Got what I'm calling counter crits enabled. The idea is pretty simple, you deal more damage if your foe is in the middle of an attack animation, and vice versa. It adds some risk reward gameplay to the combat. Any time a damage number appears with the star next to it, that's a crit. You can see how devastating it can be at around 52 seconds in when I intentionally swing into the spin attack and take a huge 110 damage.
>>566839113 >Character design edition >OP image has nothing to do with character design >OP image is a discord screenshot >OP image is related to /v/3 This thread is already fucked
>if you delist your game before you get back the """""recoupable""""" steam direct fee, valve won't refund it to you What was that talk about Valve's generous refund policy?
>>566839647 if you want to sell your game you need to connect to the net (another word for grid) and confirm your identity and banking info. in that case off grid is basically taking on a lot more chores for no benefit
>>566839417 - Dunno about vulnerability during atk, it's a super buff for crossbow that was already a broken weapon - I don't like at all that you get stunned all the time. I could understand it once in a while but that's way too much. Players don't like to lose control over their chara at all BTW.
>>566840083 You're right on both things. > Dunno about vulnerability during atk, it's a super buff for crossbow that was already a broken weapon Ideally this will end up paired with better AI. I also might not let crossbow take advantage of the counter crit. Not sure yet. > I don't like at all that you get stunned all the time. I could understand it once in a while but that's way too much. Players don't like to lose control over their chara at all BTW. For heavy stunning, I'm a bit mixed on it myself. Personally I enjoy it as a way of feeling punished for my mistake of getting hit by a heavy attack. But also it's over tuned for the axe enemies on purpose, and should not be that heavy for the spin. All these guys are test baddies anyway.
>decide on factorio+openttd style management game >start engine from scratch >conveyor belt placement doing my head in >placing conveyor must take into account adjacent tiles + direction to and from >It must auto decide whether it is going to corner or connect automatically >automatic connections inevitably cause I've never been so buckbroken by a system I thought was going to be extremely simple. 4 months in and about 70% of the way to a deliverable and I just can't crack the placement without finding parts in it that piss me off. Is there a cookie cutter version of this I can just put in? Also how do you manage height maps in isometric tile grids where you need to place items on the far side of a hill? Is it just a case of having a max angle of incline going up and down hills? Such that it must be some angle that isn't directly inline with the screen?
>>566841823 >inevitably cause placement issues where belts decide to reverse flow, connect to the wrong point or add connections that weren't supposed to be there
>>566841843 I saw that game too, looked into it and the devs had shown it 3 years ago under the title NIGHT RAMPAGE, but only found screenshots. quite good juice! live the level ripple effect on heavy hits/ stealing that
quest encounter has 48 outcomes, I need to test each of them and each takes 3 minutes. it's going to be a very boring 3 hours (taking into account breaks)
https://brandonsimpson.itch.io/low-polly First time that I find a game that did my idea.. (precision platforming with a frog using tongue as a grappling hook)
>>566842390 the scene must have been way less depressing in the 2010s. i feel like 60% of us feel that we are dead men walking, like we're gamblers on a boat like on kaiji.
Yeah ok but listen, I want the automatic collision detection and simple physics of diablo style loot. that's all. when picked up it'll cease to function as its own governor of movement etc.
>>566850002 The most brutal thing I read was not the flop, but the hugbox that stayed cheerful. after years and years of work you got rewarded with 30 reviews, mostly done for pity by your hugbox friends >don't worry Marmo!
>>566850413 Being cheerful and not pointing out or offering to help the abyss of flaws of your 'friend' it's not what a community Tha gives a fuck about you does. Marmo never marketed and all his friends never kicked him in the butt for it That why hugboxes are harmful
>>566850002 Poor Marmie's ae floppened bigly. Idk if he will continue gaemdev sisters :( ~10 years is a long time to spend on 1 game especially when it's released as early access. Even worse when the sales to review ratio is maybe 12:1. Man I wonder if his mom has asked him about his game or what he's up to now. Iirc he is now going to college for a degree. I think he realized he's ngmi and has accepted just being a wagie in life ;_;
>>566852597 Tfw he is in only one bundle and it's with >Genome Guardians Tfw it's Genome Guardians >204 different bundles
I see why some people dropped being bundled with Genome Guardians, that's just insulting. We either have equivalentish amounts of bundles or you have less than me otherwise I am not taking such a terrible bundling offer.
>>566855684 Aiiiiieeeeeeeeee this guy got even more success!!!! Bros why must gamedev be so hard? I just want to /make it/ but I don't have 3d talent like Motor Slice dev.
>>566855982 Teams of people only work if you have competent people. It does not work if you have difference of opinion and at least some of your developers aren't willing to concede. The only way you can make the team work (in such a way that you're imagining it right now) is if you hit a successful stride and employ people to do the grunt work for you.
>>566855532 No because it'll get lumped into X game clone. Its fine to take inspiration but if you place that in the minds of your players before they buy it then its very likely they'll go and play whatever clone game it is.
>>566855982 >I too am getting tired of the idea of gamedevving solo. It'd be nice if I had a team, 3 people including myself. That'd be nice I'm completely the opposite. I wouldn't be gamedeving if I had to do it with other people
>>566853427 marmoreal didn't go viral on xitter, shittok or jewtube, and his tranimes weren't sexualized either both motorslice and nuns and guns had sexualized tranimes, and both went viral on social media (guns and nuns - shittok, motorslice - jewtube) understand this not to fail
https://www.youtube.com/watch?v=h6HkjrasZtg >valve finally gets their steam marketplace up to modern UI design standards after 12 years >steamies act as if this is a great achievement fucking grim
>>566857145 Marmos game was top down 3d with not the best art direction which makes it look cheap. Also people think it's a VS clone when it's not. Motorslice is 3rd person action. The dev put a lot of effort in animations and style. It doesn't look cheap in the steamie brain.
>>566858997 these are fair complaints, and they definitely played their part, but no virality (or lack of marketing, whatever you wanna call it) and the (lack of) tranime sexualisation remain the biggest problem. the biggest advantage of using tranimes in your game is being able to sexualize it without setting off too many screeching autistics. but since marmo didn't do that he basically got no benefit from adding tranimes to his game and instead it made his game the "icky weird" type of tranime, which ended up as a detriment to his game.
>>566859070 Yeah all of that and marketing. But marketing requires something worth marketing. I think the way his game is stylized, themed and animated was really exploitable. Marmo didn't have that (outside of some cute cutscenes) Motorsclice actually failed hard on level design and pacing as we saw in the "Motorslice sucks" video but nobody cares because most people don't even know what's good or bad level design.
>>566858997 You could make marmos game with 3 people even back in 2004. Even back then it would be a cheap looking indie game. Motorslice would have taken a team of at least 10 including enginedevs, and it would have been worse because you didn't have a bunch of 3rd person action games with spectacle boss fights that came out since then to learn from.
>>566860043 not having sex and disengaging with a shithole society is woke, but more of a classic black woke not the modern white boy libshit "woke" no brakes on this train
>>566859765 people refuse to use their eyes or simply have no taste
>>566859830 top looks like it was made up of super generic premade assets and reminds me of early league of legends it is abysmally uninteresting bottom has style, brutalist architecture, decent framing, good effects, good lighting, and a decent looking character it is simply more visually interesting
>>566858997 Top looks like it was in development for an afternoon or two. That's not me being negative, just honest about how its perceived. Some of you need a foot up your ass to wake you up to reality.
>>566860301 This is a retarded vague question. This is like asking how anybody makes anything. You think I'm going to make a write up for you? You want me to give you a step by step tutorial?
>>566860301 >>566860630 Its a retarded question like that other anon said. Passion and vision are the best answers you'll get. Some of you are not cut out for this. Playing video games doesn't mean you are good at making them.
>>566860801 I find it fine, what's your problem with it? I don't like having to make 20 assets for all the store page resolutions but it's whatever, I worked with Sony and console submissions at my old job and it's a lot worse there.
>>566862223 QRD is that Steamworks is ugly, but it is mostly honest jank. Sony is corporate jank.
You are not just uploading a build and hitting submit. You are dealing with package creation, trophy configs, save data params, age rating metadata, store assets, regional SKUs, entitlement setup, legal text, icon requirements, storefront copy, and whatever the cert checklist decided to care about that week.
The killer is TRC stuff. Half the rejections are not “your game is broken”, they are “this exact platform dialog wording is wrong”, “controller disconnect case behaves slightly off”, “suspend/resume did something weird once”, “network error state does not route through the expected flow”, etc.
Steam is annoying because the backend looks like it was assembled over 15 years by different interns. Sony is annoying because everything is technically documented, but the docs are spread across portals and PDFs and you only find the relevant bit after cert already bounced you.
So yeah, I would take Steam’s stupid capsule asset generator crap over console submission any day.
>>566852597 >Friendly reminder that Marmoreal was not invited into the "We're all going to make it" bundle. that's because that the bundle is run by that subhuman polack parasite shodanon that fucking cunt was one of the bastards behind the "inner circle" and they randomly used to decide what games to exclude or fuck over.
but right now that cunt's team is falling apart and they're having trouble contiuining development so there's at least some comeuppance for his antics.
you know what, the aifag's comics are actually pretty funny. both for its absurdity/delusions and accurate critique of worrywarts who will spend 6 hours on a single pixel/line of code
>>566862223 Ex-Ubisoft code monkey at one of their many studios back in 2018-2022. Nothing fancy or interesting. This guy >>566862519 isn't me but he's describing it perfectly, I wonder if he asked an AI.
>>566862636 I went to the /agdg/ disrcord and pretty much immediately the /agdg/ files happened I might go back at some point though if they'll let me in and when my game is further
>>566862807 >accurate critique of worrywarts who will spend 6 hours on a single pixel/line of code I've been there myself. When we are caught up in the moment we are not honest enough about how long all this shit takes.
Trvth mini-nuke. Big projects are poison for new-devs. You probably dont have the project management skills. You will feel a sense of sunk cost as time goes by. Its a huge gamble with no guaranteed outcome. The sting of shame from a poor game jam release that only took a week will actually make you improve. The Pain from a 5 year long game will make you kill yourself.
>>566863132 no, you don't understand I simply CAN'T spend a couple of months making a game that's not my dream game despite this inability I'm sure I'll finish my dream game
>>566861064 Honestly alchemikal has the exact same problem as marmo. At a first glance it is unappealing. It looks generic, amateurish and asset flippy in a bad way.
>>566859765 Exactly. The sad part is that marmo spent 10 years on it. I could tell with every version of the game that it was NGMI. He should have spent those 10 years making 5-10 smaller games instead of trying to remake the same game but all advice from here seemed to not get through.
To anyone who can't tell why marmo didn't make it, you should develop taste.
>>566863883 did it have control remapping? did it support saving and loading game state? did it support window resizing? did it have sound and music? did it have juice? the pong mechanic is completely beside the point when making pong. it's all the other things around the pong mechanic that you need to understand how to make and how long it takes to make everything just right.
I don’t think I’ll make it, to be honest. Nobody cares about me or my game, and probably never will even if I somehow made one of the best games ever. It’s that I am inherently ignored by the world and that’s just how it’s going to be forever.
>>566863341 >any other unique industry insight you chuds can offer us lowly hindis? Not much cause AAA and indie development is too different to compare. >whats like to work on an AAA slopgame? It's cozy and the coworkers are fun to talk to because everyone's a nerd, but it can eat away at your soul if you actually care about video games the way I do, since you're there in the eye of the storm with all the corporate greed and DEI bullshit. You're also just a cog in the machine so you get 0 say on the game design, just 100% programming. (Which can be useful to increase your skills, and it's pretty much the reason I went there to begin with.) Other than that, my coworkers were fun, we played coop games on the giant TV on the floor every Friday, ordered pizza, we even went to game conventions together on the company's money. If you have the opportunity I recommend you try it, just for the experience. (Not with Ubi though because it seems to be going bankrupt now.)
>>566864131 >I could tell with every version of the game that it was NGMI links to archive posts from 3+ years before Marmoreal release or you're a liar it doesn't take a nostradamus to predict a given game will flop. almost all solodev games flop
>>566863932 Id rather kill myself than not doing what i want to. Im fine if nobody else wants to play what i made, as long as im happy with the outcome.
>>566860170 >people want atmosphere I think that's definitely one of the things that can sell a game visually but I'm not sure if it can exist alone or if it's always paired with a good cohesive visual style. Maybe atmosphere is more like a thing you can aim your visual style towards if that's what you want.
>>566864563 >If you have the opportunity I recommend you try it, just for the experience. do game companies hire you if you have solodev experience? i can't programm and my 3d art skills aren't that great but i do have a couple of games that i finished under my belt. i heard that companies do not like to hire people who have shipped games before but i don't know if that's just a baseless rumor
>>566864572 the issue is you aren't allowed to point out if certain games are on the flop path without the hugbox eviscerating you hence, the term "toxic positivity"
>>566864572 Sorry but I'm not schizo enough to be able to find my posts from years ago. Marmoreal had no potential go viral and the baseline quality wasn't good enough for it to sell like a normal game that's just good. It isn't rocket science.
>>566864814 That's a problem too. Hugboxing can get malicious if it leads the person to waste time. It makes sense that other faildevs wouldn't want someone to succeed. There's a lot of that type of people here.
>>566864562 Unironic question, why are you guys venting in here instead of just figuring out the problems with your game If there's any reason you're NGMI it's because you do stuff like this
>>566864769 I'm not sure because I didn't have a finished game when I was hired, all I had was abandoned prototypes, which they actually wanted to see. And I did get hired, but dunno how much my Unity Project #495 helped. You could just lie and say "I tried making games on my own but it's too tiring to do everything myself and the games end up small, I want to be part of bigger projects" at the interview.
>>566816443 It is in the Nortubel "style" just because I wanted to figure out a design before I get the chance of making it an enemy in Hirdrih. As for inspirations, it was actually a Heavy Metal cover drawn by Oscar Chichoni and maybe a bit of the Quake Strogg Iron Maidens.
>>566866475 Most people who play pixel platformers already have multiple in their backlog they haven't got around to playing yet. There's just too many of them.
>>566866010 2d is fine. that's a metroidvania. people are pretty much sick of them and unless you're hollow knight levels of quality nobody is going to give a shit
>>566866010 >>566866063 >>566866309 It's the combination of >old timey pixel art doesn't matter if good >2d platformer You can make a 2d platformer if it doesn't look like it could have been on the super nintendo. You can make pixel art games in other genres. The combination of the two is basically anti-appeal to the Steam audience because there's just too fucking many of them. You know how you stop giving a fuck after you are advertised the same product too many times? It's that effect taking place. People see pixelshit+platformer and their brain turns off. It doesn't matter if the game is amazing.
>>566866996 It's to be expected. Late 90's / early 2000s metal stopped having solos because 80s boomer metal overdid it. People get sick of shit no matter how good it is.
>>566869764 I come to these threads from time to time and I'll say this is one of the most consistently neat things I've seen recently. what are your plans for environments, because I feel like environments are something that often gets overlooked and its kinda make or break for this style of game
>>566870468 Anon, that IS my progress post. I don't even begin to comprehend why people see me adding fog, which is literally one of the easiest things to add in Unity, as somehow more "Progress" than me fixing the rotation bug or enemy choice making. C'mon, get some standards.
>>566871040 no i mean practically what are you going to do to implement environments. have you done any feasibility assessment on how to construct environments
>>566850413 >not realizing he encourages devs to fail just to avoid hurting feelings cool, hand marmo his $100k participation trophy check. no? then fuck off with the hugboxxing bullshit that causes people to waste years of their lives on ngmi games
>>566871272 Well, I have an idea. There's going to be 2 to 3 buildings outside of the small village near the lake, each of which has essential keys. Not important, to be honest. What matters is getting this shit to function correctly.
actual unironic pro gamedev tip: if you're doing random map generation or random anything complex like that, make it procedural (seed-based) instead and make sure you can see the seed so you can reproduce it at will
>pro gamedev tip >look inside >the most basic shit ever that anyone with three brain cells already knows >doesn't even know the word "deterministic" This is why you don't have a job anymore.
>>566866010 this looks good maybe i buy in future or wait fopr timmy to give it to me for free like he did with those fun metroidvanias such as >Axiom Verge >Sundred and in case you're curious i do not own hollow knight, just doesn't pique my interest to play
>>566873665 >juggles Sorry, but dropped I can't imagine the fun of trying to juggle something when you die in one hit And juggle in a game with health depletion it's memeably bad
my sister messaged me today about a game idea actually her ideaguying was not too bad her main thought was this >it is weird to spend years building systems for only one gamemode. 90% of the same core systems and 75% of the content can be applied to multiple games that feel a lot difference, and they can all be shipped in the same product. a classic example is how halo has a campaign, FFA slayer, team CTF all within the same game. PEAK or lethal company or ETC could do the same thing. the limit we tend to see on this angle is slay the spire style ascensions, plus seperate singleplayer vs multiplayer considerations, or a game like My Summer Car, Minecraft, etc having both a sandbox and survival mode. we rarely see any "total conversions" like going from roguelite to sandbox to campaign to party, even though all that is not much of an additional ask, and would quadruple the modes of play of a singular product
>>566874647 it was a worthless degree for over a decade even before AI. some dude with a github and proof of work has a higher chance of landing a good job than someone fresh out with a CS degree.
>>566874570 i want this degree so bad but i hear its terrible nowadays. what discipline is even left for easy money? i am not going back for accounting, i'm not going to waste my time learning something i have 0 interest in using up any of my mental storage space for
>>566875074 he says "learning to use a new API because generally both documentation and example code are dogshit" then gets distracted by a tangent in typical jblow fashion
>>566875324 because it at least gets me a job using knowledge i have an interest in rather than learning some boring useless knowledge like accounting. if i can make money off that, then that is an easy degree to get for me. shame it doesnt seem to be easy anymore
>>566874092 Things will obviously get adjusted based on whatever features I intend on having.
However; (You) will not enjoy this game unless I turn it into another indie metroidvania with light and heavy attacks, an invincible roll and a dedicated healing item.
How do i rip game models and assets? A good char creator and potentially even good game is trapped and held hostage by a nigger, chink, tranny, and jew dev. (not even an exaggeration, thats literally the dev team).
This game needs saving. ASAP, and ill do it if you guys teach me now to stea... rip game assets and put them in a new game environment. idc, ill do it.
>>566875795 >Welders get paid less than a Buc-ee's or ALDI cashier here in Texas. lmao, I live in Texas too and no they do not. are you getting paid $32-$40 an hour as a cashier?
>>566876219 I looked a while back and I could only find $15-18/hr for welding while the better retailers like Buc-ee's, ALDI, and Costco start you out at around $22 in my area.
Testing shit is super fine, but your design pulls in different ways and you yourself don't seem to know wtf your core gamplay even is. There are 2d beu, there are also 2d beu dmc-likes Another problem with your game imo is that you don't have that core in focus, but you are already polishing everything and doing multiple difficulties already Moreover, a beu player won't really like a gun as a super move and a sword attack that slashes all the screen, that's normie shit. A juggle system is just the last lmao about you designing random shit into your game
>>566877846 nta, but I've been seeing those progress posts and wanting to provide a heavy does of criticism but decided not to because I don't want people like you jumping down my throat
>>566876087 Lmaos aside, my real tip is: you need to get a proper idea of wtf your game is, and what is not. Seeing those videos I see at least three games spliced into one
>>566878631 Art is refined, and that babe chara can be sold for porn. The combat and level design is meh Can have success? Absolutely. But I'm a design faggot and if I see bad design I'll call it
>>566879067 Probably that astroturfed shit called mixtape is better than what you can do, it dosen't mean you can't open your mouth on a fucking devthread
Are you the "Souls veteran" guy who listed all the hardcore games he's beaten in the DD comments?
>your design pulls in different ways and you yourself don't seem to know wtf your core gamplay even is.
I didn't randomly stumble into this game. I have a solid vision and it's coming along nicely. The DD demo is not Steam Next Fest ready. You can say that it's bad or whatever, but trying to micro manage the design of a unfinished game you've tried for 30 minutes is mental.
>There are 2d beu, there are also 2d beu dmc-likes >a beu player won't really like a gun as a super move and a sword attack that slashes all the screen, that's normie shit.
I literally don't give a shit what any other game has or what other games you've beaten. There can be valid concerns, but "x-mechanic is/isn't in game y" is not one of them.
>>566879009 >But I'm a design faggot and if I see bad design I'll call it
Holy shit. You clearly have some other issue than me spending a day to test out air combos. Go make your design faggot game that follows all the beu/souls/char action rules and isn't "normie shit".
i was told we'd all be dead by now because of global warming so i didn't even bother to work on my game for years and now here i am gameless with my heater on because its cold
>>566866010 Gameplay looks stale and totally unfun. World looks gay and inoffensive. Enemies are just some random robot that don't do anything except shooting slow bullets. It's SHIT. Typical game made by artist. There is no FUN, there is no DYNAMICS, there is no reason to play.
>>566880837 I asked gpt that on my character model and it just said that my lighting and presentation could be improved but the model itself was AAA portfolio ready. It seems like it was right because I am now working at a studio with that portfolio. I'm fucking excited I've made a bunch of character models for the game so far but tomorrow I get to start making a fucking DRAGON boss model. This is the shit I dreamed about when I was a kid
>>566880907 don't listen to that fucking retard (rotate here) i'll say the truth he's jealous your art is cool you seem like you're kinda making something generic so far though. i agree. but with art so good it doesnt matter. i like the juggling stuff seems cool to me but i'm a normal not really big gamer person. i'm excited you're still really early into development he needs to be careful what he says
>>566881387 are you jealous or something incel hehe. the problem is the girls that you would like on the inside are like tomodev unlike you i actually like tomodev even though shes autistic
>>566883287 do i look like a subhuman? people like me work at waitresses and get tips and boys just gravitate to me. my engine fucking sucks idk why someone on /g/ called it impressive. i think being an open source enginedev makes you less intelligent and i'm starting to reallllly resent proprietary developers new york is socialist now if they allow devs like them i will never live there.
>>566880907 >micro manage the design of a unfinished game you've tried for 30 minutes is mental. I dunno about micro managing or even caring about peoples opinions from here in particular matters but genuinely fresh eyes on a project is pretty important especially for the first 30-60 minutes of gameplay to get feedback. If your game is boring trash within the first 30 minutes your game is going to see a lot of refunds.
>>566880907 >Are you the "Souls veteran" guy who listed all the hardcore games he's beaten in the DD comments? ? You post three progress per day and I judge on that. What the hell are even souls in this conversation
>I didn't randomly stumble into this game. I have a solid vision and it's coming along nicely. Can you share this vision or is top secret? For what I saw death pits, drain health, super moved and juggles dosen't mix very well
>You can say that it's bad or whatever, but trying to micro manage the design of a unfinished game you've tried for 30 minutes is mental. I'm seeing your posts, I didn't try your demo
>I literally don't give a shit what any other game has or what other games you've beaten. Are this guy you are angry about here, now?
>There can be valid concerns, but "x-mechanic is/isn't in game y" is not one of them. So far it seems that anything of what anyone said can be a valid concern. You can't expect to post and be given only free (yous) with compliments. In this thread ppl play games and can give feedback on your posts. Don't be touchy about it
>Holy shit. >You clearly have some other issue than me spending a day to test out air combos. >Go make your design faggot game that follows all the beu/souls/char action rules and isn't "normie shit". You are having a mental breakdown over nothing. If you see I quoted in another post that my tip is to focus on your core gameplay.
>make PC game >forced to also make mobile ports of game or else it will get stolen and ported there with publicly available tools by someone else >obfuscation does nothing because they don't do anything but add touch controls and ads >they will make $50K+ off it before you can get it taken down is this engine just doomed into mediocrity? why would anyone bother putting effort into games here?
>be chinese >use ai for absolutely everything including art >insert anime gals >slather on lovecraftian eldritch paint >slather on incremental slop this has been the meta since 2023 nonnies catch up please
>>566876571 You know why I hate this thing? It's functional, but not in the way it should be functional. I kinda created a much, much shittier version of DMC's combat, but what I really need to do is Ninja Gaiden with only 2 weapons
>>566884718 >he doesnt know you can extend the engine with c++ which turns off pirates ability to easily copy your game Just write all of your code in c++ and they can't nick any of the scripts without putting in a significant amount of time into it.
>>566885979 thats what the target audience wants ( younger males ) pretty much ANY genre of game will sell if you slap on a cute anime girl face ontop of it
>>566883772 >I'm seeing your posts, I didn't try your demo Sure... I believe you. Time to listen to your design faggotry then I guess...
>>566877668 >a beu player won't really like a gun as a super move Yeah the last time I posted a gun clip was 2 months ago. You've hold onto that feedback nicely. Thanks!
The new version of the Godot aerodynamic plugin is amazing. Lift and drag forces simulated, no twitchiness in the controls, mouse flight works perfectly.
>>566886948 Your progress have potential but there is a lot I saw that I didnt like. You also have replied to me once or twice in the past, and you didn't seem very receptive to comments that are not glazing you. You explained in the past that you have super moves like final fight that consume health, like the big sword from your tutorial progress from the other day. your autodrain is also another thing I don't like because I don't like to rush things. That alone would stop me from buying a game on a digital shelf. I also already told you this in the past. The juggle from today is the last straw in my opinion. That's why I replied to your progress with >dropped Since what you see in your project it's something that completely turns me off. That's also why I asked you what's your vision since I don't really see it The only thing that pulled me in was a progress from whatever ago where you played bobbing and weaving like a boxer. Playing with kicks and punches. That I liked a lot. But every progress since that it's something that has nothing to do with that old progress
Imagine a Barbershop and they see this on and everyone in the Barbershop goes silent because they don't wanna act like they play games, they just focus on sports ball and barber shop stuff. lol
I'm trying to see if Unity's new 2D physics is deterministic on different machines, so I'd appreciate it if (You) would download it and post a pic of the hashes. I'd especially appreciate it if anyone on Linux could try it. https://spitedev.itch.io/determinism-test
I remember a thread on /v/ a while back where the OP asked something along the lines of, "Why won't you play Stardew Valley?". And one of the replies was, "Because ConcernedApe is circumcised". That reply got a LOT of (You)s.
The thing is, Eric is very likely not circumcised because both his parents were immigrants from Europe and they would have very much objected to the jew doctors' insistence to mutilate the boy.
>>566889746 first of lil nigga i go to a barber in the hood and us hood niggas would never laugh at eric let it be known that if eric was in the hood he would have a n word pass and some free purple kool aid paid for by ebt cards
What I mean by this is, I'm not leaving money on the table by open sourcing my custom game engine to impress potential employers, right? Nobody cares and nobody would pay for such a thing and there's no way I could monetize my obscure autistic knowledge for such a project, right?
>>566892168 I don't have a VM and I don't know how to emulate specific processors, which is why I'd appreciate if anyone could please just run it instead.
>>566892783 As a Linux user myself don't bother supporting Linux directly if you're not going to test it yourself. Proton/wine will run your program fine but I ran your Linux program anyways.
>>566888975 You can try it next DD and "drop" it if you feel like it. I don't mind. The "bobbing and weaving" is still there and will stay. It's just not progress anymore.
>>566894135 Dint know about that, but I'm not in that genre. I'm also quite surprised, because there was a free mode in both dota and league of autobat.
>>566894019 >don't bother supporting Linux directly if you're not going to test it yourself I moreso just wanted to see if there were any situations in which it'd give different results, rather than wanting to support Linux. Thank you very much. >RNG is different Well fuck, I wonder if Random gives different values depending on the OS even if you set the seed or what. I guess I should do what >>566894201 said to make sure.
High chance that my department will be made redundant in a couple of months. I was planning on quitting on August as well so hopefully that means i get some extra pay from it. i also have transferable skills so maybe I will have to quit regardless
I might be stupid, but the programming and prototyping part doesn't seem that complex or time consuming, but the art direction, music and all the related parts of the aesthetic seems like the hardest portion.
guys dont get memed into using DeepSeek v4 Pro just because the benchmarks say it is almost as good as GPT or Claude. the benchmarks are a lie. i've been using it for 5 days now. it is 70% as smart as GPT 5.5 or Claude 4.7 which isn't enough as those models have only barely become good enough.
what they dont tell you about DeepSeek is inference is literally 10x slower than GPT or Claude so have fun waiting 15 minutes for a task to be completed that would take the others 1-2 minutes.
DeepSeek memes this as "a model optimized for long running tasks" lol that's because it literally takes so long to complete the same task
>>566904120 I wanted to call bullshit but apparently Sony has already sold about as many PS5s as they did PS4s, and that's without GTA. HOW?? Fucking how?
>>566889113 >>566889552 African-Americans are pretty big weebs. I think they only had basic cable, so they watched anime on FOX 4Kids instead of Rocko on Nick or Ed, Edd, and Eddy on CN.
>>566903168 looks great except the robots are a not really a thematic villain for leaf man... how does a leaf even hurt a robot. should be caterpillars that want to eat you
Hello friends, haven't been here in a while, are there any yesdevs left? Did I miss any lore in the past three years? I am working on a game again, and this time I'm gonna finish it. surely
>>566903883 The US has like 40 times the computational power in data centers compared to China right now. Chinese models are training models for way less money, yes, but they are cheap because they are trained using western models. Its impossible for them to surpass us right now until they close that gap which is why they are investing so much in domestic chip production.
>>566903883 I mean, they do btfo the western models in a few things, mainly the fact that they are more compact and do more with less, which is great if you are planning in running them yourself the issue is that they aren't the absolute best at doing their thing In a world where everyone wants to play with the best ever tool for everything, they do lose, I agree
>>566898206 I like the comic poster. Artoids have been getting uppity ITT ever since Claude got good at code. They need to be reminded AI has gotten just as good at art as it has at coding.
>>566905818 I backread the thread and yesdevs still exist, all is good. Place is less dead than I expected. >>566905945 >Bokube is still not released for FUCK's sake that'll teach me to trust an /agdg/ anon, I thought it'd be fucking done by now glad for marmo anon though that's awesome
>>566906528 she caved and married a foreigner selling kebabs on the street. and yes that's how they met >you are very pretty miss free kebab for you! several more times and this ended winning the guy a date lol. she no longer gamedevs. yes very unfortunate she will never ever make a game again. she is currently pregnant with her 5th child.
Would you rike a full build to playtest if you promise not to leak it out since you backed the ks? Get in my discord and il get you a link too so you can give me feedback on it;
>>566903883 >>566905557 >>566905782 Like every other success, China is waiting for corporations to hand over AI data then undercut the competition. It's insane how much MSM is covering the China meeting. A dozen CEOs went with Trump. That must be unprecedented.
>>566907326 Nah, I'll just play it and give you that good review if you can actually release it on steam, godspeed >>566907239 naruhodo, taking notes on how to bag myself a gamedev wife
>>566906781 Its slop and it will always be slop. I don't care how good it looks because art requires a soul and programming doesn't. The gamer will reject AI slop.
>>566910706 >manipulating people Can't you just accept that people like him/the show? There's a reason they've done six years and then shows, showing off over 100+ Aggy and /v/ projects.
Fuck it https://scrungusboyo.itch.io/a-demonstration Here's the current build, just for the sake of it. On a scale from 0 to 0.5 (Out of 10) how is it?
>>566912096 I hate the lack of responsiveness, he only responds after I begin falling.
He attacks too slow as well for my liking.
In terms of feel, i get bored clicking so much. I intuitivley know there should be some way to do a combo or somthing but i cant unless i left click a lot. Maybe a left click hold is missing? Like a charge attack.
Idk i dont really play dmc games. His normal jump feels way too low.
Add some ambient sounds somewhere, i know its not important but it would fill the gap.
The run attack is wayyyy too long, even though its visualy interesting.
Attacking almost feels random. Like I cant fully predict what will happen when.
Reset the combos after some time
The dash in the combo throws me off a lot.
from 0 to 10
im going to be brutal and say like 3, you wont let me hit any combos yet bro I cant score higher than that, i do find the setting and aniamtions charming though.
How do you come up with the theme of the game? I'm stuck right now not knowing what should I do for the theme of my game because I'm not creative enough.
>>566913312 Anon, there IS a charge attack, for one. As for your game? While I cannot tell what I'm supposed to be doing, I can tell you this: I like it, actually. It feels like a solid basis, just one that doesn't have much going on
>>566913939 Hold the button down. You'll do an attack, then release and you'll see a charge attack. All attacks are commanded via pause/hold. And in all honesty, IDK what the hell is causing that one problem with the air attacks happening on the ground. Oh well.
>>566914147 Add a charge animation Have particle effects flowing towards his chest and have increasing camera shake as you reach the maximum and it would be kino
>>566914397 I don't want to do that until the actual gameplay systems functions as they should. All the animations and flair in the world cannot make something not awful to play if it doesn't work
>>566914370 Nah, with that genre you need to nail combat and movement first in a vertical slice, before you start developing the game proper. Otherwise you'll be in a hell of rebalancing and iteration when you have to fix the rest of the game. Amateur 3d action games are painful to play when they don't feel good.
>>566914561 Anon, if I added flair and animations and stylistic transitions and so on and so forth, the fundamental system wouldn't stop being unplayable trash
>>566914147 The camera feels awkward, so does the locking on.
If it normal for the genre ignore me but a normal third person camera has to be better tight?
Or at least add a circle or somthing in the middle of the focused character so i know whats being focused, I didnt originally know there was a focus in the game
>>566914547 Idk bro its more of a clarity thing like the red effects you added when you hit the enemy
>>566914689 hang on im starting to like this. I had an issue where the focus went on the ball instead and that was annoying but hmmm When he went slightly in the air i liked that.
Id prefer if i was juggling him more off his feet. or if i had to wait to catch him falling instead of just spamming left click
>>566915603 No, because then you can release a demo, but then say everything is WIP so it's not worth getting feedback on yet, and then get mad because no ones giving feedback!
>>566915664 I mean, I COULD zoom it out more pretty easily Currently, the camera "Dead zone" is 5 (IE how far the player can get from the camera before it starts following you.) Should it be a 7 or a 10 or something? >>566915603 I mean, I don't even know why I posted it to be completely honest.
>>566915664 Honestly im so invested in this that im donloading games similar to his to find out why i hate the camera so much.
>>566915950 I would not say, that. I think hes close to having somthing playable but the strange shifts in movement alongside the camera are making the gameplay tooo unappealing for me.
Or perhaps im in the wrong and its meant to be played with the lock on idk.
JJ poc implementation, need to add some juice and hook it up to the actual components, I think the POC implementation replicates tabletop/battletech tbs jump jet pretty well. While JJing the pelvis gets locked to CT rotation and the normal keybinds for tank style control gets replaced with directional air strafe, and the thrusters automatically fires near ground so even 1 JJ completely negates fall damage.
Like other equipments, JJ thruster effects are mapped to hardpoint locations and equipped jumpjet components.
>>566916189 Its more than that it, the camera switches and changes to fit the scene, which is great for framing the big rope rock guy but I just cant fight with it.
https://www.youtube.com/watch?v=ZURIZnEBWLY >nigga things he can make a 3D version of this when he can't even make this to begin with KEKYPOW POW pow pow
>>566916101 dmc 1's camera still fights you occasionally, but it's definitely the game you should study closely because it's also claustrophobic at times like your encounters seem to be. Look at bayonetta because it also has a lanky protag, but has nice animations and movement.
>>566883557 Animator for the show here. You're not ready for what's actually gonna happen to that dog. (No, its nothing sexual you fucking degenerates).
>>566916904 This guy probably know more than me when it comes to these gfames like I said I dont play either as an outsider normie thought I cant stand it.
>game development prayer: done >godot: open >dev music: playing >agdg thread: open its time to code, good luck everybody https://www.youtube.com/watch?v=uG372BdyY8c
>>566918302 Too late. You know what kino game. Fix the cameras give me better combos and idk make it more explicity that lock on is a part of the game.
>>566917714 What story? You haven't written a single line of dialogue yet. Hell, your MC doesn't even have a name. If you think the story matters more than the gameplay, then go write a book, retard.
Forgot to add when he started levitating from a brutal combo I did. Peak.
>>566918590 I wont like the DMC music was doing a lot of heavy lifting but when I realised that the game just needed me to lock on more and jump in the middle of combos to extend them, it locked in.
Genuinley.
It was a bit inconsistent though so fix that.
The gameplay will ascend if whilst attacking someone whos in a fall down state and i hit jump, the go into the air with me.
if that was consistent gameplay, I would be happy.
>>566919429 brother, starfield, fallout, skyrim, oblivion they're all the same exact game. bethesda only knows how to make one game with different backdrops.
Is Armaphract actually an /agdg/ game? It looks too advanced but then again it has some pointless artistic decisions that make the gameplay less readable so maybe it actually is?
>>566922936 not that bad, cris couldn't make this. you have taste and stuck to a project for more than 2 weeks. the name is gonna stick just because it's funny, not because you are cris-tier.
>>566923492 That's not me. I disagree with him. IMO you don't have taste/vision.
People want to play DMC because Dante's sick af. People play Bayonetta because she's fabulous af. No one wants to play as some masked lanky incel loser killing pooped colored chickens in a cloud of piss.
>>566923147 What's the point of making a smaller game? I can make a game that can be finished in a week, but it won't look good, and it won't have enough depths. Even if I give it out for free, there won't be more than 50 people playing the game.
I'm going to lock in fr this time bros. I'll dev at least 4 hours a day, and try for 8. I won't use internet for a day if I fail to hit the 4 hour minimum. My dumbass brain will learn to be productive and do as it's told or find out real quick.
Should I just abandon this project? I make progress on it, but it feels like this entire thread is urging me to either abandon it, kill myself, or both.
>>566925194 if you're this affected, public art projects may not be for you desu. But actual advice: reduce it down to a single room and iterate heavily on improving your camera and combat first
>>566925535 In the way that some shitposting and mixed feedback could sway you that easily? Absolutely not. Otherwise you'll have a stroke when you launch and read normalfag reviews on Steam. >that’s my exact goal at this point. Just get the combat to work good. good then keep going
>>566925194 You should change your philosophy of how you approach gamedev. Stop trying to do everything from scratch. It's impossible. You're trying to make all by yourself a game that took 200+ people with millions of dollars to make.
>but I'm only making one level Then make that level as a romhack/mod of DMC or Baynotta or whatever. You'll never do this because it's far too realistic and you love unachievable goals.
>Look up if there's digital versions of taikyoku shogi >There's only like 2 mods to decade old boardgame engines >No fully good taikyoku shogi dedicated full game with AI, PvP and online multiplayer
I found a good extremelly niche game to make on steam, chuddies.
I just need to make P1 azuka and P2 rei and make them have funny emojis an animations.
>>566925194 crabs be crabbing yo, you gotta get thicker skin. that said, it appears you are avoiding some of the work needed, and making visual progress before you've got the systems figured out. productive procrastination.
>>566925535 how much time have you being working on the same stuff? you have the same problem that boku has, you're not sure of what you're doing or what you want because you didn't take your time to learn the fundamentals, this is why you need feedback in every step that you make look at boku, he's been doing his game for more than ten years and he still asks for feedback
>>566880907 Why do you even bother replying to the resident permaspergs? Just ignore their retarded bait and move on. I hate juggling, but your mechanics look tight.
>>566897116 I thought you said you're not into cuck porn yet here you are making cuck comics. I guess you revealed your true colors after all. >You Will Know Them by Their Fruits
how long will it take to code this game approximately?
>13 stages >26 bosses >120 enemies (most are similar so they can share parents for coding) >70 items of which like 30 have unique effects that require coding (others give stats) >genre: 2D action roguelike