>>1719240 bummer, btw any guides for new players? Game is simple enough but I have no clue what I'm doing outside missions/dungeons/what every want to call them.
>run tomoe >break awakes >break japanese sword on stick >drops giant gem wtf why does this game have to be so jewish. Just drop the tomoe gem on break.
>>1720840 I don't have enough omnis and I don't have any namielles. I was just running a gouten bad badtz maru team. It's my go-to team for just about any dungeon. It hits for 96B in super gravity every turn, super easy to activate, has very high survivability, and can throttle back to stall. But the problem is there's almost no wiggle room for equips so it's incompatible with break focused farming. I'm looking into alternatives like Sora with VNoahs.
Have a boring Reeche account that existed when she was no longer even relevant, have grinded a few collabs over the years. If "HE" arrives my wallet will not be safe even if he's outdated and sucks balls. I know it's not going to be in this collab sadly.
>>1725254 >Shonen Jump collab weekly shonen, not shonen jump https://www.puzzleanddragons.us/single-post/weekly-shonen-magazine-collab-arrives-250407 >If "HE" arrives NA will never get this because the licence is to expensive https://sanbon.me/en-jp/post/dragon-ball >I know it's not going to be in this collab sadly. any time a shonen jump property collabed with pad, it came individually, not as the whole magazine
>>1726075 Alright cool, now I know I can skip this collab and don't have to worry about Namco Bandai doing collabs too fast with PAD. Digimon Collab is what got my hopes up.
>>1732913 PAD0 looks like the PAD they wanted to revamp but PAD's code was probably way too fucking messed up to fix. Also the landscape mode. I wanna know what nips think about this
>>1732938 >condensed version of PAD, Cause og PAD is way too convoluted. I don't think I'll find any negative views on youtube. Nips overall tend to be positive, it's only on X where they throw shit. It would have been great to just get a fresh UI...
>>1732973 It's the multipliers and moreso what the dungeons should look like. Stuff like Zeus and Hera. From the preview images I don't even see any awakenings
>>1732955 One thing I've noticed is that nips are comparing it to Divine Gate 0 which led to Divine Gate EOS'ing. I'm sure PAD (JP) is safe realistically though. PAD is literally the only thing of value that Gungho has so it'll take the company going out of business for PAD to die.
They hyped up their secret 15 year anni project during JP's 13th anni, so I'm wondering if they have a true successor to PAD planned to release in two years.
>>1733361 I probably won't play 0, but if the accounts migrate then I will. I just think the split with NA pad and JP is too big with missing/replaced collabs. NA might push harder for 0 to replace PAD so GH can try to create a unified server
>>1733366 Doubt that 0 is anything more than a low maintenance cash grab. Maybe it's an experiment for a future proper successor however. It was announced randomly and unceremoniously on twitter after all.
You know how we have badges and upgraded badges? What happens if we get the character to unlock the upgraded badge without getting the character to unlock the badge?
>>1734305 Well that's unfortunate, it should have been either gives you the badge but both gives the super badge. But know this game's age that would have probably broke the game...
>>1734677 I'd probably go with Themis (the light one) because she's the easiest to use and least reliant on other cards/player skill, you just need some subs that generate light+heal.
This game got way too convoluted for its own good. It really did kick ass for awhile, even though you could roll Golems out of the REM (this should have been a clue as to how Jewish Gung-ho is).
>failed to get Phyllis Guess Jasmine will have to do. Rozetta is busted btw. Omegamon is slowly but surely being pushed off of jap tier lists the same way that Gino was.
>>1736428 Personally I don't consider tri-color true rainbow. A lot of the times these teams can get away missing 1 attribute. Quads usually can do this too but more often than not, they'll hit 5 colors due to BiS subs having that one off color. Also I don't consider original Tasuya to be rainbow, despite people covering all colors to hit the latent activations. It is funny though
I just remembered ordeal quest. >clear GoT with ordeal Not >ordeal evolve Chinese girls This is annoying. And I don't even want to start with the ordeal quest in general. >Raijin >ordeal trial >TIP match 4 light or dark orbs >Trigger TPA 3 times So... >be me >rainbow TPA team >see make 3 TPA >make LDW TPAs >fail >thought I hooked an extra orb since I was using 7x6 >try again >failed Turns out that it wasn't a tip but a requirement
>>1737583 >>1737591 >get ordeal challenge >look inside >ordeal Seriously though it's like 90 dungeon runs and 7000 stamina combined, I don't know what they were thinking.
>GH Collab rerun/buffs for JP Is NA that far behind? Cause it feels like we just got the 1.5 wave for GH with the tri-color girls. Or is GH just spamming the hell out of this "Collab"
Okay lads, who am I picking for the fest gift? I have three Themis' right now. I watched >>1734362 and it only helped a little. Should I go with Frigg to replace my NY Artemis (I don't have Ais), or Karkinos for his badge? I used to follow pad news a lot more closely when /padg/ was still around, but since then I've just been hoarding stones...
>>1739853 Frigg gives a physical badge and the crab gives mechanical. Both the badges and the monsters are mediocre, so just flip a coin. Honestly, having all 5 Enigma equips is probably a higher priority than Frigg and the crab.
from leddit for ranking >1. 10c. >2. 10c. 10c. >3. 9c. 14c. Why 9c and not 10c? Because Susano'o's move set changes if you do 10c twice. Speed and some board change luck is obviously the key to getting a crown.
>>1741108 No, but it's seriously suspicious that they're refusing to reveal any new information this close to release. From my understanding, there's not going to be any kind of gacha system at all. Instead, there will be ads and you will have to make a one time IAP to get rid of them. Another IAP to enable sped up animations. I'm not sure if this is even going to be a live service game, or just some watered down offline version of PAD with no events, collabs, or content updates.
I sorely wish PaD didn't get absolutely fucked everywhere it went. I can never be bothered to get back into it because literally any site in English even resembling a wiki gets nuked from orbit. Learning to build teams with 10+ years of character creep is insane.
Or doing stages not knowing what insta-lose mechanic is waiting for you and losing a day's worth of stamina.
>>1742440 It does piss me off how hard it is to find consistent information regarding dungeons. But this https://mapaler.github.io/PADDashFormation/solo.html?s=en is what I use to get information about cards. I really only use it to find equips that have awokens or actives I need and then look for cards I own in the results. It would be nice if the game let me do this within the game itself.
>learn that this game is launching this month in europe >it's a game existing for many years already How did it not launch years ago? It looks kinda interesting, is it even worth getting into as a new player?
>>1743249 >learn that this game is launching this month in europe They're restarting the EU servers? That's weird because the EU region was shut down years ago. https://pad.gungho.jp/eu/pad/
holy shit the substitute evo mat is amazing. I don't see why it would not work, but story evos where the evo mat is only provided once can be obtained again
>>1747829 I'm personally a fan of looping actives of specific mechanics. Most fungeons tend to have negative actives that override the good parts. If pad changed in a way where buffs and debuffs stacked, is considered the long active turns
>>1748676 But if Anon has the VNoah team already, there's not much benefit. Well from my personal usage I think a shield or recovery would help. Is the eHP of the new Noah better?
It's pretty weird that team skills (leader skills) get introduced so late in the game. You need to reach stage 8 to unlock them. This also quadruples the number of teams slots you have, since each team skill type has its own slots.
>>1753583 It's not showing the third elements monsters can get when levelled high enough, though. Also, I think there may be couple missing, since the rank in the video is 331 and I saw someone at twitter at 333.
>unique part-break material from dungeon that drops king tamas like candy lets you trade it away for one (1 (uno)) regular-ass basic bitch tamadra Hello, gacha police? I'd like to report a scam.
Why don't they just make PAD2 already? The number of people who have quit PAD for good is far greater than the current active player base. As time marches on, it becomes increasingly financially smart to cater to the ex-players. There is no change to PAD they could make to have these people reinstall. But many of them would come back to try PAD2.
>>1754126 What do you mean PAD2? A new game? the oldfags will not like having progress reset >carryover? Likely impossible due to the number of dead licenses or collabs
Next how do you innovate PAD in such a way that it needs a "2"
>>1754141 Completely blank slate. Introduce some new mechanics, but keep the core gameplay the same. Everyone starts from zero, no carryovers. Just like how Shadowverse is releasing a new game next month. Leave the old game in a state where old events and such run on an automatic schedule, but stop adding new content.
>>1754126 PAD 0 interested me and I've been playing it often despite dropping the main game years ago. I have no idea if the whole "One shot or be one shot" thing still exists in the main game, but it's nice not having to deal with it in 0.
Working my way through stage 3 and enjoying it for the nostalgiac value since I haven't touched PAD in some 9 years. Is it worth the $10 or so to get the full game? I have no idea what waits for me "endgame" and I do miss PAD quite a bit, no other gacha has come close in terms of complexity and just ease of access. Now they feel like full on games I have to sit down and play.
Or does this mean I should see if I can go and dig up my decade old account, it may have even been wiped for all I know. God I miss Anubis, hope he's in 0
>>1754623 It depends on how much content they add in the future. I'm halfway through chapter 11 out of the 14 chapters currently available, and it's still very easy even with my half-assed tri-color team. I will say the boss HPs have started to ramp up in chapter 11, so I might actually have to build a better team soon. Overall, the difficulty curve of the main quest line is very, very, gentle. The endgame lies probably in the challenge dungeons, which I have only done a few. If future updates, let's say, double the amount of the content, then I think the game is absolutely worth $10 or $20. But as of right now, it will probably leave actual PAD veterans wanting more challenge.
>>1755174 Newer teams have so much MT extensions that solving is irrelevant. You kinda can fumble your way to success. Which is why I mainly play PAD to collect waifus. I still need a team for Sword maiden
>>1755206 Probably everyone who finished the tutorial and wanted to keep playing. I can't imagine anyone doing the grinding for 5-6* monsters while watching ads constantly.
>>1754623 >Is it worth the $10 or so to get the full game? it's just PAD without RNG, if you enjoy the gameplay and team building then yeah you can't whale or gamble in this game is it might not have that addictive quality that actually keeps PAD degens coming back
>>1755698 debating about going hard for, the ideal team looks really good, and she should be exchangeable because she doesn't have any bonuses like badges or bgms attached with her egg
>>1755480 Depends on your leader skill and/or awakenings. The 7/8 number is just how many combos are available on a given board. If you're going for a rainbow, then 5 or 6 can work because there's 5 attributes plus heal orbs.
>>1755835 I was pulling your leg, I played 1 before, but I assumed there's only one team skill, so good to know you unlock more, thanks. Any idea how that works with that other 10 buck purchase that adds one more team?
By the way, on the topic of leaders. I played mono-red Shiva 10 years ago, but I remember Byakko was the meta leader back then, and let's say my taste in women changed in that time so I want to build a team with her. How does one build a tricolor team? What skills to look out for, what's the game plan, etc.
>>1755841 >Any idea how that works with that other 10 buck purchase that adds one more team? I think that IAP just gives you one team skill that isn't even very good. You unlock three teams skills for free after reaching 8-1 and like couple more later. Each team skill lets you save five different team comps to it.
>>1755929 >more leader skills after clearing chapter 14 interesting, weird they are so late in
ex stages were really easy compared to the challenge stages, but my teams are awful and I need to build something good but have no clue what I am doing
Meh, chapter 14 was easy too. Basically cleared the main quest line with this team I made early on. Only done about half of the challenge dungeons, so that's next, but I might make some new teams for those.
>>1756902 It only shows if you already have the dungeon unlocked. I'm at stage 10, and I want to know if I will be able to create her soon or not to see what I farm.
>>1756916 Not really. There are so called "bonus dungeons" that can be played twice a day. They are easy and drop extra money and exp for your team, but nothing that can't be gotten from regular dungeons. If you buy the ad removing IAP, then the bonus dungeons are pointless because you can infinitely farm money and exp from anywhere.
How do these awakenings work in combination? If I clear a row of water orbs, I assume the water damage is going to be 1.3x1.3, but do I get 1 or 2 extra combos?
>>1756940 I think its 2 but I haven't been paying that much attention, I have 4 in total on my team and when I make a full board of water orbs I trigger the 5 combo damage reduction, but I also have other combo additions from specials and get skyfalls so it might have been other things getting me to 5 in those situations, I haven't been watching closely. neptune dragon is really a good unit the pretty braindead blue row team that deletes everything.
Are there any other match-3 games that do this dragging gimmick? In 13 years I haven't seen anyone else do it. They don't have a patent on it or something, right?
>>1757060 >>1757051 I don't know if 0 has 4x5 boards, but if it does and you use this skill, they generally go in order of listed colors and tries to produce 3 orbs of each color in that order.
>>1757675 >>1757683 Jesus fucking christ. I came back for pad0, and it baffles me how loose the powercreep got. I quit the game when they released the juggler, a guy who was ridiculously overpowered because you could get x7 attack from 2 heal combos for a total of a game breaking x49.
>>1757731 Using Anubis was a meme, beating a single hard dungeon once with a double anubis was more like a test of stamina wasting than actual skill. I think Ra was the one with good multipliers at 8+ combos, and that one was the proof of an actually skilled player.
>>1757736 Ah, you are talking about the player that was clearing every single dungeon with a double anubis team. That took dedication, differently from some people who would just clear something with a double anubis or a anubis+ra once and trying to claim to be a skilled player.
>>1757734 >>1757742 nah ra was the attack with 5 elements leader, who you decently often could not activate, horus was the 4 who you basically could always activate and had a much better special than ra's awful one. the only combo leaders of the time were anubis and bastet, ironically enough bastet was seen as a noob leader for people who couldn't consistently make colors but she required consistent 4 combos to activate and scaled to 7 later and was probably the leader most used by skilled players as she could clear everything, had a good, useful special, and pretty much just relied on raw combo ability rather than getting orb screwed and struggling with hazards and mechanics. was a really weird time in pad that looking back on made me really change how I approached a lot of games, I would force use horus on pretty much all content and often ran into a lot of barriers, while my friend who was a significantly worse at hitting combos at the time often just had no problem clearing a lot of stuff running bastet and I just refused to use the "noob" character as everyone called her.
Ra was seen as the leader for skilled players, but he was actually quite bad an inconsistent. When the chinese sisters and three kingdoms stuff came out people changed very quickly, the 4 colors but including heart pretty much annihilated the egyption pantheon leaders from existence and with lu bu releasing as well and the start of tankier leaders with good multipliers you either ran the sisters as a combo player or you were playing lu bu and breezing through content. Lu bu teams were pretty much the most fun I ever had with pad for a very long time. don't think so due to the game but probably due to having a lot of friends playing at the time and having pulled the best shit for the most cracked teams
>>1758385 >and was probably the leader most used by skilled players Bastet was easy as fuck. I sucked at the game and could consistently get 5~6 combos. Being orb screwed was bad, but that's the whole strategy aspect of the game, if you only did combos all willy-nilly without considering what your board would look like next turn, you would get orb screwed, you needed to calculate how to do enough damage using as little orbs as possible.
>>1758520 >Bastet was easy as fuck. I sucked at the game and could consistently get 5~6 combos. yeah her consistency was a pretty big benefit, especially with how power level of the game was at the time.
idk why I wrote up all that autistic shit anyway. embarrassing to wake up and see that I wrote all that
I wish PAD0 worked in evolutions with the limit breakthrough system, but I guess all that extra L2D work would be more than the devs would want to do. Weird how only some units get to have multiple forms in this game.
So, without padx, how do you guys play this game? Do you guys just look up clear videos or just keep going at the dungeon and learning what the hell the enemy does. Because I'm having this problem in pad0 that I have no idea what I have to bring to a dungeon and I'm not really in the mood for neither just spamming my strongest team, or just keep throwing a weaker team at it until it sticks.
where do I find this missing crystal? I don't know if I missed some forked dungeon >>1760520 must be because I'm not at endgame content yet but being forced to figure it out myself is part of the fun, the only thing I'm truly missing could be solved by some better UI, like showing you locations for missing mats even if you haven't unlocked them or showing you the future limit breakthrough mats for an unit that hasn't hit the level limit yet
>>1760527 >being forced to figure it out myself is part of the fun I don't really think that being one-shot because you didn't know when you had to activate your damage reduction skill is fun at all. Meanwhile, there are some bosses that are programmed without any damage voiding skills and an awoken bind when you get it to 1 hp, so literally all you have to do is do any combo at all. Also, that thing is found on 11-4.
I think I have found a couple of bugs in PAD0. >Damage Void Piercer doesn't pierce damage void by combo amount >If an enemy is absorbing an element, it becomes immortal if you do even a single point of that element in damage regardless of how much damage you did with other elements Also, does anyone feel like the crystal drop chance has reduced since the last update? I was farming Astaroth crystals, and I think I only got like 1 out of 4 runs.
>>1760588 crystals felt like they were 100% drop rate before but are not now which also feels intended, it was a little weird you always got crystals if the mob showed up
Considering the "gameplay" of PaD always boils down to the same thing - build a big combo, what makes it so enjoyable to play despite lack of apparent decision making?
>got back for PAD0 >check stuff on padx >padx is dead I never noticed how much this game relies on the existence of metagame. Because fuck off having to redo the entire dungeon again because I didn't know I had to bring a {specific mechanic} remover.
>>1761217 Shit like that is why I don't even bother doing the late game difficulty dungeons. >oh you didn't bring a 100% shield active for this one floor's 50 bazillion damage pre-emptive? fuck you >oh you brought a team with 25x HP but no shields? take this 500% gravity
>>1761248 Most dungeons aren't worth running a lot. ASR3, AUN1, and MD4/AMD4 are pretty much all you would ever need. Latents, pys, XP fodder, and tamas. It would be different if you could gain farmable monsters worth something by running the difficult dungeons, but the overwhelming majority of the time if you can run the dungeon 100 times you never needed the thing you're farming in the first place.
>>1761248 NTA, but I liked to plan my teams for the dungeons. Without knowing what can happen, there is no way to do that without spending a lot of wasted attempts to discover all the enemy does.
>final breakthrough is 20x crystals of that character >drop rate is 1/3~1/4 >you need to do the character dungeon 60~80 times for each character >a full team is 360~480 dungeon runs So, they are going to sell us a 100% crystal drop rate back, aren't they?
>>1762281 Do you want me to also state the obvious that you can just forfeit a run if you don't get the drop in case the character appears in the middle of the dungeon? That doesn't solve the problem.
>>1762182 If you watch an ad you get x2 drops, if you pay the $10 for no ads you always get x2 drops on everything. It feels balanced around no ads and having maxed out units being a longer term goal
>>1763634 But hey, you can put a bunch of shitty units that makes doing dungeons more miserable to get better chances that still doesn't guarantee drops, and when you do, you can watch ads to double them!
>>1765004 Well, it's not a massive update, but new content is new content. PAD0 1.0.6 update comes out on the 19th, and bigger 1.1.0 update in July.
-Bugfixes and convenience features: Game crashes no longer force you to redo the whole dungeon, tutorials can be skipped, battery saving mode, improved indicator for skills that are ready to use -New challenge dungeons past Ex3 (v1.0.6) -New main quest chapters 15-18, clearing them will unlock a new team skill -PAD0 original monsters that are not from PAD
>>1765317 >+ limit breaking Cool but not really all that useful. I never die because I'm short just a little bit of stats. I die because I don't have 10 billion effective HP.
>>1767338 Okay, thanks that's great. Now why can I get padZ shit in regular rem but I can't get the evo mats Maybe I'm blind but the gungho Collabs are in the coin dungeon but the padZ is not
After using Rosetta a bit, I think I still prefer Ais for general dungeon clearing. It's Rosetta's optimal subs have a 2 turn coverage gap while Ais basically has it up all dungeon long
>>1770986 some of the more obvious elements are their appropriate colors (neptune is water primarily, artemis is wood primarily, zeus is light primarily, etc.) but, at this point, the active skills, leader skills, and play styles are seen in all attributes
>>1778249 >>1778261 I didn't do all of them, but I did as much as I can. Usually 15 + 12 and 11. Maybe 13 or 14 if there was no stupid restrictions like 6* only
>>1781959 Is that in PAD0 or the normal game? If PAD0, I have no fucking idea, if normal game, just go to one of the tri-color dungeons with a 7x6 board, a leader that adds combos and an active that adds combos to get gorillions of combos.
>>1782302 yeah in 0, it's unlocked by 5% of players so maybe it's not too bad early stages are tri-color so maybe with a flat combo skill and boost to color appearance it's possible?
>>1781959 oh, that was actually super easy go to 1-1 with a Combo team (for Combo orb chance) that has enough Skill Boosts, and pop Naga/Echidna skill. Not sure you even need any of the "X color more likely to appear" skills.
I'm struggling to clear the challenge stages, *6-X. I managed to clear first two and get ADK and Echidna but it was a hard won victory. Am I doing something wrong or are they meant to be tackled with something like level 50 team built specifically to counter their gimmicks?
Is PaD playable without collab characters nowadays? If I were to reinstall the game, I assume my account (if it still existed) would be absolutely dogshit, but can you run a decent team with dungeon drops and stuff like in the old days?
>>1786206 It's the final boss of currently available normal dungeons. The damage potential seems pretty crazy because of the awakenings, but the skill certainly isn't for noobs.
>>1786458 I only had to farm silver remdras so far, and I wasn't a fan of having to run 7-1 stage, kill the first wave, hope for 3% chance it spawned as one of the enemies, and resetting if not.
There's a character in this game that's like a twin-katana, black haired girl with flames on her art. Anyone know who I'm talking about? Can't find her on sanbon.
>>1788210 I don't think the skills negate the damage below X combo ones, you need to use combo boosting skills to get above it, the pierce void damage absorb and shit type skills don't stop it.
>>1790008 Agreed. I don't really want to run the same dungeon 20 times just to get crystals for the 40-50 limit break on my 6*, and I assume it's gonna get even worse with 7*s.
Anyone know what's the stat difference between a level 50 and 99 monster? I noticed that leveling has diminishing returns, where 40-50 is only like 15% more stats (plus the tertiary type), so if it's more of the same, I might not bother at all.
>built a twin-pronged team on stage 9 >used combo team which often got my damage bricked by only getting 6 combos >beat stage 14 >unlocked this team holy smokes, now that is a good base for it
>>1792452 It hasn't been a problem in itself, since there's less things I need to do on each move with combo requirement now reduced, but I do find myself with junk leftover more often now and need to generate new orbs. But I do have one skill with move time, mostly using it to clear debuffs.
Did some testing, seems that going from level 30 to 40 is an exact 30% increase to all three stats, then 40 to 50 is exactly 23%. Have yet to get any 99s to math it out.
>>1795610 This was the team I used to beat that dungeon. The third slot is a flex pick, I brought Rushana for the blind resist and to cleanse RCV debuffs, but I often bring Ganesha when I'm farming things for the drop rate boost.
>>1795966 Cool, thanks. Here's what I've been doing. I'm trying Zela and Inahime now. ADK for main damage with his 3 awokens. Bacchus feels like the best damage buff, has bigger number and shorter CD than most others. But not a cute girl. Dessy gives combo and board change. Eva gives move time and orbs for the extra attack, but I kinda no longer need that timer buff so I'm trying Zela cause I hate clouds. Alynna gave a lot of extra healing/RCV but she couldn't heal regular binds. Inahime has bind and blind res so she's the new cleric.
Last is flex, I might try Kaede in the team, but I like how it feels right now.
>>1801479 most notably gacha is removed (every creature is unlocked by killing it once and then crafting with drops), but stamina is still in UNLESS you pay 10 dollars to remove it permanently
it's also a somewhat simplified version roster cut down from 12000 to 400 (no collabs) leader skills are more generic (not restricted to specific color/type) less awoken skills per character but they're stronger skill and enemy CDs are a lot shorter
PAD0 1.2.0 update is dropping this Friday. Once you clear normal dungeons, you unlock "Ura" (hidden/backside) dungeons that are more difficult versions of the original dungeons. Monsters in ura dungeons have + drops you can farm (I presume). Also, even more new characters are being added.
Might be a bit off-topic, but are there any good match-3 games you guys know about? I'm looking to see what is possible in this genre, what cool gimmicks and mechanics you can make, so I'm willing to play shit like Candy Crush if they innovate and make engaging levels.
Finally beat EX6. It wasn't that bad after all, but the last boss was tanky as hell. Here's the team I used, but probably gonna need to build another team to farm it easier.
How is the game going? Stopped played back at the beginning of 2024 but have been itching to comeback, however I took a look a the discord and r*ddit and didn't really like what I saw.
>>1881706 I'm honestly surprised I managed to roll all three of my Ideals almost back to back, but Cecilia was refusing to come home. I hate this fucking game lmao
Uuh hey darlings is there a tutorial or something to get puzzles and dragons/monster strike working and in english? Are pad0 reviews right? Only being able to play like 1 hour and having to wait 10 to get back sounds awful
>>1892015 PAD still has English version unless you're in EU MS is still simple enough that you memorize words and muscle memory through it (there's gimmick pictures now in unit info iirc, been a few years since I played). Either that or read translated spreadsheets on the Cord, no English options.
Managed to make a team with 12.6M (15.6M on Floor 10) effective HP by loading up 5/6 Kaiju#8 cards with the improved tag and utilizing the new stat boosting equip super awakening. Finally I have an answer for some of the end game dungeons that have been wrecking me for so long.
I'm genuinely puzzled why NA didn't get JJK. >nothing's meta so it doesn't matter Sure but we missed out on unique actives that there are still no 1-to-1 alternatives for, like Gojo, Geto, and Mahoraga.
Are people still playing PAD0? I guess it's a tough sell for "invested" players, but as a new player a $10 game with no gacha sounds nice.
I'm surprised there doesn't seem to be any big wikis/guides/sites etc - is all info hidden in discords or something? Or am I just not finding anything because it's impossible to search for PAD0 without getting a load of normal PAD results?
Could you guys give me some general tips on patterns etc for the game? Or team building, too? I'm playing PAD0 and I am kinda struggling to make a good team. I got a purple/green team where everyone is both (one member is pure purple). I'm in world 12
>>1959601 There's a bunch of combo guides on Youtube, most of them are old but the fundamentals of the game haven't changed. I haven't played PAD0 so I can't be much help with teambuilding.
>redownload game because of rezero collab >pull out my meta ass HxH team from 2024 with my girl pitou >enter the sun title dungeon >mfw this webm what the fuck are late game dungeons like now this is floor ONE out of 15 floors and i jobbed to fodder
>>1991115 brother i had to look up a video after experiencing that nonsense a modern team with like 16 uncapped damage pings didn't even kill this floor why the fuck are 2026 endgame monsters so JACKED
>>1991184 well, at least i can get my girl echidna from MP store now i just need to wait for sakura matou from fate collab to come back so i can get my collection of evil women going off the ground
>>1995909 Not as cheap as I am. I can afford a better phone, but the one I have now still works fine and I'm not willing to throw away something that isn't broken.
>>2004600 that dude is still around? anyways capella from rezero is GOAT dark sub. breathes new life into my pitou team and i don't have to become a cuck to reinhard like the entirety of my friend list. evil women LOVE
>>2004691 >You run 2 so you can uncap your whole team, right? no, milim rimiru already triple cap at 8 mil pings with the damage uncap latent + levitate equip and the pitou can uncap themselves it's both capella and echidna saving my ass really. without echidna my team hp goes to 560k~ range and it's not enough to survive endgame dungeon hits as they hit for 700k+ through LS shields
>>2005803 gameplay shifted to hitting damage caps and uncapping said limits i purposely built a team without hazard nulls here >>2004511 and it actually feels fun puzzling my way through debuffs, rapid spinners and actually stalling past shields if i don't have skills up. it helps that the team members consists of characters from animated series i liked such as HxH and rezero
right now they're giving out 100 magic stones for day 1 of logging in and frieren collab is coming very soon, if you're still interested in PAD
>>2005991 I really hope so because I only have 180 magic stones and heavily considering skipping frieren since I care about nothing from that series over fern titties
>>2007079 i should have listened to my gut instincts. 90 magic stones down the drain at least i can make the dark cross demon meme team with the descended boss aura... i guess...
>>2031927 In-game friend finder attempts to match you up with people using the same lead It’s pretty good for finding meta leads, like reinhard from rezero or frieren, but if you want more niche leads from like, fate stay night or something then you will have to consult the discord to my knowledge.
A lot of people including me simply self-pair the friend leader slot now
>>2036537 >A lot of people including me simply self-pair the friend leader slot now I do this too, unless I get supremely unlucky in which case I unleash my alt account that I only use to roll leads I need to pair with.
i managed to get all of the bundle idols like rin shibuya and kaede takagaki within 640 stones. monster exchanged for the paired units.
tried to force them all into a team and new generations are actually a pretty fun thematic rainbow lead. unlike a bunch of other teams need have to tap 6+ skills to set up various buffs and skill charge each other to start off in a dungeon, this team taps 3 buttons and off you go puzzling.
definitely will be my go-to team for no-assist dungeons, and honestly... i missed this rainbow playstyle. reminds me of DQXQ or sakuya kirin from old times this idol team is way more comfortable to pilot than frieren, that's for sure
>>2047726 i don't mind rainbow teams as much because that's what i grew up with, and imas doubles as collector cards like 2024 vocaloids since SGF collabs are hated with a passion and are unlikely to get rerun
i hate teams with board systems that generate a pre-fixed board every turn. that shit is mega boring and turns PAD gameplay into trash tier.
new generations gets a pass because there's a possibility of mistiming the active looping effect at least and seeing different idols pop up + the board occassionally being resized to 7x6 makes my blind runs entertaining
>>2047950 For me I just hate it because rotating orbs absolutely wreck me. Needing to make 5 colors on top of some of the worst rotating orb boards is a nightmare. I don't want to spend 90 seconds planning what I'm going to do.