File: Earthborne Games acg.jpg (1.5 MB)
Earth attuned edition
Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other DBZ game
>Sorcery
>Doomtown
>Warlord
>Magi Nation
>Lord of the Rings
>Neopets
>The Condemned CCG
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon / Earthborne Games
>Little Troubles
>Riftbound
>Cyberpunk TCG
etc.
Post about card games you've played and help other anons get to know your games!
Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH
>FoW
https://pastebin.com/aGEBEKeF
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB
>Build Divide
https://pastebin.com/1cQT2pkz
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S
>Netrunner
https://pastebin.com/g3yQAQ7w
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1 .00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq
voice chat for playing /acg/
https://discord.gg/rCQFKcGcEP
>Previous Thread
>>98046908
>Thread Question
Summertime is fast approaching, so here's a hot question for y'all. When was the last time you played a card game outside?
Showing all 349 replies.
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We need more nature themed card games. I haven't checked in with this project for awhile but I always liked it. Designed to follow in Pokemon's footsteps while still being educational and focused on real animals.
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>>98092069
Good thing FaB is now approximately 70% nature-themed by volume with infinite Aria support. :^)
Anyway here's the full splash for the secret insert spoilers for set 20 contained in set 19.
Shadow is getting a new aura that cracks open the banished zone for every single blood debt card! I'm so sad Wizard already got covered during Omens - shadow wizard fucking never.
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>>98092112
The answer is supernatural fuckery that isn't really apparent. Failing that, risk of burning down always keeps them interesting.
>>98092127
> FaB is now approximately 70% nature-themed by volume
What a lark. They don't have any concern for ecology, fauna, flora or anything to do with overcoming natural obstacles. But yes, Aria being as big of a piece of the pie as it is adds insult to injury that the real law of the wild, the Savage Lands, will never ever happen at this rate.
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>>98092143
>Failing that, risk of burning down always keeps them interesting.
Got you covered
Mostly I mean how do I make the art interesting. Right now I have this public domain stuff available but I'm getting hung up on trying to figure out an actual art style for the game
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>>98091999
>When was the last time you played a card game outside?
Last summer my LGS had accidentally booked 4 tournaments at the same time. They ran out of space so they told us lowly Grand Archive players that if we wanted to run the tournament we'd have to play in the parking lot on some of those white plastic tables with no chairs. As an apology they waived the entry fee and gave us all a free drink.
Honestly it was a good time. An ice cream truck drove by in the middle of round 2 and we all agreed on a 10 minute treat break. I ended up taking 4th place out of 12 people, highest I ever placed in that game.
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>want to play FaB
>all nearby events start at 6:30pm on weeknights or later
>all events within 60 miles are the same
I thought this shit was dadcore. Why the fuck can't I get a weekend afternoon slot? Who is staying out at 11pm on Tuesday that has a job?
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>>98092572
Retard who can't even follow context clues. Why even answer if you don't know?
>>98092715
I already said pokemon but real species, it's a trading cardgame dude. Just look up creating an animal card game on YouTube and it comes up.
Game's in prototype phase but I think it is really promising in design and execution. Latest blog says it isn't in a fun playable state yet, but it will get there. Team of one takes awhile.
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For the people looking forwards to the chaotic release. Are Chaotic cards the normal size? Also how large are the decks? Might make a printable deckbox with a card window that matches the thing they used in the show
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>>98093547
Just for you
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So for the discussion in the last thread, apparently we know a little more about Usurp, it will be a keyword featured in the next set IAR. This is also implying there's more rune whatevers to be spoiled for the next set, 6 more I believe between the first and second one that's been revealed. Our new DEMON non hero will feature an adult version with, you guessed it, 66hp. Yeah, that combined with the shadow talent surely won't unleash hell on FAB like his predecessor before him. Nope!
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>>98094682
Also thanks to the eggheads keeping track of things at home we have spoiled that the next set is likely pure shadow. Goodie, that means light only set will FURTHER delay Savage Lands reveal or even a Pitts or Metrix revisit. Joy!!!
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>>98094682
>Our new DEMON non hero will feature an adult version with, you guessed it, 66hp.
>an extra hand in the banish zone, one that has infinite size and can't be targeted by others unless by obscure esoteric ways
>two card nines as his bread and butter
Just fucking kill this game already, it has gone on long enough
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>>98092150
Can I please get an elevator pitch for your game? If you rather do it anywhere else but here, what's a good way to learn more about the card project?
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what's your favorite take on cards like gear and runes that attach to other cards? do you prefer the sort that throws everything away as one big thing (making removal more card-efficient the more you put into a single thing) or do you prefer it when it falls off as soon as whatever it's attached to leaves play, letting you re-attach it to other shit?
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>>98095583
It's a business/industrial themed card game where you each start with 20 capital and are racing to 50. Capital is what you use to pay the cost for your cards with the goal being to invest in cards that help you build an income. While racing to 50 you may also play cards that trip your opponent up giving it a level of interaction you wouldn't expect.
50 cards in a deck, whatever color combination you want. You can play any card from a color as long as you have a single resource of that color in play. Resources are not something you tap but act as a starting point for your infrastructure which provides spaces for your productions
I plan on launching a youtube channel here in the coming weeks, including a video series on building a prototype production line to do in house booster packing
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>>98095830
Boobs aren't entirely off the table, but yea it's intended to be the trucking simulator of TCGs
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>>98095334
My unreleased zombie girl card game. I keep bringing it up but this time I'll finish it I swear
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>>98094682
>>98094689
Shadow at least has a robust concept in banish manipulation and self inflicted damage.
If they build out the Shadow pool in a way that gives it a strong identity, then I'm happy. If the set is just 3-5 heroes and their ultra rigid archetype cards with no enduring relevance, then it sucks.
I'm tired of seeing the game designed as a series of hero-modules.
I will die on this hill: Rosetta and Superslam are the only talent sets with a healthy, broad-minded design philosophy that bothers to develop type identities over individual decks.
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>>98096261
Babeltower, my beloved...
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>>98095334
Duema death puppet deck, I guess.
Apparently they're competitively viable now.
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>>98095830
>Wish you luck but goddamn I find the theme boring.
I don't. I think he based for doing something that people would expect the least to be served up as a card game. We have enough fantasy chaser products out there as it is.
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>>98094682
>>98094689
>cards that you'll need playsets of threes of will be exclusive to the marvel rarity for three months
What a delectably evil way of creating artificial hype for the set for no reason! I'm curious to see if the playersbase will demonstrate enough self-control to not overbuy this set for such a reason.
The funny thing about it is that this is actually very bad for investorfags. Chase cards confirmed to be invalidated in three months defeat the entire purpose of hoarding boxes.
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Any of you guys hear about this Chrono Core TCG? It's an indie mecha TCG that just came out apparently.
It has anime girls AND furries in it so you KNOW that shit is homebrewed in true gamer culture.
If I see it in retail in the future I might give it a go
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>>98096951
Fuck that image is actually terrible but here's a look at some of the cards from their Twitter
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>>98096951
>>98096953
I could only find one girl and she absolutely is not anime.
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>>98096760
>Chase cards confirmed to be invalidated in three months defeat the entire purpose of hoarding boxes.
LSS continues to blow their own feet off in service of making the game premium chase laiden. They don't know what they're doing and they have alienated all sides of the market now
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>be me
>at lcs' Lorcana league day
>only 2 others show up
>still had a good time, but had to sit out every other round and chat with the owner
>seems that Riftbound has stolen a lot of the casual Lorcana players at this location (which is fine, no animosity)
> owner attributes a lot of the decline to Ravensburger dropping the points system for league play
>agree that it's lame, because the point system incentivized bringing in and teaching new players and drove sales of the latest set by giving challenges that would require the newer cards
>owner offers that if I could propose a suitable new points system for upcoming set, he'd consider running it
So yeah, I'm thinking of doing this, if only for fun (and hopefully attract more players for league).
The old point system worked as follows:
>players can earn up to 10 points per league event
>their points are added up until the end of each 'season' (typically from the release of a new set until the following set)
>the players get rewards distributed based on their score total for the season
>win a 2 of 3 match : 2 points
>lose a 2 of 3 match: 1 point
>sign up for the league season: 1 point for that day
>bring a friend : 1 point
>teach a new player how to play: 2 points
>wear an article of Disney related paraphernalia (tattoos and Lorcana pins count, providing that they're visible): 1 point
>each new set would have 6-8 themed 'achievements' that would each earn you 1 point, often requiring a player to make new decks to meet the criteria, for example, one set required you to have 3 members of the Madrigal family at the Casa Madrigal location at the same time. Most achievements could be done using common and uncommon cards from the new set.
Anyhow, I'm looking forward to trying to write these achievements. Does anyone else have an Lcs that does anything similar, Lorcana or otherwise?
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>>98100350
Funny enough lorcana's biggest issue for my city despite its popularity is getting people to locals.
Lots of the 'pro' players just play online only. They don't bother going to locals because its too casual for them and its a waste of time.
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>>98100679
Actually, the people I was playing with were saying the same thing... in fact, they were mostly there because they said they were getting TOO used to online play.
>>98100597
>big three
At the lcs I was at, the owner turned away 2 people who were looking for Yu-Gi-Oh, as the guy down the street specialized in it and he didn't carry it. Then, when a family came In looking for Pokémon, he had to tell them how a lot of the stores in the area wouldn't carry it because people kept breaking in to the ones that did. They mostly just dealt in Mtg out of the big 3, and that suited them just fine.
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>>98099199
They're no-block yellows that can't activate any of their special bonuses because nothing in the game "usurps".
Nobody is drawing a card from Runechant of Greed. The tools are not in the game right now.
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>>98098462
>>98100911
keep making up lies retard
nobody is falling for it
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>>98100925
>>98101129
Take your fucking meds, holy shit.
You people are retarded.
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>>98100350
>set 13
>Attack of the Vine!
>includes characters from Monsters Inc, Up, and Turning Red
I think it would be funny to have a Mike Wazowski achievement, where you have to gain X amount of lore with Mike W, while his face is covered by a damage token.
The set is said to involve a giant vine that's creating leafy clones of certain characters, so I'm thinking a 'Weed Whacker' achievement where you banish X amount of these plants in a single game.
For certain, Turning Red will have some song-related content that I can work with.
I'll have to keep my eyes open for the leaks as they are revealed. If you guys have any somewhat serious suggestions, I'll be sure to consider them.
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>>98100650
https://www.youtube.com/live/kUHEq18yFVI
Somewhere in there. Betas coming out next month
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>>98102008
Yes, the sky is falling. Wa lao wa lao wa lao aiieeeee.
Time to start a boycott over needing to build a new draft chaff deck. Oh no.I'd say she's got at least a 30% chance of getting the player vote. Just because Ice makes people seethe. I don't play Sage.
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>>98101919
The owner only occasionally plays Lorcana, and his wife, who manages the shop, plays MtG instead, so neither really have the time or inclination to learn enough about the upcoming sets to come up with the 'achievements' (which had previously been provided by Ravensburger), but if I put in a little creativity and research, I could potentially boost the player count and variety of decks I can play against, and they'd get a boost in revenue. It's kind of win/win. I see it as an excuse to keep up with the latest card leaks, and they might get more money/players (assuming this experiment works).
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>>98096951
>>98096953
>>98096961
The art looks really generic. Any gameplay video?
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>>98103508
I'm not really interested in the game, but I know there are a few of you on here that are, and I say 'why wait that long?'. Discussion of a game starts well before it is released, so there's no reason to wait until then to add it to the list. Just my opinion.
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>>98103653
Here's the top 8.
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>>98100350
> owner attributes a lot of the decline to Ravensburger dropping the points system for league play
And he would be right. Not the only reason, but it stopped a lot of casuals from bothering and the casuals are your local scene. Comp players just play online forever. Also local prizing packs are just straight up worse than pins. They can be better if Lorcana prints actual meta/desired cards in there but they don't last I checked.
It's been a while since I played Lorcana cause it died at my locals so I may be wrong on some of the more up to date things.
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Just had my fourth game of Gwent today. It's the self contained box so not really a TCG but it's such a tight gameplay that make you think "is it safe to end this round now?". So good.
Made me wander if there was a way to salvage the Pokemon card game. It took the easy road of NotMTG when it could have been so much more. I think allowing only 6 different Pokemons in your deck (they start on your belt though) would have been a bold but tone accurate move. Getting ride of the mana mechanism and have PP limited attacks instead would have been nice too. What do you think?
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>>98092069
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>>98096951
>>98096953
Looks like AI.
It's going to be DOA regardless. No meaningful IP attached, no major publisher means unlikely to be stocked by LGS, way too much text, boring looking cards.
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>>98100350
Lorcana meta has barely changed in the last three sets. It's still Dumbo-driven Purple/Blue or Purple/Steel, Dogs, and Blue/Green control, and most of those decks are unchanged since Fabled.
Rotation was too soon and they gave us an even worse meta than pre-rotation. I've lost my appetite for the game desu. I'll probably go to the set champs at my LGS because I've got a blue green deck already built, but I'm not really jazzed up about another year of Dumbo decks, with nothing else having come out this last year that has even threatened to compete with it.
Toys is a complete bust, so unless they reprint daisy + be prepared in set 13 I don't see how anything else will be worth playing but Purple/X.
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>>98106291
Really? The folks at my Lgs were saying mostly the opposite, that they're rarely using Dumbo any more and that Toys were great. I'm still planning to build a toy deck, personally. Anyhow, there's only a month and a half left before next rotation, and I'm looking forward to seeing how the changes work out.
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>>98106419
Show me a successful new game with a paragraph of text or with zero IP attachment. There are plenty of dead games without, and even some with one or both factors.
People want clear, concise rules, clean art, and they love things they already know. That's what the market has repeatedly shown.
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>>98106479
not very well liked here, but GA isn't dead. south east asia is kind of carrying it hard and increasing its' popularity. that shit has no IP attachment and has text as long as picrel above of the new tcg.
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>>98105569
Did they implement a lot of the changes from the online ccg into the paper game?
I know the original W3 one, but that gameplay was basically just a reskinned (and mostly worse) take on Condottiere, with no multiplayer.
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>>98106978
Sorcery and Elestrals both have pretty simple rule boxes. Elestrals is moving more complex, but they didn't have that kind of length for the first several sets. Both are also pretty hard carried by the art.
Still, those are examples. So maybe the real problem is this one looks generic, has too many words set 1, and also doesn't have anything to carry it.
Maybe I'll be wrong, and if so I'll be happy to sleeve up a deck for locals. But I'd not count on it. Especially if their best marketing is "raised 2x the lowball number we put on Kickstarter, that will surely be insufficient to fund printing."
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>>98106971
i still dont get how LSS hasnt gone bankrupt yet. they burned their investors for no reason, and everyone serious dropped the game ages ago when it was clear they didnt know how to balance the game. what avenues are even open for them to still make money? lmao.
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>>98107196
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>>98103181
No video, but there was some buzz over a guy flawlessly winning a CS (smaller tournament) with >pic related deck (bottom right two cards are just prize cards, not part of the deck).
Maybe full death puppet decks haven't fully entered the meta, but it seems like the new death puppet from the latest set has made them somewhat viable. I think even some non death puppet focused decks are including her because she's just a good control piece + draw.
https://duelmasters.fandom.com/wiki/Clean_Rabi,_Maid_Doll
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>>98106927
It's the original game but with sensible deck building options (no more than 2 medic and spy, this kind of thing). That and adding special powers to low value card was all it ever took to make it tabletop ready honestly. The GOG Galaxy version was more of an attempt to turn it into a booster pack selling venture and was uncalled for. Theseus' ship situation.
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>>98096412
>>98107982
>ball joints
YES
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>>98108753
more ball joints
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I have recently gotten a copy of Xenomortal (another card game seemingly from the same person behind Cradle), pic related. If you guys want I can scan and upload the rules booklet and every card there is (I'll also take pics of that Cradle card that's sleeved backwards, didn't bother turning it around).
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>capitalism TCG
Was doing some playtesting between my planned starter decks and gathered some data. Without the interaction that other cards in the set offers, the game plays very much like a drag race. With little restrictions on what cards can be played each player can dump as many cards as possible in to their field and then it becomes a matter of coasting to the finish. Cards in the set will allow you to play things later in the game for defense, but as far as the starters are go it's an interesting observation
Maybe someone more math inclined will see this and determine there is or isn't even a game here
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>>98109273
>TTV = Turns to Victory
What this showed me is that there is still some tweaking to do on yellow cards as they are consistently higher ROI
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>>98109286
It's a Tycoon TCG I've been working on
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>>98109294
>RIP & LIP
I instantly go here
https://www.youtube.com/watch?v=KUAfHLy3oNg
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>>98109402
nice foiling.
>>98109273
the yellow profit start to rise after some turn and add nothing the start of the play. maybe you shouldn't make it this way because maybe the player playing will have no benefits and will lose the game because the other deck already build a profit at the start of the game. I'm not sure if I understood well your game. tell me if I'm wrong. I tried to help, don't know if this help
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>>98109455
>because maybe the player playing will have no benefits and will lose the game because the other deck already build a profit at the start of the game
I understand what you're saying and that is the case in these starter deck games where there is little interaction or ability to slow down profit. In the full set you would have access to removal cards that could cause them to lose capital they've invested and slow them down.
I'll be collecting more data as I get more testing done for sure
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>>98109273
Maybe consider adding in a few of the offense and defense options into the starters? Usually the early starter decks of a tcg determine the base experience of the entire game going forward, and the first set expands the experience of the starter decks by letting players customize their decks and choosing whether to pursue a particular existing game plan or archetype, instead of introducing new ones or new game mechanics. So if the starter decks are missing any mechanics, there is a chance players could get turned off of the game by the starter decks without realizing the full game plays differently.
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>>98109402
That foiling definitely looks like garbage.
>>98109379
Add Ted K as a counter spell.
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>>98109500
Yea I might have to make offensive cards more common. Right now outright Production removal is only 1% of the set 1 cards, and there are no ways to remove an opponents infrastructure or resource cards.
I may be leaning too far in to the solitaire elements of the game in an effort to prevent the meta from becoming shutting down anybody attempting to focus on income and turning the game in to a slog
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>>98109627
I've tested it with a couple of people but they're not really TCG types though they enjoy it when they play and support its creation (as friends do). During those games there were some very close ones including a game where the one card that could pull of the win was drawn which encouraged me that there is a game here.
Now that I have tabletop simulator it allows me to do much better playtesting, and I've only just now started actually collecting the data
>>98109541
The overall foil isn't as attractive for sure. The problem with my traditional art approach is how to best spot foil it
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>>98109591
>I may be leaning too far in to the solitaire elements of the game in an effort to prevent the meta from becoming shutting down anybody attempting to focus on income and turning the game in to a slog
Which is fine if that's what you want the game to be, but if it's an important enough strategy that will become central to every deck going forward, then maybe limiting them to the randomized part of the product isn't a good idea. Keep it low power if you must though
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>>98109948
>>98109998
NTA but based solely on the Uma pic I will throw out a Shadowverse Evolve guess.
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Anyone here know a One Piece deck that I can build for cheap so that I can learn the game and go to locals? My favorite characters are Nami, Garp, and Buggy so any deck with them would be a bonus.
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>>98109269
>>98109187
>>98109292
Here are the Xenomortal cards, and another picture here:
>https://files.catbox.moe/jco4mc.jpg
And while I'm here not /acg/ material but I'll link the Black Souls cards too:
>https://files.catbox.moe/cs6yxk.jpg
>https://files.catbox.moe/1fkqyw.jpg
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>>98110033
The Buggy deck is very cheap. A starter deck, some cent cards and maybe a couple of 5 euro cards at most is what it'll need.
The blue-yellow Nami deck is top tier right now, but that deck hovers at around 200 euros.
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>>98109998
>>98110014
He's going to get 60% of the way through, have a tummy hort episode, then abandon the project indefinitely.
Despite talking about wanting to grow his niche game community, he'll be strangely secretive and controlling over the code, and nobody else will ever be allowed to help, or benefit from his abandoned work. Probably what he actually wants is to act as a gatekeeper and/or harvest patreonbux.
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>>98060341
>>98060748
>>98063683
>Foil core, curio, and some very playable uniques and elites
Thanks for the Beta suggestion bros. I was on the fence because I like that the booster box for Gothic doubles as a high quality storage box. Beta's looking pretty good from what I've seen so far, but I think they may have pushed water synergies a little too much. I've avoided spoiling the set for myself till now, so perhaps it isn't as pervasive in the wild as I think it might be. I think I'll throw together a pirate themed deck, and see how it plays
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>>98110399
>the tutorial are actively holding me back.
Well good news, because they made Trailblazers as an alternative to Rangers for people with zero attention span and lack of long term goals needed to complete a campaign. Seriously, this was produced because they were hearing too often that people bought the card game, love everything about it, but are too fucking lazy to actually play it and finish the story. Unironically check out trailblazers, it will be more your speed.
There's some videos out about it now that the kickstarter has launched, I'm still working my way through the Team Cov one presently. Personally, and I'm going to be real with you, I massively prefer Rangers to what I'm seeing here. It's not that this is bad, it's that this is a completely different experience. They're going huge scope with stuff being tracked by tokens rather than building a beautiful board-state with the Rangers card game. I'm personally going to think twice if I really want this, but I do really enjoy the project so far and thing they do wonderful work.
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>>98111633
Please be aware that moneybros are speculative buying out all of alpha, which will drive up the prices of beta and everything else as the GIBSMEDAT sentiment rises. Get your singles figured out sooner than later, in other words.
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File: reveal video.png (1.2 MB)
>>98111818
There is a chance as you can see in the upper right they've changed the number to a 2 rather than the 1 cards have been getting. The issue being however then is that it would mean a yearly block system currently. Instead of doing something like from X set to Y set with same stipulation on starter decks. Maybe if the reprint bundle also goes ahead with updating some to being in new year sections it could work out, but currently it'd be better off to hope for them to make banlists that are not nothingburgers
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>>98111693
>too fucking lazy to actually play it and finish the story
that's because it's duller than watching paint dry.
there's a reason when anyone here brings up EBG here all they care about is Hubworld, it's because that's an actual game. Rangers somehow manages to be a co-op that's even more braindead and boring than marvel champions.
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>>98112126
>There is a chance as you can see in the upper right they've changed the number to a 2 rather than the 1 cards have been getting
This means literally nothing. All Bandai games do this but only One Piece out of all their games is doing rotation.
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File: full sized map.jpg (712.6 KB)
>>98112404
>that's because it's duller than watching paint dry.
Not really, no. There's a living breathing world to step foot through, you can help denizens and study exotic wildlife. Do you find hiking and observing animals duller than paint drying?
>anyone here brings up EBG here all they care about is Hubworld, it's because that's an actual game.
Saying something isn't a game when it actually is a very detailed and robust role playing game doesn't make it true. That's not actual criticism so much as school yard japing
>Rangers somehow manages to be a co-op that's even more braindead and boring than marvel champions.
What is braindead about it? You have to manage energy, soothe fatigue and injuries, equip and assortment of gadgets to aid you in your challenges. There's lots of decisions to be made on your turn, and pushing your luck with the challenge deck comes with tricks of its own. Not to mention that days can be as long as you have the cards and endurance to meet them. The systems in Rangers are robust and actually can support quite a lot of complex scenarios, with what has been put out really only demonstrating the tip of the iceberg. It feels like a very clever roleplaying experience in card form. None of that is dull to people who like those things.
All of what you will be getting up to in Ranger will be on offer in Trailblazer, but the systems have been watered down and gamified to keep things running buttery smooth. I am glad others get their less heady game but I'll continue to play Rangers over this and enjoy a much longer form narrative while roleplaying the characters that I dream up.
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File: change in cards.png (1.1 MB)
>>98112943
>"you MUST be black!"
>mouthbreathers still don't know what kind of creative and artistic freedom playing roleplaying games offers
Bitch, this is my story. I could be a talking cat for all you know.
Haven't gotten all of the way through the video to comprehend what's up with Trailblazers, but you can see the over simplification of the cards as they line up 1 to 1. This card functions similarly, but what it's missing is uses outside of being a scout goggle (the contributing symbol on the left) as well as more nuanced archetyping as well as equipment complexity. In the new game you just get three equipment slots per character, many of them have been single use only. So not tracking how complex the item is or having typing to key off of future card effect combos is understandable but still demonstrates what we're losing in translation.
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File: Adept Illusionist Curio.jpg (6.7 MB)
>>98111995
I see, I got my collecting fix with the curio and foil core, and I'll be able to have fun with the cards from the two booster boxes I opened till I git gud methinks.
I thought word on the street was that they're going to do a revised style set with cards from all of the existing sets. So, I was thinking of waiting for that until I pick up singles. And worst case is if card prices go crazy for a long time, I could sell one of my higher value cards for a few decks
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>>98114528
He hasn’t been dominating because few people want to take the time to play it well but he has some bs plays with him in the format there’s no reason to play another Wizard. Ira is strong and easy to play so she will obviously be benched.
With Chane coming back unless they ban all the blood debt attacks the bench list doesn’t matter anyway
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>>98110232
With this reveal can we accept EBR is at best just a board game that gets expansions and not a /acg/
I cannot imagine being an EBR fan and seeing this campaign and feeling anything less like you got kicked in the face, they literally couldnt care less about that game as a system or an LCG
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>>98112800
>There's a living breathing world to step foot through
what are you, writing marketing copy?
that all sounds like a very sunny take on the game we were pitched. it's not what the final game actually was. it also has fuck all to do with acg.
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>>98114700
I think at this point EBRshill literally just wants to annoy people and has no interest in actually discussing the game, there's literally nothing to discuss anyway because most people play it ONCE and are done
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File: all my niggas will be openng dem shits yo.jpg (869.6 KB)
How much are these worth? Cardmarket out right refused to upload them, which is very disappointing. I don't want to open one and don't know how much to sell it for.
I also wonder about the prices of the Gem pack variants.
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>>98114920
They're probably worth barely anything right now because nobody actually chases or hoards FaB singles. Not in any meaningful numbers, at least.
FaB has always been obsessed with individual card populations(on a per-printing basis, that is. Let's sidestep the shitshow that was PEN), so I don't doubt they're relatively scarce, but that doesn't mean shit when the demand isn't there.
These things probably can't find a settled price until 1 month AFTER the next set comes out.
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In addition: If you're one of the 3 people who actually wants to collect the rare cards from this game. Make sure you are targeting heroes as they rotate out. When the game finally does end this shit is going to be nearly impossible to track down.
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>>98115010
I know that you know that's not how prices work, We can't just point to something like marvel sigils for a clear anchor.
These are unusual because we have no way of evaluating their playability right now, so the baseline demand for "bling my deck" isn't really in play, and it won't be for quite some time.
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>>98114638
>With this reveal can we accept EBR is at best just a board game that gets expansions and not a /acg/
Actually this is definitive proof Rangers absolutely is a card game, because they are going out of their way to water it down and turn it into a feel good every time board game experience for the lazy masses. Neysayers eternally blown the fuck out, sorry.
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>>98115181
Fair enough. We also don't know their upcoming rarity in the next set. In SEA the amulets were all majestic rarity, but this time they might just be rare. They were also mass printed in the Gem packs.
The intent might be more on the mass availablity's side this time. The shadow hero will still hold its price though.
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>>98114638
So Net Runner, Ashes, Marvel Champions, Lord of the Rings, Arkham Horror and a ton of others aren't card games by this Anon's definition.
>being an EBR fan and seeing this campaign and feeling anything less like you got kicked in the face, they literally couldnt care less about that game as a system
But that's wrong though, and nothing was said about one being dropped over the other. They're actively releasing expansions for Rangers still, there's at least two more of these on the way before they do another crowd fund for their big box expansion plus whatever else they have cooked up. Trailblazers is tandem development, not stealing the team away from Rangers.
Think of Rangers as the Macro level RPG campaign in card form, and Trailblazers as the bird's eye view heroic alternative to introduce people to the setting. They fill different niches, but EBG is banking on the fact this latest campaign will get their world of Earthborne out there more forward leaning so it picks up a broader audience. No one that likes their games is upset by this. They're growing as a company and since Aidalon and Rangers are their *card games* they are now finally branching out into *board games*
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>>98114707
>has no interest in actually discussing the game
False
>there's literally nothing to discuss anyway because most people play it ONCE and are done
If that was even remotely true then why are you cracking the whip that it needs to be discussed?
No other game is held to your impossible standards here.
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First post mentioned nature themed card games. Are there any ocean-themed ones? Would be cool to see something like the upcoming Cyberpunk TCG reference that ocean expansion the 2020 tabletop got.
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>>98115366
A game that people have been sharpening their pitchforks against ever since it was announced in the thread years ago. It's a real card game, you play it as a long form narrative campaign, the systems are a blend of roleplaying and deckbuilder with minor resource management. The story is set in the far future of a post-apocalyptic Colorado, with ruins of the past dotting a flourishing biome among the mountains, rivers and forest. The folks you play from the perspective as are born in an archeology, living underground during the dark times and after centuries have returned to the surface to find that nature has dramatically healed the wounds made by greedy corporations and warmongers. It's a hopeful setting where humanity has collectively vowed to never resort to the self-destructive ways of their forebears, instead dedicating their lives to understanding the earth in its new form and protecting the life that populates the landscapes. We call these folks Rangers, as in Earth Borne Rangers (EBR) from with the title is named.
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>>98096412
I never realized until now that they put the
>this card enters the Mana Zone tapped
text around the mana symbol at the bottom for multicolor cards by this point instead of having it in the text box, that's really smart.
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>>98115412
Somehow it took them all the way until late 2018 to decide to do it.
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>>98115442
Cardmarket is the best place for that and a lot of other games too.
But with how steep the shipping costs can get, it's recommended to look for stores near you that deal in singles. They usually offer stock above its price trend, but the quicker and cheaper shipping is something that they can compete with somebody on the other side of the continent.
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>>98115374
Yes what’s the problem?
>>98115400
>the systems are a blend of roleplaying and deckbuilder with minor resource management
Sounds boring tbqh
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>>98115484
Not interested in roleplaying games? Fair enough, but it's far from boring. You get to explore the land sandbox style and set your own pace. You can race through territories and only focus down missions if you're not interested in stopping to connect with nature.
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>>98115438
Let me test my JP knowledge on this card, I think the effect is something like the following:
>Look at the top 2 cards of your deck; put any Dragons into your Mana Zone tapped, and send the rest to your graveyard.
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File: ranger on tabletop sim.jpg (1.5 MB)
>>98115763
The game rulebook is in the module. I played this with my friend for three sessions and we had a great time. It's an older build, put together by the design team to demo the game, but it's still a good proof of concept that is free to play.
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>>98115946
in theory an ocean game would be super fucking fun to develop, I am already imagining you putting cards face down in a grid to illustrate what's lurking in the waters. Did a school of exotic fish or a resource rich kelp colony drift into your waters or is it a deadly great freaking white? Only one way to find out, deploy dive team!
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>>98115285
>>98115233
Blackjack has a one time purchase without gacha elements or expansion and is therefore an LCG.
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>>98115400
Nobody is really hating on EBR (or they weren't, anyway), it's just this is the wrong general. which initially was the response it got, just a polite "wrong general, try bgg". 99% of the backlash is just because of one troll who keeps coming back with variations of
>nuh uh this general has "card" in the name and EBR technically has cards so this is the EBR general now
which is so obviously and intentionally dense I can only assume it's a false flag. if so, it is at least a pretty successful one - that anon has proven so persistent and so toxic that it's permanently poisoned the reputation of earthborne games for basically all of tg. he's probably singlehandedly cost them hundreds of sales.
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>>98115438 (Me)
>>98115579
>>98115616 (Me)
>>98116540
Correction: It should probably actually be "reveal" the top 2 cards instead of "look" (表向きにする vs 見る). So your opponent sees them too.
Doesn't matter much because they both go to public zones anyway.
If you want a challenge, here's one of the weirdest cards in the game when it comes to what it does.
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>>98116445
>Nobody is really hating on EBR (or they weren't, anyway)
Very convenient memory lapse you have there. This game got bashed for being hopeslop before it was ever even in anyone's hands.
>just a polite "wrong general, try bgg"
Not exactly, and I know this because I was the one posting about it in these thread. Ultimately there were someanons being more civil about it, there was a vocal racist troll who couldn't live with seeing the game being discussed here at all.
Bottom line is that the game has a right to be discussed here, like any other card game that qualifies. Some people want to keep making up arbitrary reasons it shouldn't be here but the game is billed as and plays entirely out as a card game.
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Card game crash can't come soon enough. Did you guys see the Rudy video where he just got back from a collectibles convention? Ten year old kids are buying from one vendor to quick flip for money at the one next door. People are poverty leveraged that of they don't do these things then they can't afford money to go back to the con the next day, their finances are that hyper extended. All these dumb Timmys need a wakeup call.
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>>98096412
Excellent character design
>>98109013
Haven't found a use for this garbo yet that is worth the amount of materials
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>>98116755
>the game has a right to be discussed here
this suggests a total misunderstanding of how a tg general, or really any interaction with a group of other humans, functions. like sure you have a "right" to post whatever the fuck you want, but you're just screaming into the void. if your goal is actually discussing the game and not trolling, the way to do that is to seek out other people who are interested in the game or already playing it. not trying to shoehorn it into a general where it has no topical overlap or common interests.
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>>98115971
boy do I have a fish for you
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>>98109379
For as much as I bemoan indie devs needing more collaboration (in all hobbies), seeing your idea while my economic'cg is still cooking is very odd. Like it would be neat to chip in and see how both parties solved certain problems and provide insight where the other lacks, but on the other hand, man it's hard to not wanting to wrestle it and turn it into one specific vision. Because interactivity has been the ever present thorn in my side on this so yeah I wanna blast
>determine there is or isn't even a game here
OF COURSE NOT. But in the same breath some of my favorite games are full on multiplayer solitaire shitters nor is interaction a metric of how much "game" there actually is.
That said, sour grapes aside (congrats on still making progress)
>With little restrictions on what cards can be played each player can dump as many cards as possible in to their field
That might be the factor that speaks louder than it being a simple race. I'm not a huge fan of restrictions for restrictions sake, but in the absence of interaction - be it from card draw, the cards not being in the actual set, or the player doesn't feel compelled to do so - how much decision making you want the player to still have is something important (imo)
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>>98118229
Thanks bro *kicks ur nuts*
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>>98091999
Question for people here:
I kinda don't see the point of collecting booster boxes and putting them in display cases. If you like the art just keep the box after opening it. It just feels like investorfagging. Can I get reasons for why people collect boxes sealed? Aside from just reselling them in the future? It mainly happens in pokemon but it hit the OPTCG scene this year. It's just very weird to me when this wasn't really a thing until investors came flooding in.
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>>98119181
Anything lewder than One Piece will make uncs crash out.
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>>98118022
>seeing your idea while my economic'cg is still cooking is very odd
I know how that feeling can be. Don't worry though, based on your image we still seem very distinct! And it's crazy how many games are just the same as another with a slight change
>but on the other hand, man it's hard to not wanting to wrestle it and turn it into one specific vision
Your vision can still be your own despite discussing it with other people. Part of the creative process is taking in feedback and filtering out the useful bits of it.
>OF COURSE NOT. But in the same breath some of my favorite games are full on multiplayer solitaire shitters nor is interaction a metric of how much "game" there actually is.
>That said, sour grapes aside (congrats on still making progress)
Thank you for saying that! Believe it or not it is encouraging. Every step of this process is met by my brain saying "why do you think you can make a tcg"
>how much decision making you want the player to still have is something important (imo)
This post actually helped me solve that problem I think. One of the issues is how you can dump everything in a few turns until you're left top decking. Instead of over relying on card draw, I think I figured out a way to ramp it while providing more design space
>infrastructure and productions now have a Construction Time (0-2 turns)
>before they are constructed, cards are played in to this zone to wait
>each player starts the game with 1 zone but can add more with cards or effects
>slows player down from massive turn 1 dump
>allows for cards that do things like bounce card from PZ to hand
>don't have to pay the cost for the card until it's actually constructed so you don't lose out too much
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>>98119181
That I know of: Divine Cross.
Specifically any of the sets based on a visual novel with sex scenes. There will be at least a few cards that are just screencaps of the sex scene but just barely censored, sometimes with areola still very visible, maybe some suggestive fluids.
I would post an example but I'd rather not get b&
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>>98119181
If you wanna get kicked out of stores bring a Barbarossa playmat
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>>98119129
I'm probably not representative, but I do have a small hoard of boxes from a few games - it's nothing exhaustive. (Wixoss, Keyforge, Magic, FaB,even MetaZoo, for the memes)
For me, I just think they're neat, and I sometimes fantasize about opening them up to play sealed decades from now - even though I know that is highly unlikely. I don't put them in display cases, though. I keep mine in a waterproof tub (this also imposes a space limit so I have to be choosy) and out of sight/light/heat.
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>>98119129
A bunch of raw cards will have a set price that rides up and down. A sealed box could potentially be all cards in a set magically at once until opened, valuing everything as an aggregate of value. The more boxes that are opened reduces the number of sealed boxes in the world this driving up a premium for sealed. So you either pull the chase card and you're the luckiest son of a gun in the world or you have the potential to be lucky with your box. Do you understand now? Sealed is Schrödinger's chase cards. Opened you either got it or didn't.
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>>98119181
>>98119599
>>98120180
Or I could just links to the official website:
https://divinecross.jp/card-gallery/post-132-4/
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>>98120198
That works, too. I'm just saying that if you have the image already, catbox is the common way to go to avoid a ban. That way, you don't have to look up a link. But, it's cool that the site makes it readily accessible.
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>>98116154
>one time purchase
>4 PACKS(!!!) of the same deck are needed to play "legitimately"
>wear and tear means you have to replace them constantly
>accessory gore
>strange lame and gay PvPvE gameplay
>you can be banned for being too good at the main gameplay (counting)
lol fuck that I'm sticking to Keno
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>>98120553
proxies and events run by others only exacerbate the actual meat of the game - that is to say the trash and bad gameplay - that makes it easily one of the worst games ITT even below FAB or Metapoo. And even then when you remove stakes and play "for fun" unfortunately you're engaging in masturbation and not skill based gameplay.
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>>98120738
I just think they're neat. My library has like 4 floor to ceiling shelves of Gunpla. My main games are MtG and YGO, but I haven't played them in earnest for a while so the wombo combo got me going.
>>98120751
Hunted like a fiend to find anything with the Grandpa Gundam on it and bought those lmao. GD-01 starter and booster. I couldn't find anything with Char's Zaku on the cover so I'm hoping he's just in there somewhere.
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>>98121413
bro bro bro no bro I'm holding these boxes to look at them until I die and then my kid can keep them and open them for nostalgia (he has no nostalgia because he's not into my hobby and is just going to offload it for half off because it's too much effort) (I don't have a kid)
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>>98121901
my local scene in a smaller town in the midwest has like 6-10 show up weekly, pretty good considering thats more than yugioh.
Also holy shit, for some reason when they have prereleases, its like 24+ people. No idea why they aren't weeklies, but set releases are HUGE here, way bigger than most games.
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>>98121901
It seems, in your greed and God awful art... You killed her.
You dick.
>>98121957
Picrel. Go back.
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>>98110033
A bit late but of those, the current Buggy deck is really cheap to make, with the starter deck getting you like 80% there, and the other cards being pretty cheap. It's far from the best deck right now but should be good for starting.
There's a new Buggy leader in the upcoming expansion, and he seems to be pretty good, but I wouldn't recommend building him just yet as a beginner as making decks right when a set releases can be quite expensive.
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Hey gundam bros. This anon >>98117698 here. I'm about to leave for locals in about an hour. I just have one question before I leave. Do I need to link this pilot to get the effect or can I still use it if it's only paired? I know some pilots say link specifically but I just want to make sure.
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I was in Madrid this week and tried to join some One Piece locals since I had a bit of spare time.
First one had 11 guys, was pretty nice overall. Went 1-2 since I had some awful starting hands those losing games.
Second one we only were 3 players, and they told us we needed at least 4 to play, so that was unfortunate.
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>>98119129
Man I'm gonna buy 2 booster boxes and 2 of each starter deck of Chaotic when it rereleases in the fall
If my card game dies a SECOND time, I want product to be able to open before the product gets bought out and drives the prices to be monopoly level.
Fuck having to buy from that 1 jacked up price. I'm pulling my own cards. It's because of investorfaggots that dead card games don't stay cheap.
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>>98122682
Well I just mean pilots like him in general. Forgot the minerva specific requirement. Pic related is another example
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>>98122744
Kira's doesn't require being linked, it just happens when the unit is attacking.
>>98122704
>If my card game dies a SECOND time
Boy did wizards really mess up by starting over from the beginning rather than using a new era that was there
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>>98122000
>"Fuck you shill fag jeet." " You should unironically bathe with a toaster" he said politely
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>>98121413
I'm not doing anything, Kemo Sabe. The dude asked a question about sealed boxes and why people collect and display them. It's simple, opened cards are a roller coaster and their value sits only with individual chase cards, with copies being added to the market as packs are ripped and collections dissolve. Sealed boxes grow in value however, because they are finite with the existence of sealed boxes going down as time carries on, making them a gradually sloping peak.
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>>98122915
I never claimed to be polite. Your off topic shilling is unwelcome.
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>>98122881
In some locations check the event finder maybe. I know a lot of guys who play at least 2 of the following each pretty regularly.
>FAB
>Ashes
>FOW
>Grand Archive
>Cookie Run Braverse (RIP /mlp/ bros left for greener pastures)
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>>98111995
Money bro here, feeling good about sorcery's future
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>>98120175
I bring proof Rubbie Tummy comes here now. Very cool, Florida Man. Very cool.
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>>98117698
Alright I'm home. I lost horribly but the dudes were really cool and gave me a bunch of cards. They store also handed out a ton of promo packs so that was pretty cool.
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>>98123801
I haven't watched that yet, but holy shit did you read the ban announcement? It's got a really nasty, defensive tone that does not inspire confidence at all.
I have no comment on the substance of the changes, but somebody in communications needs to be more assertive when reviewing this author's work. Jesus Christ.
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>>98123877
I was on purpleman discord earlier and the troop moral is fucking LOW because of this. LSS had taken up a cocky defensive attitude back in the devtalk before the new year, and I could not fucking believe what they were saying then. Sheer fucking hubris. I haven't finished this devtalk yet as I just hopped out of the shower. Now I'm letting my hair dry while I listen to this dev dirge.
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>>98123877
as a reminder this is the fuckup in question.
>James White: Everyone played Aurora because they LOVED her! She LL'd fast because of overwhelming support for her.
No, James, people love to win. She was busted, the wins speak for themselves. Nice self-glaze though on your poster-child.
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>>98123962
There's been some gossip about the office culture having changed strongly for the worse due to certain American-import employees bringing their catty, west coast culture to LSS. Allegedly there's a growing emphasis on achievement-mogging your colleagues and being the smartest, meanest, most socially dominant girl in the room in order to get your designs printed and their designs cut.
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>>98124052
I mean Bryan paved that road. He's always been top cock of the hen house.
Also you heard it here first folks, Fab has finally gone pay to win. Only a privileged few will get to stuff 66 life point totals down their unsuspecting CC opponent's log chutes.
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>>98124071
Every special card as a preview for set 20 is taken directly from its printrun and then seeded into Omens plus the next gem pack. They will be insanely hard to pull, thus creating an ultra chase get for people to salivate over, even if they don't want to collect any lighting hero cards. The fomo gacha scalptron 5000 awakens this June. New age of Flesh & Blood, baby!!
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>>98124071
>Only a privileged few will get to stuff 66 life point totals down their unsuspecting CC opponent's log chutes.
There's enough to criticize without resorting to hallucination. He repeatedly emphasized Ballgor, Omen of the Slam is "rarest for now". It's a short run insert marvel from a future set, so that should be obvious.
The demon is not usable in CC, it's not even usable in Sage right now.
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Gundam must be the first card game I've ever played where the same deck can swing from good to bad in a blink. I didn't know what to play this week so I went to check youtube for something odd but good and found a dude who won a tournament 9-0 against blurple, RW blockers, GW wing, etc and was posting from the store showing the winner cards and base, dude even claimed he had no problem and that he had been testing the deck for a long time and consistently wins.
I ended 0-4. I even played 10 matches more with dudes in the store and lend the deck for the dudes to play. Consensus was "misplays? no, this deck has literally no plays". How can vary the experience so much against he same decks?
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>>98124348
I always saw Silverage for the colossal failure that it would be. Half sized games are just not even remotely fair in this game. Certain breeds of heroes don't really care about half health but loves having a thin deck to combo off of. Splitcards were a mistake also; fuck shock grenade.
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>>98125262
Inazuma Eleven card game
>it already existed multiple times
Not surprised in the slightest.
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>>98125281
lel
>>98125430
didn't know it exists already, nice
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TCGplayer is running a promotion today where you get 8% store credit on every purchase. Be wary though, as some sellers are raising prices in response (though hopefully niche games are less impacted). I ended up ordering Sorcery bulk to round out my collection.
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Okay so on the TCG player, I just went on a singles spree and racked up 130 bucks with 9 something back in S T O R E - C R E D I T. If I want to spend that 9 bucks that gets me a couple more cards and fees at best.
Is it really worth it? You be the judge.
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>>98125827
Got a bunch of shiny Holo stuff because I recently got a bunch of shiny promo versions of cards in the deck I run.
>>98126163
I use it often enough and the average cost a base rarity card for Holo is low enough that even something like 5 bucks is enough to get me one or two cards for free.
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New fabgot here. I'm confused. I thought this game was for the game piece army? Cards are meant to be played with and only valued for their viability.
Why the fuck does it seem like LSS wants to recreate vintage era magic? Reprint policies? Caring about collectors? Maintaining collection value?
Which is it?
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>>98124465
>adult will exist and it will be the rarest card they print according to B&J
That's very explicitly NOT what was said.
You shouldn't be so recklessly confident if you're ESL. If you're not ESL then you need to be on medication.
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>>98126337
I wish I was larping. I'm really enjoying the game so it sucks to see some puzzling attitude among the devs.
Why the anti-rotation stance? Why did they sound like they were walking around eggshells to ban a bunch of cards? Why all that talk about collectors and collections? Why have a bunch of chase cards in the current set that isn't legal anywhere to shill the next set?
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>>98126374
Fine I'll bite. Just know that I know what you're doing. You chose every doompost topic from the last few weeks on purpose.
>Why the anti-rotation stance?
Autism. I'm not even kidding. The original reason was "James White didn't like roation when he was a Standard-format MtG grinder". My bias is in favor of rotations, but it's true most players object to it when you ask them.
>Tone of the recent Banlist
We don't know, something has gone very wrong internally. This is the only genuinely worrying thing in my opinion.
>collectors and collections
That's part of the aesthetic and appeal of TCGs. I know the internet hivemind is against it, but that's mostly virtue signalling and bluster. I am not commenting on the specifics of deck prices, just the principle that a certain amount of scarcity demonstrably generates appeal. Where and how to inject that scarcity depends a lot on the purchasing habits of your customers, and is a whole conversation in itself.
>why these future-set chase cards???
it's just a silly promo idea. I don't think it ended up as exciting as they wanted it to be, but there's nothing seriously wrong with it. Get a grip.
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>>98126556
ok
>>98091999
>When was the last time you played a card game outside?
Playing outside at a grill party or a heavy smoker company is fine. A light breeze certainly beats the used up hot air that a lot of shitty LGSs have. My local group does it often in the summer. The only bad parts are the mosquitos at night and the wind. Gaming indoors is better overall though, as long as the room has good ventillation or AC.
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>>98126742
>https://tcg-db.nikita.jp/
Should probably add this to the OP for next thread. The Juggernauts TCG Catalog has the game rules, this one has card images.
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>>98127022
Just be aware I don't think it has every single card catalogued. Like I couldn't find this cutie in Miracle of the Zone's section.
It should still be a decent site to find some games you've never heard of before.
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>Premier for the new challenge op
>Have story team on event to take story notes of the first player to defeat the Overlord (the guy would be able to dictate what was going to happen in the story)
>34 players try to beat the overlord (tournament order, from top to bottom player)
>nobody wins vs the overlord
>expect people to play vs that weekly
>expect enough people to defeat it untill gencon (to play vs a dragonlord)
Damn, the guys making Warlord have no idea on how to balance things. The thing should be challenging but they somehow made it extremely BS as to go almost untouched in the whole tournament.
https://www.youtube.com/live/YTuxyHbS1Zw?si=lpzojZOitIRINjiY&t=37150
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>>98126684
Yeah you guys aren't good at piloting that specific deck compared to him it's as simple as that? You can all be NTC winners and be better on some decks than others. Drop the ego and strive to keep learning.
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>>98127585
LMAO unc's goofy ahh caught tripping over his washed retirement home game.
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>>98127307
And then players tried to take it down vs a "top player". Even decks specially built to win vs the overlord got destroyed...
(and the guys behind nu-warlord want draft decks to face that monster lmao)
https://www.youtube.com/watch?v=t_hAhoE3LOY
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>>98126523
I assure you I am not whoever you think I am.
I came in because Project Blue was finally finalized into Sage and it seemed like LSS was really pushing it as a legitimate format. Not just as a side gimmick.
And while I have really been enjoying the format and am willing to give LSS the time to work out the kinks, I realized I may have made some wrong assumptions. It seems like ultimately Sage is meant to 'on-board' new players onto CC, so it will never really stand on its own. And while I have no problems eventually 'graduating' into CC, it doesn't seem like they are all that willing to do what it takes to make CC itself more accessible.
CC was a turn off for new players for a reason and it seems instead of fixing the problems, they expect to I guess trick? or boil the frog slowly with Sage and convert people that way?
And all this for what? So they can larp as vintage players with their wannabe power 9s? Reminds me of players back in the day complaining about lack of OP support for eternal formats yet cry about reprints. Bitch, no ones gonna play your game or your format if they can't get cards for them.
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https://www.youtube.com/watch?v=e63cgsxMRdk
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I just went over the set list with a friend to prep for sealed... What the fuck was LSS thinking, unironically? I so far skimmed all of Ziggy's cards and there's exactly two cards that create holo counters, not including his hero ability. And yet his weapon works off of holo counters. What?! There's only five cards that go into the deck in all the game that even reference them! Why is this an archetype with 5 bloody cards to build with?
What are you even doing, LSS?
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>>98126756
4x zaku II st03-008
4x char's zaku II st03-006
4x char's zaku II gd01-026
3x gouf st03-009
4x gelgoog gd01-031
2x adzam
2x bigro
4x zeong
2x bigzam
1x Justice Gundam
4x Char Aznable
4x Quattro Bajeena
2x Chalia Bull
2x Tokwan
1x Fortress defense
1x Valedictorian
1x Striker pack
1x Graceful demeanor
4x A Baoa Qu
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>>98130096
Damn do I wish they had a Victory/Late UC starter rather than relying on boosters.
All I have is 1 Gun-EZ
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>>98124549
Gundam is a weird game in that you can just scoop out a random pile of bulk cards and you will get some wins eventually and also the guy who won worlds with his perfect deck will just sometimes lose to the guy with a fist full of random bulk cards. That's just how the game is until powercreep builds in some more consistency. That said, if you really can't figure out how Zeon Aggro works and think it has "no plays" you are actually too retarded for one of the most casual card games out there which is almost impressive itself.
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>>98131167
>>98131167
>>98131167
>>98131167
Migrate when you feel like it!
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>>98128671
>is it out?
In a way yes.