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Asleep Over the Weekend edition
▶Previous thread: >>97831823
▶News: Red Terror box and Nemesis Operatives are on their way
https://www.warhammer-community.com/en-gb/articles/asdz24ro/mountainsi de-tabletop-take-on-the-red-terror/
https://www.warhammer-community.com/en-gb/articles/mmvq6nnx/sunday-pre view-take-on-the-red-terror/
▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/rc8pib.png
▶3rd Party Tools
https://battlekit.killteam.ru/
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
https://th0mas-h0ward.github.io/ktc/#/
▶TQ: Will your local community see much use for the Nemesis Operatives that are coming this week?
Showing all 315 replies.
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>>97999325
>Finally round up enough players to get biweekly games at the LGS
>Power through Volkus Terrain and pretty pleased with how it turned out
>Totally lose interest in Kill Team
I'm not sure WTF is wrong with me.
Maybe part of it is that I don't feel like I'm part of a community in the same way I did with historicals and Necromunda? Like the mindset and competitiveness reminds me more of CCG culture?
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How high is the chance that GW will make more than 30 of the Red Terror box?
I remember the set right in front of Leviathan selling out so quick, there was barely anyone even selling the indvidual contents for it on ebay.
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>>97999466
>CCG culture?
whats that? butyea that is a big reason but also that there is nearly no prepwork or metagame or really much difference in the game if youplay the same teams.
>>97999325
>TQ
if the rules are good, yes
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Why is GW so chaotic and uncoordinated?
>40k 11th edition around the corner
>new KT box about Cadians vs Nid boss monster
Why did they not make up a small little story about a squad of Armageddon Ork Hunters vs a new big Ork model, and tie it into the 11th Armageddon narrative, basically as an intro and teaser at the same time?
Dont get me wrong, the Red Terror is a cool model, and the spec-ops cadians are not bad either, but am i the only one who thinks this is a huge missed opportunity?
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>>97999466
I need more memes like this to tell me how to kill team properly.
>Rules updates
Who got hit and who got lit? I was thinking of trying to get into this a bit more but Im sort of thinking I should wait til 4th? Iwish teh game was moore about shooting dodgers and less about 'oh you climb for two inches and then as long as you're wtihin an inch you can climb for 3 more inches'.
>>98000154
That would require basic cooperation between different departments. Obviously not going to happen at James Gorkshop. ( i have no idea why they aren't shilling short solo or narrative stories/rules weekly to try to move product).
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>>98002247
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Kill Team Monday. My buddy wanted to borrow my Death Guard so I let him and went with my Angles of Death painted as Salamanders.
I really need to get new dice. 2 times I had 5 dice to hit and needed 3s. Both times I rolled nothing but 1 and 2s. Another time I rolled 4 1s and 2s and a single 3. Just cant fight the dice......My saves were not much better.....
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>>98000154
Because while it sounds cool to do tie-ins like that, from a sales perspective, what you're suggesting would be stupid.
If you make the edition launch set Marines vs Orks and the Kill Team set at the same time Imperial Guard vs Orks, you sell to three groups - Marine players, Guard players, and Ork players. And some of those Ork players won't have enough money to buy both.
If you make the KT set Guard vs Tyranids, now you're selling to 4 groups, and have less overlap failure.
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>>98003000
The price seems to be 100ukpounds 130euro 165usdollar, If you ignore the doissier and cards the discount is (arguably because we do not know the prices) 26%.
Approximated prices seperatly
Spectre squad: 42.50 ukpounds/69usdollar
Red terror: 63ukpounds/105usdollar
termagants: 29.50ukpounds/48usdollar
so you calculate around 26% discount on those and that is what you two should pay maybe with a small shift for whoever takes the dossier.
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bought a box of these fly niggas because I love the trenchcoats
are there any kill teams that I can easily kitbash these into? I have no problem hunting down another kit or some bits to get the job done
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>>98004012
Surely loads, they could probably be made to fit any human-sized team if you have the right weapons. Check options for the two GSC teams, vetguard, novitiates, sanctifiers, hell try farstalker kinband.
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>>98004012
Easyest maybe void dancer. Most teams need at least new bases and things like proper melee weapons and or guns like plasma melta or so. delaque has basically just pistols mps and a stick (yea two pistols are special flamer/grav, they have two knives and a "sniper" and that strange net gauntlet per 5 models).
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>>98004174
Link
https://assets.warhammer-community.com/eng_06-05_kill_team_team_rules_ spectre_squad-1hh9tzldof-o7cbgock2y
>10* man team
>4 special weapons
>8 wounds, 3+ to hit guns
>0AP heal on medic
>grenadier with melta mine
>tries to make lasguns worth using
Something smells kasrkin about this
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>>98004583
Not him but Right now not really. They might be fucking annoying with perma camo cloak and the interrupt shit but most weapons have some kind of heavy, they have 5+sv REALLY suck at melee and most skills need something specific like keeping distance or bunching up. also special weapons ar emore or less fixed and you cannot take melta and plasma but getting two shots out of a plasma or melta with the loader guy sounds a bit crazy IF you can set it up.
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>>98004583
>kasrkin
>really good
uh
But these guys have the interrupt mechanic which could really help them do the things kasrkin struggle to do. Still no seek light, and they'll get brutally shredded in a shootout if the enemy team has good access to saturate, but at least they can actually pull some tricks outside of a straight shooting match.
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>>98004749
Yeah the stubber seems a bit of a miss, 3+ helps but it's still just a bolter with an extra attack with dash only attached. Needing to be on engage to do anything at all makes me think he's the first to be sacrificed, maybe as a distraction carnifex. Engage, reposition+dash into the enemies' midst and start suppressing them, if they're ranged that is, and with Issue Mission from the leader the guy could maybe even get to shoot if the enemy doesn't deal with him in one shot.
Really strange way to want to use an operative. I think he'd have been more thematic if he placed a token while on engage that caused the suppression effect.
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>>98005334
That's actually a valid pick, just feels sad to drop a cool grizzled gunner for another joe trooper. I do like the lasweapons with rending/lethal and ability to get devastating, probably the part of the team that appeals the most to me.
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https://www.warhammer-community.com/en-gb/articles/ij95ia48/how-do-you -kill-a-tank-sized-monster-in-kill- team/
Big snake rules
I'm still most interested in the customizable thing, it implies some sort of points-esque mechanic
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>>98004174
>>98004241
>non-stormtrooper equivalents with a BS3+
Ludicrous.
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>>98007374
An On...
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I had zero interest when the guard team got announced but their rules actually seem really fun.
Too bad I already have 8 other teams to finish painting and 2 others I want to buy.
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>>98009846
List all..... plz?
To be frank similar for me. The rules seem cool but at the same time annoying for the opponent so i am not completly sold (but that seems to be the case with almost all new teams that come out). Also i still have to paint Battleclade and Sisters. Gonne buy the box (if i can) mainly for the doodads, book and mr red (that i am definitly not gonne paint red).
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>>98009881
Legionaries
Nemesis Claw
Murderclaw
Deathwatch
Exaction Squad
Brood brothers
Wrecka Crew
Canoptek circle
Celestians
Looking for the Stealth Suits and kinda tempted for the battleclade
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>>98006374
It could definitely be a simpler type of balancing system but if it is supposed to accomodate everything between crisis suits and redemptor dreads, and maybe even more, there's got to be some way for them to make it possible to determine how strong one nemesis operative is compared to anotheror I guess they could just not, and make every match in that gamemode a competition of who can bring the biggest unit to the table
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>>98010673
they could just balance that with the abilitys and stats every "type" has its own table like in bighammer as well. basically they say dread has this and that stat and can get this rule or this rule and crisis has lower stats but better rules or somethin. think about it if they try to balance it with point it will always be kinda unbalanced because for ecample i play a dread for 300 points and you a centinel for 190 or so.
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>>98000154
a steel legion kill team would absolutely print money for them and be an excellent tie in for 11th even if they wanted to ship it with nids in stead of boyz. what the fuck were they thinking with those spec ops cadians, holy fuck.
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>>98010910
Exactly my thoughts. I dont even mind the spec ops Cadians in themselves, they would have worked fine as a box vs Red Terror as it is.. just not right in front of the 11th Edition which is all about Armageddon and Orks.
And lets be real.. this wont be the last team of guard for KT anyway, so they could have made both, just in a different order.
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>>98010910
>>98010935
that is exactly why they do it (probably) they go out of theyr way to NOT align 40k and killteam releases.
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>>98010971
even not aligning, why the fuck cadians? we already have cadian teams. Should have been Tanith, whos entire concept is being stealthy and wearing cloaks.
Or Catachan, who fits the box 1000% more.Im so tired of cadians.
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>>98012949
yeah, i know thats the reason. since the clusterfuck end of third when cadians became the entire guard. Until krieg recently. but its kill team. this is the perfect place to test soft launch or even just a one off. im not expecting a full vespid roll out or dark eldar to get an actual update. just bitching at the wind, but thats how it is
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>>98016004
Sorry let me rephrase it.
I am getting the red terror, the gaunts, the dossier and the nid cards.
He will get the cadians and their cards for 60/63 usd. Is that a fair deal? or is it too cheap for him?
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>>98016037
>>98016046
Like previously stated the Spectre box will most likely koste around 69usdollar when it gets released seperatly (including cards) and the box has around 26% discount (only counting models not the book and tokens where the discount would increase). 70dollar - around 17,50 dollar for the discount + whatever you think the tokens cost (5dollar maybe?) seems under 60dollar to me.
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>>98020385
>Carnifex
Sick
>Biovore
Why would you ever when the other two options are available? Better have something pretty slick to make it appealing.
>>98002247
Rejoice. Deff Dread and some boyz indeed.
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>>98019009
What unpleasent fellows. DW and AoD are also quite strong right now so marine teams are still easy picks. Swicthing because of some nervs, becasue the team has the slightest chance of losing now. I may be a bit hasty but sounds like those are the people why KT has such a bad image.
>>98020385
>fucked up
They have the rules for the team and the other mission packs online for days now, i believe they did that on purpose.
>>98020744
>Why would you ever
I would, i like the new model even if it is a hard choice.
>>98020616
Over all tactics, bait them out of conceal, get really close and personal and fast (to shoot or charge or body block slowing them down preventing them from scoring objectives and giving other units time to get into position), use numbers to charge the same guy multiple times and charge with more expendable units first but do not attack if you have the risk of him dying. Sorry but not much experience with starstriders so no tips there.
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>>98021574
>custom stat blocks
Did they? You can customize your nemesis operatives but custom stat blocks seem not like something GW would do. Look at the Crucible of Champions rules from bighammer and you know what you can expect how this all works.
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>>98021591
I mean who knows how extensive the customizer will be, but here's what they say in their article.
I doubt it'll be that detailed, but if the nemesis stats are abstract and general enough you could definitely get a wide coverage.
Either way, we should know later today.
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>>98021641
It's not like I think they'll give us full granular control over the exact stats, there's just a hundred ways to go about this expansion that could let players bring mostly any bigger model to the tableand a majority of those 100 ways would be shit, of course
I'm just thinking about the "example operatives" part, which implies some stuff
Worst case scenario, I've still got a big dread from a christmas present 8 years ago that is all but guaranteed to fit the ruleset
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>>98021904
My usual retailer didn't even put it up for preorder, I was refreshing it every couple of minutes and the second it went online it was sold out while the Celestians and Murderwing single sets were free to order. Stock must have been INSANELY low
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>>98021904
I only cared for the book, and was able to preorder the english version from my favourite online store. German box and book were sold out already at that point, but they still had the Devlan box in english when i pressed the button.
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>>98022475
games island is my to go place, as i am located close to them. I dont trust translations of GW products, so i am actually happy people go for the german versions first. It often gives a couple of minutes extra to buy something.
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>>98022158
NTA but it's not unusual for some people to get the book immediately because of connections with their LGS that lets them pick up their preorders immediately.
This time that might not be too hot a bet though considering even reviewers were apparently not sent a copy.
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>>98022998
I can only speculate, but it clearly says:
>Includes rules to create your own Nemesis Operatives, as well as examples to guide you
>– A Nemesis Custom Builder to select traits such as allegiance, size, weapons, and special rules for each Nemesis Operative
To me this reads like if you pick the right options to match a knight model, you can play it as the nemesis.
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>>98023106
GW likes to formulate strange and create misunderstandings. The fomulations are quite similar for the 40k rules to "create" your own character, but you select a model from an existing list and can then chose special options and weapons for that model (i like the rules but it is quite more limiting then should be).
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>>98022475
>>98022499
It's both kind of reassuring and annoying to see how bad the average german is at speaking english. I keep having to translate the rules for people at my LGS when I'm playing with them.
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>>98026140
>>98026280
>>98026425
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>>98026385
Great at arabic though
>>98026454
True
Imagine having to have the subs or dubs conversation not only with anime but with every movie/show in existence
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In my heart if hearts, I desperately want the Nemesis Operatives Dossier to give me to rules to create an Ork Rokkit Pack Ninja or a Space Marine Berserker Lbirarian, but deep down I know all I will be left with is three different types of Dreadnought.
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>>98026874
>>98026979
>All I fucking want is
and proceeds with commandos and some ridiculous stupid thing.
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>>98000213
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>seen people post about using nemesis operatives with custom stats and having the book already
>no answers about any questions regarding the supplement forthcoming
damn I really want to know what models I might be able to put on the table
Does anyone think terminators might be an option?
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>>98027900
I do not believe the people really have the book yet. For the models see >>98020385
those are most likely ALL the models you can use. Also terminators are most likely to small for nemesis operatives because it is mostly for mechs (nothing bigge/smaller it seems).
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>>98027986
I've been keeping an eye on reddit to cover everything I can think of and someone there posted a custom statblock of a leman russ they used in a game.
I've also found a guy on discord who has the book, and while he has been painfully slow to reply to questions he described the nemesis operatives as actually highly customizable with the size cap being about that of a big dreadnought.
And considering killa kans and crisis suits aren't that much bigger, terminators aren't necessarily out of the picture.
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>>98029685
Apparently they're specifically mentioned, but fall into the same size category as the dreadnoughts as far as the rules are concerned.
Discord guy also finally replied with some answers, and he says that there is, in fact, a specific size category for stuff in the size range of terminators/custodes.
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>>98034363
i am a hater, so take it with a grain of salt. I'll say, they are fun. Theres an ease of use and speed to them which is truly unparalleled. I brought models to my desk at work with 2 pens and painted on lunch daily. No way to do that with a real set up.
My issue boils down to, its a pitiful amount of paint for the price and it feels like a newbie trap. You can buy brush pens cheaper, and fill them cheaper if you really want pens. On the other hand, anything that keeps grey off the table is good with me. So its a waste, but i wouldnt disparage anyone for using em
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>>98034849
Lots of shops still had it available the other day (even GW itself) soooo... Heck even right now there are shops that accept pre-orders. And yes i am talking about the english version. The other languages are ready for pre-order right now at GW.
>>98035410
There are multiple such skills, get over it.
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>>98037392
It's understandable, but I did appreciate it. Having made resources for generals before, it is often a thankless endeavor some will take for granted so it's relatable. Wonder if something like a 1d6c page might be easier to collectively maintain for this very purpose, but the image format is a lot more digestible.
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>>98037392
No I've just been busy and stressed out. Two more weeks and my deadlines should be mostly done though.
I'd also need some opinions on murderwing and celestians preferably. I asked a few threads back but got no reply.
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>>98028454
There was one
https://www.reddit.com/r/killteam/s/qNC3t6XTNJ
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>>98037648
doesnt help murderwing getting nerfs brings them down from dominating and put them in a weird spot
>>98037496
celestians i've played with and against and i can confidently say; weird team. lots of options to ignore cover, solid against horde with aoe options, and does just hordes of chip damage. token and pushing into injured makes them good for objectives. that being said, they aren't anywhere near the top. The anti psyker stuff is neat but rare in actually showing up. chip damage is fun but against anyone with heal or just a smart opponent its pretty shit. a good pilot will bring them up but thats skill not the team itself. Id probably put them in C tier, actually winning 50/50
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>>98039068
whichever team looks the coolest is the one to go for, keeps him wanting to play. i wont say all teams are equal (stealth suits are complete shit) but all teams can play well enough especially for beginners. if hes got no pick, elite teams tend to be a bit more forgiving. Marines are some of the simplest teams to play, good saves, and high enough wounds let soak a bit with bad positioning.
one last time though, pick who you think is cool. If he thinks they look dope, he'll want to paint them. If he paints them, he'll want to play them. and then you got him. plus if he hates the team, quick enough to pivot to another.
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>>98039068
The starter box they released was AoD vs Plagues, for what thats worth
Theres also Strike Team Variel who are a literal weenie hut jr non-tourney team
But most teams would probably be fine to start, assuming you have some degree of prior tabletop experience. There are certainly a few that I would avoid as a new player though
Did you have any particular ones that interested you?
You could also always try stuff out using TTS before commiting to a purchase
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>>98039068
It depends mostly on the player. There are complicated teams that are fine for people that likemore complicated and learn teams but are not for guys who are easy to frustrate or overwhelm mentally. Chaos is most often more complicated and more melee focusd as the loyalist counterpart. Eldar tend to be glascannons. Necrons complicated and leader focused.
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>>98039310
Wreckss are swingy but fun. Votann are kinda slow but both teams are fine, salvagers are leaning more on stats and yaegrs havea fee more tricks but salvager can get annoying with all the differen tokens and keeping track of it.
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>>98039310
Wreckas are a great starter team. Fun, thematic, reasonably strong, and without an inordinate amount of mental overhead
They also benefit from the recent Tacops changes. If you're ever unsure, just take Dominate and full send into the enemy
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>>98039068
What playstyle does your brother like? Angels of death, regular marines, are easy to start and make. All the chaos space marine teams, except maybe murderwing and nemesis claw, are easy to play. They are all elite teams though.
Kommandos and wrecka krew are easy as well to play. The easiest horde team is probably chaos cult or blooded in my opinion. They have less to worry about than some of the other horde teams.
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>>98041583
There were greater and smaller knarloc minis. That one of the later pic looks like a great one and is as tall as a dread, the smaller ones are as big as a horse or bike and no bigger than a standing kroot. The the pictures used even call it a great knarloc (or one is in german großer knarloc, what means the same).
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Alrigh i have seen some screenshots from the book now. Nemesis operatives can be used in pvp and pve. They are indeed categorised in small medium large and have a table of how many other operatives from your team you can use depending on how big your team and your nemesis is (for example 10 operative team and can have 7 operatives and a small nemesis operative or 3 operatives and a large nemesis)
There are indeed rules to create a nemesis operative but it is rather plain, Pick a keyword (imperium, chaos, ork etc...) pick a size (this decides your base stats that apparently can be modified later. size large is implied to be 100mm and larger bases) then you pick a behaviour table (the pic is missing) afterwards weapons from a list (small medium can pick 2 lage 3, in one example for crisis they use the melta to represent the fusion blaster) afterwards come traits (special rules, the less weapons you pick the more rules you can pick) at last it is just naming your NOP.
Thats all for now. Only a small selection of pages.
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>>98047621
>terminator would have 35 wounds but only a 4+ save (conditionally 3+)
Not perfect, but still, this is miles of customization ahead of what we've had since KT21 released. I can see how I would run all of my current nemesis candidates under this system. Definitely will see some use.
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>>97999325
>▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/rc8pib.png
This link in the OP is dead btw
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>>98049951
Weapon teams would also have full 6" moves and shooting which would be a bit unthematic
But then again, a terminator in this system doesn't get even 3+ saves except against small-arms firethough that's honestly good, better to have wound sponges than 2+ saves nullifying anything without piercing
So it's probably fine
Anything between a terminator and a defiler is easily covered by the rules to some extent
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>>98050233
First off, should the team consist of only Slaugth operatives or just a couple Slaugth commanding a bunch of their bio-construct creatures?
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What is your take on the Nemesis Operative size (counting as x operatives depending on team size) and expendable operatives like the squigs. Would you use teamsize as it counts for killops or real team size? I would say real teamsize.
Ps planning on using Kataphron for battleclade, what weapon profile would represent the H.Arc Rifle best? Multimelta maybe?
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>>98052293
It's an issue familiar to anyone that has played joint ops, any team with an odd number of operatives and/or operatives with different value becomes skewed when you're told to remove a certain percent.
Stealth suits, for example, if they are teamed up with another team and have to remove half their team, still have 4 of their 5 stealth suits.
Similar logic will apply to nemesis operatives. The expansion isn't meant to be run with minmaxxing in mind, I think (judging by one of the ranged weapon options being strictly worse than the other)
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>>98054374
Yea probably but thats not too big of a difference
And theyre just gonna price it at whatever their metrics say they can get away with without negatively impacting sales too much so
Clearly people are still buying at 80
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>>98053510
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So how do I deal with factions that have constant perma-saturate like angels of death or the death corps guard as squishy squishy brood brothers? No cover saves seems to frankly hard counter my guys every time I leave conceal state
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>>98055075
Yea only option you really have is staying out of line of sight of everything you do not shoot at. In that case saturate is useless. Or just do not leave conceal (mostly just objective play and melee).
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>>98055075
It generally relies on melee and staying concealed. One thing I learned that helps is that while you can't charge from conceal most of the time, you can at least fight from concealed if that melee spills into next turn.
How would people say breachers play? I am usually used to blooded, wrecka krew, and kommandos for the most part. I also played a little bit of chaos cult. Are breachers a different game altogether?
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>>98056259
>breachers
They are kind of similar to blooded. Obvious differences shotguns instead of laguns faction rules with ones per round group activation is really nice, they don't have ogryn, or chief or sniper, but the melee dudes plasma melta and have better save and shield dude is way cooler.
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One game with a nemesis operative size large completed, some rulesguessing notwithstanding since we didn't have the actual rulebook to consult. Mainly concerning conceal/engage orders, cover, and obscurement, since I haven't seen anything about those having special cases for nemesis operatives but it also not making sense for a giant dreadnought to sneakily conceal behind a light barricade. We ruled that it had to be on engage and could only benefit from heavy cover, and obscurement only if it was wholly more than 1" from terrain.
Was fun for both sides, I got to watch the big guy tear through 6 orks in melee and he was just 2 wounds from death at the end (and the burna had run to loot an objective marker instead of dealing that little bit of extra damage).
Codicier did his best to support. Plasma gun died his best to support.
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>>98012844
GW loves its poster boy factions Ultra marines Cadians, our martyr'd lady, etc
my current theory is that while they have plans for other kill team factions like the chem dogs and alpha legion they dont want overlap before they drop a new army
GW at the end of the day is all about money and they rather have you buy 3 kits to kitbash a unit of Athonian Tunnel Rats
Steel Legion will get a kill team box but its going to be after the full army drops so they ensure all the people who want to buy steel legion buy the big box first
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>>98060913
>pic is nor mine.
Is that what you are looking for? Size without ladder is around 12,7cm long 8,8 high 7,3 wide.
>>98060974
You can basically use any model now (as long as it fits in your deployment zone) because of the custom creation rules (the premade stuff is just based on that anyways) the option how to create your models is just severely limited (the premade dread has only the big gattling and a closecombat weapon ignoring the small gattling, the missle pod and the chestbolters and that is what you can expect from all creations even the premade ones)
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>>98061670
Pic didn't work, second try.
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The spectre loader feels so weird. Useless alone quite powerful with the right buddy and creating granade targets with one of the most important operatives of yours. You basically never want him in engage and you never want the other guy to dash if you wanne use the loader.
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>>98060913
>>98061757
NTA, but not really worth it, unless dirt cheap
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>>98063226
>>98063299
Seconded.
Blooded would also be an option, as well as the Ratling team. Both allow for Ogryns (i.e. Ratogre), and both depending on your Skaven style, both could work well.
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>>98063299
>>98063326
I’ll look into them. Thanks lads
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>>98063226
https://steamcommunity.com/sharedfiles/filedetails/?id=3350385730
Someone made a skaven wyrmblade team on TTS if you want some inspiration
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>>98060974
I can see a ghostkeel being statted as either a medium or large nemesis operative so I thought it would be most fun as a medium. That way you get to have this guy and four stealth suits as a team. The weapon list even has specifically the Cyclic Ion Raker as one of the options, so you don't even have to approximate it. Picrel is what came out of the nemesis operative list when I tried making one myself.
If you were to make him large, he'd gain 25 wounds, 1 control, and one would probably give him a meltagun since the model is supposed to have one, but you'd go down to just two stealth suits so leaving the big guy a bit more fragile sounds like it'd make for a more fun game. I think that's down to taste though.
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>>98063226
Can confirm what >>98063638 said, the skaven conversion for wyrmblade fits really well. Now that brood brothers are out I bet they'd work quite excellently as well. Human-sized operatives with a focus on guns and slipping around in the shadows is just correct.
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WAACfags camping and abusing blanket saturate rules on shit like the krieg team during kill op missions is so fucking ass. I love kill op > obj missions but a WAAClet just sucks all fun out of those missions if you're not a tank fest space marine that can soak up no cover saves
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>>98071446
Neither are really good if you're asking from that side. >>98072158 nails it, their silenced weapons aren't that good, constant low damage pinging is whatever.
Stealth suits suck more but only because they are annoying. You end up just chasing them around, off objectives, as they run around. Easy enough to win, but an annoying match.
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>>98075139
They're remarkably well-designed for such a gimmicky team, so there is no general one way to win, and I'm not too well-versed in starstriders, but there are a few things to look out for
>straight firefights
If you actually do manage to goad a stealth suits player into doing this, you should just win. Use that more as a threat, knowing that the suits can't capitalize on some opportunities like other teams could.
>their NOPE options
They have a few once a turn buttons that they can press to nullify some threats (e.g. the tactical ploy to avoid a melee fight, drone intercepts, or the sensor suite that lets them dash away when you activate nearby). The solution to this is to set up extra threats. Against other teams that could get risky, but if you just position aggressively they won't be able to nullify all your threats without ending up in one of those shootouts they suck so bad at. Once you decide to actually go in against them, the key is to overtax their safety nets before they can disengage again.
>priority targets
Fusion blasters are obviously big threats, but if you get the option to take out the leader he's a much broader danger. The accuracy bonus he gives in the lategame means you can see a disgusting amount of accurate 3 shots, and he makes the drones contribute to the objective.
>things that are less dangerous than they seem
Fusion blasters before they get the accuracy bonuses are just 4+ to hit, and those accuracy bonuses need either setup time or for you to move close. Since they can't stand to lose operatives, gambling a guy on a suicide charge that can fail to kill even guardsmen is a bad play for them. You don't need to be afraid of alpha strikes from them as long as you are more than 3" from the centre line, basically.
Their markerlight passive is also nothing special, so let them have it if it gives you any advantage. It's hard to avoid and adds so little to their actual damage overall.
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>>98075450
They seem pretty good. They've got a pretty standard spread of operatives for a guard team, but global camo cloaks and two 'super guard' interrupts are strong abilities
They obviously don't want to be in melee, and anything with saturate makes them sad
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>>98075139
you have to do what no starstrider should do. Play aggressively. you'll never get charged, so use your dog for rushing along side your assassin. >>98075343 has it with bait out the captain or the fusion blasters. if you can ever set up a trade, take it.
lectomaster to lock a central objective, force them out of position to deal with him.
lethal proximity is pretty great. don't be afraid to rush in with a voidsman to use the ship gun and nuke a suit.
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>>98004012
You can probably make the new Spectre Squad, if you kitbash the heavy/special weapons.
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Kill Team Monday. My Death Korp (Dressed up as Catachans) against my buddy's Marine Scouts (Dressed up as Slaneesh Scouts). We had the Loot Objective(?)-the one where you can activate an objective to score it instead of control. I had Envoy as my objective, and he had the one where he can pick up an objective and score it at the end of the game....I was expecting to get beat bad.
My Chronometer at the start of the game as well as having the Order of Move, Move, Move got my troops on one flank, HUGE gains on that side and actually got me in position to flame one of his guys on the first turn and kill him (great dice rolls on my side and he failed all his rolls). He left him on the open cause he didn't think I would get up to be able to see him. He was not expecting me to get into position so quickly, but with the extra movement I was able to. He abandoned that flank and gave token resistance on that flank, allowing me to safely score my envoy on turns 2 and 3.
His sniper and missile launcher did bad things to me on the other flank. I just never was able to handle his sniper and put a lot of fire into his missile launcher when I could, but couldn't bring him down. My melta killed 2 of his scouts in the middle. Think the final score was 14 to 9.
Was a good day.
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>>98085827
I'm really hoping for eldar, blades were a while ago and I'd like a new team before they fall out
>>98085486
wont really be an issue. It swings favor a tiny bit but as long as you aren't playing with waac, you should be fine
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Kill team is starting to grow among the locals, but being mostly casuals and without a store promote tournaments, I am thinking of running a narrative campaign.
Anyone knows where to find the Dead Silence info? That + updated spec ops + joint ops sounds like fun
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File: The plan, sir, is that we steal their shit.jpg (2.0 MB)
Managed to paint 6 ratlings in 3 days for a joint ops tournament today
I've been eyeing them for a while and now was a good time, though I did have to rush the paintjob for these guys
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>>98093083
I'm teaming up with some wolf scouts for this one, team name we chose is Snouts and Stouts.
The tournament also uses Tempest Orders instead of tac ops for maximum chaotic fun.
First game against wyrmblade + brood brothers was a draw with big swings back and forth. Shoutout to the big shot operative for managing to make it over in time to save my sneak from a pursuing wyrmblade locus.
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>>98094607
I am, in fact, retarded.
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>>97999325
>▶Brief team summaries if you are wondering who to try out next
>https://files.catbox.moe/rc8pib.png
This image link is broken
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Hello from /wip/, finally got the kommandos painted after a year hiatus on the project. All that's left it putting them on their broken asphault bases, adjusting the shadows and highlights on the bases/boots, and doing touchups.
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>>98095966
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>>98095966
>>98095971
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I'm aware this might have been asked again and again, but I play mesbg and told my friends if they played the game, I'd play kill team, so I've been dragged into it. I'm looking for a one box team because there's nothing that enrages me more than getting two boxes because you really, positively, absolutely need that 9th guy. I think I got enough models for the hierotek circle because I collected necrons, but I kinda want a dedicated kill team box. I'm open to magnetizing
I like the chaos raptors one (minus the dude with wings, which I find hideous). Can you give me some tips?
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chainsword and plasma pistol or power sword and bolt pistol for Angels of death assault leader?
>>98098520
if you like murder wing, play muder wing. Besides IA, every team can be played with one box. pick who seems cool
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>>98102409
>>98101731
what is up with the 1 box autism? not buying a the team you want and instead getting another because it is 1 Box is retarded
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Still waiting for Nemesis scans … only had enough time to preorder Terror on Devlan. I would love to buy the book but I’m absolutely not gonna spend 3 times the price to scalpers … why is GW such a fucking terrible company??
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>>98102724
Frfr no cap. Burdened with the cruel fate of no Nemesis book. Took too long deciding if I wanted the two models with it. Sadness, fuck GW.
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>>98102536
Personally I refuse to spend more than necessary on something that could be as easily fixed as asking $10 more and adding the extra couple of models needed to get the whole team instead of wanting me to get a whole second box. Luckily I don't have financial issues, but I refuse to give in to predatory business models. BB has a whole team for $20 less
>yeah but those have 2 of the same model
So does kill team
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>>98103620
i agree with the top of all that, but the vast majority of teams are one box, you just dont get every option. easily fixed with a couple magnets or just fun kit bashing as you always get the weapons. i understand the hate of bad business models, and i agree gw can suck a chode.
The exceptions though would make the cost way more thatn 10 more dollars.
Inquisitorial agents use 5 models from a choice of 6 different teams. While i genuinely would, most people dont want to buy a kill with 40 models
Brood brothers gives you the troopers but you get a choice between 3 champions so again, that box would be too expensive.
>yeah but those have 2 of the same model
>So does kill team
literally no current kill team has duplicate models
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>>98104160
>Brood brothers gives you the troopers
they give you 10 troopers so you NEED either 3 more or the broodcoven, similar with wyrmblade. Inquisitorial box only has one half of the team so you need a second box or inquisitorial or retinue. Hunter clade is one of the examples you could play with only skitarii but you really WANT sicarians as well, death corps can be played with one box but you really want the extra dudes. so it is not always about the "all options but hate magnetising" bullshit. (bonus mention: they sometimes make magnetising stuff extra hard on purpose).
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Got a couple of questions as a returning player
I got an old chaos legionaries box laying around somewhere. Can I get away with building a legionaries kill team out of it? I'm not sure it has claws and two handed axes to build a butcher and a shrivetalon and I have no spare bits to make conversions
Also, super unrelated question but I've played a couple of games with blades of khaine. I used the dire avenger exarch with twin shurikens in both and the rest were banshees and scorpions. I felt the team was pretty underwhelming but I'm not sure whether it's because I'm building it wrong or playing it wrong. Could be both since it has 17 fucking pages of special rules on the app. What is your go to exarch for the team and how many banshees/scorpions to use? I also felt once you deal the 2 damage with the mandiblasters, banshees are usually better
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>>98105572
blades are a autism team that you want to change your lineup depending on the map and the team you are playing, but if I remember right most people take something like 2 skorpions 2 avengers and 4 banshees.
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>>98104279
Wyrmblade and hunder clade are both white dwarf teams so never actually made for Kill Team and more of a novelty to use a bunch of 40k models you already had. Agents and Brood Brothers are a bit shit but they were sold as the full team in their fomo boxes
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>>98109348
>in their fomo boxes
Yes yes but that has nothing to do with one box teams or anything (chaos cult is in the same boat, you could argue InqAgents and Ccult are from the out of season box and do not count but mi mi mi) fact is neither of those teams can be used with one box and have rules, that is the important point for new players that have no idea about white dwarf, last seasons releases or anything like that.
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>>98109374
BD was a weird season. The original post mention IA, forgot CC/BB. In classified, the only ones you can actually buy, thats it folks.
Original point stands, almost every team is one box to be able to play. Murderwing is fun, pick who you like.
>>98105572
assuming you mean the 10 model box, yes you can easily make a legionaries team. i cant say with certainty you'll have every option, but you can definitely make the 6 you need.
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>>98109908
searching under the KT tab is such a shit show now, with nemesis clogging it up already more than the cards.
>>98109641
hate to agree with the pedantic shit, but yeah, you can grab anything. non-classified teams might drop the box, but they still sell it all. and the app shows them all by default. I still play starstriders 9/10 times and they haven't been available in ages
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>>98109799
>the only ones you can actually buy
That >>98109908 Cult, Brood Bros and Inquisition are in the shop under Kill Team as well.
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>>98111385
I really want a grey knights vs daemons box, both factions are still missing from kill team and both could really use some new models
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>>98114349
If you bought the new box get to warhammer community and load the vespid stingways pdf or go into the app und look up the kill team, build the specialists as far as you can from the rules, that should be fine for 40k as well at least in 10th edition, with 11th right around the corner who knows but should be fine as well.
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>>98113463
I really would like some armies to be allied contingents and not full forces on their own. A squad of grey knights being dispatched to take down a daemon prince in the middle of a huge battle is cool, but somehow a whole grey knights army feels corny.
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>>98114926
And you could outsource things like Emporers child n stuff into that, also would make coming up with ideas for teams that do not fit into a codex but GW has a bad record of keeping care of such publications.
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>>98120523
I tried a few but it often really feels off. Like with your Terminator move 6 save 4+ is just strange, even the ones they provide, crisis suite only one gun no fly, dread only one gun, buggy only 6 move (stuff like that). Fits best for monster type operatives like demons, nids, orcs or whaetver.
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>>98120601
4+, conditionally 3+, on 4 diceConsidering my homebrew back in KT21, I feel VERY happy to represent terminators with more save dice rather than a boring 2+.And 6" move quite fine, until 8th edition terminators had 6" move like all other infantry.
There are some traits that should be added to the list though, including some sort of flight/speed options and probably a trait for letting one perform two shoot actions in one activation if they're done with different weapons. But as vague as they are, these statblocks work really well for me.
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>>98120601
nah, 4+ is where it should be. lots of shots to take them down but its not immortal. peak fun. >>98120675 yeah it should probably have astartes. i assume you can't give it that though, haven't looked at the block
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>>98120831
>>98120675
I understand from balance standpoint it is fine but it juste feels wrong lot of times, Terminator should have less wounds better armour, some things should be faster, some should have more weaker attacks and so on just from the feeling of the model not for gameplay and balance reasons. I am happy we have anything at all and more saves for termies is better as pure 2+ from gameplay feeling, i agree. Just feels wrong if the only difference between a terminator, a moonbuggy and a carnifex (or titan or tank or orcboss or x or y or z) are some wounds and the weapon.
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>>98121311
i agree brother. take the red pill. make your own sheets. make up characteristics, make up stats to fit your view.
the nemesis system is cool, but ultimately kill team is a competitive board game now. make the cool stuff you want to see
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Is it too early to start asking if anyone has a pdf of the Kill Team: Nemesis Operative Dossier?
If it's not too early, does anyone have a pdf of the Kill Team: Nemesis Operative Dossier?
If it is, forget I said anything.
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>>98124860
The games are quite different but if you have no proper tabletop experience this is a good idea to start because cheaper and it is enought to see if the building and painting part is fine with you. Wreckas are a good start, they are quite funny and not really hard to play but they do tend to be a bit random in strenght because they depend strongly on dice luck.
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>>98128159
Oh, yeah that does make sense. I'll consider just ordering them from Warhammer.com or checking with my LGS directly. I'm in my LGS' discord and have always looked at this IP as a whole with awe. But thanks to how accessible the Black Library is, I'm really interested in playing the tabletop game(s) for myself.
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>>98128165
>Warhammer.com or checking with my LGS directly.
My LGS costs less than the site, I would check your LGS first.
>But thanks to how accessible the Black Library is, I'm really interested in playing the tabletop game(s) for myself.
Somewhere a GW marketer's ears started twitching for no reason.
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>>98128171
My LGS actually has a online store front and has the Wrecka Krew for a bit cheaper. I might have to go with that. Plus I get to buy from a community store as oppose to just GW's website or Amazon's evil ass.
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>>98128165
Why don't you buy it from an online hobby store? Is Amazon and Warhammer directly really the only websites for miniatures you know? Those two should be the absolute last websites where you should look for miniatures.
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>>98054367
>>98054399
>it's no big deal
>actually it is but they're obligated to extract as much money from you as possible
Surprised you didn't catch any heat for this.
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Speaking of the general
>>98131866
>>98131866
>>98131866
Little bit early since we're just on page 8, but I wanted to add the team chart update to the OP before going to bed