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I Fucking Hate Cloudflare Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5X IhVM_PQEc/edit
>Other Ex3 Resources
https://pastebin.com/fG1mLMdu (embed)
>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed)
>Exalted Hacks (incl ExWoD, Demake, Quixalted)
https://pastebin.com/YQ9BYUJF (embed)
>Stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-ori ginal-ideas.317216/
Ongoing Campaign: https://www.backerkit.com/c/projects/onyx-path/exalted-essence-storyte ller-s-guide
Previous thread: >>98091556
>Thread Question: Do you have exciting fights between exalts in your game, or do they tend to fall flat?
Showing all 373 replies.
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>>98123459
this kind anon
>>98084750
has provided the first part of the essence stg draft
here's the link for when the thread expires
https://www.mediafire.com/file/5tq29yoeeskvv5v/ExEss+STG+Draft+Part+1. pdf/file
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Which warstriders do you prefer?
>1e and 2e's 7m tall, relatively common warstriders that get deployed in fangs by the realm and lookshy
>3e and Demake's 15m tall super-rare gundams (with moonlight butterfly and all in some cases) that almost never get deployed because even the realm has so few
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>Relza appears as an attractive woman covered all over with shining metallic blue feathers, with two great wings on her back. She has dexterous six-fingered hands, with sharp retractile claws that can tear and rend her foes.
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>>98123472
Fights are few and far between but I find that they only last three or so turns. Larger, more dramatic fights seem really rare for some reason.
>>98123472
Was the second one uploaded anywhere? I'm pretty sure it wasn't despite there being a second PDF released.
>>98123515
Ex3's version gives them more gravitas, even though you can't really use them for anything except killing armies or kaiju.
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>>98123459
sorry i'm late, i was banned for being right again
Weekly Update
>Art Direction
Champions of the Divine Flame – Gonna send it to DAC
Essence PG – Awaiting sketch updates and finals
Essence STG (BK) – Went live last
Thursday
>Proofing
Alchemicals – First interior proof… waiting on dev notes
a fair bit of art from alchemicals came out with this weekly, but it's all navella studios for some reason. guess they reliably make decent art for cheap
the essence st guide campaign is running. seems there's a link in the op if you want it
there's also a link to the first of the draft manuscripts above
next week's update will be monthly and weekly due to timing
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>>98124229
>I'VE EVEN FORGOTTEN MY NAAAAAA-A-A-A-AME
https://www.youtube.com/watch?v=NnG_skW3Ibw&list=RDNnG_skW3Ibw&start_r adio=1
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>>98123515
>1e and 2e's 7m tall, relatively common warstriders that get deployed in fangs by the realm and lookshy
This one. It fits the setting better and plays better in games. 3e's Warstriders are basically useless trashpiles that only have meaning if you read some of their rules or non-rules in exploitative ways. The only doylist reason for the change is to make having one more of a power fantasy, which it fails at. 1e/2e they have some semblence of a realistic role in the setting to fill, they actually get to be cool while doing the kind of stuff they're meant for, and they make the whole world cooler by existing as a static variable of the setting instead of a series of unpredictable one-offs with no greater meaning.
Warstrider vs Warstrider, or Warstrider vs Variety, are infinitely cooler than Warstriders stomping on 'helpless fools' fifty times in a row (especially when the 'helpless fools' have one fighter and it turns out the warstrider is worse than fighting on foot among parity fighters)
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I've been trying to read Qwixalted Extended because it seemed like a good way of introducing newbies to the game. But maybe because I'm ESL or because I'm retarded but I can't for the love of god wrap my head around the fucking Ways.
Anyone with experience with the system that could help enlighten me as to what the fuck is up with that system? Because making up charms on the fly sounds fun but I'd need to explain it to my players...
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>>98122321 Sheppard didn't work on GoD.
There was 1e stuff he worked on uncredited or provided assistance. So he had some inside knowledge. But how much, yeah is not exactly known.
>Not that gods on GoD are particularly evil, anyways
I mean if megacorporate heads that abuse stock markets, employees, and the world to satisfy their endless quest for self-glorification are not evil, sure.
I do not understand why this is the hill so many Exalted fans will die on. I'm not debating on if making them all evil was a good decision (it isn't), or the reasons for why it was done the way it was done.
It's developer stated intention that the Exalted gods be akin to the worst gods of Pagana and Tales of Flat Earth, where they are so evil that the devil (who's still a sick fuck who likes to torment people for kicks) cares more about the well being of others.
There are a few gods (like 3-4) that are either not detailed in being overtly cruel (just doing nothing or lacking much detail), but as a category their evil fucks.
Why do they insist that their "just like people" when the "people" their just like are the CEOs of Fortune 500 companies or military dictators?
Is it to insist in their heads that Exalted draws more from Wuxia then it does from Sword and Sorcery?
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>>98125901
>I do not understand why this is the hill so many Exalted fans will die on.
Because a lot of people disagree with you on that. Not out of principle, just because they, or we, genuinely just think that your assessment of the morality of gods in Exalted is mistaken. That's all.
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How long would it take a size 2 BG of blood apes / elementals to raze a town? Meaning targeting the buildings and 'stuff' rather than killing the people. Assume no exalts opposing or supporting, but mortal defenses are allowed?
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>>98123459
>>98126083
What is this expression supposed to convey?
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>>98126111
The character’s expression looks like a mix of amusement, confidence, and slight exhaustion or exasperation. The half-lidded eyes and faint smile/smirking mouth give off a “I know something you don’t” or teasing vibe, while the tilted head and relaxed face make it feel emotionally softer rather than aggressive.
Overall, it conveys something along the lines of:
smug satisfaction,
playful teasing,
flirtation,
or a weary “really?” reaction.
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>>98125955
>Not out of principle, just because they, or we, genuinely just think that your assessment of the morality of gods in Exalted is mistaken. That's all.
On what basis is what I genuinely do not comprehend. What other heinous crimes they have to commit before there is any sort of appraisal of them as bad? Do they have to have pedophilic child slaves ala Deathlords (or Dynasts)? Or is that also not evil? Is Exalted such a fucked up setting that by virtue of it being grotesquely fucked up that what is considered evil IRL should not be applied in Exalted, Ala the Imperium in 40k?
Is it just a rejection of the concept of evil? That there is just no behavior bad enough to be categorized as evil?
Id at least get that. That the rejection of the concept of evil as a whole, excepts the gods of Exalted.
Otherwise I genuinely do not get it.
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>>98125901
>worst gods of Pagana
The worst gods from pegana are the mortal who became a god, and accidentally invented greed after he sent love and gold to the common man; and the god that is pretty much the embodiment of corporate greed and employee abuse.
Flat earth gods make Melfeas' "rape to death" seems tame by comparison, to the point the living satanic embodiment of wickedness is disgusted by them.
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>>98126158
That's why I said worst god, and I did bring up Flat Earth.
>where they are so evil that the devil (who's still a sick fuck who likes to torment people for kicks) cares more about the well being of others.
I'm confused that people can see that as being the source material and inspiration and be like "No no, their not evil".
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>>98126169
The worst god of pegana is pretty much Regan, the gods of Tanith Lee are completely immoral.
In comparison, exalted are a bunch of neets, they lack the monstrosity of the other two, they didn't create a system of abuse so awful that other amoral gods had to intervene.
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>>98126140
>Otherwise I genuinely do not get it.
>Usury
>The men of Zonu hold that Yahn is God, who sits as a usurer behind a heap of little lustrous gems and ever clutches at them with both his arms. Scarce larger than a drop of water are the gleaming jewels that lie under the grasping talons of Yahn, and every jewel is a life. Men tell in Zonu that the earth was empty when Yahn devised his plan, and on it no life stirred. Then Yahn lured to him shadows whose home was beyond the Rim, who knew little of joys and nought of any sorrow, whose place was beyond the Rim before the birth of Time. These Yahn lured to him and showed them his heap of gems; and in the jewels there was light, and green fields glistened in them, and there were glimpses of blue sky and little streams, and very faintly little gardens showed that flowered in orchard lands. And some showed winds in the heaven, and some showed the arch of the sky with a waste plain drawn across it, with grasses bent in the wind and never aught but the plain. But the gems that changed the most had in their centre the ever changing sea. Then the shadows gazed into the Lives and saw the green fields and the sea and earth and the gardens of earth. And Yahn said: "I will loan you each a Life, and you may do your work with it upon the Scheme of Things, and have each a shadow for his servant in green fields and in gardens, only for these things you shall polish these Lives with experience and cut their edges with your griefs, and in the end shall return them again to me."
1/?
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>>98126140
A lot of the gods just aren't that bad. Looking at GoD, since that's what we were talking about:
Ahlat's not actually that bad here, just a pretty standard distant warrior-god. Ahlat the scheming opportunist presented in Houses of the Bullgod is a lot worse, though even then calling his selfish ambition outright evil is really diluting the meaning and impact of the word "evil".
Siakal is Siakal, and I doubt anyone's going to question her being evil.
Madame Marthesine of the Lost...eh, if she was actually working to make sure that more things get lost so as to increase her hoard of lost things, then sure, she'd be evil. Just refusing to give up what she's gotten hold of without a trade, though...self-serving, sure, but again, calling her evil would really dilute the meaning of the word.
Plentimon's moral status depends on how you view gambling in general, I guess. He's easily offended and vengeful, but also honest in his games and dealings.
Shalrina provides a service for people who want it. Where's the evil?
Vanileth's a plane autist who doesn't really bother anyone. Hardly evil, or even particularly morally questionable.
I guess Burning Weather's pure evil if you're a big prohibition fan.
Caltia, Jorst and Arilak...eh, I guess you could make a solid case there, considering Caltia's habits, her and Jorst's influence of Halta and the Linowan and all that. Not an airtight case, but a case nonetheless.
Grala...well, hunting humans is pretty bad from a human perspective, and I'm a human, so I won't bother arguing that.
The Mammoth Avatar is doing exactly what to offend your moral sensibilities so?
That's it for the named, unique gods in GoD. I'd be curious to hear whatever case you have for the evils of the lesser spirits in that book, too, because for most of them I just don't see it.
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>>98126204
2/?
>And thereto the shadows consented, that they might have gleaming Lives and have shadows for their servants, and this thing became the Law. But the shadows, each with his Life, departed and came to Zonu and to other lands, and there with experience they polished the Lives of Yahn, and cut them with human griefs until they gleamed anew. And ever they found new scenes to gleam within these Lives, and cities and sails and men shone in them where there had been before only green fields and sea, and ever Yahn the usurer cried out to remind them of their bargain. When men added to their Lives scenes that were pleasant to Yahn, then was Yahn silent, but when they added scenes that pleased not the eyes of Yahn, then did he take a toll of sorrow from them because it was the Law.
>But men forgot the usurer, and there arose some claiming to be wise in the Law, who said that after their labour, which they wrought upon their Lives, was done, those Lives should be theirs to possess; so men took comfort from their toil and labour and the grinding and cutting of their griefs. But as their Lives began to shine with experience of many things, the thumb and forefinger of Yahn would suddenly close upon a Life, and the man became a shadow. But away beyond the Rim the shadows say:
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>>98126209
3/?
>"We have greatly laboured for Yahn, and have gathered griefs in the world, and caused his Lives to shine, and Yahn doeth nought for us. Far better had we stayed where no cares are, floating beyond the Rim."
>And there the shadows fear lest ever again they be lured by specious promises to suffer usury at the hands of Yahn, who is overskilled in Law. Only Yahn sits and smiles, watching his hoard increase in preciousness, and hath no pity for the poor shadows whom he hath lured from their quiet to toil in the form of men.
>And ever Yahn lures more shadows and sends them to brighten his Lives, sending the old Lives out again to make them brighter still; and sometimes he gives to a shadow a Life that was once a king's and sendeth him with it down to the earth to play the part of a beggar, or sometimes he sendeth a beggar's Life to play the part of a king. What careth Yahn?
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>>98126169
>I'm confused that people can see that as being the source material and inspiration and be like "No no, their not evil".
*A* source material. Not *the* source material. Also some people just actually read how gods are described in Exalted instead of trying to deduce what they might be like based on (cherrypicked parts that support your position of) the source material.
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>>98126215
4/4
>The men of Zonu have been promised by those that claim to be wise in the Law that their Lives which they have toiled at shall be theirs to possess for ever, yet the men of Zonu fear that Yahn is greater and overskilled in the Law. Moreover it hath been said that Time will bring the hour when the wealth of Yahn shall be such as his dreams have lusted for. Then shall Yahn leave the earth at rest and trouble the shadows no more, but sit and gloat with his unseemly face over his hoard of Lives, for his soul is a usurer's soul. But others say, and they swear that this is true, that there are gods of Old, who be far greater than Yahn, who made the Law wherein Yahn is overskilled, and who will one day drive a bargain with him that shall be too hard for Yahn. Then Yahn shall wander away, a mean forgotten god, and perchance in some forsaken land shall haggle with the rain for a drop of water to drink, for his soul is a usurer's soul. And the Lives—who knoweth the gods of Old or what Their will shall be?
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>>98126205
>Ahlat's not actually that bad here
>impact of the word "evil".
OK lets start there. Id consider fermenting famine in order to cause civil war to just perpetually empower yourself to be...Well pretty evil.
If that's not evil enough to be considered not-evil then fair enough. Your standard for evil is MUCH higher then mine.
>>98126218
>*A* source material. Not *the* source material.
Well once you mix piss into cake batter, the whole cake sorta loses it's luster regardless of how much sugar is used. Exalted uses other source material for inspiration largely to deconstruct it.
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>>98126235
>OK lets start there. Id consider fermenting famine in order to cause civil war to just perpetually empower yourself to be...Well pretty evil.
I guess that "looking at GoD" was somehow too complex a phrase for you to understand. I guess that means that there's not much of a point in continuing this discussion. I also see that you ignored literally every other god. Go ahead and tell me more about the vile deeds of Shalrina, Vanileth and Burning Feather.
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>>98126235
Basic example is that it uses Chinese myth, but without any celestial legitimacy, then it becomes a farce.
It uses Buddhism as inspiration, but only to replace Catholicism as the standard lie religion of the evil empire.
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>>98126246
>I guess that "looking at GoD" was somehow too complex a phrase for you to understand.
I mean I stopped at that because if we have different definitions of evil, then debating the morality of every god is pointless.
Id consider what Ahlat does outstandingly evil. You do not. Its like debating a movie when we speak different languages.
Its fine if you don't consider Ahlat evil. I don't judge you wrong or worse or anything. Its just a fantasy story.
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>>98125901
>Why do they insist that their "just like people" when the "people" their just like are the CEOs of Fortune 500 companies or military dictators?
If we go by the IRL equivalent, the big gods of Exalted, the incarna, are nepobabies neets.
The "CEOs of Fortune 500 companies or military dictators?" Are closer to the deathlords.
>Is it to insist in their heads that Exalted draws more from Wuxia then it does from Sword and Sorcery?
Conan had benevolent God, even his patron despite being a dick, acted more like a distant stem father.
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>>98126255
Just make your argument using your own standards for evil. And also think on that "looking at GoD" oart for a moment and consider what Ahlat's writeup there actually says. The famine thing, for instance, isn't in that book.
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>>98126265
>If we go by the IRL equivalent, the big gods of Exalted, the incarna, are nepobabies neets.
Including ones that actively meddle in the world to make it worse to enrich themselves the the God of Ruin? Ahlat? Saika?
>>98126262
>Celestial Bureaucracy is as legitimate as any other government.
Right, but thats not a sincere take on Chinese Mythology.
>>98126265
>Conan had benevolent God, even his patron despite being a dick, acted more like a distant stem father.
Oh I know. Exalted isn't a sincere take on 99% of everything it's inspired by.
Black Company is about how a evil group of mercenaries (historically) changed over time and ended up saving the world from evil sorcerers and gods despite being mere mortals. But all Exalted took from it is miseryporn and rape.
Conan is actually a pretty upstanding guy. But again, all Exalted took from it for their 1e Lunar inspiration is miseryporn and rape.
>>98126269
>Just make your argument using your own standards for evil.
Il double check the book again (its probably my most hated and not currently in front of me), but answer the the question. For instance the gods treating all the Elementals as second-class slaves is a example of their basic hypocricity.
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>>98126291
>Including ones that actively meddle in the world to make it worse to enrich themselves the the God of Ruin? Ahlat? Saika?
Nobody really cares for the lesser gods, not even exigents and their players/writers do, when people talk about the morality of the gods, the overwhelming majority of time, it is about the incarna.
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>>98126291
>Including ones that actively meddle in the world to make it worse to enrich themselves the the God of Ruin? Ahlat? Saika?
What about the ones who meddle in way that benefit the world? Whitewall's certainly better off with the involvement of the Syndics than it would be without them.
>Right, but thats not a sincere take on Chinese Mythology.
Should it be?
>For instance the gods treating all the Elementals as second-class slaves is a example of their basic hypocricity.
If hypocrisy's enough to qualify as evil, then I guess you must be one hell of a misanthrope. But sure, gods are as evil as people living in societies that practice slavery or just have second class citizens in general are. They're as evil as a person who knows of the existence of sweatshops but doesn't really think much about them, I guess. Well, maybe not as evil, because elementals aren't quite as bad off as that.
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>>98126307
>yers/writers do, when people talk about the morality of the gods, the overwhelming majority of time, it is about the incarna.
The Incarnae are just as bad or worse. They actively further the cruelty towards the Elementals and don't give a shit about guiding their Champions. I can list their crimes if you want.
>>98126297
>I believe that a lot of deconstructions were just them not understanding the source material and being poor writers.
How much was defined by just being shit writers, being contrarians, or being fedora tippers varied by writer. But I largely don't care why, Im talking about the end result.
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>>98126323
>and don't give a shit about guiding their Champions.
Should they, and why? Gods were slaves, they rebelled to be free, now they want to enjoy their freedom. Exalts helped them rebel and were very richly rewarded for their aid, with mastery of Creation. There's a lot of morally questionable shit that gods in Exalted, including the Incarnae, do, but having a blast in Heaven after eons of toil and letting Exalts do what they will with their spoils isn't inherently wrong.
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>>98126291
>Black Company is about how a evil group of mercenaries (historically) changed over time and ended up saving the world from evil sorcerers and gods despite being mere mortals. But all Exalted took from it is miseryporn and rape.
Considering certain 1e material, the relationship between player characters and the deathlords was meant to be like the black company and the taken.
But the Deathlords are too morally disgusting, for it to work.
The Heron is the Lady analog.
>Conan is actually a pretty upstanding guy. But again, all Exalted took from it for their 1e Lunar inspiration is miseryporn and rape.
Lunars aren't inspired by Conan and Howard's mcs, you can say that Lunar's are inspired by their enemies, but Howardian heroes they are not.
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>>98126320
>Should it be?
Doesn't have to be. Im just saying its a nihilistic deconstruction despite peoples insistence it isn't one. Your free to enjoy it as one.
>They're as evil as a person who knows of the existence of sweatshops but doesn't really think much about them, I guess.
Jesus this fucking hill.
In order to defend the Gods slavery (and active enforcement of slavery) you equivocate with not doing enough to stop slavery.
And for Exalted of all things.
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>>98126340
>Gods were slaves, they rebelled to be free, now they want to enjoy their freedom.
Because the world will end and the job needs to be done regardless?
If escapee slaves get new slaves to replace the work they had to do, that doesn't morally absolve them. There is no evidence shown they really toiled before anyway. Without reference, and with the character of the gods, it could be that the Primodrials only gave them 6 days off per week instead of 6.5.
>>98126320
>Whitewall's certainly better off with the involvement of the Syndics than it would be without them.
Sure, there are a numbered amount of exceptions that generally do something useful. Like 3-5 over all of Exalted 1es publishing history.
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>>98126383
>Because the world will end and the job needs to be done regardless?
>If escapee slaves get new slaves to replace the work they had to do, that doesn't morally absolve them
Turns out exalted is about Haiti's war for independence.
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>>98126323
>shit writers, being contrarians, or being fedora tippers varied by writer
These overlap a lot, as seen in 1e lunars.
See how to this day they are trying to make Queen Nakari analog (A.K.A. Raksi) into a paragon who you looks up for.
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>>98126349
>Im just saying its a nihilistic deconstruction despite peoples insistence it isn't one.
It's not really nihilistic to not accept the idea of divine legitimacy or divine command theory and stuff like that.
>In order to defend the Gods slavery (and active enforcement of slavery) you equivocate with not doing enough to stop slavery.
Now full stop here. First, sure, I do equivocate being a citizen in a society with firmly established systems of exploitation benefiting from said systems with...being a citizen in a society with firmly established systems of exploitation benefiting from said systems with. More importantly, though, elementals are looked down on by other spirits, but they're hardly slaves. In Creation, they got their own courts, some of which are quite powerful, and in Yu-shan they're definitely second class citizens - except for lesser elemental dragons, of course - but they're not really slaves. They're certainly better off than actual slaves in, say, actual real life ancient Greek or Rome (or a whole lot of premodern and even modern cultures, of course). Would you consider the entire ancient Greco-Roman civilization to be more evil than gods in Exalted due to a greater involvement in harsher and more widespread kind of slavery?
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>>98126383
>Sure, there are a numbered amount of exceptions that generally do something useful. Like 3-5 over all of Exalted 1es publishing history.
And there's a numbered around exceptions that are unambiguously destructive or corruptive influences, and then there's the majority that's somewhere in between.
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>>98126394
>Turns out exalted is about Haiti's war for independence.
Its about "Muh cycle of usurpation and degradation"
Which I mean is fine. I got no beef with the people that say Exalted is about things sucking and they like it that way. Or even that it wasn't intended to be that way but was catastrophically terribly executed.
I have beef with the people that will take blatant overwhelming evidence, as well as developer statements and just reject it and start insulting people instead.
>>98126344
>But the Deathlords are too morally disgusting, for it to work.
I mean it worked only for a very short time in BC as well and largely for the same reason.
>The Heron is the Lady analog.
If thats the case they failed terribly. I found the Lady to be vile and Croaker a simp, but she had some redeemable features.
>Lunars aren't inspired by Conan and Howard's mcs, you can say that Lunar's are inspired by their enemies, but Howardian heroes they are not.
Fair enough. But again speaks to Exalted not really being about being heroes of just about any sort.
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>>98126451
>Fair enough. But again speaks to Exalted not really being about being heroes of just about any sort.
You can see Howardian heroes in caste book Dawn; Demetheus and Yurgen, before the latter became a plot device.
Demetheus is the Conan, to CB:D!Yurgen's Kull.
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>>98126414
>It's not really nihilistic to not accept the idea of divine legitimacy or divine command theory and stuff like that.
I don't accept Monarchy, but I can happily accept the principle in a fantasy world. Exalted focuses primarily on shitting on the concepts is what I'm saying, and the end result is a setting that focuses mostly on everything being shit and then not giving you much tools (besides handwaving and ST fiat) to make it better.
Its nihilistic in that it denies meaning. Not just divine meaning, but any achieved meaning. And posits that nothing of much substance can or will be achieved. Despite all the horrors of the Primordial war, welcome the new boss same as the old boss. And you will be the same, or by Grabowskis intent SHOULD be the same. Because that's what the game is about. Bemoaning the cruelty of the universe.
If you agree that's what it is about, then we are on the same page.
>First, sure, I do equivocate
Yup. And you equivocate even more to cover that up. If you dislike me discarding the rest of your argument, then I will equivocate my discarding of your argument with you summarizing mine because both involve truncation.
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>>98126425
>And there's a numbered around exceptions that are unambiguously destructive or corruptive influences, and then there's the majority that's somewhere in between.
I mean the in-between are largely happy to "merely" exploiting followers for nothing in return. So I reject this premise.
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>>98126468
>And you equivocate even more to cover that up
To cover up the thing I admitted to? Okay, anon.
> If you dislike me discarding the rest of your argument
I do dislike it, but it is about what I expected based on how you've been taking part in this discussion so far. so far you've expressed puzzlement about other people not finding gods in Exalted uniformly horribly evil, ignored arguments for why people think that, and pretty much refused to answer when asked about why specific gods are supposed to be so evil. I'm going to head to bed now, but I'll drop by the thread again tomorrow. If you at some point start to feel like actually reading and replying to arguments while also making some of your own, I would actually be interested in talking about morality of gods in this game.
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>>98126503
>There's a number of gods
Il double check GoD when I get home, but I was not impressed with that number when I first read the book, and multiple readings since, and the opening bit on the gods begins by framing them as callous and detached as a baseline.
>>98126506
Sure but what Changed? Given the rest of the line, im more likely to call the Caste books a fluke then anything else.
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>>98126536
>Sure but what Changed? Given the rest of the line, im more likely to call the Caste books a fluke then anything else
Exalted isn't a collective whole, it was pretty much written by parts based on spurs of the moment.
It is basically a Frankenstein monster of several fantasy works haphazardly thrown together.
The caste book Dawn has the Howardian parts, Yurgen exaltation being based on gods of the North, and Jalith being exiled from her hometown.
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>>98126628
Exalted runs in Schrodinger ancient morality, it is pre modern until it isn't.
In 3e, erasing slavery is the go to moral option given.
The "it is a pre modern civilization!!" Is more of a shield against criticism, really.
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When an office worker gets mad, he just looks silly. When the great Khan gets just as mad, people die. Both men have the same flaw and the same vice, but its perceived as worse because the latter is powerful enough to make his sins other people's problem. This is the crux. If your moral system evaluates only actions, not character, than every historical figure is a monster because every single one has at least one absolutely horrific deed they perpetrated or permitted, often for selfish or evil reasons. The celestial gods are, at the least, not notably worse than real world kings and emperors and conquerors, in terms of their character. If you want to call Alexander the Great 'evil' because he did horrible things go ahead, but I think that's reductive.
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>>98126628
>For some reason I'm always thrown off by people applying modern views of good/evil into fiction that explicitly isn't in any way comparable to the modern Earth.
While I get where you are comming from there is only so many way of saying "that guy sure was an ass but he was reasonable in comparison to his peers"
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>>98126764
No. Exalted sucks so there is only pain and sorrow here
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>>98126838
Corpse singular, its supossed to be a way for necromancers to set one last fuck you to grave robbers.
>>98126796
thanks.
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>>98127060
I have a draft for a group of calender gods that 5 Days of Darkness is helping to become more prominent.
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>>98127060
I've made a bunch of Gods that are technically original because my Twilight used Ghost eating Technique and Carnal Spirit Rending to kill uncooperative Gods and then use Ephemeral Induction Technique to create very similar Gods except that they are much more aligned to his agenda.
Hasn't had to do it for a while though, apparently word got around and nowadays most Gods are willing to knuckle under rather than be murdered and recycled\
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>>98127210
Interesting, I wonder if he will get support from some Solar.
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>>98127403
To be fair, his main problem is the fact he is shady as shit, and an Eclipse or Zenith would expedite the hell out of his project to get a proper seasonal job and become the equivalent of Santa Claus and grant wishes during calibration or whatever the fuck.
At least helping the guy get a demigod to keep the ball rolling.
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So the STG has alternative anima rules that finally allow noncombat cases to use their iconics, and also to treat flaring anima as a way of accessing more of your motes in exchange for revealing your nature. That's awesome.
What's not awesome is that at iconic the benefit that EVERYONE gets is the strongest part of the Solar traits (free Excellency) (which isn't even the strongest Solaroid mote efficiency ability).
As a consolation, the Solars get 1 (one) extra die when using their excellencies at iconic.
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>>98127588
The rule works like this: Ignore all previous anima gaining and spending rules.
You start at Dim and don't benefit from Breath of War.
At Glowing you get BoW back.
The first time you hit Burning you immediately recover 5 motes.
At Iconic you get free excellencies, but since Solars already have that they get an extra die instead.
On your turn you can go up a level if you want, totally voluntary. At Glowing your castemark is visible but possible to miss if you quickly dispatch your enemy and jet, at Burning you have a DBZ aura and everyone can easily see what you are. At Iconic there is a giant glowing lion or whatever in the sky above the and everyone can see you for miles around.
Going up in anima is basically accessing your peripheral motes.
If a charm cost a few anima, it costs an extra more instead (waived at Burning). If it costs 5+ anima, it costs 2 extra motes instead (waived at Iconic).
It's overall pretty cool but it increases the power of every exalt type other than Solars more than it does Solars. I'd probably just give them an extra more per turn at iconic, what's good for the goose is good for the gander.
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Well Il guess il give GoD another readthrough, maybe its less overtly cynical then I remember.
>Now, only the dullest or most stolidly loyal of the gods still uphold the natural order. The greedy and the self-advancing have long abandoned their thankless posts and now seek to gain stature as masters of Creation or lords of men. These dishonest gods and disreputable elemental lords accept tribute, wage war amongst one another and otherwise neglect their station in favor of their own personal betterment. In cities such as Great Forks and Whitehall, gods rule the nations of men as their lords.
>Games of Divinity, Introduction, Paragraph 2
In conclusion, the people that don't call the gods evil just mentally mothball information they don't like, and resent being reminded of their delusions.
FIN
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>>98127856
Its just broadly anti-everything. The workers are shitty, the owners are shitty, the previous owners are shitty.
GoD just a slog to read. The first 20 or so pages are just a parade to make extra triple sure that the gods are characterized by being abusive to mortals, and to each other.
Its not framed morally by being "Ancient or Alien Morality". No its very clear they just suck. Its so neon sign-blinking, fireworks in the sky overt that the gods are evil that people that miss that should get their eyes checked.
And its not just that their evil. Their banal. I recently watched an episode of Smiling Salesman. That's a spirit that basically just loves to fuck with people exclusively for torturous kicks. But he has his principles and he does it for the joy of torment. And he does actually keep his word. So sometimes he's forced into stupid shit because he upholds that principle.
Exalted Gods by contrast are just shitty nobles.
And thats OK, but fuck is it dull and tiresome when its basically the only paragraph on repeat.
Some gods, assuming that the first 20 or so pages framing them all as shitty in their spare time are discarded, do indeed reach the lofty heights as "Not uniquely dedicated to being shit".
Vanileth is OK and Shalrina is just a neutral merchant.
But fuuuck. Its like gasps of air while being drowned. Again not only are they evil, but their DULL.
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>>98127801
Yeah, I was thinking about making them a group of ascended God-Blooded each with a powerset tied to the stuff the trybe must do during that time.
5DD in exchange gets their worship during Calibration.
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>>98128002
It is just post emancipation Haiti, turns out a place goes to shit after you refuse to actually run and maintain it.
In before; even the leaders of the slave revolts complained about the lack of support they got after they were free.
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>>98126795
NTA but I've used plenty of minor gods in my games, mostly ones I've come up with myself. River gods, road gods, a plague god, a goddess of drunken reverly and hangover with a focus on secrets people let slip when drunk and regret having told afterwards, and other such gods have featured in my games.
>>98127748
Well, a lot of people would, historically have and currently do consider power, wealth and sovereign rulership things worth striving for.
>>98127837
First of all, a lot of the gods who most actively do something beneficial don't "uphold the natural order". Syndics break the rules through their rulership, as do gods of the Great Forks. I mean, both of those were mentioned in the bit you quoted, but their rulership is more a good thing than a bad thing for their subjects. Secondly, that's literally and very straightforwardly just describing gods being dudes, as in, it's describing them do the same kinds of things humans do. Like, most of those "greedy and self-advancing gods" don't do anything terribly heinous. They wield their powers to their own benefit, sure, the way most Exalts do, the way most human kings do, the way most humans with wealth do. If your argument is just that "power is evil", you'd have a stronger position - I'd still not agree, but it'd be more honest and more internally consistent than singling gods out as somehow worse than humans.
>>98127949
It's really weird to hear someone talk like that about one of the best books in the line. Not werid in the sense of it being wrong, because to each their own, can't argue about matters of taste etc., but it's weird how much tastes differ.
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>>98127949
>>98128594
Post was getting too long, so continuing here.
>>Some gods, assuming that the first 20 or so pages framing them all as shitty in their spare time are discarded, do indeed reach the lofty heights as "Not uniquely dedicated to being shit".
That's most of them, though. Out of the 12 named gods in GoD, Siakal's the most unambiguously evil, Grala and Calthia hunt humans which is enough of a case for them being evil for me to accept it. Marthesine's borderline because she doesn't really do anything actively bad, but for the sake of the argument I could, really stretching the meaning of "evil", agree that her refusal to give up anything in her possession without a price is pretty bad. Hell, lets throw in Plentimon too, because he does curse people sometimes. That's 5/12 that could be considered pretty bad, and mind you that this is me using the loosest standards possible for evil just to meet you halfway. Ahlat's also not great if you consider what's written about him later, but the writeup in GoD doesn't actually contain anything really bad.
You're reading the material with pretty obvious confirmation bias, cherrypicking examples, twisting some things in your mind to be worse than they are, and, what's worse, refusing to compare gods to the ways humans behave (which would, quite straightorwardly, support the view of gods as just people). That power without oversight is a bad thing that easily leads to corruption actually is an idea obviously present in Exalted's writing, and it applies to gods as well as to everyone else, but it definitely also applies to everyone else.
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Now that the dust has settled, how do we think 3e Infernals compare to Solars and Abyssals mechanically?
>>98127856
That makes 3e Sidereals being tacitly pro-union/workers all the funnier. You cannot convince me in either 1e or 2e that the Incarnae would've given a single shit about gods enslaving other gods.
>>98128594
>>98128609
Nta but I get the strange impression you and the other guy both broadly agree on the gods THEMSELVES being largely cruel and selfish, with the main argument being you seem to be taking the stance that this is a reflection of mortals and thus sentient life in Exalted at large.
I...don't think this is necessarily disagreeing with him? From what I have read of the convo he is literally just saying the gods (like most White Wolf characters) are dicks, not the implications or reasons for that or what kind of literary point is making.
Just that they're nasty little fucks.
>>98126196
>exalted are a bunch of neets
Eh, to be fair by the time of the story Tanith Lee's gods have gone full NEET as well after getting all their killing and raping out of their systems. And technically speaking, from a utilitarian perspective Saturn is technically responsible for the end of most good things within Fate's design while Mars for every unjust Battle, Jupiter for every hurtful secret etc.
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>>98128952
>Nta but I get the strange impression you and the other guy both broadly agree on the gods THEMSELVES being largely cruel and selfish, with the main argument being you seem to be taking the stance that this is a reflection of mortals and thus sentient life in Exalted at large.
Eh, I'd definitely not agree with gods being particularly cruel, because most of them just aren't. Selfish, sure, in that they care about their own interests and those of people they personally care about more than interests of strangers or abstract principles. That's how most people work, so I'd not consider that a terrible moral failure, just a case of not being morally upstanding, either. I don't think there's anything specific to sentient life in Exalted in this, either. People just are fairly selfish and have a hard time genuinely caring about people they don't personally know, in real life as well. That is not to say that no one has principles or that no one cares about the world beyond themselves and their loved ones. A lot of people have and a lot of people do, but it's a rare person who doesn't prioritize matters close to them over abstract or distant concerns. That's how it works for gods in Exalted, too. Their selfishness is currently highlighted because the Celestial Bureaucracy is dysfunctional as fuck, there's no real oversight, trying to actually do their jobs is thankless and in many way pointless, and everyone else seems to be just looking out for themselves. It's like any system with widespread corruption. It's not like, say every Soviet citizen skirting or breaking the rules, taking and/or giving brides and so on was some evil beast with no morality, they were just people trying to live the best they could with a broken system. That's gods, too.
>I...don't think this is necessarily disagreeing with him?
I think it is. Here >>98125901 anon pretty clearly disagrees with the idea that the gods are "just like people".
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>>98128994
>Selfish, sure, in that they care about their own interests and those of people they personally care about more than interests of strangers or abstract principles.
As someone else who's read GoD but really just doesn't have it in him to fight over an edition long forgotten and replaced by 3e dreck, I would argue that selfishness itself is a manifestation of cruelty, and that letting power go all the way to your head like a politician/serial killer does not diminish your cruelty. I get it, power corrupts. You're still a corrupt piece of shit. Especially if you fought a war that reduced Creation greatly and didn't even have the decency to put back what you knocked down, explicitly (in 1e) with the primary goal of desiring to play the cosmic xbox.
Two things can be true at once. People can be inherently prone to cruelty and selfishness, and also as a result of systemic factors the gods of Yu-Shan as a result can in fact be defined as cruel. If anything, comparing them to Soviet citizens is an apt demonstration of their cruelty from my point of view.
>Here
No? The megacorpo head comparison is very apt imo. Yes, they are like people. Yes, they are also very cruel. Fiction has many gods far less cruel who do not attempt to ape human nature that closely.
Two things can be true at once. Gods can be written like IRL people, and IRL people can be cruel due to systemic factors.I stayed out of this little debacle for a reason, I really just wanna talk shop about Solaroids with you guys because I'm still riding the residue of the dopamine hit from realising 3e Infernals wasn't nearly as bad as the previews made them out to be
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>>98129081
>I would argue that selfishness itself is a manifestation of cruelty
I would ask for some clarification on why you think that, as that seems like an odd thought, and one that obviously matters beyond the context of Exalted. My view is that cruelty is not always rooted is selfishess - people can obviously be cruel out of all kinds of reasons, such as fanatical commitment to some principle - nor does selfishness imply sadism or necessarily even a lack of empathy, it just says something about a person's priorities.
>No?
I think that arguing that an anon explicitly wondering about why people insist that gods are just like people doesn't actually disagree with gods being just like people is quite a strange thing to do.
>spoiler
I mean, sure, that'd probably be a better use of everyone's time. I'm pretty happy with Infernals too, though with some, mostly fairly minor complaints. I've found myself warming to the akumas being now called warlocks, which initially sort of pissed me off. There are still too many fiddly Charms, but core drags the whole line down in that respect, and Infernal Charms are definitely a lot better written than Solar Charms.
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>>98129097
>My view
My view is that power is like alcohol, it reveals as much as it influences. There were many opportunities for the gods, upon consolidating their victory over the Primordials, to care for and nurture allies such as the Mountain Folk and Dragon Kings who sacrificed greatly in their endeavour. They did not. They unilaterally appear to have concerned themselves with revelling in the spoils of victory from the outset.
>quite a strange thing
Though I admit I might not have the full context for what's going on since I just got here. Anyway onto the actually fun stuff.
>fairly minor complaints
Anything in particular? I must say I'm not a fan of the self-righteous fury angle and preferred the "depraved tyrant warlock" angle of the preview. Ironically even though I was concerned by Holden's focus on the worst of the First Age, 3e seems to want Infernals to come across as HEROES even warped and corrupted by their vices rather than the extremes of Solar virtue (in the general sense, now that 3e has basically done away with capital V Virtues) and it comes off as a bit tryhard. I was expecting to absolutely hate the "Infernals no longer use proper Yozi Charms" thing but the brief fluff for the Essence of Hell was so comically wanky I was won over in spite of myself.
>still too many fiddling Charms
Once per story/session/scene/whatever other reset nonsense really feels like a poorly thought out gimmick that hamstrings the gameline in the name of clumsily solving rocket tag
>Infernal Charms are definitely a lot better written
Moreso than Abyssal Charms too, in some ways. Not just what seem to be the intentional ones such as mote economy or more esoteric effects, but the overall design of things like Charms proccing on situational effects like being bigger than someone or higher up than them seems a lot more flexible than Abyssals requiring to land a Crippling effect/negative tie or principle on someone before their Charms can really get going.
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>>98129169
>Anything in particular?
To be honest I can't recall most of the things that annoyed me when rading the manuscript right now, which speaks to how minor they were. Those small, fiddly Charms is definitely one thing, and I'm not a fan of this edition's take on the Ebon Dragon. Wasn't a big fan of the 2E take either, really, but I might actually prefer it to 3E somewhat. If he absolutely has to be committed to pointless antagonism - as opposed to doing monstrous things as a part of his attempts to break out - then going balls to the walls with it would be the best way to go. I'd prefer it if he wasn't committed to pointless antagonism and was dangerous mostly because he's the one Yozi who still insanely believes in the possibility of breaking out and actively schemes towards that outcome, though.
>I must say I'm not a fan of the self-righteous fury angle and preferred the "depraved tyrant warlock" angle of the preview.
I somewhat agree. I think Infernals being chosen from people with a bone to pick with the world is fine and makes sense, but, like, Infernals as flashy, loud Princes of Hell clad in silk and jewelry and served by hordes of worshipful demon slaves, actively encouraged by their patrons, their Essence and their circumstances alike to embrace excess and hubris, is definitely how I like to see them.
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>>98129097
>>98129169
>>98129241
>cont.
>I was expecting to absolutely hate the "Infernals no longer use proper Yozi Charms" thing but the brief fluff for the Essence of Hell was so comically wanky I was won over in spite of myself.
I've actually come to think that having even more focus on Essence of Hell and fewer Charms obviously tied to a specific Yozi might have been good. Now that all of the Yozis are there in the mix, so to speak, there isn't really room to do all of them justice, not even with the fuckload of Charms 3E has. I'm not saying that there shouldn't be Yozi Charms at all, but having Yozi Charms be their own separate thing, the way Soul Pantheon, Inner World and Devil-Body Charms are, with every Yozi getting a couple of big, powerful, flavorful Charms, might've been more satisfying than sort of sprinkling Yozi themes among dice tricks and other Ability Charms. I haven't really thought a great deal about how that might work in practice, though.
>Moreso than Abyssal Charms too, in some ways. Not just what seem to be the intentional ones such as mote economy or more esoteric effects, but the overall design of things like Charms proccing on situational effects like being bigger than someone or higher up than them seems a lot more flexible than Abyssals requiring to land a Crippling effect/negative tie or principle on someone before their Charms can really get going.
Benefits of coming later in the line there. It might also be in part because writers just find Infernals more interesting to write than Abyssals.
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>>98129251
>Benefits of coming later in the line there. It might also be in part because writers just find Infernals more interesting to write than Abyssals.
Abyssals are just crippled theme wise, they range from "slightly more supernatural, evil solars" to "emulate self indulgent evil solar elders".
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>>98127060
I've had a silly idea for Calm Serenity, Western Goddess of Peace and Calm Waters.
I like to envision her as just another war god as the type of Peace she fosters is Peace by Submission. She's also master of the doldrum, able to calm the skies and waves and strand any ship for days.
I like to give her a major following in Wu Jian, the martial arts culture there has a strict code and honor system she practically wrote and her priesthood enforces. Without it the place would be a lot more chaotic and deadly.
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>>98130306
That sounds like a pretty solid idea for a goddes to me, not really particularly silly.
>>98130762
Well, she certainly didn't die of starvation. I'm not really opposed to the idea of a fat Exalt, but at least make them a sumo wrestler, or a maximum bearmode strongman with a prominent gut but also muscle, or something like that. Or, I dunno, just make the art otherwise good. A fat nerdy scholar is fine, too, but that one seems to dress to specifically highlight the fact that they're fat, and the pic's pretty shit for reasons unrelated to that, too. I'd find a full-on Jabba the Hutt mode Abyssal clad in voluminous robes and a jewelry made of bones and soulsteel carried on a palanquin by undead servants better than that. If an Exalt's fat they should at least be cool and visually impressive in other ways, is my point, instead of looking like a middle aged American office worker cosplaying as an Abyssal.
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>>98130826
>If an Exalt's fat they should at least be cool and visually impressive in other ways
3e has a poor art direction in general, most characters are just dressing in plain clothes, even the rest of the don't really have trappings of the dead.
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>>98130845
>>98130826
1e art mogs 3e so hard it's not even funny.
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>>98130837
Red, black and white are dangerous to be combined together, the artist can accidentally end up hitting an interesting form of edgy that devs are afraid of.
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>>98130801
>>98130815
Green is a valid Abyssal color, Crypt Bolts are traditionally green.
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>>98131113
Source? I checked 2e, and it didn't mention green being common.
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>>98131247
Fair.
>>98131261
What did it say, anon? Quote it here please.
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>>98131113
>Traditionally Green
Where?
This is 1e btw
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>>98131269
nta, but here's from 2e
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>>98131293
>>98131311
Weird, I could've sworn it came in green. Oh well, it's not much of a stretch.
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>>98131404
It kind of is green is not associated with death at all in exalted it's strongly associated with demons.
>>98131508
Homosexual
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Need an opinion on something. Looking at scroll of heroes. Extra Favored Ability Merit, 2bp, gives you an extra favored ability, to a max of five. Similarly, God-Blooded Prodigy Mutation, 4 bp gives you an extra favored ability, you may take it four times.
Are these the same fucking thing, but God-Blooded Prodigy is worse because it costs more for no discernable reason?
Or, say, I'm playing a solar, I already have five favored abilities and therefor can't take Extra, can I still pick up God-Blooded Prodigy and thus have a sixth favored ability?
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>>98129241
>minor things
Off the top of my head the Charms that banish someone to Cecelyne/the darkness outside existence/trap them in a sort of prison-world to fight you getting a diff 5 escape/disengage clause always seemed hella lame to me. Just make it a Shaping effect so you don't get weird situations where flying animals are better than socially focused Exalts at escaping Hell's grip. Green Sun Nimbus Flare not having a Key to be used in the other combat abilities stings because Sandstrike Blast shows they're not averse to the idea. Universe-Shattering Supernova Wrath is wasted on the Circle of Bright Reaving expy it's attached to and should've been given to a Burning Sky Apocalypse Strike equivalent. Investigation is weird mundane compared to the equivalent for Solars and Abyssals barring one or two notable exceptions, although even I have to admit it is much more streamlined. Being unable to ride the more abstract demons is a tragedy compared to what Sidereals can.
>this edition's take on the Ebon Dragon
It didn't overmuch upset me, just perplex me not only did they roll back to 2Ebby but also proceeded to seemingly take away the pathetic behaviour he exhibited then despite their oft-stated goals for 3e. The Ebon Dragon is somehow even more like Aku now.
>Princes of Hell
Yeah, pretty much. Crowned By Hellfire does seem to play some lip service to the idea, but I get the impression Vance and/or the writing team is very strongly attached to the idea of self-righteous fury for Infernals.
>>98131351
YEP, pretty much. Even though the aesthetics of Abyssal Charms then had more ice, entropy and shadows back then the cover page effortlessly depicted what some of the new Charms in 3e seem to be trying to convey.
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>>98129251
>even more focus
I've come round to thinking that way as well. One of the things that really pissed me off about Essence was the devs going "We're not giving Infernals Yozi Charms anymore"...and then copy word for word 2e Charms as most of their loadout. It felt like an intellectually dishonest way of them telling you not to do the cool thing while also not being arsed to articulate something equally compelling to replace it with; at least in the old preview Holden seemed to have a vision of Infernal Charms existing in a weird symbiosis with Infernals.
As things are now, Infernal Charms seem to be 60% Yozi effects but more blended into each other and 40% generic villain/self-righteous firebrand themed effects. And I do feel it negatively dilutes the themes at a certain point. It doesn't help that as far as I can tell, they're handwaving actual 3e Yozi Charms as the generic-ass Eclipse shit they just make up for NPCs on the fly given what Warlocks can get from them in pacts.
I didn't like a lot of 3e changes, but I dislike even more when 3e seems too cowardly to actually elaborate on a new vision of the game instead of timidly suggest things are different and go back to treating them the same anyway. Like how the First Age was no longer a period of mostly uninterrupted prosperity but the Warstrider lore acts as if it was anyway.
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>writers
Real. The writers definitely feel the most awake when writing for Sidereals and Infernals. Most of Abyssals exceeds Werewolf the Forsaken-levels of trying to overcorrect perceived past sins of the line.
Somehow, it's still better than Solars. In terms of presentation and thematic cohesion, everyone is better than Solars. And they'll never get errata.
Playing a Solar in 3e is a weird experience in which if you know which Charms work you are still mechanically superior to everyone else because the game is balanced around you...in short bursts, and the severity of mechanical penalties means that you are soft-nerfed compared to Abyssals and Infernals who have more offence or ways to bypass mechanics like Soak/Hardness than you. More importantly, you also benefit from Holdenmorke's weird autism allowing you to do things like have multiple character sheets through Socialise or set up infinite Craft-to-Lore xp loops that theoretically could let you buy every published Solar Charm over a couple of scenes at the low, low cost of destroying game balance.
But if you don't know what you're doing, you'll be going for capstone Charms at Supernal you will quite reasonable expect to be potent and powerful only to realise later that
>The Charm amounts to giving you one (1) clue that advances yet never immediately solves a problem for 12 motes 1 willpower
>The Charm has an overly nitpicky caveat like letting you attempt a feat of strength at any difficulty but enforcing the law of leverage on you. Solars are the only Exalts this limitation will ever apply to.
>The Charm refers to mechanics NOT explained in core
>The Charm provides an extremely niche ability like automatically succeeding on a rush or manifesting a poorly defined narrative effect. It's not even that good. But subsequently the devs decide every Solar peer must have one even if it's never used.
>In your folly and hubris, you wanted to play Supernal Linguistics and are faced with Cup Boils Over
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>>98131942
>Real. The writers definitely feel the most awake when writing for Sidereals and Infernals.
Because these are the only 2 splats that aren't crippled in some way.
Solars are the first splat, and they are hindered by the "supernormal".
Lunars never recovered from 1e feral animal exalted.
Dragon Blooded are forced in the role of weaker elemental Solars.
Abyssals are Solars but evil.
Despite Alchemicals being "anything mechanical goes", the slots and commitment kneecaped them.
Sidereals are in theme of constellations, that the devs made up, and there are 25 of them for them to choose from.
Infernals are the same as Sidereals but demonic as defined by the devs.
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>>98132008
>the "supernormal"
In 3e specifically they feel crippled by a weird mix of that, the writers really wanting them to be Sidereals for whatever reason, and Holdenmorke trying to win online arguments while simultaneously putting in absolute nonsense "because it should be there" which is way worse than just the usual supernormal issues
>1e feral animal exalted
I feel the devs trying to cope they are anything but that has done almost as much damage, it's always performative and superficial while they keep crawling back to shapeshifting as the go-to for meaningful mechanical interaction. As a result of starting so far at the bottom they have nowhere to go but up.
>Dragon Blooded
In this edition a lot of their Charms feel more gimped by mechanics than anything, conceptually interesting but forced to engage with little bro syndrome. Fortunately, they can still bully Solars and Abyssals with onslaught penalty rules. Unfortunately Infernals have the option to dematerialise indefinitely, slap down Exalt-targetting environmental damage and other rule-bypassing tricks that make the 3 DBs a lot worse at hunting them.
>Abyssals
Still marvelling at how I ended up wishing for more Deathlord Charms after realising for all their fancy promises the devs just brought back the Mirror keyword unofficially.
>Sidereals
Sidereals are in theme for whatever the current devs think is cool, frankly.
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>>98131942
>Werewolf the Forsaken-levels of trying to overcorrect perceived past sins of the line.
You're gonna have to elaborate because I never read anything from Werewolf so I have no ide what you're talking about.
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>>98132092
Do you remember that one episode from SpongeBob, where Squidward convinced him to erase everything from his mind with the exception of fine dining and breathing? This is what the devs did to Apocalypse to make Forsaken.
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>>98132092
>One of the designated evil and wrong werewolf factions, the Predator Kings, are literally just Garou stereotypes.
>Uratha (Forsaken werewolves) are constantly wracked by guilt and responsibility for an ultimate murder that tore down the old spirit world and resulted in the current separation of spirit and flesh
>stricter laws against the kind of rape camp behaviour Garou sometimes inflicted on other shifters
Except Changing Breeds which, weirdly, basically encouraged you to play an Apocalypse-style Garou on top of having garbo rules
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>>98132008
>>98132075
So what do you think Solars would ideally be, if not the Supernormal Exalted?
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>>98132114
I am pretty cool with the Solar themes shown in Lords of Creation, Glories of the Most High and Ink Monkeys actually, mechanics aside.
>Purifying sunlight
>Holy authority
>Full on wuxia "I cut every mile with my sword but unerringly avoid stabbing anyone my blade strikes" anime physics with a paladin bent
Also while I'm okay with Solars having shadow themes in Dodge/Stealth, it would be nice if they also had a different sort of dodge that was also a sunlight flashbang.
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>>98132114
Also, Solars throwing kamehamehas and shooting sword beams is fine but I'd still rather have skipping on clouds and jumping over mountains than flat-out flying.
Also also I never actually remember being critical of the idea of the "Supernormal Exalted" take for Solars as long as their powerlevel is up to scratch and the other themes aren't excluded, I was just shitting on the idea of Holdenmorke giving them Sidereal Charms and also internet argument/headcanon minmaxing Charms.
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>>98132129
Solar Dodge should involve after-images and things like that. I imagine Solar Stealth to be a little like this:https://www.youtube.com/watch?v=Cxr-qSiZshQ
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>>98132129
>>98132137
We're of the same mind. Many people don't like Solars because they're "Human abilities cranked up to the Nth degree" in a game where everyone else is "Human abilities cranked up to the N-1st degree" but I think this can co-exist with themes of Light, Law, and Leadership. I'd need to go back over the high concept charms but I only really care about them paladins insofar as they are dedicated to defeating Creatures of Darkness
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>>98132008
>Solars are the first splat, and they are hindered by the "supernormal".
I think they were struggling to find out what the solar core identity was concisely. The first edition reads like they were mainly chasing a "vibe" rather than a concept, and the other ones look clean-cut in comparison. They are supposed to cover every last hero in antiquity, but they don't find a way to tie them all into a neat package.
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>>98132137
The problem with solars as the supernormal, is that it lead to dicecreep and a kneecap of the other splats.
>>98132321
It is because solars aren't supernatural themselves, but supernormal.
And the other splats also cover the supernormal despite being supernatural.
Excellencies alone cover 95% of the Tarzan or hero of antiquity concept.
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>>98132335
>Excellencies alone cover 95% of the Tarzan or hero of antiquity concept.
Yeah that's kind of my main problem with their powerset as one too many of their individual charms sound like something that should be the end result of 10-15+ successes.
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>World where humanity and human things are not unique, and worthless
>Splat based on being human sucks.
Humans can do amazing things like make paintings, or make medicine. But in Creation they are actually the worst at doing so. So much so that other species correctly view them as retarded.
Every splat can make awesome paintings and medicine, even if their base concept cannot (elements, animals) but they can also shapeshift, teleport, have elemental telekinesis or manipulate the baseline fabric of probability while having martial arts that let them do anything and everything imaginable.
Exalted was a failure at inception.
Also yeah, most Exalted superpowers are shit that could be covered by Excellencies 95% of the time.
Some Charms are more embarrassing then D&D 3e feats.
And your supposed to take on Demons the size of planets.
>>98132137
>Also also I never actually remember being critical of the idea of the "Supernormal Exalted" take for Solars as long as their powerlevel is up to scratch and the other themes aren't excluded,
Supernatural > Supernormal every time.
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>>98130815
>>98130837
>Abyssal colors
What I want to know is why they have indigo/violet/purples associated with death and funerals ONLY in Sidereal and Sidereal-adjacent books, but when it comes to Abyssals and the Underworld the color that is uniquely associated with death in-setting in a way that isn't IRL never seems to come up.
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File: 1e cecelyne.jpg (14.6 KB)
Huh. I wasn't aware the routes through Cecelyne into Creation were gated behind Calibration, or that they were so few in number. My initial exposure was through hype surrounding 2e Infernals and 3e Core, and the implication there always seemed to be that anybody could trip over and lose their compass in any wasteland to find themselves on the silver sands.
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>>98133100
Savant and Sorcerer didn't have style. It had something, sex appeal at least, but style? No. 1E covers in general weren't great, for the most part, though they're definitely not worse than 3E ones. 2E had some genuinely good ones, though.
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>>98131293
evidence of green abyssal anima powers
>3e
>Daybreak
A Daybreak Caste’s anima banner is typically a black mingled with greys, purples, dark greens, bruise-blues, & dark reds
>Day
A Day Caste’s anima banner is typically black & grey, sometimes tinted with sickly greens
>Moonshadow
A Moonshadow Caste’s anima banner is typically colored with translucent grays & blacks, sometimes glimmering with faint pale purple & green
>2e
>Day
The anima colors are usually ethereal gray & black, tinged with sickening greens & purples
>1e
>Daybreak
Their animas tend toward the more spectacular colors of the Underworld, displaying the whole range of grays with some purples & even dark greens
>Day
Their animas are a phantasmal black and gray, tinged with a sickly green
>Moonshadow
Their animas are translucent grays & blacks, often with faint pale purple & green sparkles
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>>98133590
>>98131293
i forgot
>Essence
>Daybreak
Their anima banners are a stately gray shot through with purple and dark green
>Day
Their animas are ethereal grays and blacks, tinged with sickly greens.with sickly greens
>Moonshadow
Their animas are translucent silver and black sheets, with a faint corona of pale purple and green
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>>98133590
>>98133597
yes, and? the one you responded to was about crypt bolt coloring, not abyssal coloring
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>>98133597
>>98133590
So never the lime green we see from fat lady daybreak as a full anima. Greens are sparkles, mottled, dark, or sickly.
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>>98133605
>yes, and? the one you responded to was about crypt bolt coloring, not abyssal coloring
No, it goes back to >>98130762 >>98130801
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File: moonbiter-and-soulcatcher-v0-6qv2otawqc2f1.png (874.5 KB)
>>98132675
Exalted isn't a cohesive whole, the underworld was made this way because Grabowski thought Wraith (A.K.A the gray book of depression) was kewl.
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>>98133964
He did develop both books though. Abyssals might have come first but that just means that Sidereals/Endings should have matched more closely to what death and endings looked like and had associations with in Creation based on the Abyssals book, rather than going off to do its own self-contained thing that clashes with what was previously established. Endings could easily have been a black or pale caste.
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>>98134003
Like I said, the setting isn't cohesive.
And it is likely that purple was chosen to distinguish Sidereals from Abyssals.
Abyssals also don't have white, that is associated with Lunars.
>rather than going off to do its own self-contained thing that clashes with what was previously established.
It is the Abyssals who are doing their own self contained western thing.
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>>98134003
Underworld's pretty much anathema to the themes and role of Endings, being all about things refusing to end when they should, so I don't think it's a given that Underworld's aesthetics and those of the Chosen of Endings should match. That said, 3E core says of shadowlands that "Colors leech out over a span of decades, or become flush and violent in their intensity" and that - colors being wrong but not necessarily muted and not monochrome grey - does sound like a lot better look for the Underworld, too, that all being blacks and grays.
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Now that I think about it, the colors of Sidereals are analog to the colors of jade.
Serenity = blue, Journeys = yellow/white, Battles = red, Secrets = green and Endings = black/purple.
In Asia, the color purple is used to replace blacks.
And white jade was such as a last minute thing, to the the devs had to create a yellow jade.
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>>98133964
Grabowski really did his best to try and kill off Exalted didn't he. just god damn.
>>98133074
that is hilariously pathetic given how shit 1e/2e art is. People have three pictures they enjoy from 2e and forget just how ugly everything else is. 2e and it's ugly anime style was iconic lol.
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>>98135839
>Grabowski really did his best to try and kill off Exalted didn't he. just god damn.
It is less kill and more, there's no structure, he copied from a lot of fantasy works without rhyme or reason.
Each separate splat is a mini setting and game line in itself, it is good that it can appeal to different tastes, it is bad once they start spilling on each other.
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>>98135873
One day the post explaining how the Ebon Dragon was a trading card is going to be deleted and the only people who will remember are those who read the post. So many little history moments that will be gone forever.
If you ever made something as a passion project, what would it look like? Not a serious question, just what you think would be cool. I think Morrowind mixed with a hentai game would be pretty great. Just explore a world and look at all kinds of titties.
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>>98135901
>One day the post explaining how the Ebon Dragon was a trading card is going to be deleted and the only people who will remember are those who read the post
What was this?
>If you ever made something as a passion project, what would it look like?
Probably ExVsWoD 3.0 or Exalted but the West is focused on xenofiction.
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>>98135917
oh god it'll be a pain to find. You know how everyone shit talks 3e here? Back in the day people shit talked 2e on forums. It was exactly the same, literally, exactly the same. Same arguments, same complaints, same everything. They wrote pages on how 2e Exalted was bad and some of the 'jokes' are still being reused today.
If you want to see the card though just google "Ebon Dragon Magic the Gathering" and bam. You can see one of the places Exalted started at.
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>>98136026
Oh, wasn't ebon dragon just an alternative name for the wyrm?
Also, looking for it, I found another clue that points to Solars replacing the Dragon Blooded.
>When the Wan Xian fell to corruption, the Jin Hai attempted to turn their parents back on the path of righteousness. Initially, they were rebuffed; the Jin Hai responded with a massive protestation, assembling at Meru to air the grievances of the world. Their parents responded with a slaughter so profound that the August Personage In Jade cursed them, turning them into Kuei-Jin.
https://whitewolf.fandom.com/wiki/Jin_Hai
https://whitewolf.fandom.com/wiki/Golden_Children_(AOS)
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>>98136282
Yes and no? Exalted 1e was a WoD prequel in heart and soul. 2e kitbashed a bunch of stuff together as well. The Ebon Dragon was as much the Wyrm as he was, well, The Ebon Dragon that's in World of Darkness married to the Scarlet Empress.
A lot of stuff has been deleted or existed in games that I don't think were ever online so a lot of this shit is just lost forever to time.
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>>98136349
It is because of the mid development rewrite; exalted was meant to be to WoD, what earthdawn is for shadow run.
This premise was dropped mid development, but a lot of vestiges still remained in the published material.
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>>98136385
It was literally advertised, with videos, of it being a World of Darkness prequel. It wasn't a mid development rewrite to change that, seeing as how.... well, that's what it is. Heck, 3e is entirely done with the whole "Exalted is a wod prequel" and it still 'borrows' super heavy from World of Darkness all the time.
2e was less done with it then 3e, which is why you get even more direct references to World of Darkness, but 1e is the one where it was a direct prequel. 2e, IIRC and I could be wrong, still talks about the flood and other world of darkness lore moments along with the wheel of ages. 1e at least for sure does.
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>>98136411
Yeah, despite it being dropped even in 1e, it explains "creation was doomed" from 1e core; the setting inevitably fated to become WoD, it wasn't going to be destroyed, but changed.
I really wish Holden shared whatever he found while searching for 1e's development logs, I think it would put to a end long held debates.
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>>98137531
>really wish Holden shared whatever he found while searching for 1e's development logs, I think it would put to a end long held debates.
You know that the debates would continue anyway but which ones are you talking about? Like how they would be tied to each other in a more concrete way?
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On the subject of Exalted's ties to WoD, what is Ebon Dragon like in WoD, anyways? My only point of contact with oWoD is Vampire: the Masquerade, so I don't know that much about him. This might be a question for the WoD general rather than Exalted general, but what I'm mostly interested here is how similar the different takes on the Ebon Dragon in different editions of Exalted are to the WoD-ED.
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>>98134757
>Now that I think about it, the colors of Sidereals are analog to the colors of jade.
I think it's actually to match the color of Dragonblooded anima banners.
Journeys yellow can pass for Earth Aspect yellow. Serenities can pass for Air aspect blue. Battles can pass for Fire Aspect red. Secrets can pass for Wood Aspect green. Endings can pass for Water Aspect's murky colors.
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File: 2e pyre flame.jpg (104.3 KB)
>>98138062
>>98133655
Balefire is from the Wheel of Time, not Exalted/the Underworld. Now, while I do believe that a crossover is all too viable, I think anon was trying to refer to pyre flame, which is green and picrel.
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File: Ebon Dragon.png (1.5 MB)
>>98137839
The Ebon Dragon is Hun Dun, first lord of the Dead, representative of the principle of Yin, first of the Dragons, embodiment of all things male, contemplative, reflective, meditative. He was created alongside the Scarlet Phoenix as one of the two foundational spirits who by their interactions produced the worlds. He is the primary object of study of Yin-aligned Kuei Jin, and is the namesake for the Xian Lung mummies who seek to preserve knowledge for after the end of the Fifth and Sixth Ages. He, alongside his opposite, created the Wan Xian who would become the Kuei Jin as well as the Imbued Hunters, acting as one of the Messengers. He is one of the only two unFallen Elohim on Earth, an Angel in the true sense. In the World of Darkness he has two principle roles, acting as the principle of Yin; and continuously trying to save Mankind by the creation of various generations of heroes.
Personally I reconcile Ebon Dragons by using First Edition inspired lore with him as the principle of Antagonism, the Shadow of All Things, and in a setting like World of Darkness everything is so fucked up the only way he could be a meaningful antagonist would be to play the hero.
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>>98138199
>and in a setting like World of Darkness everything is so fucked up the only way he could be a meaningful antagonist would be to play the hero.
This is kind of like why I model Exalted' TED's fetich soul on a Couatl from D&D. A snake of light and goodness, since only such pure light could cast such a dark shadow
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>>98138199
Alright, thanks. A male embodiment of Yin sounds kind, though I'd assume that's an intenional choice by WW to not associate everything that goes with Yin with femininity. I think Ebon Dragon as principle of antagonism is more 2E and also 3E than 1E, but I can see how heroism as antagonism might work in the context of WoD.
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>>98138216
It really is, if only because there really isn't much about the Ebon Dragon in 1e besides some hints that he becomes some guy from world of darkness. I do love the world of darkness lore of him being the ruler of the underworld - if you read rotse you see that him being dead would 'potentially' unlock 'his true form'. It had a badass name that I can't remember off hand.
Then you look at Ebon Dragon in wod and yep, he's a former king of the underworld. lmao. We wear leather so we can change our skin.
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You know. Exalted is just not well written. In lore or in mechanics. Whatever points it tries to make are contradicted and lost, not in a deep "choose your own point" way.
Its in theory against empire, and great men, (and in theory Grabowski is pro-democracy and individualism) but its so wrapped up in cynicism (and lazy writing) that empires and great men are the only choices for the worthless chattle of humankind for whom slavery is the best circumstance they can be in.
Exalted 1e.....Is like an alpha product. A first draft of ideas that needs to be refined and chosen to make a cohesive point and product. And every edition is not the next step, but just a refinment of the heavily flawed alpha. Exalted is more a set of ideas then a game.
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>>98135873
The themes and expected game play styles of the different splats really are very different in a way that makes me feel like they should mix very lightly if at all.
If not doing all Dragon-Blooded/all Solars/all etc, I think I'd only ever allow like, two max splats, and they'd need to have a thematic cohesion. Solar and Lunar mate, Solars and Gold Faction handler that kind of thing.
It's telling that the most recent version of Exalted is designed so that the prototypical circle is something like, Frankenstein, an Infernal, an Abyssal, an Alchemical (special prototype version that was left in Creation so we don't have to deal with Alchemical themselves like dependence on infrastructure and civilization) and a Dragon-Blooded who is both the equal of all of these freaks, but also totally cool with them.
Considering it in light of Curseborne is interesting. The same devs lost access to Chronicles, where your main splats had themes as disparate as:
1. Addiction, backstabbing local politics and the struggle to maintain your humanity.
2. Inherited duty and guilt, predation, hunting and maintaining the separation between the natural and supernatural. Rather than backstabbing politics, your community is the only thing you can rely on for support.
3. Obsession with magical phenomenon, academic politics, arrogance and almost military opposition to various unpleasant fundamental facets of reality.
4. Abuse related PTSD, maintaining your grip on reality and trying to survive in a world that replaced you.
5. Carpe diem, you managed to escape death so let's party. We're also doing "reconciling the living and the dead" shit.
6. You're Agent Smith but you realized the matrix sucks and now you're doing mission impossible to fight it from the inside.
They lost access to all of these and said "well that's fine, we'll make our own, but they're actually all one game with the theme of 'youth rebellion.'"
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>>98138721
>play styles of the different splats really are very different in a way
Are they different? Outside of some having more or less "I don't trust you to RP your own decision mechanics", all splats are more or less the same.
The more or less same suite of superpower categories, but with 1 or 2 more gimmicks on top.
It's not like one is the healer splat, the disguise splat, the combat splat. Every splat can do everything.
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>>98138721
>The themes and expected game play styles of the different splats really are very different in a way that makes me feel like they should mix very lightly if at all.
Exalted = WoD
Everyone loves mixed games except the devs who write the system to make it technically possible but as impractical as possible
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>>98138736
If one was the combat splat and one was the healer splat that would make them work together BETTER.
One splat is the backbiting world ruling aristocrats who are violently xenophobic toward everyone else. That doesn't mix with the incredibly individually powerful shonen protagonists who are all a little insane and destined to get more insane, or the guys who made an oath to destroy the entire world and who are punished brutally for refusing to help fulfil that oath. It doesn't mix with the in insular spy guys that live in heaven and keep their existence hidden from everyone else. It doesn't mix with the guys who live in a fucking pocket dimension totally separate from the one everyone else is in.
Mixed splat games force DBs to cut themselves off from the Scarlet Dynasty/Lookshy (where their companions will be killed on sight), Sidereals to cut themselves off from Heaven, Abyssals to cut themselves off from the Deathlords, Internals to cut themselves off from hell, Alchemicals to pretend Autochthonia doesn't even exist, etc.
Mixed splat games literally DO treat the splats like classes. Splats AREN'T classes. Treating them like they are takes each splat out of its intended context and treats them like a D&D adventuring party.
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>>98138798
>If one was the combat splat and one was the healer splat that would make them work together BETTER.
I meant in the context of actually having a meaningfully different playstyle.
Lets say your only superpower is based on healing. A group of such characters would have unique limitations and restrictions. They might have to depend on goons they buff for combat.
Where's a group that can only teleport has a different set of pluses and minuses.
Different Exalts, outside of their customary "No you can't be a good person without crying first" mechanics, all do the same shit.
>Mixed splat games force DBs to cut themselves off from
A bunch of bullshit I found most players largely resent.
>>98138798
>D&D adventuring party.
Which is by and large how its played 95% of the time. Castes are by and large D&D classes, just swap out one Exalt flavoring (Dawn) with another Exalt flavoring (Fire).
Going around adventuring, and getting to change the world, as opposed to being bogged down by NPC enemy sues or shitty asshole politics, is how the game draws people in 95% of the time. The other ways the game can be played is not even well developed, and are conceptually designed to frustrate.
>Watch as endless politicking paralyzes your Dragonblood!
>Behold as NPC god sues humiliate and belittle you as an Abyssal!
>Dance through endless Bureaucratic red tape as a Sidereal!
>Engage in a miserable communist parody as a Alchemical!
Or you can say fuck that, lets go kill demons in the Threshold.
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>>98138587
Being cynical about "great men", empires and power in general while yearning for another way but also acknowledging that finding another way is easier said than done in a world with great powers isn't contradictory, though. There are things in Exalted that contradict each other, but the overall tone isn't one of them.
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>>98138852
>Being cynical about "great men", empires and power in general while yearning for another way but also acknowledging that finding another way is easier said than done in a world with great powers isn't contradictory, though.
No, but as a whole its just a mess. It doesn't feel "nuanced" as like 12 stories mushed together. So no point feels cohesive in the end.
Its why arguments keep circling.
Stuff like great curse removing culpability, humanity being worthless, Sol supposedly once providing great advice, but also being a useless slob. It wants to have all the cake and eat it too.
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I just wanted to cross analyze this statement Grabowski made as just a basic example of how little editorial control or thought was put into the writing.
>>>As I said, this is likely my stupid question, but as I read through the book, I just keep getting the image of any exalting Solar being quickly killed by the locals and the Dragon-Blooded, or quickly pressed into service of a Deathlord or major spirit.<<<
>Also, consider this: you meet an infant god. Do you enthrall it so you can suffer its unending wrath in 200 years when it grows to the fullness of its power?
You literally wrote Deathlords to have all the motivation to perfectly mind control you into submission. Also you wrote all gods to be extremely short sighted and petty, and 200 years is far beyond the scope the game normally covers. So yes, you wrote most things with the motivation to fuck you.
>>>Now, assuming that I don't particularly want to start off any game that I might center around Solar characters with either their death or the complete and continual subjugation to some greater power, what would the Solar do?<<<
>Lay low and try to gather power without making a spectacle of herself?
So now the game is about a waiting game doing nothing interesting until you get enough XP to be allowed to do something.
>Not everyone plays out of the Machivellian side of the court. There's always lovers and idealists
Your a failure at writing anything but this. Their either Machiavellian, or suckers.
>Who's going to come stop you?
The immortal god sues you wrote?
You either wrote them, or just let your writers go rampant because you only cared about things being shitty, not playable.
Full link: http://exalted.xi.co.nz/wiki/Thus_Spake_Zargrabowski/WhatDoTheyDo
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>>98138913
>hide the mechanics in the Dexterity charms
In the antagonists section actually. Minuscule is referenced all over the charmset for things like Protean giving special effects when you're Tiny/Minuscule but the mechanics don't appear until it starts describing minuscule creatures.
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>>98138909
Guy who hates the premise of Exalted and despises the original authors of the setting.
Hmmm
>>98138840
>>98138736
Guy who thinks D&D and WOD would both be better if they were just D&D with edgy OCs
>god sues god sues god sues
Both using the same retarded buzzword that I've never seen used before.
Lmao I get it now
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>>98138942
>Guy who hates the premise of Exalted and despises the original authors of the setting.
There is like a 13 of us total dude. The games turbo dead.
You can mock whoever calls out the game for its many failures all you like, it didn't stop the game from dying for largely those reasons.
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>>98138955
>There is like a 13 of us total dude. The games turbo dead.
It was about two to three times that in a thread in a slow period back when that unique ip thingo counting how many people in a thread was a thing, at least at the time when I went to check how many people were posting in the discord. It was 24:110 discord:4chan, I do remember that part.
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>>98138216
>Alright, thanks. A male embodiment of Yin sounds kind, though I'd assume that's an intenional choice by WW to not associate everything that goes with Yin with femininity.
It is because he originally was an alternative name for the male wyrm, the scarlet phoenix (yang) was the Weaver who is female.
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>>98138909
None of that is an example of lacking editorial control or thought, though. Deathlords are 13 dudes who can't be everywhere at once and, and while gods are mostly pretty petty and selfish, they still think of things in terms of their immortal lifespans. 200 years in the future might as well be tomorrow. 1e core says that young Solars should be careful with showing their powers, and that's pretty consistent throughout 1E. You might dislike it, a lot of people might dislike it, and there's a reason 2E and 3E don't focus as much on the need to be careful, but it's a consistent design choice you just happen to dislike, not an example of no thought being put into the writing. There are plenty of canon NPCs who aren't particularly Machiavellian, and most of those "god sues" are pretty underwhelming rather than overpowered in terms of stats. The ones who are overpowered do genuinely suck, but they are few in numbers and, as with the Deathlords, can't be everywhere at once. You also seem to ignore pretty significant parts of the dev comments you link to - Grabowski pointing out that PCs by default are several years Exalted and out of their most vulnerable phase, that the threat of other, older Exalts reacting poorly to spirits enslaving Exalts is a factor, and the entire context for the "Who's going to come stop you?" bit. That's not to say that the elder problem wasn't a real problem, but you're not actually thinking your examples of supposed failings of the writing through, and aren't homestly analuzing the statement you claim to analyze.
>>98138955
/exg/ might be turbo dead. Hell, all of /tg/, even all of 4chan is probably dead or dying. We're not the entirely of Exalted fandom or even a significant slice of it, though, not are we a representative sample of people who like the game.
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>>98139057
That makes sense. I guess Ebon Dragon ultimately deviated pretty far from the Wyrm, though, as "embodiment of all things contemplative, reflective, meditative" sounds quite different from the Wyrm even in his original state.
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>>98139228
Honestly I'm just vent-ranting because its hard to find people to help out with design. With D&D 3e I could have called some system shit, and people would just largely nod and offer 3-37 alternatives, solutions, and gamemodes. Settings could be strongly adjusted in order to compensate for things.
But with Exalted its such a fatiguing thing. WW fans are rabid and more likely to shout you down and call the system perfect, and resort to all the "Just use rule 0" fallacies. Or scream about how every spell and ability is so meaningfully crucial to the experience despite it all being made up on the spot by different writers at the time.
D&D
>Hey gang, summoning is overpowered. It makes other characters pointless.
>Yup
Exalted
>Hey gang, summoning is overpowered. It makes other characters pointless.
>Bruh, thats the point bro. Its so deep bro, thats the intent! It's so well thought out!
I want to make a better Exalted, but I'm a person that needs feedback, and that's hard to find without carrying all this fanboy baggage with it.
Much of it comes from being one of those people that will sweat the details. Once you establish somebody can teleport, I'm not gonna forget it. So I really appreciate settings that really think through the details. But that's not allot of people. Most people just like going with the flow, and they view these examinations as things that ruin their buzz.
> "god sues" are pretty underwhelming rather than overpowered in terms of stats.
There is nothing more powerful then un-statted creatures with the explicit instructions to retcon things to ensure they always win because their turbo infinite geniuses. Nothing will convince me that 1e was written with the players in mind when describing the Elders.
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>>98139228
>We're not the entirely of Exalted fandom or even a significant slice of it
We definitely are. Even if we're only 10% of people actively discussing it in public/semi-public forums and boards (including Discord) - and that is a lowball - that's still a very significant slice of the fandom.
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>>98139238
Yes, dragon = wyrm (male) = destruction, tiger/leopard = wyld = creation, and phoenix = weaver (female) = stasis.
The pearly tiger was dropped, so it ended up as:
>male Ebon dragon = negative/chaos/ying
>female Scarlet Phoenix/Empress = positive/order/yang.
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>>98139355
>Even if we're only 10% of people actively discussing it in public/semi-public forums and boards (including Discord) - and that is a lowball
That seems more likely to be a significant exaggeration than a lowball estimate to me. Not that I have anything more than my own impressions to base that on, of course.
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>>98139382
Sword of Creation is maybe five people. Sufficient Velocity had thirty posts across 16 posters in it's Exalted General Thread since this thread started, while we're at two hundred forty posts. In that time spacebattles has had four people post. We're definitely the second most active place after Discord.
As far as Discord goes, I can't be assed finding out how many people have been posting over the weekend, but it's not a hundred.
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>>98139430
Like fuck me there is also this mayfly memory thing.
People shit on 3e being an edition to win internet arguments, but so was 2e!
Some people during 1e didn't like the establishment and profiltration of magitech, so in 2e they decided to BEGIN with the magitech in order to tell people that didn't like it to fuck off.
If Exalted was just clearly laid out and truly modular in its systems we wouldn't be having these arguments! If you don't like magitech in your D&D or Pathfinder, you purge that supplement and its gone!
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>>98139508
And that's why the game is fucking dead because its filled with hostile dicks with the intent of subverting shit instead of providing a fun experience!
Enjoy your deadgame! Enjoy this cycling toilet of content!
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>>98139559
>And that's why the game is fucking dead because its filled with hostile dicks with the intent of subverting shit instead of providing a fun experience!
In this case, the anti magitech are at fault, they even returned with a vengeance during 3e development.
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>>98139485
If you ever played DnD then you'd know the idiot nerds who play that game never shut up about multiverses or some weird lore thing that happened in a book 20 years ago. They're almost as bad as comic fans in this regard.
You remove magitech from faerun and you don't have the nethril anymore and your whole setting just becomes more of a cluster fuck then it already is. I'm sure there are good examples of this but using dnd as an example wasn't the move.
I will say that the devs constantly seem to underestimate how many people want to play mixed circles or play against type. 3e does it a bit better but it's a constant thing in every game to ever exist - just look at WoD. 2e was trash at it, the balance was too out of whack for it and the way the books are published meant you couldn't really add 'new mechanics' without it breaking the previous splats (who, by the laws of time, couldn't have those mechanics. Because they came out before they existed.). Plus solar wank was weird back then.
I need sleep.
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>>98139611
>If you ever played DnD then you'd know the idiot nerds who play that game never shut up about multiverses or some weird lore thing that happened in a book 20 years ago. They're almost as bad as comic fans in this regard.
I agree, just WOD fans are the worst I have interacted with in this regard.
case and point:
>>98139584
>In this case, the anti magitech are at fault, they even returned with a vengeance during 3e development.
My point was this could have always been modular from the beginning of 1e, and then there would not be Anti or Pro magitech people. But instead they preffered to breed resentment and antagonism.
White Wolf would rather die spitting in its customers faces, then live shaking hands with them.
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>>98139627
>I agree, just WOD fans are the worst I have interacted with in this regard.
case and point:.
My point is that they got to a store, and threw a fit about how the store didn't exclusively sold things of their liking.
Exalted always had magitech, it was always present, both in the background and foreground, if the devs didn't put it in 2e core, these fans would attack others for liking things that "are ruining Exalted"; like they did during the tail end of 2e.
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>>98139681
>Exalted always had magitech
It didn't.
Whatever, then enjoy your rotting corpse.
What poetic irony. A game about how vying for power and insisting your way is the only was was the tragedy that dooms the world, dies because it generates multiple factions fighting to demonstrate how their way is the only way.
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>>98139748
Pathfinder has Golarion, and it and Exalted are both just kitchen sink settings. Being modular is one of the few stated intents ever mentioned by developers during 1e (Ala storytellers guide).
Their just terrible and antagonistic about it.
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>>98139734
>It didn't.
>Whatever, then enjoy your rotting corpse.
The opening fiction took place in the ruins of magitech New York.
The name of the setting book is "scavenger sons" I.e magitech ruins scavengers.
The guild book had magitech, magitech is always present in the dreams of the first age sections of the caste books.
Lunars lived over magitech ruins.
The two main creators gods of the setting are mother nature Gaia, and the father science/magitech Autocthon.
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>Magitech ruined exalted!!!
>It was always present from 1e.
>2e was so popular that the game line made more than half a million for 3e's kick-starter.
>3e, the anti gonzo/anime/magitech edition, turned the game in a shambling zombie.
>But the problem was magitech.
Why are normalityfags like this? Even over Masquerade, they are complaining that the setting isn't grounded enough.
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I'm confused by what's happening in this comic. Is the spy just seeing four of herself through some Sidereal fate fuckery or are there just 4 similar looking spies who all unwittingly have the same mark?
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>>98141457
Actual panel Im referring to is this one btw
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>>98140055
People playing exalted want wuxia aesthetic with swords and kungfu.
They think if you add too much magitech to the setting the aesthetic will change into asian cyberpunk where everyone is shooting each other with essence machine guns while racing in hoversleds.
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>>98141540
>Exalted.
>Wuxia.
Not enough haughty young masters and, ironically enough, violent family reunions.
>>98141583
It seems to have come from the post apocalyptic, Dying Earth and Final Fantasy influences.
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>>98141796
https://www.youtube.com/watch?v=EAwWPadFsOA#t=16s
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>>98141796
>90s sensibilities franchise.
>built on western (mis)understandings about Asia.
>jank stylish edge.
>The most popular aspects are the vanilla and the ridiculous.
>the most famous era involve full gonzo and magitech
>Devs hate it and try to take it on a serious direction.
>Devs fail because of the inherent camp roots, and the lack of foundations.
>went full prude after they went full goon.
>New generation characters/splats fail to catch on.
>Kameos/exigents instead of using older splats/characters.
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>>98141956
>Kameos/exigents instead of using older splats/characters.
To be fair they ran out of ideas a looooong time ago.
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>>98143054
>>98142779
Ironically enough, the character that got the most engagement, was the pink palletswap ninja.
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>>98123459
Weekly+Monthly Update
>Predevelopment
Infernals Companion
>First Draft
Essence Enhanced
Essay Collection last seen here
>Manuscript Approval
Alchemicals Companion: Avatars of Brass and Shadow
Lots of Alchemicals stuff going on! The companion book, created by stretch goals from the original crowdfunding campaign, is developed and ready for approvals!
>Editing
Murder on the Divine Carriage (Essence Player’s Guide novella 1)
Even the Heavens Will Burn (Essence Player’s Guide novella 2)
>Art Notes Prep
Sidereals Companion
Sidereals Jumpstart
Riders from the Sunless Lands: The Abyssals Companion
>Art Direction
Essence Player’s Guide
Slowly but surely…
Essence Storyteller’s Guide (Backerkit)
It’s a goin
Exigents: Champions of the Divine Flame
Sent over to DAC
Infernals: Crowned by Hellfire
>Layout
Sidereals/Abyssals Storyteller Screens
>Proofing
Alchemicals: Forged by the Machine God
Second proof
>Press
Exigents/Storyteller Screen: All backer copies are shipped
Sidereals: Charting Fate’s Course: Quoting
alchemicals in second proof means we likely see the backer pdf in a month, though we should have been at this point months ago
the essence stg campaign mentioned in the op is just over halfway done, with new manuscript drops every tuesday. there's one draft preview here >>98123472 but if anyone could post any more we'd all appreciate it
lastly, the yearly onyx path virtual gaming convention is this weekend friday to sunday. i doubt they'll be many previews but it'll be on twitch here
>twitch.tv/theonyxpath
there's three relevant panels for our purposes, all EDT
>What's Up with Onyx Path on Saturday June 6 at Noon
>The Exalted Panel on Saturday June 6 at 6:00 PM
>Ask Us Anything Panel on Sunday June 7 at 2:00 PM
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>>98143494(Me)
>>98123459
one thing i didn't mention is there's an onyx path 15th anniversary sale on dtrpg. exalted books are down as far as 1/3 if i saw correctly for about 2 weeks
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>>98139785
>The opening fiction took place in the ruins of magitech New York.
Enchanted glass buildings does not say magitech, especially when they're set in a fantasy desert. Hardened glass palaces inhabited by sorcerer-kings have been a fantasy desert thing for a long time.
>The name of the setting book is "scavenger sons" I.e magitech ruins scavengers.
No, scavenger lords and scavengers in general speak to a mythical age of wonders come to ruin and people scrabbling along in the aftermath, not magitech. Haslanti air boats were not reverse engineered magitech at this time, they were simply invented. The stuff that had the most magitech vibes like the Nexus river stuff was all architectural wonders, not technological ones.
>guild book
Very fucking late source you're citing there.
>Lunars lived over magitech ruins.
Lunars lived over ruins. Sperimin does not have magitech vibes until 2e, and while Luthe did have a self-destruct protocol that is the kind of thing that only implies magitech if you're already primed to be looking for magitech.
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>>98143900
And again, this is so much fighting over a damn aesthetic. Magitech doesn't even have any tech-qualities. Its basically Exalt exclusive anyway. So much fighting and insulting each other over an aesthetic.
A good company would have gone:
>OK maybe we intended for it to be magitech, or maybe we didn't in the beginning. But now we have a split fanbase. We don't need to get aggressive about this.
>Just make it a toggle in the next edition.
But instead its this retarded tug of war.
>Bruh 3e ruuned the game
No it was nearly burnt out by the end of 2e because people where sick of waiting for it to get good. 3e certainly didn't help, but if 2e was great it would continue regardless of 3e. There are like 3 different editions of D&D that remain popular regardless of the current ed.
But its turbo dead.
Because the developers, and the fanbase are just horrible.
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>>98144658
Either the setting's,written with magitech in it or without magitech in it. How do you propose to make it a toggle? It's easier with mechanics, which can be optional, that with facets of the setting.
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>>98144759
Considering the differences between magic artifacts and magitech are really thin and poorly defined (outside of maintenance I guess), just have sidebars where they mention alternatives fluff-ings.
This shit aint the difference between technological advancement in the setting or not. Its the difference if you want your magic wings with microchips or not.
Again, everybody treats exalted as this sacrosanct, deeply thought out setting when its just half-baked ideas in a pile.
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>>98144658
>this is so much fighting over a damn aesthetic
Aesthetic is important! A consistent and powerful aesthetic is like 90% of how you market a game. Saying some shit like "Just make it a toggle" on aesthetics of all things will torpedo your fanbase. I would expect them to sacrifice every non-Solar splat and name Solars the one and only Exalted before I see them making sweeping changes of that kind to the franchise as a whole. Even the fucking Shards settings maintained 90% of the aesthetics you expect to see out of Exalted in every shard except for MAYBE Heaven's Reach. Modern was pretty much cyberpunk and it was still holding strong to Exalted aesthetics.
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>>98144867
>Saying some shit like "Just make it a toggle" on aesthetics of all things will torpedo your fanbase.
Exalted has one of the most inconsistent aesthetics developed by disparate artists I have seen in a long time! This includes 1e and 2e!
Enjoy your corpse franchise! At least you it died over the most pointless shit!
Even the IDEA of reconciliation is alien to you fucking cretins. I guess Grabowski had a point!
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>>98144923
Where's the idea of Exalted being dead come from? It gets new books, people buy them, people play them. /exg/ has mostly people who dislike it or maybe like it overall but have major conplaints as well - I'm the latter - but there are also places where people are a lot more positive about it. It's not DnD, it's not even Vampire: the Masquerade in its heyday, but it doesn't really seem dead to me.
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>>98144960
The discord is full of toxic positivity because negativity isn't allowed. Soo the complaints and shitposts wind up downstream on /tg/, so /exg/ is unusually negative about something that people talking about it mostly enjoy
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>>98144960
>Where's the idea of Exalted being dead come from?
It's not literally dead, but it is dying. Outside of its curated discord, there isn't anywhere to talk about it.
Regardless of being positive or negative, it remains aggressively hostile to criticism and refinement.
But its not known outside of its niche. People continue to talk about M&M even without new releases, or FATE or Blades in the Dark or many systems. But Exalted is seen as that inapproachable bloated game with an audience so hostile people that had attempted spiritual successors before cite the audience as for why they don't bother anymore.
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>>98145049
I'm more curious what the hell happened to their food situation. They got went from a five season year with two summers to having four seasons with an extended winter but somehow every place you go has a great supply of local ethnic foods and will happily vendor them to you on the street when before every other character was a starving peasants and even a lot of the heroes and Exalted looked like they're currently half-starved or just got a regular food supply. Resource dots were mostly about how well you were eating and one dot was barely living, where now it's artisan and landlord level.
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Goddamnit. I just realised Evola's idea of the world is technically correct in Exalted, especially when you add in his Doctrine of Awakening. Now I have to wonder if Exalted was a multi decade shitpost in the making. At least before opp decided to just make it shit.
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>>98145090
Um, Exalted still decided to include oWoD references all over the place despite officially being severed from it's continuity as a prequel, and Creatures of the Wyld has a Battle-Cat expy.
Exalted was always a shitpost.
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>>98145106
I meant more broad strokes. Evola was a crazed but entirely genuine crank of an Italian sorcerer baron and traditionalist philosopher who died in 1974. Crank, but he's quite authentic in his beliefs so he's an okay kind of crank. I don't agree with his ideas on a lot of things, but big chunks of Exalted's history and metaphysics line up roughly with his worldview and cosmology. Yu Shan isn't quite the overworld he envisioned but it kind of works. If you squint. And that's before all the other crap.
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>>98144759
>How do you propose to make it a toggle?
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>>98145214
Shit dog, even that can be made less intrusive.
>If there is no magitech, then Lookshy is less effective!
Bro, just replace 1 branch of magic babble BS with another branch of magic babble BS.
Replace Airships with Bred flying beasts or Hypogriffs or whatever.
Exalted's magitech lacks any meaningful aspects of TECH.
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>>98143900
>Enchanted glass buildings does not say magitech, especially when they're set in a fantasy desert. Hardened glass palaces inhabited by sorcerer-kings have been a fantasy desert thing for a long time.
It had magitech elevators.
>scavenger lords and scavengers in general speak to a mythical age of wonders come to ruin
As seem in the caste books, it was magitech.
>implies magitech if you're already primed to be looking for magitech.
The authors described lunars as living over ruined shopping malls.
>very late source.
Tell this to times of tumult.
>>98144658
>And again, this is so much fighting over a damn aesthetic
Aesthetics and descriptions are how games sells themselves.
>OK maybe we intended for it to be magitech, or maybe we didn't in the beginning. But now we have a split fanbase. We don't need to get aggressive about this.
>Just make it a toggle in the next edition
The split was more.
>How dare you, having the fun that I don't like!!!
>The devs should remove it, since it is ruining the setting!!!
>No it was nearly burnt out by the end of 2e because people where sick of waiting for it to get good.
The burnout was because of the mechanics, that the devs outright refused to fix in 3e, like the exp/BP split.
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>>98144923
>Even the IDEA of reconciliation is alien to you fucking cretins. I guess Grabowski had a point
Ironically enough, the worst of the fanbase behaves like the golden child of 1e, A.K.A. Sidereals.
>The power behind the devs/throne.
>Protected by the devs.
>Operates under erroneous projections/prophecies.
>Points fingers at others as the real cause of the problem, rarely admitting themselves being wrong.
>When they do, it is in a way to minimize the blame, while trying to manipulate the narrative to double down what they were doing.
>Turned the setting into a nearly destroyed pale shadow of its former self.
>"But it is a ok, since the thing our fauty projections/prophecies said that "may" have happened, didn't happen".
>Manipulate the new fans/Dragon Blooded through lies and history rewrites. (The fancord had to put rules to curb this)
>Incapable of course correction, once set, nobody is capable of making them see anything else.
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>>98145323
>Tell this to times of tumult.
Time of Tumult's Invisible Fortress had magic and it had technology, but when we say technology we're talking like aztec ruin Indiana Jones technology with staircases that fall away and doors that slide, or orichalcum threaded into the walls, or having a greenhouse. None of it is particularly magitech in the way, say, 2e depicts the First Age. Most of it is specific magical wonders a bunch of Solars dreamed up to make the situation slightly more livable or to fulfil their paranoia.
>The authors described lunars as living over ruined shopping malls.
Not in the books they didn't.
>As seem in the caste books, it was magitech.
So not Scavenger Sons. Also, the caste books came out over a pretty long period. I'm not denying that 1e had magitech, I'm saying that it wasn't originally in there and became much more prevalent over time.
>It had magitech elevators.
It had elevators. Not the same thing.
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Here are the two next manuscripts I dunno how I missed the first part of this.
https://www.mediafire.com/file/ml5ilvxzr05tiy3/ExEss+STG+Draft+Part+2A .pdf/file
https://www.mediafire.com/file/6ps6so72omgrp19/ExEss+STG+Draft+Part+2B .pdf/file
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>>98145434
>Ironically enough, the worst of the fanbase behaves like the golden child of 1e, A.K.A. Sidereals.
I've had the thought many times that /tg/ often sounds a lot like Sidereals in the First Age gossiping in an open forum after getting access to the books and having passed them around the office. There are definitely some posters you can peg as being Bronze Faction (they say things like 'Sidereals were justified' and 'despite the hype that might just not work' or talk about who has access to what information when) or Gold Faction (they self-insert as Solars and pretend that Solars will be rational and/or heroic a lot). There are some akuma on the side (they worship Yozi).
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>>98145323
>The split was more.
It wasn't. There records show constant antagonism.
But guess what, I like magitech! In moderation, but I like it!
But I can emphasize with people that may not enjoy it, and can imagine sharing
>>98145434
>Ironically enough, the worst of the fanbase behaves like the golden child of 1e, A.K.A. Sidereals.
Nah, their like all the Exalted:
>Clustered into spiteful groups while their world crumbles
>Unwilling to budge or share
>Right in some ways, wrong in others, but envision their way as perfect, or the only way forwards.
>All actually wrong.
>Claim support from one dev or another (Gods). All the gods are uncaring dicks really.
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>>98145530
The warstriders were introduced in the ST companion, and expanded in the following sorcery book.
The fanbase was nicer back then.
https://forum.rpg.net/index.php?threads/exalted-warstrider-mods-and-up grades.131639/
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>>98145530
The dinosaur looking motherfuckers had cristal ball motorcycles.
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On a non-whining related point.
If I wanted to remove the miseryporn element of the Primodrials, and by extension infinite number of sentient souls being tortured forever because of a bunch of shitty usurpers, how would one lessen or remove that element?
I do play for the heroic element of being able to set things right. Either the suffering of the primodrials (and neverborn) eclipse the rest of the setting and become the only thing to manage, or its just a bunch of unfixable misery porn that cramps my fun.
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>>98146055
>Try reading Beast from Chronicles of Darkness.
It read mostly like justifications for abuse. And the thing about "The heroes are the real bad guys" thing is a REALLY tired subversion.
But Im not sure I read how that relates to the eternal torture of the Primodrials and Neverborn, as well as the usurpation being unjustified.
Man I had to rewrite this multiple times to purge jokes about pedos.
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>>98146088
>Why would you care about demons?
Because their not portrayed as evil and at worst alien? Their also only spawns of the Yozis pain.
Because I care about all living sentient things?
>If they got out they would rape the souls of random mortals for fun.
Literally everything in Exalted goes and tortures random mortals for fun. If their extra ethical, they only torment mortals for utilitarian reasons.
Also souls only exist to be tortured in Exalted. Its not really anything special.
But I want answers to my questions.
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>>98146131
>Because their not portrayed as evil and at worst alien?
That makes little to no difference.
>Literally everything in Exalted goes and tortures random mortals for fun.
So what?
What do you think freeing infinite more soul raping monsters would accomplish?
Would you be willing to make mortal lives even worse because you feel bad for eldritch monsters?
And talking about the death the best one can do for them is destroying them and sending them on to the cycle of reincarnation.
Their necrotic essence is cancerous for the living.
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>>98146032
>If I wanted to remove the miseryporn element of the Primodrials
If you don't want to rewrite them entirely, make them closer to some of the Yama Kings from mythology and give the suffering they inflict a purpose of purifying them before rebirth or something along those lines.
I'm sure you could also flesh out the benevolent aspects of each of them, but I honestly don't know enough about them to tell you how to go about it.
They are also concepts more than people and because of that they are tied to their themes and basically can't think outside of them. That's why the Ebon Dragon can't make a deal that doesn't benefit him more and similar bullshit.
>>98146055
Humanity was way too minor to be a linchpin of their behavior. They should reflect a lot more of what Creation WAS rather than what it is in the Age of Sorrows. Unleashing their wrath on humans who broke a taboo should be just an excuse to do something else and improve their state in their prison.
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>>98146200
If you wanted to help the primordials you would help them come to terms with their imprisonment to not make it shittier for each other out of desperation.
But imo that takes a huge backseat to helping creation by first amending the relationship between the exalted.
That's the first and maybe most difficult step to fix the setting.
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>>98146200
>Serves me right for thinking Exalted fans could do anything but scream stuff down.
Given the premise and heritage of the game, did you expect anything else?
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>>98146224
No, not at all but I guess I'm a hopeless romantic. And I guess I found you, that appears to have some interest in answering.
Its a sweet fucking idea. Maybe the SWEETEST idea. And the premise of being this cosmic star commander atop a ship made of stars piloting to stop the cosmic manifestation of envy sounds sick and hell.
Maybe some grit too, and some amount of interesting moral dilemma, where its not just clear cut good and evil.
But fuuuuck is it buried under so much miserporn and shit mechanics. Its not shades of grey, its shades of black.
And that is buried under people that can't handle even the slightest amount of disagreement. Even at my most negative assessment of the original developers, they never viewed Exalted as this unchanging stone. They viewed it as something you would make your own.
But that is not how the fanbase views it. Its like a fucking religious text to be properly interpreted. To tell one story, and that one story alone.
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>>98146209
>If you don't want to rewrite them entirely, make them closer to some of the Yama Kings from mythology and give the suffering they inflict a purpose of purifying them before rebirth or something along those lines.
Inflict or being inflicted on them?
I find the miseryporn element that there is a hell dimension of suffering (multiple hell dimensions of suffering) for creatures that didn't deserve it to prop up a fundamentally corrupt status-qou.
>They are also concepts more than people and because of that they are tied to their themes and basically can't think outside of them.
Its random. Sometimes their portrayed as affable and personable if just odd.
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If you want to make a heaven out of hell that's why we have Solars and Infernals. Honestly my biggest complaint with the Primordials is that 100% some of them should have fucked off to the Wyld instead of fighting for Malfeas. It's was Malfeas nature to be King and it was someones nature to just never follow a king.
I know we have auto and gaia but I just wanted a primordial who fucked off. My idea was a turtle who sleeps under creation - massive in size - a world to itself. The world doesn't rest on its shell but instead the turtle is upside down, just hanging onto Creation like a bug, belly to the dirt and dreaming primordial dreams.
I also remember some fan primordial called Amy which is just a wonderful name for a primordial.
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>>98146307
Fanbases don't actually matter at all. The only thing these people reveal is that they do not actually play games, as if they did they'd know easily that "canon" does not exist and you can change any fact about the game you want. Nothing beyond what happens at your table matters.
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>>98146358
>Fanbases don't actually matter at all.
In the sense that its helpful to get ideas, or help, they can.
I don't care about the validation, I just want people to bounce ideas off of while I go off script off the cannon, without getting into cyclical arguments about whether or not its critical the Autocthon have 3 ballsacks or 2 dicks.
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>>98146307
>But that is not how the fanbase views it. Its like a fucking religious text to be properly interpreted. To tell one story, and that one story alone.
Thats because if you are well versed in terms of rules or lore you can just make shit up well enough to work at a table.
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>>98146307
>Maybe some grit too, and some amount of interesting moral dilemma, where its not just clear cut good and evil.
Exalted does this incredibly well though?
At least before 3e for example the realm in the old editions the realm was an oppressive regime but it still served a heroic purpose now it's just le evil empire.
Or sidereals they used to be genuinely overwhelmed/overworked trying to keep creation working but now they are just indolent assholes.
Exalted gives you the good and bad of civilizations from a pre-modern era being the hero of your people likely means being the oppressor or conqueror of another.
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>>98146081
>thing is a REALLY tired subversion.
It is really redundant with lostlings and vampires around, specially with a beast characters concept was literally "play a lostling ogre".
But Beast was innovative by somehow being a multi layered self deconstruction. themselves
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This is the last time I engage in these sort of circular debates. I swear this oath to myself.
>>98146503
>Exalted does this incredibly well though?
Let say for myself it doesn't. I find the two choices of it offers, are both so awful the choice is not to play.
Do you choose to have your soul eaten by fey, or MERELY having your children sold to pedophile sex slavers in the Realm?
What heroic interesting decisions!
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>>98146528
>>98146444
Imo it would depend on if she can keep being constantly successful.
Hell I think we already have an Azula like character in canon: Mnemon.
They are very similar they even share their mommy issues.
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>>98146528
>How? If anything she'd thrive in such an environment.
She acts too autistic in non-military settings, and she wouldn't cope well with being fairly mediocre/one note in comparison to many of the Dragon Blooded.
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>>98146547
>This is the last time I engage in these sort of circular debates. I swear this oath to myself.
You are here forever.
>Do you choose to have your soul eaten by fey, or MERELY having your children sold to pedophile sex slavers in the Realm?
This is a fake example, the slaver will 1st sell your children to the fae for them to be soul eaten, then they will buy them back at discount price to sell them to the pedophilic elites.
Read the books. [spoilers] jk [/spoiler]
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>>98146547
I agree a thousand percent with you.
That said that's the point, the exalted are heroic as heroes of old lager than life figures but also flawed as them.
For example Odysseus he was a cheating, enslaving, murderous, slaver psycho yet is also celebrated for his great will and ingenuity.
That's what makes the setting very cool in my opinion.
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>>98146584
She's pretty good at espionage though. I could see her being a House Sesus golden child and being inducted into the house's espionage network. Failing that, just send her to the House of Bells and recruit her for the All-Seeing Eye.
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>>98146611
>That's the point.
Then I wish it put somebody raping a child on the cover of the 1e Core Rulebook to be absolutely clear. Im not fucking about, Im not kidding. If Exalted really, at heart, wanted to be a story about debauchery and abuse, then it should have made it crystal clear and made it certain that that's what the game is about. Don't wrap it up in points about good, or virtue or whatever.
If your there to play a rollicking game of psychotic slavery and abuse, here are all the tools. If you want to play a hero in the modern sense, go try another game.
That's fine. I enjoy watching Superjail for instance, and that's in a way a tale of Greek style gods fucking about.
So, is your solution to just not play the game then? While I would normally agree, Im stuck with players incapable of reading subtext (autistics), and are convinced that Exalted is something other then a rape tragedy. So I'm stuck trying to run it.
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>>98146710
White Wolf games are like the 4 great Chinese novels, their premises are deceptive.
Werewolf as sold: when will you rage?
Werewolf actually: raging is worse than useless.
Vampire as sold: the hidden masters all night society.
Vampire in reality: being the bottom feeder of the above.
Dreaming as sold: keeping and restoring wonder.
Dreaming in reality: you will be banal, and growing up suck.
Exalted as sold: Conan, but higher power levels.
Exalted in reality: Moorcock.
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>>98146767
Vampires being described like that feels so painful yet I've played games where you can tell the DM actually hates them non ironically.
No Jeff, you didn't go on a tirade because it's funny or you're making a joke or anything like that. You're just super autistic and don't understand why people want to play vampires so you feel compelled to ruin it for them. It's basic mental health shit. If you don't think drinking blood is cool as fuck then don't host a fucking vampire game jesus christ. It's supposed to be unhealthy, that's why it's cool and sexy as hell.
it sucks too because the worst splat with the most autistic fanbase by its very nature is mage and I think a lot of the problems come from that part of the fandom. "We're sexy tormented creatures of the night" doesn't mesh well with the tech bros "lmao whatever" aesthetic that mage has built into it.
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>>98146710
I would say that it's ok to sanitize it for your table as much as you need to.
In that sense portraying demons/undead as actually evil would be the easiest way to lower the moral complexity and get those cool moments of good guys beating bad guys.
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>>98146767
White Wolf is the 90s Rick and Morty.
Standing for something, for SOME point, is scary. Your gonna be criticized, and your also gonna be wrong. But only through people believing in something can we move forward.
But standing for nothing except belittling those that try is easy. It makes you superficially smart (as long as you have people to belittle). Your also unassailable in arguments because you don't really have a position, and in fact trying to get you to get one only makes you look more clever by comparison.
I'm reminded of those jackals from 7 Samurai. Assholes that have lost everything, but they get IMMENSE joy from seeing the suffering from others. They motivate a Samurai to act by their pure celebration of evil. And when the samurai does act, they fall into being toady's as if they always meant it.
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>>98146842
>"We're sexy tormented creatures of the night" doesn't mesh well with the tech bros "lmao whatever" aesthetic that mage has built into it.
It is mage, a game that somehow made the technocrats look like the good guys.
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>>98146880
Having the people who make cancer meds and the internet be the badguys was a choice that's for sure. Hard to take a splat seriously when it feels custom built for weird ass homopaths. It's like Wyrm stuff in Werewolf, it's so extreme and over-the-top that it feels less like a World of Darkness and more like a Dark Carnival.
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>>98146032
Make the Neverborn actually dead, with Deathlords harvesting the remnants of their power but with the beings themselves being gone, and rewrite Yozis to have made a grudging peace with their imprisonment. That's the simplest way.
>>98146200
No, it serves you right for thinking that fa/tg/uys in 2026 would do anything but scream stuff down.
>>98146338
They didn't fight for Malfeas, they fought because Creation was theirs and they were invested in it. They chose to not give up their home and way of life without a fight. Not to say that a Primordial who did fuck off couldn't be a cool idea.
>>98146547
There is always the third option of doing something about it while understanding that getting rid of, say, the Realm won't just get rid of the bad shit done by the Realm but will have effects beyond that.
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>>98146528
i suppose my thought was she can be the backbiting noble in her own world because she was literally top of the food chain: the favored child of the royal family of the world's strongest empire. as a dragon-blood even with a matriarchal society she would be one viper among many, and she's not mentally stable enough to be an effective ruler in such an environment
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>>98147031
I would have sworn in 2e at least Theon was King By Nature. Primordials followed because it's what they do for the King. I could very well just be spouting fanon but I was so sure about this.
I mean it's a mixed thing obviously Isidoros wants to stomp ectect but "leaving" was never a choice because of their king. It's also what makes the surrender oaths so binding, or at least one of things. I could be wrong though!
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>>98147057
>I would have sworn in 2e at least Theon was King By Nature. Primordials followed because it's what they do for the King. I could very well just be spouting fanon but I was so sure about this.
2E's Ink Monkeys material had something like that at the very end of the line. It doesn't really change the fact that Primordials had reasons unrelated to Theion for staying in Creation and fighting for what was theirs.
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Ghosts are people who clung to existence so tightly that they were determined to keep going rather than follow the natural course.
Neverborn want to end existence. But Ghosts only had the option to avoid reincarnation because the Neverborn broke the existing cycle and created the option of undeath.
So Ghosts only exist because of the Neverborn but are fundamentally opposed to their goals. Maybe the underworld is more interesting than I realised.
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>>98147068
Oh, I don't disagree with that. Just pointing out that in late 2e it wasn't much of a choice for them.
>>98147166
Not just him but also... I think it's SWLiHN that she also brought over, seeing as she was inside Theion. I personally want at least one who has just been in hiding and didn't fight in the war and wasn't effected by the surrender oaths because it's his nature to no be involved in those things. Not "outside" those things like the Ebon Dragon or Oramus, just a semi chill primordial.
My idea is that Creation would be pretty fucked if it showed back up, I like the idea that it'd put people to sleep to dream happy dreams. UCS didn't bother to lock him up nor the Solars though because A: it's more trouble then it was worth and B: he's under Creation and hard to get to. Neither of these things were impossible but they felt killing him wouldn't endanger Creation the same so whatever they planned on doing with it just never came about. Maybe some added lore with the All Seeing Eye guy that no one wants to be woken up - the dream turtle was the first thing he saw and he liked it so much he fell asleep to be more like him.
I think.... two or three extra primordial slots for people to just insert whatever they think is cool would be great. If you added more then that to your setting I feel like it'd be too much? I mean there are already quite a few Primordials/Yozi so what's two or three more.
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>>98147301
>Not just him but also... I think it's SWLiHN that she also brought over, seeing as she was inside Theion. I personally want at least one who has just been in hiding and didn't fight in the war and wasn't effected by the surrender oaths because it's his nature to no be involved in those things. Not "outside" those things like the Ebon Dragon or Oramus, just a semi chill primordial.
I mean what do we know of primordials?
They came to be one day and immediately started waging war with the denizens of the wyld as they hated them for being static beings.
They eventually grow tired of constant war and create the world to hide from the wyld.
So likely from their perspective is returning to eternal war in the wyld or crushing a temporary revolt in their heaven.
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>>98146710
>If Exalted really, at heart, wanted to be a story about debauchery and abuse, then it should have made it crystal clear and made it certain that that's what the game is about. Don't wrap it up in points about good, or virtue or whatever.
The point is that the exalted are both sometimes at the same time.
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>>98147031
>Make the Neverborn actually dead, with Deathlords harvesting the remnants of their power but with the beings themselves being gone, and rewrite Yozis to have made a grudging peace with their imprisonment. That's the simplest way.
I think that works well enough. I was already trying for something similar with the Neverborn, with Obliveon preceding them, and them being more akin to puppets animated by its broad energies.
The Yozi accepting imprisonment, or I guess the worst wounds being self-inflicted also works well enough.
>>98147031
>There is always the third option of doing something about it while understanding that getting rid of, say, the Realm won't just get rid of the bad shit done by the Realm but will have effects beyond that.
The universe as presented is so fucked that there is nothing to be fixed. The game just doesn't give the tools, narratively or mechanically to fix it without just lapsing into absolute ST fiat.
The universe is still ravaged, every species sans humanity has been rendered extinct, and the usurpation is a fraud. The game frames opening the first page and playing at all as fail state. Creation is doomed don't you know?
>>98147569
>you seem to be advocating for a lack of nuance entirely, which is absolutely fucking stupid
I am not
>>98147581
I'm not unfamiliar with rape factories (ala Reign of Steel), Infernals is just tactless.
>>98147622
>The point
There it is.
>The point is that the exalted are both sometimes at the same time.
And? I said it fails to do shades of grey so bad that its shades of black. The only winning move is not to play. That a police officer reduces crime in the area, but will also demand sexual favors from the destitute just serves to bleaken the scenario.
If the goal was nuance (which I largely doubt), it was failed to be executed.
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>>98148050
>That a police officer reduces crime in the area, but will also demand sexual favors from the destitute just serves to bleaken the scenario.
Normally it is the other way around, with women wanting to retribute the hard work.
Some even do it as a safe to cheat on their husbands.
>"Mr. Cop, I hate my husband, he isn't plowing me, can you give hand?"
T. Member of a family of (corrupt) cops, who grew up hearing their lecherous encounters, and the times their beat up drug users.
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>>98146338
>I know we have auto and gaia but I just wanted a primordial who fucked off. My idea was a turtle who sleeps under creation - massive in size - a world to itself. The world doesn't rest on its shell but instead the turtle is upside down, just hanging onto Creation like a bug, belly to the dirt and dreaming primordial dreams.
There was a fan turtle primordial who either died and became a neverborn or basically became like you said.
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>>98145214
I always wanted to make another group of Shogunate survivors that was Lookshy but smaller in scale. Like this one isolated naval base deep in the west where they deploy subs and battleships, but can't be a power like Lookshy because they're way too far from the rest of Creation and they're too busy fighting hordes of Raksha.Also, they don't want to reveal the backroom deal they made with a Lunar from before the contagion and the fact their still allies with said Lunar.
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>>98148205
Alright I found this. TLDR she's dead but nobody knows who actually killed her.
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>>98148257
Also I checked some other writeups and most of it is written from a first age perspective.
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>>98148261
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>>98148050
>The universe as presented is so fucked that there is nothing to be fixed. The game just doesn't give the tools, narratively or mechanically to fix it without just lapsing into absolute ST fiat.
The game not giving you easy solutions to Creation's problems is pretty clearly an intentional design solution, but that doesn't mean that the setting's ruined beyond hope. It's weird to hear people talk about Creation as if it's some kind of a hellworld, when in reality it wouldn't make it very high in the list of worst, most unpleasant fictitious settings. Problems with Creation's cultures and societies can be handled the same way such problems might be handled in the real world - ie. with time and difficulty and imperfectly, but with change and progress being possible, and with the Exalted's abilities obviously having the potential to help. The Wyld and Fair Folk were kept pretty well in check during the First Age, so they're not an insurmountable problem. The Nevernorn and Yozis are more difficult, at least if you look at it from a humanitarian perspective. That is. preventing them from threatening Creation should be doable, but solving their suffering is a harder matter. There's still lot that can be fixed, and Creation's definitely not doomed.
>And? I said it fails to do shades of grey so bad that its shades of black.
You're not right about that, is the thing. Or, to acknowledge that my opinions aren't any more facts than yours are: you're not making a very convincing case for Exalted failing at greyness and being just shades of black.