//tg/
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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre. Let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Full Spectrum Dominance,
Gaslands, HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void Admiral,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.
Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Lucid Eye, Mantic,
North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat,
Victrix, Wargames Atlantic, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

Previous Thread:
>>98084209

>Thread Question
What is the most popular alternative wargame in your area?
Showing all 326 replies.
>>
I just scooped up a huge box of Test of Honor for peanuts at a flea market, including rules and funny dice. Is it a decent system worth learning or should I just use the minis for generic weeb adventure shit?
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>>98116295
Game is super fun and easy to learn. Definitely worth to learn.
>>
Some random dude posted a Bushido day at my FLGS. I always thought the minis looked good, so I browsed around and saw they were releasing a not!Tang Chinese faction box. I got it and another box of terracotta dudes.
What resources exist to learn how to play? I got a set of tokens for cheap. Are the rules free online somewhere? Any good video explanations? I saw the company put out some YouTube videos years ago, are they still good sources of info?
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>>98115655
duncan rhodes finally put some information for his new game, apparently 32mm fantasy skirmish game. what are the chances this actually takes off? I figured no chance but ive seen some retailers stock 2 thin coats so
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>>98115131
I'd say it works, and in some armies, it may be seen as a disadvantage, since going first leaves you open for the counter-attack, since the ranges are so low.
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>>98116420
Who gives a shit.
He wasn't ever a games designer, why the fuck should I care about YET ANOTHER fantasy 32mm skirmish game. They are everywhere now. If it's anything like his paints, it will be extremely overpriced for the little bit you actually get.
>>
>>98116420
>I figured no chance

He has a very large follower base, so everything is possible.

i expect it to sell well initially, but staying power comes from good support and if its generally fun to play.
And of course, it should be reasonably priced.

Is there anything known about the miniatures yet? Plastic? Resin? STL?
>>
>>98116420
It doesn't need to do well, his fellow hyper left leaning hugbox youtubers will do all the marketing needed for it to be profitable to him
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>>98116429
Hard plastic main kits, resin for some other stuff. Still vague for anything past the release. nights vs skeletons for the first box. honestly, pretty disappointing with resin(maybe 3d printing). I'd take metal over that.

>>98116427
well, he's not even designing it, its his camera man. and this one has...event decks? i'm annoyed with this slow drawn out. No kickstarter though, so i respect that
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>>98116427
>He wasn't ever a games designer,

So? If someone wasn't ever a games designer, he is not allowed to release a game? What bullshit opinion is this?
>>
Wanted to get into 10mm wargames recently, main fantasy ones seem to be Argatoria and Warmaster Revolution, is there any consensus on either of them? And is there any other games that would fit the mark?
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>>98116328
Excellent, thanks. I'm swimming in bandits and monks so presumably I can make some funny little scenarios
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>>98116295
>huge box of Test of Honor for peanuts at a flea market
actually jelly, that game looks pretty fun and the minis great
>>
>>98116447
>cameraman
dude has like 2 decades at games workshop

>>98116451
a bad one. even if they're not games designers. working at a wargame company for that long you're bound to learn some stuff
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>>98116563
If the game company is GW, you're more likely to pick up bad habits than good.
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>>98116577
Time will tell. Even if the rules suck, new plastic miniatures are always a good thing.
>>
>>98116451
>>98116563
> His camera man/editor is the writer
> I'm sure he picked up some things while working at GW
> GW
> The company of extremely competent rules design
> GW
> The company so fucking compartmentalized you have the SDS studio and main studio releasing their own marauder resculpts within 8 months of each other
> Where the rules team gets thrown random shot from the sculptors without any input on what's coming
> Where different departments are literally locked behind seperate key card doors
Some stupid fucking niggas in this thread. Jesus can you simply any harder for 'le funny (ex) GW paint man?'
>>
>>98116623
Reason why GW is still here is because the competition keeps shooting themself in the head or best case scenario their stomach.
Meanwhile GW just shoot themself on the foot.
The entire industry is extremely retarded.
>>
>>98116623
Yes, we got it. You hate anything GW, because popular thing bad. If your view of the world is that simplyfied into black and white, you are completely lost.
How about waiting for the actual rules of this camera guy, and then you can still explain why they suck (which is absolutely a possibility).
>>
>>98116420
>32mm generic fantasy skirmslop
>starter box is good knights Vs evil skeletons, goblins coming afterwards
I might actually pass away from boredom
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>>98116703
Their gonna suck because the writer is an ex gwfag, don't need to wait for release
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>>98116707
>hating on skeletons and goblins
really?
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>>98116703
>You hate anything GW, because popular thing bad.
Are you retarded?
>>
>>98116420
>ANOTHER alternating activation move a guy 6" and then roll 1 or more d6 then your opponent does the same fantasy skirmish sloppa
>>
>>98116811
>Hating on /awg/ on the /awg/ thread
Intredasting.
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>>98116420
>ANOTHER alternating activation move a guy 6" and then roll 1 or more d6 then your opponent does the same fantasy skirmish kino
Peak, best timeline by far.
>>
>>98116823
>>98116811
Outside of the shitpost. Is there a reason why so many games default to inches, 6" movement and d6.
I can see the d6 for popularity of the dice but why not 2d6 or a pool system or anything really? Same with inches, gringo market and its kind of easier to write rules with inches than cm, but the 6" is really strange to me.
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>>98116839
6 inches is average, anon.
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>>98116839
Probably just because people are used to it, and it is a practical range on your average sized gaming board.
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>>98116839
i think its just a good amount of movement. you can get around a board fast enough but not too fast. sits right.
but lets be honest, its probably because thats the warhammer default. d6s just because every war gamer (and non war gamer) knows what a d6 is and has some. easier to convince someone to play your game if they already have everything they need.
if you want a game that doesnt use 6" or only d6, i will endlessly shill space weirdos, i love it.

>>98116811
play Great Helm. You roll all your d6 then move 6".
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>>98116707
its a little sad to see it be played so safe. obviously knights, sir coates was already a character and he wants to keep that branding. something original might have been cool.
but knights and skeletons will sell well, because everybody loves them and they're in every game.
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>>98116839
6" scales are easy to get or make.
>>
>>98116879
I think playing safe for a start is good. What good would it do to start with 2 completely outlandish factions and then nobody but 5 people would buy the stuff.
They can release more interesting things later, but honestly, personally i hope they cover the "generic" fantasy races for a while. There is a lack of good plastic elves in the market
>>
>>98116839
15cm movement as standard just works well on your average 60x60 or 90x90 board.
If your standard movement would be 10, then slow movement would be less, and it would feel minimal.
If standard movement range would be 20cm or even more, then the boards would feel small, and fast moving minis would cross the board in 2 turns.
>>
I still have old Khador and Cygnar armies in a box somewhere. I played back when the game was new and it was fairly popular. I actually really liked it, I thought it was a good game with good models. I play 40k mostly now these days and back then as well but Warmachine was a really nice second game to mix it up. Haven't played in like a decade though. How's the game doing?
>>
>>98116945
3rd edition was the time it died due to mismanagement of ridiculous level. Privateer Press, the company that created Warmachine, was full of themselves and quite sure they are too big to die.
Some time ago they released the 4th edition and tried to push sales of ridiculously awful 3D printed minis. Luckily they finally went bankrupt and died for good, the only thing that is left is a sorry husk of the old company.
Steam Forged Games bought their Warmachine assets and now they run the game. Rules are free as a mobile app, most old minis have rules as well.
You can buy files for 3D printing, 3D printed models or a limited selection of hard plastic models.
Rules are decent, game is playable, definitely worth giving it a chance.
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>>98116983

Which models are currently plastic and are there plans of making plastic versions of cryx, the body horror faction?
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>>98116996
So far only a few 2-player starter sets and super mercs have been released in plastic.
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>>98116911
>15cm movement as standard just works well on your average 60x60 or 90x90 board
Don't be stupid. 15cm isn't going to get you anywhere on a 5ft square let alone 8ft+
>>
Warmachinefags when the fuck are constance and gallant coming out?
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>>98117239
i cant tell if youre doing a bit or you are genuinely retarded
>>
>>98117341
NTA but it's your fault for not denoting the units you meant
ie; 24"x24"/36"x36" or 2'x2'/3'x3'
But I really coubt you're playing on a 60'x60 or 90'x90' though please post pics if I'm wrong because that'd be something to see (where would you even store all the terrain?!) So you can see why anon is assuming inches.
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>>98116703
Listen fag, you came to the wrong part of /tg/ to simp for Gaye's Wokeslop
Maybe Redd*t or >>/lgbt/ are more your speed?
>>
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>>98117567
You're trying WAY too hard.
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>>98117414
>15cm movement as standard just works well on your average 60x60 or 90x90 board
or, try reading comprehension. if someone says 15cm then follows that with 60x60 we can use context clues to assume hes still using the same measurement. also, if we think 60"x60" is too big we can puzzle around it. 60x60 cm is 2'x2' a normal board size. wow!
>>
doing some modern gaming
anyone know where I can find 28mm or 32mm ATF miniatures?
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>>98117266
I think it took them until August to get the Cephalyx one out, so probably the same.
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>>98117608
It is known that those indoctrinated into the imperial system tend to be retarded on average.
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>>98117608
>60x60 cm is 2'x2'
Exactly. it's not 100cm it's 2 feet.
Metric can cope until the cows come home but at the end of the day you're still using SAE because your standard ruler is 1', everything you use in metric is SAE first and then the label is converted over.
It's asinine.
>t. a leaf
>>
>>98116839
>Outside of the shitpost. Is there a reason why so many games default to inches
Because cm are an unsatisfying increment.

>6" movement
It's basically a game conceit derived from a mix of legacy equipment and ergonomics. A lot of the oldest ~28mm games use a 3-5" move for infantry and some kind of double-march/run mechanic to let the models move faster if they skip fighting. That got simplified almost across the board in the 90s to just giving everyone 5-6" of movement instead.
As to why 6" works? It allows differentiating cavalry and infantry meaningfully on a comfortable table. A 24" table is too small for larger minis. On a 36", a six-inch move plus 6" deployments allows a model to roughly cross the board in about 5-6 turns, which is another standard you missed. On a 48" it means that 9"/12" cavalry and transport vehicles can cross the whole table or wheel around a flank, but infantry will struggle to push into the enemy rear without a clear gap.
A 48" table happens to be the largest table that allows an average person to reach every part of it without assistance. It's roughly the size of a pool or ping-pong table, which lets you use table toppers or push two folding tables together to make a good playing surface. A 36" generally lets you stay on your side of the table for the majority of the game, and it in turn is about the size of a vintage folding card/bridge table (they usually range ~32"-40" square for exactly the same reasons). Most designers write games for the hardware they have, and most gamers have the same stuff.

>and d6.
Because they're cheap and common. D10s are becoming a lot more prevalent though, with the added advantage that you can use them as scatter dice
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>>98117575
> Tranime imagine
Yikes!
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>>98117626
not american, so i dont know what the difference between the atf and any fbi/business casual cop in a vest is
im talking about in appearance, not profession.

Anvil Digital Forge was what i printed to get nice moderns
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>>98117841
Stumbling into the entire reason that SAE is superior, it is born of everyday human use, whereas metric is the product of assholes thinking they're smarter than they actually are and pretending to need an intellectually superior system, which actually isnt because it's purpose is simplifying math due to their inability to internalize units that aren't rounded to 10.
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>>98117805
listen saar. the reason imperial is used, is two fold. a mass us market and the average us citizen being unable to use metric. euros can figure out inches, but not the other way around.
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>>98116839
Inches are bigger, and make for a more reasonable incriment for 28-32mm games.
Imperial is also more easily devisible, as 12 can be divided by 2, 3, 4 and 6, while metric base 10 only 2 and 5.
Also inches land better for dice, as dice are usually 6 sided, which makes inches align nicely in their values from an aesthetic point of view, and work better for random movement
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>>98117898
Imperial and SAE are different.
An acre is Imperial, but my 1' wrench is from an SAE kit.
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>>98117906
And it's why 25mm is where we started, a nice 1" square base, 28/32 being the result of incremental creep in the industry.
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>>98117908
>1'
1"
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>>98117918
Why did square bases defaulted to 20mm then?
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>>98116703
You’re in a place where anti-popular hipster mentality is ripe and rampant.
Autists here will defend even the worst alternative wargame because it isn’t by gw.
The behaviors and mentality drives away a lot of curious people and is part of why gw stays number one.
The behaviors aren’t even gatekeeping people away they are seeing annoying hipsters being themselves and not bothering to subject themselves to such a bad flavor of autism.
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>>98116623
>The company so fucking compartmentalized you have the SDS studio and main studio releasing their own marauder resculpts within 8 months of each other
Ngl thats a very dumb argument, GW very explicitly wants to keep their ranges separate, if you update marauders for one game, and not the other, other's game players will use the first ones, and Gw doesnt want that
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>>98117890
I see decimetre has too many syllables for you.
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>>98118079
>decimetre
A 1/3rd foot ruler would be ridiculously too small, which is why you metric tards don't use it, instead you use a foot and cope by calling it 30cm.
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>>98118292
That and anyone using metric who wants a 4" ruler can just use their dick.
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>>98118000
It's extremely idiotic to have your company cannibalizing its own sales like that.
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>>98118292
>>98118296
Why would somone using metric ever want a ruler thats a foot or 4 inches? This is only aplicable for countries where rulers use both so they need a middle ground
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>>98118323
>Why would somone using metric ever want a ruler thats a foot
Ask every metric country who all use them.
You go looking to buy a ruler online and it doesn't matter what language you use or what country you search from you're going to find 1foot, 1yard and 1metre as your standard small sizes and anyone sitting down at a desk is not going to use a yard or a metre.
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>>98118342
Havent hold a ruler since school, but pretty sure that atleast in eastern europe they are usually 15, 20 or 50cm
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>>98118366
>>98118342
But maybe it holds true for the ones that have both cm and inches
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I want to start a Warmachine MK4 army, but I have no idea whether to collect the werewolves, or wait and collect the vampires.
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>>98118483
Werewolves
Vampires are gay
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>>98118496
I'd normally agree, but FoN vampires are nosferatus, and nosferatus are cool.
>>
I'm starting to count any game that has the rules in an "app" as a negative, especially if it's actually just a website. Halo Flashpoint as the best example, since they use that as an excuse to not have a single rulebook and chop stuff up around different boxes X-Wing style.
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>>98118731
NTA but they get monotonous fast.
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>>98118744
Apps are gay, but are less gay than haviing cards all over the table
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>>98118731
nosferatus are just jews, and jews are not cool.
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>>98118822
I like apps for convience and low cost of entry (assuming its free ala OPR or kill team) but i do hate apps loathe them. Cards all over the table is superior. Maybe i just hate devices at the table
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>>98118864
wut
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>>98118744
I couldn't care less about official physical rulebooks as long as a printer-friendly digital version is provided. OPR does it right.
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>>98118932
Bald pointy eared hook nosed vampires are a very old depiction of jews centered around the idea that they prey on non-jews and particularly the flesh and blood of the young.
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>>98118292
Oh shit you actually don't know about folding rulers. lol
Or check this shit out, measuring tape!
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>>98118967
>folding rulers.
Those are retarded, wooden rulers are already bad enough for warping over short periods of time due to heat and humidity but now you're going to put rotating joints into the equation which will wear?
>tape measure
Yeah show me pictures of kids bringing tape measures to school.
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>>98118945
F. W. Murray was very prosemitic, Orlok was just based off of rodents to form the fear of the Other. Any subtext you pull from it is your own prejudices.
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>>98118988
>Murnau
Fucking auto-correct.
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>>98118988
The meme is older than film by centuries.
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>>98116420
I think it looks good.
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>>98117918
I'm wondering how many years out we are from 40mm becoming the new scale creep standard.
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>>98118985
Are you playing games with kids at school? Pretty sure that conflicts with your restraining order.
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>>98119036
>everyday human use
I see you have insufficient RAM to parse the entire comment chain in context.
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>>98119033
Eventually we'll loop back around to 54mm, as H.G. Wells intended.
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>>98119055
>we'll
Nope, I rescale everything to 25mm as I have the tools at home to refuse scale creep.
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>>98119025
Eh, looks very basic, the game will probably feel the same
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>>98119025
i really dig the bone lord. dont get a ton of skeleton lords, i feel like they are mostly relegated to minions
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>>98119020
"I don't like you, so I drew you as a rat" is the meme, which can apply to many, many different peoples over history. The actual vampire stuff is a mish-mash of various culture's myths, include Jewish myths. The only kind of codification wasn't a thing until the 19th century, with Dracula, which Nosferatu was an adaptation of, adding in the rat imagery to create the fear of the Other, like said "I don't like you, so I'm going to draw you as a rat" meme. It was left vague enough that it could include anyone that was non-German, but seeing as the director defended Jews during his lifetime, it was most likely not directed at Jews.
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>>98119236
Finally got to play a game of Conquest. It was pretty fun. It's pretty deadly, at least the way we played.
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>>98119055
There's already that John Blanche duelist Inquisitor thing being funded, and I'm sure Conquest will eventually scalecreep themselves out of their ridiculous bespoke scale.
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>>98119236
I love Conquests meatball minotaurs.
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>>98119025

Kinda like it. I wish GW wouldn't lock stuff like this behind FOMO boxes and then 4-gang "deals"
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>>98119025
basic, but pretty nice. Especially the skelly.
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>>98119025
Not a fan of the generic fantasy knight, but at least there are no WOW-style shoulderpads.
The skeleton is very cool, and while i dont care for the game itself, i would rather buy a box of those, when compared to Oathmark or Mantic ones.
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>>98116420
>oh neat, those look good, id probably change the knights head for something else th-
>fantasy skirmish game
>32mm
Oh, never mind. They made the game to sell models, thats the most obvious sign that it hasnt got legs when its a skirmish game where the only thing people know about it is the models. Just use the models for something else and pay GW prices to do so I guess.
>>
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>>98119025
Sadly it will be 100% monopose stuff
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>>98119049
>doesn't play games every day
I see you're a nogames who can't count to 10.
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>>98119220
> No response
Lmao got that rat fuck.
Thanks for the break down, /tg/ always surprises me with random trivia like this.
Have a great day
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>>98120297
Getting flashbacks
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>>98120297
are we cursed to forever monopose now? this is just the future?
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>>98120400
Models that look and posed like they are legos minifigures are modern and gay, monopose is the traditional grog metal way
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>>98120400
Luckily there are still enough companies who ignore that trend and whose releases seem to be successful enough, so they can continue to exist for the forseeable future.
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>>98120329
>everyday human use
Not your specific use or my specific use.
CONTEXT you fucking nigger.
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>>98120414
calling that trend "modern" is extremely groggy. putting versatile joints in injection molded plastic kits has been a thing since the mid 90s.
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>>98117872
That's manga you utter spastic
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>>98119025
The unabashed "generic fantasy" aesthetic and lack of obnoxious over detailing ironically makes them more appealing.
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>>98121063
I was mostly joking about grog complaints about monopose, not to be taken seriously
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>>98121099
To each their own i suppose, but theres so many options for a "Fantasy knight guy" that you inevitebly ask yourself, whats even the point?
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>>98121154
the point is you like this knight, its hard plastic and thats nice. more options isnt a bad thing.
and not like i tihnk itll actually compete, but anyone in the space will hopefully spread more around
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>>98119025
Man, we could have got a peaceful farming skelingtons vs. roving bully knights game so easily, they could have even used the same minis.
>>
What are we working on /awg/?
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>>98121554
Currently, I'm trying to convert the abilities of the characters from the CMON He-man game so I can make proper cards for them in Heroscape. However, I keep being distracted doing one-off custom units, so work has been slow. Otherwise, just working on my Grey Tide.
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>>98121554
I'm not sure. Yeah I'm painting up hellenized Gauls but they have no purpose beyond "me like painting things in shitty gaudy colors".
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>>98121554
Making some buildings for Frostgrave, I keep getting into it and then I lose interest cause I don't have enough terrain for a decent table.
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>>98121719
I printed and painted a dense table of terrain inside a week while busy with long workdays at that.
Well a few pieces are just standard styrfoam with toilet paper mache'd on top for texture, so you can even do without printing.
You can do it
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>>98121554
Waiting on more models to arrive so I can paint them poorly.
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>>98121800
Yeah, I got tons of XPS foam and a million popsicle sticks, I just need to push through the point where it's 80% done and I give up cause it doesn't look how I imagined it. Thanks.
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>>98121554
working on my dark elf hero for gdf Star Quest
ive been avoiding doing terrain after i worked on a different set last week
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>>98121885
I personally find making the terrain bland helps with it not looking right, base black, heavy (but incomplete) coat of grey and drybrush white.
Leave the colour for your miniatures so the terrain is background noise.
my foam bits are literally just blocks in 1 inch and 2 inch heights, some square, some rectangle, some round.
my printed stuff is super generic modular brick walls and corners, add in a few basic brown scatter barrels and treasure chests for the tokens and it's done.
Over time you can add a higher detail specific piece here and there like a statue, a tower or a crypt, etc...
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>>98121910
I've definitely seen people go overboard with that stuff, I just want a couple boring farm houses. Tall stuff is fun too, makes climbing and Leap more interesting.
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>>98122021
if you're playing more than just a couple games infrequently you will be wanting a 3 dimensional board, at least two distinct height layers above the ground level with line-of-sight blocks to prevent those becoming full-board sniping positions.
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>>98117890
Americans are always putting their dick in an anus and insisting it makes more sense and is more accessible. It's why Brits dominate wargaming
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>>98117981
>hipster mentality is ripe and rampant

I did this
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>>98121910
this
it's a bit easier with sci-fi because you can make pieces by sticking random trash together
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>>98120488
I accept your concession.
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>>98121554
Alternating Battletech and skeletons.
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>>98121554
Unfucking my printer after making a zine that was toooooooo biiiiigggggg.
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>>98122033
I'm relying on wall of fog and a tame bear to deal with annoying archer lists, but I do like the 2 level boards we've been able to make at the lgs.
>>98122052
Handsome
>>98122162
>not IGOUGO Battletech and skeletons
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>>98121889
>gdf Star Quest
Sell me, I looked into it once and never returned
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>>98121885
>>98121910
>>98122052
Magnetic toys, painted with random stuff on them is also great.
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>>98122271
Or go for a simple black and grey. Easier to put away when there is less stuff sticking out from each piece.
>>
>>98121554
Still working on my meme wargame. Kind of stuck though, but mostly because I've had too much work and can't dedicate too much time into finding a solution and playtesting it.
>>
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>>98122271
>>98122283
a coherent style definitely goes far
>>
>>98122325
Borderslands: Coffee Table.
>>
Dear anons wiser than I, can I get a TLDR on Oathmark? I hear it's decent, but Osprey games typically do something crap like "You need to roll 6 on 2d6 in order to merely move this units." etc
How is it?
Many thanks.
>>
>>98117981
>You’re in a place where anti-popular hipster mentality is ripe and rampant.
Autists here will defend even the worst alternative wargame because it isn’t by gw.
The behaviors and mentality drives away a lot of curious people and is part of why gw stays number one.
The behaviors aren’t even gatekeeping people away they are seeing annoying hipsters being themselves and not bothering to subject themselves to such a bad flavor of autism.
Literally none of that is why GW is big, not even a small part. GW is big because they spent alot of money and effort to be THE wargame. When someone who hasn't ever touched a wargame before decides to play a wargame it is likely Warhammer that pops into their head and people typically buy the first thing that pops into their head for a given product. That's really all it is.
>>
>don't want to collect a Japanese styled army
>they have the best terrain
Fuck.
>>
>>98122468
Just gotta think outside of the box. Malifaux City is supposed to be a random hodge podge of construction styles that have no business being where they are, which means you can have cowboys and gremlins and zombies fighting in a randomly placed patch of Little Tokyo. Also any cyberpunk setting could have a zaibatsu build their own Japanese garden just to make a statement even though it's outside of their processing plant in Ohio.
>>
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>>98122197
honestly, if you left you probably won't be sold.
Its One Page Rules take on coop hero wargaming. Everybody takes one hero and plays through missions, facing waves of baddies while you do objectives. The game is pretty bare bones, as OPR tends to be, but with some nice level up tables for improvement, a bunch of /classes/ for your hero combined with races to get a lot of different options. The shop is pretty lacking minus the consumables, but thats OPR for you. The dice rolling is simple and easy to follow, roll against your quality, they roll their defence.
While i generally dislike apps, the app is pretty nice. You set up your heroes into a coop mode, then build a list with all of your enemies. Each wave, it picks a random assortment of your villain collection to send at you with the number based on your heroes' point totals then factored by difficulty (i.e. your heroes are worth 400 points, difficulty 3[75%] means 300 points of enemies). It adds a nice randomness to each wave. Is it 12 grunts? or a juiced up prime warrior?
Now, you do have to either write your own scenarios or pay for theirs. Their narrative campaign is decent, in a game play sense. Each mission has a little story bit where you can roll to get a bonus or negative, then the missions are decently fleshed out, custom objective(ish) some special rules written for the mission. You're not getting max tactical depth, even on high difficulty. The AI is really simple, which is fine for the goons, i wish at least their bosses had a proper or more complex set up. Pic rel is the /AI/ chart. For the campaign my table wrote, we had some different AI charts / cards. They are just releasing a new campaign we are going to play next. I like the cowgirl rat
Overall, its a fun beer and pretzels kind of wargame. Toss up a board to play on, crack a pint, and push your hero around the map. Level up and make a little story through the game and the dice. OPR is sold on its simplicity.
>>
>>98122468
>make jungle terrain
>add nippon terrain
>welcome to the rice fields mother fucker
Even if you do not go for a jungle terrain making it more green could help. As it would be easier to add more random crap later. Just throw some grass to the base of the new terrain
>>
>>98122271
>>98122283
That's how I did my current Sci-fi table.
>>
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>>98122572
In close ups they can look surprisingly good even when they are just painted
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>>98122283
a little more goes a long way. this just looks unfinished, fitting with the grey plastic running around in it
>>98122271 pops a lot with just silver and some yellow/red
>>98122325 with just line art makes it pull
>>
>>98122612
>grey plastic running around in it
I always forget those are unpainted till I use them.
That said outside of adding random grim, blood splatters and maybe some numerals. No idea what to add to them.
Easy storage and transport was the goal for this, since I have proper terrain that does not move around for games or demos.
>>
>>98121910
Most of my terrain is MDF kits that are painted, alongside plastic accessories, that's for skirmish games. For larger scale war games most of my terrain is store bought Gale Force Nine terrain. It's heavy duty, pre-painted and fits thematically .
>>
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>>98122678
Sorry, there's some generic resin terrain pieces in there too that I picked up off ebay and painted.
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>>98122645
oh that makes it a lot trickier yeah. grime, blood splatters and randoms numbers are all great options. graffiti, posters, hazardmarkers, blocked windows maybe?
definitely a lot more forgiving if its designed for quick and distant play.
>>
>>98121086
> Nooooo muh jap cartoons!!!
Lmao at your tranny cartoons weeb
>>
>He's here
Positively deranged. Aren't you happy that you schizo'd until you killed /hwg/?? Actually, don't answer.
>>
>>98122706
The other tricky part is that grime and splatter should be neutral as possible since an upside down character would be obvious, but the upside down grime you might only notice mid game or during a picture.
Not horrible but is something to consider for autistic reason than anything else.
>>
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How did this ugly bastard never get his own character titan
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>>98122796
PP hated him, same reason we never got an epic version of him on the back of a mammoth.
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>>98121910
I'm off the opposite opinion. I'd rather see a nice board with nice painted terrain and unpainted minis than the reverse.
>>
>>98122796
>>98122810
At least we get a spiritual successor in vampire form.
>>
>>98123006
That is the fattest elf I've ever seen.
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>>98116996
They're releasing a cadre of about 6 or 7 models and a monster/warjack in HIPS for each faction. Everything else is 3d printed resin, but the newer stuff is really good. The older prints are kind of disappointing, but my Khador Old Umbrey are some of the best 3d prints I've ever seen, out of a harder dark resin than you usually see.
>>
>>98122418
TLDR: ranky-flanky fantasy with a Dark Age/LotR vibe
>gimmicks
Army lists are built out of a "kingdom". Selecting different territories changes what units you can recruit. As long as you have space you can splash in multiple races but they don't trust each other's leaders
Magic is a major part of race/faction flavor
Hybrid alternating action system (leaders can coordinate several units at once)
Unit activation rolls. Failure means partial activation, but it's not crippling. Units that haven't activated yet have a substantial defensive bonus, and getting attacked counts as your activation. Makes for some interesting priority decisions, especially with Undead and Goblins.
Combat maxes out at 5 dice, though very good results do more than one wound per die
On that note, it's extremely difficult to slaughter large units outright. You normally take them out by making them Shaken and then breaking their morale with a subsequent attack. There are reinforcement and recovery mechanics. Which makes leaders much more valuable than they first appear (both for coordinating a string of attacks, and for recovering morale)
Designed for longer multiplayer campaigns rather than pickup games. It can handle pickups all right. Definitely not a "tournament" game
>>
Frostgrave was certainly interesting today. Made off with plenty of loot but uh...

I am now lacking a Wizard ..
>>
>>98123347
how appropriate
>>
>>98123347
It's the circle of life
>>
>>98119308
they're ugly in an endearing way
>>
WGA Damned army box is up for sale and it's less than 80€. I'm actually surprised. I expected them to go for a higher price, especially after that ridiculously high price for the barons war command set.
>>
>>98124160
They don't have to share the earnings with a third party, so it makes sense they can put it out for cheaper.
>>
>>98124160

Kudos to WGA for finally delivering. I've heard that range is really, really good. Fingers crossed for warring states miniatures!
The mauler is a bit pricier than I thought, but it's not significantly more expensive than a 1/48 scale model APC. Most likely it's also better suited for wargaming due to being more robust. Can you build it without the hull-mounted gun?
>>
>>98124297
I can confirm that the miniatures are excellent.
The mauler is not meant to be built without the (silly looking) hull gun. I solved this problem by just leaving it off, and covering the spot where it is meant to slot in with a armour plate taken from one of the spare gun shields from the artillery sprue (it comes with 4 gun shields per 1 gun, so you end up with lots of spares).

If I remember to do so, I'll post a picture later when I'm back at home.
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>>98124160
I didn't know that /awg/ has it's own miniatures.
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>>98123248
>Leaders can group units together.
Good.
>Large units have staying power.
Cool.
>You can shake and should shake them.
Great.
>There's a reinforcement mechanism too.
Excellent!
>Unit activation roll.
Uuh. I prefer when you roll for more complex formations and manoeuvers.

Does this game have formations? Like closing rank for defense boost vs open order for move boost?
Also I think I remember the maths behind this game were quite elegant, as in you only roll as the attacker because your target's armor was already included in the attacking roll or something?
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>>98116864
Oh no
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>>98124160
will they ever sell the stuff in separate boxes? I don't need the stupid ogres for example
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>>98124426
According to the announcement, over the next weeks, they will release one box after another individually.
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>>98122307
I'm like that because I'm an "enthusiast" type 7 enneagram personality but my wife says I have Attention Deficit. I have three new ideas a day but can't commit past the funny discovery/set-up phase.

The trick is to downsize your projects. You could aim for a 120 pages and never finish it because excuses. Or you could aim for an 8 pages core gameplay and be a bit frustrated but it now exists and you can build up on it a bit more everyday.

I'm beta testing a 4x A5 pages dungeon bashing project this week end with my wife and son. If all goes well I'll add post battle loot and one of those day room generation. It's not as grand and intoxicating as the Dwarvenhold: Reclaim The Mountain Home vision I had but it's something.
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>>98124433
oh, ok, I kinda skipped the last part of the post because it seemed like just gushing about the release
although that last part isn't that clear about separate releases either
>There were 11 unique sets designed for The Damned and these two sets include 7 of them - so there is more Damned loveliness to come!
>>
>>98124382

Thanks. I think the mauler will be a cool APC, while the archon wolverine would pass for an IFV or even a battle tank.
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>>98124405
>Uuh. I prefer when you roll for more complex formations and manoeuvers.
If you fail the activation roll you can't charge and can only move, maneuver, or shoot. It's mechanically demanding a Quality check to take two actions or perform complex ones while calling it something else.
>Does this game have formations? Like closing rank for defense boost vs open order for move boost?
Not really, it's all pushed onto unit abilities like Shielding and spells.
>Also I think I remember the maths behind this game were quite elegant, as in you only roll as the attacker because your target's armor was already included in the attacking roll or something?
Correct. He seems to enjoy doing that, part of his general fetish for abstracting things into single rolls or combining multiple mechanics into a single order type.

I should also point out that the "snap-to" mechanics for engaging and retreating are kludgy. Make sense as a way of disambiguating combat/engagement and ensuring very clear outcomes. Practical. Still feels a bit weird.
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>>98124486
Does "snap-to" means your second unit joining the fight automatically gets flank/rear attack status? But also that a single unit can never ever get those bonus in a 1vs1 no matter placement?
Because I honestly prefer that: carefully placing your unit so it can into a shitty corner and pretend it's a flanking charge is a waste of time and gamey as fuck. Target troops would simply shuffle for the ten second it takes you to charge and meet you properly.

What's the real math behind the roll then? Unit's Attack - Target's Defense = Target Number?

Shame for the formation but I can always houserule that since I play kitchen table games. I'm guessing "Morale" equivalent test for the Charge and Quality test for abilities. I could also Quality test for snap-to, now to think of it, so I get the best of both world: if unit is dumb they deserve to be flanked in their blind spot but if it's half decent it sure as Hell will wheel on the spot.
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>>98124535
>Does "snap-to" means your second unit joining the fight automatically gets flank/rear attack status? But also that a single unit can never ever get those bonus in a 1vs1 no matter placement?
In this case, it means the two units snap together and center on the facing that makes contact. You also retreat directly away from the enemy unit's facing, so it can slew a unit around the field several inches depending on the angles you hit.
"Once your unit moves into combat, you must immediately place it flush with the enemy unit’s facing contacted by the attacking unit’s officer... If the unit made a move into combat against its opponent’s front arc, align the officer of the attacking unit with the officer of the enemy unit, or as near to that point as possible without moving into contact with any other units"
>can't flank
Oh, you can definitely flank. Flanking dramatically reduces the enemy's combat dice and imposes some pretty stiff penalties on them as well as giving you a bonus.
>1v1
All fights are sequential, so it's technically a series of 1v1s.

>what's the math
The target number is enemy Defense - attacker's Fight value with modifiers for things like Charge skill, hitting flanks, being disordered or flanked, terrain, etc. If you score TN+5 the die inflicts two wounds. TN + 10 is three wounds. Champions inflict a bonus wound if they roll a natural 10. Unit that causes the most damage forces the other one back, displacing anything in its way. One of the funnier consequences of a good flank charge is shoving a unit into one of its own allies and daisy-chaining a lateral retreat, or shoving them forwards out of their own line with a rear attack so you can dogpile them later in the turn
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>>98124561
Thanks, I'll watch a video to see that in action.
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>>98123347
There are no words for the crit system in this game except "incredibly fair".
>>
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>>98124297
Here is a picture of the Mauler, with my solution to cover up the spot where the gun should usually go. In my opinion, it looks way better like this. I just cut apart one of the spare gun shields from an artillery sprue.

I like it, generally speaking. Its a box shaped transport "tank" with wheels. Works for me, and i'm glad i have 4 of them from the campaign.
But it stops working for me at 44€. I actually had hoped it will end up priced similarly with the Archon Wolverine tank. I can find that one for 25€, so even with LGS discount, the Mauler would end up around 35-40, which is just too much for my taste, considering a Leman Russ (with discount) also costs around 44€.

>>98124426
Agreed, the ogres are kinda meh. I had 6 sprues of them, built one sprue, and gave away the rest. Their proportions just dont work for me.

Seeing the price for the army box and the Maulers indvidual price, it will be interesting to see the prices for each indvidual box eventually. If they charge as much as for the other Infantry sets (like the Grognards), then thats okay. If they ask the Maulers price for each set.. hard nope.
>>
>>98124970

Thanks for the photo. It's a nice kit for sure, plenty of options for the pintle-mounted gun. I wonder if it's compatible with the archon wolverine turret actually?

The price is higher than I thought, but on the other hand, it's hard plastic and it's guns are "heroically" proportioned, so it would be a much better gaming piece compared to a resin print or a scale model with glued on sci-fi bits.
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>>98125078
Its a nice kit, just from a building pov. No odd gaps, no force needed to fit pieces together etc. Assembly, even without instructions (i wonder if the box includes some), is easier than the Wolverine.

Turret ring diameter of the wolverine is bigger than the hatch of the mauler, with a bit of cutting, i guess you could put the wolverine turret ring in the place of the top hatches at the back of the mauler.
>>
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>>98122418
I actually picked Oathmark over Dragon Rampant specifically because it has a much less obnoxious version of that. Oathmark's activation mechanic has you roll 2d10, and if either of the D10s score higher than the unit's Activation score, the unit activates normally. Humans generally have a score of 5, so you have to roll two different numbers of 4 or lower, comes out to only a .36 chance of a unit failing. If a unit does fail, it only gets to do a single simple action, which is basically move, maneuver, or shoot. If it passes, it can do two actions including charge into combat. Commanders let you roll 3 dice on this check instead of 2 for even better odds.

It's way less obnoxious than the Dragon Rampant equivalent where failing not only kept that unit from activating but also ruined your whole turn.

Other than that, the game's good, >>98123248 is overall correct. Also, the book recommends 2500 points for a full size battle, but I've found it's really fun at 1500. I've talked my group into doing an escalation league so we can all build up our kingdoms.
>>
>>98125100

I phrased myself poorly. I meant to ask if the pintle-mounted gun from the marauder would fit the turret of the wolverine.
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>>98124436
I mean the protoype is done. I'm currently looking to solution for things that I encounter during playtesting with random and not my close group of players.
Too careful about doing things and never using them at the end. That's the part I'm stuck with, but the game itself is working fine.
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>>98120362
Eh, blood libel is still a real thing
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>>98125314
We don't really share the same problems but we end up the same place. I feel you anon. One warning though: I stumbled into an intriguing wargame design today and while digging for more I realized the prototype has been 6 years in the making and its website was taken down last year. Sometime you just have to launch your V1 and be open to make a V2 if/when you have feedback from a fanbase.
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>>98125405
True. But I really want the transformation and magic mechanic to work. Everything else is easier to adjust later.
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>>98125115
I think Rampant activation mechanism would have been way more powerful in a really small scale skirmish à la Greathelm, where a unit is a model, so if it refuses to act you can feel how it's panicking instead of just getting frustrated at big lump of idiots.
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>>98125475
>so if it refuses to act you can feel how it's panicking instead of just getting frustrated at big lump of idiots
The Stress mechanic from Death Fields from WGA could work for that.
Basically every time a model fucks up (misses, takes damage or is doing a reaction) it gains Stress, and when enough stress is accumulated it prevents it from doing things. It also add penalties to actions and movement.
While doing things right (hitting and killing things) remove stress.
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>>98125284
Should be possible without any issues.
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>>98125501
Its a lot of bookkeeping, but i agree that a mechanic like this could work.
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>>98125501
True but I'm a troll wearing human hide so I was thinking more of an Iraqi war veterans pub brawler game where you roll for activation and if you fail you roll on a Losing It table to see how much your model loose its shit.

There's a game for me and myself somewhere here.
>>
>>98125541
Well the Stress counter could also work there. It can accumulate and modify the "loose its shit" table
>>
Outside of Xenotactics. I have not seen games (recently published) that puts front and center the way they calculate points as in the formula used for it.
Any other game does it?
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>>98125584
Yeah but mechanism should tell a story and my story is about PTSD riddled guys flipping tables and going berserk for a *bang* slightly too loud on the corner TV above the bar. If Lossing It is something you can quantify I failed at my only task. It should be stupid and unfair and that's pretty much Rampant to a T.
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>>98123248
>>98125115
I appreciate the input anons, I may just end up looking into this game after all
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>>98125821
>If Lossing It is something you can quantify
if you lose it due to a fail a check is also something you can quantify anon.
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>>98125846
Got me there bud. Next one is on me.
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>>98123006
CAD flip at its finest
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>>98123006
Holy crap that model sucks
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>>98122796
>>98123006
TTC did it better.
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>>98124970
$50 retail on the mauler killed my interest really quick.
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>>98126583
Holy fuck, I get 4kg of filament for less than that.
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>>98126365
Nah, tortured baby elephant bearers still beats all.
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>>98126614

But can you print good vehicles with fdm?
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>>98126677
That and terrain are pretty much only good uses of FDM for miniatures, just add in a bit of sanding
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>>98126703

Do you have any examples of fdm vehicles you've printed?
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>>98123006
he looks like bloth from the pirates of dark water
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>>98126734
Oh fuck. Traumas from my childhood SNES sessions are surfacing.
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>>98126799
A fat guy molested you when you were playing the snes?
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Anyone try either of these? There's a sale on at Osprey.
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>>98126799
>Traumas from my childhood
>>
In Mantic's Firefight, which armies play the most differently from the rest? I like factions with special gimmicks in my games.
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>>98122572
Did some streetlights for my sci-fi board.
What's everyone else working on,?
>>
Getting into Oathmark has been a very good excuse to have fun building and painting medieval fantasy stuff
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>>98128160
I may be stupid. Here we go
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>>98121554
Honestly?
I’m setting up a ‘side hustle’ that involves making new modular pewter warbands for Mordheim. Going to do limited runs of probably 200-250 of each warband then destroy the molds.
Goal is to have each warband super customisable. The original pewter minis are great but were very limited in pose, sculpt and fit out.
Additionally each set would have between 15 and 25 minis so you can sub models in and out (ie for Lads Got Talent).
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>>98128193
Why?
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>>98127766
I think the Veer-myn?
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>>98128193
>modular pewter

No thanks.
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>>98126677
You can, but you can buy 3-4 bottles of resin for the same amount of money and resin requires less work to look good.
Both options require you to own the printer already. Still, the Mauler should be cheaper than that.
Later this year, Archon should release some vehicles for StarCraft. Despite the license and therefore naturally higher price, I expect them to be close to 50 in some cases too.
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>>98128162
Neato.
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>>98128193
>then destroy the molds
Hi CMON, fuck you for doing this to the Clan War figures.
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>>98126976
The prehistorical one looked pretty cool.
https://archive.4plebs.org/tg/thread/97446196/#97531678
I checked the archives, one anon tried it and didn't like it, another anon has been trying unsuccessfully to get people to upload it.
>>
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>>98128360
Wait, what? I knew CMON was trash, but that's a new low.
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>>98128381
My bad, it was privateer press.
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>>98128238
Because pewter is awesome in a way plastic and resin can never be.

>>98128305
Suit yourself.

>>98128360
It’s more that the project works best with limited supply. If it moves ahead, each kit will have a numbered signed certificate of authenticity. I’m hoping people will buy one to build/play and another for resale later.
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>>98128436
Okay but will you do Amazons?
>>
So another attempt to resurrect Confrontation:
https://gamefound.com/en/projects/monolith-board-games-sarl/incarnation
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>>98128436
>each kit will have a numbered signed certificate of authenticity.
>another for resale later.
You should be flayed alive on international television.
>>
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>>98126706
NTA, and i'm well aware pic related is not perfect, but i'm currently printing a feudal guard super heavy and i'm doing the big parts with fdm this time, because i got my fdm printer only a couple weeks ago and want to experiment a bit with it.
I marked two spots i probably cant fix, even with a lot of filler primer and/or sanding.

A proper plastic kit will always be superior, but as much as i dont want to pay 100+ for a Baneblade, i also dont want to pay 50 for a box on wheels, so if printing is cheap enough and looks decent enough, it becomes a decent alternative option.
A vehicle as small as the Mauler, i would just print in my resin printer.
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>>98127864
Looking really good anon. Hope you had fun and learnt a thing of two!
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>>98128596
Try to use a smoother build plate. You might get better results if you orient the pieces differently, especially the one on the side.
And ironing might improve the result a bit as well.
You would also probably get more help in /3dpg/.
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>>98126677
NTA but I'm very happy with my results. Not even the most optimal setting were used.
>>98128316
>resin requires less work to look good.
Hard disagree. I have both types of printer and resin printing requires insane amount of work to maintain the printer, clean minis and stay safe during the process compared with FDM printing that requires you to hit the start button and remove prints from a plate when they are ready.
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>>98128825
>I have both types of printer and resin printing requires insane amount of work to maintain the printer, clean minis and stay safe during the process compared with FDM printing that requires you to hit the start button and remove prints from a plate when they are ready.

Yes, and after you removed the FDM minis, you start to peel off supports, start to smoothen the lines etc etc. The resin print you drop in a pot of alcohol, take out and place in the sun and its done, and its completely smooth already, no need for filler primer, no need for sanding, no need for nothing.

And depending on your printer, there is zero maintenance necessary for a resin machine either. With FDM, if you aren't using one of the newer ones, you can mess up all sorts of things, especially on garbage machines like Enders and the llikes.
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>>98127864
dang that's nice
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>>98121554
Working on getting gud on skin.
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>>98128858
>Yes, and after you removed the FDM minis, you start to peel off supports, start to smoothen the lines etc etc.
No I don't. What you see on my picture was printed with 0 supports and got no afterwork handling.
>The resin print you drop in a pot of alcohol, take out and place in the sun and its done, and its completely smooth already, no need for filler primer, no need for sanding, no need for nothing.
It's this some kind of LARP? Resin miniatures always require cleanup and sanding unless you are enjoying having random bumps on your minis. Curing in sun is also something that only LARPers bring up when people that actually work with resin prints know is pretty much useless unless you enjoy sticky finish, uncured toxic resin and exploding prints. You also conveniently skip the big problem of disposing resin printing waste. Why people that don't print in resin feel such a need to defend resin printing? It's is a valid alternative for buying minis - I would know, I do it myself - but 3-cents-oer-mini cult propaganda doesn't help and only makes people end up with baseless expectations for resin printing.
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>>98128917
in my picture* 3-cents-per-mini*
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>>98128436
You are a gigantic faggot and I hope the Chinese will recast everything you sell
>>
1.4 MB
>>98128193
>Goal is to have each warband super customisable. The original pewter minis are great but were very limited in pose, sculpt and fit out.
No one tells him.
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>>98128917
>and got no afterwork handling.
It shows.
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>>98128991
Obviously. You don't print in FDM for high quality. You can of course, but there is a limit of what you can achieve with a 0,06 layer. This is what resin is for. If you print in resin, don't sand the connection points and think you can cure in the sun - lol, lmao even - then you are missing the point.
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>>98128917
>Curing in sun is also something that only LARPers bring up when people that actually work with resin prints know is pretty much useless unless you enjoy sticky finish, uncured toxic resin and exploding prints.

Are you retarded? Exploding prints is a meme for the most part, and it happens if uncured resin is somehow trapped inside the actual model, due to the sculptor leaving a cavity. Thats basic knowledge and if you have a model like that, you can print it with an UV torch, a curing station or the sun.. chances are it will break eventually. Unless you used transparent resin, in which case, the curing method does not matter either.
I print a lot of resin, and never had any issue with scaring (because i use very small supports, and heat the printed object before just peeling them off) nor any issues due to the sunlight.
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>>98129001
I might miss the point, but i also seem to miss the spots where i should sand those prints.

I have a UV lamp, for days when there is no sun obviously. But just placing everying on the balcony table for an hour, then turing the parts around so the other side gets some light too is just a lot easier to do.

But you do you. Sand and cure all you want.. in the end its just a waste of time, (and money, if you actually bought one of those curing stations).
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>>98128825
Looking cool, I'll buy that if a friend was brrrrrrrrring some.
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Duncan dropped some pics
Humans - super generic, and not interesting to me at all
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>>98129452
And the undead - i like them
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>>98129454
>me and the boys (my GF wanted to tag along)
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>>98129454
>>98129452
Both are really fucking boring, but the pug and the ballsack hair sorceress are close to okay
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>>98129452
i appreciate he used his connections to get GW sculptors for the female faces. what a lad
>>98129454
and yeh, those are great. bottom left still the best, that mans got the drip
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>>98129452
the pug gives me mixed feelings; i like it because it stands out as the only model of the batch with any character, but on the other hand it feels like it's a cynical "we need to meet our 'group has a silly little guy' quota for marketing purposes" thing
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>>98129452
>>98129454
These look reallllllly booooooring.
I don't understand the market its shooting for.
>less engaging and D Y N A M I C than GW slop
>less multipart practical kits than WGA or Perry
>too much detail in generic ways to be grogy
Its like the worst of all the worlds and doesn't do any of them.
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>>98128193
Do this, and I will find you, assault you, steal your models, 3d scan them and give them away for free. Because fuck you.
Fuck you.
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>>98129008
I've only had one print ever explode, and that was a 15mm ogre who had a large interior void that I missed when slicing. It filled with resin during printing, didn't fully cure after 10 minutes rotating under a low-power UV lamp. It exploded a year later inside a storage drawer.
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>>98128825
You've got resin and FDM backwards somehow.
Resin is button pushing, once your plate is levelled (which is usually done for you right out of the box now anyway) you occasionally refill the resin and that's it, safety comes down to just not drinking the resin, which shouldn't be difficult.
FDM requires you to tune your z-offset every time you need to change your nozzle due to a clog and carries with it the forever risk of starting a fire, every time you leave an FDM printer unattended you roll the dice on coming back to your home being burned down.
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>>98129554
Modern FDM machines have autoleveling features and are generally very easy to operate. Mine has wifi, so usually i just turn it on, click on slice and then "send to printer" and after x hours, i take out the print. It really is that simple.
But its pretty much the same with resin printing. Not drinking resin, and also not splattering it all over the place helps of course, and if someone is rather clumsy in general, this is a bigger chalange than it needs to be.
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>>98129572
No amount of autolevelling features can get your z-offset when you haven't manually put your new nozzle in o the exact same hundredth of a millimetre as the last nozzle, you must tune that manually and you do so by starting a print andfiguring out the sweet spot between not laying your plastic down well and enough and having it so low you dig through the plastic and through the tape on your printer bed.
Nothing on a resin printer even compares to this step, it is entirely tune-by-eye
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>>98129452
>>98129454
I don't dislike them. I also think this dude is probably the best shown off so far.
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>>98129452
You can tell Duncan didn't design the game, because non of the knights are riding their clipclops.
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>>98129572
>FDM autolevels
So do modern resin printers.
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>>98129592
automatic Z-offset has been a thing for years. It works just as well as the automatic Z-axis calibration on resin printers

t. has both
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>>98129626
Yes, and both me and that other anon already said resin printers are quite easy to deal with. But before autoleveling, fdm was just super annoying in comparison, but machines like the Centauri Carbon or the A1 closed that gap by a lot.
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>>98129454
Fuck me, I LOVE these skeletons. I might actually get these. Link to site?
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>>98129641
I have a Centauri Carbon, the auto-z offset is really nice. I use it for terrain and such all the time.
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>>98129554
>FDM requires you to tune your z-offset every time you need to change your nozzle due to a clog and carries with it the forever risk of starting a fire, every time you leave an FDM printer unattended you roll the dice on coming back to your home being burned down.
Holy schizo, seek help. I run a P1S and an A1 mini for 10 months now and I never even had to buy a new nozzle. I never changed the default plates I got with printers. The only maintenance I have to perform is lubricating every axis every 4-6 weeks.
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>>98129452
>LE HECKING REPLACEMENT CHILD PUPPERINO
I'm disgusted.
Other than that they are okay but painfully bland. I would rather have all their shield smooth for decals and/or freehand. The big-ass sword the lady carries is a weird design choice as well.
>>98129454
These guys are much better but hardly any spectacular. The big guy is actually the worst of the band. That He-man knock-off lady and skeleton with tactical rock are cool tho.

On a different note, I'm surprised with the use of lipped bases. I wonder if they will be hard plastic bases or shit-plastic and require super glue.
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>>98129809
>and I never even had to buy a new nozzle
That's called an anecdote and it is a sample size of 1 making it worthless, when you compare the experiences of many printers nozzle clogs factor as when they happen (not if) is a matter of luck.
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>>98129835
Do you do this every time someone has a pet?
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>>98129454
Zero chance that game becomes anything more than Warhammer proxies but I like the angry fire skeleton
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>>98129886
So how was the new Mando movie?
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>>98129886
Do you mindlessly consoom every product that tries to capitalize your affection for you pet?
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>>98129452
>>98129454
Wasted potential. They should have went balls-deep into stealing from Warmachine rather. The list building is almost the same, with an obligatory named Legend (warcaster), supporting Heroes (Solos) and objective-grabbing Minions (Grunts). If they introduced modular 40mm- and 50mm-based monsters designed for magnetising, the game would make a perfect competitor as fantasy Warmachine.
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>>98129452
>fucking bland
>>98129454
At least it has something going on.
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What is the story with this other Wargames Atlantic Damned vehicle, the "Terrae Motus"?

Ever since first becoming aware of the Damned stuff and browsing it all my plan was to eventually get one Mauler and one of these armoured station wagon things, but now that the campaign seems to be done and the products are coming out this vehicle doesn't really seem to exist?

If you search for it on the WGA site it actually takes you to the Mauler page. So was this an early design that got replaced by the Mauler or something? It's not actually available and never will be?
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>>98129452
>Guy with heavy weapon and mustache
>Guy with heavy weapon and mustache
>Wahman
>Token twink archer
>Armoured twink (probably a wahman)
>Ebin as heck pupper (+100 Reddit points)

>>98129454
>3 skeletons with retarded helmets
>Skeleton spearman (actually kino)
>Token skeleton archer
>Evil skeleton guy
>Evil skeleton guy, except larger and on fire
>Necromancer wahman (actually kino)

2/15 models are good. Not very surprised about that.
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>>98130070
>So was this an early design that got replaced by the Mauler or something?

You figured it out.
Some dozends updates on the campaign page ago there was a poll, if they should redesign it, because apparently they got some messages asking for it.. and a while later, they posted the new design and 9 out of 10 people there made a positive comment towards that, and so they changed it to what we have now.
And apparently Gamefound has a rule that a campaign page, once funded, can't be changed afterwards (makes sense, if you think about it). So the old render pic will stay there forever, and they could not update it with a new pic.

>t's not actually available and never will be?

Its not, but they hinted at releasing some/all of the STL files of weapons, poses, head options that could not fit into the plastic sprues. For example there are some cool looking melee weapons which just did not fit, or a sniper rifle for the male infantry. And when/if they do that, they might release a rough version of that truck too.
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>>98129897
I can see them getting some use in Frostgrave.
>>98130054
I think the biggest downer for the Humans is the choice of helmets they went with.
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>>98129849
Make it a 2, but i have not used my Centauri Carbon much. However, given how easy it is to use, and how it calibrates everything by itself, i doubt it would be a big hassle.
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Now that i call scammy:
https://store.duncanrhodes.com/products/death-reaper-games-preview-pack-voidshadow-legionary-ravenweald-soldier

2 resin preview/promo models... for just 22€. If this is the pricing level Duncan is going for, he can kindly fuck off.
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>>98130266
Yet another offence to be added to the long list of alternative wargaming companies' sins. Shame that people are mad about predatory and greedy practices only because an ex-GW employee is involved.
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>>98130266
>The pictures show them as clearly 3d printed
Yeah, that's bad.
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>>98130256
>i doubt it would be a big hassle.
At the very least you are not dealing with hot melted plastic in your threads, and you have to deal with the cl,og while the nozzle is hot, if you don't you now have a solidifief mass of plastic in the works and that basically superglues the whole thing together, so you're using your tiny 1/4 wrench on a nozzle that is 210C and you've got to clean the plastic out while it too is 210C.
And that's if you catch the clog situation immediately before it piles up and gets all over your hot end and into other bits of the printer head, at a certain point you end up replacing the entire print head, though that's a rare situation though that is the situation that could end up with your house burning down before you get home and discover the problem.
You will also note that the vast majority of FDM printing is done on supportless files because supporting for FDM is an incredibly pain in the ass, even lychee's autosupports barely fucking work for it.
End of the day, FDM MUST become a dedicated hobby, whereas as resin can be entirely plug and play with presupported files and turning it into a second hobby (rather than just a tool to supplement existing hobbying) is very much optional.
FDM also only gets you terrain and some vehicles, yes some motherfuckers like ice-skating uphill and try doing minis on it but that's a ridiculous edge case that requires a time investment just to optimize anything you wish to print that way.
In wargaming you're going to be printing primarily minis, so there is no real discussion on the point, you're getting a resin printer.
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>>98130245
Thanks for the explanation.
I'm disappointed though, I can't hit the free shipping threshold with the Mauler alone, and there aren't really any other WGA kits I'm interested in.
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>>98130344
Dude I'm not reading all this shit. Literally no one in this thread or among my printing friends ever experienced problems you make up with FDM printing while everyone complains about working with toxic resin, IPA etc. It's either solid skill issue on your side or you simply suffer from some weird brain damage I don't plan to humour any more.
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>>98130372
you can order it elsewhere i guess. Northstar already mentioned they got the new sets, and probably other stores too.
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>>98130372
Find a store in your country that gives you a discount. Buying from the manufacturer is almost always the most expensive solution.
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>>98130266
>€22 for two 3d prints
Dios mio.
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How's the Warmachine scene looking since MK4 dropped, and Steamforged switching their strategy from "not only physical" to selling STLs too?

Got a nice 3D printer recently, and some pretty decent armies have come out.
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>>98130380
I am unsurprised to find that the inability to read a single paragraph of text resides in the same individual who thinks resin printing is dangerous.
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>>98130527
But it is (without proper ventilation).
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>>98130527
>resin printing is dangerous.
correct
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>>98130489
I'm not sure on where the sample came from, but I saw a poll that showed an 85% increase of registered tournament participants from last year in the Feb-May period, going from 1647 to 3044. So there's interest.
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>>98130489
Game's still dead there's just new ugly models available to print
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>>98130100
They don't really speak to me either.
The tiles would have to be very fun to draw me in.
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>>98130553
It's dangerous to corporate profit margins.
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>>98130646
Also correct
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>>98128193
>setting up a "side hustle" to lose myself a couple thousand dollars
Nice man. Hell yeah. Based.
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>>98130587
>Tile based gameplay
Oh no.
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>>98130688
Fire Emblem on tabletop is a good idea though, what's to fear?
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>>98130344
As someone with a decade of 3d printing experience in fdm, the best thing you can do is upgrade to a newer machine. The current and previous iteration of fdm printers blows the old stuff out of the water. Nearly every problem I had on previous machines is now solved, or much easier to fix.
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>>98125692
Deep wars does that, which I like because they include values for the abilities from shadowsea too for more variety.
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>>98130701
I'd say the Ender 3SE is a fairly standard machine for anyone who wants to make terraina nd vehicles occasionally but also doesn't want to make FDM a hobby, and it doesn't have automatic z-offset, and having to dial in z-offset alone, no consideration for any other factors, makes FDM more of a hassle than resin by a longshot, because once you have your resin bed levelled (for those that don't come levelled out of the box) you never have to do anything with your resin again but fill it up and change the FEP, which doesn't require any kind of retuning.
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>>98130792
For anyone who does not want to make printing a hobby, anything with "ender" in the name is a giant red flag. I knew nothing about FDM printing when i bought my centauri carbon, but i knew i would never buy an ender. I dont even know specifically why its a shitty machine, just that its annoying to work with.
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>>98130811
>I don't know what I'm talking about
>I'll admit that quite openly
>But I'm going to insist that I do actually know what I'm talking about as well
Insanity.
The one you bought is also almost twice the price of an Ender 3
miniature wargame hobbyists don't need anything over $300 for a resin or FDM printer, those more expensive units are important only for people making tool objects with them and other non-gaming items.
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>>98130852
The lack of trouble is easily worth twice the price.
>miniature wargame hobbyists don't need anything over $300 for a resin or FDM printer

If they dont want to deal with problems of Ender printers, apparently they do need it.

>but also doesn't want to make FDM a hobby, and it doesn't have automatic z-offset, and having to dial in z-offset alone

You contradict yourself massively here, and i'd happily pay 300€ for those features, because its exactly those features that allow me to just "play" around with the printer, without having to actually invest much time into it. Its a hobby tool, not an hobby in itself.
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>>98130852
When i was looking to buy an FDM machine, i asked copilot ai which printers offer the best and most foolproof setup, and the answer was BambuLab A1, A1 Mini if i'm on a budget and the Centauri.
BambuLab has the downside of being a closed eco system and i was a bit afraid it could be a hassle to print pirated files, and the printer is open, where the Centauri has a metal case. I have a cat, so it seemed smart to have a box surrounding the printer. BambuLab P1S was more expensive.
I also have good experience with Elegoo as a brand, because of various Mars printers i have, so i just bought it.
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Hey so does anyone know if wargames Atlantic will eventually release the gladiators for blood on the sand in a solo box? I don't want the full game and shit.

Also, the free sprue in the current issue of wargames illustrated has only two gladiator bodies so I guess spare gladiator heads for my sci Fi is the plan.
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Behold
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Scored the WGA Damned box for sixty quid lads.
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>>98131318
Got my copy yesterday.
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>>98130897
>i asked copilot ai
You know LLM's don't actually think, right? They just take the majority opinion of the data they've been fed and spit it back at you in parsable language, no consideration for if that majority opinion is advertising.
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>>98130344
> supporting for FDM is an incredibly pain in the ass, even lychee's autosupports barely fucking work for it.
just grab some autistic dude's settings they've spent 132324 hrs on and then shared and you are almost done
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>>98130852
>ender 3
I saw multiple people who are deeply in FDM printing telling others to stay clear of that machine.
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>>98129452
>>98129454
I thought Warcrow was tediously generic, but I see I was wrong.
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Any eta on wargames Atlantic releasing the rest of their damned series models?
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>>98130266
i just....dont understand. You have hard plastic coming. Why sell this dog shit? Its just an embarrassment and a hit to a fledgling reputation as a game company
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>>98131853
The Ender 3 was very much the standard everything was measured against for a decade or so, but it has also been surpassed in the time since.
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I don't really like these new integrated bases from Reaper. They're just too... oval. And considerably spill over my normal 25mm bases.
But just a few more things to do and they'll be ready to go. I might try lightening up the chainmail on the knights so it contrasts with the dark metal of everything else.

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