File: hyuna-lee-1.jpg (298.6 KB)
(�/�c)g�h�
� �_%��Ԇ?��t!�,��ʲM���Áyqc'�D� k,���F��M{ٶ1 ��4�i����;����U�>��.�p"<�md0]��lȎ2 �`G�A��H� ��\/��|�6祖��P Ѥy�X�=�Fߡ5Z���ZV�A5�ã�5����G��q҂�L.ϋ��F������ ��@����^��@��?rX۱T'::y{��x����f�5�vԯ��f�GKu�q�O��fi�0 ϗ � sq�=���?�5���>9��O���}��V�/iO�-��Q��`y��ߪ K ���`� �lު��\��=(2z0����84���^��A�nA 8NZ�� etҮ���(3� (�Q�����B(h�"2�!�#|c������W����ܯ�ۤ�}"�d�fW��
|�F&ߕ�V˟�̞�[�1t!�mCo�~�ԇ��+h�J��I$��>C�"q1\�}�n*Hp
O���0�op
�^��@�������H��-�S&�*�D���l����\�s�+ʙ5x�Po7���?�0e�N��:�_�*�)�����t6߯6�'���)���E����^�I8@T�7�/��x�F��cü��Ph��n�V��1,���gm��~�v�Ǩ�P,S� �/8��T�uW���D�'���y�^�)��8����*f��E��Z��^��Hŷ���� ~�h���
�f��V(��\� �q1�.�O��Uj��hB�TÃ�Y�h�[�����iY1H* ��SX��2���9�'�3}o��+�D�7��ےv�MGS��d<�K�H��S`@p��Bc �5
Showing all 322 replies.
>>
>>
File: tumblr_opyj5zrBM21smtqqso3_500.gif (1.0 MB)
>>98131348
>Highlander "community"
But there can only be one
>>
>>98131167
Weiss Schwarz. The smaller the amount of players the more community-like it feels. But you run the risk of your weeklies dying out. Happened to me for WS.Still feels like an actual community compared to p*kemon
>>
File: fable hunt.jpg (107.0 KB)
>>98131167
>>Thread Question
That would be the time I started playing Flesh and Blood during covid. I traveled 3 hours out of my way to go to a place that does /tg/ in a chill setting with a full pub; it was there that I meet the store worker who greeted me with a gift of a couple pack fresh pulled savage claws and a Kayo Runt of the Litter hero card. We had exchanged emails back and forth before I made the trip; he knew I liked Brutes so he surprised me with some really helpful intro singles to get started with the game. The reason I messaged him was because he actually had a box of Crucible of War for sale, the only one in my state. So I hopped in the car and drove all the way out there for a paltry 300 dollar box, but then I stayed for their armory event.
As I waited I saw the locals passing around a communal binder, one that belonged to a rich man, with basically multiple playsets of everything released for the game in one collection. Casual swapping in and out Hearts and Eyes was going on, I was stunned. For Blitz I actually brought ranger with me and added 2 full art sick'em'shots to my deck right after the event. Sitting there, eating my massive pretzel and drinking a local brew that tasted like bubble gum, I realized maybe instead of just collecting and doing a few events here and there, that I could start a game group of my own, build something to last. Then I drove myself home where I self-isolated for a week, deathly afraid that I brought the coof back to everyone under my roof. The guilt was immense, but I liked the thrill of going out and finding like-minded folks to jam games with.
About a month later I had found a closer gamestore and built the flesh and blood club out, one member at a time. We stuck together for years, it was for sure my favorite moments card gaming, and it was because of that ground plus the experience of engaging with the community at large.
>>
>>
File: kaguyazun.png (65.5 KB)
>>98130720
the singleton justice feels a bit odd. it also kinda ruins the Zeon theme to the deck.
>>
>>98131983
Yeah, it's a weird list and I remember my jaw dropping a little bit when I first saw the YouTube video when he showed that he plays 12 pilots in the deck and then I saw the large number of 1xs and I had to wonder what the fuck is going on in that guy's local meta. I play one copy of a card in a couple decks, I play 1 Big Zam in my Zeon deck, but 5 1x? Gundam players all share the same one brain cell so that list just started populating MSA like an hour after the deck profile went live and I guess we're beyond questioning it now.
>>
>>
>>
>>98131167
>TQ
Dragonball super card game. Was the 2nd game after Yugioh and it had the best elements added in. Haven't played a tcg in a while where you can play mind games or execute timings on playing counter plays.
I don't go locals because I don't have the time after work. Which is why I think these companies should advocate having an online form to play.
>>
>>
>>
>>
>>
>>98133189
>australia
>but without social media
>niche games
lol
lmao even
Good luck, cunt, our market is tiny. Goodgames is the biggest corpo store that sells singles, but they don't carry either of those games as far as I know. Also, they only pay a fraction of market price. The next most mainstream option is to open an Ebay account and get raped by fees.Could also try Fluke and Box if you're okay dealing with a redditor supreme and known fabgot.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>98134145
That depends on how often the sets release and how seriously the booster gameplay is supposed to be taken. The optimal for a game that releases 2-3 sets per year and has decent booster gameplay is around 150 cards.
Also, if there are severe color restrictions for the booster gameplay format too and there are 6+ colors in the set, then more might be required.
>>
File: Apurrentice.jpg (336.3 KB)
>>98134145
This is going to be a hot take but 333 is a nice start, anything south of that and you're asking for build stagnation and horrible opening experiences.
Look at Sorcery's Gothic, which has 440 cards in its set. Box openings rarely yield duplicates at higher rarities, every unique showing up is exciting and there's enough commons and uncommons that even sealed feels dynamic. Erik said that it was harder to go higher than that though, so 450 is your ceiling.
>>
File: HJKAKwLakAAqsYC.jpg (211.4 KB)
>>98131167
>TQ
Holo is the first game I've played physically and actually gone to events for. Previously, I just played digital games live SV and PTCG online. Feels cool buying and trading with people in my scene. Related to that, say hello to EN's new best energy ramp.
>>
>>
>>
>>
>>98134145
firmly in the "depends on so many variables as to be a pointless argument starter" category. when we've had this out before, anons will cherrypick examples of good games with 60 cards in their first set and shitty games with 300+. the best approach as a designer is prob to just start with the minimal fucking number of cards and grow it as needed. you're gonna be playing 10,000,000,000 playtest games in your first set so some of that will happen organically.
the biggest things that drive the how many card question are:
>how many cards in a deck and how many copies of a card can you take
>can all cards play together or are they cut up into factions/classes
>how much chaff or functional overlap do you plan to put in?
>what's the pack size / box size / rarity distribution
>are you supporting limited or draft
>>
>>
File: hBP08-006.png (2.6 MB)
>>98134276
Ironically, she's great for plenty of rampless EN members but not Ina because optimal Ina play means you're not using Energy for anything other than switching.
>>
File: laughing cigar man.gif (2.7 MB)
Consider the following: Most games are designing pack chaff to put a buffer, a serious one at that, between your best pulls. If every box is all good pulls, you're buying one or two boxes. But if you get .5 of a good pull every box, NOW we're talking massive scale of purchases that will drive up profitability.
So if you want to make money hand over fist, inundate your set list with stupid pieces of shit no one wants and sprinkle in some good stuff at the top.
>>
>>98134448
yeah this is an important consideration.
it's also why LCG and TCG sets look so different. if you're making an LCG all you care about is the minimum cards you need to be playable and make deck building have an interesting meta. which is actually a pretty small number for most games, often <100 cards. if you're making a TCG, you're driven by pack distribution and trying to maximize the secondary market effect. you still start with that "minimum number of cards needed for the game to be good", but then you pad it way out with functional reprints, multiple versions of base cards, alternate versions that are weaker at lower rarity (draft chaff), and if you have factions or classes or colors you can reprint the same card in a few different ones.
you have to be a little careful if you're main audience is more vets because too much of that will drive them away and make it feel anti-player. but if you've got a casual friendly IP or captive audience then you can push it as far as you want. at the extreme end you have successful games like FAB that might only have a handful of playables in an entire box.
>>
>>
>>98134162
>>98134168
>>98134173
>>98134269
>>98134355
>>98134448
>>98134546
>>98134558
Thank you all very much. A lot of good things to consider here. I wish I would have done more booster gameplay when I was more active as I feel that is a very large element that I'm not fully considering
>>
File: chaos theory.jpg (442.2 KB)
>>98131167
Netrunner wore it best
>>
>>98131167
>Thread Question
>What was the first game you played that made you feel like you were really a part of a community and not just trading cards?
Buddyfight. But only for like a month or two because the same group also played Vanguard and it became me showing up to hang out for 4 hours and in that time getting to play 1 BF game and then just sitting around and chatting and watching other people play Vanguard because I didn't really like Vanguard and refused to spend money on it more than 2 structure decks. After a few more months I wouldn't even get in my one Buddyfight match in so I stopped showing up.
>If you don't play locals, why?
My locals are only ever MtG, Pokemon and whatever flavor of the month game that the LFGS owner is in love with that week. Most of the stores don't even sell the less popular games. My favorite store will order you a box or two if you ask but at that point its the same price and more convenient just to order it myself online.
Because of lack of local community and because I am available at weird hours I've been looking for digital card games to play. Are there any decent ones that aren't Hearthstone, GWENT or Pokemon? I used to be a big fan of Spellweaver when that was still getting content. I am waiting for Digimon Alysion but the dev updates amounting to "We're working on it still we promise" for like 2 years now is grinding away at my interest. When it eventually comes out I hope it comes to PC at launch.
>>
>>
>>
>>98128671
Yeah, it was released 1-2 months ago, distribution got better but is not great. (They are using Team Covenant as a distributor for organized play things).
Lizardman are like tier 2 right now. The meta is mostly Fighters but the Lizards can do good.
>>
File: sheed.jpg (147.1 KB)
Gonna ask a similar question
What's a good number of cards for a card battler lcg with a focus on limited play? Trinity draft has 240 unique designs for each version iirc, so if you combine both you get 480. What do you think?
>>
File: 20260530_213934.jpg (2.9 MB)
I went to a convention every weekend for the last three weekends. I am tired.
I have a couple hundred new cat cards, more cat dice, cat dice bags, and a fucking museum's-worth of catstuff from plushies to keychains and everything in between.
I'll just post this one picture, though. Love you all.
>>
>>
>>
>>
>>
>>
>>
>>
File: snakecat_sketch_1.jpg (448.1 KB)
>>98136101
Also a streetwear subtheme
I'll resume works on it at the end of July, I'll start posting cards then
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 20260601_200044_0000.png (451.6 KB)
>>98138223
Speaking of art
I was planning on making all the art by myself, release the game for free on itch, then if it somehow gets a following run a Kickstarter campaign to hire artists I like to do alt arts.
Out of curiosity, which artists (that I could realistically hire) would you like to see? I've been thinking of getting hirotonfa and magnagallina to do a card each, they occasionally show up on tg so there's a nonzero chance they'll see this post
>>
>>
>>
>>
>>
>>
File: ikazombie.png (484.9 KB)
>>98142549
Ah well, I think I'm always improving my skills but these are the aesthetics I'm going for.
A couple years ago I took out the "girl" part and did regular zombos, but I quickly lost interest and that halted all my progress. I need the subject matter to be something I'm excited about, or I won't get anywhere. Unfortunately I'm a pervert who can only draw girls
Thank you for your interest though, if you ever manage to go past the art and try the game I'll be very happy
>>
>>
File: packs are wack.jpg (532.0 KB)
To the gentleman who asked about how many cards per set: >600 seems like suicide, so I wouldn't go that high. I didn't know that sequential packs were a thing until I saw this video, but it make more sense for something that isn't a draftable game.
>>
>>98143107
nothing wrong with that anon. no matter what you do you're not gonna please everyone. but it's gotta work for you. there's always the option to mix it up with art in later sets if it ends up working out as well as you hope.
>>98143820
wouldnt go anywhere near. theres a pretty strong argument for anyone making their first game to start LCG (just way way easier to publish and sell as a small creator) and if your LCG then you probably only need 80 or 100 cards in your first set.
you can always morph it into a TCG in subsequent releases if it ends up getting popular.
>>
File: ZOMBIKA.png (175.0 KB)
I was supposed to work today but I ended up finishing the drawing instead, have a card. I still need to decide if ambush is a duel master shield burst or a Yu-Gi-Oh trap card/hearthstone secret
>>
File: Sapphire_Sky.jpg (99.7 KB)
>>98143820
600 is definitely way too many. After the recent additions my Set 1 list is now up to 240 cards. Originally it was 208 but then I added an additional layer of gameplay which required some additional cards.
>>98144462
>to start LCG (just way way easier to publish and sell as a small creator)
I'm not sure why this avenue doesn't appeal to me as much. Maybe I felt like I couldn't fully capture the idea I was aiming for in an LCG with that few cards
>>
>>
>>98144915
>couldn't fully capture the idea I was aiming for in an LCG with that few cards
nothing says you have to have few cards. it just makes it easier to print and distribute. getting a shop to print boxes with 1x of every card or 3x of every card is way cheaper and easier than doing randomly distributed packs without fucking anything up. and if you need to reprint a set or replace something or there's some issue you just run more.
TCGs will ultimately sell better but that means fuck all before you have something to sell.
>>
>>98145459
>getting a shop to print boxes with 1x of every card or 3x of every card is way cheaper and easier than doing randomly distributed packs without fucking anything up
That's true. Strangely my plan also includes trying to bring booster pack/box production in house with some DIY hopper/conveyor system so that I can have better control over those fuckups
If I only need to get the bulk cards printed from these places that makes the process a whole lot easier. Then it's just a matter of finding packaging suppliers for the boxes/foil packs
>>
>>98145459
I know we're all supposed to dickride LCGs here, but if he's serious about coming to market he needs to deal with audience expectation and expectation setting. It's not an unalloyed good.
You can't "just" convert between distribution models like that. In either direction.
>>
>>
>>
>>
>>
>>
>>98145494
>You can't "just" convert between distribution models like that.
absolutely you can. you could alternate LCG and TCG sets for the whole life of the game if you wanted to.
>It's not an unalloyed good
obviously not, it's a practical decision. the appeal of LCG for small creators isn't some high-minded ideal, it's that you can print and distribute with almost 0 overhead and nothing to maintain. if you need to change printers or find alternate paths of distribution or do multiple runs or print to demand it's not apocalyptic. you can keep a set in print for as long as it sells.
>>
>>
>>
>>
>>
>>
>>
>>98148720
I still think there's room in the market for (semi/)randomly distributed direct-to-consumer games that fully abandon organized play. Just sell to people who want to play with whatever they get alongside people they already know.
Once your game no longer needs to be totally fair, you can play with things like scarcity in an interesting way. You could actually have a no-reprints-ever TCG.
>>
>>98145494
>>98147500
This current concept I would definitely be keeping as a TCG. If anything I could explore a combat oriented game in the universe as an LCG later.
>>
>>
>>
>>
>>
>>
File: HAMF7YnbQAEB8Ko.jpg (277.2 KB)
>>98145740
>Weiss sim is locked to discord because Bushiroad took it off of itch
Would have loved to learn how to play with the Touhou set
>>
>>
>>98149342
I mean it's not perfect or ideal but yeah it's still great, it does require a bit of generosity on the company's part to make sure people don't feel like they've burned $5 on a Target blister pack but pretty much every card game on their shelf is fair. Long as it's not overpriced MTG slop anyway
>>
>>98151249
Should I share the rules? I'm a bit afraid of plagiarism, or rather, of people trying to turn my game into profit. I want the game to be free, with the only paid component being the alt art Kickstarter
>>
>>
>>
File: tash crop.png (1.1 MB)
more ashes spoilers randomly on FB today
looks like it's another separate character so must be from the next set after the one releasing now
ability seems fucking savage, doesn't exhaust
>>
>>98153895
>>98153949
How do I protect my game if it's still in development phase?
>>
>>
>>
>>
>>
>>98152682
>Magic Arena
>Yugioh Master Duel
>Hearthstone
>Pokemon TCG Live
>Shadowverse
>Gwent
>Legends of Runeterra
>Marvel Snap
>Warhammer 40k Warpforge
>Netrunner Online
>Altered TCG (LMAOOOOOO)
>Dragonball Fusion World
>Chaotic soon when it relaunches
>>
>>
>>
>>
>>98153879
>>98153895
>>98155165
Nobody steals exploratory drafts, they steal near complete products at the point of publication.
You don't have a revolutionary million dollar idea that must be kept secret. That's not how games work. Only the finished product matters.
>>
>>
>>
>>98131167
>What was the first game you played that made you feel like you were really a part of a community and not just trading cards? If you don't play locals, why?
Funny cause I have a similar story to anon #4 but a lot less positive.
I started going to a FaB armory way back in 2021 but nobody was particularly helpful or even willing to give cards. I never even knew about the Ira new player deck until I started visiting a different lgs. Makes sense considering most of those guys were top 10 in the country, top 5 in the world, but they were assholes. One guy did eventually give me some majestics for my deck (back when majestics were a huge deal) so he was nice. When I moved cities I started going to a new lgs that opened and the owner didn't know much about FaB but wanted to start it up. I only started going after 3 weeks (because I gave up FaB up to that point) and it was so much fun being around people who didn't care about card values or rarity or meta or anything, just wanted to play the game. This went on for some time and we all grew together. Sadly some ego's got too big, most people started putting hundreds into their decks, most wanted to win events, so the soul disappeared and me too with it. I haven't touched FaB since, I have no intention to either what with so many other TCG's out there nowadays. I still look back on those days fondly though.
>>
>>
File: supercharge.jpg (82.3 KB)
>>98155192
this anon gets it
>>98155577
apparently. what we've seen so far artifice = steampunk / magitek. so I assume it's a fucking magic laser blaster that kills ghosts or some shit.
ashes was always an 'evertything but the kitchn sink' fantasy setting like fab or mtg so theres not much of a coherent what-fits. its just rule of cool.
>>
>>
>>98148296
>make a single card with a single stat on it
>terrified it will get stolen
>also it's a creature battler
I can already see the 500 pages of lore and backstory before a single playtest game ever hits the table
>>
>>
>>
>>
>>98156086
>nobody speaks to ME like dis
>aye know huwhat I got!
It has been 5 years and there is still zero sign that faggot actually made anything. (Maladaptive daydreaming about a nonspecific finished product is not creative work)
>>
>>
>>
File: 1766215320913656.png (1.0 MB)
>>98136017
>Trinity draft has 240 unique designs for each version iirc
It's 123 per box. 245 if you shuffle both together (they share one card).
>>
Did anyone try the Exodia deck in Gundam (Zeong+militarie parts)?
Honestly don't know how to approach that deck so far I put this:
4x 1/2 zaku ii
4x token char's zaku ii
4x zoloat
3x token victory gundam
3x corefighter
4x draw victory gundam
4x vdash
4x zeong
4x Uso
4x Char
2x Marbet
4x Kindhearted
2x Show of resolve
4x parts bases
How meh it is?
>>
>>98156143
Way to avoid the point of my post. You guys act like assholes to any creative indy project that's brought into the thread and then you're pissed they get cold feet about sharing their design doc. Maybe don't be grade A fucksticks and others will feel like being more transparent about their work?
>>
>>98156714
That's not how it goes at all. Only paranoid and delusional retards get shit. Hypothesizing about sharing gets mocked.
When anons show up and just share they usually get good and reasonable feedback, or at least encouragement. If you don't want to share that's fine, but don't play these fucky games.
>>
>>
>>
>>
>>98156086
>>98156714
You expect respect here, of all places? Go fuck yourself
>>
>>
>>
>>
>>
>>98157298
Very true.
Come brother, let us retire to our discord where fellow patrician creatives spawn powerful game ideas worth millions should they fall into the wrong hands.
I added an extra 10 pages to my worldbuilding document today. Let us discuss this among fellow ascended beings.
>>
>>98155936
nta but it's not a trust thing. nobody steals game ideas because they're not worth anything. every asshole on the planet who ever played a TCG has a brilliant idea for their own. a game doesn't become valuable until you've invested thousands of hours in testing and refining it.
publishers don't take submissions and they don't survey suggestions because it's worthless. nobody will ever steal your shit because everybody reading it is certain they can do better.
>>
>>
>>
>>98157712
no, it's not. not unless you've already got enough successful games that your name sells. and if that's the case they're still not going to steal shit, because they need to pay you to put your name on the box.
>>
>>
>>
File: Russian_playing_card_deck_(face_cards)_Russian_style_1911.jpg (364.1 KB)
Honestly, to the guy saying idea theft is nonexistent, that's not something he has any authority to guarantee. To those who are skeptical about sharing in a public place, particularly one like 4chin, I completely get it. That's your choice, though I'd exercise caution myself.
Secondly I want to say that up until recently, the thread has been pretty open as of late to game creation being discussed here. I was meaning to commend you all and asking to continue that positive mentality. So, thank you. All in all I support the dream of wanting to make your very own alternative card game, and it is only natural to come here and discuss it among people who are similarly passionate about card games.
>>
>>
>>98156086
Dino Anon was a perfect example of this at work. over 50+ posts he never showed the smallest amount of evidence his game actually existed. he was just blowing smoke up our asses and trying to pitch a concept.
>>
>>
>>
>>
>>
>>98158496
It's shitposting shitposters shitposting at shitposting shitposters posting shit. Just report all of them for off-topic/trolling and ignore. Good luck on your zombie game, many tiny steps can climb a mountain.
>>
>>
>>
File: 538013_in_1000x1000.jpg (65.2 KB)
>>98158936
>>
File: Most+Valuable+Disney+Lorcana+Cards.jpg (135.9 KB)
>>98158936
They tend to be pretty clean, unless you have a specific fetish. Like giantess, fir example.
>>
>>
File: IMG_3935.jpg (178.5 KB)
>>98158936
>>
File: ssk211.jpg (39.1 KB)
>>98158936
Yo, what dem lips do, tho?
>>
>>
>>
>>
File: godzilla-glasses.gif (501.0 KB)
>>98159622
Just bought a box of Super Slam.
>>
>>
>>
>>98158728
>just give us the secret recipe worth millions of dollars (if it fell into the wrong hands)
>trust us, lone genius inventor, we promise we won't steal it!
Yeah, that's a yikes from me dawg. You'll have a team of patent lawyers standing by, ready to steal his idea! Fellow creative genius anons should watch out! Spies are always lurking here.
>>
>>
>>98159638
>superslam
It's a good set, you should definitely play some sealed if you can.
Too bad it's so hated because the average fabbie actually WANTS a new T0 hero every set, and is allergic to the light-hearted theme. "Dark mature games for dark mature gamers" and all that.
>>
>>
File: 1778633093942.png (244.7 KB)
>>98157922
Don't even play Lorcana and honestly Disney stuff from the 10s on aside from KH is a turn off to me; I'm just here to admire the W of the game getting off the ground.
>Here's this group of 6 to 8 dudes passing around Mickey Mouse ears
Oh, to be a fly on the wall to witness that.
>>
>>
>>
>>98158728
I'll post the rules when I get to the play test phase, I'm busy with another project right now so I'll keep occasionally showing you test cards until then. I'll be able to start working on the game at the end of July, I think it will take about a month to get to play testing
>>
File: 1728243413563523 Apu quill.png (305.7 KB)
>I have a game I want to share
>but I don't want to tell you the rules
>and I don't have time to work on the game
>I might randomly post some random cards you can't properly assess because I won't tell you the rules
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>98161537
Dragons should be a subfaction of furries >>98161525
How complex the rules should be depends on how many stats should be on a card.
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1767090305795450.jpg (164.9 KB)
>>98161724
There is no right answer.
Most games that use big numbers round them so it's more of an aesthetic consideration rather than a mechanical one.
>>
>>98161728
Yeah, but aurora is high cost so it's easy to play beat the clock against, & it's also pretty easy to interact with once it's on the board or you sideboard.
Vex meanwhile just hard shuts down aggro as early as turn 2, and the deflect kills even more tempo should you deign to use removal against it. And god forbid you let Diana or Irelia untap with it because that thing will never fucking die probably, while Annie meanwhile will just have the two runes untapped to throw tricks out as needed.
>>
>>
>>
guys please rate my card game idea
I only just started so I dont have many mechanics yet but this is what I have so far:
>cards (small cardboard rectangles with text on them)
>drawing cards (taking a card from a face down pile of cards called a "deck" and putting it into your "hand")
>hand (you hold cards in your hand hidden from your opponent)
>turns (you take turns with your opponent doing things)
>playing cards (you show your opponent a card in your hand and something happens depending on the card, I haven't decided where the cards go after though)
anyone know some other cool mechanics I can put in my game?
>>
>>
>>
>>
>>
>>
>>
I wanted to grab a booster pack for fun pullsies but what's the best card game for this? I'm a bit meh on Pokemon but I've been playing a bit of Gundam and Digimon (main card game is yugioh but yugioh sealed sucks). Not really a "scalper" but I always like pulling for cool cards. Dunno if Gundam or Digimon is better for this.
>>
>>
>>
>>
>>
>>
I agree with both of you anons.
>>98160121
It's such a fun set with defined heros, but yeah none of them are T0. I have no fab community close to me, but I can travel. At my LGS it's myself and two buddies who are the whole fab community.
>>98162712
It is, I don't even want to touch Omens. I do buy packs of PEN every now and then.
>>
>>
File: HKAucmqaAAApPzb.jpg (242.5 KB)
https://x.com/hololive_OCG/status/2062874581338390600
Restriction list update next week. First one in like half a year. The top guesses on the what will happen are:
Tatang getting unrestricted. The general powerlevel has caught up to Reine months ago and it was never restricted in EN.
Hits to Mio Oshi BaeLiz and Purple AZKi Chloe Lui, both Top Tier decks that just feel awful to play against for different reasons.
>>
>>
>>
>>98164237
Most SAGE precons are great. 5 new SAGE precons are releasing today. If you wanna play in tournaments get the Briar one you just to have to switch like 4 cards and you have one of the best deck in the format
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>