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Dead replica edition
Reminder to report, hide and ignore shitposters.
New to the series?
Quick Start: https://i.imgur.com/oBqE2EB.png
Most Recent Releases
KINGDOM HEARTS collections (I.5+II.5, II.8, III + Re Mind (DLC)) available on PC, PS4, XBOX, Switch (Cloud)
2003 Lost Kingdom Hearts Pilot Animatic (archived copy): https://archive.org/details/kingdom-hearts-pilot-animatic
NEWS
The Kingdom Hearts series are now available on Steam.
KINGDOM HEARTS Union χ Dark Road has been delisted without any announcement. If you had redeemed the game previously you can still redownload it
Development of KINGDOM HEARTS Missing-Link has been cancelled
New Trailers
https://youtu.be/G5_3qdf19BU
https://youtu.be/vxDKOjQtyTk
https://youtu.be/gxOGWd6LoyY
https://youtu.be/CpkKslM7tTw
https://youtu.be/5isiZBQdufw
https://youtu.be/j2DSEkYFRh8
https://youtu.be/-b07ikpA8gk
Catch up on KINGDOM HEARTS news
https://www.khinsider.com
https://twitter.com/KINGDOMHEARTS
Lore Resources
https://wayfinderprojectkh.com/
https://pastebin.com/tKPLZLiE
Mobile games
KINGDOM HEARTS Union χ Dark Road is now delisted but you can watch the story on Youtube or download the apk to experience the story yourself
Union χ[Cross] scenes: https://www.youtube.com/playlist?list=PLPCJnwphQDQcJOkD9OsmxxMHX7YHE4W P2
Uχ scene compilations: https://roboloid.github.io/khux/theater
Dark Road playthrough: https://youtube.com/playlist?list=PLhcSrKyqhfh6KtymEp7GpkwvLVK2Cu-Vp
KH Missing Link leaks:
https://pastebin.com/6SkKsuPp
PC Version Mods and Patch Manager
https://github.com/AntonioDePau/KHPCPatchManager
https://www.nexusmods.com/kingdomheartsfinalmix
https://www.nexusmods.com/kingdomhearts2finalmix
https://www.nexusmods.com/kingdomhearts3
Previous thread: >>567831668
Showing all 623 replies.
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>>567904892
More like gacha generals killed us. There are a lot more gacha generals in /vg/ than before and lots of them are in their anniversaries or getting a new version updates.On top of that there was a threadshitter in the gacha generals necrobumping and making lots of bait threads.
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>>567916192
Haven't touched Melon Mix in months but as far as cutscenes goes recoded still doesn't have the option to switch to the HD cutscenes.
>I remember seeing you couldn't actually pause them in Days
The HD cutscenes you can't but they're working
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>>567937702
it might indicate something since it looks like other SE cloud games didn't get their demos removed, but I also don't see why they'd remove the demos before announcing anything if they were planning on announcing anything
alternatively it means KH4 was cancelled, like when KHUX+DR was delisted from the app/google play store when missing link was probably delayed internally before it was cancelled
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>>567937702
Don't do this to me man
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calling it rn
we are getting FF7R part 3 at State of Play and KH4 at Summer Games Fest. both releasing in 2027 with one in january and the other in november
you cannot possibly tell me both releases which would be 10 months apart could hurt eachothers sales
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>>567953026
the game has been in development since kh3 ended its cycle with remind, so 2020-2021. there's no way disney or even square would let the next KH game take more than 7 continuous years of development. kh3 was only 6 and that was with the engine change
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>>567950147
they might not do it cause they had rebirth and FFXVI the same year, like 6 months apart, and they both sold poorly. Context of both of them being exclusive to ps5 at the time might not matter to suits
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Not a Kingdom Hearts fan, so maybe not the place to ask, but humor me.
>Be me
>Playing DBFZ last night
>Run into someone with the name Xion and then some numbers, can't remember what
>Literally cringe upon seeing it
>Do my absolute best to kick his ass
>Beat him 2-0
>Celebrated that I beat a KH fag.
I don't get it, I've never had interest in the series, so why did I get like this just from seeing his username had a KH reference?
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>>567982953
Why? Doesn't the main character of your favorite series promote friendship with even the villains or some shit? Ironicaly the only person I've met into the series is very Republican, which is very bizarre.
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>>567982680
you cared that much to look up the name of where it came from, go on 4chan, find the general for that game and spend time writing it with your chubby little fingers to gloat about an online fighting game match?
>plays DBFZ
checks out
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>>567982680
cause you touch yourself at night
>>567983573
>Doesn't the main character of your favorite series promote friendship with even the villains or some shit?
no that's steven universe
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>>567983602
I knew the character Xion, she's from the DS one. I only know her, Riku, Sora, and Roxas cause of a former coworker who loved the series.
See
>>567983573
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>>567984258
We accept black KH fans, but I'll never accept a nigga who plays fighting games.
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This is just me being autistic but in KH4 I hope projectiles are more explosive in their vfx. By which i mean, in KH3 a lot of projectiles just kinda fizzle out or poof into smoke on contact and it's really underwhelming. Worst offender is the shotlock for shooting star, you fire a fucking cluster missile and it just vanishes instead of making huge explosions.
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sometimes i wonder if tweaking the numbers (stats, iframes, etc) would make party members in the games less prone to dying constantly
like i imagine a situation where Sora, or anyway the player controlled character, being the last one standing to be an exception, not the rule
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I always wonder if people play these games with their eyes closed because I always see people say Sora could never bring himself to kill someone or that he would try to reach out to villains and redeem them like Darth Vader(seen on this very general) and i'm like, Sora has no problem murdering people he's fighting, he only ever freaked out when all his friends died and got pissed when one gets killed in front of him, and really never tries to redeem a villain except for Riku.
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>>568024553
I agree. I think it's an interesting flaw to explore where if the first person he met was seemingly nice but evil then they could pobably easily convince him to do some evil shit. Like Yen Sid easily convinced him that all Nobodies must die and he went along with it because they attacked him once.
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>>568025926
>just minus the harem
If he ever awakens his memories that Namien sealed up in his heart would he have confusing feelings towards Namine because he feels for her similar things that he feels for Kairi. Snoballs chance in hell but I also kinda hope Strelitzia likes him like that cuz it would be funny.
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>>568029574
She does have a cuck chair...
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>>568038927
because based on the most recent official media featuring it (the missing link opening cinematic) it's purpose is to block an attack and give you a chance to counter attack while the enemy is knocked back from their attack being blocked
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>>568043856
Also because it was basically just a slightly better block it was counted in the combo so you didn't use it once then get fucked in the middle of a long enemy combo. And they "balanced it" by having it not auto reflect an entire combo but by being used multiple times like other magic. Magnet I guess it was just cuz it was pretty good at interrupting entire groups of enemies.
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I think my favorite scene in KH2 is the scene where Sora imagines himself dancing with Kairi as he remembers her when he sees Jack and Sally dancing. Not only is it probably the most explicit showing of his romantic feelings towards Kairi, it's just really well animated and a has good cutscene direction. Kairi from Sora's pov and even the background changes to a pink shoujo ass background with sparkles. I really fucking wish they did that sort of stuff more. That's why I really hope Kh4 has lots of slice of life stuff.
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>>568051453
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I need KH4 to be an absolute asshole of a game. They should remove minimaps. They should make enemies have random encounters. They should make special enemies that are minibosses spawn randomly if you meet hte right conditions. Enemies should level scale. Items should increase in cost throughout the game and have a timer to prevent spam
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Do you guys think sora should get a new main/default keyblade? Not a complete replacement for the kingdom key but another keyblade he mainly uses. I feel like sora is outgrowing the kingdom key. Im a bit apprehensive about it considering they did this with riku and it sucked.
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>>568062169
Nah, unlike Way to the Dawn, Kingdom Key is TOO iconic to replace at this point. They time for it has passed. I think they should at least "update" its size tho. It's very small compared to Sora now because it was proportional to his smaller size in KH1. Also Braveheart is awesome, it's the warrior of light's sword which shows Riku is a true guardian of light, and it's gonna look sick as fuck when he uses darkness bladecharge on it and you will be ashamed of your words and deeds
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>>568062169
i think there was an initial attempt back in kh3's development to do so with Shooting Star, but got scrapped in favor of just being an alternate keyblade. it was one of the first shown in trailers, the other 2 prominent keyblade wielders (Riku and Mickey) get new ones, and was shown off significantly in earlier trailers
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>>568168246
>1505 days
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i really do wish this series was more action and less RPG
>get rid of AP boosts on accessories
>make all active combat techniques free to equip when obtained, but still toggleable
>scan, guard, aerial recovery, leaf bracer are also free and permanent when obtained
>magic lock-on and combo master are now part of the default moveset
>passive incremental abilities like draw, mp haste, combo plus and element boosts still cost AP or an accessory slot
>more specific utilities such as second chance, once more, berserk charge, magic galvanizer, damage syphon and block replenisher are the same way
>consumables are now limited per item in the inventory (e.g. you can only have 5 elixirs on you at once) but can be used limitlessly in battles
>EXP gain and munny/item drop chances in battles increases with combo length and attack variety
>some abilities, magic and attacks can now be bought from shops in addition to being received from levelups
you better thank god i'm not in charge of this series cause if i was i'd turn it into fucking bayonetta
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Disney Games Japan used a Kingdom Hearts image for their Goofy birthday tweet
https://x.com/i/status/2058745205227229471
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>>568179470
some of the stuff you said is cool, like the better drops and stuff tied to how "well" you're playing", but i'm biased towards wanting the games to be more rpg instead (which doesn't mean less action though)
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>>567937702
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>>568188789
i don't give a shit, i'm taking this bait
how the fuck are they non-changes? kingdom hearts is arbitrarily limiting in terms of how much you get to equip at once to an absurd degree
the challenge should come from the difficulty of the enemies you face, not from choosing WHICH strengths to have
>>568193217
>i'm biased towards wanting the games to be more rpg instead (which doesn't mean less action though)
please explain
i was intent on none my changes affecting the basic stat system outside of AP
like, attack, defense, magic, HP and MP all still go by the same rules of the series
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>>568216627
>please explain
nothing much to explain, i just want the rpg side to be there more instead of less
i wasn't referring to your ideas specifically, just to your
>>568179470
>i really do wish this series was more action and less RPG
cause again i want more RPG, not less. That's it
also i generally don't care for combo counters, as i said i like your idea that better combos mean better bonuses, but i have no interest when they're just there for "yeah i got smokin sick style, i'm so cool and epic"
tldr i think the action combat is cool but to me it's just a mean to an end, rather than the action combat itself being the reason i play the game. I very much like KH1 even with its slower gameplay, and i very much like straight up turn based games (either 4 niggas in a row jrpgs or stuff like baldur's gate 3) also for the same reason
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>>568179470
actually i really don't think this series is for me at all
i got interested not cause of the disney shit or any emotional story but cause of the mechanics like combo modifiers, magic and drive forms
i also thought i could grind my way to getting everything within the first third of the game then coast the rest of my way through
but if locking abilities and such behind later bosses and always juggling MP are elements that make this series unique, then i'm better off just not playing it
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Here to remind people that KH3 is a great game that didn't deserve the overblown hate it got by people who just wanted KH2-2.
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>>568331012
>who just wanted KH2-2
that's exactly what KH3 is though, the issue with those people is that they don't really remember how KH2 is. And/or are way too attached to it, so any slight deviation is unacceptable, just like those that were against KH2 itself cause it changed stuff from KH1 (which i mean, some of that i'm still miffed about myself, but that doesn't make KH2 a bad game. Not having dodge roll did, but we ignore the existence of vanilla KH2)
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>>568331012
Nah, KH3 just didn't feel good to play before the update, and the story was brought down by everything surrounding the game like having to recap everything and how rushed the game felt. It's no masterpiece.
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>>568333131
i for one find hilarious that
>too easy, too floaty, press triangle to win, the story is all at the end
was said for both kh2 and kh3
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>>568333131
>but we ignore the existence of vanilla KH2
I deliberately and intentionally do not. Both because that's the version of the game I played as a kid, and because base KH2 serves as, well the base of KH2. If you ignore base KH2 but say KH2FM is the best thing ever then you either only give a damn about the Data Organization bonus bosses and don't care about the rest of the game or you're just trolling and/or riding a bandwagon.
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>>568346893
yes and he'll fuckin do it again.
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>>568361661
i played it as a kid too, i still remember getting it before christmas from a friend and playing it for 5 days, 5 hour a day, back to back (which as a 11 yo kid was a lot). But i won't pretend FM doesn't supersedes it, and i don't even care about the data org (if anything i also wish people didn't get attached to that shit af if the whole game should be a shitty boss rush), just like KH3+remind is superseded by KH3, or BBSFM does to BBS etc etc
Even KH1 still works like that, even though the changes are minor all things considered (but still meaningful, like i bet trinities being missable in vanilla KH1 hurts the game a lot for some)
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>>568361661
I love base KH2. It was hard when I was youngerDANCE WATER DANCEand easy after I got good but it was a pretty enjoyable romp, and I don't feel like 2FM significantly changed much in terms of how Sora plays. 2FM does completely supersede it, but that's because they upped the difficulty and stapled on more content rather than because it revamped a lot of stuff.
KH1 is a bit of a weird one because all of the QoL stuff from later versions has turned it into a game where when you get far enough it becomes a press triangle to win game in a way that KH2 and KH3 aren't. Aside from that and Ultima Weapon KH1 Final Mix was an improvement.
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>>568168246
please tell me you're joking
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>>568387853
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>DQXII got rerevealed, by saying the one revealed 5 years ago got scrapped and they started over with a new idea (they even changed the subtitle from "flames of fate" to "beyond dreams")
i imagine KH4 is going through something like this as well
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>>568445246
they can't really do that for kh4 though, it has to follow where kh3/mom ended since it's a continuous story unlike dq 12
now if they had to essentially restart development because of the ue5 switch then that's basically confirmed (and it's possible disney made them do it again because they and epic want to push ue6) but they probably didn't reboot the story or change the basic concept for the game like what was done for dq12
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>>568017423
>bosses needing to be rhythm game-like in parrying or dodging
I feel like the people who say shit like this do not actually play rhythm games
Doubly weird for a franchise that actually has a rhythm game
There is no rhythm to fighting KH bosses, they usually aren't even pattern-based
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>>568038927
All magic in KHII works in combos while also being considered finishers
They have their own finishers as well where the animation changes and forces a wind-down animation to stop you from spamming
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>>568326898
There's virtually no set up. You just download Melon Mix, put your .nds files in the appropriate folders and boot
It even auto-configures your controller
The only tinkering you'd have to do is if you want to do the music and cutscene replacement, which is just putting the files in the right folders
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>>568463735
same with UE4 to UE5, but seemingly most people out there think KH4 already had to scrap everything to do exactly that (as they had said the trailer footage was still in UE4, as they were prepping to get to UE5)
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>>568498635
>I really don't want to fucking fight MF three (more) motherfucking times
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>>568501569
MF is worse because he doesn't have any cheese
Genuinely don't understand why they went in and fixed the one grapple attack that could OHKO you, and didn't touch anything else about the fight as if it's fine the way it is
>>568501592
Nobody asked
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That scene of Magia freezing a couple dozen Gigas with an ice spell doesn't ever leave my mind. I wish more KH magic got shown off in cutscenes like that. Which makes me wonder what the canonical scaling is like. Like we see donald and Sora use magic in cutscenes and it's pretty dinky, fireballs just kinda poof against heartless with barely any explosiveness, blizzard in KH3 froze a group of enmeies but was a pretty small amount. But Xehanort can create an entire labyrinth and Donald knows Zettaflare. So I wonder if the Quadratum side has much stronger magic or if it's just a sort of difference in portrayal with the advatnage of being a custom prerendered scene, After all the keyblade graveyard is full of giant craters. Hell in Kh3 you even stand in that one giant crater that you see in BBS, or at least a similar one.
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>>568451558
maybe not scrapping it in the "it's a completely different thing" like DQXII is going through, but i can see some stuff changing, like the "scrap and build" mechanic that they never went into details anyway
i imagine what was otherwise shown in that trailer is there to stay, given those screenshots also kept that bit
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Despite restarting development, DQ12 will probably still come out first. Silence is usually a bad sign in game development once a title has been announced. DQ12 has shown gameplay, while KH4 just has some screenshots of questionable authenticity. We'll probably get a re-reveal next year, but I expect it to be accompanied by the same reset announcement .
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>>568558952
I know people always shit on Terra's gameplay, but I never got the hate. I'm not some pro player and I never had any difficulty with his movement. He was the first character I 100%ed in my plat play through, and that was after doing as much Terra content as possible and doing the same for Ventus and Aqua in their story playthroughs before the post secret episode clean up.
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I was in a thread on /v/ and there was a discussion about if the kingdom key is different compared to other keyblades and I want to know what the people here think because the argument there didn't end conclusively.
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>>568612623
Yeah of course it's different. Two Kingdom Keys comprise the X-blade, the precursor to all Keyblades. It's ostensibly the Keyblade of the worlds' hearts, found on Destiny Islands, which is why it and it alone has a counterpart in the Realm of Darkness. If it was just "Riku's Keyblade" that was forged in his heart then it shouldn't have a counterpart.
All other known Keyblades are forged from the hearts of men.
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>>568613629
But Xehanort's report talks about how keyblades from the dark realm aren't special, how would he know about them if mickey's keyblade didn't exist until kh1? And isn't it forged from the heart of a man since Terra did the ceremony on Riku?
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>>568613948
>But Xehanort's report talks about how keyblades from the dark realm aren't special, how would he know about them if mickey's keyblade didn't exist until kh1?
Probably just talking theory, Xehanort is a scientist after all. The Kingdom Key isn't mechanically any different than other Keyblades, they all have the same abilities. I understand it as an "emergency use" Keyblade, one created by the worlds as a weapon of last hope because they're in such danger.
>And isn't it forged from the heart of a man since Terra did the ceremony on Riku?
You'd think, but I think it was just entrusted to Riku, since he was worthy of wielding one after Terra performed the ceremony with him. Hence why it didn't immediately return to Riku's hand after Sora claimed it, Sora was relatively, independently worthy then too. We've seen Keyblade wielders since with far deeper darkness than Riku had in the beginning of KH1 who kept their Keyblades, so it doesn't make sense to me that Riku's would reject him, unless it wasn't his own personal one.
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>>568600481
Autistic people have a fascination with media for children BUT with an edgy twist. KH is a combination of Disney properties for children but it's made by a 60 year old guy who is known for "cool"/"edgy" stuff
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white hot take
i wish KH1 had fewer unique enemies
i want enemies whose designs are built off a single foundation, and whose strengths and functions are determined solely by the items they wield
the exceptions being one or two enemies with parameters that explicitly fall outside the norm and wouldn't function otherwise
>waiter my steak is too juicy
yes. i find it more satisfying when things are bland and uniform. makes them look organized
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>>568612623
I don't think it's necessarily different, but in canon the first keyblades were forged based on the X blade so it's probably that the Kingdom Key was the first keyblade forged and this would have been done back in MoM's time.
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>>568666095
The Kingdom Key being one of the oldest Keyblades in existence would be cool. I know the age of the blade doesn't seem to matter but maybe it would factor into the whole child of destiny plot thread at some point.
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honest question
why do combo modifiers cost AP to equip but spells don't
i.e., why is the game structured as it is as opposed to having each spell element be like combo plus or drawn in which the more copies of a spell element are equipped, that many levels of the spell are usable
e.g. equipping 2 reflect elements in the ability menu gives sora access to reflect and reflera
not saying i want this but i'm wondering why the asymmetry exists
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>>568814075
It do be beautiful
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>>568814160
Dissidia is a KH fighter
FF7Remake trilogy is basically KH2 evolution
Vision of Mana has some KH1 feeling
Twewy is CoM2 and Neotwewy has some things similar to KH combat wise.
There are some indie games in development like Twilight Requiem,Luminous Nights, Blood crisis(and some devs recently released Geno Kids)
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I feel like the game should have a twist where one of the side characters has a weapon or tool or something they use constantly and then later on basically looks the camera dead in the eye and says "btw this is a keyblade."
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>>568665471
>bland and uniform
I mean for robots that makes sense but
the heartless come from "the darkness of a persons heart" right? so of course they're all gonna be shadowy freaks with no organization (minus all the variants/evolutions etc)
I headcanon that people turn into a specific heartless type depending on what that person's general disposition was when they were alive
though I think they also evolve with their environment so idk
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>>568841163
>DQ12 announced many years ago
>DQ12 just had a development reset after years of no updates
>KH4 is exactly the same
Oh no.
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>>568846576
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>>568848861
But Disney owns the Kingdom Hearts IP, not SE.
I do wonder if SE really did go bankrupt if Disney would try to buy out their IPs (or just Final Fantasy/TWEWY/Einhander/any other SE IP in KH games I'm forgetting) to keep things simple for any future re-releases of the series.
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>>568856085
So does Aqua.
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KH3 was the first game in the series to use electric guitar, I hope they experiment around a little more in KH4. I especially hope Ishimoto does something different in KH4, seriously he's supposed to be the music guy for TWEWY and Neo TWEWY but made some midi shit for KH3, like come on bro.
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>>568866673
>170$+ for a singular, mass-produced article of clothing made of mostly, if not entirely, plastic
>a bag with one strap that'll mess up your spine over long periods of time
>a watch that you'll have to explain to people is from a video game
kingdom hearts is responsible purchases!
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>>568872301
>>568871024
I meant the skyscraper I guess. Was sort of visually the foil. Maybe. Probably not. Whatever.
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>>568612623
It is not different at all and there is no evidence to suggest that it is.
The Kingdom Key was originally Riku's Keyblade, and its counterpart Kingdom Key D appears as the Keyblade tied to Destiny Islands's heart.
Unless Riku and/or Destiny Islands are revealed to have some significance, particularly in relation to the χ-blade, it's only coincidence.
Keyblades are manmade weapons forged in the image of the χ-blade, so it stands to reason that some of them will resemble the χ-blade directly (the various Ultimas also take cues from the χ-blade's blade).
>>568613629
>which is why it and it alone has a counterpart in the Realm of Darkness.
We don't know that.
Mickey finds the KKD where Destiny Islands's heart used to be, behind the Keyhole.
That Keyblade is the Keyblade tied to Destiny Islands's heart. It's likely that all the worlds which survive to some degree in the Realm of Darkness have a Keyblade, as that's a part of their heart crystalized into a weapon that wards off the corroding power of darkness.
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I find it funny that while around KH2 the series started to go with Light and Darkness as a sort of yin-yang, in a very eastern type of ideology, as the series progressed it went western, specifically catholic, as Darkness being sin and guilt. Meanwhile it's mentioned that Karma exists in Quadratum, so maybe they're gonna pick up that eastern way of thinking in regards to light and darkness in KH4 again. Shinto-buddhism vs Catholicism.
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>>568880937
I think darkness has become a very complex concept after UX, with it coming from a completely separate kind of lifeform
Darkness is broadly a force of chaos and impulse. Naturally, this manifests commonly in destructive ways, and through the worldview of light life this looks like a bad thing.
KH has toyed with the idea of light and darkness being a matter of perspective, and I think the new Darkness lore from UX is that idea taking its final shape. It's not a conflict of good versus evil, but of two equally natural existences which are irreconcilably different.
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>>568908189
i'd rather we get this Nic Cage
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I don't know why I never looked this up before, but you know how over the years there's been a lot of discussion about the "mind" in Kingdom Hearts?
Terra-Xehanort's line
>Your body submits, your heart succumbs—so why does your mind resist?
is pretty much the only source for the idea of the "mind" as a separate part of the self.
It turns out... well, that line is bullshit.
In Japanese, he says
>思念となって、なお逆らい
>留まろうというのか!
or
>You've become [just] thoughts, yet you [still] defy me, and mean to stay?!
In broad strokes they mean the same thing, but because of the existing worldbuilding in KH, the English line suggests to the audience that the "mind" exists in an independent way similar to the heart and body, causing confusion.
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>>569013398
Gilgamesh. Either the "real" Gilgamesh or his heartless from KHUX
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>>569015004
stop trying to mash the attack button and actually use sleights instead
when in doubt, you can cheese the whole game with a fire cards only deck, except for enemies that are resistant/absorb fire of course but there's like only one boss that does this (and for him you just use a blizzard card only deck)
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>>569013398
>>569015492
it's culex time
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>>568932849
I still don't think I understand what Lingering Will is. This translation makes me think it's literally just that, his thoughts were so strong they created a will that acts independently. Which is a crazy cool concept to me.
>>568934490
Re: Coded is slept on, play it, you won't regret it.
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>>569013398
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>>569028769
>I still don't think I understand what Lingering Will is.
Speaking of which I've seen some say that when Lingering Will tells Terranort, "As long as Master Xehanort is within you, you're a threat to Aqua and Ven" that it's speaking to Terra
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https://x.com/BriskApollo/status/2060837680913485971
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>>569013398
I'd be surprised if he's not a super boss is Shibuya (unless he's part of the plot there, which seems unlikely)
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>>569019246
That's not my problem, I mean it was kinda annoying at first but I figured it out quick. I just don't goddamn like it, you know, in general. I'm replaying the entire series now, that's not entirely correct as most of it will be for the first time as I grew up with the original and II so I thought it's about time I do it properly. As a kid I was confused as hell going to II because there was another bloody game in the middle which I didn't even know existed at the time, certainly didn't see the only version released here (GBA) in any of the shops. It's been 20 years and yes I'm still buttblasted.
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>>569028769
It's his Keyblade.
Keyblades are an extension of the heart, possibly a literal part of it reconfigured into a weapon.
BbS alone showcases multiple occasions of a Keyblade acting on behalf of its wielder. How? Because in a way, they're one and the same.
It's the same relationship the χ-blade has to Kingdom Hearts.
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>>569013398
Part of what makes Sephiroth cool in KH for people is that it's Sephiroth. It's why wanting a Darth Vader superboss isn't that uncommon, it needs to be someone well known for being a badass. Is there anyone across SE or Disney that would fit that niche aside from Darth Vader?
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>>569048526
I can confirm that this is real. Here's some leaked printed material.
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>>569078524
Over the years I've definitely played 1 and 2 the most with an edge being given to base KH2. Of course now I just play the PS4 versions but it's been a few years since I've played any of the games.
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In “real” space, you have meteors, gas clouds, and even outright doomsday scenarios like rogue planets, stars, black holes, and other cosmic hazards just drifting around. Would anything like that exist in the space between Kingdom Hearts’ bubble worlds?
For example, could a world like Agrabah conceivably collide with Arendelle? Or are there meteors, cosmic storms, or other large-scale phenomena traveling through the lanes between worlds? The little gummi blocks drifted around but that’s not dangerous like the scenarios I’m talking about.
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>>569100407
Have you played KH3 or KH2? Or even KH1? There's all kinds of bits and pieces of stuff roaming about interspace. In KH2 you even have what looks like remnants of old civilizations like the space near Agrabaha, and in KH3 there's a giant space storm near where Schwarzgeist dwells. Not even accounting for the fact that normal outer space exists in Kingdom Hearts as seen in BBS where you can briefly go on the hull of the spaceship and look at another planet which looks like a normal planet and not worlds from the outside.
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Kingdom Hearts is the first light and the heart of the world. All worlds were one world. People fought over the light of kingdom hearts and darkness grew in their own hearts, there was a war that broke the one world into all the different worlds and kingdom hearts with it. The xblade controlled kingdom hearts, the xblade broke into pieces when the world did.
The keyblade wielders all scattered among the worlds and died off.
Sora gets chosen by the keyblade when his world falls to darkness and gets separated from his friends, then he ends up in traverse town. Traverse town is in a realm between the realm of light and the realm of darkness, same as twilight town.
To stop more worlds in the realm of light falling to the realm of darkness Sora seals the keyholes so darkness can't get through and take them over.
Xehanort wants to rebuild the xblade to gain control of kingdom hearts and unite all worlds. He spends all the games he's in learning about the history of the world and putting together a means to do that.
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>>569104972
>player is canon male
We know that this isn't true because Dark Road altered all scenes that showed Player as a man to keep it ambiguous. This means that they want the specifics of Player to be vague.
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>>569013398
Any of the villains picked for the Dissidia games would be perfect optional super boss material.
A Heartless version of Kefka appeared in the gacha and that was cool. But what I want is more inline with FF6. Having to climb up the mountain of monsters and then fight angelic Kefka at the top would be so cool.
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>>569112036
Nobody remembers because it was 13 years ago and most of the Western fanbase was not paying attention to a Japan-only browser game
But originally, χ[chi] wasn't even canon.
For a while, we were told that the only part which mattered was the message in the "Foreteller's Script" which related to KHIII.
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>>569162376
I'M SO FUCKING READY
>Physical releases of both Kingdom Hearts HD Collections for Nintendo Switch 2
>Physical Switch 2 cartridge of KH3 + ReMind included
>Kingdom Hearts Melody of Memory Final Mix
>Kingdom Hearts Chain of Memories 2
>Kingdom Hearts 358/2 Days Remake
>Kingdom Hearts Re:Union Cross + Dark Road
>Release dates for Kingdom Hearts 4 and Missing Link
>Kingdom Hearts Missing Link rebranded to Kingdom Hearts Discovered Link
>New KH game exclusive to the Gabe Cube
>Fortnite, Genshin Impact, PUBG and Cookie Run collaborations
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>>569161985
i think the best way would be to go in release order with the explanation too, so you start with Sora getting the keyblade and darkness and shit, adding more layers on top for each game
i mean the story is pretty simple anyway, good guys get powers of light to defeat bad guys that have powers of darkness - the end, people "don't get it" simply cause they skip cutscenes or don't pay attention when they're happening. And/or cause they played the games once when they released and never again, which i mean makes sense
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>>569181159
More people. There were like twice, if not three times as many people there today. And despite being near the front, hotel guests and possible general people let in early made me queue up further back than I had before, which left me worried they'd run out before I could get it.
But now, since I stayed up all night and was on my feet for about 7 hours straight to get them, I am going to bed. Good luck with the (absolute) state of play.
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>>569202094
>>569202909
did you miss the only news we actually got this year?
https://x.com/_KINGDOMHEARTS/status/2038173498020143283
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>>569199238
who's shitposting?
in terms of platformer series in which the main character with an unorthodox melee weapon and their companion(s) travel to other worlds in search of an important hero figure while collecting and upgrading fantastical and otherworldly tools, weapons and abilities, ratchet is the clear victor, with jak and rayman 3 being strong seconds
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>>569207405
it's cause ML was supposed to be filling in for the lack of news, especially since KH4 was shown specifically to stave off leaks, not because it was in any way close to be released. That one trailer was just a "yes it exists", as if somehow leakers saying the same thing makes any difference if we still don't get the fucking game
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>>569213723
Leakers wouldn't say shit about KH4 if it wasn't already announced. Not that they've actually said anything we haven't already heard. It's all "No there won't be news." or "The game is progressing well.".
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>>569162376
Only thing I'm expecting is maybe Switch 2 ports being announced during the Nintendo Direct next week. (If there's one.) I'll be shocked if there's anything else officially announced. (I won't be surprised if anything leaks though, I know there's plenty of interesting stuff that could be leaked but everyone who has it isn't leaking it to avoid having Square shut down other stuff they're doing.)
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In all seriousness at this release pace Nomura will unironically be retired before KH5 has any chance to be relased. This is not fair to him or us the fans. I hate this decade long modern release cycle so much.
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>>569280370
Or maybe Kingdom Hearts doesn't need high production values. You don't need to wait in line if you're not in line in the first place. Smaller companies are able to release games on a budget. Do we really need to insert SDG into Let It Go? Do we need worlds that are large in scale when most worlds in KH1 and KH2 were only like seven small to medium rooms stapled together?
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File: IMG_20260528_125123125.jpg (2.4 MB)
Rosy Dancer asks for a little assistance.
If Nobody's bled, considering they are still human bodies, what color do you think it'd be? Just normal? Desaturated and metallic?
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>>569280370
It makes even less sense when SE has multiple teams operating, it's not like they have the one dev team and that's it. Capcom is similar to them and they manage to shit out a game or two every other year. It's probably another case of they took the teams making other games and had them halt their developments to go work on another dev teams game.
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We saw a lot of dinosaurs in State of Play. That got me thinking, would a Dinosaur World be fun for Kingdom Hearts? Would anyone here want a world based on Disney’s Dinosaur, The Good Dinosaur, the Fantasia parts with dinosaurs, Marvel's Savage Land, stuff like that?
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>>569314537
I didn't mean absorbed in any sort of permanent sense, but if they aren't working on KH4 then that team effectively doesn't exist yet. I do think we'll be waiting until 2029/30, and that KH4 is intended for next gen machines.
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I don’t play MMORPG’s but I’m reading about Final Fantasy XI and Final Fantasy XIV/Realm Reborn and I think they look pretty cool. Maybe I missed out on a lot of fun. Which characters/monsters/villains from these games would be good for a Kingdom Hearts crossover?
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>>569253429
>two become one formchanges to dual form with oathkeeper and oblivion, ez
this makes incredible sense cause TBO's design has aspects of both
but given that this one has the nobodies' sigil AND the check pattern on roxas' twilight town jacket, i think TBO could basically be his nametag
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>>569331391
Using more FF icons for Heartless/Nobodies/Dream Eaters is a fun thought. Agrabah's sandy areas would be good for Cactaurs showing up, it also had fire breathing enemies so Bombs would fit in nicely. Leviathan could be fit into Atlanica and/or Pirates of the Caribbean. Magic Pot could be a rare spawn inside Yensid's tower. What other FF monsters would connect well with the Disney and original worlds?
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>>569342481
>essential
only those that fixes whatever issues is there for the ports, look into re:fined or whatever. At best, those that restore the og colors for the enemies, given the current ports kept the alternate color scheme for their enemies
everything else is for "i played the games a million times and now want something different"
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What's your opinion the remastered version of KH1 and 2s soundtracks compared to the originals?
https://youtu.be/EQdwwW0FMGs
https://www.youtube.com/watch?v=p62GL-OC1yc
I'm posting DI just as an example but I think about the changes every once in a while. Nothing immediately comes to mind as worse than the original versions, but I'm no music autist.
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>>568361661
You're a retard, base KH2 is largely the same game, mostly what FM did is add a difficulty that forces people to engage with the combat that was already there by reducing EXP gain (and adding a Zero Exp option) instead of overlevelling and mashing X.
Go and load up vanilla KH2 and skip non-mandatory fights, you'll get largely the same experience (actually harder at points due to no Crit damage buff and no Limit Form), minus the added boss battles.
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>>568331012
>>568333131
No, the problem is that it tries to be KH2-2 and fails miserably. It literally uses the exact same damage formula so I'm not sure where you get off claiming it's trying to be its le own thing.
>Shotlocks
Just a shitty knockoff of Limits, Chicken Little already had aiming shit.
>Keyblade transformations
The most unique thing and its just a horrible executed extension of Drive Forms.
KH2 was an actual sequel that added a fuck ton of unique stuff, KH3 is just a more amateur development team chasing after a 20 year old predecessor, they literally got online KH2 influencers to go to some pre-release event and give them advice if you forgot lol
Also, the best part of the game is a copy of KH2's superboss structure and revenge value system
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>>568333131
>introduces magic in combos
>introduces magic finishers
>introduces magic aerial variants
>introduces square combo modifiers
>introduces good ground combos
>introduces finisher modifiers not being RNG
>introduces Revenge Values
>introduces alternate forms
>introduces Reaction Commands
>introduces non-MP meters (Drive Gauge)
>introduces the Data Org superboss format
>introduces damage floors
>introduces stylized Command Menus
>introduces analog camera control
>introduces skipping summon cutscenes
>introduces keyblades with abilities
>introduces damage-dealing items
>introduces movement dealing damage
>introduces movement parries
>introduces Mobile Magic
>introduces dual wielding
>introduces MP Recharge
>introduces Cure consuming all of your remaining MP
>introduces Berserk Charge
>introduces multi-element magic (Final and Master spells having Physical portions)
>introduces Disney party member Limits
>introduces good guard counters
>introduces having multiple guard counters
>introduces double jumping
>introduces Zero Exp/Level 1 runs
>introduces Critical Mode
All of this in 3-4.5 years of development... holy shit. What did KH3 add? Underutilized wall running mechanics? Its just a shitty fucking knockoff of KH2 with some handheld reject crap awkwardly slapped on.
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I've honestly long held that people who jack off KH2 aren't being honest with themselves about the state of the game. If you're enjoying it for challenge runs or end game bosses you don't really like the game for what it is, and you aren't capable of being part of the discussion of the wider series (which you aren't a fan of). It's like how they try to pretend that the game is on par with pure action games like DMC. The 2 fag is a creature who only exists to be mocked and ignored, not engaged with in serious conversation, because they're looking at the game through the lens of a genre it is not part of.
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>>569211321
KH isn't a platformer series, it's an Action RPG (emphasis on the Action part), the developers literally let you turn off EXP gain. KH1 was slightly confused due to everyone wanting to be OoT and SM64, but KH2 and KH3 are literally corridors interspersed with battles. And even KH1's main draw in the updated re-releases was new bosses, higher dififculty setting (only relevant in combat), plus the ability to turn off EXP gain (to make combat harder).
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>>569420296
>If you're enjoying it for challenge runs [...] you don't really like the game for what it is
Your false premise invalidates all Action games, including the one you cited (DMC), where you literally have to ignore an entire mechanic (Items) in order for the games to not be dominated by a pause menu. What are you getting at here? Even unrestricted Critical runs (not a challenge run) are harder than vanilla DMD runs (which include items, otherwise it's a challenge run).
You have never played any DMC game and you've never played a KH game above baby difficulty.
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>>569420552
>KH2 and KH3 are literally corridors interspersed with battles
That's dishonest for 3; its level design is very platform-heavy and far less corridor-inclined than 2. 2 is really the odd one out in the whole series with how it lacks any sense of level design. Its closest equivalent is BBS, and even that has way more platforming than 2.
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>>569421237
You're confusing open space with "platform-heavy", open corridors are still corridors.
Olympus: straight line with some running up walls. A few diverging paths with chests (exists in KH2). Note that running up walls is just another flavor of walking forward.
Corona: Straight line with some diverging paths for chests in the town (no different than KH2).
Monsters Inc is literally a straight line.
The "Open world" shit in Big Hero 6/Pirates are optional content-less aimless roaming, the actual campaign (the part that clears the world) is linear.
Keyblade Graveyard: Boss Rush.
Scala: Boss Rush.
The non-linearity in KH comes from choice of which world you do first (do you clear Olympus early to get Chicken Little for Beast's Castle? Ever After or Simba First) not the actual worlds themselves.
Also, the "platforming" in KH1 is not comparable to actual platformers. THere's no real bottomless pits, no enemies interrupting your platforming, very few advanced movement tricks or skips, no threat of dying, etc. Its a distraction between combat, not the actual meat of the game.
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Actually, the most platform-y KH game is probably 0.2 (not counting handheld games), since there's a screen (or multiple) where you can get sent back (not an actual death) if you fall into a bottomless pit. Still, it's mostly corridors between battles. The idea that KH cares about platforming is honestly a nonsensical cope, it's on par with people getting mad about DMC5 being corridors with battles.
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>>569422613
>The idea that KH cares about platforming is honestly a nonsensical cope
Maybe if you don't actually play the games, but to deny that platforming is an aspect of them when damn near every game has platforming in them is crazy to me.
>it's on par with people getting mad about DMC5 being corridors with battles
Except every DMC game did have platforming in them, hell 5 still has it just not to the same degree, the people complaining about it are just complaining that there isn't the same amount of platforming and puzzles as prior DMC games, which is completely valid.
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>>569423651
The main point of them is combat, that's where all of the gameplay options (attacks, magic, summons, links) and RPG mechanics (stats, abilities, etc) are geared towards. Difficulty modifiers increase damage dealt by enemies and decrease or increase damage dealt by the player, they don't add tighter platform jumps or whatever.
It's just window dressing because a game that's literally just a combat/boss rush wouldn't sell outside some niche indie cases. The developers didn't invite KH2 players to a pre-release event to ask about platforming, they invited them to ask about combat.
>Except every DMC game did have platforming in them
To a lesser extent after the first game... just like KH. Although with DMC it was more "adventure" wannabe-OoT than platforming elements.
>which is completely valid
To people with brain deficiencies. Imagine thinking a part of the game where 99% of your gameplay options don't matter, where you're at no or minimal risk of dying, is relevant.
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if i could somehow make the disney worlds bigger and more explorable, keep combat fast and cathartic while adding hack-and-slash style command inputs for variety, and limit the RPG mechanics to character stats, damage calculations and elemental weaknesses, this would be my dream series
but if i could give my grandmother wheels she'd be a bike
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>>569455410
it's an old idiom, meaning "if something was completely different it wouldn't be the thing it was"
but i'm sad that this is an RPG with action-based elements instead of an action game with RPG elements
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