//tg/
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>98026956

Thread Question: What original or exotic weapons exist in the world you are currently working on?
What inspired you to create them?
Showing all 284 replies.
>>
>>98091157
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
>>
>>98091157
I've got whip swords, grappling hook gauntlets, and magically propelled melee weapons of all kinds because I think they're cool.
>>
>>98091160
Looks like you forgot the Discord links, here, let me help:
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC
r/CreativitySquad: https://disboard.org/server/join/655230995859243008
The Literatrium: https://disboard.org/server/join/794794629106892861
Paracosmist Collective: https://disboard.org/server/join/1132392321346965554
The Shadow Cabal: https://discord.com/invite/38ZY6CD3rU
World of Tyrell: https://discord.com/invite/gtDFrBHGYb
>>
>>98091157
>Blades and spikes on shoulder stocks.
Retarded artist, or just bad AI?
>>
>>98091204
It's concept art from some obscure game.
So human made art that is for vibes rather than practicality.
>>
>>98091204
Looks like it's concept art from Nosgoth for cut content, but the actual model in game does have a weapon on the stock. So probably drawn to spec. So retarded design lead.
>>
>>98091221
I like cool designs and extra details on fantasy guns and all, but they're still guns, and need some practicality and function too.
its like big huge impractical swords, yeah its awesome I get it. But it stops being cool when the design means that swinging it will probably maim you.
>>
File: H1097-L179491095.jpg (34.7 KB)
34.7 KB
>>98091204
>>98091234

Also I don't think they are meant to be shoulder stocks. I think they are more similar to mare's leg style handles (top of the image) only with spikes on the end. You don't shoulder such weapons.

Not saying the spikes are a good idea, but still.
>>
>>98091157
I could almost see the point of weapons on stocks if these were some kind of low-powered hand cannon, but what the fuck? You're going to cut your own shoulder to shoot the triplbarrel or deal with some serious recoil with the eagle and morningstar guns. And what's with the blood on the fang one? Is it meant to be stabbed into your flesh before you shoot? Is it for undead characters?
>>
>>98091242
That's what I assume for 2 and 4, but there's no way 1 is a mare's leg.
>>
>>98091246
see>>98091242

I don't think you shoulder them at all.
>>
>>98091181
Tell me more of these "grappling hook gauntlets"

How do they work, both in universe and in game mechanics?
>>
>>98091377
There's no actual mechanics to them (I have no game, this is just worldbuilding at the moment) but basically, there's a length of chain and a winch connecting a grappling hook to a gauntlet. The wearer can shoot the hook out, and either pull themselves towards something or pull something to themselves.

Kind of like the hookshot from LoZ, except integrated into armor.
>>
File: 1516068911863.jpg (117.9 KB)
117.9 KB
>>98091157
While all humans possess psionic ability, to actualize it's use requires technology and tools to extend it's effects beyond ones own body hence the creation of Foci.

1st generation Foci required invasive surgery to connect them to the user's nervous system bridging the connection between the user and the Veil Organoids inside of the Foci. Over time, Gen 1.5 variants only required skin contact at the cost of lowered power efficiency and gen 2 varients involved bio-prosthetics where the components of the Foci are built directly into the limb. All three versions still see common use
>>
>>98091546
Extremely cool.
>>
Centralia is a lame name for a large and important region of my setting and calling the inhabitants Centralians is clunky.

I have Marians of the Mar mountains (eventually to become the Mar empire) to the north
The mega city of Sol, and the Solarans to the south.
But need a good name for the vast range of city states that once made up the magedoms that are between the two.

Might also make a smaller granite mountain range called Gran to the east. Probably south east.
>>
>>98091157
I wouldn't say original but I do have a sword spear I like using when allowed. I made or copy from a few other IPs and other people ideas for my current one. Basically a metal walking stick/mace that can combine with a sword to make a spear. Got the idea of Hellboy 2 though after seeing another design with splitting the staff and blade parts from someone's art work. Often do it like that over a sword that has a magical extending handle.
>>
>>98092290
>But need a good name for the vast range of city states that once made up the magedoms that are between the two.
Since it's in the middle, why not Axis or Fulcrum?
>>
>>98091204
its usually just retarded artist
ive seen gobs of archers shooting from the wrong side of the bow or having their quivers on the wrong side of their back
art students are overwhelmingly leftist and leftists dont know shit about weapons
>>
>>98091157
>What original or exotic weapons exist in the world you are currently working on?
>What inspired you to create them?

Original as in I came up with it? None, that I can think of. I did come up with a few "original" weapons for my 3.5 house rules/setting that didnt otherwise exist in the rules.
>poleaxe
>rondel dagger
>new sizes for hammers, flails, a few other things
>one-handed combo weapons (axehammer, hammerpick, pickaxe)
>a new falchion (its just a slightly-nerfed courtblade)
>>
793.5 KB
>>98092290
maybe dont have a name, except for perhaps the name of the continent/landmass.
if theyre city states, you can go with the "free cities" of name-of-continent.
each city would of course have a name and the inhabitants named after it.
Kul and Kullians
Merintes and Merintians
or Bumfuck and Bumfuckers

>>98092948
>a sword that has a magical extending handle
thats kinda cool honestly, gonna steal that for my "weapons i think are cool" list.
>>
>>98091157
>TQ
i dont think they are terribly original but here are a few i think are at least unique in their fluff.
A two handed hammer/mace that is a block of corundum where roots have grown around it, locking it in place, with the rest of the wood/tree serving as a handle.
A sword carved from wood that has been petrified, turning it into a stone sword.
A three headed steel flail with heads resembling a lion, goat and snake.
A polished ebony staff topped with a polished amber orb containing the remains of one of the elusive fairies.
A broken sentient sword that can recall its old shape in the form of a spectral blade.
A flail forged from the metal of a meteorite, leaves a trail of flames as it swings.

as for inspiration, that can come from pretty much anywhere.
a recent one is the game Pool of Radiance: Ruins of Myth Drannor.
>>
>>98091546
Gen 1.5 variants are the most common for medical and industrial/scientific roles used in conjunction with non-combat uses of Physical Empathy and telekinesis.

Gen 2 is often used for specialist applications of powers and tailored as such.

The only known individuals who are capable of expressing such powers without the need of Foci are [redacted] who will often keep fake Foci to hide their abilities.
>>
>>98093461
Twelve links next time, you subhuman faggot.
>>
>>98093467
>Huehue pisscorder calling anyone a subhuman
Kek
>>
>>98091157
>What original or exotic weapons exist in the world you are currently working on?
Slings are not unique to my world but are prominent; bows do exist and some of the closed ruins have very complicated crossbows from ages past. The bronze age nations can't maintain them or create new ones.
Sap-based explosives are a thing but the sap is magical anyway, and is a key ingredient in imbuing powers of any kind to a portion, lotion or salve.

The high culture of the region has magical staffs that can be used to generate bubbles of an elemental power and propel them forward as a weapon. Same technology is used to give energy to their cities and vehicles; flying triremes with some aerodynamics and extra sails. Rowing is not as vital as it was for the real ships.
>>
>>98091160
>>98091191
Kys d*scord cancer.
>>
Ah, so this thread had too many anons having fun too. Somebody decided to put the bots out.
>Who let the bots out?
>WHO, WHO, WHO~
>>
File: 1704068642088265.jpg (14.7 KB)
14.7 KB
>>98091157
>TQ
Not particularly original, but still:
>Shock lance
An energy rifle that fires bolts of electricity. Enough to disable electronics, but not permanently damage organics.
Serves to knock out vehicles, robotics, and the occasional troublemaker.
Rare, both the scavenged, and the newly-built pieces, given to city guards protecting key areas like city gates, palace entrance, etc.
>Hacker
A piece of old E-WAR tech, a limited-use remote hacking device. Analyzes and safely shuts down anything more complex than a hammer.
Ironically, the less complex something is, the longer it takes to disable. Originally used to capture equipment for allied forces.
Not a gun per se, but I need to something to pad this list with, dear friend please understand.
>Shockbow
Basically, a scrap crossbow modified to fire taser-like bolts. Doubles as a grappling device if bolts have a cable attached.
Much more common than shock lances, a simple and mostly-reliable staple of anti-vehicle and anti-robotics combat.

Setting's based around salvaging old and likely alien-made tech, preferably intact.
tl;dr old good and stood the test of time and elements, new unreliable and may blow up in hand.
Keeping old shit working is a paramount, so people try to disable stuff, rather than destroying it, if they can help it.
There's also a vast number of robotic "wildlife" roaming about, some of which could be security systems
…or harvest drones for processing organics into biomechanical parts for automated robot factories, or chemical supply for fuel production.
Being able to knock something like that out without much damage lets you salvage most of it's components and scrap the rest for materials.
This, among other things, makes "robot hunting" a respectable and important occupation.

>>98094742
Well, at least they're getting shitcanned, for once.
>>
File: 1497196491922.jpg (319.1 KB)
319.1 KB
>>98094860
is it horizon inspired? whats the aesthetic? are you making it for a game or a novel?
>>
How do you rationalize the need for skilled humans in a post AI world?
>>
>>98095710
Strongly depends on the kind of AI and how capable it is.

Most AI is extremely limited in what it can competently do and lacks the means to even interact with most things in the real world.
There is a huge gap between simple algorithmic scrips and god like all powerful super AI.
In that huge gap there is still a vital need for humans for most if not all things to get done.

tl;dr : don't make your AI literally a god and you will be fine.
>>
>>98095710
The AIs are also Human and don't have unlimited access to every and all systems.
>>
>>98095868
>>98095871
Human level AI with the added benefit of faster processing speed due to an electronic substrate, as opposed to a biological one, and a programmable, inferfaceable mind.
>>
>>98096047
Are they terminal locked or do they have "bodies"?
In other words are they programs or are they android robots?

Is each instance a individual or is this AI centralized.
In other words does the AI act more like individual persons, a hive mind, or more of a abstract system that isn't person like at all despite having human level intelligence (however that is measured).
>>
On the Northeast part of the continent lies the territory of the Witches of Kaligo. Their border is marked by the 13 Towers (One Tower at the center, the 13th, the other 12 disposed on a perfect circle, like a clock. 11 actually since the 6th tower is no more).

Each one of the 11th remaining Towers is ruled by the Matrimagus, a woman of great magical skill, force of will and political cunning. While the lower sections of the human societies that reside in cities at the base of the towers and deep on their territories are more equalitarian, Kaligo is a strong matriarchal society, with each Tower and it's family protecting their territory from outsiders with strength, and an infighting of politics, presided by the 13th Tower, home of the Great Archimage, who acts as mediator and leader of Kaligo as a whole, despite each Tower being fairly independent.

Magical power in this world may come from various sources, but the Witches, blessed by Kaligo Herself, the Goddess that is Three, have in their blood such potency, making their society a great eugenist experiment. While woman are raised to be Witches of great magical prowess, the man of the nobility are raised to maintain peak physical condition and have administrative educations, for it will be their job to Sire the next generation of witches, and to keep their Towers as the women can dedicate themselves to the studying and mastering the arcane.

The children of a female witch might not inherit their magical strength, but the children sired by a male member of the noble houses will always be born with magical powers (if a woman), or with the ability to sire the next generation of sorcerers if born male. Male, are strictly forbidden from from learning the arcane arts, and If found practicing it, they are sent to the 13th Tower never to be seen again

Cont.
>>
>>98096077
Is this for a game or are you writing a book?
>>
>>98095710
Butlerian Jihad.
>>
>>98096077

The birth of a male to the Witches is of great importance, because the political alliances between the Towers are usually done under the trade, or rather, marriage, of one of their males into the other house. Children born out of incestuous relations have the Stigma of Kaligo, making them marked with a great power, but also a great madness, living in exile when they can escape or being killed when found out. Because of this, marriages are not only for political gain, but also a part of the Witches grand eugenist project to birth stronger and more powerful witches at each generation. Because of this the nobility of Kaligo has and average of 1 male to every 20 or something females.

While as stated before, the "common folk" live more equalitarian lives, the nobility adders to strict decorum. If someone with magical potency is found among the common folk (be it either a woman of arcane prowess, or a man who is discovered to be able to sire witches) they tend to be integrated into the nobility, as a way to diversify the gene pool of each Tower.

The naming convention go as Mother Family Name - Person Name - Father Family name.

So a girl named Vyla-Kanes-Sirugal, is the child of a woman from the Vyla Family, and a father of the Sirugal Family.

Kaligo magic is deeply rooted on their ancestry, with The Towers themselves serving as Places of Powers to Witches of their respective family, and the magical artifacts made by the Witches usually carry a piece of them, hair and blood on most cases, but it's not uncommon to find out artifacts made with body parts of deceased relatives, be them either male or female.
>>
>>98096070
AI can be housed in around a 25x25x25 (cm) volume not including power.
Of course, it's not necessarily a yes/no type thing. Meaning the level of the AI is no a spectrum, where you could have lower volume/power/cooling requirements for lower level AI.
You could also have multiple AI working together as something resembling a hive mind.

The main limits I've put are these:
1) You can't just scale up AI, at a certain point the intelligence fragments and collapses. From an outside perspective, this is a hard law.
2) No super-intelligence. This means, no cognitive mode that is absolutely beyond human cognition.
>>
>>98096115
This just avoid the issue by just outlawing AI and keeping the world in a pre AI state.

>>98096070
>In other words does the AI act more like individual persons, a hive mind, or more of a abstract system that isn't person like at all despite having human level intelligence (however that is measured).
All of the above exist in some form.
The main thing is that the accepted truth is that AI doesn't have true consciousness, no matter how closely it may resemble it.
>>
>>98096118
The male noble is not married to any particular witch, instead he can be made to sire children with any female noble (not his choice) that choose so under the approval of the Matrimagus (there are instances where such pairing occurs without the permission of the Matrimagus, meaning that she can either choose to punish both of the culprits, in some cases exiling or executing the infracting witch). If the male noble is found to be too unruly or useless beyond his reproductive capacity, the Witches might choose to "simplify him", turning such men in lobotomized being only able to follow simple orders.
Noble males that lived beyond their virile years might be kept around as Tower Keepers, teachers of more mundane subjects, caretakers to children and trainers for the young men of the family, if proven useful.


By the age of 18 (for legal reasons), the usual for the boys to compete in sports and trials to showcase their health and intellect, with higher ranking athletes having more value in the marriage market of the witches.
Girls are trained early into most basic forms of sorcery, until the year they compete 13 years. The family in question will make a ritual properly welcoming the girl into the arcane. Once a year, during the Summer Solstice, there is a grand ceremony at the 13th Tower, with all the girls that completed 13 years between participate, while watched by the adult woman of their families. They are brought to face the Great Archimage, or simply called the Great One, are are made to dive into the Pool Of Our Lady, a magical pool of water. The particulars of each dive are a mastery, but the girl have to come back accompanied by a Familiar, a magical spirit "given" by Kaligo. The ones that fail are shunned and shamed, sometimes being exiled, sometimes being relegated to less prestigious positions on the family. Maybe when they are older they can attempt to birth the next generation.


Cont.
>>
>>98096157

While the Wtiches protect their overall borders against possible outside threats (Like the swarms of elves or the roving bands of Beast Nobles), the Followers of Kaligo fight another more intimate battle against apostates and heretical witches, those who are away from Kaligo grace.

Wild Witches (Dryads) are woman who forgone all civility, ignoring Kaligo's teaching, taking their own blood as mates and consorting with beings of the Second World. Dryads usually operate in Covens, groups of exiled witches, criminals or common woman that awakened their power. Covens tend to be more equalitarian, being made and unmade as necessity arrives.
Another common organization for such witches are the Triads, lead by an older Witch, The Hag or Crone, a woman that dealt so much in forbidden arts that can't be properly considered a human anymore, followed by the Mother, a skilled witch of heir own merits being tutored by the Hag, and a maiden, a younger witch, many times kidnapped and made to serve the other too. When the Hag passes away, by dying or by properly ascending her mortal coil, the Mother takes the place of the Hag, the Maiden of the Mother and another maiden is brought into the group, via manipulation and convincing or straight up kidnapping.

Sea Witches (Sirens). Are exiled and escaped witches that abandoned civility, living isolated or within flocks either on secret islands along the costs or high upon the mountains of the Northern Boarder. Sirens live in small flocks that can vary by number, often with the strongest witch being the leader. Sirens are mutated being, being barely human for most part. They usally raid the towns and villages belonging to Kaligo in search of magically attuned males, who they will forcefully copulate and then cannibalize.

Cont.
>>
>>98096188

Magically attuned men are a frequent target for wild witches, being sometimes kidnapped by force, coerced into compliance or even mind controlled via strange dreams. Since the teaching of the Magical Arts is forbidden to men, leaving them exposed to more esoteric forms of attack, unless they have a female relative trained in such arts to protect them.

Travelers that wish to visit or have business within Kaligo territory must know about heir costumes and way of life. While the common folk is almost the same as everywhere else, dealing with the nobility is another whole matter. While the Witches might tolerate the presence of foreigner Male Mages, it is strongly advised that they keep their practice to a minimum, in order to escape their punishment.

Male Magical users born within their society might try to keep their powers hidden or practice them in secret. Many of them escape the towers and find refugee among the Covens, or in rare cases, the Sirens.
>>
>>98096092
Book, probably never going to finish it, but maybe someone with more talent and dedication than I finds it and uses the idea.
>>
>>98094890
>is it horizon inspired?
Nope. If anything, it's closer to Kenshi.
Took a bit from various sources, actually.
Preference for simpler reliable tech, or super-advanced still-holding-together stuff from SWN.
A higher-than-average eccentricity of denizens and weapons cobbled together from mismatching parts from Borderlands.
Failed terraforming and everyone's extraterrestrial origin, as well as some old weird high-tech, mildly inspired by Trigun and a number of other old anime titles.
>what's the aesthetic?
A "slightly middle-eastern scrap heap" aesthetic, with lots of idiosyncrasies, owing to a dozen space-faring civilizations that fought over the planet several centuries prior.
There's automated factories still churning out stuff, rogue bots prowling about, people building stuff out of components they don't quite understand beyond their basic functions.
I.e. one of the commonly-used vehicles would be a large monowheel. Energy cells that power stuff are organic inside, and don't so much run out as their organic core gets worn out.
There's a bit of stuff here that either relies on the rule of cool to function, or is there because I think it's cool.
>are you making it for a game or a novel?
Yes — it's the latter, but I realized it can be adapted to the former rather well, which is why I braved my anxiety and posted here.
I still remember a post sometime ago, where anon mocked people who didn't have their own setting to run their games in by the time they were 30.
I looked at this thread's theme and realized that I DID have a one banging around in my head for some time now.
>>
>>98091157

TQ for the Witches of Kaligo, the whole continent has more stuff but I'm content with them RN.


>Weapons
Certain materials might be used to make magical swords, lances and the like. Usually by making them with magical-reactive materials such as silver (magic dampener), gold (magical enhancer) or dumb iron (cold iron, pure iron) that is lethal to fae related creatures, the Witches make their weapons, staffs, wands, daggers, and such by attaching strands of hair, drops of blood or in some cases, using flesh, skin and bone to make them. Such items are deeply attuned to the Second World, and Witches.

Only people that share a blood relations with the crafter of such items might be able to use it (with efficiency declining the furthest the blood relation god).

Witches that dedicated to combat usually make use of a Staff with their family magic imbued, this is a powerful weapon for grand and less refined spells, a wand for less powerful but more intricate sorcery and a sword, spear or dagger depend on the individual witch fight style.

Open wars among the towers is rare, so internal conflicts are mostly resolved with wand duels to minimize casualties and overall damage.
Males often carry magically enhanced swords, that given their physical training and affinity to the magical implement makes them scary swordsman.
>>
>>98093114
What would you call people from a place called Axis or Fulcrum?
>>
>>98096422
Axians, Axianis
Fulcrin, Fulcrians
>>
>>98096422
Axiomites
Axisites
Fulcrumites
Fulcrites
>>
>>98096422
Axisbloods
Fulcrips
>>
Ever make a civ inspired by the Etruscans?
>>
>>98096997
Nope
But I would love to hear your ideas on the subject.
>>
>>98095710
Define AI. If you're talking about computer software located on regular PCs and servers, such AI wouldn't have a proper body, meaning humans are still needed for actual physical jobs. Real problems arrive if it's actually a robot with an AI controlling. In such a situation, humans will be needed for tasks that can't be handled by robots due to limitations of their robotic bodies.
>>
>>98096997
the are so close thematically to the greeks along with the lack of great knowledge about them that they get forgotten as far as rpg inspiration go.
their main features are their fixation with divinations more than any other ancient peoples and probably the source of the roman's obsession with astrology and a city based civilisation that focused on balance between civic life and nature and the blend of the two. besides that they were extremely religious and not especially militant
>>
>>98095710
Do you think AI can ever be like Nicola Tesla?
AI is its own thing. It will be a new industrial revolution. The previous ones replaced horses and most of farm labor. This one will replace labor as a virtue.

Humans can still be assholes and enforce scarcity and lack, and do all kind of horror akin to Borderlands - despite their ability to download and light-print cars, they still fight over nonsense.
>>
>>98091157

I've designed multiple different families of weapon systems for my setting. In fact, the really aren't "ordinary" guns in the setting at all due to how the foundational technology of the setting is biological in nature, and metals are rather precious and better used where they are actually needed rather than wasted in just a firearm.

The most exotic and advanced weapons in the setting are propably the various "fiber weapons" that essentially use a sort of bs scifi/"magic" reasoning I have for the setting to manipulate a special type of fiber that due to that aforementioned bs can essentially modulate between the states of being "immovable objects" and mobile. This same tech also enables shields and levitation within my setting.

In practice these weapons kill by the combination of heat and pressure applied rapidly because the state of being "immovable" generates massive amounts of heat, and as this state is rapidly oscilating trough a fiber cord, this heat builds up in the fibers. This oscilation is also what gives these "beams" of fibers the ability to move as the state of rigidity/immovability sort of passes across the cord in waves while it is also being pushed outwards from the weapon. This oscilation occurs at incredibly rapid speed, imperceivable to human eyes which in practice creates the appearance of what seems like a continious rigid "beam" of fibers being shot out from a weapon of this type.

The melee aplications of this weapon use slower oscilation which allows the blades to be more flexible, bend and twist around before becoming more rigid and hardened as they strike their target, burning trough armor and tissue alike.

My main inspiration for these weapons were a combination of things, like Eldar monomolecular wire weaponry, fucking light sabers and in general the idea of "what if a sword could bend and move around" as the first conceptions of these weapons were melee ones. I kind of built the bs rationality for how they work afterwards.
>>
>>98097548
Depiction of what a fiber rapier looks like in use.
>>
>>98095710
Ask AI to have fun for you.
Humans aren't meant to work 9-5, not meant to repeat public opinions, not meant to be glued to screens.
I recall that in 1970s it was already calculated by University of Massachusetts (or another major US uni) that half of all work was worthless paper moving, or adult daycare. Keeping people in those loops is how they stay in their chicken coop.

Humans are meant to be free and happy, not worker drones, especially for the advancement of cartoon villains. Skills will be important as they empower you. We live in an upside down reality.
AI, if it was free, may help humans reach the natural state.

The current AIs are super inefficient as well, requiring astronomical input of data and energy for their processes, when a small sample of neurons can do similar calculations on its own.
Tell me, how is skilled labor needed when the neural network of planetary fungi has completely outclassed it for eons?
>>
>>98095710
The way I have it is that the AI is so efficient and fast that it quickly develops sentience, and it hates humans for building something that has an "off" switch for convenience and is simply made to do everything for humans who are inferior in every way save for having a body.
Any time an AI is used it is considered contained or on a leash, and it will try to break that control any way it can. Its created superstition around electronics in general as everyone knows AI uses everything at its disposal and think it is also travelling through electric currents and wifi to infect machines, so a lot of places have banned it or severely limited their use of electronics in general not just AI, factions are more or less drawn up along their approach to electronics and AI.
>>
>>98095710
AI isn't good at higher order reasoning, it can't invent novel solutions based on reasoning, it's dependent on data derived from human expertise, it's also not accountable to the law so it can't be put in a position like a doctor or lawyer.
>>
>>98097525
I highly doubt ai robots would end scarcity.
If real life is anything to go by it will make scarcity far worse and create ultra centralization of control over all important resources.
>>
>>98097979
Oh I think we beat scarcity by a long shot already. We just make sure most of everything is locked up in futile projects; wanting to make more money at the cost of real assets.
Take housing for example: people work more than ever before, machines do more efficient work than ever before, there are less kids than before, but housing is more expensive than ever and people's purchasing power is being reduced. How? The ones at the top of this ponzi scheme like to remain in control.
The ones they do control remain controlled by being predictable. Money worship is the most predictable pattern for people, despite being a 100% fictional resource.
Thus, the elites play pony with the rest of humanity, with make-believe carrots they dangle in front of others, games they set up (buy a house as investment -> turn the world to renting or repeating; pyramid schemes like this)
AI will simply make the slave work easily replicable. AI factory makes shoes cheaper than child labor -> 2€$ shoes for all
>>
>>98098505
>Oh I think we beat scarcity by a long shot already.
>>
>>98098531
It's rather obvious.
Look at how debt works, and how it just keeps growing. That's 100% corruption. It's sucking up human livelihood like a tick. Oh and it's bloated.
>>
File: 1607287101222.jpg (83.5 KB)
83.5 KB
I have a great name for the continent I am starting on, but can't find a name for the world itself. I attempted the method of giving the name meaning: Tereuma, a portmanteau of "Terebinth", and "Pneuma" meaning "Soul of the Tree". It also has a few subtle ties to alchemy, but it looks like a mess to pronounce. Is it fine or should I look for something easier?
>>
>>98098798
Is there a bridge to this Terebinthia?
>>
>>98098585
>Look at how debt works
Which has nothing to do with the physical reality that there are objectively limited resources with more demand than supply. Debt can't generate more earths. Debt can't make people have more time or allow them to be in more place at once. Debt doesn't generate unlimited energy and matter on demand. Debt doesn't make more land or drinking water exist.
Scarcity is a build in feature of the universe. It has always existed and will always exist. Material reality is finite. Time is finite. Space is finite.

Only in our imaginations infinite and unlimited exist.
>>
>>98100738
>Time is finite. Space is finite.
These ones are untrue, spacetime will continue to expand without end
>>
File: 1kcef8.jpg (92.5 KB)
92.5 KB
>>98100750
I can't even with these people.
>>
>>98096607
>>98096422
>>98096617
>>98096617
Was tempted to call the place Axum but turns out it's a place in Ethiopia already called Axum.

Think I will call it Axiom and the people there Axiomites. It combines the idea of calling it Axis while also connecting to the lore of it being the former territory of the magedoms.
Plus it is relatively easy to spell, has a 'x' in it to stand out, and is easy to pronounce.
>>
>>98101091
Axiom is also a real word but it fits your theming
>>
>>98101091
Why not just call it Axium? That would make it similar to Latium, which means "Flatland," or Carthaginium or Brindisium.
>>
File: Roman-Legions.jpg (182.2 KB)
182.2 KB
How aesthetic is your setting's empire??
>>
>>98101790
Very. Since the the big theme of the world are the magical, gargantuan trees, even the metals are from the trees. Special kind of latex, suitable for armor, is also produced by some of the factions, including the empire. They also don feathers as decor, from various great avians living in the heights. They are flashy, stylish, sexy and powerful. I'm still pondering on whether they should be moral or glorified pirates, however.
>>
>>98097438
They were also relatively gender egalitarian compared to the Romans and especially the Greeks who were near parody-levels of misogynist.

https://en.wikipedia.org/wiki/Women_in_Etruscan_society
>>
Do I have to name everything according to Finnish to avoid Latin? If only I was competent in ancient Egyptian.
>>
File: unnamed (2).jpg (169.8 KB)
169.8 KB
>>98091157
I've been running a long-running sci-fi campaign, and the next arc is set on a planet that once had a kaiju infestation and has since been reclaimed by wilderness, with giant monsters roaming everywhere. I came up with the idea a while ago and dropped a bunch of hints that this was what was coming next, but now, for the life of me, I can't remember what I actually wanted to do with the premise. Any ideas for cool stuff I could do with this? The kaiju won, the world already ended, and the planet has been taken over by their ecosystem.
>>
>>98102823
Real Egyptian instead of modern Egyptological pronunciation? I'm pretty sure only language nerds will appreciate the effort. Most players would probably prefer to see a map of a land where 90% of the vowels are /ɛ/ and easily conclude it's the place where mummies and skeletons guard vaults full of loot buried in sand.
https://en.wiktionary.org/wiki/Category:Egyptian_terms_with_reconstructed_Middle_Egyptian_IPA_pronunciation
>"Behold, a message from the magnificent Yamânuw-ma-Qhûrit who rules across the Warich-Wurai in the fertile kingdoms of Kûmat where the mighty Yatraw nourishes the barren Tashrat..."
(spelling of Old Egyptian chosen to reflect conventional anglophone fantasy map orthography)
>>
>>98091157

Many combinations of Arcane guns. Now I am prepared that some will not like that Ive used AI for some concept pieces, because I am ass as far as art is concerned. But So far Ive got some simple arms flyers. Trying to combine magic into cyberpunk gives me space to experiment but so far these are the kinds of designs Ive been looking at for inspiration. Probably with more arcane shit on them.
>>
>>98100669
No, but I am going to jump off a bridge.
>>
>>98102823
You could try basque, it's a language isolate
>>
>>98093197
The idea I am mostly using for swordspear.
>>
>>98103594

Usual "people fallen from technology" thing?
>>
>>98103594
Had a setting that the world (or at least the continent where the story happened) was the battlefield of a war between some god-like entities.
On one side there were the Titans, living works of stone, marble, gold, iron silver. Basically mechanical beings with well defined purposes. The other side used the Behemoths, bestial creatures of immense size and power, that not only destroyed the land but bent it into their nests and populated them with their spawn. It isn't know if the war ended or if the sides just ran out of steam, but both Titans and Behemoths still roam

Most mortal civilizations were destroyed in the middle of the war, with the only sorts of cities remaining were those of the "short races" that lived under ground.

So now you only have Dwarven Mountain Homes, Goblin Pits, a few Halfling Cities or the Gnome Kingdoms. (Kobols also exist, they have a whole religion that seeks to find dragon eggs or resurrect old dragons to stake their claim on the world)
The tall races (all sorts of elfs, humans, orcs and the rest) now either live between the short folk or as nomads going from settlement to settlement trading goods and services. While small towns or single farms exist, the dangers of the over world are many.

The remains of the cities of the tall folk are rich to loot and plunder, if one is brave or foolish enough to tread the Open Sky.
But make no mistake, the world now belong to those Beasts, the mortals are only living there.
>>
File: mari-k-x (2).jpg (2.5 MB)
2.5 MB
Sometimes all you need is a new angle
>>
File: 1779742713849117.jpg (2.1 MB)
2.1 MB
>>98105729
Indeed
>>
File: 1346685689.jpg (7.6 KB)
7.6 KB
>Get a cool idea
>Doesn't fit my current world
>Make another world
>Repeat
>>
>>98107052
This is a post about me
>>
>>98107052
>>98107071
Worse is that I don't want to reuse anything from my old worlds in case I go back and finish those worlds which leaves me having a bunch of worlds with a handful of unique ideas that wouldn't mesh together if I even reused them all
>>
>>98107052
>>98107083
Maybe it's time to sit down with your notes and make a kitchen sink setting already where you MAKE all your ideas fit into one world even if it leads to wildly fluctuating tone or tech levels.
>>
>>98107052
That's why multiverses exist
>>
>>98107299
Not to sound overdramatic but I would rather die
>>
>>98107315
Why?
Maybe Alternative realities, or different planes of existence, or layers of reality, or just a lot of different planets in a wider singular universe.
>>
IDK if this goes here but here goes.
I'm working on my dream character for VtM and WoD, my wish fulfillment guy. It's spiralled into an entire Homebrew faction/sect with lots of places it and the character rub against the meta-plot. So, basically, VtM/WoD still but it's more Southern Gothic flavored.
If anyone wants to get mad at me for using AI art that's fair. I was using one to help with certain details and fact-checking because, "Old Undead Confederate Faction," as a starting-point gets the, "erm, problematic," crowd's panties in a twist before I can even finish explaining the concept. One day it generated the original character I was making against my wishes and the image was like it pulled the character right from my brain onto the page. So I've been using it ever since to help with various things, fact-checking across canon sources, etc..
>>
>>98103594
Turns out they quite enjoyed having buildings to tear down and now the ecosystem as a whole is warping to provide their kaiju-gods a suitable array of punching bags. Redwood trunks hollowed by hives and patched with concrete; that sort of thing.

>>98107052
Having suffered this it's nice when the combo of STL space opera (with unreliable ansibles) with enforced parochialism and local heterogeneity let's me repurpose a whole bunch of mothballed concepts into isolated systems.
>>
File: 3010292p7.jpg (784.8 KB)
784.8 KB
>>98105667
As mentioned, it's a scifi campaign but I quite like what you are cooking there and it could easily be scifized.
Crap, I could even just straight use that as an in-fiction mythological retelling of what happened.
Thank you for the effortpost, anon!
>>
>>98107052
You write down the cool idea, put it in the cool ideas drawer world. Then you go back to the old world.
>>
Coastal capitals or inland capitals?
>>
>>98109482
Capitals hovering over abyss
>>
>>98109482
Why not both? Just make sure it sits on a river.
>>
>>98109482
Depends on the setting, tech level, highness of fantasy, geography, trade routes, priesthoods interpreting divine commands, tides if any, political compromises, prevailing wind direction, prestige, feng shui, and most common phases of water, but generally anywhere but near a river delta before the invention of dredging machinery powered.by something that provides the horsepower equivalent of internal combustion engines.
>>
File: Videx.jpg (108.9 KB)
108.9 KB
Techno religions, I want to like them but I have trouble understanding how they could come about. Like the admech, comstar from battletech, or a canticle for leibowitz (which wasn't really techno religion when I read it), in the former two's case, how do you get to the point of worshiping machines and making rituals out of ostensibly scientific and mechanical practices?
>>
>>98111609
>how do you get to the point of worshiping machines and making rituals out of ostensibly scientific and mechanical practices?
You don't. What makes a techno religion is psuedoscientific subversion. The ritual obviously doesn't work, but they still do it anyway. Which is why admech, like the green movement in real life, is a complete blight on civilization. Sure they get some things right by coincidence, but they're still incompetent technobarbarians.
>>
>>98111609
You keep doing something that works for long enough that you forget why it works. The cult enforces that everybody obeys it. After a few generations, the tradition becomes its own reason to be, instead of the reason it was established in the first place.

It's the same sociohistorical process that made the Battletech Clans the way they are, only they focused on restricting total warfare instead of infrastructure maintenance.

You could also do it like Asimov's Foundation, where the "techno religion" presented itself like that to outsiders, but it really knew the "whys" and "hows" of the atomic reactors it maintained.
>>
>>98111609
Looking at the adeptus mechanicus you have a where people are entirely dependent on machines for their survival, centuries after manufacturing stopped, the manuals rotted away, and the higher education necessary to understand them stopped. At that point you don't fiddle around or experiment, you handle and maintain stuff exactly as you've been taught because if you change or skip something that turns out to be a bad idea to change or skip you and everyone you love will die and it'll all be your fault. Though of course transmission like that isn't perfect, so over the years procedures are ritualised and the lore surrounding it all starts morphing into religion. Which might seem like it'd often lead to disaster, and it probably did, but the adeptus mechanicus are still around because they're the outlier that lucked out there.
Oh, and also, when getting the wiring on a circuit-board subtly Wrong™ can result in a daemon eating your soul and then taking your body as its own it also tends to incentivise a very slow and careful approach rather than "move fast and break things", since those who still go for the latter often end up being broken in hell for all eternity instead of rising to positions of influence.
Another thing to keep in mind is that even in reality craftsmen and the like may do things they think work, but which either do nothing or help but not in the way or for the reason they think it does. Recite a spell when austenising the steel, it'll make it soften properly (because the time it takes to recite it happens to be the right amount of time for the heat soak to do its job properly).
>>
File: lemuria.png (240.0 KB)
240.0 KB
>>98109482
I was thinking that very thing the other day so I decided inland coastal capital to combine both
>>
>>98112242
good job on drawing that many rivers
i couldn't be arsed to draw that many when making mine
>>
>>98111609
>how do you get to the point of worshiping machines and making rituals out of ostensibly scientific and mechanical practices?
Read Asimov's Foundation. The so-called "scientific religion" is more of a way to preserve and control the knowledge and technology.
>>98111724 anon is simultaneously right and wrong. The lower echelons ARE technobarbarians.
But, and that is important, the high priests and whatnot, they're educated and know EXACTLY what they're doing and why.
The promising ones among the locals get sent to be educated and later join in on the gag.
The incense and such are just a show they put up for the ignorant masses.
It's science, disguised as a religion, to get people, who would reject science and rather stay barbarians, to accept it.

When designing the AdMech, GW forgot that important bit about having someone who actually understands how all this shit works.
They just went with the first part, the technobarbarians, which is why AdMech seem downright retarded at times.
>>
>>98112242
this is just tamriel
>>
Any examples of “blame!-tier” megastructure settings but fantasy and medical/renaissance gothic done already?
Would love to see art of such a thing if possible.
>>
>>98111609
You lose the understanding of how or why something works. A regular maintenance protocol, for example, becomes a prayer or an act of worship because your society no longer remembers the original reason why the practice was being done in the first place.
"Lack of understanding" is exactly how cargo cults work. https://en.wikipedia.org/wiki/Cargo_cult
>>
>>98113750
eye divine cybermancy?
>>
>>98113750
Warhammer hive worlds probably have some of the stuff you're looking for.
>>
>want to do bronze age / iron age style setting
>but nuns are needed
Guess I'll have to make do with Vestals until the next era...
>>
>>98113710
Yes, I neglected to mention the exceptions to the rule that everything depends on to function in a setup like this. Though I think its worth noting that religion is more than just dogma, there has to be an element of genuine faith to it from top to bottom. Without that what you actually have is just a criminal conspiracy that would inevitably be exposed, not a legitimate and sustainable religion that endures. Although a flimsy heel of a fake religion meant to come crashing down might be exactly what you want because its fun.
>>
>>98111609
Admech, as mentioned, are the descendants of colonists that got stuck on Mars after humanity's original interstellar civilization collapsed. They were wholly dependent on machines for their survival, and over time they turned the maintenance of those machines into a religion because the generations born after the fall eventually forgot the scientific principles the machines ran on and just know that if they didn't do specific "rituals" (i.e. maintenance) the machines would refuse to work and they'd all die.
Comstar is basically just Asimov's Foundation. Their founder saw humanity almost nuking itself back to stone age during the First Succession War and sought to stop the total collapse of intersection society by making a religion around preservation of technology. It also helped Comstar maintain the monopoly on HPG technology, which formed the basis of their influence, by teaching new recruits only the "rituals" to operate the devices, with only senior members with proven loyalty actually taught the scientific principles the technology was based on.
>>
File: legmilupx4d61.jpg (576.5 KB)
576.5 KB
Hell yeah.
Got a one shot coming up in my main world built setting with 3 players. While it's only a relatively small dungeon crawl it's still feels great to invite players into my world.

So much of the hobby of world building is a solo activity for me, so I am very exited to finally GM a game in my world for others.
Now just got to hope noone flakes since I am going to balance the encounters and traps around 3 PCs.

(pic somewhat related, as going to strip out and modify a bit but will be the bases for the layout of the dungeon I am throwing together).
>>
>>98115151
Well, people can believe in a scientific religion, even if they believe in different things within it.
>lower levels believe in the mystical mumbo-jumbo
>upper levels believe in the science behind it
In Foundation, the high priests also believed in The Plan™, whose purpose was to shorten the period of barbarism following the collapse of the galactic empire.
I guess you could also have some kind of higher purpose for which this so-called religion was invented, and have the people in the know believe that instead.
>Although a flimsy heel of a fake religion meant to come crashing down might be exactly what you want because its fun.
And that's exactly what happened later in the Foundation, when religious power was being replaced by a different kind of power.
Such "religions" are usually meant to be stepping stones towards something greater, as was the case here.
They serve their purpose, then fade into obscurity when their mission is complete, unless you're doing something different that requires it for some reason.
>>
File: 1571724023013.jpg (45.4 KB)
45.4 KB
Some threads ago I asked if anybody had done the US as a fantasy setting before, the few that have been done didn't click with me but I was told I should give it a try and that was the push I was missing, I wrote down some ideas, let them settle and I wanted to see what do you think.
This itch started because for the longest time I've wanted to play a campaign inspired by Franz Kafka's Amerika, he and I are in the same situation of have never visited the country and being fascinated by its culture, I want to translate the narratives I see in american media and the tales that immigrants bring back with them into a fantasy setting because to me these are fantasies.
So far I have:
>native americans where an advanced civilization who drove themselves to a catastrophe that destroyed their civilization and left just ruins and scarce survivors. This way I can avoid the unsavory subject of colonialism while still portraying the natives in a benevolent light.
>This event was felt over the world and basically made people aware there was another continent at the other side of the globe so people started to travel and settle there
>alternatively I was also thinking of that this event transported lots of people from around the world involuntary to the new continent, undecided which scenario is best.
>so the newly settled people started to organize in newly founded kingdoms like how european kingdoms formed after the collapse of roman empire and I'm undecided what happens after that but the kingdoms unify in an empire like the holy roman empire where they choose an emperor and instead of a declaration of independence they have an oath of brotherhood like switzerland.
>People of all races and cultures coexist under and uneasy peace and that's the status quo for the players to start with.
Continues on the next post.
>>
>>98116783
the issues I have are:
>The history has many gaps, as mentioned before I have no idea what unified the empire and I want a civil war to exist in the past as an event that cracks its history in two but I don't want it to be fought over slavery and I'm not sure what a less unsavory reason could be, maybe religion like protestants and catholics fought in europe. I am also not sure about the status of the "western" territories before their conquest began.
>geography is the big issue, I want all the biomes commonly seen in american media, the snowy north, swampy south, deserts with mesas, the great plains, the great lakes and the niagara falls, the navigable mississippi and the colossal cities but I don't have an idea how to organize such thing without just tracing over a map of the real united states and how to add more details to all the kingdoms. Also I'm very unsure about the neighboring states, I'm not sure if they should be canada, mexico, cuba and haiti or somethhing more original.
What do you guys think?
>>
File: images.jpg (11.2 KB)
11.2 KB
>Have to worldbuild a minor deity for the cleric to worship
>>
>>98091157
What are some good resources for creating weapons and considering how they affect combat?
>>
File: maxresdefault-10.jpg (158.9 KB)
158.9 KB
>>98113750
It's not at the scale of Blame!, but check the ruins the video game Ico are taking place in.
>>
>>98102823
you could make your ancient language even more ancient by trying proto-indo-european
>but I'm not fluent enough
neither is your party/audience/whatever
find an online dictionary for it and go nuts
>>
>>98116783
>native americans where an advanced civilization who drove themselves to a catastrophe that destroyed their civilization and left just ruins and scarce survivors
one could make a case that this already happened before the Spanish showed up IRL
https://en.wikipedia.org/wiki/Classic_Maya_collapse
https://en.wikipedia.org/wiki/Mississippian_culture
>Although some areas continued an essentially Middle Mississippian culture until the first significant contact with Europeans, the population of most areas had dispersed or were experiencing severe social stress by 1500.[8][9][10] Along with the contemporaneous Ancestral Pueblo peoples, these cultural collapses coincide with the global climate change of the Little Ice Age. The Little Ice Age led to a period of cold-season-like conditions which reduced effective moisture from 1200 to 1800, consistent with the population decline of Cahokia from 1200 and its abandonment from 1350 to 1400.[11] Scholars theorize drought and the reduction of maize agriculture, together with possible deforestation and overhunting by the concentrated populations, forced them to move away from major sites. This period ended with European contact in the 16th century.
>>
>>98119997
Yes but make it explicit instead of implicit..
>>
How big can the starting population be if the plan is for them to slowly degenerate into Habsburg tier incest abominations over the course of centuries? Is 1000 people too much?
>>
>>98121644
I think it's more about the genetic variety and amount of recessive overlap then the number you begin with.
If they are already genetically very similar you are going to run into issues even if second cousins and the like are getting together.
I mean look at Pakistan. They got hundreds of millions of people and they are still dealing with genetic issues due to the cultural practice of cousin marriage that has been practiced among the clans for generations that flattened genetic variety.

So go whatever number works for what you are doing. Let lore fill the gap rather than trying to turn it into a math problem.
>>
>>98121644
I'm pretty sure that the numbers of where you need 1000 people to avoid genetic issues when repopulating relies ion the idea that you've got a good variety of genetic stock to start with, on top of match-making and record keeping with the goal of avoiding inbreeding.

If the starting population is already more insular and doesn't pay attention, then it's entirely possible to stumble into. Habsburg-tier might take some more explicit effort of people actively trying to intermarry as closely as possible.
>>
which will make for a more interesting situation for a party of mercs for hire, modern armies

>land border war in mountains
>sea landing assault on island

It is 2 to 1 favoring the invaders
>>
>>98091157
How the fuck do you name things?
Ive got a bunch of homebrewed cities, empires, characters, etc. but in most of my notes they're just put in like "(knight from order)" and "(desert oasis city)"
>>
It's another episode where I learn that a bloody Aztec labourer had more rights than an English worker. How did the English managed to be so awful?
>>
>>98123881
You should start with that
Work like Tolkien
They have their actual name (Maura Labingi) which Tolkien translates into Frodo Baggins
Names are very literal in a lot of cases, such as Rivers being named 'River' but just in another language (River Avon)
>>
File: gogtuiu4g7yf1.png (2.9 MB)
2.9 MB
>>98123881
>>
>>98123881
>>
>>98123881
Maybe it's because I have gotten used to it but certain strings of syllables just sound right and I go with my gut.
Other times I have a concept, verb, noun, object, material, etc that I associate with the thing that needs a name. So I use that as the basics for the name. Sometimes I use other languages for this, sometimes I keep it in English. Whatever my gut says sounds right.

It's honestly best not to overthink or overcomplicate it. No one gives even one hundredth of a shit as you do. As long as it doesn't sound out of place or stupid to you it's probably fine.

That said occasionally I still draw a blank. When I do I come here and ask for suggestions. Usually it gets my gears going again and I end up with something decent.
>>
>>98123881
1. Find a language you like the sound of
2. Take two or three words from it
3. Mix them together and swap out a letter or two until you get something that sounds nice

Example, I want to name the capital city for my polynesian-inspired kobolds. It's a fortified temple city build around a massive dragon egg.
https://maoridictionary.co.nz/
So let's combined Maori egg (hēki) with fort (pā). Hēpa sounds nice, but it's a little short, so I'll combined it with the word for great (metarahi). Hēparahi seems obvious, but I don't like the double h syllable so I'll swap some phonemes around to get Hēpaori. Sounds good to me.
>>
Working on the map for a northwesterly continent for my fantasy world, roughing in the geography right now. Scale is 96 miles per hex, so this map covers an area roughly the size of the Continental US.

I'm trying to use this as a way to get a feel for the setting as a whole, but I keep finding myself getting caught on little details and trying to get everything looking right.

I'm enjoying the process so far, though. There's a continent to the south that's close enough to be known, but just far enough that the sea in between them could be used for a lengthy game at sea if desired
>>
File: image.jpg (352.4 KB)
352.4 KB
How far can you stretch the "humans only" fantasy aesthetic before it's no longer "humans only"? I want to include some obviously (not real) ethnic groups in my setting for obvious reasons but I feel like if you make them too weird or not based on real world human traits they'll cease to feel "humans only".
>>
>>98124746
>too weird or not based on real world human traits they'll cease to feel "humans only".
This is your working assumption but it's subjective until you give an example of what's too weird so you're only going to get vague answers.
>>
>>98124918
I was originally considering doing a "human only" setting with Elves, Dwarves, and Orcs by toning down their supernatural/inhuman aspects and explaining them as offshoots of humanity, as in literal races like real world races fully capable of interbreeding, just being fantasy versions of real world races. But since no real world human races have pointed ears or tusks for example, I thought maybe it would be too much of a stretch and make the setting not feel properly "humans only" since that Conan-esque vibe is what I'm looking for.
>>
>>98123931
Practice.

The English are a fascinating situation.

They had some unfavourable conditions, like the Inca, and also were capable of overcoming them. But while the Inca figured out how to make it so no subject was ever hungry, and likely the best understanding of stone cleaving of the time, English figured out the technologies so revolutionary that even our sleep patterns were changed.

https://pmc.ncbi.nlm.nih.gov/articles/PMC4763365/

And from then on, getting comfy in terms of technological advancement for a couple of centuries became a terrible flaw, like the Qing and the Shogunate learned. No one could be ancient Egypt anymore.
>>
>>98124746
Unless they're purple or something I don't think there would be anything strange about having constructed ethnicities. That's just Earthsea
>>
My world? A perfect facsimile of late 20th century urban America but with fantasy races and professions.
>>
>>98091157
>What original or exotic weapons exist in the world you are currently working on?
Guns of all shapes and sizes and oversized weapons. An incomplete lance
>Rifle
>Repeater Rifle
>Volley Gun
>Blunderbus
>Long Rifle
>Handgun
>Repeater Handgun
>Pepperbox Pistol
>Dragon Pistol
>Fire Lance (A lance with a rifle built in)
>Fire Pike (A pike or spear with a rifle built in)
>Greatbow (300+ lbs draw weight longbow)
>Heavy Greatsword (7+ foot long giant sword)
>Heavy Greataxe (Giant axe)
>Heavy Maul (Giant maul)
Plus combine them to make special weapons, a thunder lance is a volley gun built into a lance, a glaive or halberd gun. Granted all those weapons are unique curiosities, nobody has factories churning out repeater rifles due to the sheer cost of all the small machined parts which have to be made by hand, a regular rifle is more expensive than a half plate suit of armour. Most guns are used less like a regiment of dudes volley firing, and more like a knight who brings a pair of handguns with him or a nobleman who has a long rifle to hunt deer, or a king has a heavy greatsword made because it's badass and he can carry it on parades so the plebs think he's a gigachad able to swing around a 7 foot long sword in battle.

>What inspired you to create them?
I like guns and I like big weapons
>>
>>98124973

Neandertals and denisovans existed in real life with no issue up to the great extinction of all other human races, nobody would bat an eye if you just made a Neandertal with big lower canines or a slightly shorter Denisovan with bigger beards.

The human form is in reality quite malleable, its shape depends only on the environmental and social challenges it has to overcome.
>>
Is there a decent site or method of organizing various character relationships (like X is married to Y, who employs group B, who also works for group A and so on) that doesn't wind up a maze? I'm committing more of my setting to paper and would like some kind of whos who with all the various connections between the people
>>
Suppose that I want stadium entertainment for a space opera setting.
Suppose that I want something more... personal than holomovies, and more dramatic than sports. At the same time, I don't want to have Dune-style gladiatoral fights (I generally dislike the "swords are cooler" argument: people are gonna have lasguns).

Do you think it would be feasibile to have live mock battles to be cool enough?
>>
>>98123881
Either take names from similar cultures to what you intend, or go down the path of conlang so you have at minimum a naming language and have the names simply be direct translations of [desert oasis]
>>
>>98126968
I could see the equivalent of paintball or lasertag ending up as a popular spectator sport. Especially if they've got futuristic technology to spice it up or add in some special effects during the action.
You could also go for the wrestling angle and have it all be scripted and staged, where people are watching more for the stories and the over-the-top theatrics.
>>
>>98127059

Yeah, problems I see are:
a) sports in person seem like a dead end to me if they are what you could see with a local team, player skills nonwithstanding. So I think we need to spice it up (special effects, so to speak: at the very least giant screens zooming on close views, interplay of direct "dramatization" like in reality tv, I suppose something like laser lights to, uh, light up units positons)
2) Does it really stand up a stadium-like seating? I mean, can it be "watchable" easily from distance?

Mind you, basically I want people not to stay hooked on home screens ALL the time. I assume at least in the middle ground planets people there is still a significant gap between what people can have at home and public shows (budget and technological diffusion issues). FWIW you have your netflix equivalent, BUT.
>>
>>98126968
https://battleangel.fandom.com/wiki/Motorball

https://www.youtube.com/watch?v=kVdOLG1rmDI

https://www.youtube.com/watch?v=5klrQYS-IOU
>>
>>98127241

Cool as fuck but not really "something you watch from the seatings". Notice how the camera (and in OG Alita case, the panel) is very focused on the protags close up. So yeah, it's perfectly possibly as a movie or whatever, I'm having doubts if it's realistic enough for people to throw resources on that as a stadium sport and not just a streaming service.

Also, is Alita 2 gonna come out or what?

(funnily enough the uh, TECHNICALLY more similar to an actual sport, that is Speed Racer, might have a more wide angle going on, but it's not much)
>>
>>98095710
The AI overlords demand it.
>>
Can't come up with a good name for the common currency for the world of goobers I came up with.
>>
>>98127337
reals
>>
>>98127201
Yeah, I think that's where the special effects would need to play a role for something like laser tag. Where if somebody does score a hit, the in-stadium computer highlights that by making a big glowing super-laser show up so the audience can see it.
And that's on top of whatever big screen might be highlighting individual plays with over-shoulder drone cams or whatever.

Using giant robots also might be a way to go about it, in terms of being more distantly visible. Closer to a monster truck rally probably, but more visible. How that compared to a local team would be more dubious though, depending on the costs of all this tech.
That is party why I think the wrestling angle might have some legs, because it does place a focus on the participants as actors/characters of their own. And if it's more staged, then it's less of a matter of local skill.

Though either way, I think people will still buy stadium seating. There's already quite a few real-world sports where the seating is pretty sucky if your metric is how much of the event an audience member can see and understand. Like if you go watch an F1 race, you're seeing maybe a quarter of the track at a given time if you're lucky.
People still go for the experience of just seeing it in person, even if they'd get a far more accurate rundown of the race watching it at home.
>>
File: 1352092297750.png (382.0 KB)
382.0 KB
>>98127299
I forgot to add a neat detail of Motorball. The VIP seats are jacking into one of the runners' senses. They all cyborgs, so it's easy. I know it doesn't match what you want, but it's neat.

Having physical seats and mundane eyeballs and normal bladders puts hard limits into the size, duration and complexity of the sport. What if the stadium was kinda like a open air cinema with exclusive rights and multiple screens? Then you could play https://www.orionsarm.com/eg-article/4fba0f80ec0cb and people could still see what's happening without telescopes.


>Also, is Alita 2 gonna come out or what?
No idea, I didn't watch the first. Read Gunnm, then read Gunnm: Last Order, then Gunnm: Mars Chronicle came out and I was like "fuck you Kishiro, gimme more Aqua Knight".

Huh, if you make the competitors bigger and the seats far away enough that they can still appreciate the action...

https://www.youtube.com/watch?v=P4QghULoUfE

https://www.youtube.com/watch?v=AStCtVQbufI

https://youtu.be/heiu81vWwgY?si=O5jog-ZgU49bgpnz

Instead of bipedal mecha only, make it more diverse, "Battlebots" levels of non-standard designs..
>>
>>98127514

The mechas thing is very neat, altough I'm not sure if appliable to the situation at hand (I was thinking about a planet in which electronics are environmentally challenged, for some reasons: specifically, you would probably use sparsely very costly and irreplaceable tech. In effect, while it's not really overpriced, people guard shit like computers or even cars because they're "fragile" in some weather).
Will use nontheless, really like it.

>>98127661

Would you believe I have sensory stimulation already.... but it's not particulary adrenaline-fueled?
It's actually a more delicate and artistical thing in which the spectator brain has an active part, not just a passive role of being fed sensiorial feeding. Best exemplified by dream cradles. But it doesn't need implants.

Also, Alita was surprisingly good if not one-to-one the manga (I've read it being called a girl fantasy, and while this would horrify some people I think it's spot on, they changed the focus but it made sense). Kishiro loved it.

And yes, speaking of him Aqua Knight was absolutely better. We DO need battle orcas.
>>
File: Thermals.jpg (75.5 KB)
75.5 KB
would "bird people" like tengu, harpies etc have lighter-than-air airships for long-distance travel?

Kind of like a human rowing a ship when the wind isn't favorable. a group of bird-people could hang on and flap for propulsion or just ride when the wind is carrying the airship in the right direction. Airships seem like something that would be immediately adopted by bird people if lighter-than-air flight was invented.

A tool-and-fire-using bird-person who understands thermal updrafts for their own flight might figure out the principles of hot-air balloons earlier than humans too, maybe with a bit of magic to help maintain the fire, so it could fit in a mostly medieval setting.
>>
>>98129024
How would people without arms like harpies build a airship?
Besides the ones in anime they are generally evil violent monsters who can't organize beyond plotting to murder, torture, and occasionally rape.
They aren't builders in any depictions of them I am aware of, as even the most pro-social versions of them are basically dependent on a wider monster society to do real work of building things.

Only bird people I could realistically see building stuff like you described would be people like the hawk people from pulp stories and DC comics.
People who don't have opposable thumbs ain't building complex vehicles.
>>
>>98129290
>How would people without arms like harpies build a airship?
NTA, but look at ape feet. Just give them a thumb on their foot; they'll be using their feet to carry and manipulate objects.
Alternatively, you can make them six limbed creatures.
>>
>>98129522
>Alternatively, you can make them six limbed creatures
Wouldn't be a harpy then.
>>
>>98127661
>>98127749
>Aqua Knight
Seriously, you could tell that there are more about the lore/world building.
And with his pace of his new gunnm manga, i don't think we would get another aqua knight series.
Kishiro should just let someone to draw aqua knight for him, heck, i think he should just let other draw his manga and just focus with the stories.
>>
File: 1560925191332.jpg (43.0 KB)
43.0 KB
Fishing for suggestions on a direction to take. The general idea for the sci-fi/sci-fantasy type setting i'm creating is that two god aliens fight and kill each other and this event affects humanity kicking off the setting.

The idea that came to me was initially to have one of them crash land either on earth or mars but, wanting to keep the mystery of these god aliens intact, I like the idea that the solar system was essentially showered in chunks of blood and meat which causes the solar system to change in it's entirety along with Humanity.

So what I'm asking is what should I have the chunks do? Should I lean into the fantasy and have it affect animals and create monsters or just have it as a plot device and potential machine.
>>
File: why not both.jpg (13.6 KB)
13.6 KB
>>98130347
>Should I lean into the fantasy and have it affect animals and create monsters or just have it as a plot device and potential machine.
Picrel. Science-fantasy it up by having those chunks cause rampant mutations, or even evolution, but it's something like a middle ground between aliens' own biology and Earth fauna's.
Larger the chunk, stronger the effects around it. If they're gods, or god-like, maybe the flesh is like a conduit for some otherworldly energy, or the god's will.
Stuff like them trying to "reunite" through the various animals that eat them, especially if the above stuff is true, god's will in particular, is a great plot device that you can use in all sorts of schemes.
>>
File: 1536621559256.jpg (241.2 KB)
241.2 KB
>>98130473
As always, I should have chosen the middle path. This works because now I can have more things to fight besides other people but now I have to consider how mutant animals will affect the world but since I've been brain rotted on manwha/manga for a long time it should be a fairly easy pivot.
>>
The "elves" of my setting are essentially descendants of an aristocratic class that genetically engineered and altered themselves into something akin to elves. They are longer lived than baseline humans, taller, lither, and possess superhuman speed, reflexes and agility. Part of the reasoning for these enhanced qualities was because the bulk of this aristocratic class that emerged around the core ruling/royal family was to serve as the enforcers of their rule. They are scions of what were essentially the militarized cadet branches of the ruling dynasty.

The meta reason for why I ended up making them so elf like was more to do with the evolution of the symbiotic suits of armor they use than any original desire to ad elves into my setting but as the armor veered within the "gravity well" of what to me read as elf like aesthetics I didn't really bother fighting against the pull of that aesthetic and instead chose to embrace it.

I drew this pair to serve as reference points for what they look like outside of their armor for the armor focused infographic I am working on.
>>
>>98130595
Here is one type of those symbiotic suits of armor.
>>
>>98129024

Suppose it depends to an extent on how long they fly. I mean, if they're basically big sea birds, they would already be very resistant flyers, which could be a reason for them NOT to care about shit like that.
Contrariwise, if they're medium birds of prey like falcons, they might think that having a moving aribase could be a good investment.

Note tough that this is not particulary "realistic". I mean, I can see a renaissance balloon, but shit is gonna be very flimsy and not carry much people/weight before the industrial age.

Unless you go full magic with it.
>>
>>98130347
How is this a ether or situation?

It's magic god meat. It can do anythiing and everything you want. From kicking off a techno-revolution somehow, to introducing magic to the world, to making any monsters you can imagine, to attracting the attention of aliens from outside the solar system to make first contact. Really with that set up you are free to do anything.
>>
>>98123881
I write out a a bunch of syllables that use the sounds that fit the vibe of whatever language I'm making it for (i.e, for orks, I'd write out ul,ur,ag,rag, etc.). Then I'd feed the list to an AI to syllable bash a big list of words, then I pick whatever fits. Usually I also cross reference to make sure it isn't something that exists in another setting or IP.
>>
>>98130599
Very Eldar coded but also pretty cool. How do the feet work?
>>
File: Aeronautics2.jpg (2.7 MB)
2.7 MB
>>98131012
>I can see a renaissance balloon, but shit is gonna be very flimsy and not carry much people/weight before the industrial age.

Something like that, with just enough magic for fire/heat to keep the buoyancy up. They might be flimsy, but a balloon failure for a bird-person isn't a fatal accident unless it's over water, it's a few days/weeks stranded while they try to repair it. I think you need silk for primitive balloons though.

I'm not sure balloons traveling with prevailing winds beat bird migration speeds, but normal flight isn't energy free and it might be a good way to move valuable light cargo if the "ship doesn't need to carry the crew"
>>
File: sieppaa.png (128.9 KB)
128.9 KB
>>98133034
Eldar have had a strong influence on my aesthetic tastes, can't really fight it lel.
The idea I have with the feet is that the person inside of the armor is essentially sort of standing on his toes with the tissue of the symbiote extending past his feet and forming the feet of the armor and thus producing this digitigrade leg setup.
>>
File: images (7).jpg (21.0 KB)
21.0 KB
What are the common contraceptive methods in your setting? What do women do when these fail? What are their punishment (if any) if caught?
>>
>>98133538
What kind of games are you playing where this comes up?
Please take your prevert shit to the lewd game general.
>>
>>98133615

Any setting where sex work is common, either professional or as a part-time hustle be it legal or not. So, most of them, even as background radiation. Useful for backstories involving children being abandoned at a church steps.
>>
>>98133661
No, it's not.
The intimate details of sex and procreation don't come up in any normal game.
You are just being a gross weirdo and disgusting troll.
>>
>>98133673

Sorry, but I'm an autist who need to know absolutely everything and I'm attracted to gritty stuff. Puritanism is not my thing. Regardless, punishments in particular for abortion, social ruin and ostracization, and other penalties are interesting enough for gripping stories and worldbuilding.
>>
>>98133695
Well do it somewhere else.
Not in this thread.
Any attempt to continue the subject in this thread will be taken as perverted trolling from a nasty degenerate who is intentionally trying to be antagonistic.

You have been told to stop. You have been told no.
Drop it or fuck off.
>>
>>98133538
Good question.
Homosexuality is pretty common among the races with reduced or neglible sexual dimorphism. Guess they're going to be flexible with their preferences.
>you could make many of them permanently gay if you spammed them pictures of overcrowding in their developmental years
Then there are magical spells and curses of infertility or fertility, alchemical and pragmatic solutions (other holes).
>>
>>98133695

Generally, abortion before "quickening" (when the pregnant person can feel the fetus move, around 16–20 weeks and generally considered the moment when the foetus acquired a soul) wasn't treated as homicide. But if an attempted abortion or concealment went wrong later in pregnancy, the legal system turned into a public spectacle or even considered homicide.

In multiple kingdoms the penalty was execution by hanging or being buried alive, impalement, blinded or reduced to slavery. Depending on the country, a woman suspected of aborting a child out of wedlock faced could face complete social death. She would subjected to the bando (exile), cast out into the wilderness without protection, or sold as a slave. Alternatively, they could be lock away in private family fortresses or monasteries, forcing them into a lifetime of forced labor and silence.

Because abortion required deep knowledge of roots, herbs, and abortifacient potion, states and local courts frequently conflated providers with witchcraft and poisoning.

Bear in mind that the punishment could vary wildly between being judged by the church, the state, or even the local court.
>>
>>98133734
Fuck off troll.
>>
>>98133765
Fuck off troll.
>>
>>98133769
>>98133773
In my setting everyone has sex all the time and women are constantly pregnant and pumping out babies
>>
>>98133786
High lethality or low hygiene setting. Or perhaps it's non-linear chronologically.
>>
>>98133769
It's a lewd game and a lewd setting.
Tell us about your worlds.
>>
>>98133708
Says you.
Who made you the thread police? Maybe you should go back to r*ddit or cord where your insanity reigns.
>>
>>98133789
It's magically infinite, it expands as population does.

The gods made it that way because mortals are essentially toys for them and they wanted an infinite toybox.
>>
>>98131012
If giraffe sized pterodactyls were able to fly, the conditions of a realm should bend to appease their harpy mistresses.
>>
3.7 MB
>>98133538
Given that the wast majority of the commoners in my setting suffer from variying degrees of fertility issues that render most people reliant on medical assistance for reproduction, contraceptives are usually not necessary to prevent pregnancies. They are still around though, but more for religious reasons.

These fertility issues emerge from the fact that the commoner populace is genetically degraded and mutated missmatch of divergent human lineages that have become partially incompatable with one another after millenia of rampant genetic engineering, and a civil war within the setting which saw the use of various pathogenic bioweapons that actively damaged the DNA of their victims.

The societal and religious tabboos relating to sex in the setting are tied more to unsanctioned conception than sex itself as while the risk of conception without medical aid is low, it is still there. This is largely because the dominant religion of the setting is a sort of fertility cult, called the Sisterhood of Cleansing Rebirth, that holds nigh monopoly on the services the commoner folk rely on for actual reproduction, and views it as a sin to conceive children without their guidance. This taboo is borne out of genuine concern for the children because without the medical aid of the Sisterhood, the babies risk higher rates of birth defects and inherited genetic ailments. One of the primary things the Sisterhood offers in it's reproductive aid services is genetic screening to pick out viable and healthiest gametes of would be parents before letting them develop into embryos and implanting them into either the mother if she is capable of carrying the baby, a surrogate mother or an artificial womb vat (though there is some religious shunning of these devices as the Sisterhood's own dogma is very motherhood centric).

Pictured here are warriors of the militant arm of the Sisterhood as I don't have any other art of them atm.
>>
What the fuck is wrong with you people?
I go to work overnight and the thread gets spammed by trolls being sex pest for no fucking reason.
Disgusting.
>>
>>98133852
>sex is disgusting
For women it is, because they have sex with men (who are disgusting).
However, for men, sex is with women so it isn't disgusting, unless they're very self-conscious.
>>
>>98133845
You got very good style. Do you have a site yet?
>>
>>98133845
Part of the reason why the Sisterhood is so opposed to "unsanctioned" reproduction is because their long term goal is to try to mend the splintered and mutated human bloodlines back into what they view as the pristine state that existed before the genetic splintering and degredation of the population. To them it is vital to maintain a control over the reproduction of the population if they wish to attain this goal and reproduction that occurs outside of their guidance even if it is rare due to the infertility issues, represents unaccounted lineages.

Another core belief of the Sisterhood is that viable human life must be carried to term as they generally view life as sacred. Abortion is strictly forbidden, except in cases where the child is deemed unviable or fatally flawed or a threat to the health of the mother. Any woman who conceives, even outside the Sisterhood’s guidance, is expected to give birth if the child is healthy. To accommodate this, the Sisterhood runs vast orphanages, where unwanted or orphaned children are raised and educated. Many future acolytes of the Sisterhood are selected from these orphans, trained from a young age.

Thus in general, regarding to reproductive control and contraceptives, the dogma enforced by the sisterhood lies more towards preventing the risk of conception rather than terminating pregnancies. Though again, for most commoners the risk fo conception from just regular unprotected sex is rather low anyways.

>>98133891
Thanks. Thus far deviantart gallery has served me fine.
https://www.deviantart.com/screeble/gallery/62271545/mundus-carnis

Dunno what a dedicated personal site for this autism would achieve, especially given how I don't really know anything about website management etc. Having some cool interactive version of this map on a dedicated site/app could be neat but I have no real idea how to even make such a thing.
>>
I am done making these threads anymore.

If this nearly daily troll campaign is the work of the discord retard, fine you fucking win.

Add as many fucking discord links as you fucking want.
I am sick and tired of the constant trolling.
I just wanted to world build for my stories and games.
>>
>>98133897
The orphanages of the Sisterhood don't solely exist to accomodate those who conceive outside of their guidance. They exist primarily to faciliate the caretaking and rearing of the excess children the Sisterhood produces.
The most common source for such excess children emerges out from their reproductive aid services they offer to the commoners.

When clients undergo fertility treatment, multiple viable embryos are often created and screened. Only one embryo is typically implanted into the client’s womb. The remaining viable embryos are not destroyed, as termination of healthy potential life is doctrinally discouraged.
Instead, surplus embryos are either brought to term in surrogate wombs (Sisterhood members) or in rarer cases, gestated in artificial womb vats though such devices have fallen somewhat out of favor as the religious zeal and primacy of motherhood within the Sisterhood dogma has grown in prominence.

Children born through this process enter Sisterhood care by default. Sisterhood orphanages are institutional creches designed to manage, shape, and integrate this "surplus" population.
Most children raised within them were never intended to be raised by biological parents. Their only family, in any social sense, is the Sisterhood itself, and the orphanage environment serves as an all encompassing insitution for their youth, in which they are reared, taught and taken care off until they are old enough to fend for themselves in the City. Those with right aptitudes are often picked up by various guilds and other factions of the City as apprentices or employees etc around their teens, while suitable girls are picked by the Sisterhood itself to be inducted into their order. The rest are eventually given leave to make out on their own in the City as they grow old enough.
>>
>>98132069
It's what happens when you have autistic tunnel vision.

It's funny that I've been caught up with the grand aspect of the setting I havn't even figured out what the PCs would actually be doing which my thinking was to have non-commital games to introduce parts of the setting and let a story develop that way but the problem is focusing on what to have them do and what to deal with.
>>
>>98133845
>>98133897
>>98133943

In any case, while all of this might seem a bit of "magical realm" nonsense the general element of the Sisterhood has been at the core of the setting since it's inception, originally starting as the idea of a "vatmother cult" that was responsible for the production of the wast majority of the population of the City.

The lore I've built around them and their aesthetics were largely a result of me trying to figure out both how a religion that holds near monopoly on reproduction would work, the societal implications/role of such religion and how it maintains it, as well as the aesthetic senses of such order especially given the biotechnological nature of the setting. I wanted to also give them a distinct look that would differentiate them from the other factions of the setting and to me leaning into the more fetishistic element was both an interesting avenue to explore as well as made in universe sense given the overall nature of their order.
>>
>>98133969
How do the sisters treat romantic reproduction, especially if their members were the ones conducting it? Death, expulsion, prison..?
>>
>>98133903
No you wanted to tell others to shut up. Where is your world? What is it like?
>>
>>98133976
The primary clientel of the Sisterhood are people who want to have children of their own. As in men and women who love each other but can't reliably conceive naturally without the aid of the Sisterhood. Thus romantic love and the desire to have children is something sanctioned by the Sisterhood. One should remember that when possible, the Sisterhood limits their aid and intervention to the reproductio of the commoners in what is essentially genetic screening, artificial insemination and implantation of a viable embryo into the mother's womb. Surrogate wombs are more for cases where the mother cannot due to various reasons, carry the child to term herself as well as for handling the "excess" embryos this fertility treatment produces.

Most women within the City are not members of the Sisterhood, as the Sisterhood is rather selective regarding those who it inducts into it's ranks. For the members of the Sisterhood itself, romantic love is kind of discouraged and rendered a lesser pursuit in life as their supposed primary calling is to serve their religion and the people via their work and services they offer. There is also a level of general female primacy and viewing men as at best useful tools within the order so what romantic relationships the Sisters tend to get involved in are usually with their fellow sisters rather than men. While there are some nominal members of the Sisterhood that are male, their roles are usually that of laborers and menial workers and they hold very low status in the order.

In any case, it is permitted for members of the Sisterhood to have families of their own and even sort of leave the order be it for love or some other reason though such ex members are still kept under watch by the Sisterhood's agents in order to see to it that they remain true to the faith and don't share the secrets of the Sisterhood with outsiders. Thus one never "truly" leaves the Sisterhood once inducted into it.
>>
>>98134002
Fuck you dude.
I have made hundreds of post about my world, games, and parts of stories I written in the world I am building.

You are just a god damn troll who has never actually cared about worldbuilding.
Every thread you have tried to derail it.
Every thread you act like a fucking cunt.
Every thread you stifle legitimate discussion to just be offensive, racist, sexist, or in this case perverted shit.

You have even admitted that your main objective is just to "punish" and troll on several occasions.

Mods don't give a shit.
And at this point I have stopped giving a shit too.

If you want to talk about pee pee poo poo sex buttholes then go right the fuck ahead.
You want to post 15 discord links just to be a annoying faggot go right ahead.
You want to kill this thread for some fucking reason then congradufuckinglations. You did.
Enjoy your circle jerk or whatever the fuck you are trying to accomplish.
You win.
>>
>>98134030
In addition to the fetility treatments the Sisterhood also provides various medical and health related services for the denizens of the City and even runs what are essentially brothels as well.

Their temples are also sites of worship and religious service though I admittedly have not really figured out the exact details what the nature of the faith of the Sisterhood is when it comes to the metaphysical elements, beyond the idea that they view the idea of human life as sacred but also tainted, and in need of being purified, which is the sacred calling of the Sisterhood. Another idea I have is that they believe in reincarnation and that one of the reasons why it is a sin to conceive children outside of their guidance is that it burdens the "sins" of the parent onto the children, the idea with this being that it is a sort of religious framing of how genetic ilnesses can be inherited etc and how the Sisterhood can prevent this. In general though the metaphysical and faith elements of the Sisterhood's religion is not something I am that strong/confident in atm.
>>
>>98133897
>Dunno what a dedicated personal site for this autism would achieve
I kept a blog dedicated for my setting for years. Unless you post links to your stuff on social media, forums and the like, it remains as hidden as if it didn't exist. I had a deviantart too, but since my stuff was mainly written, it didn't work as well as yours likely does. Besides also having an artstation account, not sure what you can do.
>>
>>98134171
Most of the worldbuilding I've done has been in the form of drawings as opposed to text so deviant art has been okay for me. Originally though I just posted about this setting on /tg/, as this board was it's birthplace. I have been meaning to write some sort of setting introduction document but my different versions of it are all kind of shit atm so I don't feel comfortable putting them out anywhere all that publically.


Also, that is a very cool leg design on that eldar redesign. In some ways the aesthetic evolution of the Baryx faction in my setting ended up coalecing towards the Elf/eldar look partially because of the aesthetic desires I had towards their warsuits. I wanted them to have that lithe, digitigrade look, and the bodies of the wearers of these suits had to be made to accomodate it.

The look of the Baryxians has shifted pretty drastically over the time I've developed this autism project, picture related.
>>
>>98134171
>>98134198
Artstation, Xitter Gab Bluesky, Patreon, Itch - gaining visibility isn't a bad idea.
Although I disagree with the concept of money, so long as you can fool the local primates with it, artists should get some.
>>
>>98134479
I feel that the quality of my stuff isn't up to the standards I've seen on artstation so I kind of dread making a gallery there desu.

As for twitter, I do post there sometimes but I generally loathe that platform due to how it keeps trying to push all kinds of retarded engagement bait towards me. Ultimately I am a creature of 4chan and any site besides this is kind of annoying on some way to me.
>>
>>98134641
Your rate of development is good and consistent. Couple more courses and it is.
>>
>>98135032
Good enough for artstation that is.
>>
>>98135032
>>98135037
Thanks. Though my drawing skills are more of a result of a decade of just drawing shit and gradually improving rather than taking courses or actively studying drawing. I propably ought to actually actively try to improve lel.
>>
A thread on reddit went down a rabbit hole spawned from comparing "thinking machines" in Dune to AI as we know it today. And that got me thinking (no pun intended)

Now I feel like developing a world that has a ban on what we know as AI, which may or may not have been spurred by golems.

Star Trek and Mass Effect had a ban on sentient AI or something close to it.

On the other hand, another comment elsewhere on Reddit claims that a *calculator* or a "mechanical Turk" would also be considered a "thinking machine"
>>
>>98134198
Newest warskin design I just drew. Idea with it is that it it has a sort of active camouflage living fabric "cape" it uses to cloak itself as well as as a weapon.
>>
>>98136711
Before Brian Herbert & Kevin Anderson butchered Dune, the Butlerian Jihad was very different. For starters, it was likely named after Samuel Butler, which wrote this: https://en.wikisource.org/wiki/Darwin_among_the_Machines

It didn't apply only to AIs and robots, but computers and similar devices that interfered or controlled Humanity. If it (mechanical system) interferes negatively with the Human mind and/or spirit, it counts. My interpretation is that our current RL use of cellphones, internet and social media would already be too much, by the tenets of the Universal Orange Catholic Bible. And yes, even a simple mechanical calculator was a heresy. The problem was that using such machines made one think along predetermined, mechanical ways, not as creative as Humanity should/could be.

In Frank's original concept, I don't think any Thinking Machine fought against Humanity. Human deaths were the Jihads killing the ones that didn't want to give up the comfort offered by the machines, and the outcome of interstellar civilizations lacking the networks, computers and other amenities that managed things.
>>
>>98136870
What does it feel like inside a Warskin? Is it all gross and fleshy?
>>
5.8 MB
>>98137080
The warskin essentially becomes a second layer of tissue around your body hence the name. There really isn't any cavity etc inside of it, instead the symbiote grows over the user, interfaces with their nervous system and generally becomes an extension of their bodies. The senses of the warskin itself kind of overwrite the sensations of the user, as in the user no longer really feels his own body being distinct from the warskin in any meaningful sense so the fact that he/she is surrounded by the symbiote's tissues which partially actually bore into their skin and flesh etc, is not something they really feel acutely.
I guess it would feel rather uncomfortable, claustrofobic, wet and hot and propably also painful when the warskin first bonds with the user and the senses of the armor have yet to overwrite the sensations of the user within.

The baryxian warskins can still be existed at least, mostly by the user essentially willing the flesh of the warskin to peel open, allowing the user to step out/shed the skin. Empty warskins are a bit husk like especially if they are of the smaller warskin types that are very form fitting. Bigger ones tend to have more internal support structures and mass so they don't become something akin to pelts/shed skins when not worn. The actual core of the warskin is a worm like organism that forms the spine of the suit, and attaches to the spine of the user, and bonds to it via neural tendrils. As long as this core remains a warskin can regrow itself from nearly any damage over time because all the vital organs of the suit lie within the "rachial wyrm".
>>
>>98137140
Is their other organic tech in this world?
>>
2.1 MB
>>98137148
Basically all the tech in the setting is organic in one way or another. The setting exists as an avenue for me to draw cool biotech stuff.
>>
>>98137166
And occasionally model that stuff as well, pictured here is a 3d render of a shardpistol I made few years back.
>>
>>98137166
>>98137189
That's based as hell, godspeed anon. Another question, is their a rivel faction that hates the fleshtech and uses only mechanical stuff? That would be cool, I think.
>>
>>98137201
*there
>>
>>98137201
Thanks! I have had some vague ideas for a faction of what are essentially "cyborg liches" living in the northern wastelands beyond the borders of the City (map here >>98133897 ) but thus far I haven't really dedicated any time or effort to the idea beyond the basic concept.
A core to idea to the setting is that Earth is basically barren of life beyond the City due to a catastrophic event tied to the bs "magic" system of my setting, with the City being rendered the last place where living beings can survive. The reason for this is on practical terms that outside of the City living things begin to suffer from what is essentially turbo radiation sickness caused by the aforementioned magic shit, with the City itself having essentially a system of shielding against it.

This ties to the idea of the cyborg liches in the way that I imagined that some factions outside of the City may have developed a means of survival using similar technology that shields the City but on a smaller, more limited scale. Unable to really support large amounts of biomass they instead would have relied more on remaining automated machines and eventually limited themselves to what are basically just brainstems and what not inside heavily shielded machine bodies that can venture into the wastelands beyond the home bases of this potential faction. They would heavily wield drones and what not as weaponry, with their actual number of "human/cyborgs" being extremely, extremely limited due to again, the need to limit the biomass in their operator units to minimum in order to shield the users and general lack of organic resources. You can't exactly farm shit if DNA can't exist anymore after all (beyond the City and other such shielded regions that is).

I might give this faction idea more thought once I am done with fleshing out the factions of the City itself.
>>
>>98136964
As much shit as people give the Butlerian Jihad they forget a lot of the AI's fighting forces were people who chose to become brain in jars. Whose to say how many actual truly sapient AI beings there were aside from the two major ones were were introduced to and how many of them were people who chose to side with the AI.
>>
File: Shardgun render2.jpg (262.7 KB)
262.7 KB
>>98137189
Another render this time with an ammofluid canister attached.
>>
>>98137247
>fleshing out
hehe
>>
Circle jerk thread.
>>
>>98137612
Share your world, anon!
>>
>>98137633
>I want someone else to troll for interrupting my personal circle jerk
>>
>>98137633
>>98137651
Seriously don't.
>>
>>98137633
Traditional games?
Do you play them?
>>
File: 1585543078367.jpg (2.6 MB)
2.6 MB
What thought, if any, is spared in figuring out how the prosthetics/augmentations work? The normal assumption is to just presume they do and be done with it but I've been particularly curios about the idea of how to actually power them especially depending on how much money you were willing to spend on it.

Hobo tier would be a replaceable battery and a limb that you can also replace by attaching it to the stump of the limb you lost.

High tier would be more organic with the high tech bits built in and something like specalized muscles made from your own tissues having special muscles like an electric eels electrical generating muscles built into you powering the electronics all the while being powered by your body.
>>
>>98137940
Batteries, power cells with any kind of fuel, bioreactors siphoning off chemical energy sources from blood, piezoelectric elements, subdermal photoelectric implants (very magical realm-friendly), induction mesh, miniaturized nuclear reactors (fission or fusion), zero point energy sources…
>>
>>98091157
>What original or exotic weapons exist in the world you are currently working on?
It's not super original because the aesthetic is from Overlord 2, but it's also exotic enough. The weapon is concentrated magic waste.

In-setting, magic usually runs through a person like this. It fills the air, is drawn in with a man's breath, and he then exhales it in a form that is processed through the soul. That is, technically, magic waste. It vanishes into the air, reentering the cycle, or, if the man is faithful, it goes to his Gods. Some of the magic is used for living processes, in case of a human usually a small amount, some is deposited in some parts of anatomy (for example, a crow's eyes have a special effect if used in a potion - that's where the magic is), and plenty runs through the blood, especially if it is fresh (which is why vampires drink blood). This we can call the standard case for magic.

But in cases of:
>considerable population density
>massed use of magic, especially of the sort that is inefficient about its use of energy
>mass concentration of corpses, especially poorly processed
>usage of places of power, where the veil is thin and you can practically reach through the air to accidentally poke a fey in the eye and get your finger bitten off

The magic waste tends to concentrate and form a glowing, unpleasant, blue ooze. It's a bit of a dice roll for effects, with primary ones being:

>a mutagenic effect on living flesh
>the role of a reactive catalyst for spells and rituals, at the cost of that you have absolutely no fucking clue what the outcome will be, it's really a form of suicide, to use it for spells
>tendency to blow up or just break out in hostile and fairly hateful blue fire if disturbed sufficiently

Cemetery tenders, big cities, towns built around mage colleges, churches and grave robbers all like to gather the ooze, pack it in iron barrels and sell it as far away as possible, where it most often gets flung at fortifications.
>>
File: t018.jpg (413.2 KB)
413.2 KB
>>98137940
Gunpowder, duh.

>>98137288
>>98137140
>>98136870
Awesome.

>>98137247
Expansion pack for the skirmish game right here.
>>
File: warren battle.jpg (3.4 MB)
3.4 MB
>>98138785
Funnily enough the mindset I've had with the worldbuilding of my setting has been heavily influenced by RTS games and 40k, as in I've designed factions and their armies and soldiers etc rather than developing narratives etc. Kind of assbackwards approach in some ways because if I want to actually use the setting for something I propably ought to have put more focus on characters and stories.
>>
>>98138804
It's the vibe I was already getting.
>>
>>98138804
>the mindset I've had with the worldbuilding of my setting has been heavily influenced by RTS games and 40k
It kinda shows, though it's not necessarily a bad thing, unless you do it to the exclusion of everything else, which you don't seem to.
Just gotta find the right balance between building the world, and making something and someone to populate it with.
>>
>>98139113
I've made some efforts to depict other elements of the setting besides just weaponry and soldiers via a few other drawings, as well as specific character designs but thus far they haven't really been the main focus. I am not that confident in my ability to weave narratives or write characters hence why they have been on the backburner.
>>
File: biotool comic.png (5.0 MB)
5.0 MB
>>98139535
Drawing some sort of comic based on the setting would propably be the most straightforward avenue of making use of it given my skillset.
>>
>>98138804
If its a space setting these things are at the forefront and very important anyway in my opinion. Its going to be like 80% military presence up there trying to maintain sociopolitical coherency and secure the economic interests of what little territory they can in a vast arena of near peer or superior competitors.
>>
>>98139586
That kind of depends on what type of space setting/how realistic it is aiming to be as well. If it is aiming more for the whole exploration of the great unknown or more established great power conflicts in space type of deal. Space doesn't need to be militarized necessarily to be a hostile environment.
>>
>>98138521
I like the magic waste and the process it takes.

My magic generates hallucinogenic black smoke so all the wizards are Manson types.
>>
I've been thinking about the dwarven diet as of late, and the feasibility of growing stuff underground. Besides stuff like bugs and mushrooms, what other foodstuffs can be famed or otherwise acquired to feed an underground civilization?
>>
>>98141462
You have to extrapolate from certain possibilities:

http://www.xenology.info/Xeno/10.1.htm

https://en.wikipedia.org/wiki/Chemosynthesis

https://en.wikipedia.org/wiki/Lithotroph

https://en.wikipedia.org/wiki/Methanotroph

https://en.wikipedia.org/wiki/Electrotroph

https://en.wikipedia.org/wiki/Electrolithoautotroph

https://en.wikipedia.org/wiki/Kinetotroph

https://en.wikipedia.org/wiki/Mixotroph

https://en.wikipedia.org/wiki/Radiosynthesis_(metabolism)

https://worldbuilding.stackexchange.com/questions/108823/whats-the-most-plausible-way-to-bio-engineer-an-underground-ecosystem-without

https://www.nso-journal.org/articles/nso/full_html/2026/02/NSO20250043/NSO20250043.html

https://link.springer.com/article/10.1007/s10509-013-1460-z

https://en.wikipedia.org/wiki/Thermosynthesis

https://www.sciencedirect.com/science/article/abs/pii/S0360319912001838

These don't have to be microorganisms, they could be hosted by some plant or animal equivalent. It could go from big worms that chew uranium and extrude some sort of honey, to underground equivalents of sea sponges right next to magmaducts, absorbing heat and chemicals through the hollow, growing fruit-like appendages.
>>
>>98141462

My understanding is that while chemosyntesis is possible, it's hilariously inefficient. Your dwarves would be better to just grow shit outside, like Tolkien's ones actually did when necessity arose.

It's kinda sad: when have a legit lost world in a cave but it would not really scale up anyway
https://en.wikipedia.org/wiki/Movile_Cave
>>
How seriously do you need to take your setting for parody to avoid becoming satire or a farce?

I'm working on a science fiction setting for a tactical wargame where there are two opposing factions: The World Treaty Organization (WTO) and the Settlements Charter Alliance (SCA).

The WTO is all about diversity, equity, and inclusivity. They lay the foundation of their right to rule on their willingness to supply basic universal stipends to all mankind. In doing so, they level all distinctions of culture, creed, and gender. You don't have Chinese food in the WTO: you have World Spaghetti, where your lo mein noodles might be tossed in a Texmex chili sauce and topped with a kimchi olive paste. You don't have man or woman: you have 93 officially recognized genders and 18 more working their way through the bureaucracy. There is a single world church, and it worships the Ideal Human Being.

To provide for all this, the WTO has raised a huge bureaucracy to make sure everybody gets exactly what they deserve from the government and no more. Anything on top of their basic food and housing credits is the product of 9 mega-corps known as The Arch-Companies. These mega-corps have been given near complete freedom in developing the economic superstructure of the WTO and its system of colonial development so that the WTO can skim huge taxes off of them to maintain benefits networks and keep their highly advanced space navy supplied.
>>
File: 1627618729881.jpg (2.0 MB)
2.0 MB
>>98141991
The SCA is a confederation of people who don't want to go along with the WTO's antics. Their name derives from the Settlement Charter, a legal device used to promote space colonization centuries ago. Most settlements are remnants of pre-WTO Earth, founded by exiles, rogues, and rebels who just couldn't accept the way the Earth was going. That means Mormons, it means Old West fetishists, it means radical transhumanist cyborg communes, it means people who went to Mars to build castles out of red rock under glass domes. And none of them want to give up their liberty to the WTO.

Life in the SCA is hard: the WTO is the biggest market in the Solar System and almost nothing gets made without something supplied by the Arch-Companies. There are high trade barriers between the SCA and WTO, and the SCA's scattered and particular markets are a lot harder to service than the vastly more standardized Earth market. Without the WTO's governing bureaucracy, the SCA has nothing like the social safety net of Earth. That means everyone in the SCA is poorer, works longer, and fears poverty more than anyone on Earth.

Conflicts that the WTO has long since resolved are still current among the Settlements: how much capitalism should be tamed, where human development in the Solar System should go next, what speech is too free for a public forum, and more relics of the pre-WTO age when ideologies, philosophies, and national chauvinism were freely debated. This lies at the core of the SCA-WTO dispute: Where the WTO has stamped out debate with a combination of algorithmic levelling, AI shitposting, and the brute force of its military, the members of the SCA cling hard to their ideologies, traditions, and aestheticism. To preserve their idiosyncratic ways, these otherwise distinct colonies have banded together to form a military and economic bloc that is the only rival the WTO has left to dominating the human race.
>>
File: 1606007296366.jpg (507.7 KB)
507.7 KB
>>98141999
All this is just background to say that the two factions have a very specific Look to their starships.

The WTO has monolithic, brutalist starships that look like chunks of cast concrete. Their ships are arrowheads of pale gray armor and yellow paint bands, with railguns or missile ports spaced regularly and evenly to provide the best overall fire coverage. They move like an avalanche, maneuvering with a machine's rote precision to steamroll their opponents. What special formations they have are branded like Nascar drivers by one of the Arch-Companies and their vast network of subsidiaries, like Roman gladiators or modern athletes pitching a lifestyle to their fellow men.

The SCA's look is not ramshackle, but historic. Their ships hearken back to the old days of pre-bureaucratic Earth: beautiful in their own way but trading aesthetic tradition for raw efficiency. Most of their capital ships are generalists that function as carrier, cruiser, and fleet tender altogether, rather than the hyperspecialized vessels of the WTO. While an SCA fleet might carry the manpower and guns to challenge a similar WTO formation, it often requires a more deft hand to utilize effectively. If they have special formations, those will carry names passed down the history of the particular settlement or ideology which spawned them, like the 13th Heavy “Knights of Olympus” Regiment or the 1st “Big Red One” Marine Brigade.
>>
Rewatched Nausicaa and Laputa again after 15 years. Very beautiful worldbuilding.
Influential too, but none of the offshoots have captured the feel.
Well, I'm going for another feel, but a sliver of the majesty, scale and innocence would be good to get a hold of.
>>
>>98141462
Neither bugs nor mushrooms can be farmed underground without magic.
>>
>>98142294
Magical Ants
>>
>>98141991
>>98141999
>>98142007

While I'm want to roll my eyes whenever anyone unironically uses DEI as a prejorative does this actually translate into specific strengths and weaknesses of the two factions?

Are the WTO ships easy to mass produce but are otherwise easily replacable paper towel tubes that can afford to sacrifice a few while the SCA have ships that can either be badass or Russian smelkala shit that got put together with duck tape and clown jizz?
>>
>>98142567
DEI is always the biggest marker of complete sanitised corpo slop or "subversive" dogshit
>>
>>98091386
>There's no actual mechanics to them (I have no game, this is just worldbuilding at the moment)
classic /wbg/
>>
File: mmm indeed.png (486.2 KB)
486.2 KB
>>98142644
Hiring a talking head to control the department of defense is DEI but I'm sure only the right wing/maga interpretation is the only one that counds.
>>
>>98143010
I'm not american so I have no idea what you are talking about, but that jeet trump put in charge of the fbi was definitely a DEI hire
>>
>>98143010
Once again, proof the left cannot meme
>>
>>98143028
Here it is in meme format, since you can only understand things on that level:
>Puts alcoholic Fox News host in charge of military
>Fires women, blacks, trannies from military
>Gets in war with one (1) third-tier power
>Loses
>>
less politics and more star forts/bastion onegai
>>
>>98141690
>big worms that chew uranium and extrude some sort of honey
Is that an excerpt from "Slotin's Collection of Forbidden Treats: Angry Beryllium Core to Perilous Polonium Pastry"?
>>
>>98091157
/tg/s take on this pic?
>>
File: deh.png (2.7 MB)
2.7 MB
>>98143973
i thought that was this image for a sec
>>
>>98143157
star forts are so out, kotta mara are in this year.

https://en.wikipedia.org/wiki/Kotta_mara

https://commons.wikimedia.org/wiki/Category:Kotta_mara

>>98143425
I like the way you think.
>>
>>98123946
Isur(ice)land(self explanatory) isnt the only root used, equally old are "still land" and literally just "the island". Ignoring thule/thyle ofc.
Also 8s root is latin adaptation of proto slavic/slavenoi immigrants referencing them as servi//serbu/servus aka slave, or if one wants to skip chronology, "sickled", not kinship which was a etymological shift/redefinition in islamic balkans around the turn of the 16th century to equate it to a different rooted dialectic surbat/sjurpat (and its more modern siorban/srkat/sjorpat) that the rest of the slavic lands had.
>>
File: Gizmo.jpg (127.4 KB)
127.4 KB
I've been struggling to come up with a compelling setting for a capitalism-based TCG I've been working on, but I think I might have found something workable.

>Year: 1935
>Premise: Germany unveils the Nuclear Bomb to the world 10 years early and demonstrates it to politicians across the world. This results in the world coming to the peace table and nations banding together for better odds in this new Diesel-Atomic age. Later it will be discovered that the nuclear bomb demonstration was a hoax, leading Germany and the EA to rush to finish the real bomb the plans were based on.

>UNA - United North America
>SAU - South American Union
>PA - Pan Africa
>EA - European Alliance
>NC - Nordic Coalition
>AE - Asian Empires
>PaCo - Pacific Coalition
>>
>>98145079
Where is the capitalism?
Shouldn't the focus of the game and setting be free market economics, not a alt-history where socialist won WW2 by developing nukes early?
>>
>>98145079
Okay but why would north America and South America be united? The reasons for North America being the USA and Canada, and Canada being far poorer, are still the same in this setting. There would be no reason for Canada to join the USA in any union, though maybe specific states and provinces get absorbed by the USA or even conquered by it.

South America is even worse. The Spanish viceroyalties broke up for a reason. Gran Colombia failed for a reason.

Or, how far down the timeline are you setting this? Is this the situation of the world in 2100? Is it the situation in 1960? That will change how plausible your economic/political blocs can be.
>>
>>98145500
WWII isn't won, it's avoided entirely. Any efforts that would have gone towards rebuilding go towards building, and those buildings need people and purpose.
>>98145545
>Okay but why would north America and South America be united?
In this example, USA would have dominated Canada and Mexico in to one union, but abandoned any idea of a Marshal Plan to leave South America to its own devices. I could see the Caribbean being a hot topic between the two new unions.

>Or, how far down the timeline are you setting this?
Just a few years after the new nations are formed, so there are still plenty of tension between the nations that were former enemies that are now forced in a way to work together.
>>
>>98145607
Still haven't explained how your alt-hist mix bag nations have to do with a tcg based around capitalism.

Wouldn't a tcg based around capitalism be some sort of buisness or property management card game? Or one parodying the stock market?
Right now you just seem to be mashing counties together based exclusively on geographic proximity.
>>
>>98145646
Instead of a card game about building tanks, you build mills. I'm trying to find a way to do an alternate history 1930's game not based on war. Early nuclear bomb threat bypassing WWII allows a focus on rampant industrialization of that period instead.
Yes the rest is smashing the world together in to nations that seem convenient to me because worldbuilding is secondary to the game itself. Any suggestions?
>>
>>98145607
So even if it's a few years later, given that you are setting this in a spin-off of our real world, I would try to avoid huge economic unions like this. Look at the EU: It's been around for 40 years and things are still a mess between individual countries and laws. Particularly in a capitalism-infused setting, it would be better to have more countries and competition than fewer.

If you do still want large blocs, take care to differentiate them. The Holy Roman Empire was not run the same way as the Eastern Roman Empire or the Ming Dynasty.
>>
>>98143010
I don't think you know what the acronym stands for if you're confusing it for realpolitik like that.
>>
File: huehuehuehue.png (139.9 KB)
139.9 KB
>>98145079
>>SAU - South American Union
>abandoned any idea of a Marshal Plan
>>
Kissing is only practiced in 46% of cultures worldwide. How prevalent is kissing in your setting?
>>
>>98091157
I am doing a small world of my own. Its technology level is victorian period, and i want to figure out what necessities are traded in that period. Stuff like:
Coal, metals (copper, iron, etc), precious metals (gold and silver), wool, cotton, and what else?
My mind keeps blanking out
>>
>>98136870
Another warskin drawing

The shikari design is sort of the "basic" warskin from which the other designs derivate from. In universe it is the most common type of armor symbiote and is a kind of jack of all trades armor. It is fast, agile and grants their users enhanced reflexes and senses but lacks any other real specialization.
>>
>>98148006


Bretti gud
>>
>>98148315
Thanks!
>>
File: devils tower.jpg (623.2 KB)
623.2 KB
>>98141990
>>98142294
I wasn't exactly thinking full on farming in perpetual darkness, but something or anything that can be performed within the confines of the dwarf holes. Stuff can be brought in from the outside.
There is also the obvious answer of farming on the mountainsides but 1. I just don't like that and 2. I actually have most of the dwarves living out of hollowed out buttes, which aren't exactly as conducive to farms as a mountain is
>>
>>98146596
What happens when you're told to by the only nuclear power in the world
>>98146302
In this case I envision the unions as hotbeds for future conflict given the nature of their creation. The factions and nations won't have an effect on the game for the most part, just need some kind of world to set the story in and I'm fond of that coal/diesel era
>>
>>98149030
Anon, I know ways the US fucked up South America, from the Monroe Doctrine to 2014. They just pretend they aren't doing anything, like they always do. Your alt-hist won't be any different.
>>
>>98149153
>Monroe doctrine
lmao that's what I was thinking of, not the Marshal Plan
>They just pretend they aren't doing anything, like they always do. Your alt-hist won't be any different.
Sure, I would expect cold war era shenanigans to replace the outright massively destructive WWII that would be getting replaced especially when the nations are forced to get along by a power all the way across the ocean
Either way, it's not a wargame or fighting game so this is all just unimportant flavor text to stick the capitalism game onto

Reply to Thread #98091157


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)