//tg/
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Ogre Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>98091992

>TQ
Is sexual violence too edgy for your campaign?
Showing all 173 replies.
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I have never once felt like including sexual violence in a campaign
Go adventure in forgotten tombs or kill a bunch of slavers or some shit, I'm not here to describe how much you orgasm
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>>98124968
In the first game I played in I was a sorcereress. We went to a tavern and I said I had 18 charisma so the DM said a bunch of men there wanted to rape me. The big berfy fighter stepped in to stop them. Thinking back it was just a bunch of kids being idiots but I have noticed rape is a common theme in some games. Certainly not explaining dick in vagina but rither the threat of it or the implication.
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I'm not sure if this is the right spot, but I've not seen a TTRPG thread in the main /t thread for a long time now.

I'm trying to track down some newer books that have come out, but I've been unable to find them anywhere online and the main D&D TROVE doesn't seem to have been updated in a good while. If anyone knows a good way for me to find these it would be very appreciated.

Kinks & Cantrips
Advanced Kinks & Cantrips
Dr. Dhrolin's Dictionary of Dinosaurs
A Time Traveler's Guide to Dinosaur Hunting
Somnus Domina: Lyre's Guide to Retia
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All features of the Thief subclass should be rolled into the core Rogue.
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>>98124862
This picture is very problematic. You are not acting in the good inclusive D&D spirit. You are banned.
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Are hexbloods getting a new look? They looked too much like tieflings in VRGR.
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>>98124862
I'm currently DMing a lewd game, and two of the players love getting their characters violated. Outside of that I'm usually into more lighthearted fantasy settings, like rape might come up in a character's backstory every now and then but outside of that its a bit too edgy and shlocky for my taste.
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>dnd books will no longer be a thing and 5efags will have to become live service subscription paypiggies
lmao, just, lmao
https://www.youtube.com/watch?v=qujlPbKNBdY
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>>98125546
You and your players sound insufferable.
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>>98124862
>TQ
The issue isn't that its too edgy, but anyone willing to act out raping or being raped is probably not someone you'd want to play with.
Does anyone honestly want to hear grown men acting out what they believe this would sound like?
I can tolerate it as a lose condition of some sort with a fade to black, but only because I trust my current DM not to be a weirdo.
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>>98125546
I want to run a lewd game. Where the hell do you find players? And no, I'm not asking in the lewd general, they only play solo games there.
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>>98124862
12th FOR WARRIOR BUTT
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>>98124862
>>TQ
>Is sexual violence too edgy for your campaign?
No, but also yes.

No in that I've had a few players include it in their character backstories as something that informs their interactions with certain types of NPC. I'll also include some antagonistic NPCs who are known to have committed sexual violence, typically as a way of signalling that someone can't be redeemed as easily as some antagonists.

Yes in that it isn't something I'm going to threaten the players with. If someone wants to roleplay a character with that kind of trauma, they're free to, but that's a pretty significant and messy can of worms to toss at someone who didn't opt into it.
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>>98125688
Sucks to be a 5.5fag, I guess.
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Reminder not to reply to our resident troll.
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>>98124862

Yes and no.

Funnily enough, one of the main hubs in my campaign is a whorehouse where two of the PC's romantic interests live, so no matter what some ammount of sexual content and violence gets involved whenever they are there, but I never go into detail about prostitutes dancing with their tits out or anything as it doesn't feel necesary to describe the scenes.

Closest thing I could think of is of one time one of my players unknowingly sprinkled gnome dandruf on an open wound on their head, which turns out to be one of the most potent aphrodisiacs in the world, so I did describe him becoming a rabid beast and just grabbing a random willing girl from the place, but I think that's the hardest it's ever gotten.

Pic rel is what a gnomes look like if anyone is interested, they drop their dandruff when they die.
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>>98125876
>mustache are, in actuality, pubes
If you're just talking about the type of hair, that's already the case.
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>>98125694
We are a little insufferable, yes
>>98125810
I found my current group on roll20 LFG, but there's discord servers out there for finding ERP partners that usually have people who prefer tabletop to freeform
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>previous thread lasted a week
I remember when there were multiple /5eg/s per day. Is the game dying, or is the board dying? Or is there just nothing left to discuss?
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>>98125947
The board's been bleeding out in a ditch for years, anon.
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>>98125903
I didn't know that, lmao. Still, I'd be remiss not to indicate the existance of genitals under there by not clarifying pubes. I feel like it adds humor to the whole thing
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>>98125947
All three. The OGL debacle and wet fart of 5.5 pushed people into homebrew silos that don't generalize to other tables, 4chan's gradual decline was pushed into overdrive by last year's hack, and the glacial pace at which material is released means that anything new has already been talked to death.
>>
So what do you think is going to be Season of Champions to round off the year?

I’m hoping for a book all about Fighters, Rogues and Monks but I feel it’s going to be 50% Paladin subclasses.
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>>98124862
Tq
Not for me but most likely for the regulars at the lgs.
Even if I warn them that this is a dark fantasy campaign with the usual suspects of inspiration like berserk and dark souls being used as inspiration.
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I'm playing a dwarf that's been cursed and turned into a scaly abomination and last session I pulled out in a drunken creativity spur that i need at least a couple of hours of sun basking every day or something bad happens
Personality change? Memory loss? Exhaustion levels?
Give me your ideas, i got fucking nothing
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>>98126256
how does the scaly abomination work?
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Does anyone have a reference for ALL the official skill DCs / rules, between Xanathar's Guide and PHB 2024? I want a list of everything the characters can objectively do, with certain checks. I miss the 3.5e rules for skills where it told you the DCs for a lot of things and the characters knew it, so you could make magical-related puzzles with that in mind, knowing they'd try to identify the spell at hand. I guess I can just expect they'll try an Arcana check to get a clue, but I'd like to see it just to inspire me to use their side proficiencies in more interesting ways.
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Is it just me or are monsters in the '25 MM version just slightly weaker then the '14 MM version?
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>>98124862
>Is sexual violence too edgy for your campaign?

There is a line

>a character was raped
_______________

>DM actively describing a character getting raped
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>>98126919
I think if someone's gonna get raped the DM can at least have the balls to describe it. You're not only gonna force me to sit ringside for your rapeshow, you're gonna cheap out on the show?
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>>98126588
The examples I've seen tend to be a bit stronger in 2025, while potentially being less volatile.

For an easy example, take the Banshee.
The 2014 version has an AoE fear effect, and an AoE to drop all PCs to 0 HP. That's dangerous, but ends up as a rather extreme coin flip where how difficult the monster is just depends on how much of the party fails the save-or-die effect.
The 2014 version's Wail is limited in how it can drop people to 0, and instead of an AoE fear it's single target and only lasts for a turn. But to compensate, the Banshee now makes two attacks with a better hit chance alongside the fear effect.
The banshee is less likely to TPK the party, but it's also less likely to completely whiff and do nothing.

The Banshee is also probably one of the more extreme examples. If you look at something similar, a baseline Goblin to Goblin Warrior has 3 extra HP and deals 1d4 extra damage if they have advantage, which synergizes well with their ability to Hide as a bonus action. Most monsters typically fall into this category, where they have gotten some slight numerical improvements and didn't have anything 'extreme' to nerf like the Banshee.
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https://www.youtube.com/watch?v=v2z3m9nKsAQ

This new Hollow Warden ranger really does not seem so bad. It is an unusual case of a dedicated melee ranger.
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>>98127192
>drops hunter's mark
Instantly better.
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>>98127192
It seems nice at 3 and takeable to 7, but I don't really get why you'd stick around to level 11 or 15. To me they have attempted to give it a control sideline but the latter features are simply weak, which is sadly common in melee stuff in the post-2024 era.
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>>98126498
Simply gives mercy monk levels, outside looking like a lizardfolk with extra chromosomes
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>>98124862
>5eg
>always has to use art for op’s pic related from anything other than 5e

Is 5E too gay for even its own player base (turbofags)?
yes
>>
I really hate posting this shit here, but it's the only place I get an unfiltered opinion from the lowest common denominator
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>>98125947
There's just not much to discuss at this point. The fact the entire board hates us also makes people leave.
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>>98127471
I've gotten into regular arguments about how I think granniedin is fucking retarded and a DEI tickbox exercise. I'll be in the cold hard ground before I start using DEI trash for the OP.
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>>98127471
How else would it infallibly attract (you), anon?
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>>98125947
>Is the game dying, or is the board dying?
Both. And also 4chan in general is dying.
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>>98124862
I wish we had fifth edition D&D without fifth edition politics.
I hate having to take a sharpie to my source books to remove all the shit I don't like.
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>>98127568
I don't hate the CD but it's far far stronger than the typical option.
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>>98127600
last time you thought she was a champion fighter
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>>98127648
I always knew she was a paladin. The oath of devotion one. A true white man's choice. Going around, slaying orc filth, slaying demon filth, protecting proper religious values. To the blue hairs this is the ultimate expression of the patriarchy.
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>>98127654
however you wanna cope tourist
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>>98127031
>>98126588
It doesn't look like it's completely uniform in one direction or the other for monsters being strictly nerfed. I think a lot of it is relying more on the tactical nature of combat the new release expects DM's to adhere to. There's more specialization, more maneuvering, more interactions.

> Example: Bugbear
Just flipping through changes for the Bugbear to Bugbbear Warrior, it's clear that the damage has been reduced with the removal of his Brute trait and no compensation with the weapon prescribed. He just loses a die of damage on hits and the bonus he had from surprise.

What he gained in the 25 is something interesting which is positional manipulation with Abduct; if he's grappling, he's able to move as normal.
In a horror setting, it means he can pick up and go from the dark and suddenly the DM's initiated a chase, while he's just knuckle-dusting someone on the move.
In the normal tactical setting, it means he can just drag a character into a far worse position, possibly surrounded by enemy combatants. I would say that tactical flexibility is worth a lot more than the raw damage that he lost, especially in a chaotic goblin camp where superior numbers and surprise reign supreme.

> Tactics
We see these kinds of changes subtly in much of the 25 release which stresses tactical specialization for creatures.

> Banshee; Action Economy
I think the change, attack and a horrifying stare down at the same time is an action economy buff. They could have said, bonus action horrify, but instead says DO IT DM BE MEAN. Obvious reading of it implies that she's attacking one creature and horrifying another at the same time.
Previously, esp vs 1, they have to open with the AoE horrify action hoping to catch as many characters as possible within save vs suck then forget it. Some dms are tactically dumb and wouldn't repeat it.
Now she can be deployed by herself and becoming both an immediate danger to one character and impediment to another
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>>98127665
I will keep posting proper fantasy pics in the OP and you can't stop me.
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>>98127642
>it's far far stronger than the typical option.

anon, have you looked at turn undead? it's basically fear, except it's concentration-free, covers an area twice the size of fireball, and you can cast it multiple times per day at level 2
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>>98127672
Go for it. Better than that faggot tarot shit that helped kill this general.
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>>98127670
The Bugbear is honestly another pretty good example. It was a pretty threatening monster for lower CR, so the changes mainly smooth it out.

It got less AC, but extra HP, so there's less randomness in damaging it. It lost the surprise feature, but surprising the PCs is much like the Banshee's Wail. It's not reliable, and has a good chance to just instantly put someone out of the fight.
The grab does less damage than the Morningstar, but it also automatically grabs a player.
And then the Light Hammer gets Advantage against a grappled target (while dealing the same damage the javelin used to), so unless a PC wastes their turn escaping they end up taking more damage in the long run. Plus the hammer's damage is now the same at a range, so a Bugbear isn't quite as helpless if the party is keeping distance.

It's this sort of thing that I mean about how monsters in 2025 aren't really nerfed. They have some abilities changed or removed, but it's usually done to just make them flatly good all the time, instead of having as many random spikes where they suddenly overperform or fall flat.
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So, with the game going subscription based, we all know it's going to slowly morph farther and farther away from the 2014 books, and the 2024 books as well, right? Are you gonna play at your table with one of the book versions, or shift with the changes that will be coming with the live version?
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>>98127471
>happyfruitybeholder.png
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>>98127692
Imagine paying a subscription.
>it's piracy proof so that's the only way you can play 5.5
Oh no! Anyway...
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>>98127692
Why would I be affected by that? I haven't paid for a book in nearly 2 decades.
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>>98127672
>Image that was never in any books and purely a Pride month promo
>Still getting trogs absolutely buttblasted
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>>98127568
I think the sear and turn are backwards
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>>98127697
>>98127699
I'm not asking if you're going to pay the subscription. I am asking if you're going to continue to move with the rules as they morph or stick with the published-in-a-book set of rules.

Basically, the question was asked because I am wondering about further fracturing of the player base.
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>>98127707
that's on purpose.
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>>98127714
I'm going to do the same thing I've done since the 90's, take the rules I like, ignore the ones I don't and not give a fuck what other tables do.
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>>98127714
I don't see how someone would keep up with the rules without the app unless there was a dedicated 3rd party database.
At a certain point you're either getting milked or going out of your way to pretend you are, you're right that it will fracture the fuck out of the playerbase.
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>>98127674
>or until it takes any damage
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>>98127714
Any DM worth their salt was building their own homebrew Frankenstein abomination well before 2024.
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>>98127192
It's a solid subclass and using favor for charges as a currency is such a good change.
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>>98127724
>unless there was a dedicated 3rd party database.
Read the OP, dingus
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>>98127737
>read
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>>98127714
I've been hacking a homebrew abomination of "d&d" since the early 2000s that started with 2nd edition and has slowly morphed into its own mess that can barely be called a single edition
I will continue to do this long after 5e
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>>98127731
anyone who's used hypnotic pattern without their party mates being idiots can tell you that's not a dealbreaker in the slightest
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>>98127568
>this is the only place that will give me honest criticism, hit me with it
>*gets criticism*
>no your criticism is wrong and bad
every time
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>>98127568
This is honestly a massive upgrade for the Cleric class. The balance between Sear Undead and Divine Spark is spot on, giving you a perfect mix of crowd control and clutch healing right when you hit level two. Even with the typos and the rough layout, the actual mechanics are incredibly solid and run perfectly at the table. If anything, accidental words like "creautre" and "agains" just give the whole document a funny, authentic homebrew charm, like reading a rough draft of an old-school dungeon zine. It completely fixes the usual early-level Cleric bottlenecks and brings a ton of fun energy to the table.
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>>98127808
thanks for the input shitgpt
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>>98127867
It's what the poster deserves. He keeps shitting out the same terrible ideas without actually thinking them through or talking about the critique, so I'm not gonna review it; I'll just run it through Gemini, tell it to be overly favorable, and post it here.
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>>98125810
Wait you're telling me I can get a table of committed RP'ers and all I have to throw in is a little hanky panky?
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>>98127899
or you could just not waste your time doing that was that gemini? why the fuck do they all talk the same
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I DM a side campaign for our group and the main dm on Sundays, and we usually play the main campaign every Saturday. I planned it to be bi-weekly so to not crowd up the weekends for people, but people cancel Sundays so much that my campaign has become bi-monthly. Our group is also painfully slow so by my estimates, they will level up once a year. We only have 2,5 hours of session too because people don't have more time.

I'm getting a bit bummed out and considering if I should put the thing on an indefinite hiatus. I was thinking of restructuring the entire thing to just consist of chill one shots whenever there's a chance, but I could just DM for another group on Sundays.
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>>98127626
No amount of masking 5E behind other games’, editions’, or aesthetics’ will ever get me to play this boring superhero wish fulfillment hugbox of game. Might as well say “nigger worship cred for reddit” on the books instead of d&d at this point
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>>98125935
>prefer tabletop to freeform
What does the table top do to make it better?
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>>98127959
>xhe says
>while playing 5e
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>>98127938
>inputs content
>expects critique
>ignores critique
>just pushes out more content
>expects critque

You're treating /5eg/ like it's a chatbot; you're going to get chatbot responses.
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>>98127974
>retard thinks there's only 1 other person in 5eggs
ok retard
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>>98127990
>one of the schizophrenic personaliteis thinks hes a real person
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>>98127974
not anon, but I very much do not ignore the critique. I integrate it. Notice how that feature distinguishes very clearly undead and living creature, since someone told me it's important to their identity
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>>98127994
You shouldn't talk about yourself like that, it's not good for your self-esteem.
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>>98127954
>Bi-monthly
Yeah anyone would struggle with that. For a while we did a monthly non-D&D day. We played a bunch of different systems like GURPS, Mother, Skeletons, it was a good time. If you're competing for the D&D slot that's probably why they only have energy for one campaign.
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New vampiric mindflayer just dropped.
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>>98128096
Where is this from? Releasing this in the age of AI is brave.
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>tfw no big titty Tiefling gf
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>>98128170
>tfw you’ll never suck milk out of your tiefling wife’s big ol titties while your baby is being looked after by her demonic servants
What’s the point?
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>>98127465
lizards need the sun to regulate their body temperature so maybe you get more feral when cooped up, speech limited, tactical considerations ignored, fighting til your last breath rather than running away
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...wait a second, Echo Knight is actually from Explorer's Guide to Wildemount? That could very well be homebrew.
then both Echo Knight and Chronurgy Wizard have the same level of legitimacy as being official? lmao
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>>98128905
no shit you fucking retard
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>>98128914
because of the way people talk about Echo Knights, I always thought it was"more "official" so to speak. It's really funny.
Not that it matters though. My GM already said Echo Knights are fine in his table, but he bans subclasses like Peace, Twilight, and some others he considers too powerful.
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Is there a recommended character builder for 5.5e?

My players are using the one on DnD Beyond, but it has some issues (mainly, it lacks content and it mixes 5e with 5.5e).
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>>98128925
I use https://www.aidedd.org/dnd-creator/
It's quite fast and comprehensive
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>>98128929
Thank you, that looks much better!
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>>98128920
I can't even remember the last time echo knights were talked about here it's not even that strong, but then again I alos think anyone who bans twilight cleric is either a bitch-made DM or the player themselves are the problem
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"Hey DM, I have a Noble Background, but can I put +1 to Dexterity instead of Strength?"
Well?
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>>98129055
sure, I don't care
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>>98129131
Would I be faggott ad DM for enforcing it? Especially since it brings out the total stat to odd number?
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>>98129135
Yeah, pretty faggoty move to say no. Who cares what the stat pump is in, so long as it fits the PC. Let the powergamer powergame and the roleplayer roleplay. The only real question is; are you in a ShitGroup?
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Looking for a second opinion. Imagine a situation, you're the DM, the party is going down using a large-ish dwarven mine elevator, enemies teleport in (or otherwise appear inside) and combat ensues. One of the PCs casts a wall of force in the middle of the elevator chamber. How would you run it?

I think I'd roll dice, 50% chance the elevator grinds to a halt until the wall of force is removed, 40% chance the elevator is damaged/ripped open but still somewhat working and wall of force is left behind after a round, 10% chance catastrophic failure and the elevator drops down immediately and crashes in 1 round, dealing massive damage to everyone
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>>98129152
>Yeah, pretty faggoty move to say no.
Thanks for the honesty.

>so long as it fits the PC
I am not sure it particularly fits the PC. I mean, _everyone_ want desterity, right?

>The only real question is; are you in a ShitGroup?
I have no idea what that means.
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>>98129175
Is the Wall of Force resting on a solid surface or is it free floating?
If the wall rests on a solid surface (presumably the floor of the elevator) it will descend with the elevator. Simplest option.

If it's free floating, then presumably it's fixed in space and that's where things get complicated.
How fast is the elevator moving and what is it made of?
What is the WoF's size/shape and orientation?
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>>98129175
it depends on the elevator size
if the wall of force is small enough, the elevator should just be allowed to go down as normal
if enemies cant teleport through the wall of force to get to the team, that is on you as a dm
even when the elevator goes down to the bottom, the enemies will still be there to fight the party, allowing the party to heal up potentially but again, the combat is merely paused
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>>98129238
>>98129280
>If the wall rests on a solid surface (presumably the floor of the elevator) it will descend with the elevator. Simplest option.
>if the wall of force is small enough, the elevator should just be allowed to go down as normal
I considered this option but it feels like a cop out to me to have wall of force work differently depending on whether it's on floor or in the air. To me wall of force is always anchored to a specific space unless the spell is specially modified ahead of time.
>How fast is the elevator moving and what is it made of?
Some steel, some dwarven alloys, some wood, chain or primitive wire rope for the elevator rope; all in various states of disrepair as the elevator hasn't seen maintenance for years.
>What is the WoF's size/shape and orientation?
For this exercise let's say it's on solid surface, and happens to be exactly from the floor to the ceiling, cutting the elevator chamber diagonally in half. The elevator is 40 ft. by 40 ft. by 10 ft. cube, going down about 120 ft. per round (6 m/s).
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>>98129300
wait, how is it working differently?
"it can be free floating or RESTING on a solid surface" so if the surface moves, the wall moves with it, and if it doesnt touch any of the walls, the wall of force should not have any impact on the elevator
enemies could start destroying the elevator floor to get inside the wall of force, bending the steel or breaking the wood to get through which could speed up the elevator and you could make the party have to repair it in time so they dont get splattered at the bottom
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>>98129055
As I said in the houserules ability scores aren’t tied to background. They are free bonuses no matter your background. The only exceptions are variant humans who get +1 to all stats and two free skills.
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>>98129316
>wait, how is it working differently?
Well the way you are suggesting, if you place the wall of force in the air it's perma-fixed, whereas if you put it in contact with the floor it can move. It's as if you had the immovable rod item, and if you activate it mid-air it works as normal, but if you put it on a cart and activate it, it could still move with the cart (as per rules it would actually brake the cart).
>"it can be free floating or RESTING on a solid surface"
Good catch and if a player argued that, I'd maybe agree in the heat of the moment. Though I have a feeling this is not actually the intention, just a result of the stupid natural language cancer in 5e and it was meant to refer to "touching" as it in can be in contact, and not resting as it it can move with the surface. In 3.5 it explicitly said the wall of force is immovable. In 5e that is omitted, but forcecage still mentions it, so I'm nearly positive wall of force is meant to be fully immovable.

To remove this rule ambiguity, let's modify the situation and say that rather than wall of force, the party casts forcecage around some of the enemies. What now?

>enemies could start destroying the elevator floor to get inside the wall of force, bending the steel or breaking the wood to get through which could speed up the elevator and you could make the party have to repair it in time so they dont get splattered at the bottom
I'm mostly interested in the game world "physics" implications of the situation. I'm expecting the encounter to happen soon and I expect the party will want to drop a wall of force to help control the battlefield. It's a high level game so even if they accidentally the entire elevator, they'll just grumblingly grumblingly teleport to the bottom before it crashes.
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>>98129346
since forcecage explicitly says that it creates an immobile cube, it would stop the elevator from moving down
i dont know why you are using 3.5 rules in a 5e game, that doesnt make sense
wall of force is clearly different to forcecage and rests on a surface, it doesnt state that it is immobile though if placed free floating in the air, it would also stop the elevator
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>>98125363
Those ogre are max CR4, against player controlled Barb they're all dead, she's fine.
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>>98129055
Yes, we use Tasha here.

2024 Background rules sucks dick. Why does Acolyte, a common background for Cleric, give more Cleric spells?
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>>98129486
I found that frustrating with my light cleric I had access to like 6 clerical cantrips and none of them were really useful past level 4
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>>98129055
>>98129486
The background rules are genuinely infuriating as written.
>8 backgrounds get INT despite only one class wanting it
>Farmer is the only background that gives STR, CON, and a decent feat
>Wizards would much rather be a Criminal than a Hermit
>Paladins only want to be Entertainer, Noble gives STR and CHA too but its feat is ass
>Acolyte doesn't work for Monk. As a matter of fact Acolyte works for nobody at all because not a single class wants mental abilities exclusively
If someone's not allowing players custom backgrounds, it's probably because they didn't read the book.
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>>98129914
Guidance and Light are always useful. Sacred Flame is solid and handy for "basic attack" turns, especially against stuff weak to Radiant. Mending is handy. Thaumaturgy is a powerful Social tool. Spare the Dying is a good backup if you're low on spell slots or the fight is almost over.

You just have no creativity.
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>>98130271
Spare the Dying and Light can both be completely replaced by a 5 gold item. Mending is relevant maybe 5 times per campaign. Sacred Flame is BEANS compared to just attacking, and only two enemies are vulnerable to Radiant damage in the Monster Manual. Play the game before you yap about it.
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>>98127631
Ive heatd a lot of good about the Nimble rpg. It's basically improved 5E with no politics
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>hands of mercy
>level 1 cleric feature (replaces divine order)
>you gain the following benefits:
>- you can knock creatures out with spells rather than killing them
>- you can injure undead with healing spells (con save for half)
>- creatures you designate auto-save against your AoEs and don't take damage from them
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Anybody got the new Reborn rules? Or any subclasses?
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>>98130271
sacred flame yes, but I didn't use the rest of them once in my campaign. >light bitch do you realise that literally every species that isn't John Smith Human has dark vision now. I distinctly remember using that once and then having three other players yell at me to turn it off because we were stealthing.

Cleric cantrips fucking suck
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>>98130271
>Spare the dying
lmao it's a healer's kit
>Light
Everyone in 5e has darkvision and nobody enforces light rules properly
>Guidance
Actually good
>Sacred Flame
Actually good
>Mending
Super limited in functionality
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>>98127736
It's almost like all martial classes using dice as a currency as in the 5e playtest was better.
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>>98130224
>Paladins only want to be Entertainer
This has interesting lore applications.
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>>98129486
Seems pretty reasonable to just houserule it can just be magic initiate for any fitting class. Although I'd expect you to explain why your wizard initiate was now a cleric, but maybe you just learned a little magic in your youth or whatever.
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>>98130224
>The background rules are genuinely infuriating as written.
The background rules as written allow for custom backgrounds though
Which is a little infuriating, but not as bad as people make backgrounds out to be
At the very least, assuming your DM isn't an idiot and lets you apply the +2/+1 freely to two different stats of your choice, the background system in 5.5 is better than the old one where they were totally ignored unless they were the OP Ravnica ones or a later 5e one that gave you random feats or other expanded spells
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I have a question, /5eg/

I have been perhaps a bad DM, and have been ruling something inconsistently, that I no longer know how to adjudicate fairly or ethically and am considering codifying to prevent more issues.

I've been allowing one of my wallflower players reach out with their psionic abilities, namely telekinesis, to map a room on the other side of a door. I've described it to the individual in question as a telekinetic "radar ping." I haven't been able to find anything mechanically similar, except maybe Tremorsense. I've been doing this partly out of sympathy for their overall poor display of agency, but I've also come to realize that my party has been encouraging and relying on it quite a lot, especially recently. There's an upcoming sequence that's going to rely very heavily on magical darkness conjured by an ancient defense system that was built to magically obscure more mundane saw and spike traps. If this player who has functional "telekinetic blindsight" thinks, or is given a nudge by the other party members, that it might be helpful in this circumstance it could very well trivialize the encounter.

Are my fears unfounded? I realize this is kind of like stepping on a rake and it whacking me in the face; a problem of my own creation. I'm also loathe to just arbitrarily shut this down via DM fiat, though I'm not entirely unwilling to do so if necessary, but it is one of the few atoms that this player has grasped onto and understood in a way that is enjoyable to them. It seems unnecessarily cruel to take it from them now simply because I lacked the foresight to understand the implications of its potential power.
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>>98129175
How would you rule it on a boat?
>huur, at the end o the round, the boat moves forward 60 feet, the wall fixed in place, hurtles twaord the mast and snaps it in half

Let's remove all mechanics aside and think of how such a spell would function in the actual world. Would a wizard, knowing an object is moving, create a wall that normally would last a nominal amount of time and forget any arcane principles that would allow for the spell to be wasted by not affixing it to the location at hand?

And assuming there is a god of magic in your setting (ignore if there isn't), would a god allow such a spell to function not as it was intended? It's easier to just make things work unless you want all future spellcasting to have 8 minutes of "ok, but if this interacts with A, can B happen?" "'I don't know, maybe because of rain. X can create a Y situation, so I don't know if I want to cast it now because players are uncertain of something working or not
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>>98131353
The best way is to add some limitation to their telekinetic blindsight, but still give them some positive effect for using it and make sure to emphasize that the encounter would have been /much/ harder had they not used their power. As long as you glaze the player for making the obvious decision they won't care about a somewhat arbitrary nerf.
You could even make a hard rule change afterwards, if they're still in a good mood and understand that the un-nerfed power would make the encounter trivial.
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>>98131353
>Telekinesis, the spell?
That sounds perfectly fine.
>Invisible mage hand?
should require line of sight and function within its designated range, but with enough prep to feel out a space should also be fine but is subject to change; if people move a table after you mapped it out, then you wouldn't know it changed location.
>they have psionic abilities, so I gave them 120ft of 3D tremor sense that also sense air vibrations
you're a retard but there are a few solutions

>explain your fuck up
obviously solves the situation
>make the whole area engulfed in a zone of silence
so their character still has this information but can't share it
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>>98131353
Have them realize that something else is also probing telekinetically and can feel their probes, but can't triangulate the position from which they're probing. Avoids turning off the power while still adding a complication that can be strategized around.
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>>98131391
>add some limitation
I agree, though I know not what. That specific part is what is hard for me to come up with.
>>98131403
>they have psionic abilities, so I gave them 120 ft of 3d tremor sense that also sense air vibrations
It's more like 15 feet, but essentially, Yes.

>explain your fuck up
I am admittedly afraid of that, but I will need to do it soon. Thank you, Anon.
>zone of silence
The player's race is psionic. The player's background is them being a veteran of a war as a psionic soldier in a psionic military unit that utilized telepathic communications and telekinetic shielding at a battlefield scale. Their subclass is also psionic, as is two of their three available magical item attunement slots. He has the ability to run a telepathic discord server and keep in constant communication with virtually infinite number of entities in up to 120 feet (scaling with character level). Sadly, this character's entire gimmick is information and attritional warfare. I am so unbelievably lucky that his player is nowhere near as skilled or clever as anyone else in this thread, because you would obliterate my campaign.
>>98131414
This is awesome, actually. This is an external solution and is way easier to BS than anything else. I'm going to come up with a few things, for sure.
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He's just that guy.
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>Hey DM, can i play as a Graviturgy wizard?"
Well?
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>>98131656
>Show me the rules and I'll decide
I gave one of my players custom subclass features but they were just taken from another subclass and fit within the lore of the world. I'm open to trying new classes and making changes but I'm not making a custom subclass or using some shitbrew.
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>>98131701
How do I avoid creating "shitbrew," Anon? I'm not that guy, by the way.
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>>98130768
>Everyone in 5e has darkvision and nobody enforces light rules properly
I do. You’re carrying torches or you’re making all perception checks at disadvantage.
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>>98131807
I hope you also apply that to all your creatures
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>>98131797
Just don't create your own homebrew. You might think you're an amazing game designed but I can guarantee 90% of DMs are fuckwits when it comes to it. Use the core rulebooks and at most well recognised third party content. For example Valda's Spire of Secrets, third party companies that aren't some dude slapping his shit onto DM's Guild etc. UA is complete trash most the time too because WoTC diversity hires don't know what the fuck they're doing.
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>>98131797
You don't. Shitbrew is basically the first couple of drafts of any decent brew. It only stays shitbrew when you don't bother improving it.
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>>98130292
>>98130721
>>98130768
>Nogames rollplayers
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darkvision should incur disadvantage on visual checks within its specified range if youre in bright light or sunshine
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I Can't Heal Dumb

https://www.youtube.com/watch?v=acxvwbaonmA
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>>98131950
I like the way Castles and Crusades does low light vision for a lot of races. Where they can see in starlight etc just as if it were daylight. But that's no help if you're underground.

Why should elves and other surface races see better in caves?
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>>98131656
Please refer again to the list of available sources for this campaign. "Graviturgy" is not a thing in it.
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dammit, I know my design goals for this cleric, but between the low morale and my OCD I'm finding it impossible to implement

what I know I want is
>some healing a few times a day as a bonus action that isn't tied to spell slots or CD
>rebalancing of Turn Undead and Divine Spark
>some way to interact with the Blessings in the DMG
>better support for evil clerics
>better differentiation between clerics and paladins
>some kind of unique subsystem that other classes don't get (like metamagic, infusions, invocations, etc.)
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>>98131505
>It's more like 15 feet, but essentially, Yes.


15 ft is nothing; it's a surprise no one is getting caught with just 15 ft. how does he gain any kind of advantage? If a space of darkness is a 20 ft radius, he can't see into the center of it. I think you're overestimating it, but if the enemy is a recurring foe like some kind of army, they should develop some kind of intelligence on the players and make some kinda of defense agaisnt it, like psionic disruptors, lead walls, etc.


Could you explain how he's gathering intelligence? I don't think his method is any better or worse than a spider/hawk familiar scouting ahead with how short his range is
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>>98132152
I mean, all this almost sounds like you might just want to make some entirely new class.
Blessings could easily be something akin to Invocations (or an artificer's infusions, with how some of them are basically just magic items)
Having healing that's untied to spell slots could also play into that. You could even do something like making an entire class that's just based around an increasingly large pool of Channel Divinity uses with more options based on domain, which in turn allows for more of a focus on rebalancing those features or making CD options more specific to evil clerics.
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Strixhaven seems like exactly the kind of slice of life jackassery I need to get past my momentary emo kid DMing phase.
Has anyone run it? I'm willing to take an axe to it and only keep whatever can be salvaged if there are breakdowns in it, but I want feedback from people who have actually run it and aren't just mad because it's Potter-fan-escapist horseshit with dumbass drama (that is in fact the appeal and I plan to mock the everloving shit out of "I wish I didn't fuck up in high school/college").
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>>98132152
>>some healing a few times a day as a bonus action that isn't tied to spell slots or CD
they don't need this
>>rebalancing of Turn Undead and Divine Spark
they don't ned this
>>some way to interact with the Blessings in the DMG
This one was fine; make a list of the weaker ones, some weaker charms as well. The 10th level divine intervention feature can allow you to grant weaker charms or blessings in place of a 5th level spell, which lasts for an hour; the greater ones last a day and are an option instad of wish, the 20th level feature. Either way, a creature can't receive the same blessing/charms for 2d4 days so clerics aren't just performing the same ol miracles every day.
>>better support for evil clerics
should be tied to subclasses, because subclasses are tied directly to their god who dictates their alignment
>>better differentiation between clerics and paladins
Change paladins, not clerics. Removing casting from paladins gives you a lot of design space since they have two other resources, channel divinity and lay on hands
>>some kind of unique subsystem that other classes don't get (like metamagic, infusions, invocations, etc.)
This is solved with the previously mentioned blessings/charms
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>>98132200
I don't know anyone who's run it, because there's barely anything there.
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>>98132152
>some healing a few times a day as a bonus action that isn't tied to spell slots or CD
So, Pathfinder 2E's Divine Font?
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>>98132206

>should be tied to subclasses, because subclasses are tied directly to their god who dictates their alignment
that makes sense, though there's some jank like evil clerics getting holy spells and the like

>This is solved with the previously mentioned blessings/charms
maybe, the issue is the ones in the DMG are too strong for low-level characters and I'd like a gimmick that comes online earlier.

>>98132213
>So, Pathfinder 2E's Divine Font?

basically, yeah
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>I want to play a muscle wizard for my barbarian subclass
Do you allow it?
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>>98132355
I despise whimsy in my Dungeons and Dragons campaigns. I would not allow this whatsoever. I will however allow you to cast spells while Raging if you completed a long character quest.
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I've decided to stick with my convictions on removing cleric's medium armor. That said, I'm not sure this is the right approach
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>>98132391
Why shouldn't clerics wear armor? They've done that since 1st edition.
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>>98132425
balance is the main reason. A full caster should not have anywhere near the same armor class as a fighter in plate armor.

the other reason is that clerics wearing armor is a relic of a time before paladin existed. Now that paladin exists and fills the role of a knight templar, there's no reason that clerics should as well.
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>>98132280
>that makes sense, though there's some jank like evil clerics getting holy spells and the like
What spells are holy? Cleric spells are divine because their source is divine, regardless of whether the god is good or evil.

>maybe, the issue is the ones in the DMG are too strong for low-level characters and I'd like a gimmick that comes online earlier.
That's why you cherry-pick which blessings/charms the 10th level feature gives, and which ones the 20th level feature gives
>and I'd like a gimmick that comes online earlier.
then you tie to to channel divinity, and you homebrew your own weaker versions

>advantage on [STAT] saves for an hour
>advantage on ranged attacks
>adnvantage on melee attacks for 1 hour
>advantage on [SPECIFIC SKILL CHECK] for an hour
>etc.

and these blessings have the same 2d4 day "cool down," so you can't just give the fighter advantage for an hour every day
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>>98132459
*takes a 1 level dip in fighter*

Now what?
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>>98124968
in a game we played a character raped some dwegar to death after they raped his wife and killed her and his children when the game began
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>>98132459
Paladins wear Heavy armor, though.

PF2E just fixed that by having the class have a level 1 choice of being Cloistered with no Armor Proficiency and better spellcasting, or a War Priest and better armor and melee.
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>>98132477
ill make an explicit exception for the war domain, which is the only domain that really should have armor training
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>>98132391
You know, you can just remove the medium armor proficiency without giving them anything to compensate. They're just fine without it.
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>>98132554
>you can't cast or Cleric spells
>>98132577
too easy to get armor proficiencies from elsewheres
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>>98132459
I strongly believe you don't have a solid understanding about balance. A cleric is not a wizard; they have vastly different spell lists and their class is balanced around these lists
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>>98132425
Because he wants clerics to be wow priests instead of D&D clerics
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>>98132589
shit, thanks for the catch, I am a master of accruing typos.

>>98132603
if you're working on the assumption that dnd is already balanced, I trust your sense of balance even less than I trust my own.

>>98132606
>muh wow
let me guess, you have strong feelings about 4e despite never learning the rules
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>>98132554
Are you planning on making other spellcasters unable to cast in heavier armor? Because it feels really weird that a Paladin with Magic Initiate (Cleric) couldn't cast Cleric spells.

This feels more like you need to change the rules for spellcasting in armor entirely across the board
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>>98132653
>Are you planning on making other spellcasters unable to cast in heavier armor?

yes.

Also, this feature is unique to the cleric spellcasting feature, so it wouldn't apply to spells you gain from feats.
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>>98132653
>This feels more like you need to change the rules for spellcasting in armor entirely across the board
More like it feels like he should be playing a different system
Cleric is designed around being in armor through their spells. They're solidly embedded into the center of the group with lots of short range magic and their increased hit die and higher armor vs longer range casters (such as wizard, sorcerer, warlock, etc) and removing this feature realistically makes them fucking ass to play
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>>98132664
Him going on about 4e is especially funny since its version of the Cleric was probably the most overtly designed around being an armored melee combatant the class has ever been.
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>>98132658
The weirdness still applies when multiclassing a Cleric/Paladin

>>98132664
Probably. If nothing else he'd have more success if he just focused on making a new class instead of trying to replace Cleric.
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is Wizards actually moving this game to live service subscriptions and mtx?
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>>98132696
they can try and fail; people will just buy third party

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