Anonymous
/mtgag/ - Magic the Gathering Arena general - Spiderman Soon 05/21/26(Thu)11:58:22 No. 98083027
/mtgag/ - Magic the Gathering Arena general - Spiderman Soon 05/21/26(Thu)11:58:22 No. 98083027
/mtgag/ - Magic the Gathering Arena general - Spiderman Soon Anonymous
05/21/26(Thu)11:58:22
No.
98083027
[Reply]
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File: Screenshot 2026-05-21 at 13-51-04 Marvel's Spider-Man (SPM) Card Gallery · Scryfall Magic The Gathering Search.png (630.1 KB)
Previous: >>97997075
News & Reminders
Spiderman, Spiderman, Spiderman!
Next set is Marvel Super Heroes...
Full Strixhaven in MTG Forge
Spoilers for next sets somewhere here:
https://www.magicspoiler.com/mtg-set/marvel-super-heroes/
https://scryfall.com
Useful Links
https://pastebin.com/QFA0hqaA
https://github.com/Card-Forge/forge/releases
Showing all 314 replies.
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>>98083500
If green is getting this, they better bring back Sunfall!
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>>98083500
first COME first served, sissy
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>>98084246
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>want to make a gruul landfall with tifa and zell, that xggrr badger, pump up and overprotect shenanigans
>used up all my rare wildcards on ba sing se and earthbender ascension
>rare wildcards are at a fucking glacial pace
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>>98085183
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>>98085212
Based undesirable hater.
>>98085214
Buy packs and get gold packs negro theres already a good build for landfall rape mole if you didnt know already.
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Strixhaven was a mistake.
I'm all for in-universe sets, but this one was just seriously wrong from powercreep view. They tried to slow the game down by printing expensive cards that take over the game. Paradigm, card advantage, mana advantage... Now games just drag forever with removal, until someone manages to drop a bomb.
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Hate to say it but I actually had fun with the alchemy mwm decks. The guy that puts bridge from below into your graveyard just completely takes over the game if he sticks around. I much preferred alchemy to marvel superheroes and the plane of New York City every 3 months.
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What do I think of the new Brawl matchmaking, anons?
>>98086310
I tried them out for the even, it's quite fun
I still find it really really hard to follow what the fuck is even happening since there's so much card draw and value generation and mana cost reduction, but that could just be the Izzet premade being super duper cancerous to play against
How bad is Alchemy standard, is it worth getting into it for the monthly rank rewards?
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NTA but its because you are an annoying FAGGOT and you wont stop being a FAGGOT even when everyone asks you nicely not to. Also you spam off topic shit like your stupid 20 year old soccer pc game no one likes it please fuck off.
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>untermensch ESL MtG Forge shill so assblasted by a joke name he decides to threadsplit
>you troglodyes actually post in his instead of mine
I hereby RESIGN from baking threads until further notice. No respect given = no respect returned.
In case you fags lack pattern-recognition, I've been baking consistently for over 2 years and I came up with the comfy format. I've also been keeping up with the news for you and frequently helping out newfags/retards with advice.
Since you clearly give 0 fucks, all that ends now. Enjoy your dogshit, low-effort, no-TQ, shill threads.
Dear OP: have fun staying up late and waking up early and baking FOR FREE! Looking forward to your next 10 threads.
I'll consider changing my mind if I get enough apologies. For now, one less thing to worry about while sleeping and NEETing~
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>>98091748
Nobody is driving you away. It was only created because I didn't like the joke. I guess that people are posting in it because they didn't like the joke, either. OP in a general is always a neutral ground. Shitpost and argue in the thread itself, and nobody will care, but people care if it's in OP.
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>>98091748
>>98092949
stop fuming over a thread, lmao
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>>98094486
>>98094725
>plz respond
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>>98095647
If you like control, sure. Windmill slamming jeskai revelation is pretty cool.
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>>98095750
It depends on how you can realistically expect to perform. If you're gud, Contender Draft is a new thing with the best rewards for positive records. If you can't expect to go positive consistently, Quick draft's pack rewards have the same or better return for cost as any Premier record 3-3 or worse. You can learn the best archetypes and force them over and over in that, and you'll have reasonably even odds every game. Even when you lose you'll lose your gems slower.
Only issue is quick draft isn't always current set, so if you need those you're stuck in the Mentally Ill Draftranny (endearment) mines with me. Premier Draft is designed to make you insane and poor until you git gud. I like Paul Cheon and Jim Davis's draft videos for learning. If you don't care to do that stuff it will be frustrating and give you bad EV.
Pick Two is a mental illness I don't have so maybe someone else can say.
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>>98095720
>>98095647
It's hell to play against. No fun if you win, since they do nothing and loose in 3-5 turns, or they drag the game into t10, and it's nothing that you can do.
>>98095750
Isn't it cheaper to just buy packs with gems?
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Is there a site where I can use my account and work out the cheapest meta deck I can get with wildcards?
After passively logging in for 5 years and collecting free pack wildcards, I'm ready to play the game
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>>98097261
probably monoG landfall. would use ~half your rares. GW landfall would be true meta but would use almost all your rares due to needing multicolor lands
>>98098204
>44 rares
>2-3 full decks
lmao
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>>98098258
>>98099564
>I was doomed
lol RIP. This was my 4-0 trophy abzan deck for comparison. Basically just golgari but splashed for hopesinger and silverquill charm.
Stirring hope singer was great. Had a game where wildgrowth archiac made Scathing Shadelock come in as a 7/9. And shadelock's ability triggers hope singer for basically free.
Blech was great. Used vicious rivalry against a simic deck that I was winning against but then built a field of simic legendaries, I swung in with everything including blech, he let 2 damage through killing basically all of my field then I played vicious rivalry wiping everything then played my second Blech.
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>>98097261
W Aggro's pretty cheap. Gets me my dailies consistently.
4c/28u/11r/0m/17L
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>>98100486
lolno
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>>98100265
And it won
Just casually 2-0'd Flash and Blink in the semis and finals
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>>98101493
Idk, I just play standard because it's by far the most popular. About 50% of the constructed population is on standard. Then brawl and historic is second most popular at ~20%
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>>98100883
Seeing this list is a great reminder of how pointless and inconsistent the digital card design team is. Yeah, blood artist and haywire mite totally need very minor buffs. Also, here's a creature that gives you so much card advantage it fucking draws itself for free, dumped into the game with so little oversight wotc apparently doesn't know what its mana cost is. Gotta have digital cards to compete with Hearthstone! Remember Hearthstone?
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>>98100252
>Has anyone ever made some solo mtga clone? I just wanna try playing with old cards, man.
https://github.com/Card-Forge/forge/releases
https://draftsim.com/forge-mtg/
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>>98083027
Is there a non-Standard-rotation format (not Limited) that doesn't have alchemy cards? I want a bigger card pool but I fucking hate alchemy. Unless in my time away maybe (hopefully) they finally amputated alchemy from all other formats?
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>>98105990
Meant for
>>98104440
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>>98105990
Easy mistake to make. The Pioneer/Explorer distinction was back when Arena was missing a sizeable chunk of the Pioneer cardpool. Since then between additions and meta shifts Arena has damn near every relevant card, so they quietly renamed Explorer.
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>>98098031
>>98098732
Thanks anons ima try monog and collect some easy wins
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>>98107622
No. Same as real life packs are a sucker's game.
The odds of getting any card in particular is low and the rate of return is atrocious. For both card equity and ability to potentially make your gems back draft is your best bet by a mile.
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>>98103765
What are the advantages of Rakdos over pure R? I've been getting mixed results with picrel because you're very dependent on having creatures actually survive for one turn, which is surprisingly hard considering the amount of W/U sissies on ladder
It's a free win against G but it's probably a bit too predictable against everyone else
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>>98109090
Boros gives you +HP on removal, and Sheltered Ghosts. Helps in prolonged matches. You can also play Starfield Shepherd to fetch stuff, and Voice of Victory so you can do whatever you wish on your turn with no worries at all.
I'm mainly not playing it because it just prolongs matches. Starfield Shepherd is especially a drag regarding this. I had a flyers/warp deck, and it was just a royal pain to click through all the menus each turn.
I'd love it if this dude was red. I'd help a lot with removal.
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>>98111540
Yea that's why I'd never consider Boros, I dunno how you'd establish a board with all the removal flying around these days; healing doesn't even feel that important these days since (in my experience) bo1 standard decks either
>gape your asshole with 50/50 worth of stats on t5 (Ouroboroid/Hydra/Chocobo/Kavaero/Kona)
>spam otters all over the fucking place while generating insane amounts of card advantage
>don't have an actual wincon outside of beating you up with manlands since they exclusively run counters and removal
My R deals nicely with the first 2 since I kill them faster, and I don't think I'd wanna get into a long match against those kinda decks anyway; I actually used to run an Angel tribal deck with Momo and Giada and Shepherd but it was just too slow and clunky to get going, there's so much good and efficient removal that having 2/3 creatures actually stick to the fucking board is an achievement.
From what I could see, anon's deck splashes B and runs stuff like Return the Favour which could be fun; I've also seen an interesting brew that ran picrel but I unfortunately beat it before he could play many more cards
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Here’s a great example of how rigged this shit is. It does this to me constantly, and literally ALWAYS against someone higher ranked. That’s when I know for sure it will happen.
It will literally flat out refuse to give me a land card for as long as I play. I have 41 land cards in a deck of 120. I can play for as long as I survive and will spend that entire time discarding cards because it just won’t give me a land. It is blatantly forcing me to lose.
Picrel, I got two land cards in my decent starting hand, no need to mulligan that’s fine, since obviously with 41 lands I can expect get more. Wrong. Those two lands were the only ones I got for the rest of the game. Wow, someone wanna calculate the odds?
So just add more lands! you might say. Yes, except as soon as you do that, it will craftily do the exact opposite and give you nothing but lands. There is no middle ground when it decides for you that you’re going to lose.
I don’t understand the point of rigging it like this or what it’s hoping to make me do that they can profit from.
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>>98112725
Here’s another example. In this other deck, I have 24 blue lands and 14 red lands.
So what does it decide to do? Give me four red lands as if the odds are more in their favor, and a bunch of blue cards. No, I will not be drawing a single blue to support my all blue hand, even though I have ten more of them. Wow, very tough luck!
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>>98112725
>>98112803
These things can happen in meatspace as well. For picture one, how many total lands are being run out of what size deck? And same for deck two?
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>>98112823
41 lands in 120 cards for deck 1
and
38 in 88 cards for deck 2. 24 of those being blue lands, which it refused to give me
I know it can happen in a one off, the problem is it happens constantly, to the point that I can predict it. When I get a higher ranked player I say oh great, now I’m not getting any lands and then it happens right on cue
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>>98112725
>>98112803
Extremely embarrassing posts
Your IQ is too low for this game sorry
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>>98112725
>plays deck with multiple 4 drops
>only runs the equivalent of 20 lands
you're a retard bro. 2:1 spell:land ratio only works when you have like 4-6 3 drops and everything else is 2 or under
you only have a 44% chance of being able to play those 4 drops turn 4. a 63% chance of being able to play a 3 drop turn 3. genuinely learn how to build a deck before whining about the shuffler
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>>98112617
>>98112902
I got there playing a stupid blech lifegain deck. 1 guy turn 0 conceded, and eventually I hit 2 people that ran/drew 0 removal and got spanked by 10/10 pest tokens
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>>98112956
Not an argument
>>98112984
Pseud word salad that’s trying to make it sound more complicated than it is. 41 lands is enough for a 120 deck
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Here’s a fun one that gets around that guy’s “four drop rule” or whatever
I also have an all-white deck of 66 cards with 22 lands.
The same exact thing just happened twice in a row. Literally refused to give me a land.
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>He thinks random distribution means even distribution
>He thinks 33% is such a favorable probability that failing multiple times in a row is evidence of rigging
Sublime. How you made it this far without getting bankrupted by slot machines and lotto tickets is a mystery.
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>>98113374
>still running a 2:1 spell:land ratio and whining about "mana screw"
>still geting assblasted by basic probability
I was considering linking you the hypergeometric distribution calculator so you can see for yourself that you're kneecapping your own decks but you probably think that's satanic black magic
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>>98113479
>>98113563
Aside from the fact that you’re dumb and fat, why don’t you tell me what proportion of lands are in your own decks? Because I’m guessing it’s not more than a quarter
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>>98113906
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>>98113906
Depends on your deck. If you're aggro, win before they ramp up. If you're control, you have wraths and counterspells. If you're midrange, you'll have a rougher time but can still win through removal/disruption of key pieces. In your case, dealing with the tatyova, hardened bonds, and primeval bounty would've significantly cut down on the threat.
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>>98112803
>>98112725
based noticer
>>98112823
>>98112956
poorly paid wotc shill squad
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>>98113906
>playing Brawl last week
>have Elesh Norn (forma de enchantmento mierdoso) on stage 2
>guy playing Tatyova
>has an enormous board
>instead of attacking he spends close to 10 minutes just cycling like an animal
>had enough time to get dinner ready, come back and he was still going at it
>close to 500/500 worth of stats between the birds and the hydras and the other bullshit
>ends turn
>Elesh stage 3 activates
>fastest scoop in the West
Why not play Solitaire at that point, if you're not even gonna read what cards do
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>>98114406
Closer to turn 5? Your main options are getting buried by badgermole cub, having Greasefang turn you into roadkill on turn 3, bring to light horseshit, or getting locked out of the game by teferi. I haven't been playing much lately but I keep up with the meta because my deck's good right now so I keep telling myself I'll hop back in.
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>>98116827
Oh ok makes sense. Btw I made an ~ideally proportioned~ deck of 24 land cards in a card of 60 decks and the same thing kept happening. Which is clearly a skill issue due to stupidity, obviously I should have somehow used my high IQ to make it give me a card.
You’re fat and stinky btw
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>>98116863
We get it, you feel superior, we don’t multiple posts from you flexing anonymously. Fuck off until you have something substantive to say, you’re not cool, and nobody cares that you’re another fat 4chan midwit who thinks he’s a genius
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>>98116827
>>98116863
For future reference to anyone else, these are not arguments. If you want to tell me why I still can’t get land cards when I have 24 of them in a 60 card deck go ahead, but this whole
>Y-you’re dumb and stupid! And a virgin! Unlike me, I have sex! I’m super smart!
Nobody asked and it doesn’t address anything. Tell your mirror
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>>98116916
I realized my earlier decks weren’t sized correctly and switched to strictly 60 card decks. Everything I read said between 22-26 land cards is correct. I did 24. Nothing changed. I still get one or two lands in my starting hand and then end up sitting there discarding cards while I wait for the next one, which doesn’t come.
It doesn’t happen every game, it just happens in streaks that are clearly by design with some sort of profit incentive or something else in mind, which I don’t understand.
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>>98117042
Like I said, I don’t understand why they’re doing it, all I can say is they clearly are. When I’m just flat out denied land cards despite having the ideal proportion in my deck over and over, that’s not just bad luck it’s transparent manipulation. The odds are just too low for it consistently and even sequentially happen.
Maybe it’s just trying to make you feel like “wow I keep losing, I should buy some packs and show these people what for” or maybe it’s just some kind of algorithmic fuckery with no direct profit incentive. Idk. But it happens
I don’t even care about playing competitively, I just like the atmosphere of the game and play to relax. So when these forced L’s kick in I just sigh and get through it, but I’ll keep playing this trash. I’m not saying any of this from a place of bitterness, I really dc
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>>98117076
It's gatcha game. They're doing it so paypigs are getting their wins. There are some atrociously bad decks being played in Mythic that you really ask yourself in what way they could possibly get there.
You can get your fun out of the game, but remember to never spend a single shekel in it. Everything is rigged beyond comprehension. b01 has heavily weighted first hand that prohibits initial mana shortage or flood. New cards are always pushed with much higher draw probability, and they can induce unwinnable land draw at will.
Watch some streamers. It's unbelievable how good draw they get.
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>>98116872
>>98116902
Let me address you clearly, directly, and substantively:
If you are keeping 2 land hands that cannot function without drawing more lands, you are betting that you will win one or more unfavored coin flips in a small number of attempts. This is not a strategy that is likely to win. Since you refuse to substantiate your claims by recording the numbers as you play, what are you expecting from other people? If you don't care, why should anyone else? If you play for vibes, why do you care if you win?
You should try commander, not only do you sound like you agree with their reasons for playing, but you're much more likely to get away with shuffle cheating so that you don't get screwed while playing a 2:1 spell land ratio. Otherwise learn what the mulligan button does and how you can use it to play better.
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>>98117432
Thank you for addressing me clearly, directly, and substantively, it was kind of hot
But I don’t think you need to mulligan over getting two land cards in your starting hand, that should be sufficient no?
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>>98117466
I'm here to turn people on.
In very aggressive decks, or ones that play lots of cheap draw spells, it can be. Pioneer Arclight Phoenix decks, despite usually needing three or four lands to do anything and playing only 19-22, are happy to keep 2 landers with cards like opt and consider. Those spells turn 2 natural draws into 4, 6 or 8 cards seen in the first two turns. Those are mostly only options in blue and red. Green has mana accelerating creatures to help you get your big plays on fewer lands. Black and white mostly have cheap removal to slow your opponent down while you find your cards.
Those are a few deckbuilding considerations for making you more resilient to bad draws. You don't even need to do them, but you have to mulligan more hands without those things. Classic midrange haymaker decks with 26-30 lands and the best of best creatures and removal are sadly a dying breed, but they're probably never gonna be extinct.
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>>98117585
in bo1 2 lands in starting hand is completely fine, as long as you get your 3rd land in the next two turns. it's 4 land starting hands that are bigger killer. you draw 2 lands in the next 3 turns and you're dead. draw is shifted into giving value cards, so having nothing to cast will be a bigger decider compared to being short on lands.
b03 is slightly better. mulligans are not as rare, and you get some more varied draw of cards, but people saying that it's not rigged as well, are clearly wrong. card favouring is especially egregious. put just a single authority of consuls in the deck, and it'll be constantly in starting hand. and there are many other cases of this as well.
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>>98113584
> it’s not more than a quarter
1/3 lands ie 2:1 spell:land ratio, is unimaginably lean. 1/4 lands ie 3:1 spell:land would only function if your deck was exclusively 1 cmc spells
anyway
24 out of 60 for my rakdos and golgari midrange decks
21 out of 60 for my silly BW repartee deck with 5 3 cmc cards
22 out of 60 for mardu discard
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You guys aren’t understanding that the manipulation is blatant. It’s not just the unlikely way the lands will totally dry up after your starting hand rendering you incapable of competing, a similar thing they do is keep giving you the wrong type of land for the cards you’re drawing even though you have a reasonable balance between them.
It will even do this with their own decks btw, if you insist on thinking I’m just stupid and it’s just about deck building. It’s not.
I have a fantastic red and black Standard deck right now that fucking rips when they don’t manipulate it to make me lose. As long as I just get a normal deal and not absurdly shafted I’m crushing the people in my tier. But then suddenly the scripted L streak kicks in and I start losing game after game the exact same ways I always do. No lands, wrong lands, etc. Where I just have to say yep you’re right MTG, I certainly did lose this game that I can’t even play and concede within 6 turns over and over.
It’s not about some subtlety of deck building, it’s literally just “we’re not going to give you the lands you need, you lost, kill yourself”. Simple as
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>>98118419
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>>98118421
No, not at all, that’s not even a logical cope, and again: nobody asked you to tell us how smart you think you are. Considering you can’t even come up with an insult that logically follows or makes sense, combined with being needlessly aggro, I hate to tell you but you’re clearly just stupid yourself and lashing out to feel better about it.
Not getting lands in a well-proportioned deck has nothing to do with skill or intelligence, dumbass. But once again your testament to your own massive brain has been carefully noted by everyone and is widely believed, fuck off now
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>>98083027
Trying to do some practice drafts on 17 lands. What should I cut here?
Draft Log for those interested: https://www.17lands.com/site_draft_replay/f5664a468de745a68adb1b78ffad 070c/1/1
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>>98119658
You don't have enough noncreature spells for thunderdrum soloist to matter, dig site inventory is pretty mediocre, and inkshape demonstrator is just a hill giant. Dromedary also seems fine over potioner's trove, you don't need the fixing and you're not going to be gaining life often.
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>>98118450
>>98118459
>>98118475
>>98119229
Someone complains over arena mechanic, starts noticing things, and you get trolls like this derailing the thread with ad hominem attacks. It's like clockwork, they lurk, do nothing for the discussion, but then (((they))) emerge and wreck havoc. Same people that also throw a fit and claim they'll never post in a general that they did not create. Same people that complain over the mention of MTG Forge.
>>98112803
Keep posting bro. You'll make morons angry, but it's better for the thread than whatever else is posted in it.
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>W/U land
>pass
>W/U land
>pass
>the game is now unplayable
I hate these faggot ass decks so much it's genuinely unreal
W gets all the unconditional removal in the FUCKING universe and U gets card advantage out of its ass
HATE it
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>>98119658
Cut Trove, Tablet, Dig site Inventory. You have a lot of bad creatures I wouldn't wanna put in my deck but that's what your pool offers and I'm inclined to keep some of them for curve purposes, you had opportunities in the draft to take better ones (eg. P1P7 should have been Spirit Mascot over Seize the Spoils).
I'd cut the Strife Scholar and Inkshape Demosntrator and put in another Ascendant Dustspeaker as well as the Dromedary, basically this deck lacks a good curve and attacking 2 and 3 drops, and should be played more as a higher curve midrange deck that fully takes advantage of the leaves the graveyard synergies with the two Garrison Excavators. I don't love the Soloist but it's a 2 drop and combined with the Rubble Rousers and the Tome Blasts it could help finish people off with direct damage as a secondary strategy.
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aieeee heal me lionman please, I don't wanna draw cards
>>98120378
Isn't Jeskai Revelation the only actual wincon in that deck? I haven't been around Standard in a while but do you just autowin with Duress into Cover-Up?
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>>98120612
Yep, bilblioplex. This is the typical decklist.
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>>98120681
Fuck that's gay
My condolences to you, anon, no clue how to beat this beyond
>just pray they can't answer your threat lmao
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>>98120230
>>98119775
Thanks for the advice! I have Thunderdrum Soloist in my 2-drop slot to both slow down aggro decks and to try to burn out slower decks once they're close to stabilizing (don't know how much that matters though).
Cutting Trove, Tablet, and Dig Site Inventory makes sense. I think I took Seize the Spoils both because it synergizes with Spiritcall Enthusiast and on the off chance I needed to pivot to Prismari if pack 2 cut off Lorehold (but maybe Pick 7's too late to be speccing on pivots).
I struggle to make a deck with mediocre creatures win against decks that have tons of rares and removal, so the advice is very helpful!
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>Load my deck with literally four Wildfire Howls to counter whitespammers
>Literally never get one when playing whitespammers
>No really, not one, LITERALLY ever
Why even bother trying to be a strategic deckbuilding master when they’re just going to fuck you when they want regardless
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Just lost two games back to back this way ^
Sitting there like I don’t have a deck that hard counters whiteshitters while they spam their low mana creatures and keep gaining life
Yeah if you don’t give me the cards I stacked my deck with specifically for this situation I’m going to lose, that’s true
I even should have won regardless with Summon: Prime Odin and wiping out my opponent’s board beforehand. So it was on the second counter with next time it deals damage to player he loses the game. He could only play one creature in time, which didn’t matter since I was prepared with multiple destroy creature spells. :) But fortunately for him, he happened to have in hand an instant indestructible spell! Oh wow of course! I wonder how many of those he had
Like just be for real. It’s such a joke
>>98122649
I don’t have that
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>>98121879
>>98122851
You type like a sexhaver. Disgusting ape. Kys
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>>98122898
Deck
1 Alchemist's Assistant (TDM) 71
12 Mountain (SOS) 279
1 Garna, Bloodfist of Keld (FDN) 658
12 Swamp (SOS) 277
1 Worthy Cost (TDM) 99
1 Aggressive Negotiations (TDM) 70
1 Sower of Chaos (FDN) 95
1 Gurmag Rakshasa (TDM) 81
1 Bandit's Talent (BLB) 83
1 Maha, Its Feathers Night (BLB) 100
1 Arbiter of Woe (FDN) 55
1 Rise of the Dark Realms (FDN) 183
1 Summon: Primal Odin (FIN) 121
1 Bitter Triumph (SOA) 26
3 Fell (BLB) 95
2 Bloodfell Caves (TDM) 250
1 Temple of Malice (FDN) 701
1 Undying Malice (FDN) 528
1 Tectonic Hazard (LCI) 169
1 Heartfire Immolator (FDN) 201
1 Iroh's Demonstration (TLA) 141
1 Brazen Scourge (FDN) 191
1 Giant Cindermaw (FDN) 624
1 Sidequest: Hunt the Mark (FIN) 119
1 Goddric, Cloaked Reveler (WOE) 132
1 Mysidian Elder (FIN) 145
1 Battlesong Berserker (FDN) 78
1 Abrade (FDN) 188
1 Hero's Downfall (FDN) 175
1 Kalakscion, Hunger Tyrant (DFT) 93
1 Impractical Joke (SOS) 119
1 Scorching Dragonfire (FDN) 545
3 Wildfire Howl (BLB) 162
This is for Standard. I'm gold tier 2
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>>98122984
No because you were saying that in response to me not getting lands which is still not relevant to what you think of my deck. All that matters is the proportion of lands which is still correct and unchanged
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>>98122988
>All that matters is the proportion of lands which is still correct and unchanged
Why do you think you know so much when you don't know how to craft cards, are stuck in gold, and make decks like the one you posted? You're too stupid to realize how stupid you are.
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>>98118419
>>98122914
>I have a fantastic red and black Standard deck right now that fucking rips
Can we see the one that rips instead?
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>>98123127
>>98123151
This is the updated deck so far btw
Deck
1 Alchemist's Assistant (TDM) 71
10 Mountain (SOS) 279
1 Garna, Bloodfist of Keld (FDN) 658
12 Swamp (SOS) 277
1 Aggressive Negotiations (TDM) 70
1 Sower of Chaos (FDN) 95
1 Bandit's Talent (BLB) 83
1 Maha, Its Feathers Night (BLB) 100
1 Arbiter of Woe (FDN) 55
1 Rise of the Dark Realms (FDN) 183
1 Summon: Primal Odin (FIN) 121
1 Bitter Triumph (SOA) 26
3 Fell (BLB) 95
2 Bloodfell Caves (TDM) 250
1 Temple of Malice (FDN) 701
1 Undying Malice (FDN) 528
1 Tectonic Hazard (LCI) 169
1 Iroh's Demonstration (TLA) 141
1 Brazen Scourge (FDN) 191
1 Giant Cindermaw (FDN) 624
1 Battlesong Berserker (FDN) 78
1 Abrade (FDN) 188
1 Hero's Downfall (FDN) 175
1 Kalakscion, Hunger Tyrant (DFT) 93
1 Impractical Joke (SOS) 119
3 Pyroclasm (DSK) 149
1 Unstoppable Slasher (DSK) 119
1 Razorkin Needlehead (DSK) 153
1 End of the Hunt (SOS) 81
1 Rakdos, Patron of Chaos (MKM) 224
2 Ominous Asylum (OM1) 182
1 Judith, Carnage Connoisseur (MKM) 210
1 Zoyowa Lava-Tongue (LCI) 245
1 Akul the Unrepentant (OTJ) 189
I'm getting the hang of this shit game
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>>98123318
Bad cards, slow and useless creatures, no proper synergy. You just threw together whatever black/red cards that you had and called it a day. There are common cards that are better than what you have in your deck, and there are rare/mythics that are in your deck that nobody ever plays.
Fell: Not an instant. Bitter Triumph and Shoot the Sheriff are vastly superior. You can leave two mana open, kill something on opponents turn, then have two mana more to spend on your turn. There are also threats that must be destroyed immediately as they land. With Fell in your hand, you'll be loosing winnable games.
Aggressive Negotiations: There are one and two mana cards that do the same.
Tectonic Hazzard: Completely redundant now that Fire Magic is available.
Rise the Dark Realms: Nobody plays it, it's simply too expensive.
Check this for what goes for a top deck currently, and compare how much faster they are compared to your deck. How they get their mana, and how much their cards cost.
https://mtgdecks.net/Standard
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>>98123420
>much their cards cost
Primarily meant as mana cost. Your deck is too expensive on mana. Basis of the deck should be 1-3 mana cards, with a few expensive cards only as an extra. You can also check printed card $. It's somewhat good indicator of how playable rare and mythic are.
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File: 3nd.png (1.0 MB)
>>98123469
Also, don't go spending all your wildcards while you're still clueless. On a new account, game throws wildcards at you, then they become much sparser. Play with what you have, figure things out, then drop all your wildcards on a really good top deck.
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>>98123580
Standard rotates. By the time I get 60+ wildcards the format will have changed entirely from new sets and now half my cards are invalidated either due to rotation or the format changing from bans/new sets every month and a half.
>>98123587
Not really. Get me 52 wild cards for 60 bucks. Which is what the deck costs me in paper. Because a caretaker's talent and a shitty rare from avatar are not equal.
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>Ok, you’re about to attack. Would you like to play an instant? :)
>No
>Ok so you’re going to attack though. Are you sure you wouldn’t like to play an instant or anything? :)
>Still no.
>Ok so you’ve assigned attackers. This is really it. Would you—
>*presses auto-skip to end*
>Yeah so about that, here’s something you need to resolve. Do you resolve this thing?
>YES, FINE
>Ok good. And this one too? (“auto-skip” ongoing btw)
>FINE FINE EVERYTHING FINE JUST ATTACK MY GOD
>Ok ok. So now you’ve attacked. …Wanna play an instant?
>JUST END THE TURN BRO
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Just got 6 mountains and 1 swamp in an entire game and had to concede because my black was getting no mana
I have 12 swamp and 10 mountain btw
Oh and multiple Rakdos lands too haha, didn’t get any of those either
What I need is every single mountain actually before I get a useful land, that’s craaaaaaazy
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>>98124104
>Inb4 errrmm you’re stupid
Ok let’s ask Gemini what it thinks
To find out how unlikely this is, we just need to look at the math of drawing cards one by one from your deck without putting them back.
You have a total of 22 cards (12 Black + 10 Red).
To figure out the odds of drawing 6 Red cards in a row right off the bat, we multiply the chances of each individual draw happening:
1st Draw:
22
10
(10 Red cards out of 22 total)
2nd Draw:
21
9
(9 Red left out of 21 total)
3rd Draw:
20
8
4th Draw:
19
7
5th Draw:
18
6
6th Draw:
17
5
If you multiply all of those fractions together:
22
10
×
21
9
×
20
8
×
19
7
×
18
6
×
17
5
=
53,721,360
151,200
The Final Odds
This simplifies down to about 0.28%.
To put that in perspective:
That is a 1 in 355 chance.
If you played 355 games of Magic, this exact opening draw would likely only happen once.
So yes, it is incredibly unlikely! If that just happened to you on Arena, you ran into some wildly bad (or good, depending on your hand) RNG.
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>>98124562
Secrets or OG?
Just did >>98123732 few hours ago
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This game just tried so hard to make me lose a won game that it literally gave me 14 lands in a row btw. That’s not a joke, exaggeration or a lie. My dead in the water opponent just sat there slowly getting back into the game while turn after turn I got nothing but land. Literally 14 in a row. In a row.
14.
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>>98124755
I conceded after literally the 16th in a row after I had been whittled from 38 life to 1 finally by a dumbshit opponent that was playing nothing but slow spells. It was 16 land cards in a row. I have 28. If that’s not transparent enough for you retards I don’t know what will be
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>>98123420
Ok rate my new one
Deck
3 Bloodthirsty Conqueror (FDN) 58
8 Mountain (SOS) 279
2 Enduring Courage (DSK) 133
11 Swamp (SOS) 277
3 Enduring Tenacity (DSK) 95
3 Starscape Cleric (BLB) 116
2 Vampire Nighthawk (FDN) 186
4 Bloodfell Caves (TDM) 250
4 Jagged Barrens (OTJ) 259
1 Alchemist's Assistant (TDM) 71
4 Fire Magic (FIN) 136
1 Impractical Joke (SOS) 119
3 Fell (BLB) 95
1 Withering Torment (DSK) 124
1 Virtue of Persistence (WOE) 115
2 Abrade (FDN) 188
1 Razorkin Needlehead (DSK) 153
1 Return the Favor (OTJ) 142
2 Phyrexian Arena (FDN) 180
1 Unstoppable Slasher (DSK) 119
2 Pyroclasm (DSK) 149
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File: untapped_deck.png (1.3 MB)
>>98126228
Swore I attached this. It was a contender draft because I'm an agency cuck. Drafts have felt really rough since I hit diamond. I can see why people make alts at bronze and farm contender. Maybe I'll just skip the UB sets and enjoy a rank reset.
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File: 1494025066712.gif (542.6 KB)
Hey faggots, my small knit TCG just announced its dying at the end of August.
I played MTGA a long time ago, was wondering if its still good and I should try getting back into it? Or is the current sets just all garbage and everything sucks?
Any advice is helpful, thanks niggers
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>>98126366
depends, do you like autowins on turn 3 with seven creatures on board? prolonged control matches with predetermined outcome? all that and more in the slowest format available?
>>98124839
mid, put Slasher back in
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>>98126366
Current sets are pretty shitty but draft is decent and the vintage cube has been fun. It's still among the least bad ways to play magic but there's no getting around the fact that the amount of money/time investment required to even pretend to play is indefensible.
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>>98126254
the serious drafters swear by swapping to traditional draft around diamond
its unranked so sometimes you queue into some god at draft, but if you're diamond most of the people in the queue will be worse than you is what I've been told
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>>98127457
That sounds like it's probably good advice, but the low population has led to unfortunate experiences in the past. I think tonight and this weekend might be a good time so I'll run a few, but my traditional drafts have taken really long to fill up when I tried it before, similar problems in match queues...
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>>98126366
>I played MTGA a long time ago, was wondering if its still good and I should try getting back into it?
lol
lmao even
>"should I try getting back into the worst pile of shit game in the history of the universe?
lmfao
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Reading some ppl talking about how it’s rigged online and saw this post
>This game is so clearly rigged in its draw mechanics and this is coming from someone who has played magic the gathering for over 20 years in its physical card form. The game doesn’t even try to hide It’s lazy rigged drawing patterns as I’ve had three out of four draft games where I drew almost every land in my game, and in every draft, I only start winning after I’ve had two losses. No matter how good my cards are, i just always draw the same bad pattern of cards, get no mana, or draw almost all of my mana. Meanwhile, The game is just making you lose, trying to make you pay money for drafts, which I find so sleazy and disgusting, which is why this game deserves nothing higher than a one.
>In another draft where i had 5/17 lands be white, i had ONLY white lands in all three first hands. When the game knows you will win, they scam your draws so that you lose.
I figured this out before I even knew how the game was played lol. It’s sad that they ruined what could have been an amazing platform.
I uninstalled last night
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>>98130805
Also was watching this and realized I played this guy the other day lol
https://youtube.com/watch?v=oczs_7DEWyQ&ra=m
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File: postboard.png (2.7 MB)
>>98127457
>>98127562
2-1'd twice, and the fact that that still loses me 500 gems each time isn't great, but I'm mostly mad at myself for losing a game 3 by missing lethal one turn before overloaded winds of abandon.
This deck was a beast though.
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File: MTG Arena - Rigging Allegations Assessment full.jpg (3.8 MB)
>>98130805
mtga post from takir times:
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>>98130805
>>98133251
>>98133296
You're just bad and stupid.
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>>98136844
>>98137036
>>98137087
>>98137276
>>98137559
>>98138082
>>98138086
trully an organic thread flood
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>>98112725
High card count increases variance. You want lower variance. Play the minimum number of cards allowed in a format at nearly all times.
Screw/flood will happen sometimes, thats what random shuffling does, but its made worse by inconsistency.
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>>98138600
>situational
The situation is "I have a creature and my opponent has at least one card in hand." If you can cast it it's fine, if you have any repartee creatures it's great, especially against the 4-5c soup decks that try to build to arcane omens, snarl song or either of the big rebuy spells.
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>>98141053
Anecdotally, the limited-time ranked Brawl event they did a month or so ago was the most fun I've ever had with this orphaned garbage format, and it was cool actually getting ranked rewards for once since I don't play anything else online
Not sure how unranked will do considering Ajani & friends being banned in Ranked, kinda feels counterintuitive to allow the designated busted commanders to be playable only in the "casual" queue
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>>98141371
I agree, the Ranked event was fun and so was the new post-SoS matchmaking algorithm
I must've played around 60/70 matches with this jank >>98135079 since the new matchmaking came out and I've only had to instaresign 5/6 times at most, usually against Rofellos or Katara
I think the brawl playerbase will be split in 3 main groups, that the matchmaker will take care of: people that play optimized ranked decks are all in the same pool, people that play thematic Timmy brews in unranked, and absolute degenerates stuck in unranked hellqueue who insist on playing le monke and le cat
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>>98143145
Standard is going to be the easiest to get into with the average collection if you're new. Pioneer is more stable but decks are typically more expensive and the format can be harder to navigate. All the other options have digital-only RNG cards and similar nonsense.
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>>98143189
Two weeks ago they banned Cori-Steel Cutter trying to make the prowess decks less of an issue. I don't recall anything too impactful beyond that. It wouldn't shock me if they're trying to push it more given Standard is in tatters and modern is a joke.
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>>98143189
>was there a big pioneer announcement recently?
it was a comment that they're planning on having the format be part of the competitive season in 2027, that can mean anything and they can always fall back on plans not working out
>is WoTC really going to try to force it as a pro format again?
it's possible
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