war machine with no cargo to speak of (although that war machine does include its maximum ammo capacity in its total weight). 250,000~ tons of the Mckenna's total mass is accounted to a full cargo hold, plus a couple more thousand for all its small craft and asf.
>>
>>97648031
>things anon pulled out of his ass
That's not how vehicles are weighed.
GVW (Gross Vehicle Weight) is the standard, which assumes a full fuel tank (and ammo in the case of armed vehicles) cargo and hauling capacity are always separate as each cargo is going to be different, hence scales on the side of the highway for commercial trucks.
>>
>>97648058
Why can't you be the fun kind of autistic instead of the shitty kind of autistic?
>>
>>97648058
That is how they are weighed in Battletech. If you emptied a Mckenna of all its cargo and berthed ships and crew and put it on some kind of star league magic space scale, it would read as approximate 290,000 tons lighter than its listed mass of 1,930,000. If it was filled to the brim and you couldn't shove even one more knockoff space jordan into the cargo hold and put it on the scale, it would read exactly 1,930,000.
A box truck that weighs 5 tons empty and can carry two tons would be listed on a record sheet as a 7 ton vehicle, regardless of how full its box is. An Atlas is listed as 100 tons, but if you ejected all the ammo and weighed it, it would weigh 95 tons.
>>
>>97648094
With the exception of external cargo, which is not factored into the weight of a unit, but does slow them down. If you rigged up a shipping container so an Atlas could use it as a fashionable purse, that would not make the Atlas count as any heavier for game purposes.
>>
>>97647968
I can't help but notice you spent all this time crying about me calling your bitch ass uneducated and spent none of the time clarifying your calculations, sources, reasoning or even schizophrenic visions as to the size comparison of the Shrek and the Atlas.

I have a CGL Atlas here on my table, it's 54mm tall. The CGL Shrek is a little overhanging both ends of its base with the turret, so we'll say 32-34mm long. If we magically assume a perfectly box shaped Shrek and a perfectly box shaped Atlas, with its arms rearranged to take up the void between the legs and account for the additional mass and height of the Shrek's turret, the Shrek's volume likely could not be less than 60 to 70% of the Atlas's.

So if you didn't just look at the picture and squint at it, do tell me how you figure the Shrek is incorrectly demonstrated to be a quarter of the volume of the Atlas. Do show your work.

Or don't, because these scale arguments have always been stupid and your contributions have only lowered the IQ further.
>>
>>97647943
Why is this so common?
You people try to make an argument about why it can make sense and then someone explains the logical and physical realities that mean it can't make sense and then you just accuse them of pointless whining.
Why did you even try to argue in the first place instead of opening with a personal attack?
>>
>>97647938
Based on other art of that same schrek, just the legs of the atlas alone appear to take up as much volume as at least the schrek's hull.
God knows how they're compressing 60 tons into that visigoth.
>>
>>97648164
>Why is this so common?
Because you are constantly whining about something you massive fucking sperglord.
>>
>>97647846
Why can't some ships have more cavernous hallways and rooms? How come everything must be the exact same dimensions when it comes to livable spaces on a ship?
>>
>>97648256
Sounds like you're whining to me.
>>
>>97648112
There are actual cargo carrying rules, even rules where a mech has cargo strapped to it's back. I think it's only able to carry it's own weight that way, but I can't remember if CF matters for cargo carrying mechs under optional rules.
>>
>>97648139
I'm the guy who is scaling shit by volume in milliletres to the second decimal point, so your
>let's say 32-34mm
is laughably arbitrary, kiddo.
I've got scans of the CGL models, my measurements are far more precise than anything you could do even if you traded your eyeball bullshit for a set of calipres.
>>
>>97648256
He's not me, you're being called an idiot by multiple men right now.
>>
>>97648302
Good. Then showing receipts shouldn't be hard.

Your go.
>>
>>97648320
Here are infantry, a selection of combat vehicles and mechs, Schreck and Atlas are included.
The top of the Schrek's turret scaled properly, is almost up to the crotch of the Atlas.
Every 5 tons is 0.238 millilitres of volume.
>>
>>97648347
Vehicles are: Wheeled APC, Hetzer, Schrek, LRM Carrier, Main Gauche, Von Luckner. From right to left.
>>
If the gigantic weapon barrels on a lot of old art were explained as armored cowling hiding a much smaller weapon barrel, it would be a lot more reasonable.
>>
>>97648347
Aren't those mechs PGI models.
>>
>>97648382
Yes, those are my preferred as scans of shit quality CGL stuff is still shit quality, but it doesn't matter which sculpts are used, when they're scaled by volume the end result is the same, these are the correct relative sizes.
I'm not moving files around from my storage drive for this.
>>
>>97648347
Very nice. Now are you going to show me what I asked for or do I have to walk you through the process?
>>
>>97648404
You can add 1+1, right? then you can figure out everything from the 5 ton increment you were given.
>>
>>97648404
anon did
>>
>>97648398
>when they're scaled by volume
Dis is da way. Cubic cm per fluff ton is the best way to track scale trends since the beginning.
>>
>>97648408
>>97648419
Awesome so if I squint at this blurry png, with an indeterminate grid of models allegedly scaled correctly I can confirm with certainty the only time you're wasting more than mine is your own.
>>
Huh, the slime is coming back it seems
>>
>>97648420
My scaling started out by arbitrarily fitting an Omega onto the he base with minimal overhang, this was done to maximize playability of my prints.
So it's not cubic cm to fluff ton, but it all works relative to each other, it has internal consistency.
>>
>>97648428
do the math on the numbers provided, figure out the percentages of volume based on those numbers. You'll find the Schrek is exactly 80% of the volume of the Atlas.
It's simple shit anon.
Images aren't going to help as they won't show the specific measurements of all the greebles, that's what makes volumetrics by digital tools so nice, a guy doesn't have to paintstakingly calipre out every barrel and panel.
>>
>>97648440
The cm3/ft ratio gives you an idea what the official stuff is in every era so you can know what your prints will look like compared to them. It's more to see the record of scale creep, outliers, and trying to make prints that will look right next to old metal and new plastic. If you have nothing but your own prints, it's more just a neat method to see how stuff has changed over the years.
>>
>>97648430
all the guy needs to do is 5 videos.
Finish weight class mech ratings for 3025, then do the same four videos for clan invasion.
>>
>>97648457
I've seen that chart before and knowing that "official" stuff has been crazily arbitrary on sizing is why I went with my own consistent scaling, basing it all off of a superheavy just made sense to me as that way everything would fit nicely on a mapsheet together.
>>
>>97648448
What am I your fucking TA? You've done the math to hundredths of a milimeter didn't you? Why are you showing me fucking postcards? Show me your calculations you fucking idiot.

And then show me where the Shrek is a quarter of the volume of an atlas. Not YOUR Shrek dumbass, the Shrek that is WRONG.
>>
>>97648479
Let's all laugh at anon here who can't do simple addition.
>>
>>97648017
>>97648030
King of the manlets.
>>
>>97648347
That atlas is PGI, actually the only mech that’s not is the hunchie. Can’t speak for the vehicles except for river jack on the far right that is PGI only. You said you have the CGL files but most of this is probably free stuff on cults.
>>
>>97648544
You know this is on me. I expected that if you understood the question you would be able to give me an answer. That was too much to ask.

I'm sure they're perfect anon. Very nice. I'm proud of you. Lets talk about something else.
>>
>>97648571
No it's scans from a telegram group, but those are the same size as the PGI stuff from Matt Mason, it's relative end results that really matters.
Though for the original scal issue, everything needed to be downsized by a different percentage, that Atlas is roughly 79% of it's original size, whereas the flea is only 60% or so.
I say roughly because those percentages were being done bespoke for each and volume calculation done on the end result each time, some mechs were such like 83.65% and so on, no two were precisely the same, in a couple instances the mechs actually had to go up, I believe my Thunder Hawk was 105% of it's default size. that main gauche is around 50%, the hetzer in the 60's, etc...
Matt Mason does his releases by the CGL heights.
>>
>>97648609
NTA but it's pretty common knowledge that CGL doesn't make their miniatures match each other relative in size, they have stated on more than one occasion that the size of their mechs is decided by the manufacturer based on how much detail each sculpt has and the minimum size necessary to mold that by their process.
>>
>>97648398
>ive got scans of the CGL stuff but I'm going to post PGI stuff because I'm lazy

By lying you lose the little credibility you had. Good job anon.
>>
>>97648430
Must be a slow day at whatever business he ended up buying ages ago
>>
>>97648666
Man, Satan, I miss the days when Rob Charrette did the second gen minis and actually gave a fuck about consistent scale.
>>
I was wargaming with myself a few days ago, and I was playing with odd designs, (Light Rifle JEdger, Arbiter battlemech) and other "sub optimal" mechs (Jackrabbit, Vulcan, Shadowhawk, and other AC/5 carriers.) During playtesting I ran into the issue of the -3 damage modifier that Rifles have, and once removed things like the Medium and Heavy Rifle actually become useful. Then a thought occurred to me, what if ALL ballistic weapons suffered from this -3 damage modifier and what would happen if Autocannons gained 3 damage? The results were fucking shocking.
>AC/2
Becomes a AC/5, and mechs with AC/2's (Vulcan, Blackjack, Mauler) become usable and actually GOOD. Precision or AP ammo become useful rather than a waste of damage potential.
>AC/5
Becomes a AC/8, and suddenly is a near peer to a PPC, and therefore completely justified as a weapon, a Marauder's 120mm makes a great deal of sense when you're doing 20/18/20 damage as you allow your heat to dissipate and the ammo bomb is suddenly worthwhile, especially with precision ammo.
>AC10
A AC13 is a beautiful weapon, and completely justifies the existence of the Davion obsession with autocannons. The ability to throw crits each turn and headcap means that the Urbanmech is actually viable and outright dangerous.
>AC20
Benefits least of all, though that's to be expected, the only things that could make a AC20 better are more range or ammo capacity, 3 damage is paltry.
>ammo
Autocannons also suffer from low round counts per ton, and the new specialty ammo rules will exacerbate this. I've run some numbers and this is the best balance I can get for autocannon ammunition.
>AC2
40 rounds per ton, which rounds down to 20 rounds per half ton, and therefore gives AC2's a great deal of flexibility and longevity in combat.
>AC5
30 rounds per ton, so 15 per half ton. Again allows useful ammo loads and AC users to load different ammo types for situations.
>AC10
20 rounds per ton, 10 per half ton.
>AC20
Don't need it.
>>
>>97648815
It was lame when you posted this on /k/ and it's lame posting it here as well.
>>
>>97637323
>off map fails
My local group just uses ASF logic for those situations, you can't shoot or spot, but you can return to the battlefield after 3 turns (fluff explanation is that your map stops working and you get lost) on a tile that is within your running movement distance away from the side. This prevents "falling" and stops gremlins from abusing the map.
>>
>>97637336
Buy it, it's actually good.
>but mah yaml
The "hardpoint" system and the lack of customisation is lore accurate as fuck, the "plug and play" nature of critical slots and even engines/jump jets fits far more in clanner ideology rather than inner sphere doctrine and even ability. In real life you can spend multiple times what a vehicle is worth modifying it beyond the factory, and this process can take weeks in the most ideal conditions. The lack of ability to do this honestly reflects the nature of being a merc in the Inner Sphere, you make due with what you have or get lucky on the open market.
>>
>>97648892
I use YAML for all of the other features that it has, but is there an option to stick the limited weapons back on?
>>
>>97638331
>>97638367
>dead content
That's a problem with ALL games, game devs for some reason HATE giving players fun tools to use and put a ton of shit in the game that does nothing but waste time and ink. There should be no such thing as a bad mech or bad weapon, only bad use of said weapons and mechs. In real life weapons quickly get reworked to become effective or removed from service, things like the Charger or Banshee would have been stripped for raw materials or completely rebuilt from the ground up.
>muh fl-
Which ignores common sense and reality.
>>
>>97648918
If that were true nobody would be using soviet garbage anymore.
>>
>>97648825
>i-it was lame
Fuck off clan fag, seethe fucking more you bitch. Your kind honesty needs to be run out of the hobby, the Clan Era and everything after is pure fucking AIDS which ruins Battletech and turns everything into ClanER PPC's and double heat sink cancer. There's no smart play or map selection, just BV whoring and energy boating. Go fuck yourself with a cactus your mother shouldn't have farted after being fucked up the ass by the local Redguard population you drooling fucking moron. The fact that even such a basic change offends you just shows how shit you are at Battletech, players should always be willing to try new meta's and new playstyles rather than rules lawyer their way out of the game.
>>
>>97649010
>AK's and RPG-7's aren't good
Uhhhhhhhhhhhhhhhhhhhhhhhhh
>>
>>97649016
>he thinks im a clanner
lmao, you can't stop projecting random shit onto people
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>>97648918
>In real life weapons quickly get reworked to become effective or removed from service
That's definitely not how it worked in world war 2.
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>>97649021
Being fair, RPG-7s are actually outdated for killing contemporary armor. Frag rockets are still usable, though.
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>>97649028
Can you fucking read? EVERY. FUCKING. TOURNAMENT. Becomes nothing more than energy boats and double hs abusing mechs, meanwhile autocannons get so fucked over that designs such as the Bane or Malice which in lore are feared absolutely suck ass on tabletop. If there is a disconnect between fluff and crunch then one of them is wrong, and rules are far easier to change than lore. A rules overhaul can justify the lore, meanwhile a disconnect between the lore and gameplay causes frustration and disconnect from the setting. Simple changes to Battlemechs that should and would be done in universe simply aren't, and weapons that are a detriment to the design that should have been corrected before the weapon even hit the field are kept.

This leads to those units or configurations not being used, essentially making them waste IRL developer time and in universe resources. But I really don't understand why I'm explaining anything to you, because you'll just ignore everything and claim victory.
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>>97649083
>ww2
>no development
Are you fucking serious.
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>>97649092
>outdated
Using the original 1960's tier single HEAT warhead? Even then it can still penetrate any light vehicle and any non reactive armored IFV in existence.
>tandam charge
Tandam charge warheads make even the Carl Gustav (a 1940's design) a credible threat on the battlefield. New ammunition makes rifles like the M4 (M855A1) and AK74 (7N39) allow them to remain effective against updated threats. If this weren't the case the current 5.56 would be the Veitnam War era M193 and there would have been no development to counter future threats.
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>>97649145
I mostly say the RPG-7's outdated because there are times where Bradleys are surprisingly surviving multiple rocket hits in Ukraine. That's because of the reactive armor, but it's surprising that Bradleys and even M113s are able to provide some decent power in the field.
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>>97649100
>no development
No idea where that came from.
People kept shit equipment in front line service(and production) for years despite theoretically being capable of making something actually good.
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I just love the Thunderbolt.
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>>97649155
Yeah, meanwhile before reactive armor RPG-7's were able to kill M113's in Veitnam and M2's in Iraq to the point where they were specifically held back. This goes to show that both weapon and armor development doesn't stand still, if that were the case in Battletech everyone would be rocking BAR8 and hating life.

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