Thread #734074197
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Japanese Smash Ultimate players are seething because of a new mod that reduces the game's input delay by 3 frames, giving a competitive advantage to Western players
Some of them are reporting the mod and players who are using it to Nintendo
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>>734074197
>Some of them are reporting the mod and players who are using it to Nintendo
Good. Why would you allow one side to have a competitive advantage? Thankfully, Nintendo actually cares about its players and integrity and will do something about this unlike other gaming companies.
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Melee player Hungrybox is also running a $1,000, 20-player online invitational with the mods today. The 41st ranked player, Shion, is entering the tournament with the mods, which is causing a lot of controversy among Japanese players.
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>>734074197
I don't understandaru
If they want offline frames, then why not just play offline to practice? Surely there's enough local players in a sardine can population like Japan to get together for practice pretty frequently.
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>>734074197
>cheating
you didn't beat the Nihonjin.
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>>734074559
Yeah, I was gonna say. If they had any sense at all they would incorporate what sounds like an objective improvement to the game into the game's code itself. And they should be thanking the modders for doing unpaid development work for them.
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>>734074197
>instead of asking Nintendo to fix their damn game they are demanding a mod to be banned
A nation of corporate drones indeed
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>>734074559
It should but nintendo doesnt really give a shit
Online play has like a minimum of 10 frames delay which is there no matter how good your connection is
And if they REALLY cared they wouldve done rollback netcode
Support is over for smash now iirc besides amiibo
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>>734074303
Smash Ultimate has 2 layers of native input delay
>layer 1 is the game's native input delay, which is something that all games have, but Ultimate's is a relatively high 6 frames
>layer 2 is the game's online input delay, which is an additional 4 frames that has nothing to do with the game's netcode
This brings the total up to 10 frames of input delay online, which is one of the reasons why the game feels so sluggish and unresponsive. There are two different mods that reduce the input delay. One reduces the native, offline input delay by 3 frames, bringing it down to 3 frames. The other reduces the online delay by about 2-3 frames. https://github.com/Naxdy/latency-slider-de
So someone using both mods online has an advantage of 5 frames over their opponent, which in a 60 fps game equates to a .08s reaction time advantage. It sounds insignificant, but it actually changes a lot.
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>>734074549
That's part of what's causing controversy. Japanese players completely dominate the top 100, and Western players have long held the belief that it's not because they're better at the game or better at Ultimate's competitive meta (which is centralized around touch-of-death combos, camping, and timeouts), but because they have many more opportunities to play offline against good players.
>Japan is a small country
>Japan has excellent public transportation
>Japanese players just have to take a train ride to play at a major tournament every weekend
Now the shoe's on the other foot, and Japanese players are crying foul.
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>>734075045
>55% of the top 100 is Japanese
no wonder they're pissed. the funny thing is that they don't even make money from tournaments because it's illegal. they're only allowed to receive prizes like rice. meanwhile, Americans actually need to pay hundreds of dollars to attend tournaments and prize pools, as small as they are, offset the travel expenditures for top players.
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>>734074501
Because they legally can't, or at least it's a legal grey area for them.
https://www2.accsjp.or.jp/activities/2018/pr6.php
It's not actually illegal to mod your Switch. What IS illegal is distributing or selling mods, modded consoles, etc. This wouldn't be an issue if it weren't Nintendo we're talking about, who are notoriously anti-mod, and whom the Japanese are fanatically devoted to. Even if Nintendo doesn't intervene, Japanese Smash players will self-police and ban anyone who uses the mod.
In fact, they already did this with one of their own top players. When it was discovered that he had been using the old latency mod to reduce online input delay, he banned himself from tournaments for 2 months before the community could ban him, which actually worked. Many Japanese players argued that the self-ban didn't go far enough and that he should've been permanently banned from competition. He's now ranked #4 in the world.
Meanwhile the US is just barreling forward with absolutely no regard for the consequences when Nintendo finds out that players are using a mod that gives them a competitive advantage, online, against normal, casual players.
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>>734075698
*gulp*
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>>734075540
>>734074774
one thing you're missing is that the mod is not one sided: both players need it on to benefit. See the OP tweet saying that the westerners are getting an unfair advantage *in pratice* as in; their practice sessions are better because of this mod.
Japanese seethe about modding is fucking retarded and I hope the westoid faggots in the community don't capitulate.
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>>734076258
ANOTHER $500 VET BILL
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>>734076458
Nice try
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>>734076354
Nintendo regularly sticks their fingers into competitive Smash for much less. For example, they forced Melee tournaments to stop running Pokemon Stadium without transformations, which became the standard when Slippi emerged in ~2019. If they're so anal about mods that they see people playing an irrelevant, 25 year-old party game with a minor mod that makes a stage slightly more balanced for competitive play and say,
>This shall not stand
they're going to be pissed the second they find out that there's a mod that lets people "cheat".
What's funny is that in one of the first tournaments that complied with the frozen Pokemon Stadium ban, the infamous tree glitch ended the entire tournament: https://youtu.be/maosLBAHa-I?t=592
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>>734076665
heavily depends. Nintendo can't root around in your switch and see if you've hacked it, but they CAN see if your switch has run games with unique identifiers that other hacked consoles have run and deduce some things
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>>734076818
it used to be in the first 10 years of the smash scene's life.
It changed when someone realized that if your gamecube controller is broken in a very specific way, you can perform options at ledge that give you a massive advantage over someone who can't. This created a frenzy of people seeking out specifically manufacture-error controllers with this "defect" and controllers selling for exorbitant amounts
At some point someone decided that this is fucking retarded and created a mod called Universal Controller Fix(UFC) which makes all controllers behave like they have that defect, and that opened people to the idea of mods
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>>734076458
>wouldn't you need a hacked console to run mods
That's yet another layer of controversy to the whole mod debacle, because only old Switches have the hardware vulnerability that allows them to be modded with soldering a mod chip to the motherboard. When I say old, I mean from around 2017-2018.
In other words, anyone with a Switch newer than 2017 either needs to learn how to solder or send their Switch off to a modder to mod it, which will likely cost money. There's two issues with this. One is that it's illegal in Japan >>734076101. Two is that the cost is an additional barrier to entry for competitive play, and you're an objective disadvantage if you don't mod your Switch if you live outside of Japan.
>around $250-300 for a standard Switch 1 model
>$60 for Ultimate, which never goes on sale
>$60 for Ultimate's pay-to-win DLC, which also never goes on sale
>$50-100 for a third party to mod your Switch, not including shipping costs
The cherry on top of this stupid sundae is that anyone who only has a Switch 2 is also fucked.
>>734076871
Interesting, but I doubt that Nintendo is going to dispatch ninjas to the US to check individual consumers' Switches. It's more likely that the Japanese will self-report and Nintendo will go after the people distributing the mod on GitHub, Discord, etc. overseas.
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>>734076939
Really? They do explain why Ultimate 'legal' map still stuck on the same 5 roulette that were inherited from its previous games?
>>734076996
>a conversion mod was more popular than its base game at one point before nintendo ate it alive
I assume you have an evidence to back this up?
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>>734074197
okay but how would that put them at a disadvantage when playing in a real tournament where those delays would be present?
wouldn't the players using the mod end up being fucked up because they're used to lower input delay? while those that practiced with it would know what to expect and be used to it?
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>>734077303
tl;dr
>unmodded online is 10 frames of delay with lag
>offline is 6 frames of delay
>both mods can reduce input delay to a combined minimum of 5 frames, but one is customizable so you can actually make online have 6 frames of delay
In other words, it's the same as playing offline, but with the occasional lag spike
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>>734077029
And now we're back to square one with shit like Phob motherboards and Z jump
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>>734077578
>>734077428
You can make it identical to offline. In fact, that's what most Western players are saying about the mod, is that it "feels just like offline".
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>>734077578
>>734077303
...you do realize that real tournament are in person right? Using a single console with both controller connected...
>>734077384
Like how I know you're a person with no substance, lack of critical thinking with the way you instead of counter-arguing my points, you attack my grammar.
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>>734077156
>I assume you have an evidence to back this up?
When the fuck were you born? Yesterday?
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>>734077707
>>734077676
People TRAVEL to play Tr4sh 2? That's sad, but I understand now.
Based westerners the Japanese can eat shit and hopefully move on to better games
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>>734077949
The whole Ultimate competitive scene is one giant exercise in Stockholm syndrome. They live in complete denial of the fact that the game is shit for competitive play, even though it's something that their own top players will acknowledge when they get pissed off. For example here's an "honest" Palutena player crashing out over G&W after a major yesterday: https://x.com/LouieMoney98/status/2027910558301716563
All this is to say that they'll reach out for any crumb of competitive integrity like they're drowning and it's a rope. Westerners are just as addicted to the nu-Smash humiliation ritual as the Japanese are.
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>>734077156
>Really? They do explain why Ultimate 'legal' map still stuck on the same 5 roulette that were inherited from its previous games?
actually, that's fore entirely different (and stupid) reasons:
https://www.youtube.com/watch?v=9f6uzByXwwI
https://www.youtube.com/watch?v=KEPn8Jj282A
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For anyone who's actually curious about seeing the mods in action, I guess Hbox's global online tournament thing is starting in a few minutes
https://www.twitch.tv/hungrybox
>Japan vs. Mexico
Normally this would be completely fucking unplayable
I assume that this is just going to result in the mod getting banned sooner rather than later
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>>734078009
>>734078310
yeah imagine posing as someone who watches JAV
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>>734076281
but this also means that the mod fucks over anyone who doesn't have it
>be me, little timmy with 15 million GSP
>get on elite smash, the pinnacle of skill in Ultimate
>don't have the mod
>my opponent just seems to react to everything slightly faster than i do
>stuff i'm normally able to do on online doesn't work as well against this guy
>turns out he has the mod
only one person needs the mod for it to work. i could procure a paper clip, install it on my 2017 switch right now, and immediately get online and make people's lives fucking miserable with annoying ass gimmick characters with a 5 frame advantage.
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>>734078906
it does, which is what's fucked up about it. at least that's the case for the new mod. it's led to a lot of people joking around going
>delay mod? delay mod?
any time someone they're watching loses to someone online. there is also a way to tell if someone is using the mod, which is a slightly delay (online like a frame or two) in how the victory animations play.
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>Japanese corporate bootlickers in the red corner
Vs.
>80 IQ Western pedophile cheaters in the red corner
with the Big N waiting in the wings to walk about and suplex the pedophiles through a table just when it looks like the West has won
This is going to be a clown show when the shit inevitably hits the fan
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>>734074197
Smash is so weird as someone who only plays fighting games
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>>734078906
It does.
>>734074197
I'm not exactly pro-delay mod just due to how Switch modding works, but the Japanese arguments are retarded when they historically have benefitted from being way closer together than America and thus get better offline practice more regularly. Dumb argument, and just as stupid as saying that not having access to training pack mod means you have no chance.
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>>734074324
That's a Korean thing. For Japanese, it'd be more like this.
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Japan carries the game and doesnt whine like a battered housewife every day.
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>>734074197
>>734074774
No wonder I was so miserable playing Smash Bros when I tried it out. It felt slow as molasses and it's like every action I wanted to do came out much later. Christ.
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>>734081340
>>734080204
The guy made up the definitions himself by the way not even the fgc ones are correct
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>>734074774
>10 frames
what? say sike right now
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>>734081924
And it has a god-awful buffering system. The game would play completely differently if it were 1-2 frames offline. But it isn't. There's a lot of unreactable bullshit in game due to that.
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>>734083471
Which is the problem, because they refuse to use the mod, but want to stop players outside of Japan from using it because it is DISHONORABRU and disrespectful to Nintendo. It's basically just a matter of time until they get butthurt enough to start reporting people to Nintendo.
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>>734074774
>>734083272
SFV having 8 frames of input delay was considered unplayable by the entire FGC.
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The mod does seem to give people an actual advantage in competition, which is why it's going to become a problem, fast. Riddles retired from Ultimate to compete in SF6, in which he's now one of the best Terry players in the world. He's also beaten Punk multiple times. He un-retired, entered a few tournaments and either DQ'd or got mediocre results, but spent a week practicing with the mod and ended up winning a tournament with a win over a top 10 player who mains Steve.
Meanwhile, other players who took months-long breaks from the game like Tweek, Light, and Sparg0 are struggling to put up consistent results and are pretty open about how hard it is to get good practice with the game's shit tier online.
It's going to get ugly if NA players start beating Japan consistently.
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>>734083451
>>pe*ple still play smash bros
>lmfao.
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>>734083471
Which is something that really surprised me back in the day. I guess with the few prominent SMB and SMW releases they had, I thought they'd be more into it, but once you actually get really into the scene, the japanese make up such a small number of romhackers and modders. It's also just so strange given that otakus are willing to get into fan works with doujins, but actually modifying a release is going too far.
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>>734084460
It's basically two different problems that the community can't see eye-to-eye on because of cultural differences
>Japan
It's pissing off the Japanese because unofficial modding isn't considered ethical in Japan, especially when it involves a respected Japanese corporation like Nintendo. They think that it damages the integrity of competitive Smash if players feel compelled to "cheat" with an unofficial mod, especially one that provides an actual competitive advantage (more so online than offline, although offline practice online IS an offline advantage). They think it isn't fair to other players who can't or won't install the mod. You know, them.
>the West
In contrast, the West feels like Japan already has a significant competitive advantage because they have many more opportunities to play and practice offline. The is half-true, and evidenced by the fact that Japan represents over 50% of the top 100. It isn't that the Japanese are inherently better at Ultimate because of their thousand-fold DNA, they just get many more opportunities to play in person because they have huge, weekly tournaments that are a $10-50 train ride away, as opposed to the Gary, Indiana local where the top player is dog shit. The West feels like they're finally allowed to play at Japan's level, and Japan wants to take that opportunity from them.
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>>734085712
>he can't comprehend actually having sex with people or just using your imagination like a normal person
not really your fault. the jews conditioned you to believe porn is normal. breaking free isn't always easy
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>>734085863
>anon is in a 4chan thread about social media drama over smash bros mods in competitive play and trying to imply he gets laid
You don't want to ban porn because LE JEWS. You want to ban it because you're a miserable control freak and are just using recent trendy political talking points to try giving yourself relevance and legitimacy.
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>Americans nuke a Nintendo-endorsed tournament circuit out of sheer retardation, burning Nintendo for offering an olive branch for the first time in years
>proceed to start advertising a cheater mod that affects casual players as much as it does competitive players
How short is the average Smashfag's memory? Can they not look behind them and see the smoldering crater of Project M? Panda Cup? Frozen Stadium?
They're playing with fire and their only plan is, "Well, they can't ban ALL of us if we all install the mod!"
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>>734086553
Fervent brand loyalty is basically the only reason. It doesn't matter how mediocre the games are for competitive play or how many times Nintendo spits on them, Smashfags will keep crawling back because X brand can fight Y brand. OMG, I can play Cloud?!
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>>734074426
>Why would you allow one side to have a competitive advantage?
Japan already naturally has the advantage when training with (unmodded) online though. The average ping between two Japanese players is like 200ms less than average in Europe or America because those matchmake across the entire continent, or even across the ocean
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>>734086882
Just look up Panda Cup
tl;dr is that VGbootcamp sabotaged a collaboration between Panda Global and Nintendo, called Smash World Tour. Everyone believed VGBC's lies and the negative PR caused Nintendo to pull out and Panda to collapse as an organization.
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>>734087454
You're barking up the wrong tree, I'm not a rosterfag. I would install the mod in a heartbeat if I still played Ultimate, but I have no interest in doing so because the gameplay is simply shit no matter how few frames of delay or buffer it has. I play platform fighters for the gameplay, so I just play 64 Remix and Rivals of Aether.
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>>734074197
What the fuck is the deal with westerners and modding, hacking and piracy? I'm so glad the switch 2 is unhackable and will defeat all of this shit. I hope smash releases a nintendo switch 2 edition that only matches you against other switch 2 players that are guaranteed not to be modded.
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>>734088728
They're already doing this, and the project doesn't have a single piece of evidence that it has progressed. Even if it manifested out of thin air this very minute, Melee players simply wouldn't play it because it isn't Melee, and nu-Smash players wouldn't play it because it's lacking the real reason they play Smash: the roster of recognizable characters. And what's more, any real attempt to capitalize on Smash's characters or legacy would end up tarnishing the project and make it look like a cheap knock-off, which is exactly what happened to Icons.
What you're suggesting is unrealistic on every level.
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>all of a sudden, /v/tards think everything is FOSS including proprietary code(vidya games)
thanks cool and all but your're still a poorfag nigger
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>>734093304
>On November 29, 2022, less than two weeks before the 2022 Smash World Championships, SWT organizers announced the abrupt cancellation of both the 2022 Championships and the 2023 Smash World Tour, claiming to have been forced to shut down by Super Smash Bros. publisher Nintendo. As part of their statement, they also accused Alan Bunney, the CEO and owner of Panda, another esports organization, of severe misconduct against the community, including efforts to sabotage the Smash World Tour in favor of the Panda Cup, a competing circuit organized by Panda which, unlike the SWT, was officially licensed by Nintendo. The announcement caused a major controversy in the competitive Super Smash Bros. community, and resulted in near-universal condemnation against both Nintendo, which denied some of the accusations and did not address the others, and Panda, which denied all accusations safe from one occurrence of misconduct from Bunney. Following further backslash, which saw a wave of resignations from Panda employees and many top players deciding to boycott the upcoming Panda Cup Finale, Panda announced the resignation of Bunney as CEO (but not owner) and the postponement of the Panda Cup Finale.
TLDR: Nintendo decided to officially back panda exclusively, the owner of which abused the shit out of that fact to fuck over everyone else until he too, got fucked over
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>>734093304
Panda did nothing wrong, the reality was that VGBC already had a monopoly on streaming many tournament series (which includes things like restreaming fees, if you're a content creator who wants to restream a tournament), and they felt threatened by the "official" Smash circuit not involving them. They made a bunch of dirty laundry that was mostly misunderstandings public. By the time that Panda tried to clear the air, the damage had been done and people acted on incomplete information.
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>>734093891
>>734093820
Who do I believe
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>>734074197
I know pretending 'tendo will rape your grandson in the ass as reperations for you pirating a game is the meme but I don't see them giving a shit about it when it's not something used in the tourneys themselves.
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>>734091854
CommGNUism will win
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>>734094254
Why didn't they just apply for a license?
The whole controversy really just seems like
>Party A (Panda) actually worked with Nintendo to develop an officially licensed tournament series, trying to reunite the competitive Smash community and its abusive, Japanese father in a mutually beneficial way
>Party B (VGBC) felt entitled to their own soft monopoly on competitive Smash tournaments, which they developed during Nintendo's absence, and resented being shut out of SWT / licensed tournaments
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>>734094731
Why do you pretend like there's only two parties involved instead of the fact that the entire community outside of Panda got fucked over by Nintendo deciding to exclusively license them and aggressively try to shut down everyone else?
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>>734095374
Westerners are irrelevant in Ultimate. Case in point, there was a 1 day major yesterday in somewhere named fucking Normal, Illinois, and grand finals was Jap vs. Jap. Because of the way that Ultimate's tournament and ranking system operate, tournaments aren't considered majors based on their legacy, but by how many high-ranking attendees there are. The Japanese are so high in the rankings that they regularly travel to the US for anything bigger than a local because 2 or 3 of them is enough to snowballi into a tournament that actually matters for ranking. This then causes more Western players to enter because they can't afford to miss a tournament that will affect their rank.
The Japanese then just farm the Westerners for even more rank.
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>>734095143
Yes, this is the mail they send to SWT.
>It is Nintendo’s expectation that an approved license be secured in order to operate any commercial activity featuring Nintendo IP. It is also expected to secure such a license well in advance of any public announcement. After further review, we’ve found that the Smash World Tour has not met these expectations around health & safety guidelines and has not adhered to our internal partner guidelines. Nintendo will not be able to grant a license for the Smash World Tour Championship 2022 or any Smash World Tour activity in 2023.”
That is a pretty direct treat at letting them host a tournament by straight up telling them they need a license to host it and that they straight up refuse to give them said license.
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>>734094114
I feel like they'd give more of a shit because it isn't contained by tournaments. Because the mod works whether the other player has it or not, it means that casual players who primarily play online are being unfairly affected by its existence. A lot of competitive players do play online in their spare time, whether it's for stream content or shit on online players for fun. Casual players being matched with "cheaters" who already have a competitive advantage over them is exactly the kind of thing that Nintendo would take notice of.
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>>734096820
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>>734094410
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Why are they "not allowed to use" the mod?
Does modding bring shame upon their family for breaking the Bushido code or something?
Just use it, don't talk about it and be happy that some tranny finally made your game playable.
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>jahzzo finally gets a good placement at a tournament full of top players after bad bracket after bad bracket
>it's the tournament that's potentially going to be remembered for causing a war between japan and the US
lmao
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>>734099073
there's too many problems to list
>only some switches have the hardware exploit that makes them moddable (specifically old switches from 8-9 years ago)
>new switches require that a mod chip be soldered to the motherboard, which smash players are too retarded to do
meaning that they'd need to pay someone to do it, but
>paying someone to mod your switch in japan would be illegal
>operating a service to mod players' switches in japan would also be illegal
>switch 2s cannot be modded
>the japanese will die defending the honor of their corporations, and are vehemently anti-mod
>coincidentally, the japanese represent more than half of the top 100 >>734075640
>the mod fucks over casual players
>the mod fucks over anyone who won't or can't mod their switch for reasons too varied to list here
>the japanese already banned one of their own for using a mod that reduced online delay
imagine if the top 4 players of any game came out and said, "we condemn this thing that gives specific players an unfair advantage, refuse to use it, and are advocating for a full ban." it's going to have an impact.
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>>734098889
I know.
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>>734078479
>this mod is going to SAVE Ultimate!
>look at bracket
>ryu
>game & watch
>herobased, but bullshit
>kazuya
>kazuya / terry
>samus
>aegis
>diddy
>palutena
>palutena
Wait a mintue... this shit still sucks
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>Japs can abuse everything under the sun (See broken characters. roll cancelling, taking advantage of having access to arcades which are fucking dead as shit everywhere else)
>One (1) mod that you need a modded switch for anyway
>They screech and moan
Fuck off gooks
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>>734083859
Mods that effect multiplayer probably shouldn't be used online at all unless there's a way to disable it when it detects your opponent doesn't have it installed.
Reminds me of when Valve got tired of everyone using autoclickers in TF2 and just made the pistol fire max speed on button hold. I can't imagine smash getting an update like that though. They seem to hate mods
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>>734101102
that's not true for ultimate, and even 4 had a very active japanese scene that was represented at western tournaments. competitive ultimate is predominately japanese, or at least the best ultimate players are predominately japanese. while you could argue that the way that the top 100 is decided is retarded and artificially inflates the rankings of japanese players who are able to more consistently travel to tournaments whose rankings are ALSO inflated because of the number of japanese players with inflated rankings attending themyou'd be right, the japanese regularly crash american tournaments and make them look like clowns.
kagaribi 15 has a 3,200 attendee cap that it's very likely going to hit. genesis x3, one of the biggest western smash tournament series, had fewer than 1,000 players enter ultimate, including japanese players who traveled for it.
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>>734074197
reminds me of FFXIV kek
world first races where Japanese players get canceled if they use addons, meanwhile westerners "win" all the races because they can use zoom hacks and shit, and yoshipiss publicly praises them for beating the japs
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>>734076458
nintendo has essentially undefeatable anti-piracy measures for playing online, but little in the way of anti-modding measures, which are easily defeated. they've added anti-cheat to some of their games like splatoon 3, but smash either has no anti-cheat or this doesn't trigger it.
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>>734101508
790 entrants for GX3 Ultimate vs 2138 registered entrants right now for the upcoming Kagaribi in May
Western hegemony is a thing of the past that only applies to Melee and that people desperately cling into because they have yet to find how to shift and adapt the narrative and stories to a worldwide scene.
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>>734100982
>we can't create demand for an arcade
>therefore hacks are ok!
I bet you also cry about how Chinese and Russian players all use hacks in shooters and how "white" players won't use hacks (besides for Smash Bros obviously, but that's ok because Japanese players have arcades or something).
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>>734101804
>they have yet to find how to shift and adapt the narrative and stories to a worldwide scene
This makes me sort of understand where Western players are coming from. Their scene is literally dying: BTS is dead, multiple tournaments series are dead, multiple esports organizations are dead. The competitive meta for Ultimate is awful and top players openly despise the game. Tournaments basically became humiliation rituals for the West when top Japanese players realized that they could fly to America and farm not only US players, but US prize pools, offsetting the cost of travel.
The West has basically been a joke for years, but especially since Kagaribi 13. They miraculously get a mod that gives them an opportunity to potentially take control of the narrative of competitive Ultimate, and the Japanese immediately try to take it away.
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You want what game doesn't have shit online, unbearable input lag, terrible neutral game, and top tiers that break the game or put you to sleep? It's COMBO DEVILS AND YOU CAN BACK THE PROJECT RIGHT NOW ON KICKSTARTER TO RECEIVE THE DIGITAL GAME ON RELEASE AND A CLOSED BETA KEY THAT'LL START IN RELATIVELY 2 WEEKS FROM NOW. Like you guys don't have to live like this brothas.
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>>734102358
Smash players won't even play furry Project M, Combo Devils has no hope. It's too different from either Melee or Ultimate for them, and >>734090956
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>>734102723
people used to study tf2 characters in game development school or wahtever you would call that. study characters that are well loved (not just tf2 that was just an example). why are popular characters... popular? because they have interesting personalities and whatever other reasons there are. study successful, well loved characters and use that data to create your own characters. do this instead of whatever combo devils is doing. do this and i promise you will actually accomplish something with your game.
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>>734102235
The ship was already arguably sailing since the death of 2GG. It's hard to root for soulless, mediocre tournament series. There's a plethora of factors not helping the West, including prize pool/making a living turning on their head. It's not Melee days anymore, becoming a content creator and coasting off honeymoon phase hype around you is probably something Ult's western top players wish for more than being #1, and the only ones who cant really go for that are the ones playing lame characters. It's a vicious circle.
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>>734094254
>>734093991
Anon, Nintendo refused to take blame for the SWT shutdown. And VGCBootcamp never released the emails regarding licensing despite accusing Nintendo of being the one to shut them down. In addition, other big name tournaments were planned streamed no problem.
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>>734102723
>>734102941
tf2 and soulcalibur are the only multiplayer games i can think of that a) made characters from scratch, b) had immediate appeal based on those characters, and c) successfully built recognition and loyalty until people would buy sequels or spinoffs just on those two strengths. they also happen to be (originally) fairly grounded & cohesive period settings
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>>734094684
Yes, and as this anon explained >>734077123 , it becomes a huge barrier of entry because only year 1-2 Switch can be modded without soldering, let alone the fact that modding is seen in a very bad light in Japan. tl;dr: Smashfags just can't stop being fucking pests and making things harder for everyone.
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>>734102898
Not that anon but isn't Rivals 2 the most successful Smash clone out there? It's a subgenre of a niche genre, second place (if you lump the Smash series together as one game and ignore that Melee and Ultimate are very different scenes) isn't bad at all
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>>734103512
Combo Devils had quite a lot of waifus. There's Ikani (Aztec girl), Blaire (Ginger swordie), Mimi (Cat), Maggie (Puppetmaster), and there's one more who's greyed in the image Maggie is in that I don't know the name of.
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>>734074774
>>734074559
>10 frames delay pre latency
>at least another 5 because lol delay netcode
do smash faggots seriously unironically play with 15 frames of input delay? is smash such a baby game that that seriously doesn't matter? like fighting games become unplayable at anything above 6-7
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>>734107260
yes, for some reason smashies put up with completely unreasonable amounts of lag just to play online. it's been utter dumpster quality ever since it was introduced in brawl, but people just keep eating it up.
somehow this isn't a fanboy exclusive phenomenon, i know multiple people who play other fighting games and other platforms who know what it SHOULD be like, but tolerate it anyways. smash just projects some kind of localized mental illness field.
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>>734106484
No anon, I'm not going to buy a game, much less a fighting game, for furries or a damned Velma.
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>>734075045
>it's not because they're better at the game or better at Ultimate's competitive meta (which is centralized around touch-of-death combos, camping, and timeouts), but because they have many more opportunities to play offline against good players.
Uh, doesn't have more chances to play offline with good players improve your fucking skills?
>Now the shoe's on the other foot, and Japanese players are crying foul.
I mean playing with a significantly different game version isn't exactly a mirror.
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>>734076818
>I thought that the smash scene is filled with the most vile, puritans ftg in gaming scene.
Not quite. They're complete assholes, but they're not purists. They, as in the big players and TOs decide what exploits they allow. This is not neccessarily a bad thing.
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>>734108202
It would be more accurate to say
>They're not inherently better at the game
They're definitely better at it because it's comparatively easier for them to get regular, higher quality practice. All that's changed is that Americans can now practice of that quality without having to spend hundreds of dollars to travel. Japan had an advantage for years, now it's time for America to have an advantage.
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>>734107260
It's why I'm baffled to this day that ppl can still tolerate this shit for money. Ultimate genuinely feels like fucking mud to play and I'm disappointed it doesn't surpass Smash 4 in terms of it's gameplay and online features. It's hilarious how a slower game is far more responsive and enjoyable to play than it's successor.
>>734107736
Your loss. I'll enjoy more of my breastmogger Blaire in peace.
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>>734074197
>Be Japanese
>Have incredible public transport
How could we ever solve this pu-robu-lem??
Fucking dork ass neets
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i read the whole thread and what i got out of it is that i'm really glad i don't play smash
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>funniest outcome
Westerners continue to proudly advertise the mod until it inevitably attracts the attention of Nintendo, leading to the GitHub repository being pulled in response to a lawsuit. The mod continues to be distributed discretely from player to player, with anyone who uses it in an online tournament being banned. Westerners continue to use the mod to practice in arenas, and as they catch up to top Japanese players, Japan continues to seethe.
>funny outcome
Nothing happens, and Japan continues to seethe.
>boring outcome
Nothing happens, and Japanese players protest the existence of the mod by boycotting Western tournaments, which they don't need to maintain their ranks. The West and Japan become completely separate competitive scenes.
>all outcomes
Everyone continues to seethe because they're playing fucking competitive Ultimate and the game sucks.
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>>734074774
bro the game needs lower input delay, over 100ms is fucking terrible
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>>734107260
Yes. As >>734107684 so articulately put it, Smash makes people stupid, much like Pokemon makes people stupid. Nintendo's IPs emit some sort of cursed force that corrupts the minds of anyone affected by their pull. Look at what's happening with Pokemon at the moment:
>Game Freak finally, finally develops a Pokemon game with the graphical fidelity of a decade-old WiiU game
>Pokemon fans are declaring Game Freak is so back, Pokemon is saved, etc.
>It'll still be a Pokemon game
It'll be the exact same with Smash 6:
>Nintendo finally develops a Smash game with half-decent netcode
>Smash fans shed tears of joy and make ritual sacrifices to Sakurai
>It'll likely still have incredibly high input delay and input buffer, slow, floaty gameplay, no combos, bad balance, and a bad competitive meta
They're fanatics. Their emotional attachment to the brand overrides all rational thought.
t. has played every Smash game for a significant number of hours, PM, P+, Remix, Slap City, NASB, RoA, the works
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>>734109131
Japanese Smash actually has trannies, nowhere is safe. What's worse is that their voices are much more grating and the Japanese style of commentary is basically just yelling over the entire match, so it's a bad combination.
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>>734108592
cool cool.
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>>734109398
This is the problem with HDR. I've been wanting to try it for a while, but I can't be bothered to either mod my Switch or figure out how to install it on an emulator. If someone like me who's relatively tech-literate and interested in the mod isn't going to install the mod, what are the odds that I can get anyone else to install it so we can play?
I had a hard enough time getting my friends to install and play Remix.
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>>734109478
Anon, 3/4ths of the Melee cast cannot compete in the meta simply because of edgehogging combined with poor recoveries meaning once they get knocked off, they die.
>>734109653
to show off funny Rockman
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>>734109726
Anon, here is a pic of an "all female tourney". The internet overlords have made an exceptionally strong nest in the SSB community for quite some time.
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>>734074197
Why aren't they allowed to use it?
>>734074774
Why the FUCK would Nintendo intentionally pad the game with compounding non ping input delay? Retards.
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>>734109726
>and no one pushed back?
Because you'll get called a chud, which matters because a small but vocal group of players have successfully set a precedent that you can get banned from competition based on your politics. If you get called transphobic it can literally end your career by removing your ability to play in tournaments. There's no oversight for any of this
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>>734109679
>check top 8 results
>11 sets total
>only 1 set that didn't include Steve, Snake, Mega Man, or G&W
>it was Palutena vs. Diddy
You're not wrong
It's interesting that Palutena was once considered the most boring, auto-pilot character in Ultimate, yet is now perceived as hype because she's fighting the most obnoxious characters in the history of competitive Smash. Diddy to a lesser extent, both in the sense that he's less boring and that he's still seen as the scum of the earth that he has been since Brawl.
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>>734109951
The majority of people who play Smash don't think about frame data at all, so saying things like
>you have 0.08s slower reaction time
probably doesn't mean much to them. Obviously competitive players can understand how big of a difference it is.
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>>734078758
It means that the players are getting fucked up the ass by Nintendo with fake lag and additional fake input lag unless they have the mod. The mod is just reducing the ass fuck yet the proud raped are calling the modders the rapists, not Nintendo.
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>>734109608
Yeah, that was pretty much my experience a couple years ago when I first tried installing it with a friend. We spent hours installing emulators and save data only for it to not work. Luckily the installation process is a bit more streamlined now and the emulators have gotten better, but it's still more of a time sink compared to just downloading Dolphin and Brawl.
https://github.com/HDR-Development/HewDraw-Remix/wiki/Installing-the-G ame
Here's the new guide that I followed if you want to give it a shot.
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>>734109572
Omg Tweek still plays this game? I remember him being a Bowser Jr and Cloud main in Sm4sh. My god, is he already norwooding and dude doesn't even look he's over 30 yet
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>>734109868
>Melee is full of genuine sociopaths who literally have a body count, and they did it just for laughs
>Brawl-onward is chock full of sex offenders, even the minors
>both the above are full of trannies, including in leadership positions
>Jap side is comprised of corpohumping tattletales
>western side is comprised of politically obsessed dipshits who "peaked" in their teens/early 20s, who will never accept that 2015 Tumblr and wokism are dead
>nobody plays 64
Project M being cut short was a blessing. It was the least batshit Smash scene by a wide margin in large part because of it. And also because there was a knowledge/accessibility barrier for even getting into it to begin with.
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>>734110298
I don't really see the connection.
>It'll likely still have incredibly high input delay and input buffer
This has nothing to do with Melee. All fighting games are expected to have minimal input delay, and a low input buffer is typically perceived as a positive. A lot of people actually dislike Melee's lack of an input buffer.
>slow, floaty gameplay
False attribution.
>no combos
Again, false attribution. Smash 64 is a relatively floaty game and it actually has easier and much more devastating combos than Melee, including true shield break combos.
>bad balance
>a bad competitive meta
Melee's characters and competitive meta are both notoriously imbalanced, and it isn't uncommon to hear people claim that Melee is good despite its imbalances.
The original comment has nothing to do with Melee. It just lives rent-free in your head because you're defending Ultimate and Melee's mere existence is an argument against Ultimate's competitive integrity.
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>>734110653
A not insignificant number of Project M players now play RoA2. Coincidentally, it's less retarded than any Smash scene except 64 (which is mostly boomers and South Americans). It's only controversy, if you can call it that, was that a top player hit on a tranny while drunk. Cringe? Yes, but better than
>children will be raped at this tournament
>yes, we know
>gigachad.jpg
I wish I saved the image I'm thinking of.
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>>734110525
>like they can't just use it too
they can't >>734076101
the only way that japan could logistically use the mod is if every japanese player learns to solder (reminder that the rank 1 is like 15 years old or something), magically acquires a mod chip that is illegal to sell or even distribute for free in Japan, modifies their consoles themselves, and never betrays the fact that they're using the mod. it'd be the world's most obvious open secret.
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>>734110653
>>both the above are full of trannies, including in leadership positions
> this trainwreck of a failed male can blacklist you from all tournaments and the community at large as head of the safety organization.
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>>734110960
Don't forget
>if you criticize a certain top player (infamous for being extremely unpleasant) we will make it our life's mission, as a community, to bully you and ostracize you until you commit suicide, even if it takes literal years to do so
>and we will celebrate it, try to crash his funeral IRL, and hurl abuse at his grieving mother too
Competitive Melee essentially became the gaming community equivalent of the sharty
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>>734112707
theres 2 aus melee players (one of them is quitting at the end of the year) and melee has its own scene in europe. they have their own yearly top 50 rankings but they dont take the game nearly as serious as NA melee players. europe has like 2-3 yearly majors and a few regionals
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>>734112549
Japs have a tendency to favor playing the newest games in a series in general out of a sense of almost "duty" when it comes to playing games in some kind of public/exhibition capacity. Speedrunning is one of the few exceptions from what I've noticed, there's still a decent amount of Japanese competition for popular Famicom games (and N64, which is a bit surprising given its last-place performance there).
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>>734111275
>try to crash funeral and harass his mom
Wow they really tried to fuck with his funeral?
What was the guy's crime again? Made a controller for his crippled RSI hand and called out leffen for lobbying to get it banned from tourneys?
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>>734074559
games with atrocious netcode get around it by having delay either being innate and/or letting the players set it. japanese devs are fucking retarded and despite rollback being a thing for almost 2 decades now they only just figured out that it's objectively better than delay based netcode, now if thats the case for every other japanese dev in the world, imagine getting nintendo to ever use it
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>>734074324
https://youtu.be/adScBXvJbeM?si=6gc2fqVkMCMKgpyh&t=108
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>>734112865
i watch a lot of small japanese speedrunners and they seem to be salarymen, housewives, alcoholic ojisans, mentally ill recluses, or a mystery demographic of young women whose opsec makes them impossible to figure out. a lot of their retro activity is through the switch online library or NES/SNES Classic and they fucking love shiren the wanderer
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>>734076281
but wouldn't that fuck up their timings since, presumably, they're not going to be able to use the mod in competitive play?
so they're building muscle memory for one set of timings and have to use a delayed set for actual competitions
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>>734112707
EU still has a pulse but it’s basically a side league at this point. They’ll grind locals and have like 2-3 “majors” a year but half the PR would drown in pools at a stacked NA regional. It’s not dead, just insular.
Australia’s always been poverty tier for travel reasons. They have some cracked players but when your nearest supermajor is a 15 hour flight away the scene is gonna cap out.
Melee is still like 70-80% NA culturally. If you’re not grinding Slippi against east coast insomniacs at 2am you’re kinda playing a different meta.
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>>734115396
netplay always carries that problem, the point of the mod is that by reducing the native input delay by three frames and the online delay to one frame, an online delay of two frames will feel just like local and a delay of six frames (normally awful will feel the same as the best connection you can get with netplay
guilty gear xrd had a similar situation where the arcade version had ~4.5 frames of native delay, the playstation version which was used for all non-japanese tournaments had ~5.5 frames, but you could edit config files on the pc version to bring it down to ~1.5 frames so a good netplay connection felt like local
difference is anyone can edit a config.ini so there wasn't have-nots like with wii modding
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>>734082809
>>734083395
>sike
BROWN
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nintendo fanboys are delusional and incapable of standing up for themselves at all.
it is honestly a shame the platform fighter genre is shackled to rosterfag manchildren because the indie games of the genre are quite good
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So the issue is that the online mode of the game adds artificial latency, making it a very poor way of training since the offline competitions have a more snappy environment. Now there is a mod that removes the delay so western players have it easier to train for tournaments. Japanese will not use mods like this because in their eyes modding = evil and their community will self police to absurd levels?
Is that basically it?
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>>734074774
What's the justification for this
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>>734123870
There is none. Playing online is pretty abysmal because of it.
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>>734074197
this seems... like a reasonable complaint? they're gaining an advantage. I'm all for quality of life mods if everyone involved is using them, but this is straight up cheating.
However >>734074486 if the issue isn't that people are using this in tournaments where the mod is banned, but the mod is strictly allowed, then they're being idiots.
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>>734126279
The suicide meme comes from the 90s, when Japanese cops were so corrupt that they widely misreported deaths as suicides to avoid doing investigations. They overdid it to the point where Japan suicide stats topped the UN and became an international embarrassment.
Nowadays they avoid reporting anything as a suicide if possible, and "accidental death" is the new scapegoat.
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>>734114492
It's worse than that anon. Hax$ so called friends would deliberately egg him on into making videos pleading for entry back into the Melee scene, knowing that it'd only make him look retarded. The most heartbreaking story to note was when they "pranked" Hax by telling Hax they were sent by Leffen to make friends with him and their friendship was all a lie. Hax, according to his mom, had a mental breakdown into a state of sobbing and wailing that day. And of course they showed up to his funeral and acted like this never happened.
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>>734114492
His crime was calling out Leffen for being a manipulative narcissist, which everyone knows he is, but specifically doing it in a schizophrenic way because, ironically, Hax$ himself was mentally ill. You can say that he shouldn't have continued to make videos after the first, but he was surrounded by bad faith actors who were provoking his schizophrenic tendencies for teh lulz. The community completely ostracized the well-intentioned but mentally ill player who made multiple positive contributions to protect another mentally ill player who doesn't even play the game anymore.
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>>734115396
Offline: 6 frames delay total
Modded offline: 3 frames total (no one plays this)
Online: 10 frames delay total
Modded online: 5 frames delay minimum, but one of the mods allows you to manually adjust the online delay in-game, so you can make it exactly 6 frames total, identical to unmodded offline
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>>734112685
Sakurai's smarter than he was when Brawl released. He's figured out much more subtle, pervasive ways to muzzle competitive players without them realizing that they're being antagonized.
>Wow, thank you for finally giving us the option to turn off stage hazards, Sakurai!
>You're welcome, gaijin
>But can we please have actual combos again?
>Unfortunately, knockback acceleration is so high initially that your opponent is too far away to combo. Oh no, how unlucky! But don't despair, because I've personally signed off on 2 or 3 true combos and kill confirms for each character that you're allowed to do at specific percentages.
>I have also added Kazuya to the game, as a joke.
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>>734121564
Basically, yes, but there's more dimensions to it:
>cultural
The issue is more or less what you described. The Western Smash community has no respect for Nintendo because of the company's antagonistic history with competitive Smash, as well as a perception that Nintendo neglected to do their due diligence by discontinuing patches after the final DLC character, Sora, released. To them, modding does what Nintendon't. In contrast, the Japanese Smash community is extremely pro-Nintendo and anti-modding. This is relevant because Japan is the premier region for competitive Ultimate. Not only do they represent 55% of the top 100 players, the top 4 players are all Japanese.
And in regards to self-policing, there's precedent: one of those top 4 players, Hurt, preemptively banned himself from competing for 2 months a year ago when he was caught using the online delay mod. By banning himself, he was able to avoid a permanent ban, which was what many other Japanese players wanted. Also, he claimed that he only used the mod to practice in private.
>practical
Only Switches from 2017-2018 have the hardware vulnerability that allows them to be modded without hardware modification. I don't think there's any remaining software vulnerability. There's two other complications: one is that Switch 2s cannot be modded at all; and the other is Switch modding is a legal grey area in Japan. It's not illegal to mod your own console, I think, but it's illegal to, say, distribute the mod or the physical mod chips required to mod new Switches. Even in America, it's an actual barrier to entry for competitive play, but it's worse for Japan.
>ethical
The least important part to competitive players, but the most important to Nintendo. The mod doesn't require that both players have it installed for it to function, so anyone using it has an unfair advantage against anyone without it online - including normal, casual players.
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>>734122395
>DADDY NINTENDO PLEASE FUCKING SAVE ME!
reminder that Steve mains literally did this when Let's Make Big Moves tried to soft-ban / balance Steve by not allowing him to craft, only mine. and then the tournament coincided with the East Coast blizzards in January, and every Steve player ended up DQ'ing from the tournament because they were all rooming together at a house in New Jersey and couldn't travel to the venue.
the only thing able to prevent Steve from ruining tournaments was an actual act of God. and then the punchline is that the top 8 was filled with Sonic, Snake, G&W, and Mega Man sets regardless, lmao. you can't make this shit up.
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Why do Japanese players always seethe about stuff that is objectively better for other players or games in general?
I used to think the corporate cuck thing was a meme but I'm seeing it a lot more lately from them.
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>>734074774
Is that why I couldn't properly go from Smash Wii U to Ultimate?
Smash Wii U feels better to play
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>>734132161
People always praise how well-behaved Japanese civil society is, but forget that their obedience to strict social prescriptions and jingoistic pride in Japanese corporations is what underlies this behavior. I think that any group of Japanese that isn't somehow inherently subversive or counterculture ends up tending toward this, whereas Americans will publicly follow the letter of the law, but denounce and even violate it in private if they think they can get away with doing so.
This also extends to their general feelings about the game. The Japanese are much more willing to suffer Ultimate's flaws.
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>>734132525
>>734074774
4 isn't much better, but Ultimate is easily the worst game in terms of input delay
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>why doesn't japanese smash just throw off the yoke of their corporate overlords?
>>734129245
>>734115906
lol
lmao
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>>734107260
>is smash such a baby game that that seriously doesn't matter?
Melee-fags get more anal over frame timing differences that practically anybody. Ultimate is like the complete opposite and they don't seem to understand how bad they have it. That's partly why the communities are so split.
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>Smash players deserve nothing
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>>734074197
Ofc they would be upset by something likes this. Why wouldn't they be? I don't know shit about smash but I've come to understand that every single frame matters and now the west has three extra frames.
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>>734110328
I will never forgive Tweek for dropping Bowser Jr. At least the character has Zap representing him now, who dedicates his existence to making Nairo seethe. I think he took Leo to game 5 in Hbox's online tournament, but I didn't watch it.
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>>734126189
>if the issue isn't that people are using this in tournaments where the mod is banned, but the mod is strictly allowed, then they're being idiots
I think this is the case, but there's basically 3 different ticking time bombs in this situation.
>1. Someone uses the mod in an online tournament where it's banned
This one is inevitable. It isn't likely that it'll be a high profile player, but it'll happen. I've heard that there's a subtle tell that someone is using the offline delay mod online, which is that the victory screen is delayed by 1 or 2 frames. It's subtle enough that 99% of players and viewers won't notice it, but this also conversely means that it will be hyper-scrutinized by specific people. Even a respectable competitive game like AoE2 has had cheating scandals in online tournaments, and it's inevitable that an impulsive retard will try to cheat with the mod.
>2. Nintendo takes action against the mod's author / distributor
Very likely because the mod affects casual players, not only competitive players.
>3. Japan adopts a hardline stance against the mod and it causes a bunch of bullshit
Likely.
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>>734138550
The caveat is that the West has 3 extra frames... for practice. And the Japanese have been getting those 3 extra frames themselves much more easily for the past 7 years. No one takes online tournaments seriously, even with the delay mod I don't think they'll be considered majors for the purposes of ranking. Japan has had a significant advantage for years, and how the positions have inverted. It'll take time to see if it actually has an effect on in-person tournament results.
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>>734141593
1. Cool, call that person out then.
2. Nintendo is likely going to do this not because of the community begging them to, but because they would have already done it.
3. Cool, ban those people from the community.
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>>734111308
>>734112504
aMSa lives in Canada now
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Japs are retarded bugmen. News at 11.
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>>734130582
>>But can we please have actual combos again?
>>Unfortunately, knockback acceleration is so high initially that your opponent is too far away to combo. Oh no, how unlucky! But don't despair, because I've personally signed off on 2 or 3 true combos and kill confirms for each character that you're allowed to do at specific percentages.
I genuinely don't understand this complaint. We have combo oriented characters, certain characters can zero-death the opponent based on the situation, but no, you can't pick up any character to ping pong your opponent across the stage into death like Melee. Yes, it looks cool to spectate, but the one in disadvantage is not getting the chance to play. Why does it need to be a true combo? Why can't it be a string where if you read your opponent's options properly, you'll simulate a combo? Top players in Ultimate all do this.
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>Japs talking about cheating
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>>734081621
>>734074197
>forced input delay
Just why? WTF
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>>734145164
>pretty easy to catch people cheating because of how many weird data signatures
They've long perfected generating perfect pokemon. Ironically one guy got caught because he outsourced his pokemon generating and the guy made an impossible combination of signatures.
This led to a big scandal where everyone was saying it was stupid to ban someone for generating pokemon when everyone does it but then Japan had the moral highground for not doing it, or so they say
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>>734144592
>Yes, it looks cool to spectate, but the one in disadvantage is not getting the chance to play. Why does it need to be a true combo?
You genuinely don't even understand how combos work in platform fighters with them. Impressive.