>>98130961 It's the most fitting OP for EDH if you think about it. PDS was actually right about this amidst his hissy fit. >No links, because the actual format rules do almost nothing to teach you how you're actually expected to play the game, so this is replicated in how the thread does nothing to teach new players how to play the game >No TQ, because the format is built around complaining about everything you don't like instead of learning more about the game and all the ways you could have beaten something, this lack of thought in replicated in the lack of a TQ
>4 hours left of commander day >3 headed giant game >on my team's turn 3 I drew an infinite and won the game for my team >all 5 other players suddenly had other plans and couldn't play anymore I fucked it all up huh.
>>98130998 >If I put links in the OP, PDS will have a meltie and flood the thread >If I make a shitty OP on purpose, I get to laugh about it while pretending it's a metacommentary on the flaws of EDH
>>98131511 It is your turn Opponent is at 40 life. A source deals them 5 damage. Bloodletter doubles it to 10. You end turn and Archfiend makes them lose 10, Bloodletter doubles it to 20. Opponent has lost 30 life this turn
>>98131545 My math is that Bloodletter instantly triggers again off of Despair though, so it goes infinite. Despair has a time specified, but Bloodletter doesn't.
>>98131592 >Archfiend only triggers once on end step That's my point of confusion. It triggers at the beginning of each end step, but that doesn't imply once to my knowledge. Since Bloodletter is instant, I think it's still the beginning of the end step. I just don't know for certain.
>>98131646 >The end step only begins once each turn. I swear to fucking god you people are the reason why nobody wants to learn the rules. My entire point, which I explicitly stated, was that I don't know why this is a one-off instead of remaining on the stack since time doesn't progress until the stack resolves. You can't just restate the exact same thing and call it an explanation.
>>98131655 Nigger do you not understand how a triggered ability works Thing happens Ability goes on the stack The end step only begins once (thing) The triggered ability goes on the stack once (ability)
In gameplay: Go to end step You now have one instance of "Each opponent loses life equal to the life that player lost this turn" on the stack. Bloodletter sees this, and replaces the amount lost with twice that much. The ability resolves, each opponent loses N life (in our example it was 20)
That is it Abilities resolved Empty stack
>remaining on the stack since time doesn't progress until the stack resolves. I don't know what monkey words you're speaking but this means nothing in game terms.
>You can't just restate the exact same thing and call it an explanation. Again, by your logic the same object on the stack would trigger itself in perpetuity
>>
You forgot the subject line you stupid fucking cunt 05/30/26(Sat)23:18:33
No.98131725
You forgot the subject line you stupid fucking cunt05/30/26(Sat)23:18:33No.98131725►
>>98131711 Attempt an explanation. You just stated my point of confusion as fact without justification. >Despair triggers >Bloodletter goes on stack >It's still the beginning of end phase, so Despair triggers again >Bloodletter goes on stack >repeat Point to exactly where this is wrong, and explain why. Don't just state that it's wrong, that doesn't teach me anything other than the outcome in this particular interaction. If you're trying to help someone learn the rules, you have to tell them the rules themselves, not just the outcome.
>>98131723 >The triggered ability goes on the stack once (ability) But why doesn't it trigger again you doublenigger? Can triggers only be in the stack a single time? It feels like you don't even know the rules, you just fucking vibe check the results and then come up with some retarded post-hoc reasoning.
>>98131743 >Cast a creature spell >Beast Whisperer triggers >Draw a card >Ah but anon, my creature spell is still on the stack! Surely my Beast Whisperer will trigger again! And again, indeed!
>>98131765 >Well you see, Mr Bond, my creature is about to deal 1 damage to you. Since time must not progress, as per the rules, until the stack has resolved, and it's still the beginning of my upkeep, I shall trigger one more damage to you. Following the aforementioned sound logic, I may damage you again until your defeat is certain. Good game, Mr Bond
>>98131743 Oh I see your confusion. The beginning of the end step is not a point in time. When you enter the end step, it begins. That's the beginning of the end step. When that happens, anything that happens "at the beginning of (each/your/whoever's) end step" happens. Beginning the end step is an action that causes things to happen
>>98131655 >Time doesn't progress until the stack resolves How are you proposing that a player's life total changes without something on the stack resolving? Even if things did work the way you believe them to, you would need to resolve the Archfiend of Despair's trigger in order to have a player lose life.
The real answer by the way, is that the 'beginning' of a phase or step happens before any player receives priority. As soon as the active player has priority it is no longer the 'beginning' of a phase/step.
>>98131986 His core confusion was that he didn't understand replacement effects. He thought they were the same as triggered abilities, not realizing this would make Furnace of Rath et al go infinite with themselves.
But yeah it was also mixed with what you said. A special cocktail of confusion.
>>98131655 Anon, if you ever return to this thread, I would have explained it a hundred times a hundred different ways if you had just been patient as I was. >I swear to fucking god you people are the reason why nobody wants to learn the rules. This set me off.
>>98131655 >time doesn't progress until the stack resolves Magic has no progression of time. Fundamental misunderstanding about the nature of the game.
>>98132048 >How does Split Second work then? 702.61. Split Second 702.61a Split second is a static ability that functions only while the spell with split second is on the stack. “Split second” means “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.” 702.61b Players may activate mana abilities and take special actions while a spell with split second is on the stack. Triggered abilities trigger and are put on the stack as normal while a spell with split second is on the stack. 702.61c Multiple instances of split second on the same spell are redundant
Big clone fan. I'm thinking Kimahri, any other good clone commanders? I like that he only hits opponent's stuff, and I like that I can clone him with my own clones without tripping the legend rule. He's missing black though...
>>98132153 Yeah, sexy actresses and I can self insert as the casting director >>98132433 Nah, trannies are gay, it just has two hot chicks instead of one (it's also too dark in pic related) and fulfills the actor role pretty well.
>>98131965 >Like thing >someone else likes thing, but they're a different color >I now hate this thing You were never special and your opinions are the same as the old-heads that left when magic got a story at all during Urza's, stupid fucks.
I don't generally play black, especially monoblack. But I was thinking about making a deck around this guy. Any ideas on direction? Aristocrats and devotion are so boring.
>>98136506 Group hug in general is just a retarded meme, like “politics” In both cases the only world in which they work is when everyone else at the table has built their decks so poorly that they need to rely on others to function and/or win. One of the biggest bubble bursts when I first got into Commander was playing Eriette hoping to use my enchantments to persuade/dissuade at the table and going up against a guy who played 1v1 formats and just did not need anything from anyone to win.
Every time I’ve ever played against group hug they’re high on my list to take out because they’re helping my opponents and I know what their plan is. Most of the time them giving me draw and mana means it’s easier to kill them than it would have been too, a literal self-defeating strategy
>>98136527 Man, this thread goes against really REALLY bad group hug decks. Like "If this was voltron it wouldn't drop an equipment until turn 7" levels of bad.
>>98136579 t. SEETHING board game troon Sorry you fell for an archetype that doesn’t work bro. But hey you can swell the deck and buy something to work on your bald spot, people are starting to notice that you always wear a hat indoors
>>98130999 Your friends sound like pussies. I OTK'd my friend once with the classic drain half your life and make em lose based on how much life you gain combo when he was basically in the prime seat to win, and that just motivated him to go out and buy even more Magic cards.
>>98136308 It was born alongside my favorite SL card art of all time. I only wish my own favored one could have been the one to hold the honorable title of racist number, but oh well.
>>98136816 Right back at you? What's your fucking problem? Did the chocobos really piss you off that much? Plenty of longtime fans generally love UB and that's simply a fact of life.
>>98136868 Yeah? That's literally the argument here. Which is why it would make sense for there to be a couple red/blue people making out while a bunch of verbose blues watch in disgust. Do you understand this reply chain now?
>>98137136 Kardur with a lot of blink is pure chaos, but not at all group hug. For hug you could just throw in group token generation. Alexios too of course.
>>98137421 Why not? Be'lakor isn't even a 40k unique character, he's much more of a warhammer fantasy character. He was invented to be the big bad of that setting for the early 2000s.
>>98137447 Eh? You prefer WoW slop to late 90s fantasy? Shit taste desu, why even play Magic? You might as well play LoR, it's more to your taste artistically.
>>98137459 >Shit taste desu, why even play Magic? My friends are into it; I would much rather play a different game to be honest.
>>98137471 Lilith isn't a Blizzard specific character, she's a well known demonic figure. The fact that the the 40k character was first drawn by an MtG artist is meaningless--so was that image of Lilith. If there was a better non-Blizzard identifiable art I found first I would've gone with that. Lilith fits the bill though, and isn't owned by an external franchise. It's why I was fine using President Amy even though she's technically from Jewish lore too instead of generic MtG. Nobody batted an eye at that because she's just less known I guess. I could've used something like pic related, but it's much less fitting for a commander.
>>98137561 >Lilith isn't a Blizzard specific character, she's a well known demonic figure. >uses Blizzard art of a character you can get art of elsewhere
>>98137619 After finishing the 32 deck challenge, I'm having more fun going back over decks that I built 5+ years ago than I was building new decks. I'm much better at building decks and a lot of newer/better cards have come out
>>98133116 Maybe adjust the placement and size of the image so one foot is behind the text box but the other is in front of it just over the creature box?
>>98137682 As is the case with all group hug decks >i'm just trying to help >i'm just trying to make the game fun stop attacking me >i'm not doing anything stop ruining the game over and over and over and over and over
>>98137673 I think she may end up a bit small. I wish I could have just her left foot dangling, but since that's the one in back the perspective will look kinda funky I think. I'll try it real quick though.
>>98137732 I have a friend with a 5c deck that runs all 5 and just reanimates them over and over. Shit is cash, I love watching newer players come across them for the first time
>>98137741 Kukosho was being played by another player and it won them the game. Very few decks can handle mass life loss triggers like that. >>98137749 It's called winning the game and giving white a chance.
>>98137787 Blade of selves gives the equipped creature myriad, which makes it create copies of it itself tapped and attacking each opponent it's not attacking whenever it attacks. Since Kokusho is a legendary, all the copies get legend ruled and are sacrificed immediately, triggering Kokusho's on death effect, meaning that every time Kokusho attacks, before anyone can even declare blockers, each opponent loses 5N life and Kokusho's controller gains 5N2 life, where N is the number of opponents. Basically, it's a good way to cause HUGE life swings in a single turn.
How do people who use real cards go about lands anyways? Just whatever you have? The prettiest arts? Do the nice ones cost something rather than being free? Do you have matching lands or go for max one of each art?
>>98137945 Use whatever art I have laying around for whatever cards I need. The only cards I care about the art/foil for are the commanders of my decks
>>98138040 >just bought 20some foil eldrazi spawns for Herigast >have 30 foil treasures of varying arts for Ognis >friend gave me a stack of foil bloods for Shilgengar Damn I really should've done this earlier it's actually kinda ballin
>>98137945 If you have a specific treatment you're looking for, that can get pricey. A bunch of the SLD lands are 4-8 bucks a pop in foil, ditto for the galaxy foil Unfinity full art lands. Most of them don't though so it's really easy to get any match set for a deck for $15-20. I use the ixalan full art foil forests for one of my decks and I got 50 of them for $10 back when they came out
>>98138059 Rath's card pool sucks. We should have had a Return to Mirrodin set, but WOTC is actually quaked at the prospect of a reprint set having as much pure gasoline as Mirrodin: >Mox Opal >Chrome Mox >Chalice of the Void >Sword of Fire and Ice >Sword of Feast and Famine >Blightsteel Colossus >Crucible of Worlds >Mycosynth Golem >KCI >Mycosynth Lattice >the Praetors
>>98138133 if reality fracture does well I can see a visit to the alternative version of a deserted plane happening. They should call it Universes Beyond or something
>>98131939 >it's not that kinda deck, I swear!! Okay but what if it's REALLY not that deck? >no tutors >no infinites >no other proliferate cards >every level up creature I've come across >very budget manabase I have a gentlemen's agreement with my friends that I never attack/block with her, and only use her as the proliferate engine
>>98138441 >why would they align the text to allow for a post it note when the entire point of the post it note is to add something that couldn’t have been there when the text was printed IM GOING INSANE AIIIIIIIEEEEE
Has anyone here played Shadowverse and would be able to tell me what the closest deck to SV's Haven Seraph is in MTG? For context, Seraph's gameplan is surviving until turn 8 to play an 8 cost card that will win it the game in 4 turns after it was played It never wins by attacking the enemy, all it does is still and heal itself It also has card effects that can speed up the above turn 4 process (so you can instawin on turn 9 if you have the perfect 3 cards on hand for example)
I use google "flip a coin" feature on my cell phone. Just type it on a google search and it just works. I don't want to mess around with actually flipping coins.
>>98139620 How big are those? They look cool but judging from the pictures they seem quite chunky and for that deck I have in mind I'd have to flip at least 2 times per turn cycle
>>98140681 Pretty damn chunky. Heavy enough to throw one at someone and bust a tooth or draw blood. Chunky is good though, it wont fly in weird directions and wont bounce around when it hits the table
>it's an "OP war autism preventing any EDH discussion" episode Really wish moderation would do literally anything ever about this Guess I'll try back tomorrow, though seems like it'll mostly be UB news
>>98141340 There's always the edh-UB thread although it is definitely a lot slower. The new marvel set looks really stupid, so hopefully it will sway more people to post there. Picrel. Not looking forward to see this garbage take over standard once they ban badgermole
Are there any other actual superfriends wincons that aren't mass/infinite proliferates to "win" with 10+ ults, or boring your opponents into conceding?
I'm trying to find a cool artifact based commander that doesn't rely on the same 4 artifact infinite combos to win. Cheerios deck seems kind of fun though. Bonus points if I can use niche artifacts like picrel. I was thinking about running Meria, Scholar of Antiquity.
>>98137945 I always go with as many of the same art lands as possible and pick lands that fit the vibe of what I'm building. Like in a mono black deck that I feel for this swamp's vibe I'd get thirty something of these swamps for the deck. Splitting the amount between colors as appropriate.
>>98141837 Well that's the thing: he is my commander. And there's remarkably few cards that copy planeswalker abilities, just need to find slots in the deck to make them fit
>>98141886 I didn't want to go down the cloning route with the deck. It's super budget, pretty much all walkers are those <$1 ones from War of the Spark or whatever. The idea from the get-go was to flood the table with them and Pramikon/Wall of Denial/Fog Bank/Norn's Annex kinda stuff and then just pop Guff's -3 over and over
>>98141966 I actually haven't had that problem yet, after 6 games. Quite a few creatures/walkers, Guff included, does ramp/dorks, and I've got a lot of protection stuff like pic rel and random counterspells for burn spells. Remarkably few "destroy target permanent" stuff gets played by my friends
The spammer is here now. We had a good run. It amazes me that nothing has been done for what, a week? Guess nothing will be done. We had a good run edhg. Farewell.
>>98142324 Used to love this dude in my green deck. Back before commander when we played 60 card multiplayer. Nobody ran board wipes so I'd slap a bunch of enchantments like rancor etc on it and have myself a ball.
>>98142427 My friend does this with Vivi and another friend does it with pic related it's fucking annoying to hear it almost every game they get removed
there's a pretty wide line between "my deck is just goodstuff and my commander is pure vanity" and "my deck does not function at all without my commander"
>>98143117 Desu "doing the thing" is too. I'm here to fucking win. It doesn't matter than I'm playing a precon or similar power level instead of cEDH. I will happily take my basic bitch wins where I didn't do what my deck was "supposed to". If I just end up slapping you with some basic support creature and a double combat phase instead of my original gameplan, I'm just as happy.
>>98143203 >I'm here to fucking win I play 1v1 when that’s my goal. It’s a multiplayer game so anything can happen. Commander is for fucking around not for winning. I hope CEDH and higher brackets work as an effective containment zone for you fuckers.
>>98143324 Freeform doesn't require either. My point is a game, by definition, has a winner(s) and/or loser(s). If you just want the experience, not to win, then you're playing with a toy, not a game. And toys and games are very different things. You'd be much better suited playing with an actual toy than treating a game like a toy.
>>98143331 It’s edh mate, only faggots care about winning. People take this casual format way too seriously. Most games turn into kingmaking in my experience.
>>98143360 >only faggots care about winning >meanwhile anons cry about throwing, insisting conceding should be done at sorcery speed, pubstomping, interaction, green being OP, the existence of sol ring, etc. You are a fool and sheldon did such a disservice to the game attracting you lot
>>98143360 >People take this casual format way too seriously. They do, but it's en vogue to pretend not to. See every EDH centric youtube channel mentioning the high winrate of whatever they're talking about or the guys at your LGS who will rattle off the winrate of their "casual" deck. All while insisting they're not taking the game seriously and just playing for fun. It's psychotic. I don't mind people taking it seriously or playing to win so much, but do it honestly.
>>98143450 There was never anything "casual", only what could possibly have a 25% wr in the old "my deck is a 7", now brackets, just like how any "casual 60" is just an against the odds saffron olive pile
>>98143388 This version will be. I'm willing to bet a shitload of money there will be a monoblack version with the infinity gauntlet and the 6-mana-symbols cost that's already been teased. Or Wizards will surprise me and the gauntlet+all stones will be an equipment with that ability
>>98143360 >Most games turn into kingmaking in my experience. Skill issue. Politics is part of the game. You being an autistic fuckwad who can't understand the social aspect doesn't make it lesser.
>>98143017 Whenever a real thread gets made it either gets deleted by jannies or spammed. Funny though how this one isn't getting the same treatment though. I'm sure there's no correlation!
>>98143572 >It's not kingmaking it's politics lmao You retard that's exactly what I'm saying. The game comes down to politics rather than piloting skill the majority of the time. With 4 players you have to play the politics game. That to me is an inherently casual game rather than one requiring more dedicated technical knowledge and skill.
>>98143703 P*ker is a slur in the MtG community. It offers everything they wish MtG offered--an infinitely high skill cap that's not gatekept by huge cash entries, massive income and fame for being good, and a favorable view by the population at general.
>>98143720 It doesn't have deck building, drafting, or king making. I can't cast a removal spell to make someone else win by killing another player's pocket kings or some shit like that.
>>98143725 >It doesn't have deck building, drafting, or king making. What? Non-sequitur first off, and it actually does have king making, you're clearly ignorant of poker.
>have krark's thumb and chance encounter out >get 10 flip wins from zndrsplt or Okaum flips >win on turn 6 up keep Did I break bracket rules for doing this in bracket 2?
>>98143886 Very notably, Gogo Master of Mimicry lets you copy an activated ability multiple times. Other common ways: >Lithoform Engine >Peter Parker's Camera >Return the Favor >Rings of Brighthearth
Idk if I should sleeve my shadowheart/MasterChef persist combo deck or my hearthrull updated precon. I feel like the spacecraft is better overall, grindy midrange with landfall and sacrifice is too strong, also I already have other combo decks
>>98146463 Too slow? Not everyone plays super sweaty game ends turn 5 EDH. Even my fast decks against other fast decks still sometimes last 15+ turns because of interaction.