Thread #2344536
HomeIndexCatalogAll ThreadsNew ThreadReply
H
How is your diverse crew of women, people of color and cranyon eating marines doing?
Is your PC overheating and take part in climtae change sponsoreed by german goverment?
Are you smart enough to notice that Ai is broken as hell in this lazy EA cash grab?
Nevermind. Lets talk about best characters and why its Bog.
I guess its schizo Mencae thread. How convinient. Its real convience store
+Showing all 1430 replies.
>>
File: bog.jpg (52.2 KB)
52.2 KB
52.2 KB JPG
Buggerino
>>
>>2344540
Fuckin A
>>
>>2344556
Stupid ass motherfuckers
>>
>>2344536
That Zama negro is clearly AI generated.
>>
>>
>>2344540
>laser lances a hive queen
>"poor lil' bugger"
>>
File: a2shells.png (193.6 KB)
193.6 KB
193.6 KB PNG
Damn fighting the rogue army is super fun, precisely because they are professionals. You can expect what they are going to do and you need to be really careful in advancing.
>>
>started a new run on expert with tech, carda, greek boi and lim
holy, didnt realize how hard darby + pike carries your early game, greek boi is super expensive and carda is hot garbage at the start, didnt help that my first ops were pirates
>>
File: file.png (610.2 KB)
610.2 KB
610.2 KB PNG
Why do I need to fucking chase these pirate boarders to the ends of the earth?
>>
>>2344598

You know what the game needs and other tactical tabletop games and close combat had? A truce button.

After a certain threshold the enemy is fucked and should either flee or just give the option to finish combat with surrenders.
>>
>>2344536
the game is offensively mediocre why is everyone sucking it off? I know we havent had good tactics games in a while but come on this is just sad
even overwatch spam in nu-com has more depth than anything here
they should have just made another bb game
>>
File: file.png (1.4 MB)
1.4 MB
1.4 MB PNG
>Can't drive over because there's two guys on the other tile.
>>
>>2344612
Yeah pretty annoying.
>>
>>2344612
>can't just run both of them over
gay
big L
massive oversight
>>
So how are anons building their Cardas. Are we just going for a machine gun or mortar team that just sits in place and sprays bullets? I kinda want to use her as a mobile infantry thing with an AT weapon and infinite shots, rushing around the map and deleting hard targets before zooming off.
>>
>>2344620
HMG mobile infantry, I leave the hard targets for my tank
>>
>>2344620
>I use Carda in two roles, depending on the mission. She's either a rifle squad with a useful heavy weapon, typically an RPG or LMG, and I abuse her kind of amazing accuracy once trained to lay fire upon foes, or she's a dedicated emplaced team, usually with a rifle section alongside her, which lets me bring dedicated AT weapons and use the squad to clear infantry. I don't tend to deploy her as MI, but thats mostly because I've kind of stopped using vehicles to transport at all.

She isn't useless enough for me to dedicate her to mortar bitch duty, thats an "honor" that goes to Jean Sy. What you described will 100% work, get her a decent RPG and a good rifle section and she can do outstanding work.
>>
>>2344627
I don't know why I did this as a quote, I'm not quoting you, I'm just retarded.
>>
>>2344620
PAL because her voiceline for firing an RPG is adorable (and having nearly unlimited PAL ammo is nice)
>>
File: its-over.jpg (19.1 KB)
19.1 KB
19.1 KB JPG
>>2344612
/vst/ is lost to some ai slop based on tiles and turns
>>
File: hashg.png (1.9 MB)
1.9 MB
1.9 MB PNG
>random stowaway just gave me a plama gun
>I just finished my third Operation
Stevemre1989SayingNice.jpg
>>
when does menace actually show up how do u see progression?
when do u get better gear drop
i have lvl 4 trust with all factions
>>
>>2344655
Seems tied to number of operations attempted, I remember it popping up once after I decided to abort an operation
Also probably tied to number of operations attempted, I started seeing medium mechs for sale a few operations after menace turned up
Some items are faction rewards only apparently, like the marine armor
>>
>>2344653
Unless you use it in a heavily specialized 3 man squad that wants it firing at all times it kinda sucks tbdesu
>>
I wish I had more supply points
>>
>>2344676
Vader's mod can help you. Or cheat engine.
>>
>>2344672
Yeah, I know that it is not as good as the light vehicle weapon version. But the game is starting to throw armored bugs at me, and it munching them, so it's doing fine.
>>
>>2344683
yeah but i dont really care to have that running side by side, triggers me tism (the melonloader thing)
but if I can just increase it a bit once and then uninstall and keep that increased supply then maybe
>>
>>2344672
>>2344684
It mulches light armor with tankbuster.
>>
>>2344684
The vehicle version has the same stats
>>
>>2344536
The tank gun is fucking great. One shotting any light vehicle at long range with much better accuracy than rocket launchers.
With a machine gun in the other slot you can drive around not being afraid of anyone.
>>
>>2344710

It is, and if you et it early its a god send against armor. Wish they put more cool armor into the game.
>>
>>2344565
giwtwm
>>
is this game gonna add space boarding missions? it would be kino
there's no official mod support right but there are mods and i guess people could just add them
>>
>>2344725
I want urban missions, underground missions, missions in snowy sex casinos, missions on farmland, missions in huge megafactories.
>>
Armour should be around 15% cheaper on average.
>>
>game has an arbitrary "max loadout" limit
cool, heaven forbid the player has performed so well that they've earnt the right to bring along the biggest gear. gotta arbitrarily cripple the player!
>>
Needs more sci-fi stuff. We got space pirates ok, but how do they even get to the planet? How come their bases have no space landing craft or anything, only current day hardware? Imagine if they could use dropships too.
>>
File: Atlas bw.png (84.4 KB)
84.4 KB
84.4 KB PNG
What stuff are you waiting for the most?
I can't wait for them to add heavy mechs, then I'm gonna start blasting this all the time while "scouting" the enemy with a full lance of heavy mechs.
https://www.youtube.com/watch?v=fLLHP3icECM
>>
>>2344739
those and proper tanks would be grand.
I want a spess Leo 2
>>
battletech is gay as fuck, it's fans are all the type of american faggot that gets too excited when talking about how cool or strong something is and puts emphasis on odd words when they talk.
>>
>>2344743
Found the faggot.

I'm a Yuro and love Battletech.
>>
>>2344742
What if we get two kinds of tanks? Dedicated tank tank like leo and something that can also move around a squad, like a merkava.
>>
>>2344710
Laser lance is almost as good but still allows you to put troops in the back
>>
>>2344747
>and something that can also move around a squad, like a merkava.
The existing IFV is basically a Space Namer so if you put the APFSDS gun on it you already have a Space Merkava
>>
>>2344620
Atgm team with nearly infinite ammo. Doubles as boarding marine power armor smg hoser once her skill comes online.
>>
>>2344743
Fuck off Europeon.
>>
>>2344755
Wow, here I was defending you and you drop that. Why don't you go blow your gay administration some more, pedobootlicker?
>>
>>2344739
I hope the game does not turn into full mechanized warfare, sure I would play a mech game done by them but I want combined arms. But I wonder how heavy mechs will look. Hopefully not like battletech kidna sick of it really.


A series of mecha in terms of design that would fit like a glove in Menace would be "realistic" Gungriffon mechs, that mostly act like gunships with semi walk semi hover mode to fire missiles\rockets and autocannons.


Speaking of cool mech games I am still waiting for signs of life on Kriegsfront tactics, the demo was really cool. They even gave a cool diorama maker to make cute mech scenes.
>>
>>2344742
I think we will see a space tiger, no really, why did they give the RA a stug of all things.
>>
>>2344757
>europeon cant read
SHOCKED.
>pedodefender
So the only administration to arrest, seek and release the files somehow supports pedophiles? Meanwhile virtually ALL EU politicians outright support and enable pedophiles? Every accusation is a admission from a leftist.
>>
>>2344763
The Stug is a place holder.
>>
>>2344743
It became the reactionary anti 40k, and for that I forgive my Murican friends. Battletech ( especially the recent turn based game) has issues but its cool as fuck as well.

And you know how reactionary USA can be. But I respect them nonetheless.

>>2344767
Really placeholder for what?
>>
>>2344770
besieged ahh graphics
>>
>>2344773

I know but its smoll indie game. have to cut them some slack, its still pretty decent and punchy weapons as well. I hope they make it.
>>
Speaking of Mechs theres actually a new Heavy Gear game being made. I wonder how shit it will be.

The VOTOMS type armored suits would look right at home in Menace.
>>
>>2344778
Or the Mog from Brigador. But that might be the "2nd teir" boarding commando armor, as that shit weighs you down.
>>
How do you make this stupid cunt work?
>>
>>2344778
Would those count as ultra light mechs or super heavy body armor?
>>
>>2344785
Vanguard recon under 100 supply limit.
Just slap kbar in 9 peoples squad work too.
It's 1 star leader, he cheap af, you can do anything with him.
>>
>>2344785

Ultra cheap BIG damage sniper or crowbar support behind an assault team. can get to 90 AP pretty quick and only needs that.

Athletic \ if It bleeds finisher finishing shot

Give him a nice sniper or the anti material rifle. If some dude in your squad also has disruptive fire his damage is insane. Limited in terms of roles, but I love low supply one stars.

Alternatively you can use him as a bootleg Darby.
>>
>>2344746
You are spiritually american and thus are worse than an actual american.
>>
>>2344786

I would guess similar to chicken walkers but faster movement and lower armor. Votoms are not battle suits but are on the border of it. But are still "vehicles".
>>
Is it just me, or is the Kr-BaR (crowbar) just too good? It completely negates the K-PAC and the ARC, which is bad weapon design. I simple fix would be to remove the "spray" functionality except for the MOD2 carbine. This would punish being too aggressive with the crowbar and balance the starter weapons.
>no spess FAL and short shorts
Big sad.
>>
>>2344800
>worse
Which is still better than the greatest Eurotrash. Your own leaders are actively trying to kill you, that's how trash Europeons are.
>>
>>2344803
As to it's namesake, it's a tool, it does very well in it's intended role. But higher rate of fire of other weapons can be more much efficient in different situations.
>>
>>2344803
it absolutely sucks if the enemy closes in on you, you're fighting with diminished vision due to night/weather, or you're fighting bugs or pirate boarding commandos
>>
>>2344805
Yeah subguns absolutely FUCK but you need to get into range, loading up REND ammo should be a fucking warcrime, that shit allows subguns to sandblast vehicles into the great garage in the sky.
>>
>>2344810
Spray negates this somewhat, it's not ideal but still prevents you from being totally fucked.
>>
>>2344804
This is why Americans are worthless, you instantly start throwing stones in glass houses, note how I merely point out the undesirable characteristics of your kind and you eagerly present ever more repugnant qualities.
>>
>>2344803
It definitely feels stronger than the other medium to long range basic rifles. Either you get a close range weapon or you get the Crowbar.
>>
>>2344810
>night+blizzard/sandstorm+bugs
That shit is a pure nightmare on your first or second mission, the bugs retain almost all their detection and as mostly melee aren't affected by the debuffs.

Pirates on the other hand do suffer, and boarding commandos are usually special objectives or use their jetpacks and can be heard coming from a great distance if you pay attention.
>>
>>2344814
Reminds me of that classic scene from Gits movie for sure.

>>2344763

>Tiger

Fuck me they might put a pseudo Leopard 2A4 the blocky design really harkens back to tiger. It woudl be really cool.
>>
>>2344824
Yeah its a shame since the M4 look alike kinda looks promising in the first missions but its just bugs.
People need to just share their experiences with the devs.
>>
File: (You).webm (1.3 MB)
1.3 MB
1.3 MB WEBM
>>2344820
>no-u
Struck a fucking nerve did I?
>>
>>2344820
>be eurostanian
>start insulting everyone in the thread
>can't take the insults back
>cries
Your kind truly deserve extermination.
>>
People who like battletech do have annoying voices tho?
>>
File: sigh.png (65.8 KB)
65.8 KB
65.8 KB PNG
>its a pirate rocket truck episode
>>
>>2344832
>Tex
>BigRed
>Pancreasnowork
>annoying
Stop coping and fucking leave.
>>
I dont like fighting the menace
>>
>two weeks after release
>AI still shit

It's ogre... the devs are too incompetent to finish this game. Refundies time.
>>
>>2344836

War dogs made me see the light, find those fags and blast them fast.
>>
>>2344836
Its why I always have at least a bit of armor on my guys
>>
File: demo 2.jpg (172.8 KB)
172.8 KB
172.8 KB JPG
>>2344770
>>
>>2344842

Squadies dying kinda triggers me, I have to remind myself they are just HP and more main firepower. I kinda wish this was a more traditional xcom style game so i can create my own dudes.
>>
>>2344536
>PC overheating
What, I have a shit GTX1660 super cause my main card died and the game barely pushes it.
>>
>>2344818
Why not just engage at range with a squad weapon good at that (DMR, Crocodile, CMG, etc) and if they get closer blap them with an ARC
>>
>>2344849
From what I understand from steam forum game somewhat override your desktop settings(and pass over FPS locks) and it tend to push forward and overheat on specific settings and hardware(the better GPU and monitor the worse issue), there are even the causes of game shutting down PC.
After last patch it usually sit under 60C on missions unless its Menace then it goes over 75C.
Dunno what it is but I have similar problems with unity games before, shit fucked. I don't like it at all.
>>
The ATV kind of fucks, it's a better scout than anything with the improved sensor module
>>
>>2344836
soft armor and good cover

if you're wearing pajamas you better end all your turns inside an APC

also drones like the other guy said
>>
>Try out putting a sl inside an APC 24/7 and just popping out to use a mining laser
>Works like a fucking charm, absolutely maims all aliens that manage to get close to the APC.

Damn that's really fucking good.
>>
>>2344854
Turn off vsync and limit FPS to 60, that's what kept mine below 65C, before that it was pushing over 80C constantly
>>
>>2344861
yes, I did it all, it helped a little(not much)
>>
They really need to add a big ass warning that it is a night time mission because I am retarded and I keep missing it on the mission briefing
>>
>>2344855
Give it a atgm, camo and sensors and drive it around tank-busting. Very fun solo even more so when combined with tech using binocular spotters
>>
>>2344865
Always check the day and weather with the little widget in top left of the map intel screen.

Darby with nvgs skulking around cutting pirate throats and hosing down open topped mechinf with socom rifles feels great. We need melee ability where if you get close to a unit without being spotted you can cqc merc em all. Would be kino.
>>
i hope theres a patch tomorrow with something new
either models for armors/weapons or some new mission types
or even a new squad leader or two
>>
>>2344877
patches will be released monthly
>>
silenced crowbar is so important im afraid to start a new run
>>
>>2344881
Have you used the silenced m4 or hammer?
>>
>>2344879
did they say that on the discord or somethin?
>>
>>2344885
patches will be released every 2nd month
>>
>>2344886
ok well now you're just frickin lyin to me
>>
>>2344888
patches will be released every 3rd month
>>
>>2344882
the silenced m4? do you mean the kpac? its damage is so weak compared to the crowbar when shooting at things at max range. ive not found a silenced hammer
>>
I hope stealth is and concealment builds are nerfed, this shit is so boring and fucked.
Make shitters actually learn to play the game.

Also make the AI stop running away from me.
>>
You guys ever notice it's Marta's Martian Expeditionary Force storming the facility in the cinematic trailer? She really is the main character.
>>
walkers are for defense missions and APCs are for assaults

what's the A-ATV for?
>>
>>2344908
It's cheap. Medium vehicle weapons can be really good.
>>
>>2344908
Putting a 120mm howitzer in with ivey and exploding/suppressing jits
>>
>>2344917
Sorry i misread. Throw a hmg or atgm on it cheap and zoom around blasting
>>
>>2344906
Then who is the guy with bash armor she sent off to get fucked?
>>
have they fixed the terrible decision to let you and the enemy fire through buildings as if they dont even exist
>>
>>2344927
They're gonna keep that forever.
>>
File: armors.jpg (132.6 KB)
132.6 KB
132.6 KB JPG
which is pre patch and which is post patch?
>>
>>2344859
If you're fighting bugs, literally everything within 3 tiles will die to a volley of shotguns from 8 guys. Don't even need the mining laser.
>>
>>2344803
Crowbar is great unless you need to actually put meaningful damage onto an enemy or suppress someone in cover or fight up close.
>b-but it's the best for slow max range crawling
Yes as it should be, that tactic going too unpunished is a broader problem than just the crowbar being fit for it.
>>
>>2344620
Currently as dismount.
Biggest problem is that she needs to ht the 90 ap so you can jump out shoot twice and jump back into safety.
And giving her special weapons is not perfect, with athletic you'll get 1 use out of something like the pal and without you'll have to stay in the open.
So I'm not sure I'm happy with her in that role compared to Lim for example.
It still allows you to get a squishy squad up close to rip and tear with impunity though.
>>
>>2344942
Trvke
>>
File: file.png (58.6 KB)
58.6 KB
58.6 KB PNG
Anyone tried this? Its pretty funny on a 3 man Darby squad.
>>
>>2344620
I'm currently running both.
>heavy weapons perks + mobile infantry
>put her in the christian-piloted heavy APC
>send it forward
>dismount her right into the best, most central piece of cover, including the APC as bonus extra cover
>murder
Minigun works best for this, that 4-tile shot can be the biggest damage dump you can do with one action afaik but its short range and lack of enemy density normally holds it back
>>
>>2344927
that is by design
>>
>>2344759
>full mechanized warfare
That word doesn't mean what you think it means, but I get where you are coming from. For different reasons though, nerf the sci-fi gadgets except mechs? Makes me think it was a stealthy attempt to make a mechwarrior game.
>>
>>2344786
I don't know about VOTOMs but Heavey Gears can crouch in a prone position and even though the show was given shit for sucking the roller skating they do is fast. So if it was going to be Menace mechanics then they'd be hit-and-run or firing off from concealment (despite the fact that vehicles have poor concealment).
>>
>>2344885
Patches will be released in randomized intervals of time, sometimes shorter sometimes longer.

>>2344942
That tactic will always go unpunished unless they make the AI super aggressive if you get spotted once. The punishment for going for open firefights means risking getting fixed by artillery, whereas the concealment creep is the exact counter to enemy artillery.
>>
so any mods you guys are running?
>>
I wish there was a cheaper transport with less armor and only a small weapons slot, but the cost and armor of an A-ATV, like a space M113
>>
>>2344959
Heavy Gears are just VOTOMS. Curiously I never saw that weird show muhc like Battletech one.

But I did a deep dive into the world and lore of Heavy Gear and I kinda liked it way more than battletech, Less bloated and more elegant.
>>
File: Menace.png (1.8 MB)
1.8 MB
1.8 MB PNG
Another well executed defense mission, I am sure the local forces are glad to have me on their side.
>>
Menace may as well just crib as much as they can from XCOM 2.
Give me a cross section of the ship with your SL and squaddies just lounging around/training.
>>
>>2344981
Add in a "FTL" style ship combat system and the game is near perfect.
>>
>first playthrough feels starved for gear and ended when most of my roster died during a spectacular shitshow of a mission
>second playthrough is giving me way more gear, I haven't seen mission difficulty beyond two skulls for some reason, and the RA have apparently decided that they're playing a cameo role and basically never show up
>both are on normal difficulty
I know the games randomises a bunch of stuff but this feels whack.
>>
>>2344536
God i love me some mobile infantry.
>>
>>2344536
I didnt hire any women on my squad.
Got the Chinese dude, the redneck, the boomer and the black dude to start.
Then i got the Aussie guy, and now i just acquired the Spanish dude.
This has let me keep the woke retardation of the game in the background for the most part so far.
>>
>>2344980
>We did it Patrick! We saved the outpost.
>>
>>2344672
Why a 3 man squad?
>>
File: pred.jpg (121 KB)
121 KB
121 KB JPG
>>2345010
>>
>>2345010
Except half of your squadies are women.

I am not judging you, I dont mind the female squad leaders but the normal troops there should be 1 women in 10 man or more.
>>
>stop migration mission
>give Bog a light walker with a heavy flamethrower and two ammo boxes
>he walks around frying squishies and stepping on the poor lil buggers while tripod autocannon Lim and AT rifle Darby hold the flanks, with Carda and Rewa in the middle with PAL and laser lance for the bigguns
>lay AP mines across the map from orbit
>drop supply
once you're well kitted out stop the migration / interdiction are basically tower defense
>>
>>2345028
Squaddies are harder to see and will be a lot easier to mod out.
The campaign and plot has been garbage so far, i dont even think ill miss any of it if theres some entire overhaul mod created.
Its funny how Overhype tried to sell a set campaign as being the focus over a sandbox experience and yet its ended up being the weakest part of what they've produced.
>>
>>2344839
Promise to never come back?
>>
>>2345033

Well its part of EA being like that. They commented on the game narrative only coming together in 1.0. Including more banter.


Honestly I dont give a fuck I would’ve preferred a more sandboxy experience like BB. Either way its a fun game.
>>
>>2345033
As long as I can mod it outside of steam workshop then I will be content for the most part.
>>
>>2345015
To keep supply costs low and retain mission focus, you just want the SL's perks and having more rifles starts making the firepower from the plasma gun less relevant while you might also start wanting a more specialized weapon like a RPG or no weapon at all depending on perks.
>>
>>2344785
He's a cheaper kody that's more specialized for sniping. Get him better concealment, and vanguard deployment to help mitigate his low AP, and put a sniper or DMR on him.

He can either be ultra cheap 3 man sniper team or a full blown battle rifle squad, works in either role. He is not a disappointing pick at all. In fact I regularly take the 1-star SL's because they're so cheap. I have never felt like they weren't worth it. Even jean is ok because she can finish stuff off and give me fat stacks of loot.
>>
Am I missing something or are basically all the CQC assault rifle variants made obsolete by the basic bitch PDW? It's insanely good. I loved the CQC assault rifles in the demo but now I don't see any reason to use them other than for flavor.
>>
i hope we get proper city maps with tight spaces, maybe even some spaceship fights too that are infantry only
>>
>special ammo types apply to the light mortar
I guess it's because it has the "projectile" trait. Stick some AP or REND on your mortar team and it makes it actually worth using the frag shells past early game. Guessing it's a bug, but it's a fun one.
>>
>>2345049
i really hope they add in ammo types for the specials and vehicle weapons, would be nice for customization
>>
>>2345047
At close range they are definitely out shone. I guess they're meant to be balanced by still being able to shoot max range but their drop off is so bad it's hardly ever worth it.
>>
>>2345047
Yes. Cause most combat in this poorly designed game happens either at a gorillion miles or 2 tiles away.There's no room for midrange weapons.
>>
>>2345045
I really feel like you're meant to change your loadout very frequently

I find myself on certain missions going for 2 elite infantry squads with 2 vehicles, and on others wanting 5 mediocre squads and one vehicle. Being able to have a lot of somewhat weak units can be really effective, especially given how the turn order system works.
>>
>>2345056
>just absolutely endless bitching
Can we try and have a nice thread for once?
>>
>>2345060
>grown-ass man cries about minor criticism towards his new favorite game, film at 11

How about you go back to whatever hugbox you came from? Or better yet, kill yourself.
>>
>>2345061
>whiny cunts shit up threads about games they don't like
>reddit spacing lol
go back
>>
>>2345060
then stop being a faggot, if he want to vent then let him instead of being offended like some fragile cunt
>>
Schizo posting begins already. Welp it was a nice thread for the first couple dozen posts I guess.
>>
>>2345063
Rushed to your lover's defence pretty fast for someone who isn't an easily offended faggot. Fuck euro hours really are just the worst
>>
>>2345064
take your meds, there is no schizos here, just germans
>>
>>2345065
then fuck off, you are the most obnoxious cunt in this threads
>>
>>2345066
>Germans
how dreadful. Bomber Harris did nothing wrong except not finish the job
>>
>>2345068
all germans should be resettled to Manchuria and Midwest
>>
>>2345067
Nah I'm done participating in your shit fetish. You wanna tank this thread like the last 3 you'll have to do it without my help this time. Enjoy your last (you) from me.
>>
>>2345070
don't come back you fag
>>
kek
>>
>>2345060
This thread will last at least 2 weeks. You are asking for the impossible. Just be glad the Anon who kept bitching about /pol/ fucked off.
>>
>>2345077
Shit I had already forgotten about him
>>
>>2345077
you want to summon him or something?
>>
I keep trying to use Pike for his marking and AP boost but honestly I don't see much of a purpose for him beyond rally, which I think is low key his best ability by far.

I would rather take Tech and just give him a target designator for 30 AP most of the time
>>
>>2344949
Incredibly good. Suppress button with surprising accuracy and damage. Great against any unit type. Even with menace it can overload and hurt em.
>>
>>2344973
It would be cool if we got a transport that allowed multiple squads. Alongside the ability to mount squads in cars. Also atvs/bikes would be cool. Fast, zero armor or cover, 5ap to dismount, a bit of visibility but can be turned off. Perfect for stealth squads and scouts. Lighter transport would be good something with 100 armor and only a light slot. Maybe options for extra utilities? Something like a bmp.
>>
>>2344999
>die hard on tech. Drop it for more grenade stuff. Bags and belts, explosion aoe and nade range + mk2 grenades, anti tank nades, emp nades, smoke.

Allows him to be a utility powerhouse and lob nade launcher shots across the map. Keep the spotting utility thats a good choice.
>>
>>2345088
Bmps are ifvs, which we already have.
>>
>>2345084
>use Pike to Rally
>they just get instantly re-pinned
Every time
>>
>>2345084
Pike is too busy to mark. Between rally, AP boost, a mortar and drones when will you ever mark?
>>
>>2345095
Yeah it does happen, but then it costs the enemy more AP to repin than it does to rally so I consider it a good trade off.
>>2345097
This is pbly a hot take but I don't even consider his AP boost all that strong. Yes a super squad can become even more super, but I would rather take another squad for the supply and can do far more with the 60 AP as a general rule outside of edge cases.
>>
>>2345100
the edge cases can be pretty powerful though, like being able to both fire and vent the laser lance in the same turn
>>
>>2345100
its main use is you put him in the middle of stuff and he can give ap to a flank that needs it. Its true that if you can afford to fully kit out a squad its not so useful. It is really useful early on though. Pike shines early game i think. Late game you can turn him into various things but id rather just take someone else most of the time. if you keep him cheap to deploy though the deployment cost is like a few accessories or a squad special weapon. would you ever consider equipping a special that says '+40 ap'? i would
>>
>>2345106
I think what he needs is the ability to use his skills from inside a vehicle. If he uses AP boost then he can't keep up with a force moving forward, and he's really squishy for a force on the defence where its near impossible to keep him safe.
>>
>>2345121
his adjacency passive does work inside a vehicle

also, if you already have a wardog deployed you can suicide attack with it while Pike is buttoned up in an APC
>>
>>2345123
I mean like his actual command abilities. Maybe a vehicle module that acts like a command module that lets him do it with an increased range or decreased AP cost or something would be cool
>>
File: team.png (1.4 MB)
1.4 MB
1.4 MB PNG
Finally managed to complete a run on Challenging. These SLs were my damage dealers, Lim and Vamplew can do crazy amount of killing in a single turn, especially when buffed by Pike. Tech is a lot slower than these guys, but can soak up an incredible amount of damage and with the right drugs he's completely immune to suppression. Also managed to pick up Darby at the end of the run, made missions really easy
>>
>>2344536
>be Major John Menace
>get woken up
>first thing you see apart from your LT is some comedically corrupt thirdie field marshal with enough self awarded medals they probably count as class IV protection
>man, this Wayback system is a shithole, isn't it
>>
>bog finally got 100 action points
>I can now shoot and fire the rocket organ every turn with pike buffing him
>>
>finally installed 3 AI Logistics because I can now afford new squaddies every time the BM refreshes
>got a infantry price reduction from a mission
this is the most people I've ever deployed in this game.
>>
So we got multiple possibilities here
>TCR gets in unharmed and we get lots of new toys against redacted (not gonna happen, TCR too op)
>TCR doesnt get into the system because redacted destroys/blocks/takes over the gate (likely)
>TCR gets into the system and meets the Jingwei fleet but redacted fucks them up both + blockades the gate + gets new toys and we gotta fight for our survival in the wayback (likely)
I think they will go for the gate-gets-fucked so we dont get the op shit from the TCR, redacted gets to propagate and can escalate from there + end goal could be to fix the gate by finding/destroying some redacted mcguffin
>>
>>2345152
I just want the TCR Marine plate and the R228A1 MRS. God, please.
>>
>>2344803
>Is it just me, or is the Kr-BaR (crowbar) just too good?
The meta right now is conceal crowl with max range engagements, so battle rifles are king for squad weapons.

Until conceal is reworked into being a less binary all or nothing thing, it's gonna be the best.
>>
>>2344908
the ATV got 3 accessory slots, it's an APC better oriented for combat if you don't need transport and the heavy weapon slot
>>
>>2345152
My money is on the gate being fucked up and preventing the TCR from arriving in force. The stuff listed on the end screen is so ridiculously bullshit that it would completely break everything; where's the room for a single ship with a couple platoons of plucky troopers in a fight where both sides are apparently casually devastating entire planets from orbit?
>>
>>2345173
I hope they at least get some supplies through the gate.
>>
im annoyed theres no midline armor with good camo and 3 utility slots.
running anything with 60 armor is 2x cost
i want something with 50 armor 3 utily for 1.5x cost of soft armor.
rn the meta is just using soft armor for anything else is too expensive.
also the SL that gives -30% to armor supply doesnt seem to work

theres no reason to use better armor unless ur strapped for squaddies, having more firepower of 8 down range is just better. you can always find lvl2 cover in most places, or just pop smoke
>>
this game is more annoying the more you play it
>>
>>2345152
I'm voting on the [REDACTED] taking over the incoming TCR fleets and turning whole personnel into techno ghouls.
Jingwei fleet manages to blow up few ships and looting for new toys starts.
We get dripfed new equipment while we gotta fight against tanks with reactive flesh armor.
>>
File: file.png (2.8 MB)
2.8 MB
2.8 MB PNG
>>2344586
The professional cannot hurt you if you rain infinite rockets down on him.
>>
I only use the ak on everyone.
>>
>>2345185
So what you're saying is...

AK-47S FOR EVERYONE
>>
>>2345183
I tried that but I get the feeling that there is a hidden debuff or something from double rockets, it feels worse than single rocket somehow in terms of damage/supression etc
>>
>>2345187
Yeah twinlinked weapons tank your accuracy. That setup is kind of a meme, you're almost always better off using a single organ on a cheapass ATV or pirate truck, since you're just going to sit in the back and spam rockets at extreme range anyway.
>>
How do the stars work? Are they randomly assigned every campaign or do the same characters have the same amount of stars always?
And what exactly do they do? I assume they tell you about the quality of the character but I don't know what's affected.
>>
>>2345194
The squad leaders are the same over various playthroughs. The stars for squad leaders broadly define their starting stat range and how much it costs to deploy them. 3 stars come out of the gate with much stronger stats, but cost more in supplies. Vice versa for 1 stars. 2 stars are in the middle. The stats for the squad leaders are visible as soon as you're prompted to pick your initial 4, just look at the stats on Carda and then the stats on Darby for a comparison.
>>
>>2345194
The same characters always have the same amount of stars. Characters with more stars usually have better starting stats, but the main thing stars do is determine how expensive a character is to deploy. Higher stars means the base supply costs higher, the supply cost increase per promotion is higher, and the base supply cost per squaddie is higher as well. Gear still costs the same regardless of stars though, which somewhat reduces the overall impact.
>>
>>2345194
The same characters always have the same stars. They stand for how expensive a character is to use. One star characters are cheap to use but have shit starting stats while three star characters have great stats and siills but they are way more expensive. Two stars are in the middle.
>>
>>2345194
more stars = better but more costly SqL
*** 40 base cost +10 extra per trooper, 80 for vehicle, 15 extra per perk
** 20 + 5, 40 for vehicle pilot, 10 per perk
* 4 + 2, infinity for vehicle, 5 per perk
>>
>>2345084
you use his AP boost before some one goes so that they can make two 60 ap attacks in one go, or use an item/ability before an attack
>>
>>2345090
I did his grenade build in another play through.

This time I used him with a target designator and its actually godly on him since he doesn't need to set up to use it. That with quick hands and full send, I have him with a sniper rifle, he can use the target designator 3 times, or use it once and fire the sniper twice, or use the target designator twice and fire the sniper once, or just fire the sniper 3 times. Its been really useful.
>>
>>2345213
Oh and the reason why I have die hard on him, is so that I don't lose my target designator in a battle.
>>
how do you loot vehicles in this game?
do you decrew or dagger them down?
>>
>>2345217
You basically have a chance to get some of the gear that human enemies drop. They're also available on the black market
>>
>>2345217
I get a lot of walkers when fighting rogue army but rarely ever get trucks when fighting pirates. So I don't think it matters if you blow them up during the battle because pirates often leave their trucks which means I don't shoot them down.
>>
What ethnicity is Gabriel? He looks Mexican, he has the Catholic-Criminal style yet he speaks with a kiwi accent but Gabriel Exconde does not sound like a kiwi name.
>>
>>2345230
racially ambiguous NY taxi driver
>>
>>2345230
Mutt
>>
>>2345230
He's probably supposed to be some flavor of hispanic, but the devs didn't get their hands on someone from mexico for whatever reason. Carda is another character where she has a weird accent. Most of her lines are some vague "American" accent, but she slips into a different one every now and then.
>>
>>2345230
Future space man
>>
Shout out to the not-Wagner Group guy for being a fucking goofball.
>OKEY I KILL BUG
>>
>>2344990
Rng too much matter on strategic layer.
>>
>>2345241
I got him killed because fuck Ivan and fuck Ziggers. Shame he wasn't a more human ethnicity.
>>
>>2345245
trying a bit too hard with that one, bait used to be believable
>>
>play on ironman
>still savescum
im so disgusted and disappointed in myself yet i cant stop
>>
>>2345248
You've gone mad with power it seems
>>
>>2344990
What mission did you get that killed your squad? I have played on normal so far and the game hasn't offered any challenge. Most enemies dies to one or two shots and the AI prefers to walk around rather than shoot at me.
I was going to restart on a higher dificulty but now I'm waiting to see what the menace faction does before restarting.
>>
>>2345247
No, I genuinely hate Russians. Total Ivan Death.
>>
>>2345152
My money is on they will fall into an ambush cause the Jingwei doesn't want to relinquish authority
>>
>>2345248
I only savescum if the game fucks me over with bugs
>>
>>2345267
Let me guess, you couldn't even find Russia or Ukraine on a map prior to 2022.
>>
>>2345245
/pol/ brainrot
how can you even play a comically diverse game like menace without having an aneurysm
>>
Is it me or are autocannons the "good at everything" weapon?
>>
Option to change decals on dropship when? We should get more camouflage and decals as you do achievements or progression. I want to drop carda a big fat supply package in the “menace killer 4000” painted gold
>>
>>2345279
I'm not American so I find my way around a map easily, thanks. Geography isn't a tough subject so no need to project your own lack of education.

>>2345284
I don't mind the cast at all, hell it's cool that they have an Ivan on the team so I can recruit him and have him run into the enemy as a suicidal scout. Just like real life!
>>
>>2345230
Probably png, samoan, fijian or some bizzare mixed bag island folk.
>>
Am I the only one struggling with the enemy having access to far more long ranged fire support than you get? For a game that's all about restraining or omitting things like drones and artillery so that we can actually get fun fights, even the fucking bugs sure seem to be brining a lot of mortars, which can kill 4 men in high tier armour with pinpoint accuracy in one blast.
>>
i dont like fighting cyborgs, they dont drop anything cool
whos same?
>>
>>2345234
You can hear the asian slipping through. Same with the assistant.
>>
https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2432860/manuals/f90d8d83afe8ea94be7d5d9d89592dc506916f3f/MENACE_-_Beginner_s_Guide.pdf?t=1770911080

>tfw the game has an actual manual on steam
>>
>>2345290
Menace seem to be generally considered very boring and shit to fight
>>
>>2345287
go back to /chug/ or /uhg/ or whatever cesspit you come from, we talk about video games here
>>
>>2345289
The meta currently is leaning more into long range engagements, unless you use something like boarding jumpsuits or some exconde taxi rush, you're gonna get fucked up by long range unless you bring even longer range and keep your units concealed
>>
>>2345289
Bug mortars are rng. But you aren’t playing right if you are letting them hit you. They are designed to dislodge infantry which it sounds like you are falling for. Scout them and stop them from sitting behind. You are always going to be numerically outgunned: its the story.
>>
>>2345290
>i dont like fighting cyborgs, they dont drop anything cool

Hopefully later on they drop some exclusive tech
>>
>>2345296
How intensely shit.
>>
>>2345299
You can always lower difficulty, then you don't have to play optimally.
Just like literally every singe game out there.
>>
cool effect
>>
>>2345298
The description for the items they currently drop imply they will be used for some kind of research or exclusive technology. Im guessing that certain oiw and maybe even items will be acquired with menace resources.
>>
>>2345300
Playing optimally also rapes the AI so there's that too
>>
>>2345297
Bug mortars I can handled what's getting stuck in my craw is when the RA rock up with more tubes than a fucking plumber's van, sink it every soit and obliterate people in armour that should have no issue catching blast and frag.

Surely running towards them into the open field to try and get close to the mortars just get me shit to ribbons by their comrades, the nefarious 4 Autocannon teams all camping the choke point?
>>
I'm watching some streamers play and they always choose assault rifles and other shit that's useless as operation rewards.

Like dude, pick the damn reactive armor, being able to use your vehicle offensively without blowing up is more important than 5% extra dps on your squad
>>
>>2345305

Thanks phone autocorrect, for not only not catching my actual typos or registering my commas, but actively inserting typos so I look like a retard. Very based, much appreciated.
>>
>>2345302
What? Lighting effects?
>>
Breaching armor is a complete meme

>b-but every soldier is like a APC!

So? They have fuck all firepower with 1 accessory, doesn't help that Vamplew the only one that can realistically equip a full squad is fucking dogshit at the whole shooting part
>>
The Menace shouldn't be a faction, they should be a constant threat that can appear in every single mission, just make it rare.

An oh shit situation, you know, a MENACE
>>
>It's a "you forgot for the 20th time pirate boarding commandos have counterattack" episode
>>
>>2345314
The first time I found this out was with Carda. Her three squaddies will be missed.
>>
>>2344876
when you're out of ammo and a melee unit (like spiderlings) attacks you, your squaddies do fight back with thier bare hands. you take a lot of damage, but the enemy also is damaged a bit (they're better at melee i guess).
only tested it in the demo, but enemy pirate squads also can run out of ammo. sadly they just wander around after that happens and don't try any melee attacks.
>>
>>2345287
Imagine being this much of a faggot lol
>>
>>2345323
How's the lack of Telegram and Starlink doing, Ivan?
>>
>A squad literally shot its own squaddie due to missing.

WHAT
I didn't think that's possible, hahahaha.
>>
Do you guys take the growth potential perk? Is it worth it?
I didn't note down how big my characters' stats were at the start so I don't really notice how much it has grown.
>>
>>2345245
You're blatantly attention-whoring at this point
>>
>>2345328
ive been taking it and i dont think its worth it
>>
>>2345328
100% worthless on any character
>>
>>2345248
just play honestman, my man
>>
>>2345328
Some anon ran the numbers in the previous thread, not only is it bad but 1 star SLs are also a bit of a trap on higher difficulties
>>
>>2345325
>he thinks I'm Russian for some reason
>oh no not muh heckin telegramrinos
brainrot
>>
>>2345342
Don't engage him. He just wants to turn this thread into cumchugger vs uhghur shitflinging.
>>
>>2345328
after playing over 40 hours, I wouldnt take it anymore, the stat increases will happen eventually with or without higher growth, the good characters will improve anyway, the bad ones mostly come with higher potential but the CHANCE of improving isnt worth a perk slot I feel
>do you take athletic which fundamentally changes how your character can play or are you taking the miniscule improvement in the background so you can get +1 action point 5 missions in, instead of 10
nah
>>
>>2345358
>cumchugger vs uhghur shitflinging
It's time to log off.
>>
>>2345323
>We are [the guy who shot first]
Oh no no no, media literacy sisters, our response?
>>
>>2345372
Ah yes, Greedo, a known saint who was there to treat Han to some tea and biscuits.
>>
>another thread in the shitter because you gaggle of eternally triggered semen addicts can't keep /pol/ content on /pol/
It's all so tiresome.
>>
Frankie needs to have breast implants.
>>
>>2345327
Haven't had that happen. Did you target something adjacent to your own unit? The bullets have a small chance to hit other targets in adjacent squares
>>
I feel like I'm being brainwashed.
SERVICE IS ALWAYS AN ACT OF VALOR
>>
>>2345380
Yeah, an alien right next to me, was funny.
>>
>>2345382
It's just Starship Troopers shit. "Service guarantees citizenship" It's a bit too on the nose.
>>
patch doko
>>
>>2345327
Friendly fire from misses and stray shots is a thing
I figured that if you want to shot at something that is right next to one of your guys, it will be only "safe" to do if they are on the diagonals, in relation to target, that closer to the shooter.
>>
>>2345289
>For a game that's all about restraining or omitting things like drones and artillery so that we can actually get fun fights, even the fucking bugs sure seem to be brining a lot of mortars
the irony of this is that the best way to kill bombardier beetles is to chase them down with an FPV drone

I think anons are sleeping on drones, both Wardog and Falcon
>>
>>2345152
I mean considering that we already got fucked up making our way trough the gate it is most likely the TCR will face a similar fate. While also getting teabagged by our [REDACTED] friends.
>>
>>2345419
Drones are awesome. i gave my Marta two wardogs so that she could take out two high value things when her accuracy is low.

I also give lim a falcon drone, since he can deploy it and move it before mounting up in the transport, and if the transport doesn't encounter any enemies he can pop out and scan a large area before popping back into the transport.

Both are very very useful.
>>
>>2345224
That might also mean that loot rolls are only generated when a vehicle gets destroyed. So when pirates leave their trucks you don't destroy them and thus get so rarely loot from them.
Could also be wrong.

>>2345309
Imo the issue is the high supply cost while still being suppresable by anything.
>>
>>2345419
Drones is shit AP wise.
>>
Supply Cost is a gay mechanic. If a player has played well enough that they can afford and bring along good gear, why punish them with arbitrary "supply" limits?
>>
>>2345447
Lazy way to limit player's power.
>>
>>2345447
To add some strategy so you have to plan your loadout instead of bringing every character with all the best equipment for every mission.
>>
>>2345436
Yeah but you can split the AP over two turns by preparing your drones in advance, and once they're deployed they give absurd movement per AP

The AI also REALLY likes to waste time focusing them down, they're excellent distractions
>>
>>2345449
its shit, theres should be a soft cap for bonuses.
go in with 1000 supply for 2x rewards or go in with 2000 supplies for normal.
also being +5 points from hard cap should be forgivable
>>
>>2345460
Just use cheat engine if the game is too hard for you. Or wait for someone to mod in supply cheats.
>>
>>2345461
The game punishing me for being good is a terrible mechanic.

"Oh, you fought some good battles, earned yourself some good loot? Well fuck you, you can't bring it along." Besides, some of those supply costs are fucking nuts. 130+ supply for a weapon or armour? It's like bringing a fucking tank along wtf.
>>
>>2345419
Wardog drone is fantastic but I think it stops appearing in the black market after midgame which really sucks.
>>
>>2345460
Yeah it should be balances points but balance so hard fucked there so it's just annoying cockblocker for player for prevent use any shinny toys.
As anon said, use Vader's mod or cheat engine.
>>
>>2345464
good to know, I'll stock up, what do you consider mid-game?
>>
File: file.png (781.1 KB)
781.1 KB
781.1 KB PNG
>This is not a valid sightline
>>
>>2345462
>The game punishing me for being good is a terrible mechanic.
>I fought for this, now let me crutch the game on wunderwaffen
You are a living contradiction
>>
>>2345474
Retard
nta
>>
>>2345467
I'd say right now midgame is Rogue Army and endgame is Menace. I don't know if that exactly corresponds with when certain items stop showing up but it feels like that to me.
>>
>>2345476
explain your logic
>>
>>2345467
Store change seems to happen a few operations after menace turns up, could be earlier. I believe I started seeing medium mechs for sale after the second menace operation
>>
>>2344601
Their first game had that too, what the fuck?
>>
>>2345480
Literally "Why am I being punished for performing well?"

I'm sorry but I'd say I've deserved this supposed "crutch" if I've endured enough bullshit to be able to outfit my guys well to have a higher chance of success.
>>
>>2345480
>hurr durr get reward for hard work and use this reward for do more hard work is le crutch
>REE WHY YOU CALL ME RETARD
Retard.
>>
>>2345380
Nah it happened to me too. You can also suppresses and morale break your own guys.
>>
they had decent system limiting army size in BB, increasing upkeep they decided to go with """logistics""" system which makes no sense (why even SL lvl up makes them costs more, are they harder to transport now?)
>>
>>2345471
>square tiles as a graphical abstraction breaks anon's brain
many such cases
>>
File: truke.jpg (71.7 KB)
71.7 KB
71.7 KB JPG
Niggers complaining about supply limitations should just download supply cheats and play with their space marines.

It's a single-player game. Nobody cares.
>>
>>2345500
>YOU AREN'T ALLOWED TO CRITIQUE MY GAMEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>2345289
Bugs should be entirely reworked in my humble opinion.

As it is they play too close to the other factions. Lots of infantry of various quality interspersed by the odd armoured vehicle analogue, so the gameplay is basically the same, and tends to prioritize hard hitting AT weapons and precision especially as the game goes on.

In my mind they should do away with Blasters and Bombardiers entirely and double or triple the amount of lesser bugs in a match. Make it so I truly feel the need to bring lots of AoE weapons, machine guns, more squads to cover more angles and am now worried about being simply overrun since I can't hit them all at once, rather than just taking cover and hoping squads don't get spotted and deleted by artillery, the same as every other faction.
>>
>>2345502
Bugs should be more swarmy, with their armored units being more intimidating. Do I clear the little shits, or fight the warriors should be more than "I'll just brrt the trash until the big ones gets scared or run away"

Warriors should have a unique trait to being resistant to armor sandblasting desu, an enemy entirely built around how well you can withstand melee pressure instead of the shoot and scoot ranged fucking shits. The bombardier is great though, I hate that fucking thing in the early game.
>>
>>2345500
>download supply cheats
projecting much? its not about difficulty but shitty design, BB is still harder game
>>
>>2345267
why?
>>
>>2345500
Could it use some more tweaking? Sure?
But fuck being limited using what you have is the real charm to it.
I bet people are just autistic and whenever have their teams set up they dont realise you can switch roles and squadies and weapons even with SL that have wildly different perks.
What I guess would be quality of life here is some sort of system to save SL team and gear profiles.
>>
>>2345382
yes actually, draft soon, 3rd ww soon
>>
>>2345500
Personally I don't think there is really a problem with the supply limit mechanic. It doesn't give you the same 'building an army' feeling BB does but if they fix the balance and the AI it'll probably lead to a more engaging end-game, and that would be worth it
>>
What enemy are you hoping for before RA shows up?
>Bugs: Easy money, but bombardiers can rape you
>Pirates: Gear, but you are at risk of being outgunned depending on what vehicles they spawn
>>
Man, you people are real shit at the game uh
>>
>>2345532
I'm exceptionally good at the game
>>
>>2345532
>Do I use a hammer for my job in carpentry
>or do I use my fists to get these nails in

retard
>>
Ever since the "truth nuke" soijaks became mainstream I've not seen a single quality opinion attached to them.
>>
>>2345302
Believe it or not games have had shadows for multiple decades
>>
>>2345536
Nobody asked retard
>>
>>2345534
>Why can't I bring all my toys!!!!1

An actual child, because the game says so, stop being shit and learn to fucking play strategy games
>>
>>2345536
tsmt
>>
>>2345539
So you admit the game actively punishes you for playing well?
>>
>Why can't I bring my entire party in baldur's gate!
>Why can't I carry on my resources from the previous mission in command and conquer!
>Why can't I bring more than 20 units in Total War!

An actual mongoloid child
>>
>>2345500
honestly I just want the option to tweak it ingame, both for my own supply and the enemy supply
let me have the normal level supply bonus but make enemies have the same as me (both being 1.4)
>>
Does a blown up vehicle give less cover?

I'm debating if blowing up a pirate truck is worth it to increase accuracy against the infantry taking cover
>>
>>2345549
I don't think so. The smaller pirate trucks give the 25% cover bonus even at a head-on angle and the bigger trucks give 50%. I've taken cover behind them with my squads and it doesn't seem to matter. As an aside, destroyed structures, such as the watchtowers, give omni-directional cover
>>
>tfw watching a japanese streamer drop a Crcocodile on his 4th operation against pirates

wtf
>>
>>2345545
The game does a shit job of keeping supply consistent. Why does a leveled SL cost more? Why does one armour cost as much as a fucking APC? Why are some guns as much as a good set of armour? The costs are too high.
>>
>>2345560
That's beyond the point of having a supply limit or not and given that the game literally just came out in early access balance is not going to be perfect
>>
>Counterattack can hit stealth

Welp, Darby just got gunned down like a dog in the street by boarding commandos.
>>
>>2345560
Just use cheat engine if you want to play on easy mode with no regard for balance.
>>
>>2345567
I hope you get sent to war with nothing but a fucking stick. Go bitch about "muh easy mode" then retard.
>>
>Starting a new campaign with no intel
>It's gonna cost 500 to get them up and running again
I feel naked
>>
>>2345569
he's not the one complaining about the rules of the game
Do you also complain when you can't skip squares when playing monopoly? That's how retarded you sound.
Just use cheats and stop complaning, we all know that's what you want
>>
>>2345500
just admit its a retarded fucking system
>>
>>2345574
Yes, he's just some fucking shitter that wants the game to be something that it isn't.
>>
>>2345570
Unironically intel does jack shit. You already know enemy positions, just make sure both starting flanks have one AT each and you're golden.
>>
Question: If I give Ivey barrage and Full Send, does that mean that if she uses the twin heavy machine guns her first shot will cost 30 AP and every subsequent one 20 AP?
Cause that sounds kinda busted
>>
>>2345579
Yeah no, I don't want to be suprised by a RA heavy tank or the construct terminator looking fuckers.
Also it's pretty important to know where skirmishers, jaegers and other specialists are.
>>
>>2345581
Yes she's pretty good, you want someone marking targets for her as well as that perk that buffs accuracy against marked targets
>>
>>2345567
>with no regard for balance.
there is no balance in this pre-alpha release you cock gobbling faggot
>>
>>2345594
It's reasonably balanced. If you can't win with the current amount of supply it's a you problem.
>>
>Work on a star 1 SL
>They die in a mission
>All that time leveling them up, wasted.

Yep I am a 3-star only chad now.
>>
>>2345599
Oh my god, the point isn't about winning you fucking retard. Literally on numerous occasions it is stated that if the player has persevered so much that they have all that equipment, why is it a problem to let the players have fun with all that equipment?

"I won and got all these toys yet I'm only allowed to use one of them."
>>
>>2345545
You can bring your entire party of 6 (in baldur's gate) everywhere though. What you seem to want is a system that at least makes a little bit of logistical sense to limit you from bringing a ton of squaddies and every SL you have. Instead, you have a system that will give you a cool new weapon or armor and it being functionally useless because it's overpriced compared to bringing some dudes with a standard rifle and level I protection

>>2345574
The game is balanced around a bad system, removing the balancing mechanic doesn't fix it, it just makes it broken in a different way.
>>
>>2345608
just use cheats shitter
>>
>>2345619
>The game is balanced around a bad system
A system used by literally every single tabletop wargame

Just admit you're a tourist and use cheats, no one is judging you
>>
>>2345623
Why would I admit to two things I'm not? I wouldn't remove the system because, the game is literally balanced around it.

And the argument you bring up is so asinine you should be fucking ashamed of even using it to troll. Of course a PVE videogame shouldn't be balanced the same way a PVP one is.
>>
>>2345625
>Why would I admit to two things I'm not?

But you are a tourist, this isn't a debate, go ahead and cheat.
>>
>>2345629
Stop pushing your delusions on me. I will not cheat and you are a turbo nigger for cheating.
>>
I give up.

I can't do this fucking mission, there's a million goddamn constructs routing my units shooting 200 times every turn.

If anyone is willing to try here it is
https://www.mediafire.com/file/lcqs7i6mjfdvvj2/Saves.rar/file
>>
>>2345545
>sorry gamer you leveled up, now you can't have as many members of your party, gotta send one back to camp until arbitrarily in a while you can have them back
>oh, equipped a new sword? sorry gotta drop a party member to have that sword.

You can have more than 20 units in a lot of total wars, have you played the games?
It's just 20 per stack you can have multiple stacks.
>>
>>2345640
Yep, it's called videogames, I know you're knew about the whole thing, you should use cheats to help yourself since you're new.

Hope that helps!
>>
>>2345623
>A system used by literally every single tabletop wargame
Talking out of your ass. Not in campaign systems traditionally. Only for random matches where you want things to be relatively balanced. And there's a lot of games without a points balancing system.

In a campaign system usually you'll have some kind of rating for your force. When you face someone there's some solutions:
>The lower rated gets a big underdog bonus if they win, and a moderate one even if they lose so even though a lose is likely they get a decent bit out of the match. Scaled based on difference between ratings.
>The lower rated gets to fill up with special things to meet the rating of the other player, extra units that aren't part of their roster, special abilities etc.
>The higher rated brings a portion of their force to roughly equal their opponent.

But these systems are to create a fun match between two humans. This is vs a computer, if the computer doesn't have fun it doesn't matter.

>>2345643
Except Baldurs gate doesn't actually work like that.
>>
>>2345635
I'll do it.
Your OCIs are triggering my tism but I'll work with this.
Will post back if I succeed.
>>
>MAKE THEM PENCIL PUSHERS PROUD!
>Oh, fuck off
Love the banter between the SLs
>>
>>
>>2345657
its nice that they had tech follow that up that he got the reference
>>
>>2345657
i'm missing what this is a reference to, but I've seen the blatant american psycho one and the one that is a reference to ancientfag meme about "they don't think it be like this, but it do"
>>
>Having a good run on expert, around the time first RA shows up
>Decide to take on one last time against a Pirate raid before going against the RA
>3 heavy chaingun trucks show up at the same time on the first mission
>All I have is Bog with tank gun( Rewa, was on R&R)

Those trucks, man. They dont care about cover.
Thankfully this isnt Ironman, had to savescum 5 times to get the right team to clear them up.
>>
>>2345657
What is the reference?

t. not in the know
>>
>>2345661
>>2345668
seems like its a reference to the movie glass where bruce willis' character drowns in a puddle
basically a super strong character that had scenes of lifting tons and tons of weights i think
>>
>>2345670
What? They couldn't reference any other movie? Who the fuck cared about Glass?
>>
>>2345661
How did they get away with this?
>>
>>2345673
I mean, the weight lifting bit is the more direct reference to unbreakable (which is the first movie)
https://www.youtube.com/watch?v=fFTvDvWlwww
and then the follow up marine's reference is for glass
I guess it being a bit obscure is kinda the point, that the marine's reference is like "who the fuck references glass" so everyone jsut assumed it was racist because of the stereotype with black people and water
but tech getting it anyway
its a good set up for that outcome
>>
Tek is the type of character to make racists lose their racism because he's just so universally cool. He's a reliable bro, he's fit, he's funny and he's competent. He's four for four.

Now we just need Sisko.
>>
they should put out enemies that take up multiple squares
>>
>>2345683
There is a unit size stat for vehicles, maybe we will see 2x1 or 2x2 units later.
>>
>>2345691
I could see menace fielding big monstrosities, maybe as an op ending mission objective
bugs similar, but if the hive queens one size then i dunno
maybe a big worm?
pirates and rogue army tho are much more harder to say, i guess just a bigger tank that has a cart attached to it or just segmented like a train
>>
>>2345674
It do be like that mister stancil.
>>
>>2345678
If only real life negro bucks acted like him. Alas, they'll have to keep getting shot.
>>
Is there a way to make infantry viable at dealing damage late game? Sure they can stay alive, but nothing they do comes close to being as efficient as using walkers with twin guns.
>>
>>2345635
>>2345650
OK I did it
Skirmisher in the corner killed yaz and ivey at the end when I was cleaning up, oops. Couldn't be fucked to redo, and didn't try for the time objective out of lazy.

Didn't like your perk setups, but lived with them. Could probably have done better but here you go:
https://litter.catbox.moe/sjuraj6lhspbzrv2.zip
>>
>>2345700
REND ammo and high rates of fire
>>
>>2345700
You can have like 3 infantry squads for the cost of a walker.
>>
>>2345705
Thanks anon, but I managed in the end I did better than you get fucked nerd lmao jk
>>
>>2345700
MI Carda with heavy machine gun, AP ammo, tankbuster and full send, put her on god's chosen APC and everything aside from heavy tanks in a 10 square radius dies.
>>
>>2345714
Your perk builds are all completely different to mine, I kept moving pike and going to mark target or rally then realizing he didn't fuckin have it.

Fuck skirmishers.
>>
>>2345718
Yeah I never really missed rally until now, and I even have 100 authority but there were so many menace morale became a real problem I never really had
>>
>>2345722
Land mines would help a lot.
I managed the main fight with no casualties by rushing exconde forward and dropping smoke to cut the blob in half for the most part.
Clearing out what was on my side, and what came through the smoke, then finishing off what was on the other.
Might have been able to do it faster with some different builds but yeah.
Tech marked the guncrawlers when smoke wasn't around and ivey indirect fired them.
>>
GENIE GENIE GENIE
>>
>>2345728
>I managed the main fight with no casualties by rushing exconde forward and dropping smoke to cut the blob in half for the most part.

Yeah that's what I ended up doing
I got Bog the double rocket battery and kept them pinned that way mostly and slowly took them out.
I barely managed the 16 turn secondary objective and Tech got bruised though
>>
>>2345674
bro literally has a "muh dick" voiceline ingame, not even joking, the devs are based as fuck
>>
They fix the shit AI yet?
>>
>construct skirmisher shoots twice
>takes out two dudes wearing tactical breaching armor

They need to rebalance this armor because this ain't it
>>
IFV or Medium Walker? Got both as operation rewards and not sure what is more useful.
>>
>>2345751
The IFV is jsut an APC+, Medium walker actually allows you to do more unique things, like twin linking medium weapons if you have two of them.
>>
>>2344540
based and buggerinopilled
>>
>>2345752
Any interesting combinations?
>>
How many hours are we in? I've got 45
>>
>>2345756
Basically every weapon can be twin linked and then you can fire both with just one action, some change their behavior like twin link gatlings double their AOE range when using the secondary fire mode.
>>
>>2345757
35 50 something if we count the hours with the pirated copy
>>
>>2345760
All I have 2 of are airburst rockets. Guess Ill have to keep a look out for other mediums.
>>
>ATGM a blaster bug with Bog
>I know how that feels, buddy
>>
>>2345766
I mean that in itself could work really well vs menace
>>
>>2345623
>A system used by literally every single tabletop wargame
in skirmish mode you obnoxious faggot
>>
>>2345248
i really wish there was a game mode where you have one save but can reload it. i want permanent strategic choices but the ability to replay the battles
>>
I got the twin rotary barrel machine gun mount and the next mission was against pirate saboteurs where they all spawned in a big group right near the deployment zone, holy fuck that was orgasmic.
>>
>>2345757
dunno, i am pirate and steam doesnt track it even when linked
>>
>>2345581
She also gets two 120mm mortar shots. Very fun.
>>
>>2345757
69.9 hours
>>
>>2345757
52 on steam, about 12-20 pirate.
>>
>>2345285
They are the mediocre at everything weapon, and leaning on the bad side of mediocre.
You can get it to lean on the good side of mediocre if you have an SL with ridiculous accuracy so 95% of your salvos hit.

The C6 is better, especially with high accuracy and AP rounds. If you could give AP ammo to the vehicle version it'd probably be as good/better than the laser at killing all the light vehicle/bug chaff.
>>
>>2345285
Depends if you're talking on vehicle or on infantry.
On infantry the HMG is just better.
>>
I am warming up to bags and belts pretty much like quick hands in BB.
You basically can create your own skill with whatever cool equipment you bring on missions.


I didn’t want Gabriel to be another apc taxi or long range tanker, but just realised he might make a pretty decent aggressive scout walker.

I pulled bags and belts expert pilot and scout, and hes jumping around begin a nuisance with the good sensors equipement, maybe unbreakable and his divine intervention can pull him out of trouble later. As luxury final perks maybe tank buster to add a little finishing power after a jump. Call out target seems wasted since its better on big concealment infantry.

For now the enemy just locks on him and scrambles and i just jump away if I dont want to take a shot if it feels dangerous.
>>
>>2345757


74 hours and I haven’t seen the Menace or endgame, mostly because I am running 3 different teams for variety. Also have littel time outside weekends.
>>
File: file.png (1.5 MB)
1.5 MB
1.5 MB PNG
It's finally over...
>>
File: file.png (1.4 MB)
1.4 MB
1.4 MB PNG
>>2345833
These defense missions get crazy.
>>
File: stop.png (188.5 KB)
188.5 KB
188.5 KB PNG
>>2345833
>>
Does anyone know what determines operation rewards?
>>
>>2345837
stars, more stars = higher tier rewards pool
>>
>>2345307
as a general rule, playing competently doesn't generate discussion or engagement, streamers are not selected for because they are any good at games, but because they cause people to talk about them.
>>
>>2345666
I have quickly learned that the very first things you need to beeline for on expert are 1. better guns, 2. first soft armor, 3. anti-tank weapons, particularly wardogs but any special weapon AT is good

If every squad does not have a decent AT special weapon by the time the rogue army shows up you need to start over
>>
>>2345708
yeah as long as they aren't wearing any armor
>>
>>2345746
They definitely stealth patched sometime in the last couple days that made the AI a little more passive instead of constantly staying out of your LoS, but they havent' actually fixed anything. It's still omniscient, it still knows where all of your units are and what their weapon ranges and sightlines are without having to do any spotting or recon to find them, and it still rushes at or avoids units it shouldn't know exist.

It'll take weeks for them to develop the AI so that it actually scouts instead of just knowing where everything is, and that's only if they actually acknowledge it's a glaring lesion on the game's tactics, which considering it's survived this long through the demo and all the feedback, means they don't care and will never actually fix it.

Expect this problem to persist until a modder does it for them.
>>
>>2345750
The boiler bug also one-shots high armor guys

So not only are you paying like 100 points per dude in a squad to keep them from being killed easily but they get killed easily anyway, on top of a basic bitch rogue army rifle squad being able to suppress them at any time and distance.
Meanwhile concealment maxxing = no deaths, no suppression, full damage output and accuracy

If you're armoring your guys instead of a cheap loadbearing rig/outcast rags + camo you're not playing optimally.
>>
>>2345500
Yea it's not going to get removed. It's fundamental to the game.
>>
Been getting nothing but Marine SLs since the new update, which is a bit of a shame since I miss the banter between the Not!Wagner guy and the gay negro merc.
>>
>>2345557
i had that drop in my first operation.
>>
File: slop.png (1.6 MB)
1.6 MB
1.6 MB PNG
>>2345873
See that makes me think stars aren't tied to operation rewards, or it's only one factor, or the reward pool is completely fucked. This was my first operation on an expert run
>>
best armament OCI? I just bought literally 3 laser turrets.
best hull OCI? no idea.
>>
>>2345875
just get lucky, I guess. this has that Battle Brothersy feel where you get easy delivery quests with nice rewards. I remember some people even got laser rifles as early as their third operation.
>>
>>2345534
>do I bring a hammer for these nails
>or do I bring every hammer I own, a socket set, some screwdrivers and a Dremel kit?
I mean this is just a poor analogy
>>
>>2345569
Yes. Armies and soldiers routinely have limits placed upon their ability to bring things to a war. You do know this yes?
>>
Has anyone done the math for best body armor to supply ratio yet? Feels like anything above soft armor isn't worth it.
>>
>>2345722
Yeah, rally is truly underrated
>>
>>2345879
AP mines are amazing I took two and a supply drop
>>
Has anyone tried this on the steam deck?
>>
File: stop2.png (65.4 KB)
65.4 KB
65.4 KB PNG
>>2345891
But that is not the thing in Menace. You dropship magically expand after each operation or expand/shrink based on mission conditions.
Its just lazy way of balancing taken from tabletop skirmish mode. Instead of scale enemy to player force(like it was don in BB(there were caps)), you are forced to scale down to the enemy.
Now, I am not against limits on what player can field but that can be done in different way.
Currently you got same supply limit for every battle in operation(unless they are affected by mission conditions) which lead to boring and repetitive gameplay.
The current system isn't great and it changed from demo and will probably change again based on feedback. Its EA, things need to be tested and modified if necessary.
Personally I would go with supplies being currency(with some capacity being free or getting large discount and over capacity being soft limited by increased cost) with ability to upgrade dropship. Other option is to make supply cap based on operation instead on mission so player can take easier less demanding missions(like the stealthy one) to save for big battle. Different mission caps based on type of missions also could be considered. Heck, option to do a second run and drop reinforcements that are over the cap also would be nice.
The other thing would be make operations longer with not only consisting of battle missions but also events and local shops and free loot.
>>
>>2345906
I do think supplies while they're relatively ok as a mechanic now, need to be expanded upon like you said. it's weird how almost everything else has been made into a commodity to be managed (promotion points, authority, OCI, squaddies) but not supplies
>>
>>2345886
Bringing your toolkit to the site is bringing all your dudes.
Putting certain stuff in your kit based on what you think you'll need to do is changing the gear on your dudes.
Being unable to put in your socket set because your screwdrivers are too valuable so you have to decide between socket set or screwdrivers is Menace. Or both but drop the hammer.

It's not great but you're being intentionally retarded.
Or since we keep comparing to tabletop gaming. It's like not taking a standard set of dice everywhere because it limits how many D6s you can bring.
All the dice are in the bag just bring most of them. Don't gotta weigh up losing 2D6 to have a D20 in the bag.
>>
Kissing Hayflick on the lips
>>
>>2345891
That limit works nothing like in Menace though. If we had a dropship weight to play around with / dropship capacity I really wouldn't be bothered. That would make more sense.

Supply is too abstracted, it doesn't make sense when you try to understand what it represents and creates bad 'RP'.
Supply is too cutthroat, you will be up against the limit all the time. Gear isn't really balanced by it's supply cost against eachother, it's seemingly arbitrary. And it gets fucky when we have to compare everything in one big pool.
Supply makes new shit and upgrading your dudes more restricted. If they want to limit promotions give me less points or make it scale in cost more or something, don't just make me drop an ammo pouch or a guy in a weapon team just so I'm allowed to use my promotion points I earned.

>but the game would be easy
its already fucking easy
Most other tactics games manage to not have supply, it isn't fixing the too easy problem.
>>
>>2345879
It's a tossup between laser turrets and AP mines for best weapon

Turrets:
Sometimes actually kills something
Can control territory
Provide huge sightlines
Get focus fired by the entire enemy army as a #1 priority always
Downside: Only fires every other turn, can't hit SHIT

AP Mines:
Drops mines into 3 different 3x3 tiles
The one thing on your force the AI can't cheat to see
AI beelines into Fog of War flanks because it cheats your vision, so just don't look at a flank or choke, but drop mines into it and then laugh when the cheating AI beelines its entire army into your minefields
Mines that fall on top of enemy infantry will immediately trigger so it works as a sort of airstrike too
Downside: Civilians, vehicles, and friendly infantry will trigger them; mines won't kill enemy infantry if you skip their movement

I currently lean towards 2 turrets, 1 minefield but 3 minefields might be better considering how easy to kill and highly prioritized the turrets are; they rarely do more than die after 2 turns, even if I'm dropping them in the middle of my forces.
>>
>>2345522
>pirate mission or two for early gear
>couple of bug missions
>more pirate missions once you have salvage teams
>>
>>2345851
I really hate that you pay for a contract and it's just one guy meaning you don't get a real choice.
>>
>>2345879
Smoke is underrated, especially considering cost. It can fucking panic-save you in a way no other armament can.
>>
>>2345879
Turrets probably the best. Mines are second ones.
>best hull OCI
AI logistic and it not even close.
>>
Does the game have indoor battles? Or plans for them?
>>
The ARC does better damage, but the KPAC has range that allows you to suppress and advance without risk

You don't realize how much it matters until you're fighting the rogue army and the first unit to contact can't even shoot back, or can only get 1 shot off at 7 tile range doing tickle damage but gets a full suppression salvo in return from 5 different infantry permanently locking them down for the rest of the fight unless someone can save them.

It doesn't matter if the damage sucks, what matters is it still applies suppression - and no amount of armor will save you against suppression.
>>
>>2345926
Kpac is shit aside cqb with hollow points.
If you want range, you bring kbars.
>>
>>2345925
no and no
>>
>>2345926
Based mechanic understander
>>2345927
Kbar's suppression is literally nonexistent and is vital to anything beyond creeping at max range and taking ten years
>>
>>2345927
The 80AP attack on the crowbar is a point blank spray and not a full salvo suppression attack btw
>>
>>2345923
so how many? there are 4 hull slots. I have an EXWOO and an Advanced Medical Bay. 2 AI Logistics? or just get 4 anyway into late game?
>>
>>2345922
There's a lot of good ways to get smoke. The delayed call in on the smoke OCI is pretty problematic for it's use.
There's probably some sick tricks with calling it in, then moving so it comes down just after you've poked out and covers you from retaliation. But I've never fucked with it enough to get that working.
>>
>>2345926
Step forward a tile.
Shoot the ARC.
Achieve more than a KPAC at range 8 would.

Or use an MG.
>>
>>2345923
The +5% supply one could be better depending on how many vehicles you run.
If vehicles are over 1/3rd of your points AI logistics is better.
>>
>>2345937
It's mostly just a panic button. Delayed call-in is less of a problem than it seems, it's relatively short meaning if you call it in early in the turn it'll usually arive over the turn end which means you aren't getting two-tapped by anything.
There are a lot of ways to get smoke but it's something that gets a lot of inherent benefit from being able to be called in anywhere at 0AP.
>>
>>2345936
All 4.
>>
>>2345939
No, 5% always lose. Especially with current modules stacking.
>>
Tried Infantry run and its kind of shit. Unless you go into camo.
>>
>>2345932
You no need suppression if you kill first retard.
>>
>>2345943
>5% always lose
This fucking general I swear.

1000 supply
1 vehicle costing 250 supply.
AI logistics saves 15% of 250, 37ish supply.
Autowhatsit increases 1000 by 5% which is 50.
50>37

>stacking
Is it multiplicative or additive? Other modifiers are additive. So 2 AI would be 30%, to autowhatsits would be 10%. The numbers above stay the same no matter how many you stack, it depends on how many vehicles. If they're over a third of your points its better.
>>
>>2345945
Basically with current retarded taxes for stars, promo, squad size and cost of armor best solution is just casually run 5 mechs + scout infantry.
>>
>>2345946
You aren't actually killing anything beyond spitterbugs at range with a kbar
>>
>>2345950
And that's why its shit.
>>
>>2345949
You're not getting 5 casual mechs before EA ends.
Postgame theorycrafting is mostly irrelevant
>>
>>2345911
>>2345916
>>2345916
I agree it could use some tweaking, maybe carryovers of a surplus, or consumables boosts for certain missions or something. But you clowns are literally just bitching about a mechanic that exists in almost every game in some form for another just to bitch

Also lol at whichever faggot on one hand argued this game needs to play more like battletech and be more like a tabletop game all last thread, and is now shitting on the supply system because it's a hold over from those same tabletop games. Fuck you guys are something else.
>>
>>2345951
...yes I broadly agree, so take an actual AR and suppress then enemy so you can actually advance and get something done.
>>
>>2345948
Play the game first you stupid fucking chromosome hoarder. I tired of your idiotic bullshit. If you so poor so can't buy it just get from torrent.
1. Supply bonus is bugged and add 5% only to basic value, i.e. 34 supply
2. 4 AI logistic give effective 60% cost reduction, it mean med mech will cost not 700+ but 300.
>>
>>2345952
>You're not getting 5 casual mechs before EA ends.
Your Jean for hunt RA's mechs anon?
>>
>>2345950
Regular human enemy need only 2 hits for death in most cases retard.
>>
>>2345956
Is this another one of those magical bugs that exists in your head?
>>
>>2345961
Play the game first you stupid fucking chromosome hoarder. I tired of your idiotic bullshit. If you so poor so can't buy it just get from torrent.
>>
>>2345952
Not him but if you fight RA you get plenty of light mechs.
>>
>>2345956
Didn't notice it was bugged, it adds 31 for me.
Literally nothing I said is wrong if the game worked right, I don't know who you think I am or what the fuck is wrong with you. You could just say
>game is bugged and it only adds 34 right now
and that would be the end of it, not retarded statements like 15% of X number is always bigger than 5% of Y number.
Also if you had around 2000 supply you'd gain about the same with auto if it worked than you'd save on a 700 cost mech.

Be more informative upfront next time you dumb nigger.
>>
>>2345953
You are such fucking obnoxious cunt. And not only that - you are also dumb. Just STFU and leave if you have nothing worthy to say.
>>
>>2345953
>But you clowns are literally just bitching about a mechanic that exists in almost every game in some form for another just to bitch
Name them.
>>
>>2345964
You retard start with calcing 15% of 250.
There fucking no 250 supply vehicle battle build aside Bog in pirate truck with cheapest shit instead of weapon. It alone said me that results were rigged. Blame yourself for poor math.
>>
>>2345938
So basically it's like this: If you want a supply efficient low cost squad, you want KPAC's, an ammo bag, and anything up to level 2 armor.
It's a basic line infantry weapon, it's not to go on specialized units.

ARC requires more investment than that - you need more mobility and more armor and something to get rid of suppression. It's good if you're in thick fighting but it's not good for initial contact. You need to create an opportunity to use the ARC.

>>2345948
The 5% OCI module is bugged, or retarded. It only shaves off 5% of your starting supply. If you start on normal you start with 800 supply and the module only saves you 40 supply. Forever. For the rest of the game. It doesn't change when your supply increases. Throw on the fact that vehicles are point for point more cost efficient than infantry because of how retarded expensive infantry body armor is, and there's no reason to ever touch the 5% module.

What I'm actually wondering is when/where salvage teams beats fixer for selling shit on the black market. I'd guess the best combo is 1 salvage teams and then stacked fixer after that.
>>
>>2345969
Does the AI bonus reduce whole unit cost including weapons and attachments or just the vehicle?
>>
>>2345973
Yes.
>>
>>2345974
Thank helped a lot. Muchos gracias. May you taco be always to salty.
>>
>>2345962
>seething this hard
Calm down sperg lol.
>>
>>2345969
>poor math
It's called a fucking example. What number do you want? It doesn't matter. Presuming the bug does not exist the rule is AI is better than auto if more than 1/3rd of your supply is vehicles.

450 cost vehicles total? Save 67.5, better off with auto if you have above 1350 supply.
567? auto better above 1701 supply.
Bog in a 416 car doing a backflip in a spherical vacuum while the black redhead bitch is in a 285 supply car doing donuts? Better off with auto at above 2103.
How the actual fuck can you not understand the idea of an example and a formula?

>>2345973
Entire unit.
>>
>>2345948
AI Logistics is additive. You get the full value for each one.
If I remove the AI Logistics she goes up to 620.
Full promoted Rewa in medium tank with long tank gun, nade launcher & 2 ammo only costs 620 to deploy with no supply reductions.
With 3 AI Logistics that goes down to 340.
>>
>>2345979
That is cheap. Balance suck in this game.
>>
>>2345979
Makes sense.
Vehicles are generally very strong for their supply cost already, so I presume basically everyone is running enough of them that AI logistics is better.
But there are edge cases where people might play very infantry heavy where auto would be better if it wasn't bugged.
>>
>>2345977
> >>2345962
>>
File: image.png (128.3 KB)
128.3 KB
128.3 KB PNG
>this game is being played by people that cannot do basic multiplication
>they cannot comprehend a hypothetical
>even they think the game is too easy
Grim.
>>
>>2345980
>Bro the balance in this game sucks when you hyper minmax into one specific thing that leaves you up shit creek if you deviate from one specific strategy
>>
i enjoy fighting the menace because i actually run short on ammo sometimes and need to prioritize using the optimal weapon against the right enemy
>>
>>2345985
Vehicles spam > infantry spam even without discount for vehicles And there is no similar discount for infantry
Why you act like dumb wanker for no reason?
>>
>>2345986
Odd take but I'm glad you enjoy them anon. I think they should still be less tanky since they're basically always perma stunlocked so there's no reason for them to eat so much damage.
>>
>>2345931
Gay.
>>
>>2345987
I bet this is the same guy who deny running ai issue.
>>
>>2345989
Yeah I think that's the real problem. They're not so engaging to fight, because the only truly threatening units are the SMASHED and SLAMMED ones that snipe you. Everything else is a bullet sponge that feels slightly opposed to the game's core design itself, which is all about cat-and-mouse positioning. MENACE in their current state do present a challenge, but it's a "how do I get through this enormous pile of shit?" challenge while every other faction is "how do I surgically remove one specific unit from my enemy at a time while not getting killed?"
There's value in testing the player's ability to handle dwindling resources and long operations, I actually don't want that gone, but there has to be a better way to make that happen than pinging away at stunlocked soldiers which regenerate every round.
>>
>>2345967
You niggers aren't even saying anything. Just day in day out bitching endlessly about every mechanic, inventing bugs, "the game is out to get me and the Devs are all German psyops" like holy shit this fucking general is a dumpster fire. /v/ has more stable takes on this game right now lol
>>2345968
>I've never played a game with an arbitrary unit or equipment cap before
Why are you even talking
>keeps saying this game should be more like tabletop when it suits him
>bitches it's too much like tabletop when it doesn't
fuck off, holy shit lol
>>
How do people manage to have fun fighting bugs, tell me your secrets
>>
>>2345998
Nobody has fun playing this game apparently
>>
>>2346001
I enjoy fighting pirates and rogue army, if this game was fighting bugs and menace I would not play it at all
>>
>>2345998
Alpha strike bombardier/blaster before they hit you.
Bring 2 AT for queen and kill her before she take her turn.
The rest is pretty easy?
>>
>>2345997
>>keeps saying this game should be more like tabletop when it suits him
>>bitches it's too much like tabletop when it doesn't
Never said that.
>>I've never played a game with an arbitrary unit or equipment cap before
>Why are you even talking
start naming them, its in almost every game so it shouldn't be hard
>>
>>2345997
Fuck off wanker. This thread is only shit because you are shitting in it you fucking mentally challenged lunatic.
>he can't even name single game with same supply mechanic
Fucking mouth breathing retard
>>
>>2346006
>I want you to prove to me the earth is round
>if you don't it means it's flat
nah, go play literally any other game and find out how stupid you are on your own time
>>
>>2346007
>>
>>2346009
Don't even bother responding to them. They're blatant ESL retards doing their damnedest to shit up the thread.
>>
>>2346010
>>
The real menace are the rivals we made along the way
>>
>>2346009
Suck a dick
>>
>>2346007
>>2346009
>persistent unit pools between missions that you can never bring the entirety of to any particular mission for no real reason
Off the top of my head every Eugen and Close Combat game. I now await your goalpost moving about how since they don't use the exact literal UI elements to display this to you it isn't the same and this invalid.
>>
>>2345989
they feel like a real final boss.
pirates and aliens introduce you to the basic mechanics, then rogue army comes along and hammers all your mistakes, you really have to apply what you know. Eventually you get them figured out and you are a well oiled machine and just when your feeling confident you get the menace, which is an attrition faction, its not enough to be fancy like with RA, which you can beat by just moving properly and winging it, with the menace you actually have to plan properly and its very possible to lose just because you decided not to conserve resources.
>>
>>2346015
this is invalid and you are wrong, also you are fucking retarded
>>
>>
>>2346011
No go fuck yourself, name a fucking game.

>>2346009
>he can't name a single one of almost every game
Baldurs Gate, Total War and XCOM which came up in previous discussion have no points limit in a campaign. Total War has it for multiplayer versus only.
Chaos Gate original doesn't, I don't think new does either.
MechWarrior has a tonnage limit but it's not very equivelant as tonnage just comes from mech frame, swapping for better weapons doesn't effect it and tonnage limit is almost always higher than you can fit in.
Battlebrothers doesn't.
Door Kickers doesn't.
Mount and Blade doesn't.
Syrian Warfare does, but veterancy doesn't effect it it's just a flat cost for any given unit so you're encouraged to preserve veteran units.

The way supply works in menace really isn't common in games with some kind of campaign improvement. There might be a limit on units you can take or what have you, but costing everything and limiting you just on that is pretty uncommon.

>>2346015
I haven't played those much, are you limited in campaign gamemodes or just by the in game points trickle?
I feel like I remember in Steel Div 2 you can bring any number of units into a battle in it's campaign mode by having them involved on the campaign map.
>>
>>2346020
>Steel Div 2
You can bring any number of units into a battle in a campaign, resource trickle limits their deployment rate but that's it. Most units cost 1, could pull every unit possible into one battle if you wanted.
Works nothing like supply at all.
>>
>>2346015
>every Eugen
Eugen's games have decks that cost more than initial points, but you get points during playtime.
Not played CC but i bet you're wrong with this example too.
Aside tabletop and pvp there no games that apply strict points limit on player.
And even in tabletop pvp ports like Mordheim AI will resize his army to your.
>>
>>2346018
Figures
>>2346020
>no points limits
Still arbitraty unit limits on all of those
>>2346025
>unit income at phases doesn't put a limit on how many units you can bring
you disingenuous faggot
>>2346029
>you get more points
Never enough to bring the whole deck
>not played a game but I bet you're wrong
I expected no less from a faggot such as you
>tabletop games have no strict points limits
lol lmao

Minor points aside it's funny how you faggots moved the goalposts even more than I expected
>supplies make no sense cuz the dropship does change size or whatever autism doesn't let you form proper abstractions in a game
nigger, no commanderhas ever said "you have 20 available tanks but can only bring 2 for now". In baldurs gate there's no reason to only bring 6 people to fight a dragon and let 4 sit in a tavern. YW only allowing me to bring 20 units, regardless of size or strength is just playing retarded. No amount of coping and seething changes the fact that every fucking game stops you from bringing every available resource to every available mission or level. The fact you retards are seething this hard only tells me you're either so fucking stupid it defies description, or so fucking dishonest it might as well be stupidity.
>>
>>2346035
>Never enough to bring the whole deck
Depend of settings and game lenght retard
>>Aside tabletop and pvp
>tabletop games have no strict points limits
Go eat shit mongoloid.
>>
>>2346037
>don't worry captain, if the battle goes on long enough I'll let you deploy all your men and not just a few of them every 10 minutes-every general in WW2 according to (you)
>tabletop comparisons only matter when I want it to
Nah get fucked.
back to this user
>>
The supply system wouldn't be half as bad without promotion tax and if the AI was actually balanced along with the player in terms of supply and cost. The problem is they went with a tabletop inspired system for the player, but a pure video gamey system for the opponent. So they can get 5 6 man squads with high tier armor and laser rifles along with 4 walker along with the rest of the army while the player can basically bring 1 walker and 2 infantry teams in the same mission.
>>
>>2346040
I'm sure they simply get a multiplier of your max available points. I'm sure that's a little complicated for the people in this thread, but that's a problem for the Overhype Psyops division to worry about
>>
>>
>>2346035
I don't know if you're actually retarded or can't understand why a game that gives you new items or weapons but also punishes you for not taking "optimal" ones is a bad thing. When players get a new item they want to be able to use it. In X-com, Jagged Alliance, Commandos, etc, if you find a rare piece of equipment you get to use it immediately. Sure it might be limited in some way like ammo availability or price to use, but it's not an actual weight on your team if you decided to field it.

People aren't asking for every limiting feature to be removed, it's important for limits to exist. But they have to make sense and let the players have fun. If you get an early Silver weapon in Fire Emblem you can use that to punch above your level, but it's also a limited resource. As it stands now a lot of armor in Menace isn't a limited resource, it's just a waste of points.
>>
>>2346035
>starcraft
No general, I know we're fighting for the future of the galaxy but you already built your unit cap so sorry
>TW
No general, I understand you have 40 knights in reserve, but those 4 peasants over here mean you can't bring any more units to this battle
>Close combat
Yes I know we have 21 mortar teams in reserve but you already got a bazooka so ya know
>Baldurs Gate
Listen lads, I know we're fighting a god tomorrow but I can only bring 5 of you, the rest need to sit here and watch the tavern and hang out
>Eugen
Soldier you can bring one tank to the battle every 3 minutes, or one infantry team. No I don't care how many are available.

All of these are fine apparently
>the dropship hasn't changed sizes which means if you bring twice as many men you won't have room for that autocannon
REEEEEEE WTF WHY IS THIS GAME SUCH SHIT

Literally the only thing in the entire supply system that you could argue is silly is the promotion tax. The rest actually makes more sense than most of those other abstractions in other games.
>>
>>2346044
I don't understand why you're struggling so hard with the idea of having to make a sacrifice here to make a gain there.
>but this game let's you get an item blah blah
the progression system here literally let's you get absolutely endgame weapons in the first mission. Fire Emblem literally won't even let you have a silver weapon until it decides you get one, and there's nothing you can do about it. Stop being retarded and dishonest.
>People aren't asking for every limiting feature to be removed, it's important for limits to exist.
Perhaps you should tell "people" that then.
>>
>>2346044
He's actually retarded mongoloid who even not play the game but come here with shitposting and trolling.
I think best solution is ignore any his denies and whimpers.
>>
>>2346048
>I don't understand why you're struggling so hard with the idea of having to make a sacrifice here to make a gain there.
Because this is a campaign based PVE game and people want a sense of progression, and being handed something new but the game going "NUH UH-UH, you can't use that!" is ridiculous. Even hard squad limits would be preferable.

>the progression system here literally let's you get absolutely endgame weapons in the first mission

Then that's an issue with the progression system. Or not, because you'll never get a medium mech from the first mission. I'm not being dishonest at all, since you'll never be buying armor from the store outside of camo or soft armor, at any point in the campaign. Can you say the same about a silver sword?
>>
>>2346042
My understanding is they don't actually. Challenging and up is just 1:1 they get the same supply as you do, normal is 20% less. Their shit is just cheaper than ours.
>>
>>2346051
>I feel this thing so you can't
Sorry about your autism
>Then that's an issue with the progression system. Or not, because you'll never get a medium mech from the first mission
That's not the only piece of endgame kit
>can you say the same about a silver sword
Yes. I can safely say you will never buy a silver sword from a store where the game doesn't have a store, or when it doesn't sell a silver sword. It's very curious, and somewhat telling, that you're trying to use the incredibly linear and locked progression of a FE game as your comparison here.
>>
>>2346053
100% is a multiplier. My point is that the AI unit limit is going to definitely be points based and its going to be in some what related to your points. The units being cheaper just means they'll get more, but obviously the supply system is how they balance the enemy team against yours.
>>
>>2346055
It's literally how difficult work
>easy 0.8
>normal 1
>hard 1.4
>>
>>2346051
>Even hard squad limits would be preferable.
What a shit take. I would much rather be able to fluctuate within an assigned points limit that be told "you can have no more than X squads so you better max then all out as much as you can"
>>
>>2346054
>Yes. I can safely say you will never buy a silver sword from a store where the game doesn't have a store, or when it doesn't sell a silver sword.
Good job on completely ignoring my question to make this absolutely inane statement. As if linearity somehow changes the hypothetical. We could make this about battletech. If a shop is selling a rare mech and I can afford it, I will buy it, and I won't be punished for fielding it.


I shan't be replying anymore.
>>
>>2346056
Are you speaking a different language than me?
>>
>>2346059
>I shan't be replying anymore.
Promise?
>>
>>2346059
>ignore every other point to hyper focus on a stupid comparison that doesn't even make sense
>leaves
Least dishonest /vst/ poster
>>
>>2346055
>The units being cheaper just means they'll get more
Right, but that's my point. Yes they use the "Supply system" like we do, but their stuff is significantly cheaper so you're outnumbered ~5:1 vs opponents that are about 75% the strength to your units.
>>
>>2346066
Which checks out. I'm sure exact numbers and ratios can use some tweaking but the fundamentals of the system makes perfect sense to me.
>>
>>2346066
are their units really that powerful individually?
i think our guys are much more robust. they tend to field a lot of stuff thats like 9 guys with pirate pipe guns and maybe a grenade.

The real imbalance is the same one all these kinds of games have where you are expected to fight through many battles and so even a small loss in the course of churning through endless hordes of enemies is a small loss.
The ai only needs to hurt you to ruin your day and sap your momentum so down the line you lose, so it can rush you with underdeveloped conscripts
>>
>>2346069
I really wish they would just implement a system that any points you don't use you can carry to the next battle. I feel this would solve 96% of the current systems issues

If you think you can get away with using less than you need you can then bank for when you think you need/want more. This will also allow for the big explosive matches where you can just break out every tool you have, but without trivializing the game at large, or making it too routine to bring all your most fancy shit. It would also make intelligence far more valuable since being able to know exactly what you're facing will allow for more accurate risk assessments and mission planning, which plays into this system.
>>
>>2345998
Crowbars delete mostly everything
if not Crowbars then the Crocodile/RPG
if not those then the miniguns/autocannons/AGL
>>
>>2345998
Heavy use of autocannons and wardogs
>>
>>2346069
>are their units really that powerful individually?
They are.
Scavenger squad 8 models.
Assault rifle cost 10, scavenger suit cost 15, so 200. + 25 for rpg, +10 or 15 for nade, it's ~235 points for loadout.

Boarding commando 4 models.
Pdw 13, armor 75, 10 or 15 for nade. It's ~365 for loadout.

And on top of this we taxed for leader and squaddies, idk is ai taxed for squaddies.
>>
>>2346070
To add this would also allow for the AI to have different limits from mission to mission and create more variety to the matches
>do I burn through all my points now on this or save them just in case the AI brings a really strong team next match
>oh this team is really weak this time, but if I bring a strong force I may be able to get more side objectives done
>I'm running low on manpower but can compensate by maxing out my supply and making it less likely to take less casualties for a few missions
So many other mechanics could be expanded or even outright created by doing something like this
>>
I quite enjoy this game. Anyone have any builds for Ivey I can borrow? I'm not sure what to do with her.
>>
>>2346077
It's your heavy vehicle weapon dedicated user. Give her long gun or twin griffins.
>>
>>2346069
Well, look at RA infantry. They have 6 guys with crowbars, SIPV, 10 HP per model, and frags, smoke and AT grenades. Even if they don't have any modifiers to damage received or defense like our guys do, that's easily a unit that's 75% the strength of your guys. Later in the game you can go up against teams of 3-4 storm troopers plus 2 SOF guys in a 20 unit assault.
>>
>>2346081
And yet I can kill them all and lose maybe one or two squaddies. Obviously most of us are smarter than the AI so it needs some handicaps
>>
>>2346082
It's a matter of AI being dumb yes. But the fact of the matter is the AI easily has units nearly as strong as we do, just in 5x the number. Which is probably why the supply system can feel bad for some people. Getting one slight upgrade, like armor, can really hurt the amount of guys you can use when the AI is able to field the same thing but in 4x the number.
>>
>>2346086
That's fair, I don't think anyone is arguing the systems could use some tweaks.
>>
>>2346035
You are still wrong and retarded.
Thanks for proving me right.
>>
What are the lore implications of Exconde literally being sent divine protection?
>the major when Lieutenant Hayflick has a mental breakdown after another half-dozen top attack ATGMs fail to detonate after impacting Exconde's APC
>>
they should just tie the supply cap to ship upgrade level and call it logistics or something and then it would make rational sense and people would stop complaining about it
>>
>>2346092
Whatever you say Rajesh
>>
>>2346097
>jeets still live rent free in his head
I accept your concession.
>>
>>2346098
>no u yet again
Fuck off holy shit lol. Everyone is having a good discussion about the mechanics in question except your retarded ass.
>>
>>2346099
Not thanks to you. Now eat shit like you always do and fuck off again.
>>
>>2346100
>>
File: Border.jpg (67.1 KB)
67.1 KB
67.1 KB JPG
>>2346106
>>
we cannot all get along
>>
>>2346109
>>
ive never used a grenade
i find carrying extra ammo/ammo modifiers/stealth kits/one time use at rocket is way more important

i also dont use smoke because it just seems to screw me up, my entire strategy is keep range and suppress everything smoke seems really niche. i do keep some stocked oncase i have to do that break out mission but ive never encountered it in release so far
>>
>>2346138
Never used nades too. I use smokes but with light mortar vs RA and menace.
>>
>>2346138
Smoke grenades are good. They can save a squad that's been caught in a bad situation. It's nice to always bring one smoke to the battle just in case.
>>
>>2344536
Hayflick owes me baby making sex (I am a blond Major)
>>
>>2346138
the black guy can nade at 5 squares rather than 3
if anyone is in lvl2 cover u can supress the entire squad and take them out of turn order.
thermite AT also do insane damage even when front armor direction.
>>
TCR medical care is some next level stuff.
>>
>early game
>Lim in pajamas and armed with shotguns
>he gets suppressed
>just enough AP to return fire, terrible accuracy but I gotta get what shots off I can
>his squad manages to kill two of its own squaddies with terrible shots
I had no idea accuracy could get so bad they can shoot each other in the fucking back goddamn
>>
I'm calling it now they're gonna nerf AI logistics to be non cumulative with multiple ones
>>
>>2345997
>You niggers aren't even saying anything. Just day in day out bitching endlessly about every mechanic, inventing bugs, "the game is out to get me and the Devs are all German psyops" like holy shit this fucking general is a dumpster fire.
It's unironical vatniks
>>
>>2346279
>It's unironical vatniks
that is the weirdest spin I heard off, top schizoid
>>
>>2346138
>ive never used a grenade

The problem isn't just the range and the fact that the current meta incentivizes long range engagements..

The real problem is the fact grenades CAN MISS
>>
>>2346274
Rewa looked way worse than that.
>>
>>2346283
it also cost supplies and take accessory space
its usually not worth taking it over extra ammo, camo, binos or drones
>>
LIKEABILITY TIER LIST

>Buggerinos tier
Bog

>Company pet tier
Carda

GOD TIER
Darby, Pike

High tier
Rewa, Ivey, Tech

Mid tier
Lim, Jean Sy, Wetteroth

Low tier
Exconde, Sachin, Yaz

Bottom tier
Vamplew, Greifinger, Achilleas
>>
>>2346287
>High tier
Bog, Yaz, Marta

>Mid tier
all the rest

>Low tier
both niggas, Sy

>Bottom tier
jeeta and jeet
>>
Hoorah marine!
>>
It's kind of silly how the game keeps giving you "destroy less than X% of enemy forces" secondaries and then spawns them in a way that basically forces a direct pitched battle over the objective.
>>
codychads run this genny
>>
>>2346296
Those are by far the easiest missions

Literally just make a path with smoke
>>
they really need to balance all rifles, almost all of them are just a side grade to default rifle.
crowbar is the only good rifle and even beat some 120supply late game guns.
not a single one of the others have good pen or hitpts dmg compared to same range. none have better close range damage either.
make one rifle have 18hp dmg at range 5-7
also the bullets are pointless, why bring AP mags when any rpg is leagues better u still at best only do 50 piercing.
range ammo makes itself useless with 2acc dropoff per tile so if u shoot someone at range 10 its -20 acc wtf
>>
>>2346301
>they really need to balance all rifles, almost all of them are just a side grade to default rifle.
Sure, if you shoot at medium-long range, but:
The battle rifles are straight up better at the medium-long range
The other ones are vastly superior at closer ranges
All of them cause much more suppression
>>
>>2346296
I save them until I have the ion cannon

>Ion down the outpost
>Darby solo-sneaks through, guns down the officer
>grab the pickup if nothing is sitting on it
>extract
>>
Why the fuck does Menace cause so much morale damage when shooting?
>>
>>2346319
Oooo spooky cyberzombies
>>
>>2346303
Arguably even then the battle rifles are better at 4-5 tiles. Because killing enemies still inflicts plenty of suppression, and the BR has greater pen, HP damage and armor damage the closer you are. The accuracy fall off for being close is less of an issue with decent shooters or if you have some secondary increase to final shot accuracy like Kody's +20% on healthy targets or Vamplew's +30% on people in the open.
>>
Any reason to get this over xenonaunts or uh…man there really aren’t many games like this huh.
>>
>>2346332
guns sound a lot better than xenonauts
this may not seem important but the 'feel' of the weaponry is actually super important for a game like this
multiple factions to fight
banter between units if that's your thing, tekker
>>
>>2346332
Xenonauts 1 is goated
xenonauts 2 is just a mild reskin in development hell
>>
>>2346332
hell no, playing this made me wish I was playing xenonauts
>>
>>2345560
desu a good set of 3rd gen nvgs can cost about half as much as a new car.
>>
File: nvg.jpg (5.5 KB)
5.5 KB
5.5 KB JPG
>>2346346
Speaking of NVGs, if you're not using them during night missions you're really missing out on a LOT

Like, the thing that increases accuracy by just 10% costs 20 supplies to equip.

Meanwhile night causes you're units a 25% accuracy debuff, -2 vision and detection, it's a massive debuff you can resolve for just 10 supplies

also selecting a unit with NVG on gives a cool night vision effect
>>
>>2346094
The complaint is not a limiting system existing or what it's called.
It's that it encompasses everything you put on guys and limits your use of your earned resources.
In a campaign type game most people don't want to finagle around a points limit going trading out things to equip the cool gear piece they just unlocked, and no campaign game is actually doing that to you like that.

I'd rather have a limit on deployed personnel. IE you can only deploy 30 squaddies, so you can have as many SLs as you want and gear them as you'd like but can only hit that number. I know squaddies already theoretically works like that but in game right now squaddies are infinite I've never run out or hit my cap.
>>
I like the point system because it makes me juggle different types of loadouts and gives a clear incentive to bring out weaker but cheaper gear.
>>
>>2346363
Good thing you're not in charge of the games development then
>>
>>2346363
>In a campaign type game most people don't want to finagle around a points limit going trading out things to equip the cool gear piece they just unlocked
Except other games don't allow you to find lategame items from the start of the game, you're being obtuse.

Either you sacrifice randomness and gatekeep progression or you limit in other ways, this is one of those ways and I much prefer the diversity of having something like a game changing item dropping from early on in the campaign than having to go through the permutations every time like literally every other game.

Oh I guess what I'm gonna do this XCOM campaign? Oh yeah, research laser and plasma weapons.
>>
>>2346368
I mean we have people who unironically would rather have the game treat items like in Fire Emblem of all things. Pretty sure obtuse doesn't even begin to cover it
>>
the difficulty spikes fighting menace first time is insane
>>
>>2346301
Arc have literally the same damage profile retard.
>>
>>2346378
It gets much easier once you realize they don't have any tricks up their sleeves, they are just big stat sticks

except skirmishers, fuck them
>>
>>2346379
>ARC has the same damage profile
But that's not even true, they share armor damage but penetration and damage fall off makes them perform very differently at range.

>ARC does 12 HP damage, 13 Armor damage and has 20 pen
>Crowbar has 11 HP damage, 13 armor damage and 35 pen
>>
>>2346368
Who care about lategame when you can't equip current drop from enemies you stupid chromosome hoarder.
If you talk about xcom as example, then it would be a choice between laser rifle, any armor/trinkets or promo for soldier - while actually in xcom you can have all 3 instead of choose one.
>>
>>2346383
>Who care about lategame
Bro what the fuck does that have anything to do about what I said, I read this shit and I immediately understand you lack the capability to understand what people are telling you, like I didn't even want to finish reading your post.

You are honestly an unironical dumbfuck
>>
>>2346382
> penetration and damage fall off makes them perform very differently at range
Tell me more about damage faloff. With ingame screens ofc.
And arc trade lower pen for 50% more bullet, so vs 30 armor enemies arc actually do more damage. Maybe also do more vs 40 but need to check.
>>
>>2346383
You need better insults
>in xcom
go play xcom then
>>
>>2346385
>hurr durr
Okay
>>
>>2346387
> >>2346388
>>
>>2346368
>Except other games don't allow you to find lategame items from the start of the game, you're being obtuse.
Then remove lategame items dropping early if thats a problem. Not that hard.

>what am I gonna do this game, upgrade?
Yes thats the point.
>>
>>2346390
>Then remove lategame items dropping early if thats a problem. Not that hard.
Why? So you can make the game play like literally everything else?
This is the vision for the game, don't like it use cheats or fuck off somewhere else.
>>
>>2346390
Not sure you realize no one agrees with you, you're a tourist and a casual
>>
>>2346391
I was told literally every game works like this though.
>vision for the game
It's early access and shit can change, if you like this whatever, but stop having a crying fit when other people don't.
>>
>>2346390
>remove all the super fancy items from the loot pool so you can change the supply system to allow me to bring all my super fancy items that I don't have anymore
Do you even know what the fuck it is you want anymore?
>>
>>2346394
Jesus christ will you fuck off
>>
I find it funny that when I go check the mods for this game the cheat mod is like one of the least downloaded one, but the ones that give more loot are all the most downloaded. Seems way way more people just want to play the game than they do remove the supply system.
>>
>>2346386
>>2346386
Against a 40 armour enemy at 4 tiles ARC has a 46% pen chance and deals 8.8 damage.
KPAC has a 66% pen chance and deals 5.8 damage.
Scaled by pen chance arc is at 4 damage, KPAC is at 3.8 damage. ARC will increase at a faster rate than the KPAC as it strips armour quicker.
>>
>>2346378
>the difficulty spikes fighting menace first time is insane
*the diffuculty spike fighting skirmisher first time is insane
>>
>>2346399
>*the diffuculty spike fighting skirmisher first time is insane
Skirmishers are honestly the main reason I get intel OCI

Because God knows getting surprised by those fuckers is the worst thing that can happen in this game
>>
>>2346397
Brainless power fantasies get boring very quickly.
>>
>>2346395
IF getting a late game item as a mission drop from an early mission breaks the game move those drops so they can't happen till later.
Retard.

>Do you even know what the fuck it is you want anymore?
I've always wanted the same thing but you have to believe that everyone who says anything you could construe as disagreeing with you is one person.
>>
>>2346402
>it breaks the game
>this isn't an intended feature of the game, balanced by the need to pick and choose what you can bring
>you think everyone disagreeing with you is one person
Ironic considering you're doing that exact thing now isn't it?
>>
>>2346393
Unfortunately I'm stuck here forever.
>>
>>2346402
FUCK OFF FUCKING MONGOLOID CASUAL
>>
loot tables are so shit, u just get garbage from everyone but rogue army, bugs menace at best give like 40 barter with junk.
I can get like 2000 in value from one mission on rogue army
>>
File: dumb.jpg (652.1 KB)
652.1 KB
652.1 KB JPG
Failing the entire mission because one group of civilians died is absolutely bullshit and not getting any loot at all despite completely wiping the Menace from the field in the process of rescuing the other three groups is even more bullshit.
>>
>>2346403
OK clarify what you're trying to say.

I have no issue with some factors that encourage you to deploy without maxxed squaddies on every squad, or tailor what your SLs are bringing to the mission.
I don't like supply encompassing everything. If I get as a drop a better variant of the crowbar, I'd like to just use it, not contemplate if 9 guys with a basic crowbar is better than 7 guys with crowbar plus. It's too much treading water for my taste. Is buying this promotion worth losing my frag grenades, etc.
I think these are meaningless choices that filter out a lot of gear to be under utilised. The game obviously wants to get harder as it goes along, so we should get stronger as it goes along.

Picking and choosing what to have is not dependent on the current supply system.
>>
>>2346398
>8.8 damage.
>5.8 damage.
Explain your math here. Ingame we can see that both weps have 50% faloff at 7 range.
Also
>46% pen
>66% pen
Explain those too.
>>
File: dumb real.jpg (546.6 KB)
546.6 KB
546.6 KB JPG
>>2346410
Now with the screenshot of the right mission, whoops. There should absolutely be partial success states for things like this, a whole operation getting junked because one small group of civilians died is really stupid when in other missions like the saboteur ones civilians can die by the truckload and the game doesn't care.
>>
>>2346408
Rogue army are the most "consistent", but pirates are the only ones that can actually give you the top tier stuff.
They just have a lot of trash in their tables making dropping the top tier all that more luck based.

Also Menace drop are meant to enable lategame research, it's just not in the EA yet
>>
>>2346414
If I respond genuinely and open the game to post results are you going to spazz out like what some people did last time this happened or actually learn something?
>>
>>2346413
>ok clarify
no fuck you, you acted like a dumb cunt 65 posts in a row. Now you're gonna be treated like one, stupid dishonest prick.
Not even gonna read the rest of your incoherent babble
>>
File: menace.png (45.1 KB)
45.1 KB
45.1 KB PNG
the price is so steep is it it even worth it? its like the cost of 5 light or apc, is the supply the same as the cost?
>>
>>2346410
>>2346415
I installed the smoke OCI just for these missions, I drop it on the civisies on the very first turn to cover them while my dudes reach the enemy
>>
>>2346417
>i can't explain my math
Ok.
>>
>>2346418
>he thinks we're all one person again
ok grandpa, back to the home
>>
>>2346419
Yeah the medium mech is worth it for sure, being able to twin link mediums is pretty good
You can lower supply with ship upgrades to the point it doesn't matter
>>
>>2346422
There's like 4 people I argue with and that statement is equally true for the lot of ya don't give a shit which particular nigger you are this time.
>>
>>2346419
380 supply for ifv and med mech.
Mech worth it since double med slots.
Ifv not.
>>
>>2346422
>we
I refuse to believe there's other people as fucking dumb as you
>>
>>2346415
Why not just pick up civvies after all bad guys are dead?
>>
>>2346421
Damage loss is 0.8 per tile per dev diary #11, this is easily reproducable.
See here:
>>2341821
>>2341827
>>2341833
>>
>>2346426
Some people in here don't know that 250 vs 1000 and 500 vs 2000 is the same ratio.
>>
>>2346428
>Damage loss is 0.8 per tile
It isn't pure value and it's percent value.
Go away with your outdated and simplified diaries.
>>
>>2346430
Post proofs. All the posted trials align with 0.8 per tile not a %.
>>
>>2346419
IFV has enough armor to avoid instantly getting obliterated by menace skirmishers from the fog of war or by an ATGM that got past the ERA.
Medium walker has 2 medium slots
>>
>>2346431
With your math range kpac with match ammo and Darby's additional range should do 9-(0.8x12) = -0.6 dmg, negative dmg.
>>
>>2346435
Yes.
It likely has a minimum damage value, I don't know what that is.
>>
>>2346437
No, there no minimal damage value.
Also with 0.8 dmg faloff Darby should obliterate enemies with ppp on range 7, since 12 - 6.2 = 5.8, 2 hits to kill.
But in fact on 7 range ppp can barely scratch enemies since it have very huge dmg faloff.
>>
>>2346398
Well this is a bit variable isn't it? since I know you don't deal as much armor damage if you do pen. And pen and armor damage also falls off; but I assume you accounted for that already. Theoretically one weapon can win out over the other in terms of armor damage depending on how the luck swings.
>>
>>2346440
Not him, but there's still armor to contend with. Armor damage and pen fall off with range as well. According to devlog 11, it's -0.6 per tile for armor damage and -1.8 per tile of distance. So at 7 tiles the 9 armor damage and 15 pen is reduced to 4.8 dmg and 2.4 pen respectively. Even the t-shirt will have some chance of stopping that damage. And according to the code, healthy armor reduces the amount of damage that gets through down to a minimum of 30%. Not accounting for the unit's personal DR and any bonuses from cover/being deployed.
>>
>>2344620
Autocannon mobile infantry. Have Bog drop her and her squad off at a strongpoint and then just lock it down. If need be, Bog can be the strongpoint and provide medium cover anywhere due to the MI trait providing extra cover from vehicles.
>>
>>2346456
>autocannon
Cringe
>>
>>2346416
>pirates are the only ones that can actually give you the top tier stuff.
What do they have for example? Have yet to get anything better than boarding suits and PDWs so I wrote them of as worthless for loot.
>>
>>2346287
What's your problem with Achilleas?
>>
>>2346408
Not only that but RA is the most fun faction to fight, RNG punishes you constantly with shittier gameplay and worse loot
>>
>>2346287
This is a serious contender for the worst tier list I've ever seen on 4chan.
>>
>>2346474
NTA but you can get laser lances from them as well. Their trucks are also useful for deploying medium weapon fire support on the cheap.
>>
Bugs kinda boring to fight ngl.
>>
>>2346487
He's lame with the whole spartan roleplay
>>
>>2346502
In terms of fun I would rank them like this

1.RA
2.Pirates
3.Bugs
4.Menace
>>
>>2346511
So you like Ivey over Yaz, Achilleas, and Exconde? I think you're baiting
>>
>>2346502
double the amount of trash mobs and remove the insane range of bile mortar bug or worsen accuracy

at what point in the game do u get more supply to bring better gear.

how do u know what heavy weapon disables the crew for apc?
>>
>>2346487
Expensive for what he does.
Rewa is feels generally stronger.
>>
>>2346448
This is not matter.
We talk not about patrial pen but about his numbers for hp dmg.
>>
>>2346516
I don't think there's any reason for Rewa to exist, Achilleas is a better duelist pilot, Ivey is cheap and the most accurate with someone marking for her, Exconde can magically survive attacks and is very fast in an APC, Bog is extra cheap. Also that's a 'likeability' tier list, not a usability
>>
>>2346513
I'm baiting because I like a soldier over caricatures of a russian war criminal, some spartan larper and a some stereotypical latino christian?
>>
>>2346524
Yes
>>
>>2346524
Yes, Ivey has nothing going on to make her more likable than those three, she's very generic
>>
>>2346518
Partial pen also affects HP damage. So it absolutely does matter. Especially when also accounting for damage fall off.
>>
>>2346538
>guy have wrong math with pure hp dmg
>hurr durr there patrial pen
Are you that retarded?
>>
>>2346331
>Arguably even then the battle rifles are better at 4-5 tiles.
This is an impressive level of delusion.
No, the difference between 35 AP and 30 AP is not that large. Hell, the difference between 35 AP and 20 AP is not that large either when one blocked shot shreds enough armor to make up that difference.
The BR's total damage output is just too pitiful to make up the damage up close, even before making up for the accuracy penalty. The upgraded Crowbars are very good but the base Crowbar is probably the rifle that stays the least relevant.
>>
>>2346523
Berserk + her ability not requiring her being damage. Her ability to absolutely chew through enemies in an autocannon mech is unmatched. Especially against bugs or against menace with a heavy mech with double autocannons. You WILL get functionally infinite accuracy with her within turns.
>>
>>2346553
SLs that take turns to come online aren't very good for turn-limit based side objectives
>>
>>2346554
She exists before the buff as well; she's getting that buff by killing things. Achillaes' equivalent also takes turns to come online but involves him being hurt.
>>
>>2346556
If you don't have a repairbay then damage carries between missions, useful for early-game as long as you don't eat any defects. I don't micro-manage it but it'd be easy to maintain some level of damage with his shieldwall perk. Achilleas doesn't need the extra AP, it's just a bonus
>>
>>2346515
>at what point in the game do u get more supply to bring better gear.
It increases gradually.

>how do u know what heavy weapon disables the crew for apc?
It's not documented, but equipping any heavy weapon on the APC disables the passenger compartment
>>
>>2346559
A lot of effort and risk compared to a character that can just jetpack and blast two bugs naturally
>>
>>2346569
>effort
You don't have to manage it, you just get free AP
>risk
Shieldwall always procs, there is no risk. Also there is no risk fighting bugs in general
>>
>>2346571
>You don't have to manage it, you just get free AP
You need lower health
>Shieldwall always procs, there is no risk.
Being at full health also always procs
>>
>>2346572
Alright, if you want to use Rewa to clear chaff epic style then yeah berserk is okay. I don't know why you'd want a vehicle to be doing that but whatever. If I had to pick one pilot to use on expert ironman it'd be literally any of the others
>>
>>2346573
>Chaff
The most dangerous targets are also the most vulnerable to jetpack > autocannon. Skirmishers or Blaster Bugs in particular. Rewa is simply the best at jetpack > autocannon because berserk is very very good in that instance and reliably lets you get multiple shots off
>>
>>2346575
You don't get to attack twice unless you proc berserk though? Achilleas can also jetpack and oneshot Skirmishers and blaster bugs with twin AC, he's actually better at it due to his accuracy
>>
>>2346576
>You don't get to attack twice unless you proc berserk though?
Yeah so you proc berserk. By killing things. Single autocannon will reliably kill blaster bugs and twin will reliably kill skirmishers.
>he's actually better at it due to his accuracy
For most of the round he will have worse accuracy. No, the fact that it has to come online does not invalidate this fact unless you're just fucking around and not killing anything with your vehicle for some reason.

This isn't some niche possibility, this is reliable and happens constantly. Achilleas has his role but Rewa is simply the best at this very strong tactic and is also cheaper. See this webm from last thread.
>>
>>2346579
Huh that's actually pretty good, she might need a nerf considering she's a two-star
>>
File: lucky.png (23.6 KB)
23.6 KB
23.6 KB PNG
This is pretty lucky rescue rate for the damaged med bay.
One too many bombardier bugs btw
>>
So what's the deal with laser rifles? Their stats say they have good armor pen and armor damage but the flavor text says they don't actually destroy the armor.
Does armor pen negate armor damage or what happens there?
>>
>>2346583
Have you ever noticed how a 100% pen attacks on vehicles from AT only deal hp damage? Or how blaster bugs do the same thing to your taxi? Full penetration shots skip armor completely
>>
>>2346590
No, I just started playing so I hadn't noticed how exactly armor mechanics work. Does this mean it's better to go all in on either AP or armor shred for the entire team? Sounds like double work to focus on both.
>>
>>2346583
they shoot straight through armor and so are great at killing high armor things but they cannot contribute to weakening that armor for other people using non laser weapons to help kill.

I like to give lin a laser rifle and have the 4 laser canon on the apc mid game and have him ride around killing boarding commandos and light vehicles
>>
Why is Darby freaking out so much over the buggerinos?
>>
>>2346601
because shes cute
>>
i have never managed to hit anything with callins
minigun strafe ion cannon it all miss. as it takes a full round and ai seems to always move if u aim on them
>>
does heavy armor negate suppression at all
>>
>>2346349
I hope they separate the map details from the objectives, they fucking take HALF the map and I just skip reading the time of the day and end up getting fucked every time
>spoiler
The one time I managed to equip them it took me by surprise, I wasn't really expecting that
>>
>>2346630
You can minimize the objectives list so it doesn't cover the map
>>
>>2346640
Yes but I don't see the daytime then, and I tend to minimize without even looking at it at the start.
It's a skill issue, I know
>>
>>2346332
xenonauts is ok but this has better design, polish, and effort. I like both but xenonauts is a letter grade below this game and suffers from a dev team that is lazy or mismanaged.
>>
>>2346595
typically a good anti armor unit (or two) can handle the heavy armor for you and your other guys can do other things. The disposable anti tank rocket accessories are a good thing to put on regular infantry so they have something to do against vehicles. Later on you want mostly everyone to have anti armor solutions but you shouldnt be blindsided by this really just remember as the game progresses armored enemies become more common
>>
>>2345998
Wardogs for everything

Bombardier? Wardog
Blaster bug? Wardog
Pirate HMG Tank? 3 Wardogs
Laser truck? Wardog
Flamethrower tank? Wardog
Walker? Wardog
Stug tank? Like idk 5 or 6 Wardogs I guess but it's enough to just cripple it with 1 or 2 so something else can kill it

This is because a wardog does not care about the terrain or cover. It flies out and hits rear/side armor in 1 round, every time. I don't have to expose my unit, I don't have to maneuver into position, I just spot a bad thing and from perfect safety I kill/disable it.

It is especially important in the early game when you first run into the rogue army, because you won't have any good anti-tank like an ATGM or long barrel cannon unless you got really lucky in your first ops, and when you reach the rogue army for the first time they swarm you with walkers that your piss shooting pirate RPG's can't effectively hit or reach. That's when you really need wardogs.

As the game progresses and you get better anti-tank weapons, the wardogs become less important because you actually CAN kill a walker from 10 tiles or your AT launcher actually WILL hit and kill on the first shot.

Wardogs are so good that I think they actually need both a countermeasure of some sort and more of a delay in deployment so they can't be thrown into things in 1 turn. If the AI used them they would be more aggravating to play against than ATGM's or mortars - especially if there were an anti-infantry variant (although that might be a good reason to upgrade into actual armor)

Vehicles - maybe an active protection system with a chance to shoot down drones, ATGM's, and rockets imo, and/or drones that attack other drones.

Jamming you might think would be effective but realistically kill drones wouldn't need to actually communicate anything back to the firing unit, so jamming wouldn't do anything to them - it'd work to blind the scout drones though since they wouldn't be able to send information back to the home squad.
>>
>>2346001
You mistake people seeing issues with the game and talking about them with people not having fun with the game.

The AI cheats and knows where all my units are without having to put any effort into reconnaissance. That is stupid and sucks. It sucks both because the AI has perfect information it uses to get the drop on me or avoid clever moves I make, and it sucks because the probing and maneuvering minigame through reconnaissance before committing to a pitched fight is half the fun of a tactics game

So I bring this up and I complain about it because it's stupid and not fun

But the game is still generally fun in spite of this problem.
The trouble is that things need to be recognized as problems for them to be improved - if nobody complains or speaks up, what you get is an environment of toxic positivity and that results in a game like concord or highguard where everything someone does is good simply because they put effort into it - which is just toddler ethics and doesn't result in good game design or fun games.
>>
>>2346349
NVG's are like an auto-win on night maps. Turns your unit into darby basically.
>>
>>2346332
Nope. Xenonauts is like a work of art compared to this crap.
>>
>>2346502
Bombardier means you have to conceal creep or suffer massive casualties

>huge range
>good accuracy
>doesn't care about your cover or infantry armor kills regardless

So the winning move against this bullshit is darby creeping around with the AT rifle and picking off bombardiers before they can fuck your shit up, and that's made all the more tedious by the AI constantly running its units out of darby's sight even though she's concealed and they shouldn't know what her weapon type and weapon and vision ranges are.
>>
>>2346582
Over half of my casualties in a given playthrough come from bombardiers alone
They are the single deadliest unit I've fought so far, and coming in second place are probably mortar teams or rocket trucks but I haven't checked just gut feel on them
>>
>>2346598
>they shoot straight through armor
Which is kind of weird because the way lasers work IRL they are terrible at penetrating armor. They cause explosions at the surface 'contact' point by heating up the material so hot so quickly that it just explodes/vaporizes, but the downside of this is that it throws up a cloud of the shit you just exploded, which degrades how much light can get through to the armor. Lasers basically need to ablate/explode their way in and that would cause a lot of armor damage. They also ionize the air if the laser is dumping too much light through it and ionized air makes the air more opaque which scatters/absorbs more light so you run into big issues with actually dumping enough energy into something to explode it in the first place and the way to get around that is to increase the diameter of the focusing lens so you end up with like a 2ft diameter lens to laser something a kilometer away

so basically lasers are short ranged and don't penetrate armor very well

the laser rifles in the game would make more sense if they were some kind of particle beams, which can very easily punch through armor, especially if you can get everything just right so that the particles don't interact with matter much until they've passed the armor so you dump all the energy in behind it, but doing that on the fly for different ranges, material densities, armor thicknesses, atmospheric densities, etc is basically impossible. Still it makes more sense for high penetration low armor damage than a laser does, while still being near speed of light blasting like a laser beam is.
>>
File: Untitled.png (28.6 KB)
28.6 KB
28.6 KB PNG
>>2346610
Don't use them on spotted units unless you've got them suppressed and pinned down

Instead use them on enemy units in the fog of war. The AI won't move and will die.
>>
>>2346694
Bombardiers can't do anything against your battle taxi, so at the beginning of the game it's all about spotting them and sending your armor their way while the rest of your squads are on lookout for blaster bugs. Beyond that, like someone pointed out - wardogs. Greifinger with the makeshift rpg that drops from pirates by the millions will also one shot them without having to worry about missing.
The only consistent "fun ends here" enemy is the blaster bug. Piece of shit will tank 2-3 bursts from an autocannon, 2 rpg hits, even a wardog. They always pop up from fog of war and chunk Bog for 2/3 of his health or eat a squadie as a toll for not instantly ruining your day.
>>
>>2346625
Not really. It does, as does good cover, but a bunch of weapons apply enough suppression anyway

Rogue army basic rifle teams will use their 80AP suppression fire to lock down a heavy armor squad and it will only need 1, maybe 2 infantry squads to do it. A pirate chaingun truck likewise can fore 5 times in a round and without even hitting anything still lock down a heavy armor squad in heavy cover

It's the main reason I don't bother with heavy armor - you don't benefit enough from suppression reduction for it to matter vs just not being shot at in the first place if you go with concealment boosting. The second reason is that on top of it not countering suppression in any meaningful sense, it's also 3x more expensive than the concealment armors/accessories and like 1.5x more expensive than a vehicle which also doesn't care about suppression and is also faster, better armored, and more deadly.
>>
>>2346671
based and Ukraine war pilled
>>
>>2346694
use drones to extend your vision range, see them before they can fire at you, laser lance them or wardog
>>
I love laser turrets because they force the enemy to be aggressive and bunch up.
>>
>decide to bring along the vehicle radar on a pirate truck for fun
>it's super good
Having perfect information on where all the enemies are at all times is extremely useful, who knew?
>>
Is there some way to disable the MENACE? They are legitimately the worst part about the game. Total bore to fight.
>>
>>2346744
Oh YEAH, it's triple Pirate Heavy Chaingun truck time

>>2346744
I find it particulary useful against RA since they like to fuck you up with their special teams while you waste time on their squads.
>run radar
>see lonely blip skirting around my line of sight
>move just vehicle just enough for it to be in machine gun range and fire at square
>screams
>blip is gone
It save my ass on a mission where taking an extra gun wasnt doing the cut due lots of buildings and cover.
>>
itd be cool if eventually they give each planet their own different type of "alien wildlife" rather than all of them being bugs
>>
>>2346759
That is it. Another Heavy Chaingun truck incident.
From now on, fighting pirates on expert after RA shows up means vehicle heavy deployments and everyone else will have to bring a smoke nade
>>
>>2346705
the fuck
>>
>>2346706
>Bombardiers can't do anything against your battle taxi,
NTA and sure but I tried infantry run and it sucked. Bombardiers just would peak and bomb and kill 2-3 squaddies easily and then hide.
Only counter was a camo on everyone but that make AI work in mysterious way.
Its not fun. Especially that I would get why RA or Pirates behave like that but fucking bugs? How do they know what range my weapons are?
Its just gamey shit.
>>
in game its the local third world government that uses large army sizes, as space nato you must field smaller groups of high tech guys with lots of vehicle support
>>
>>2346683
Fuck off faggot, nobody likes reading your long winded reddit posts
>>
>>2346810
Fuck off faggot, be dickhead somewhere else.
>>
>>2346810
>Game is literally not working appropriately, even according to the developers
>A-Ackshually you are the reddit and I am the chad!
Lol
>>
>>2346812
>constant blog posts that say nothing of value
>virtually none of them have any engagement whatsoever
>get called a faggot
>umm ackshually the game doesn't work I'm very smart
fuck off faggot, nobody likes reading your long winded reddit posts
>>
>>2346815
>Criticising the game is le reddit, CHUD
Are you actually retarded? Do you even know what website you're on?
Nobody gives a fuck about engagement here, this isn't preddit, go take your updoots and fuck off.
>>
File: You.png (188.5 KB)
188.5 KB
188.5 KB PNG
>>2346815
>>
>>2346818
>every post is like 6 paragraphs of "um actually" posting
>it's usually wrong as fuck
>get called a faggot
>no you're just upset cuz I'm criticizing the game
>nobody gives a fuck about engagement
Lol. Considering the obsessive need you and >>2346821 this faggot here feel to respond to every post I make, and to defend whatever reputation you think you have methinks thou doth protest too much
>>
>>2346824
Enough with your blog about your hurt feelings.
Fuck off to your gay discord or whatever shithole you crawl from.
>>
>>2346825
>no u
Thanks for proving me right
>>
>>2346826
>no u again
Thanks for proving that you are retarded, wrong and gay. Fuck off loser.
>>
>>2346828
Uh oh. U big mad now lol
>>
>>2346829
>imagine being so gay
Well, you don't need to. HA!
>>
>>2346829
Shitting thread again?
That is why nobody loves you, likes you, or even tolerate you.
>>
>>2346831
Perhaps you should learn to not compulsively respond to every post I make lol
I've made dozens of good posts that you probably don't even realize is me, but then you chimps start flinging shit out of nowhere and all of a sudden its me shitting up the thread and not you clowns being unable to not come out of the woodwork to spend 200 posts responding the same shit over and over to every autistic little trigger you have
>>
>>2346833
Stop being retarded cunt then. Or continue and be shitted on. You like being called faggot and shitter, don't you?
You little cock sucker.
>>
>>2346834
>let me make a prime example of me not shitting up the thread by compulsively responding to you with the same shit yet again
Bravo anon, very good. Also
>brings up getting shit on again out of nowhere
Keep us out of your magical realm please
>>
>>2346835
So you like to suck cocks little fagboy?
Thanks for proving me right.
>>
>>2346837
>does it again
>>
>Firaxis is so BTFO by this game they send indians to shit up Menace threads by shutting down all criticism so the game can't get better
LOL
LMAO EVEN!
>>
>>2346683
>You mistake people seeing issues with the game and talking about them with people not having fun with the game
>we're not all one person
>let me speak for everyone
Maybe you came to this thread late, but most of the "people have legit issues with the game but otherwise are having fun" posts really are "this game fucking sucks, nothing about it is fun, the AI is cheating cuz the devs are bad and if you think it's not as bad as that then you're a faggot shill". You'll forgive me for lumping you in with them, but since you lumped yourself in with them on more than one occasion you're now part of that group.
>>
>>2346847
>firaxis sent shills to pretend the game is good and argue with those who say it's shit
Meds
>>
>>2346845
>he come for more
I insult you and you come for more like a little faggot you are. I bet you are loved being kicked in real life you fucking shit.
>>
>>2346849
Games don't get better unless you call out the bad parts.
What are you, stupid?
>>
>>2346853
Does this sorta shit normally work for you?
>>2346855
Uh huh. Schizo theories aside, is that why the vast majority of "people calling out the bad parts" posting is huge exaggerations, schizo posting and shit flinging? And why any time someone tries to actually discuss it the problem some nigger like >>2346853 drives the entire conversation into the ground with no survivors?
>>
>>2346848
Shut the fuck up faggot, out one side of your mouth you say "you don't speak for everyone" and then you immediately go "I speak for everyone"

>most of the "people have legit issues with the game but otherwise are having fun" posts really are [...] blah blah
No they aren't you dumbfuck. I've been reading these threads from the start. People have legitimate problems with the AI and it's not just been brought up here either, but also on reddit, steam, and the game's discord. I've been checking pretty much all the discussions going on because I'm slightly obsessed with this game. Almost universally people hate the way the AI cheats and aren't just "blindly shitting on the game for NO RAISIN"

What an immense faggot you are. Catch a permaban any fucking day please. You're probably the same singular guy that posts 95% of the shitposts in this thread.
>>
>>2346859
Thanks for proving my point for me perfectly.
>almost universally
lol, lmao
>please jannies save me
Reddit is that way
>>
>>2346858
Because when people pointed out how the AI cheats by knowing your unit locations/ranges at all times, even concealed, you keep fucking shitflinging at them by calling them schitzos and redditors lmao.
>>
>>2346861
The guy just lives to shitpost and troll in threads. I'm convinced of it, that's the only reason he's even here, it's not about discussing the game at all for this retard.
>>
>>2346859
>Shut the fuck up faggot, out one side of your mouth you say "you don't speak for everyone" and then you immediately go "I speak for everyone"
Are you illiterate or just a retard? Fucking newfag lurk more if greentext confuses you this much
>>
>>2346861
I've admitted in a dozen posts or more that it does that. You retards endlessly think that it does it 100% of the time, that the devs are making a cheating AI, and that the game is unplayable as a result. You can try and gas light me now, but this moderate "the game could be better if only a few minor things were fixed" angle you're playing now is the exact thing I was saying in those threads.
>>
>>2346858
There is no discussion with you around you little cocksucker
You have no manners you have no style and you have dick in your ass.
Every your response confirm that you are a faggot.
>>
Saaar, this game good. No issues, saar. German quality, saar.
>>
>>2346866
Then perhaps you should just leave the thread if your brain is this easily broken
>>
>>2346870
Maybe you should suck cock more if you too stupid to recognize your stupidity. Not that would it help you get smarter you fucking cunt.
>>
saar, hindu woman best pilot, hindu best drivers, number one in the world
>>
saar, ai do not camp corners
>>
>>2346864
It does it like 90% of the time, nobody gives a shit that it works properly on 10% of maps in edge cases.
>>
>>2346872
You sure bring up sucking cock an awful lot lol.
>>2346876
So is this something that happens sometimes and is an obvious bug that needs to be fixed, or an omnipresent example of evil cheating AI that proves the devs are retards?
>>
>>2346878
>it only works 10% of the time in edge cases
now this is an outright lie
>>
>>2346878
>massively exaggerates problem and doesn't deny that he is accusing the devs of being shit and making a cheating AI
Thanks for proving my point
>>
>>2346879
Fuck off loser. You retarded cunt.
>>
>>2346882
>doesn't answer the question
>just shits pants instead
Figures
>>
>>2346881
>NOOOOOOOOOOOOOOOOO THE AI IS OF WORK FINE SARR
It outright shits the bed the moment you have more LOS than the enemy does. This can be noticed with a mere SINGLE bonus concealment.
>>
File: (you).png (68.7 KB)
68.7 KB
68.7 KB PNG
>>2346864
>I've admitted in a dozen posts or more that it does that.
Thanks for concession.
>You retards endlessly think that it does it 100% of the time
That is just your imagination.
>that the devs are making a cheating AI
They did tho. BB Ai suffer from the same problem - the BB AI always know where player units are. Its not surprising that Menace Ai is build similarly. IT have the same problems like early BB AI had(and sometimes still had) aka passivity and aggression levels.
Educate yourself before shilling like a fucking retard.
>>
>>2346883
>eat shit and ask for more
Figures. Here goes the spoon.
>>
>>2346885
I can only imagine the AI issue in BB isn't as bad because it's not a sci-fi shooty with mechs and emplaced weapons and shit?
>>
>darby doesnt like being blessed
into the trash she goes
>>
>>2346885
>Thanks for concession
Thanks for being a dishonest, disingenuous faggot lol
>that it does it 100% of the time
>That is just your imagination
>literally a dozen posts in the last hour or two saying this exact thing
>including this one
It's amazing how the menace threads have been shit from the start
>waah this game is pozzed german psyop shit full of niggers and women
>waah the AI is specifically built to cheat and ruin the game
>waah the supply system is anti fun and I hate it
>the game is really good, it's just you that thinks it's bad
>shills shills everywhere
>i just want the game to be better, which is why I respond go literally every post with my shit fetish
If I was to judge this game by the playerbase it would easily be one of the worst games of all time.
>>
>>2346887
He's a shitter who struggles with BB AI too apparently. I've called it before, he's one of those retards who shits up every BB thread complaining about bandit marksmen and the RNG, and now he's doing it here, masking his badness and confirmation bias behind a very thin veneer of claiming he just wants the game to be fair
>>
>>2346890
>Lol just play harder if you want the AI to not be bugged
What did he mean by this?...
You're the sort of retard who thinks you can 'vote harder' too aren't you?
>>
>>2346878
mmmmmmmmmmmmm
no sweaty
the game is perfect
it's just a coincidence that every enemy stops exactly 1 tile outside your maximum gun range no matter the circumstance
you should take your meds and stop harrassing my safe space
>>
>>2346893
It's especially hilarious on defence missions where enemy vehicles will conveniently skirt around your hidden AT teams but will happily charge into range of equally hidden regular infantry.
>>
>>2346892
>/pol/ shit out of nowhere
Figures
>>
>>2346893
>exactly 1 tile outside your maximum gun range no matter the circumstance
That literally is not the case. On one hand dipshits are trying to pretend that you're just looking for an honest discussion about the game, then you make statements like this.
>>
just stop replying to him holy shit
>>
>>2346896
/pol/ website, sorry sweaty.
>>
>the AI will literally, always, 100% of the time stop outside of your max range and camp there no matter the circumstance
>no I'm not exaggerating or lying
Lol, lmao
>>
File: were.png (110.3 KB)
110.3 KB
110.3 KB PNG
>>2346887
Yes. Its mostly curiosity - aka you try to hide in the bush just to have AI beeline straight at you. Most units being melee and with no ability to shoot at tile its not a real problem most of the time(like 99.999%) but it still exist.
Early ghouls(before they become nachos like they are now) also have the problem of circling around player aiming for bodies and avoiding combat, similar with berserkers who try to flank and can be delayed and shoot using spear wall. Other things is Ai standing on defensive when it have ranged advantage even if it attacked you on global map.
>>2346890
Nigger, why you create strawman instead of honestly engaging into discussion?
That is why nobody respect you or treat you seriously. If you do not want talk seriously then fuck off.
I am pretty good BB player, did plenty of Ironman expert runs and was early BB adopter(even before combat demo) so I know most of the problems that game have. More than you obviously because you know shit.
>>
>>2346900
>/pol/ has been proven to be overwhelmingly brown and/or glowies
I'm sure you fit right in lol
>>
>>2346889
>If I was to judge this game by the playerbase it would easily be one of the worst games of all time.
You are here so yeah. Shit game attract shit fans like you.
>>
>>2346903
>He posts, in the thread where literal shitflinging jeets are being paid to shit up the thread
WDHMBT?
>>
>>2346898
>immediately does the bit he's accused of to prove he doesn't
You are a joke.
>>
>>2346902
>you're a jeet shill faggot who just sucks dicks, lies, nobody wants to talk to you, if you make a real post it's just ignored
>why don't you engage in honest discussion
You first faggot and then I will
>>
>>2346907
Notice how the AI in this game has a really bad habit of hanging just precisely outside of the range of units it cannot actually see?
>>
>>2346904
>the game isn't shit, you're the shit fan
>also the game is shit
Fuck sakes you guys are something else
>>2346906
>makes a categorically false statement
>uuh of course you would point out the statement I made isn't true
>this means you're the one being dishonest and not me
>>
>>2346907
>no response
>just shitflinging
heh
Just as expected.
>>
>>2346908
Did you not see the retards earlier post?
He is adamant that it doesn't happen.
>>
>>2346908
I'll concede (again) that it does it if you admit that it doesn't do it 100% of the time regardless of circumstance like faggot above you has claimed multiple times. You want to be treated better Evan him? Act it then.
>>
>>2346911
Find me the post where I said it never happens at all. After you're done with that square >>2346901 with >>2346893 please
>>
>>2346909
>MMMMMMMMMMMMMMMMM
>NO SWEATY
>DO NOT BELIEVE YOUR LYING EYES
>IT NEVER HAPPENS YOU ARE CRAZY
Clown.
>>
you cannot reason somebody out of a position they didn't reason themselves into
>>
>>2346912
It doesn't do it 100% of the time, but it obviously is a trend that breaks a lot of the game's combat encounters.
You can use high-concealment units like Darky to 'push' units further away because they outright will not want to fight her.
>>
>>2346915
Au contraire
Getting paid 10 rupees a post defending the game in the most asinine way possible is a perfectly reasonable position when you make in a year what a NEET collects in a month in gibs in first world countries.
>>
>>2346915
Ironic when this >>2346914
is the post immediately before yours
>>2346916
I agree with that. I've been agreeing with that. I can go back to the very first thread where this has been mentioned and find my first post agreeing that it happens and is a problem

I'll also find you the post where I say I was more interesting in determining whether this was a bug that happened sometimes and what maybe was causing it, or if it was intended cheating behaviour by the devs.

Then I'll find you 800 posts that look like this >>2346914 >>2346904 in response and perhaps your memory will be refreshed as to how we got here
>>
>>2346918
>I agree with that. I've been agreeing with that.
Cool.
It also makes some weapons like deployment-needing ones way less useful than they have any right being. Setting up that 'perfect' ambush location with a heavy machinegun or recoilless rifle, only to watch enemies sneak on by despite not knowing the location of the weapon is just...So fucking annoying.
I barely use deployment weapons anymore because of it, AT drones or RPG's work way better.
>>
File: 30.jpg (118.8 KB)
118.8 KB
118.8 KB JPG
>>2346912
Not him but it happen less on some type of missions or when it have over local advantage.
The problem is that AI have map hack(aka map wide vision) and use this knowledge to get outside weapon range. That is especially visible with stealth units that AI should not know what weapons(and range) they have(just that they are spotted). You can use stealthy unit to spot and push away enemy units that run into corners or into map borders.
The whole spot/not spot mechanic(and marking) should only be enabled for units that you spot.
In general AI is quite basic, gamey and easy to break even un intentionally(like stack stealth, vision and range on recon unit) by doing common sense thing.
The other thing that make AI not so fun to play against is that it abuse its numerical advantage in move(activation) order - that one is pretty easily visible in defence missions with AI use units that move into capture zone after all your units already passed(so player have no ability to throw them off) - counter to this would be changing way how capture works(aka counting capture points only for units that spend whole turn(from one their activation to another) in the capture zone).
>>
>>2346918
>and perhaps your memory will be refreshed as to how we got here
You being an autistic twat desperate to defend the game that doesn't need defending over an issue you yourself recognize is a severe detriment, You started it, you don't get to cry that your deranged ranting got everyone to despise you over it. Now you have an opportunity to put your money where your mouth is and shut up though we both know you'll go back to ruining the thread by arguing something that's obviously true and that you admit you know is true isn't.
>>
>>2346917
I am pretty much sure that its HH shill. I bet he play both sides and create strawmen just so he can play himself as reasonable(he isn't and he is to dumb to see it). Maybe they work in pairs.
I am glad that I didn't pay for the game(have BB and all of DLC) because of that.
>>
>>2346916
>>2346918
So in the interest of having an honest discussion with you on the subject, and ignoring the obvious jeets that have attached themselves to you, I'll mention something I've noticed

The AI is always way more aggressive at the start of the battle. They're more likely to push forward, into your vision and then into your range and actually try to fight you. It's at this point it seems to be working pretty well (even if it's seeing things it shouldn't it's kind of hard to tell since it's coming forward and fighting).

Once you start to win and it loses units the running away begins. I think what's happening here is the AI recognizes it no longer has the strength advantage and it starts to fall back to avoid losing more. At this point it either knows your ranges and is falling back just far enough to avoid you, or is simply falling back from anywhere you could be and doesn't actually know if you're there. The end result of both possibilities is basically the same either way, and ends up eventually with the AI hiding at the edge of the map where it knows you can't be.

My main question is I don't actually know which of those two possibilities it is. I have seen them move into offmap abilities, I've seen them push into weapons ranges of concealed units, so I'm inclined to believe it isn't outright cheating, but it is curious behaviour and strikes me as a combination of other factors and parameters coming together to create an unintended scenario.
>>
>>2346923
>you started it
lol, no. Get fucked jeet. Seems we might be able to have a decent discussion from the last few posts. Either take the advantage and join it, or at least be silent please
>>
>>2346925
I think I've noticed this phenomenon as well. When AI counts are high they are more brave, but it only takes 1 hit KO'ing a couple of squads before the whole remainder of the enemy force freaks out.
>>
>>2346926
>Either take the advantage and join it, or at least be silent please
You first
>>
>>2346926
And there it is. This dipshit literally cannot help itself.
>>
>>2346929
>>2346931
Yeah let's just ignore the post I'm responding to lol
>>
File: bandes1.jpg (175.5 KB)
175.5 KB
175.5 KB JPG
>>2346932
Yeah. That is all you have to do. But you can't.
What a wanker.
>>
What a grand and intoxicating innocence.
>>
>>2346928
Here's the follow on, and something I wish I knew the answer to. I brought it up before at some point

Does the AI have a parameter where it simply goes "I have no clue where the enemy is, it might be in that bush there and I can't be sure so I'll just avoid it" Then when it can't see any of your units it ends up just falling back endlessly unit it hits the one part of the map it knows for sure you won't be, it's own spawning zone.

I think this could explain the behaviour we see just as easily. I would buy into the "AI is always cheating and can see/ignore your ranges" more if there wasn't instances where it walked right into the ranged of a concealed unit, which I'm sure we've all seen at least sometimes. Those instances are the only thing that makes me look for alternate reasons why this is happening. Of course them just being more brave and aggressive could also explain it, they see but just don't care, but again that's kinda hard to determine.

I'm also wondering if the AI has different parameters depending on the mission it's secondary objectives. When you're supposed to kill more than X forces are they more likely to hide to prevent that? If you're supposed to kill less than a certain amount are they more likely to fight to make it harder? I haven't really noticed but it's possible AI flags related to these could be making it behave one way or another
>>
>>2346936
>makes dishonest post
>no you can't respond to it or you're being dishonest
lol, lmao. It's amazing how as soon as I call for civility and make an actual post asking genuine questions I get one response and the rest of you either ignore it or run away. Not the first time this has happened actually
>>
>>2346942
Please ask your handler to stop giving you access to the internet. 24/7 access to human interaction is clearly too taxing for you.
>>
>>2346942
I am always honest. Not like you. You want this stop? Then fuck off and behave. That is all you have to do. Stop being a wanker.
But you can't. You are a slave, you have no free will.
>>
>>2346942
>Not the first time this has happened actually
Not the first time you were called a twat? Not surprising.
>>
>>2346925
Basically AI advance (aside def missions) when he think that he can destroy your unit.
I you use 3 mans scout and place it in 4 range near enemy? He will "accidentally" found your unit and kill it.
I you place it in 6 range? AI will run away since he can't spot and kill you.

Devs need to stop that bullshit with maphack and make scripts for goals, just like they have on defense missions.
If it humans, they should know that dropship was here so they will regroup and search player or defend their obj. Bugs should be more aggressive, and idk about behavior щa menace but at least they should have goal to kill player's units.
>>
>>2346922
In fairness, I've definitely crept a unit forwards until I see the little eye disappear and immediately move it back until it reappears. I don't know the weapons or units involved but I know when I'm spotted or when I'm not. This is basically the same behaviour in my mind, and sure it's annoying and possibly not intended but it doesn't bother me a whole lot cuz I'm doing the same thing

>The other thing that make AI not so fun to play against is that it abuse its numerical advantage in move(activation) order
this was specifically intended behaviour according to the dev diaries. Makes sense since some mission rewards give you shit units that are really only good for helping you control the movement order more. The issue with this mechanic is that instead of you having the choice between like 3-8 units and the AI brining like 5-9 so the turn order could be something you plan for and manipulate to your advantage, it's really you bringing 3-4 units and the AI bringing 10+ so you will never have turn order advantage (thouugh you will always get to go first so there's that at least)
>>
>>2346943
>>2346944
>>2346945
3 posts to this >>2346942
2 to this >>2346925
Funny.
>I'm always honest, unlike you, please fuck off and behave
You first faggot. Link every post you've made in the last couple hours and show us which ones came from a place of honesty and civility
>>
>>2346946
>щa
that guy who called you literal vatniks wasn't fucking kidding was he?
>the devs need to stop this maphack bullshit cheating
Back to square one already
>>
>>
>>2346951
See this is madness. The turn order mechanic makes no sense when theres that many units.
>>
>>2346950
There is no vatniks here. All of them are already dead.
>>2346951
What the fuck. What level operation it is.
>>
>>2346951
>34 vehicles
What the fuck were you shooting at?
>>
>>2346950
>4chan used by esl
Wow, breaking news.
>>
>>2346953
>>2346954
it was a stop enemies from reaching the exit point kind of defend mission, just 2 difficulty 1791 deployment point vs pirates
>>
>>2346955
>one of the shills screeching about cheating AI by bullshit devs is a Russian
>exactly as was predicted
>anon rushes past all the genuine posts to his defense
>>
>>2346956
I'm not even sure if my army setup has enough ammo to kill that many pirates. Holy shit.
>>
>>2346956
oh, on expert naturally
>>
>>2346957
No russians here.
>>
>>2346960
>no Somalis here
>just lots of Kenyans
Yeah whatever
>>
>>2346961
Don't be racist and bigoted you nigger.
>>
>>2346958
heres the setup i was using
the laser apc and laser rifle combo is very effective against most everything
but twin autocanon medium mech is just so good
>>
File: guys.png (2.1 MB)
2.1 MB
2.1 MB PNG
>>2346963
whoops
>>
>>2346964
>that pipe rifles
fucking lmao
>>
>>2346964
>tech with a billion ammo bags
>only 3 kills
It do be like that sometimes.
>>
>>2346911
It's just a troll shitting up threads

For some reason 4chan is full of retards like that now. I don't know if it's human or a bot, but either way it's not here to discuss the game.
>>
The bot is now accusing others of being a bot. I really hate this new internet
>>
The bot is now accusing others of being a bot. I really hate this new internet
>>
The bot is now accusing other bots of being a bot. I really hate this new internet
>>
The bot is now accusing other bots of being a bot. I really hate this new botnet
>>
The bot is accusing bots of being bots who are calling bots bots. I really hate this new internet.
>>
>>2346940
The way the AI works basically think of the tiles on the map as being red or green, red is most of the map, the AI will never choose those spots. Green tiles on the map are tiles where some underlying calculation determined that out of current sightlines, weapon ranges, squad leader skills, equipment, abilities, combination of all firing ranges, existence of anti tank weapons, which units it can kill and from what position, etc. etc.

- then these green tiles are the best tiles to move into

It doesn't directly know where your units are but it indirectly does because the tile calculations take into account concealed units when they shouldn't be.

So the AI moves to one of these perfectly calculated tiles, oh it reveals darby was there and melee attacks her even though she was concealed.

There's a few problems with this, notwithstanding that the AI is cheating the positions of concealed units - but the AI also has no memory and no planning. It does not go "ok these units will execute a flanking assault here with anti tank weapons because my scout saw an APC on that side of the map" it just moves units according to present information into the best calculated positions for that moment. The moment to moment moves can be pretty decent, but the overarching strategy doesn't exist and that's why for example the AI just runs away instead of engaging you or sitting there.

It's also pretty deterministic. Reload and make the same moves in order and the AI responds in the same way too, because all the map tile calculations are the same, there is no variance or probability at work.
>>
>>2346988
Source?
>>
>>2346988
They need to fix what makes tiles 'red' for the AI.
Certain factors like 'weapons I cannot see' should be completely removed from the equation.
>>
>>2346988
>It doesn't directly know where your units
Source: your ass.
>>
>>2346988
>So the AI moves to one of these perfectly calculated tiles, oh it reveals darby was there and melee attacks her even though she was concealed.
I've seen the exact opposite behavior too though, the AI moving a unit to adjacent or nearly adjacent to a concealed unit, but having no AP for a follow-up and just immediately getting gunned down
>>
>>2346994
That's because he just made shit up. You can easily disprove it by reloading the same mission over and over.
>>
>>2346989
Dude, trust me
>>
File: proof.gif (1.6 MB)
1.6 MB
1.6 MB GIF
>>2346997
Proofs?
>>
>>2346989
>>2346992
>>2346996
Now this is some quality honest discussion lol. It's also funny how quick you little shits all come out of the woodwork while entirely ignoring these >>2346947
>>2346940
posts here asking trying to actually discuss the games mechanics and bugs. It's almost like you're lying when you say you want to have a discussion and not just shit post
>>
>>2346988
>It's also pretty deterministic. Reload and make the same moves in order and the AI responds in the same way too, because all the map tile calculations are the same, there is no variance or probability at work

Anyone who disagrees with this statement has not played the game
>>
>>2347000
Stop shitposting and post proofs of your guessing.
Otherwise its just pulled from your ass and on same level with anons claiming that AI have cheats, probably even less because its more detailed.
>>
>>2347002
Wasn't even me you dishonest faggot lol. Maybe engage in honest discussion, like you said you would
>>
>>2347004
Hm. Why you act like wanker again?
>>
>>2347004
If you are not the guy then STFU.
>>
>>2347002
>Okay fine, i concede and admit the AI is blatantly cheating
>30 minutes later and the programming resets and xe goes back to its routine
May you get cancer and die you autistic faggot.
>>
>>2347009
Post proofs. Or better just fuck off.
>>
>>2347011
Not your personal safe space, retard.
>>
>>2347012
seethe more loser
>>
>>
>>2347008
You first fuckface
>>
File: Copium.jpg (210.4 KB)
210.4 KB
210.4 KB JPG
>>2347017
make me(you can't)
have some pills to help you cope
>>
>>2347018
>responds thinking I'm some other guy
>I'm not
>you need to shut up
>you first
>make me
Legit how old are you?
>>
Holy fucking shit you immature niggers, talk about the game.
What fucking weapons should I use for light/medium/heavy vehicle slots?
>>
>>2347019
How old are you? Post ID as proof(if you ever have one)
>>
File: alert.jpg (7.9 KB)
7.9 KB
7.9 KB JPG
>vatnik at it again
>>
>>2347020
none, use only infantry as infantry is the fastest, cheapest, best armoured and armed unit in the game
vehicles are just for pussies
>>
>>2347025
I want to use an IFV though.
>>
>>2347022
>no u
This bot is tiresome
>>2347019
I tried. Multiple good, honest attempts at discussion. Literally one response, and then nothing. We know this niggers are still here, waiting to shit up the thread accusing everyone of being shills, or being dishonest or reductive while doing the exact same thing themselves.

It's a dead thread, the anti shills won, and it's unrecoverable at this point. Sorry
>>
What a shitshow of a thread. What even caused this derailment?
>>2347020
Long Tank Gun has aura. GUNNER, SABOT, TAAAAAANK
>>
>blaming evil ruzzians out of nowhere
sign of a paid shill as they are only able to blame designated safe targets
>>
>>2347027
Meant for >>2347020
>>
>>2347020
Long tank gun for heavy and MG or Nade launcher for light, laser lance if you want to sacrifice firepower, range and accuracy for troop carrying capacity, put the plasma rifle on light and you remove the need for the ammo box accessory so you can slap more random bullshit in it.
>>
>>2347027
>no u
Learn new tricks you kuta-dog.
>>
>>2347030
calm down Ivan
>>
>>2347028
Is there anything with more dakka than the long tank gun or am I stuck with that for now? It still takes multiple hits to KO the heavy tanks.
>>
>>2347033
I've been testing the AGL for the light slot, looks like the best weapon that fits in that slot. Not super great damage but it suppresses/cripples any infantry it hits.
>>
>>2347036
>Is there anything with more dakka
Do you mean firepower? Cause dakka usually refers to fast rate of fire weapons.

Anyway the long tank gun is pretty much the most powerful one, the ATGM deals more per shot I think but has fewer ammo
>>
>>2347035
no
this is best game with flawless AI and HH is paying me 20 rubbles per post
best german game ever, extra popular on rutracker
>>
>>2347036
Flank it for the tank duel kino
>>
>>2347038
Sorry by bad, I meant ded 'ard splodey, not dakka.
>>
>>2347039
You've made this exact post already. Give it a rest
>>
>>2347037
it is, for hvy inf suppression and wiping out light infantry
>>
What does "this side off" mean?
>>
>>2347028
>What even caused this derailment?
The same sperg as usual is screaming at everyone pointing out that ai has perfect knowledge of your sightlines and range without actually seeing you.
>>
>>2347043
no, till shilling victory, every reply give me 50 roubles
best game ever, AI shills just bad at game
you suck cock and lay eggs
>>
>>2347045
It means if you mount this side facing the IFV you've done something wrong
>>
>>2347028
>What a shitshow of a thread. What even caused this derailment?
The same sperg as usual is screaming at everyone pointing out that ai has perfect knowledge of your sightlines and range without actually seeing you.*
*This post is sponsored by Shouigu and RIDF
>>
Is it just me or is the 'operator' armor just objectively the best? It has ammo packs in-built, gives the most equipment slots and is decently armored.
>>
>>2347047
I dare you to tally the total amount of posts made by that guy, and the total amount of shit posts responding to him and then compare both against the total post count of the thread.
>>
>>2347052
I dare you to put a loaded gun in your mouth and pull the trigger, autistic faggot
>>
>>2347054
Make me lol
>>
There must be some substance to it.
>position darby my beloved out of sight of pirates on one of those missions where you have to kill as few as possible and sabotage some stuff
>pirates drive and run out of her weapon range for no reason despite her being concealed
>huh, weird
>i wonder if /vst/ knows anything about this, there's a big MENACE thread there
>look inside
>sperging about ziggers
>>
>>2347056
Its zigger controlling german devs to put zigger made AI inside game. Also put coin miners to overheat PC and cause climate change.
>>
>>2347056
Totally organic post.
>>
>>2347051
It is, at least equipment capacity wise. Maybe armour wise the marine platesuit is better without being comically heavy like the breacher armour but it NEVER FUCKING DROPS or appears in the black market
but the breacher armour, which is supposed to be rarer, does
why
>>
>>2347060
>why
don't complain, this EA game is perfectly balanced and already finished and GOTY
you don't want to shit the thread, don't you?
>>
Sperg having a melty cuz not everyone thinks every bug or balance issue is proof overyhype is hiding under their bed.
>>
File: orc boss.png (473.6 KB)
473.6 KB
473.6 KB PNG
>>2347063
Its not Overhype, its HH shills or overhype cultists
At last get your delusions straight
>>
Sperg having a melty cuz nobody except him even knows what HH is or why it should matter
>>
Hooded Horse, or Hail Hitler, xaxa, very fitting the publisher, known for underhanded use of paid shills, influencers and very crafty internet warfare
Glad that I could educate you on the basics you dumb ass
>>
>>2347066
Sperg having a melty cuz not everyone here shares the same schizoid delusions his discord does, or follows the same asinine internet drama.
>>
>>2347036
sneak darby behind it and shoot two rpg in its butt
>>
>>2347063
it's kinda funny watching him meltdon desu(to be honest)
>>
File: kot god.jpg (275.5 KB)
275.5 KB
275.5 KB JPG
I do not use discord. I get my information straight from Heaven and Telegram.
>>
>>2347068
>Darby
...You mean Darky?
>>
>>2347056
Putler and his goons personally are raiding this thread to spread lies about ai behavior.
>>
>>2347069
Definitely funnier that seeing that wanker sperg about anybody complaining about the game.
>>
Sperg doesn't realize he's the real sperg and always has been cuz he's too busy melting down for all to see
>>
Sperg doesn't realize he's the real sperg and always has been cuz he's too busy melting down for all to see
>>
>>2347075
Is this supposed to convince everyone that he's a bot? Does that normally work for you?
>>
>>2347075
Is this supposed to convince everyone that he's a bot? Does that normally work for you?
>>
It is kinda suspicious that Hooded Horse came right the fuck out of nowhere with infinite money to bankroll the most random games you could ever think of.
A Cold War espionage autism project by a singular Polish guy.
A Martian strategy game made by a Jap who seems to be a pretty okay dev and an ABSOLUTELY MASSIVE COMMUNIST.
The Battle Brothers devs suddenly deciding to go 3D and make a turn based tactics game with JA-esque banter.
Fucking Endless Legend II.
>>
>>2347078
to be fair those sound like they would all be pretty cheap
>>
>>2347078
.0000001% of the German government budget for domestic media projects would cover all of those easily
>>
>>2347078
>The Battle Brothers devs suddenly deciding to go 3D and make a turn based tactics game with JA-esque banter.
Its not suddenly. They were mentioning that they wanted to do it like soon after they finished BB. There used to be their blogpost with early sketches on BB blog.
Also 3D was condition of them getting german 1mln euro grant.
But yeah, Hooded Horse come from nowhere.
>>2347078
>A Martian strategy game made by a Jap who seems to be a pretty okay dev and an ABSOLUTELY MASSIVE COMMUNIST.
Elaborate.
>>
>>2347078
>A Martian strategy game made by a Jap who seems to be a pretty okay dev and an ABSOLUTELY MASSIVE COMMUNIST.
MARS Tactics where corpo and labour fight over Red planet
>>
>>2347078
It's a 10 man company that has published like 20 small games. One rich ceo could easily bankroll the entire thing
>but muh evil hoodedhorse shills
the niggers pretending they're fucking Ubisoft or something is pretty funny, with hordes of shills and a massive PR department locking down the internet over this games release are delusional at best.
>>
>>2347082
Mars Tactics.
The dev has some very interesting takes on his socials, or he did before he realised that saying shit like that when everyone only follows him for developer updates and not the fact he's a communist and a chink sympathiser.
>>
File: glory.jpg (1.3 MB)
1.3 MB
1.3 MB JPG
>>2347086
Ah, Kameraden.
Really nice.
>>
>>2347086
>>
>>2347078
i see that disco elysium reference
you arent slick
>>
File: Am I awoo.jpg (312.2 KB)
312.2 KB
312.2 KB JPG
>>2347045
>long barrel tank gun explicitly fires APFSDS long-rod munitions
>tanks stopped using muzzle brakes because it prevents the sabots from cleanly separating once fired
>long barrel tank gun has a muzzle brake
I'm unreasonably annoyed about it
>>
>>2347090
You absolutely can use sabot ammunition with muzzle brakes. It's just a huge pain in the ass to design the brake properly to work with the ammo.
Germany figured it out in WW2.
But with any sort of modern technology, you can make recoil systems that make the brakes redundant.
>>
>>2347090
write it on steam forum(or discord) just so it will be ignored
>>
when is the next patch my Meniggas?
>>
>>2347093
29th February
>>
>>2347093
zese sings zhey take time, ja?
>>
Damn, even redditors hare more hardcore than some of the crying niggers in here
>>
>>2347100
Does anyone complain about difficulty here tho?>
>>
>>2347100
Nobody is complaining about the difficulty here though. And MENACE is actually pretty easy compared to the horseshit that is XCOM-2.
The issue is the AI acts like a complete pussy and uses pvpfag cheese tactics, it's not fun and it's not even particularly harder.
>>
Is it me or do some items straight up stop dropping?

Like I can't remember the last time I've seen pipe guns or pirate trucks
>>
>>2347100
I don't think the issue is difficulty, just the AI doing weird shit. Also the rarity of items is all out of whack.I just want the cool armour featured in the steam store picture man...
>>
>>2347103
>Is it me or do some items straight up stop dropping?
It's not you, certain enemy types and store items outright stop appearing after a while.
>>
>>2347101
>>2347102
Yes
>>
>>2347104
>I just want the cool armour featured in the steam store picture man...
>>
>>2347107
He is complaining about lack of difficulty so technically you are correct but that is the worst type of correct you can have.
>>2347102
Yeah I agree with the sentiment.
>>
>>2347103
>>2347103
>pipe guns
I think at some point pirates stop fielding outcasts and they are only that are armed with pipe guns.
>>
>>2347109
>redditor thinks he's funny
>>
File: nigga.jpg (10.5 KB)
10.5 KB
10.5 KB JPG
>>2347111
>nigga post reddit
>accuse somebody on being reddit
nigga, why are you so toxic ass?
>>
File: CV90 120.jpg (129.3 KB)
129.3 KB
129.3 KB JPG
>>2347090
There re modern guns with a muzzle brake firing apfsds, although they are commonly rather slim like in pic related.
>>
>>2347112
>thinks I'm the same person
Go complain to him lol
>>
>>2347114
fuck off, why you try stir trouble?
>>
>>2347078
It's literally just one rich dude from texas bankrolling shit he likes iirc.
Their first few games were also moderate successes which probably means it's easy to raise funding for further games.
>>
>>2347113
That's not a muzzle brake, that's a perforated cannon
>>
>>2347115
I'm not your mom faggot.
>>
>>2347116
I have it on good authority (our friend Rajesh here) that HH is a world wide publishing behemoth, and this thread is entirely owned by their marketing team, fuck off shill.
>>
>>2347020
>light
Grenades are great, machinegun is okay, plasma is good and basically a shorter range autocannon with overheat, but is expensive so only bring it if you're actually gonna use it.
>medium
Multi-laser is an early game workhorse and is very nice to have against pirates and okay against RA. Do not bring against bugs or menace
Autocannon fucks bugs hard and is good against menace.
MLRA is very very good against RA and does nothing against bugs and I think Menace?
Laser Lance is a decent for anti-vehicle work when you still want capacity
Radar is useful early on when you have no armor and are at risk of being raped from the shadows
Rest feel pointless
>Heavy
Long barrel is best, short barrel is okaaay-ish, others seem shit but I've not used them extensively.
>>
>>2347119
It can be one guy bankrolling shit and they still have a marketing team
>>
>>2347121
I tried using the 120mm mortar and fuck that thing is useless
>>
>>2347078
>solo dev
>solo dev
>small studio with a successful game under their belt
None of that sounds particularly expensive on the publisher's part.
>>
>>2347123
All indirect weapons aside from maybe rocket organ, are worthless.
>>
>>2347122
Yeah. And those 3 guys are in every BB and menace and darkwood and Terra Invicta thread on reddit and 4chan and steam and discord and youtube channel and twitch stream. After all they're known (by our schizo friend Rajesh here) for their underhanded and comprehensive shilling campaigns apparently.
>>
>>2347121
The twin HMGs and miniguns are great for suppressing the fuck out of everything.
>>
>>2347125
Rocket organ is fucking insane if you're actually using it at range against an enemy with suppression mechanics.
Small mortar is also not bad. It doesn't slow you down so you can bring it on a crowbar squad without much opportunity cost if you're fighting RA or something and the enemy's likely to be in cover.
Also: very nice on Marta with her squad-ammo perk because that gives her LOADS of smoke ammo.
>>
Is there a way to consistently meet the time limit objectives?
>>
>>2347131
Luck unfortunately. I find them annoying and don't even bother trying to meet them unless it happens by accident.
>>
>>2347131
>Is there a way to consistently meet the time limit objectives?
No. Some of them like the ones where you have to rescue civilians from imprisonment are outright impossible even if you rushed to them and got them back to the rescue area.
Do missions as quickly as you feel comfortable doing, but you get more rewards out of killing all enemies on a map, than you do completing it quickly.
>>
>>2347128
Idk why I'd bring a vehicle heavy slot just to suppress one enemy at a time though.
Also they're really fucking expensive for whatever reason, like really expensive.
>>
>>2347131
Be aggressive as fuck, stop creeping with crowbars.
>>
>>2347127
okay but pavonis devs do unironically frequent the terra invicta thread
>>
>>2347135
Machine guns apply suppression to an AoE though. It's possible to suppress quite a few units with a single volley if they're bunched up
>>
>>2347137
Good for them. I'm sure if the overhype guys visited this thread at all they've long since fucked off
>>
>>2347138
I guess.
So can an MI squad in the back, though, and then you can keep a laser lance or something for vehicles.
>>
Menace are bros when they show up to shoot some rogues for you.
>>
>>2347140
You're not wrong. I prefer to use my vehicles for anti infantry and suppression and my infantry for anti vehicle duty though so it works for me
>>
>>2347136
That's what I'm trying but meeting them still feels more luck than skill. On another note why is everyone using the crowbar? It feels like you need a full squad for it to be good. Even on Darby I found the ARC to be better.
>>
>>2347141
Doubly hilarious when the MENACE show up to shoot at...Bugs...
Imagine being a horde of assimilating cyborg monsters and your plans are thwarted by fucking angry insects.
>>
>>2347143
If you don't care about time you can crawl forward slowly with the crowbar engaging stuff at max range and it's fairly effective until you run into menace or RA or pirates being actually aggressive.
>>
>>2347143
>On another note why is everyone using the crowbar?
If you can shoot while the enemy cannot, you naturally win. It's simple combat logic and it's why IRL weapon ranges keep expanding.
>>
>>2347145
I wonder if we'll get to see bugs assimilated into the menace. Alien warriors are dangerous enough already
>>
>>2347149
>Bug warriors with cyborg red eyes and guns duct taped to their backs
KINO
>>
What the game actually needs is orcs.
>>
>>2347135
Ivey firing the twin miniguns costs 30AP for the first shot and then just 20AP after that, she can put out a lot of shots per turn especially if Pike gives her a slap on the butt. The big AOE attack also hits six hexes which makes it incredibly good at pinning down large groups of enemies.
>>
>>2347143
Personally I prefer the PAC, it feels pretty good at suppressing everything so your guys can move in for the kill without having to worry about being shot at all in some cases. I do like to replace it with the Range ARC later on though, that thing is basically PAC+.
>>
Bros, the Menace is ass to fight...
>>
>>2347161
If you can, go full Vanguard+concealment and you can atleast speedrun their ops.
>>
>>2347161
I find them easy if somewhat tedious. Just really gotta focus fire and delete one unit at a time, don't overextend.
>>
computer, filter out posts of retards arguing over nothing and only leave funny or informative posts
>>
NEW UPDATE!
>>
Sorry Dave. You can get fucked though.
>>
>>2347078
It is conditioning for war.
>>
>>2347167
New Gun. Don't underestimate the AP, it got enough damage to one-tap most humans or bugs if it gets through armor.
>>
>>2347181
What if you load it with AP rounds?
>>
>>2347167
https://store.steampowered.com/news/app/2432860/view/535501649492313053

Patch notes and Roadmap soon TM.
>>
>>2347167
>Mines and Acid Puddles no longer affect flying units
Aww.
>>
>>2347182
Enough to pierce the armor of common RA troops
>>
>>2347117
Smh senpai desu ne
>>
>another patch
>AI still not fixed
welp, thank the lord I pirated this trash, we can savely assume this game will never be fixed, hey at least the germshits got the blackrock money for the woke shit sls, hope it was worth it...
>>
>>2347165
>>2347163
Yeah, they're easy.
Just take sooo loooongggg and you deal with every unit the same way.
>>
>>2347208
so you can leave now, right?
>>
i think the dmg graph is a noobtrap and not explaining anything. the quick look of hitpoints dmg and range and the dmg falloff is a lie.
it seems that suppression and firerate is the real hidden gem.

theres no avarage time to kill on 6 range at 55 armor with % pen chance and fire rate.

a suppression of 2 and a fire rate of 2 vs
suppression of 3 fire rate of 3 is almost 2x as good

so everything at a glance looks like shit.
>>
>>2347260
>theres no avarage time to kill on 6 range at 55 armor with % pen chance and fire rate.
There actually are and you just newbie.
>>
>>2347260
why is fire rate king? is it that each projectile shot gets the damage numbers and the fire rate is just a flat increase to number of projectiles?

Also suppression doesn't work against some enemies from what little I've learned so not sure how that one is a superb stat.
>>
>>2347268
Suppression doesn't work against bugs, but bugs are the easiest enemy for sure.
It fucks every human hard and even Menace.

In fact, one of the toughest fights against something like pirates is a defensive mission where they park lmg trucks and just suppressionspiral your guys to death, which is why vehicles are so important.
>>
>>2347260
Yeah sure. And then you guys are always bitching about why are certain rifles useless or your unable to kill certain things. If you think falloff doesn't matter try and use an smg at its max range lol it could fire 500 rounds and still be useless
>>
>>2347268
fire 2 shots at 14 dmg with 50% accuracy=~7
vs firing 4 shots at 11 dmg at 60% accuracy=~26
>>
>>2347272
what we need is loadouts, i want preset for full deployment and per SL
so i can easily switch gear for bugs vs menace vs RA
>>
>fired the secondary fire mode instead of the special weapon
>again
>>
>>2347279
I kill shit at 5 or 6 tiles with SMGs all the time. Getting through armour is the problem.
>>
>another patch with no AI fix
Devs proven incompetent
>>
Special ammo types no longer apply to special weapons. Sad!
>>
>>2346440
>ppp
6 tiles, 4 shots, 2 hit armour, 2 hit bug, 1 spiderling killed.
Spiderlings have 13 HP.
So a PPP does at least 6.5 damage at 6 tiles, if dropoff was 0.8 it'd be doing 7.2 damage.

Even the graph, by pixel counting, shows the PPP's damage falloff is about 38% at 5 tiles. Losing 0.8 per tile it'd have lost 34%. Considering that pixel counting the graph is imprecise these numbers are pretty close.
Damage falloff for the PPP is at least close to 0.8. Cannot be more than around 0.9 a tile.(It would no longer 2 shot spiderlings.)
>>
>>2347329
Yeah AI and supply is most problems rn, and they didn't even touch it.
>>
>>2347272
The first mission that happened I quickly realized that maybe grenades or rocket launchers are a good idea. Outside that though pirates kind of fuck themselves over with the truck rush by closing the gaps up in your own defenssive position so it isn't like the RA.
>>
>>2347336
Anon make a video.
You cut half of screen for unknown purpose and i really don't know what was here.
>>
>>2347341
Pretty sure he is just emphasizing the range and highlighting the spiderlings as a reference.
>>
>>2347344
But his result is wrong, just like his math.
How i can cut off sound so 4ch will take my mp4?
>>
>>2347346
You'll need video editing software like avidemux or something, then go to audio samples and select no audio under "select track". Just make sure it is less then 4MB.
>>
>>2347336
With hollowpoints it one shots spiderlings at that range.
If % damage loss was going on special ammos like hollowpoint would make so much of a difference.

With tap fire at 7 tiles the falloff graph shows roughly a 55% loss in damage. Base damage this would mean 5.4 damage remaining, with hollowpoints it would mean 9.9 damage remaining.
However at 7 tiles the PPP loaded with hollowpoints still oneshots spiderlings, so it's doing at least 13 damage.
Either the % doesn't include the bonus from the equipment, or it's losing a flat number per tile.

>>2347341
Nothing is there I just showed the relevant parts. Range in the test, character, weapon, perks etc. But video rel.

>>2347346
Google mp4 audio remover.
The only thing I think is happening I can't factor for is I think partial pen exists in some form, that deals diminished damage. I feel like I've seen it, but not consistently enough to judge how it works.
>the result is wrong the math is wrong
proofs
>>
File: 1.jpg (345.5 KB)
345.5 KB
345.5 KB JPG
>>2347348
>proofs
Here.
>>
MY MONEY RUNNING
>>
>>2347348
>But video rel.
Look like you had ricochets.
>>
>>2347349
NTA

I don't get it, the total health bar doesn't tell you each individual squad member's health. Only those health bar ticks on the bar above their heads do.
>>
File: ppp.mp4 (2.6 MB)
2.6 MB
2.6 MB MP4
>>2347353
There was 1 hit.
>audio streams are not allowed
The fuck really.
>>
File: 2.jpg (107.4 KB)
107.4 KB
107.4 KB JPG
>>2347348
>proofs
At 6 range ppp have 50% dmg falloff.
If it 0.8 it should be 12-(6x0.8 = 4.8) = 7.2 dmg. But as you see, hit actually land 5 or less (rounding).
>>
>>2347349
>>2347357
Weird. I think you're right. Crits must have been fucking up my tests.
I'm not sure why Yaz is critting for me so consistently though.
I get 5 damage with Sy, but Yaz is essentially always a 2 shot with the PPP for me.
>>
File: 3.jpg (324.6 KB)
324.6 KB
324.6 KB JPG
2 hits 8 range (second ability) here. Up to 3 dmg per shoot.
>>
>>2347354
There is also a time limit so only short clips allowed.
>>
Based on the graphs the rough fall off per tile for certain weapons is:
carbine 1.01
arc 0.92
HK46 0.91
Hammer 0.7
KPAC 0.8
Crowbar 0.8

I'll do some weapon testing, without yaz this time, and see if this holds up.
>>
So, this back and forth about weapons damage, I'm pretty sure the game rolls a +/- 10% damage variance per shot on top of regular fall off. Not accounting for whatever % crit chance your SLs have which does 1.5x regular damage.
>>
>>2347372
That plus floats getting rounded would explain why its hard to pin down the precise numbers and they go up or down a bit trial by trial.
>>
>>2347369
This implies there's a range where KPAC actually does more damage than ARC, but is that within the max range with match ammo?
>>
>>2347372
There's rounding + partial pen.
Basically need output log to see the numbers.
>>
>>2347377
civilians are unarmored, you could avoid the partial pen by testing weapons against unarmed civilians
>>
>>2347375
They're 3 damage apart and the fall off by the graphs is a difference of 0.1, so it'd need 30 tiles for them to equalise.
>>
>>2347375
>KPAC actually does more damage than ARC
Never. Kpac have more dmg faloff, 50% at 6 range vs arc's 50% at 7 range.
Pure value higher since arc have 33% higher base dmg value.
>>
>>2347379
>>2347380
So is KPAC just a pure noob trap? Why would you use it over ARC? One tile range on the primary isn't a huge deal since you'll probably have a longer range squad weapon anyways
>>
>>2347384
It poorly balanced, just like lot of other things in that game.
Imo range and cqb kpacs with hollow points can be good vs light armored but with high hp amount targets, but those targets usually isn't much dangerous.
Basically arc/ppp with apa will be better in most cases since can reliable hit most of targets, vehicles with stripped armor include, but vs RA i'd bring range kpac for counter their kpacs and kbars.
>>
It took a while to get clean data but this is what I got for the ARC, KPAC and Crowbar roughly.
>>2347369
Compared to these predicted values.
>>
Hows the infantry special plasma versus, say the infantry special autocannon?

Also, is double autolasers good for a medium walker?
>>
>>2347389
Is this per shot or for the entire 2/3 round burst?
>>
>>2347404
Per individual shot to a spiderling.
>>
>>2347078
This is what happens when you have a guy with a few million bucks and connections who has a discerning eye and can pick out good/promising games and developers.

Most companies are run by absolute retards with no clue, now you are seeing a company run by a guy with a clue. That's the difference.
>>
>>2347131
Run all vehicles and don't care about positioning or anything just beeline for objectives.

It'll take you about 8-10 turns just to cross the map going more or less full speed while fighting through enemies, and you have 10-12 turns for the objectives. You can't do anything but charge in and if you charge in with infantry you'll lose and probably not even reach the objectives in time anyway, so yet again another notch on why vehicles are superior.
>>
How are you guys dealing with the survive for 10 turns missions where the area to defend is half of the bottom half? Do you go meet the enemies or just burrow down and kill the enemies? I just tried doing one of these missions by spreading out at the edges of the area and hunkering down...enemies came through the forest and killed my right squads. Previously i tried going straight to the enemies but they went to the sides and captured.
>>
>>2347384
Fight rogue army with ARCs and you'll find out the hard way.

KPAC isn't about dealing damage, it's about dealing suppression from outside retaliation range. Once a unit is pinned it doesn't matter if they're armed with God's own anti-sonovabitch rifles, they can't do anything to you.
>>
>>2347414
depends on the enemy, the large ones you describe are either bugs or rogue army, at the beginning of a run I tend to avoid those (bugs) because you dont have the range/material/squads to properly have the whole area covered, you want to support your elements but also want vision, I deploy around the zone and against bugs always have a car ready that can hunt down bombardiers, against rogue army same, hunker down, play the ranged game, fall back if necessary
>in other news
the recent patch made zig zag GOATED AS FUCK for jumppacks (mechs or squad), you get full defense stacks for every tile covered now
>>
>>2347420
I've never had that much trouble with rogue army and the ARC is my main rifle.
There's a lot of ways to pin better than the KPAC, and frankly morale damage is much more effective due to it spreading. More casualties is more morale damage.
>>
>>2347414
hunker down inside the capture zone and murder anything that comes close, using mechanized infantry (for the cover bonus from vehicles) and lots of orbital drop AP mines
>>
>>2347420
but dealing suppression at long range is what squad weapons are for (MGs / mortars / grenade launchers), the primaries are for killing things that get too close
>>
>>2347372
The game does a deduction to stuff like armor penetration per tile, but the actual penetration is a chance that rolled on hit. The fact that the game still uses RNG mechanics throws people off.
>>
>>2347429
Yes and they cost extra vs a basic rifle. I don't disagree that the ARC is good and largely better than the KPAC, but the KPAC is intentionally or unintentionally designed around very cheap suppression at 8 tiles. It's a chaff unit weapon, like upgraded carbines basically. So you throw basic armor and a KPAC on harpreet singh and his 5-8 meatshields and get 8 tile suppression better than a squad LMG. For the most part it's better in the hands of the AI because they can get a dozen 80pts chaff squads with cheap KPACs and know how to use them to suppress, whereas you don't really have cheap SL chaff in those kind of numbers, let alone the manpower pool for it.

Also, you don't always have a squad LMG on hand. For my past 3-4 playthroughs I have not ever actually found a squad LMG (except pirate chainguns) all the way through to meeting menace, only the tripod ones, so I make do with a KPAC unit amongst my various ARC/shotgun/crowbar units until something like a grenade launcher etc. comes along.
>>
>>2347145
Pirates and aliens haven't spawned at all since the Menace arrived. I thought those factions were disabled because it's been 10+ missions and there hasn't been a single one.
>>
>>2347443
>except pirate chainguns
Don't sleep on the chaingun imo, the occasional jam is more than made up for by the 20AP firing cost
>>
>>2347446
I'm going to start a new playthrough right now and try using them instead of selling them
>>
On this talk about the ARC vs the KPAC. I think the problem is that a 10 or even 15 point increase in armor pen is rarely actually useful, and especially not when it's coupled with reduced armor and HP damage. What's the actual chance of the ARC penetrating a RA unit's vest, like 33-40% vs the 50/50 of the KPAC? Even then it doesn't matter when the ARC strips armor faster and technically loses less damage at max range because it has a lower maximum than the KPAC does. Armor would have to get a lot more durable and partial penetrations being less impactful for the KPAC's increased pen to matter
>>
>>2347414
>bugs
If the map has a tower in the middle, I place carda with a HMG and form a forward front from which I push toward their spawn line
>pirates or RA
Fuck no. Pirates mindlessly rush into your emplacements and get moved down by AT whilst RA more often than not is comfortable with waiting just outside your field of view until the timer runs out.
>>
File: Untitled.jpg (1.8 MB)
1.8 MB
1.8 MB JPG
Expert defense, second mission of a new playthrough, the amount of pirate trucks lmao
>>
>>2347450
IMO armor actually does need to become more durable. You really don't need rend ammo at all, most of the time you can just straight up strip armor off something and then kill it without issue. It's only a couple standout units like bug warriors where the armor durability is actually high enough to necessitate using anti-tank weapons rather than chewing through the armor with regular rifles, and even then you can do a decent job of it with crowbars anyway, especially at 1 tile range and the 80AP spray attack.
>>
File: Untitled.jpg (448.7 KB)
448.7 KB
448.7 KB JPG
>>2347460
even managed to get it done within the timer

not a very high kill count though
>>
>>2347460
Expert is overtuned, it should have better AI instead of just 60% more shit to kill. Challenging is the sweet spot right now.
>>
>>2347443
Thats cool but you could do everything the KPAC does with the ARC by just stepping forward 1 tile and you'll kill more shit.
>>
>>2347472
Sometimes you don't have the luxury of stepping forward 1 tile. It is often the difference between being out in the open to get a shot off, or staying in cover, and having to move a little closer is a contributing need to armor your ARC squads up while you can get away with fatigues or rags on a KPAC squad, which further increases the cost delta between the two.
>>
>>2347475
Cover is more likely to not be perfectly placed to be 8 tiles away from the enemy, than it is to be. Unless the enemy is moving into engage us with a range 8 weapon.

Having to step a single tile forward to fire does not inherently mean armour is required.
>>
>>2347477
>Cover is more likely to not be perfectly placed to be 8 tiles away from the enemy, than it is to be
If you have a range advantage you can stand in the open without cover and be perfectly fine.
Lets also not forget that the 1 tile of extra range increases the volume of coverage by 30%, which DOES present more opportunity for being at the perfect range and cover than you have with an ARC, and not by an insignificant degree.

In general I agree the ARC is a little better, especially for the player - you can mostly but not always work around the tile disadvantage - but the KPAC has a litany of benefits that cannot be seen if you just look at an excel spreadsheet. Dealing less damage at 8 tiles doesn't matter when you can be in the open armorless and still suppress an enemy squad at 8 tiles just fine. Dealing more damage at 7 tiles doesn't matter when you get suppressed or pinned at 8 and cannot do anything at all anymore.

This gets more clear when you fight rogue army infantry with ARCs only while they have KPACs, you will be struggling to get into range while they are constantly positioning and repositioning at 8 tiles and suppressing you - let alone when their weapons teams get involved - and this then necessitates better armor for pushing under fire, or extra costs in special weapons and equipment to make up for the range disadvantage.

That is why, to reiterate what I said earlier, the KPAC is a good chaff weapon for cheap ranged suppression on cheap units. If this were a pvp multiplayer game, KPACs would dominate line infantry-centric fights. Whereas ARCs would do better with higher mobility, armor, and concealment - like boarding commando or mobile infantry units.

You ideally use the KPAC in a high number of cheap 'throwaway' squads, which in the current game design isn't something you can really do, but the AI can.
>>
>>2347483
Alright, I getcha now mostly.
Personally I'd like to see the KPAC's ideal range get pushed out so it isn't identical to the ARC making them more distinct from eachother and the long/mid range AR identity of it more defined.
>>
>>2347461
The funny thing is, those super high armor enemies who can't be shredded don't actually have a ton of armor durability (beyond what's normal at least); they just feel like it because armor begins to degrade less and less as you damage it more. Once it's about half durability armor functionally stops degrading at all even if it stops a shot/you only deal armor damage to it, which only serves to hamper REND ammo even more than how frail and how little the difference in pen makes in actuality.
>>
In routé to kill the buggarinos
>>
>>2347505
How quickly the armour stops taking durability damage is based on the pen of the weapon in some way.
Which makes rend ammo actively counterproductive.
>>
>>2347514
Yeah, that too. It's something that changed in the demo apparently, since otherwise SMGs would completely strip and explode vehicles in a single turn.
>>
Armor pen needs to be close enough to the armor of the enemy or else armor-stripping is reduced or outright stopped.
Multiple turns plinking the front of a heavy tank with REND ammo, still did nothing. But lasers IIRC worked.
>>
my first buy is usually a kpac and then i get a crowbar
but by the time the more advanced variants roll around im usually not using assault rifles at all. Special weapons teams and smgs and a suppressed crowbar for your scout. By the time the MRS and hammer show up you can afford to field a rifle squad to plug the holes and the hammer is better.
Assault rifles are just kind of bad outside of the early game.
I remember finding a suppressed kpac and getting excited and i threw it on darby while fielding the terrorist guy also as a scout with the suppressed crowbar and he outkilled darby so hard. It took her two volleys to do what he did in one, which i suppose is fair since it carries more ammo, but thats a waste of ap
>>
>>2347512
[Extremely loud laser lance noises]
poor lil bugger
>>
>>2347517
Imo the best case scenario is bugs for the 1st operation and immediately going heavy into ARCs after the 1st mission.
Very consistent in dealing with bugs ant hood enough for pirates at least early on.
>>
>>2347528
Bugs are just all around the easiest to deal with on the hardest difficulty because they mostly have melee units, don't bother much with cover, nothing with much armor, and their ranged units kind of suck unless its a bombardier which you don't run into until your 2nd or 3rd operation.

Pirates are way way way more fun to fight however. Especially before they have 5,000 fucking chaingun/HMG trucks.

>>2347517
Too much power creep. A lot of later stuff begins to invalidate the core mechanics of suppression and cover to the point that you can start ignoring them. Oh a unit is behind medium cover well I don't care I suppress and kill 90% of the squad in 1 attack from 8 tiles away anyway.

Similar issue with concealment being an on/off switch - you don't care about suppression or cover anymore because you don't even get shot at anymore.

And mobile infantry + vehicle armor being so effective + infantry armor being so expensive, means you can just roll a couple APC's and naked MI squads and roll over everything. almost zero risk for the infantry, just hop back in the transport so you can't take any return fire that round, and don't be stupid with the APC's. Cheap and effective and faster to play than a concealment based force.

Or just take 3 AI Logistics and run a bunch of mechs and tanks and really eliminate all risk from the game. Cover? Who cares. Suppression? lol? Mortars and bombardier bullshit? Who gives a fuck?

The game plays at its best in the early stages where weapons and equipment haven't yet become too good and you have to actually work within the suppression and cover mechanics. Also infantry based gameplay gets worse over time as enemy infantry start to exceed a certain amount, because you simply get overwhelmed by numbers in infantry vs infantry fights and again the core game mechanics go out the window as you're just permanently suppressed and now you're falling back on vehicles or concealment to do everything.
>>
>>2347532
>The game plays at its best in the early stages where weapons and equipment haven't yet become too good and you have to actually work
This is what worries me the most. I agree 100%, and it's true for BB as well. And unfortunately in that game the difficulty curve eventually just became "put more units on the screen" and never really deviated from that philosophy too much. Sure they added new enemies/mechanics but everything boiled down to "now you're fighting 35 chosen instead".
>>
>>2347532
>Too much power creep
Agree.
>>
lots of things in the game need balancing and we will certain get more enemy types and environments to fight in
I kind of feel like the factions we have now are all tutorial factions and EA ends at what would be considered the end of early game
>>
>>2347557
I imagine that the factions will evolve to counter the menace in some way, maybe rogue army getting more vehicles and the like to field, pirates cobbling some random shit together from what they get from RA or TRC coming in and bugs just straight evolving into different varieties
and of course, the menace also getting all these goodies
I hope we get some menace/bug hybrids going on too
>>
>>2347541
You're not going to get stronger units when TCR's supposed to out-tech everything in the Wayback. This is the peak of quality from most of the faction unless you want them to stir shit up with their own OSI strikes.

Pirates can't get any better in quality except if their crazy enough to juryrig some ship-to-ship weapon as artillery.
Bugs are just wildlife, nobody treats them as a planet ending threat.
Rouge Army already thrown Heavy Tanks and Merc Walkers at us, highly doubt they have Heavy Walkers.

Menace is the only ones with T3000/Necron tier bullshit up their sleaves for high quality troop/minibosses.
>>
>>2347562
Pirates could have stolen marine equipment from your ship venting all the loot into space.
Bugs increasingly larger, more dangerous, add more variants. Big termite-queen looking things that shit out smaller bugs.
Rogue Army having super-duper stugs that outsize regular ones, etc.
>>
File: file.png (211.9 KB)
211.9 KB
211.9 KB PNG
dont think ive ever seen this version of the crowbar
>>
>>2347562
You need to be more creative my dude. Especially when you canonically have shit tier equipment, start the campaign getting out gunned by the lowest pirates, and 99% of your best kit is looted from the locals
It shouldn't be hard to make the factions stronger without just flooding me with units. Aren't you the guy who was going on about how the AI doesn't scout and perform real life tactical decision making? And now you're telling me that it's impossible to make the enemy stronger without just doubling the amount of units?
>>
>>2347568
>Aren't you the guy who was going on about how the AI doesn't scout and perform real life tactical decision making?
No thats me
>>
>>2347568
Devs could also make the opposite. Instead of buffing factions, they could nerf the player.
>>
>>2347571
Oh. Well carry on then.
>>2347577
Which I would also buy. I love BB, and I like this game well enough and think it has real potential. But damn there's so many other ways to create challenge and make a game exciting beyond
>enemy count increases by X%
>>
I wish we had some alternative low cost gun like the pipegun that didn't make my troops look like hobos
>>
>>2347590
that's called a C1A2
>but it costs marginally more!
that's the price of fashion
>>
I hope we get more music, one track per faction just aint enough man
>>
>Civilians spawn in A FUCKING INTERNMENT CAMP SURROUNDED BY MENACE
>>
>I'm afraid it's been...9 years

Where the fuck is the MK02
>>
Who here /operator/?
>>
>>2347401
Similar damage, but plasma has less range, but the autocannon is encumbering and has to be deployed
>>
>>2347532
>infantry armor being so expensive
This is one of my biggest gripes with the game at the moment, I'm actually tempted to go get the modkit and slash the supply cost of it all in half or something and see how that plays.
>>
>>2347401
i tried double autolaser and double laser lances on medium walker and id say its not worth it. These weapons work on apc because they have a second weapon they can use so you can bring lasers for vehicles and heavy infantry and grenade launcher for everything else. But the medium walker really wants more versatile weapons which is pretty much autocanon only in my experience. I find likewise that a single autocanon kind of sucks so i dont put them on apc.
>>
>>2347622
I'm sure the devs are aware.

The fact they haven't cut down cost makes me feel like they want to adjust the meta to not be so reliant on conceal and long range, meaning they want armor to actually be worth that cost
>>
>>2347625
Probably enemy OSI and radar spam where vision range doesn't matter and you need to keep MOVING before you get air-striked to pieces.
>>
I tried infantry run with Crowbars instead with AKMs and its like heaven vs hell.
Fighting bugs early is much easier and pirates just run away.
Have operation(3 battles), secure location, protect outpost and face pirates in battle.
In secure locations pirates run to 2nd one and then just die or run away never shooting at me(or die running away).
In protect outpost they attacked garrison but then Crowbar brigade rolled in and they either die or run away and die.
Then in face in battle they just were running until cornered then they die barely shooting at me. I think chaingun truck shoot at some auxiliary infantry I got. It was sad especially that they had two boarding commandos and chaingun truck and could do some damage if they just charged at me.
>>
>>2347625
nerfing stealth will just make the game more vehicle heavy. heavy armor is still not worth it
>>
>>2347629
sounds like a job for mechanized infantry
heavy armor is useless because ideally you dont even take hits and if you are taking hits another squad with good weapons is probably going to keep you more safe than heavy armor.
Heavy armor is really only useful for special weapons squads that are not carda.
Maybe this is intended. Maybe you are supposed to have vehicles, mechanized infantry in light armor, scouts in jager, and heavy armor specialists with 2 squaddies
>>
>>2347625
Heavy armor needs a buff against suppression just for starters. It's the biggest reason I don't use it.

>Advance my heavy armor unit into a forward position because I know their armor can take a few hits and it's a good spot
>Squad is instantly suppressed by a pirate chaingun that doesn't even hit them or do damage but it fired 5 times so fuck you

No point paying out the ass to tank hits only for it to be invalidated anyway by the first rifle squad or chaingun team to use an 80AP attack. I could have had 1-2 more regular infantry squads or an entire extra vehicle instead and been able to better control the battlefield thanks to numbers.
>>
Gee I wonder what I'll choose
>>
So the ammos were all broken until today's patch has anyone felt a difference with them?

I've only been able to use match ammo so far and that was the only one that was mostly working before anyway.
>>
>>2347640
HP worked
>>
>>2347638
Camo
Jetpack
REND ammo
Mech
Depending on what you already have, any of those are good picks.
Need extra armor shred for infantry? REND can be a bitch to find sometimes.
Want a vehicle to be as stealthy as regular infantry? Camo netting.
Got a mech and want it to zoom around? Jetpack.
Got no medium-class vehicles (IFV/Medium Walker), grab the walker.
>>
>>2347532
You're not getting 3 AI logistics and a bunch of vehicles before the game hits the end of its content though, realistically.
Like yeah the far post game is kind of a mess balance wise, but the devs openly told you that one.
>>
I'm guessing this is the best sniper you don't have to deploy
>>
>>2347532
>nothing with much armor
Alien Warrior has the second highest non-vehicle armor in the game after the guncrawler.
>>
>>2347649
The guncrawler is a vehicle, so the warrior takes the number one spot.
>>
>>2347649
Talking about early game for your first couple missions, if you follow the reply chain:

>>2347528
>Imo the best case scenario is bugs for the 1st operation and immediately going heavy into ARCs after the 1st mission.

>>2347517
>my first buy is usually a kpac and then i get a crowbar
>>
>>2347650
It is but it doesn't have the vehicle armor mechanics with facings and a weird separate durability.
>>
>>2347652
You can run into warriors pretty early in my experience. Like Op 2 or 3 or something.
>>
>>2347658
Vehicles don't have separate durability. Hit the ass a bunch and the front armor weakens also.
>>
>>2347647
yeah i've been using it, its nuts,
>>
>>2347661
Yes that's what I meant, durability is a pool that is separate from the armor strength in a way that it isn't for non-vehicles including the guncrawler. I could have said armor facing or separate armor strength but neither would have gotten the point across any better.
>>
It would probably make the short barrel gun obsolete but it would be sick if the long tank gun could fire a he shell as a alternate fire
>>
>2 skirmishers on the right side

This is why we bring intel, at least until they don't nerf these cocksuckers

They almost blew up a medium walker in 2 volleys
>>
>>2347669
Long tank gun is a low caliber cannon (despite it's appearance)
So it'd have weaksauce HE rounds.
>>
>>2347673
Looks like a 105mm so still decent, make it have shorter range in comparison to the APFSDS and could be a reasonable addition, would still be a better choice than just impaling one model in a 6 or 8 man squad
>>
>>2347675
I just get disappointed at the huge explosion and sound effect it makes and then kills like one guy. It's so anti climatic
>>
>>2347683
i think its hilarious to use it on warrior bugs. massive overkill
>>
Is the medium mortar ever useful or does it just exist to get you fucked over by the RA since they have 10 of them?
>>
>>2347721
im starting to think all mortars are enemy weapons since they are kind of crappy at anything but randomly fucking up suppression
>>
>>2347721
Any mortar without smoke might as well not exist
>>
>>2347721
HE mortar shells are in a shitty state right now. They have a fraction of the power of fragmentation grenades with significantly more chance of scatter. Even the whole splash damage thing they have with being able to hit a 3x3 isn't useful because the AoE damage is so low with terrible AP.
>>
File: sigh.png (49.7 KB)
49.7 KB
49.7 KB PNG
I think it'd be a sweet middle-ground to be able to buy single-mission Supply, Intelligence bonuses or some call-ins for particularly difficult missions with OCI components.

It can help offset equipment or manpower shortages, or if one of your clutch SLs is out of action for whatever reason.
>t. Darby went straight from being Weary and immediately getting wounded from an oopsiedoodle
>>
>>2347721
It would be okay if it were able to deploy smoke like light mortar and 120mm heavy mortar.
Being able to deploy smoke in 15 tile range as a squad weapon paired with "occasionally finish off bunched up pinned enemies" would be great.
Heavy mortar is almost worth taking along for that reason alone, though I really fucking wish there was a cheaper mobile platform with a heavy slot than the battle taxi. 15 range smoke is great but it's not 285 points + SL cost great.
>>
>Space Scum
Wow, is that the Battle Brothers sci fi that should have been released instead of DEI woke german tax fraud shit?
>>
>>2347807
Get better bait
>>
So we can all agree the things that need desperate buffs are:

1.Heavy armor
2.Artillery in general
3.Offensive grenades

Right?
>>
File: bug rape.png (44.1 KB)
44.1 KB
44.1 KB PNG
>6-7 bombardiers in a defend of x rounds mission
>lots of tall building for them to hide behind and target my guys with their integrated shared targeting bug network
>>
File: skip.png (438.5 KB)
438.5 KB
438.5 KB PNG
>>2347852
>expert
>sixth operation
>five bombardiers
>adult warriors
>>
>>2347837
Also the enemy
>>
>>2347852
I've found a new appreciation for intel when the mission briefing showed a fucking maginot line of 6 bombardiers right after I installed info hub
>>
>>2347837
Not just heavy armor, armor in general needs to be buffed. Outside of warrior bugs it rarely feels like it changes much about a unit's survivability.
>>
>>2347837
Heavy armor problems is from supply system. It need to be reworked in first place. Also need to tweak suppression resistance for armor, no sense to squad to be suppressed with weapon than can't even scratch them.
Arty is okay, it weak by balance purpose. Buffing arty mean you will mandatory use stealth of get rekt by single mortar.
Nades useless in first place since they take a slot. There's a lot more important things than nades.
>>
I HAVE DECIDED THE MUST TAKE PERKS FOR EVERY INFANTRY SL OR PILOT
>infantry
athletic, buff, bags & belts (b&b)
>why?
mobility is king (athletic/buff), deploy is goated (acc=damage, DR and concealment), versatility is mandatory(b&b), hp never hurts
>pilots
expert pilot, tankbuster, b&b, zig-zag
>why
mobility is king, fuck vehicles, versatility, defense never hurts
rest of the perks are preference depending on the SL
>honorary mention
scout, knowing where the enemy is, is 95% of the battle, though you dont need scout on everyone
>>
this is peak bogster
>>
>>2347915
Nah you didn't.
You pay promo taxes for nothing in most cases.
>>
https://cdn.discordapp.com/attachments/780099611385266229/1474474114029715456/auto_20260220_185349.save?ex=6999fa87&is=6998a907&hm=3270bfac7214b311032b656c524845952b83b89c489b10851f5573c4174d4edf&

Here's a challenge for you anons
Decapitation Strike, expert, second op against RA. I got cucked out of jaeger fatigues the first op.
At least three jaeger teams, at least 4 light walkers all with autolasers, an army of conscripts and half a dozen weapon teams.
>you don't have scout on Darby
No shit, she can't outspot Jaegers without binocs (which I've been cucked out of) and Jaeger fatigues.

I've been using Vamp as my AT because of his excellent accuracy, and Yaz as my morale-collapser.
>>
>BITCH-MADE MOTHERFUCKERS!
>>
>>2347915
>pilots
>b&b
Outside of late game if you want to run 2x ammo box + something for your medium walkers. I dont see what is needed the 2 slots dont cover.
For most of the game you wont even have the cool stuff that should usualy go there (besides ammo box)
>>
>>2347916
solid bog
>>
>>2347924
Alright anon I'm gonna try.
>>
>>2347924
Bro your builds is completely fucked.
Where fucking camo rags from pirates? Where camo trinket? Why Darby have ambush when she have pity 2 concealment?
Why the fuck Yaz have silenced arc when Darby have silenced kpac with fucking match ammo?
Why the fuck Lim have MI and zigzag instead of buff, counterattack and berserk? Why he wear commando armor? Why you even have both Lim and Yaz, they have the same role mostly?
Where your 1 star leaders? You have Ivey, Carda and Sach just next rolls in pool.
Why Bog isn't have new tricks while Vamplew have? Why he have rocket organ on a-atv, when your Lim have MI?
Why your Tech have 6 peoples squad, new tricks and zigzag?
Where light mortar?
Challenge, he said. Fix your build first.
>>
>>2347953
I've literally only had pirate rags drop once in my game. Droprates are not ok
>>
>>2347956
I can understand you don't want to savescum vs RA, w/o Jean at least.
But vs pirates? It's common loot from them. Just restart once or twice.
>>
>>2347953
>Where fucking camo rags from pirates? Where camo trinket? Why Darby have ambush when she have pity 2 concealment?
2 concealment has worked wonders by inching forward. With the 2 concealment, she outspots any RA/pirate unit sans HQ and Jaegers. Match is clutch when she's backline hunting to reach out and get the flanking shot in the main firefight.
>Why the fuck Yaz have silenced arc when Darby have silenced kpac with fucking match ammo?
The silence ARC gets a +10 accuracy buff for Yaz's suboptimal accuracy.
>Why the fuck Lim have MI and zigzag instead of buff, counterattack and berserk? Why he wear commando armor? Why you even have both Lim and Yaz, they have the same role mostly?
Lim was my early-game pirate mulcher with the jumpsuit and shotguns. And unless you're intentionally retarded, the SLs you get is randomized. I've only had the money to buy two SLs, and Yaz and Vamp are the top percentile of what you can get.
>Where your 1 star leaders? You have Ivey, Carda and Sach just next rolls in pool.
I don't think you know what the fuck you're talking about.
>Why Bog isn't have new tricks while Vamplew have? Why he have rocket organ on a-atv, when your Lim have MI?
Because they were using the appropriate equipment for the appropriate situation.
>Why your Tech have 6 peoples squad, new tricks and zigzag?
Tech was supposed to use the jumpsuit, but being strapped for promotion points and he's a mid-tier SL in the early game, there weren't the promotion points to respect him over getting Vamp and Yaz their keystone perks.
>Where light mortar?
In the fucking inventory.

Kill yourself.
>>
>>2347837
All three are fine the problem is that you don't engage in the kind of fight where they would be useful, which involve a lot of cover and suppressible enemies.
>>
What this game really needs is more unique damage drop offs for different guns. The laser rifle, snipers and DMR all have different dropoffs compared to other guns, that'll do a good amount to help balance them out a lot more. Compared to the ARC being so dominant like it is now, with the crowbar maybe being a sidegrade.
>>
>>2347964
You stupid mongoloid you no clue what you do and how to play and you lose since you that bad.
Go eat more shit retard.
>>
>>2347973
>>
>>2347979
>hurr durr
>>
>>2347924
>>2347949
https://www.mediafire.com/file/yasmjdfs3uw8tde/Saves%25282%2529.rar/file
Alright man here it is, I'm sorry I almost got a perfect score but some mortar asshole shot Yaz dead center near the end and almost killed his squad so I had to pick him up with bog and couldn't not make it in time.

I'm not really a fan of giving mobile infantry to Lim with zigzag and run and gun, either use him as a standard squad or mobile infantry, not both
also, get Darby scout

I'd get an info hub up and running next, you should have the rep and OCI to unlock it, gl
>>
File: i kneel.jpg (206.5 KB)
206.5 KB
206.5 KB JPG
>>2347982
Holy
I have no idea how you managed to do it that quickly. It took me like 23 turns cornerabushing Yaz and with Bog in a light walker with a multilaser to bully the infantry, with Vamp taking down their walkers.
Good job anon, you did better than I did though I had no squad wipes tee-hee
>>
>>2347984
Oh, you didn't even lose Yaz. It read like you did from your post. Respect.
>>
>>2347984
Nah I didn't have squad wipes, his squad got decimated though, both him and Lim by two different mortars on the same turn, funny thing is I had cleaned up all the mechs and pretty much every squad and jaegers, it was just some HQ spotting and the two asshole mortars, I shouldn't have tried cleaning up.

I stuck to the buildings and when the big frontlines came from the snowfield to the left I used Bog's smoke launcher so they practically came up to me and fucked them up with RPGs and techs one handed zook, rest wasn't so hard, you just had to watch your back cause they came from the corners, I sent Vamplew to clean them up
>>
Which pilots really excel in a Walker? Ive been using old man just because his shits cheap and I got the growth thing early enough his accuracy isnt pure dogshit. So far the angry burn victim lady seems to be the most offense orients? Jesus man seems made for aggressive APC memes. Not sure what the cute black girl is actually good at.
>>
>>2348021
Rewa and Achilleas. Though you typically need the Expert Pilot, or they're just too immobile to get anywhere. I'd say Achilleas is the best from his turbo boost unique.
>>
>Nox on Nox
what does it MEAN
>>
>>2348021
Rewa, though I'd say you should avoid using walkers unit you have a Medium Walker for a twinlinked autocannon. Berserk + all the extra vehicle armorpen/damage and armor damage bonuses and she shreds everything that isn't an actual tank.
>Not sure what the cute black girl is actually good at.
She has a -10 AP for heavy weapons and full send, so with the 30% min accuracy, she's intended to be used with twin HMG or twin miniguns and fire 4 times a turn.
>>
>>2348029
>Nox means night
>can easily be inferred to mean 'unkowable' as Darby takes it as her callsign, and she is supposed to be a sneaky gookspook
>so nox on nox means unknowable on unknowable
>which could either be taken as counterinsurgency on a guerilla group
>or an unknowable force hitting our commando group
>>
>>2348036
Been trying to find a second autocannon for forever with no luck. ITs eating me alive.
>>
>kill a unit
>Pike: "laughter"
>Lim: "laughter"
Kino everytime

>>2348046
yeah loot and black market rng can be really fucky wucky
>>
>good shooting! POGGERS!
why are germans like this?
>>
>>2348061
>Pogue or POG (/poʊɡ/ POHG) is American pejorative military slang for non-combat or non-infantry personnel.
also defense missions are kino of the highest order, anti-infantry mines might be the greatest OCI callin there is
>denies space
>huge value
>AI will not dodge the mines
>will help you over the course of the whole mission
I have 2 mines OCIs, I plaster the map with 6 minefields AND I run mines on my vehicles
>>
>>2348058
>>2348061
I think there was a line from the beta where Pike would scream at either Lim or Jean over how it is pronounced P - O - G and not pog
I could be imagining shit tho

>>2348046
Common drop from RA walkers, no?
>>
>>2348080
Obviously not common enough.
>>
>>2348029

Night on night, or literary black on black.
Makes total sense shes a negress in black recon uniform.

Nox is Roman Nyx. Primordial goddess of the night.
Btw is ground radar useful in late game?
>>
>>2348093
I found it useful in situations with lots of full cover where you the only thing separating you and 6 enemies is a one building. It's good to know where shit more than an extra gun.
>>
>>2348093
its good if you dont have a scout. its kind of redundant if you do and that vehicle slot is better off using something to deal with armor in my experience
>>
>>2348102
>>2348105

Ive suffered heavy casualties in some night bug missions especially when the game starts using TONS of bugs, so since its more reliable than the handheld motion sensor i was thinking about it, I went with no even if it was on the cheap section.

Even at night actual vision is more important and the handheld does not make medium vehicle slot invalid.

Game really starts sucking you ammo dry. I think I might even start using jean ability to drop ammo.
>>
Speaking of radar blips I think they should reduce accuracy when firing into radar blips I dont know, it would encourage using more artillery type weapons or high accuracy snipers to start kitting bugs.
>>
>>2348107
>night bug missions
>night missions in general
Buying the nvgs on the black market is a priority. Just one on your scout is already a massive difference.
>>
>>2347984
>I have no idea how you managed to do it that quickly
Because you suck and your builds are dogshit.
>>
>>2348111
Probably yeah, rng didnt drop one for me yet or in shop.


I as lucky in this run however got the long tank gun early raped a couple of Rogue army ops and got repeated drops of their equipment and tons of light mechs, I have like 5 of them.

Nice to cycle when they get damaged.
>>
>>2348077
At first I was expecting AP mines to be gold against bugs, but it turns out that they will just have their warriors stroll over it without giving a fuck. And the real danger in defence missions agaisnt bugs are their bombardiers anyway.
I dont know about RA. They like to screen you with their shit infantry and play the ranged game, so I doubt that AP mines will be useful if you dont scout their aproach vector first. Maybe if you prentively drop on things they like to hide behind to shoot at you, idk.
Pirates on the other hand. Yeah. I can see how mines can absolutely fuck with them, since they are retarded.
>>
>>2348132
Against RA their use varies depending on mission.
On defense, drop mines either just outside your maximum range in the direction mission briefing told you most of them would come or around cover near your defend zone.
On attack, drop them behind the enemy when you find them. They'll run into them when they inevitably retreat from suffering loses. AI can't actually see the mines so they'll happily march into them and immediately get suppressed or pinned down.
>>
Been enjoying the game so far, although rogue armies are a pain at times, mortar spam and swarm of mechs unless you have the means to deal with them then it less of a issue

Although it does feel a bit lacking like three worlds to hop around on with each mission being similar and map layouts, I know this still a early access so we might get more worlds or maybe even go into other systems to curb stomp the local pirate junkies and more mission types
>>
>speeding up enemy movement turns your AP mines into duds
Can anyone test this shit out.
I just saw a group of small bugs retreat over 2 mines and take no damage (they detonated) and the comeback again over more mines without taking damage, because I left clicked to speed their turn.
>>
>>2348141
I suspected it but it turned out my guess was right, speed up turn just increases the model's speed without actually speeding up the game.
>>
>got an early Marine body armour and the Hi Cap SMG from mission rewards
>Lim is now running around basically soloing pirate missions
It feels like it shouldn't work but it does.
>>
>>2348141
AP mines do like 0 damage against even a bit of armor, most bugs are armored.
>>
>>2347968
I think it's in a good place. I don't like the Arc at all and hardly use it, I prefer the extra range on anyone staying at range, and anyone getting to 7 squares I'll usually intend to bring to 5 anyways. The fact nobody can seem to agree means the balance there isn't bad. There just isn't a whole lot of identity between the weapons.
>>
>>2347973
>go eat shit
>hurr durr
Listen pendejeo, you need to learn more english
>>
>>2348163
You should suck dicks, not talks.
>>
Ivan here to try and dumpster the thread again. Shame
>>
>>2348160
Which weapon is ideal depends on playstyle a bit, difficulty matters a lot as well. But also a lot of people are just going off of vibes without thinking and will never leave their chosen hill to die on.
>>
boy i love when an enemy just chases one of my units down that keeps going into concealment instead of going after the units it can actually see
>>
Do the ammo accessories work with special weapons like the anti materiel rifle or snipers?
>>
>>2348191
Allegedly yes.
>>
rescue x missions are retarded because the second you touch them the enemy will just hone in to kill them immediately if they see them because you arent allowed to move them until the next turn
>>
the whole arc vs kpac argument is dumb because assault rifles are bad.
Maybe they will be good, along with heavy armor, if we get boarding missions or something
>>
>>2348176
Its not Ivan. Using my superior intellect and deductive skills I found out that its actually nafri who reside in France right now. Probably 2nd generation welfare baby. May be Putin sympathizer but I would not bet on it.
>>
>>2348196
SMG's usually just have too short of a range to be practical.
>>
>>2348196
Battle rifle on everyone, SMGs on Mobile infantry
>>
>>2348198
Not on anyone with a jump pack, mobile infantry, or heavy concealment
>>
>>2348198
battle rifles are really the best
The issue is not just range but also damage falloff. When i got the 3rd tier weapons i thought 'great the assault rifle is now range 9 that extra 50% shots per action are gonna be great, i dont need the range 10 of hammer'
So i tried both of them out and the hammer just performs better. Assault rifles might be better at like range 5 or something, with the option to reach out to longer range as a kind of flexibility, but thats just not a valid niche.
Maybe it would be good on special weapons teams, but the supply point cost means special weapons teams should use pipe guns/carbines
>>
>>2348202
Jump packs are literally one type of armor that can be missed by RNG.
>>
File: file.png (144.3 KB)
144.3 KB
144.3 KB PNG
is it worth grabbing on the black market?
>>
>>2348204
Doesn't really change what I said though
>>
>>2348205
All of the upgraded SAPP armors are generally the best for value.
>>
fuck my poorfag life
>>
>>2348203
Arc actually have the same dmg faloff as kbar.
>>
File: file.png (105.9 KB)
105.9 KB
105.9 KB PNG
how does this work?
is it only when carda is deployed and is there a range to who can get it?
>>
>>2348212
When Carda is deployed, any unit which kills a unit gains boosted accuracy/discipline for the mission.
Unlimited range.
>>
>>2348212
it only proc when marta touch your unit at night
>>
>>2348214
wowwee
>>2348213
well not too bad then at least, though requires fielding her which can be a bit costly sometimes
>>
>>2348211
range 7 is unusable.
>>
Man, Bog with 100 AP and lucky shot is pretty cool, its super late game, you would need to be using him since the start and it still doesnt really make him the best combat pilot, but seeing him one shotting medium mechs and crippling heavy tanks from the front at max range with the long gun feels so good.
>>
>>2348215
3 man special weapons team carda is one of the best ways to play her and isn't that costly on supplies
>>
>>2348219
Carda is in a bit of weird place for me. Her meme trait makes me want to give her a big squad for ammo reasons, but that's awkward cuz you would only do that for a special weapon which doesn't require a big squad and makes it kinda a waste. I've been using her as MI with a rocket launcher with Exconde. But she's in such a weird place for me. Although there's no doubt she's strong, by end of a match her discipline and accuracy are so high she's sniping pinned enemies with any weapon she's given and completely immune to suppression.
>>
>>2348197
Nah, it's definitely some subhuman east of the Dneiper.
>>
File: Untitled.jpg (296.2 KB)
296.2 KB
296.2 KB JPG
>>2348224
I do mobile infantry with her, pic related - 226 points. Match ammo puts the ARC on equal footing in suppression fights and gives the RPG more range and a better hit chance. 5 Squaddies = 5 more RPG shots.

Because she has so much ammo for it you can sling them around for building destruction instead of just killing vehicles, although as an alternative I'll sometimes run a grenade launcher instead of an RPG.
>>
>>2348205
I haven't seen all the armors but that ones struck me as one of the more cost efficient ones. You only get 1 item slot but it's not ludicrous expensive like some of the other armors get
>>
>>2348191
Yes they do, but all ammo except match was bugged and didn't work until last patch.

If it has a projectile tag then the ammo upgrade is supposed to work on it. This includes mortars, machineguns, etc.

Does it actually in practice? Well someone needs to do testing to know for sure. I know that match ammo definitely increases range by 1 tile, but I don't know if it's actually increasing accuracy like it should be because that's not as obvious.
>>
>>2348141
Yes, this is a bug I've seen multiple people talking about. If you speed up AI moves and they walk over AP mines they just zoom over them and leave the explosions in the dust instead of dying from it.
>>
>>2348132
I like dropping mines around where their heavy weapon teams and HQ units and snipers march around. It just annihilates those fuckers if they find one. Probably the most cost effective use for the minefields rather than killing 1-2 meatshields in a 9-man chaff squad.
>>
>>2348111
NVG's basically turn any normal squad into darby, it is extremely strong and always worth buying at least 1 if you have the spare cash.

It's something like +25% accuracy, and a 2 or 3 tile concealment/detection difference. Any unit with it just destroys everything else at night. Basically makes your squad twice as good.
>>
>>2348273
Match ammo doesn't apply to rockets, though?
>>
>>2348292
Special ammo allegedly applies to any weapon with the "projectile" keyword but I don't think anyone has properly tested it yet.
>>
>>2348283
It's pretty bullshit how vehicles don't have any access to night vision at all, the enhanced sensor package really should apply night vision as well.
>>
>>2348021
>Not sure what the cute black girl is actually good at.
Darby?
She rapes everything with concealment
>>
>>2348273
>>2348224
For me? It's using Carda as an MI with a heavy weapon.
>>
>Skirmishers take down a medium mech in one volley

BRO FUCK SKIRMISHERS BRO

FUCK EM
>>
>taking a medium walker to anything that isn't bugs or pirates without extra armor plating
ror
rumao even
Walkers are made out of tissue paper and medium walker has just 15 more armor than a regular walker, you do not want them to be fired upon if you can help it.
>>
>>2348325
Walkers are all dakka, no armor.
Bring an IFV if you want a tank.
>>
I gave Carda an autocannon. It seems to work. I don't chase the turn limits either. Maybe I'll buy mobile infantry next but I wonder if I'll have a heavy weapon a some point and end up sticking it on my APC.
>>
>>2348338
I just don't see the point of employables. At most you get two shots, and you have to chase the enemy AI as it keeps trying to stay out of its range.
>>
return of serve shouldnt exist as a perk, it should be rolled into grenadier as an extra and be replaced, way too specific
>>
>>2348341
It's a weirdly over-specific perk, grenades barely get used later into the game and early on you have better shit to spend the points on.
>>
>>2348339
If its a defense mission they'll always have to come to you.
>>
>>2348345
Sort of. They 'come towards you' but they still skirt AROUND units depending on the level.
>>
>>2348191
Not after the patch.
>>
>>2348196
The ARC is perfectly valid, you don't have to spam crowbars.
>>
>>2348216
Skill issue.
>>
>>2348346
Are we somehow playing on completely different versions? They stay out of range when they can see my unit and have no choice but I've hardly ever seen them not do something incredibly suicidal when it comes to base defense missions. And it goes without saying that bugs tend to run straight in until shot at.
>>
>>2348353
The missions where you're in the middle of the map, they charge you suicidally.
The missions where you guard the 'bottom' of the map? They often scoot around your ATGM squads.
>>
The Bog confirmed hater of zoomers.
>>
Damn I got another long tank gun, I wonder if I should buy another light carrier and have two B1 Centauros just fucking shit up.

Thing is I am not sure when drops for the other heavier tank chassis the IFV are going to happen. I think I might just go in on both and just rape enemy armour missions.


>>2348374

He´s also a retro gamer enthusiast, he loves playing "combat pals" arcade cabinet.
>>
Menace about to show up.
I do not have a long cannon. I don't have binoculars. I don't have camo accessory. Pike refuses to roll. Carda refuses to roll.

It's looking grim on my expert run, non-binary folx
>>
Did anyone else notice that Wetteroth's skill works against vehicles??? I don't know if it's intended but it makes him actually good.
>>
>>2348196
I find more usefulness on the G3 in ratios of 2 in 3. Two squads at least dropping lead from further away and he close combat unit with smgs or shotguns up close.

However the ARC is perfectly decent rifle. The other anon was right, Kpac is good for suppression if you dont have alternatives, although pirates drop the MG42 like really easy
>>
>>2348403

Yes its one of his builds, a cheap antimaterial rifle dude. His accuracy makes up for his shit stats, and honestly in the full game with a good portion of long nose he might be really good.
>>
>>2348357
Are you still confused by how those are different missions?
>>
The pirates are weird bro...
>>
>>2348410
I love it when my automated laser turrets scream about cumming
>>
>>2348411
Speaking of funny audio bugs, I've had Carda use Wetteroth's lines whenever she tosses or shoots a grenade.
>>
>>2348403
>Did anyone else notice that Wetteroth's skill works against vehicles???
I haven't seen a single person use him so i doubt it
>>
>its another episode of me cutting grass with an expensive space laser 10 tiles away from enemy units
>>
>>2348431
That shit is only useful for taking out alien hive queens and the big building objectives

Which, admittedly is kinda useful
>>
maybe we are looking at heavy armor wrong
maybe its a training tool to grow your SLs defense stats and hitpoints
>>
>>2348438
Maybe the armor we need is the companions we met along the way
>>
i dont understand why any turret disables the apc infantry. cv90, stryker, borsuk all have 20mm autocannon turrets and can swap for 120mm smoothbore or mortar and still carry 6troops
>>
>>2348468
I guess to make room for the ammo
>>
File: asgassss.png (3.1 MB)
3.1 MB
3.1 MB PNG
>Anything that blocks your LOS will also block sideway fire spread of rocket flamethrowers
holy spaghetti code
>>
>>2348468


Any turret? You are wrong anon, I am using two light carriers now and only with the long tank gun disables infantry carry capabilities, with the medium 50cal and small mg you can still carry infantry. Quite sure with the 20mm cannon it works as well.
>>
>>2348468
Only heavy weapons disable the APC function. Medium weapons don't, even the autocanon or swarm launchers it doesn't matter. If it's medium it's ok
>>
>>2348468
Only heavy weapons disable the APC function. Medium weapons don't, even the autocanon or swarm launchers, it doesn't matter. If it's medium it's ok
>>
mfw C2 is strong, and this soldier is VERY combat effective.
>>
File: file.png (85.8 KB)
85.8 KB
85.8 KB PNG
Is this any good?
>>
>>2348518
people say its good for the menace, I take it anyway cuz a dot isnt bad to have
>>
>>2348518
it procs on anything, even stray shots
>>
>>2348514
>mfw C2 is strong, and this soldier is VERY combat effective.

I'm assuming is military lingo cause I have no idea what C2 is
>>
>>2348531
https://en.wikipedia.org/wiki/Command_and_control
I'm too brainlet to properly parse this and just assume it would refer to the squad leader in this scenario
>>
File: Untitled.png (12.7 KB)
12.7 KB
12.7 KB PNG
>>2348468
No light tank ever developed has troop capacity. Cannon shells are large, and the turret bustle itself takes up significant space.
>B-but muh Merka-
It's just a bit of spare space between the ammo racks. You can evacuate the crew of a friendly tank in an emergency, but that still means unarmed, unequipped men are playing tetris with each other to fit.
>>
I think it's kind of goofy that that basic troop carrier even has the option of equipping a heavy weapon, but I guess it's because of the lack of options currently available.
>>
>>2348531
C2 is just the catch-all term for a commander's orders actually being translated into battlefield results. Command and Control, as anon linked.
Saying "C2 is strong" in this context just means 'our command structure is performing well'
>>
>>2348535
It's obviously inspired by the Stryker MGS and CV90-120, light fire support IFVs that can be relatively quickly modified to be built with a cannon. Note that it's not a hot-swappable part, it leaves the factory with a permanent cannon.
>>
>>2348538
Huh, I've never seen the CV90-120 before, that's... certainly an interesting design.
>>
>enemy chainguns literally never jam
xd
>>
File: file.png (205.6 KB)
205.6 KB
205.6 KB PNG
yo
>>
>>2348518
It guarantees 1 kill in a squad you hit.

Let's say you nicked 3 squads with a chaingun, well even though you only nicked them thats 3 kills.

Kill 2 guys in a squad, well on their next turn the squad loses a 3rd.

I don't know why people don't like wett. Actually I've found every single 1-star SL has been amazing except for jean.
>>
>>2348545
>except for jean.
You've not experienced the joy of pulling in 1000 extra black market value per mission.
Her extra use for usable accessories is also great. Why, yes, I would love a second shot of disposable 9 tile range heavy flamer that is the flamethrower rocket and more uses on drugs.
>>
Today on - Shit this Game Needs: A fucken warning that the smoke you threw has dissipated.
I'm tired of goofing my squadies because the smoke effect takes ~2 seconds to dissipate on the turn it ends, but that is enough to trick my tarded brain into thinking it is still there.
>>
I will not be twin-linking weapons on my walkers
I enjoy a multi-purpose kit
>>
>>2348540
It's so interesting that nobody ever wanted it.
>>
File: Hopeless.jpg (38.1 KB)
38.1 KB
38.1 KB JPG
>it's another "three bombardier bugs kills you at max range" episode
>>
>>2348540
Not only those the best one is probably the Italian B2 Centauro posted above, the Japanese also have one now. Same with China many other nations desu.

As some anon pointed this one is a mix of designs but feels very Boxer like

Very clever to have fast lightweightish armor that punches hard like those AMXs showed in the gulf war in operation daguet.

A shame that the Booker light tank was scraped the US could have a similar design like the cenauro since the MGS was discontinued because it was too unstable when firing.

>>2348550
I kinda want a compass, some times when starting a mission I get disorientated despite knowing vehicles always face north, i think?

But when scrolling the map a compass would be useful
>>
>>2348553
Well yeah, it's a tank chassis with no armor and a comically oversized gun for a light tank. What's the point?
>>
>>2348545
Even Jean with tricks for a long while gets good.

She can carry very expensive stuff and not be a burden on your supply, and shes all about kill stealing for that sweet loot. Shes amazing.

I didn’t like the accessory build but as a static heavy gunner shes decent for me.
>>
>>2348557
The point is that bridges and basements and roads with tunnels beneath keep collapsing with your Leopards 2 and M1 abrams 70 fucking tons of weight.

And stuff like light cavalry tank destroyers like the Centauro can be airlifted and position fast alongside infantry to support them.
>>
>When you finally get a medium walker and take it out for a spin on a mission to watch it immediately one shotted by a hidden rogue army ATGM team
>>
>>2348560
The Centauro is a good design and 5 tons lighter than this... Swedish/British monstrosity, and accurately marketed as TD
>>
File: ENOUGH.jpg (49.1 KB)
49.1 KB
49.1 KB JPG
>>2348565
>MENACE starts absorbing RA and bugs
>MENACE armed with lock-on ATGM to rape your vehicles
>MENACE bombardiers
mfw
>>
haha trinkets
so epiccc
>>
>>2348576
>MENACE bombardiers
>hear a radar scan from the fog of war
>>
The armored pirate truck with heavy machine gun is filtering me in the early game. That bitch is a moving fortress that can wipe out infantry squads so fast.
I have a wardog, short barrel tank gun and some auto cannons and none of that can effectively get through its armor. I expected it to be artillery spam that got the better of me not a rusty, comically large truck.
>>
>jump in to merk a bombardier
>rocket launcher instant fears it
>there's another just out of sight
>nails both cumshots, squad routs, 80% units lost
what a sickening nigger enemy
>>
File: file.png (267.8 KB)
267.8 KB
267.8 KB PNG
>>2348594
I swear to fucking god
>>
>>2348593
The big pirate trucks (HMG and flame) are not a problem until they are.

And then they absolutely fuck you up.
>>
>>2348595
big aliens need a "wound" system similar to defects on machines
>>
>>2348595
Restart mission moment.
>>
>>2348547
-15% off isn't good enough, needs to be like -40%
>>
>>2348594

The only missions I really feel benefit from motion sensor or radar is precisely for bug missions, the big blips are usually them or the other bugs.
Another reason to have good scouting and drone those motherfuckers. In fact I just APFSDS as soon as I see them.


Fuck all promotions, bags and belts all the way especially for vehicles. have enough tank ammo to blast them.
>>
>>2348565

I noticed this after getting experience with Rogue Army.
They are scary as fuck against mechs, Mechs are imposing against bugs and mass armies of pirates. The jump is incredible to impose initiative on the enemy.


In rogue army I have been tending to have a big tank gun in very back in case their armor comes forward, or ATGM, and focus on stealth infantry scouting for the regular infantry behind.


If anything in my meme build Gabriel has been tanking good shots in a mech with divine intervention, but it forces me to jump back and play more defensively which is crap.
>>
>>2348593
I found the anti-materiel rifle is great of dealing with those annoying mad max trucks, I always thought the pirates would be easy push overs which they are most of the time yet there are moments when they get the upper hand and smash your dudes up

>>2348597
I agree although I think all bugs should get a wound system, limbs and mandibles blown off as they run straight into heavy machine gun fire
>>
File: file.png (338.1 KB)
338.1 KB
338.1 KB PNG
>Österreich!
What did she mean by that?
>>
You know expert is pretty good to build your muscles in this game, once you jump into challenging ironman everything starts to make sense as a game system.

I think in the final product I will still play in save scumming honestman because I think its more fu to think of missions as little puzzles instead of sweating bullets like in ironman.

Was the same for me in Battle Brothers, so i hope we either get really good dlc and endgame sandbox content.
>>
Do you guys also mostly get the standard TCR squad leaders when you try to hire through the black market? I want to try some new units but the game wont let me.
>>
>>2348621
I have gone through the entire pool before seeing another TCR squad leader personally and it happened in my friend's game too.
>>
>>2348547
I really wish her ability applied to drones, I get it would be really powerful but it would give a strong combat gimmick to make her worth bringing more often.
>>
>>2348555
The booker was a meme like everything else the US produces

Everything's made by DEI hires and jews looking to suck the blood out of taxpayers instead of making effective weapons. Either it's a total catastrophic shitshow total piece of shit trash not even the russians would use and 100x more expensive than it should be, or it actually works but costs 10,000x more than it should and it's produced in one-off boutique numbers.

At least the defense contractors have been put on notice to get their shit together and stop the bloodsucking. Unfortunately, they absolutely won't and can't. You don't fix 60+ years of rot, corruption, and declining standards by just wagging your finger at them.
>>
>>2348593
Two of those fuckers ended my first playthrough the first time they showed up, they rolled out the fog of war and killed all three of my infantry squads in two turns.
>>
>shit stats
>daddy issues
>special ability is being cheap and abusing drugs
>only good stat is big tits which makes her a big target for enemy cumshots, and giving the Impetus crew paizuri
I can fix her
*slaps new tricks on her*
>>
>>2348338
give her share the load, and you'll have ammo for days.

also buff allows you to move the gun without the movement penalty.
>>
>>2348642
I give her so many drugs.
>>
>>2348641
>>2348593
You need either a long barrel cannon, laser cannon, or ATGM for those.

Infantry ATGM's that can deal with it require not just deployment but setup too, and with how the AI avoids AT by skirting around weapon ranges all the deployment+setup options are basically worthless. Even just deployment like the crocodile requires is almost too much you have to chase units around like a loony tunes skit

Anyway the game becomes tremendously easier if you concealment max instead of thinking you can take some level 4 armor because what actually happens is your sapp recce unit kills everything at 7 tiles and never gets spooted and your isapp thunder warrior armor for the same price gets wiped by a bunch of mortars or snipers or permanently suppressed by a single rifle squad and even in a straight up fight instead of weapon team bullshit you're still suffering attrition and trading bodies.

It's a night and day difference. Take Rewa/Kody/Darby/Wett and give them all vanguard and stack 2-4 concealment on them plus battle rifles and you just annihilate everything. They really did their best to fuck over using regular body armor for some reason.
>>
>>2348630
>I get it would be really powerful
I guarantee you it isn't because double drones would be strong. Scavenger lets you restock drones from enemies you kill so it's not actually the issue.
The actual issue is that they tied drone control the use button which transforms into deploy to a different tile or dive in. Having 2 drones would mean that they have to work around the spaghetti code for assigning 2 extra control buttons whenever you deploy a drone and have it potentially work with multiple drones.
>>
>>2348642
She comes online way later than carda, since shes carda without the 8 round buff.
But yeah shes cheap, although she says shes not. Lmao.
>>
>>2348649
>You need either a long barrel cannon, laser cannon, or ATGM for those.
ye I found out. I thought a short barrel tank gun with the Tank Buster perk would at least dent a HMG truck but apparently it bounces right off.
>>
>>2348642
What's a seed where she's a first round gacha pick
>>
File: worry.jpg (17.4 KB)
17.4 KB
17.4 KB JPG
>civilian defense vs bugs
>wipe a bug squad
>civvie starts wavering
>mfw
Guys? I'm beginning to think something's weird with these civilians.
>>
>>2348718
>He doesn't know about the bug imposters
>>
>>2348718
You can cause your own allies to waver too by just being in the line of fire or being near that line when your guys shoot.
>>
>>2348642
made for facial abuse
>>
>>2348720
Oh no that wasn't it. There were like 5 tiles between the bug and the civilians, with my guys in between and below..I think there was either some buggy code going on or the civilians were rooting and then had their morale improve to wavering.
The timing was just ominous.
>>
>>2348738
Were they hurt at all? Remaining HP caps maximum morale, and if any other civvies got killed nearby it's likely they went into fleeing/panic morale.
>>
>>2348730
it's not abuse if she likes it
>>
which of the hot girl SLs have a dick? Sy would 100% be into cyberpunk body mods
>>
>>2344536
>>
>>2348667
9022 with Lim Carda Pike Bog
>>
honestly the improved small arms armor looks like it should have more armor than the title cover set, just visually looks like its thicker
>>
File: grande.png (64.7 KB)
64.7 KB
64.7 KB PNG
I never noticed that there was an tier 3 hand granade in my previous run.
Probably bacause it uses same icon as the tier 2
>>
>>2348765
It's bugged or unfinished just so you know, worse stats all around other than suppression over the base frag grenade.
>>
>>2348759
Hooah Marine
>>
I just started fighting the Menace (normal diff). Were my marines missing a lot of shots because the intro mission takes place a night or are they just that tanky? Full Singh squad with laser rifles barely scratched a singular zombie but I think they were missing because Darby with suppressed KPacs and my only NVG set were doing fine-ish.
>>
What do you guys run as your starting guys? I picked Tech, Pike, black ops black girl and old man pilot and it worked pretty well, but I feel like I missed some balance.
>>
>>2348795
good choice but lim>tek
>>
>>2348795
darby rewa lim carda
>>
>>2348795
I really like Pike and Carda, then either Lim or Darby and Rewa or Bog

Carda makes an S tier front line weapons team for things like PAL or RPGs and gives the high spirits buff, Pike can buff both through adjacency (this works inside vehicles, including for the vehicle he's in) and with his command perk, I like to give him a mortar and drones
>>
>>2348791
Little bit of both. They are tanky. They also heal. Any squad elements that aren't actually downwed will heal next turn, so tickling down a squad doesn't work. You have to focus fire and actually kill them to get anywhere
>>
>>2348796
If they give Tek the ability to hipfire the tripod weapons he'll be really busted, and they've said he needs an animation for it
>>
>>2348801
He doesn't and shouldn't be able to fire mounted weapons standing, but he should be able to deploy them for half cost or more, or ready them without having to crouch. Or they are always ready in his hands so he only needs to crouch to use them, which gives back value to Athletic.
>>
>>2348801
>>2348803
I would love to build him to just repeat fire the autocannon over and over and over.
>>
>Buy one squaddie dossier
>The next one increased in price
>You basically have to buy them in bundles of 2 to avoid paying extra

Who came up with this system
>>
>>2348805
he's a big nigga not a space marine
>>
>>2348807
Surely there will be space marine type armor later that extra buffs him right?
>>
>>2348806
It didn't take long before I had more money than I knew what to do with. Scavenger teams and fixer give you tons of sellables from breaking vehicles and they sell for a lot more.
>>
>Darby
>Pike
>Rewa
>Carda
*Siiiiiiiip*
Yup, time for a new run
>>
>>2348806
yeah, its kind of dumb
>>2348811
still no reason to waste money
>>
>>2348820
Sounds like a perfectly good reason to waste money.
>>
Using vanguard deployed commandos seems to be the way you're supposed to play. Suddenly now I can meet the time limits and five star whole operations.
>>
I fucking dreamed about an SL I want to see
>1920's Chicago mob-type
>proficiency for SMGs
>unique perk to turn non-AT explosives into 3x3 AoE
>including mines and satchel charges
>also gets Scy's 'extra accessories' usage
>>
>>2348758
Yikes
>>
>3 fucking rogue army ops in a row
>>
>>2348841
enjoy the loot
>>
So what to actually do with Jean Sy? She's the one squad leader I have no idea what to do with.
Also, is building around setting up Finisher good? Jean has Disruptive Fire, but when I tried it, it didn't seem so useful. Using Finisher rarely seems worth it.
>>
>>2348843
Extra accessories use + new tricks literally as soon as you get her. Either jack her up on all the drugs you have or make her use the flamethrower rockets. First one will let her be on par with the rest of your SLs while the second doesn't care that your stats are shit, it massacres infantry behind cover all the same.
>>
>>2348843
her perk needs to be 40% off instead of 15% off so you throw all your best gear on her and she's still just mediocre instead of good
>>
Now this is what I call loot
>>
wtf
>>
>>2348843
Most expensive multi-hit special wepon so she can benefit from crit perk and relaibly 1 turn squads for extra loot. Auto granade luncher or minigun are best from my expirience. Or just give her ATGM if you need anti-armor.

trinketing>athletic>buff>steady gun>critical hit
fragmentaion,scavanger,new tricks are optional
>>
>>2348809
Yeah, haha, if only the TCR superheavy suits had such a feature, haha...
>>
Time to /operate/
>>
>>2348902
>never seen the suppressed crowbar
>never seen the SSW SOC
RNG is fine and all but it sure does feel like I keep getting the same gear every time
>>
>>2348905
I've only seen the suppressed lmg for 1440 on the rare black market
>>
Does the call out target perk work with ATGMs? O is it just target designators?
>>
>4th operation
>counterinsurgency vs pirates
>get that as mission reward
"Just" and auto cannon but this early it is nice and I never expected that loot pool to be an option before the RA shows up.
>>
>>2348909
>all out target perk work with ATGM
yes
>>
>>2348909
Yes. Call out target is a skill-based target designator.
>>
>>2348909
It does but it has basically half the range of the target designator.
>>
>>2348913
They've got some upsides and downsides. The target designator needs you to be deployed (unless you're Tech) but has a longer range. While the call out target skill is limited to only the specific unit's LoS and has a 10 tile range.
>>
It's pretty silly how bugs are much more dangerous against vehicles at range than the pirates or rogue army, the human factions suffer from poor accuracy at range, suppression, and ERA no-selling their attacks even if they do hit but then somehow blaster bugs are God's own personal anti-hardware machines that will eat APCs for breakfast.
>>
>>2348920
IFV eats Blaster bug shots like it was vitamins.
>>
>>2348843
Pick her early, focus on her trinketing and long nose to upgrade her accuracy.

People say use the accessory build but its too memey, she gets alot more chances to actually finish enemy units in a heavy support unit, firing the AGTM, firing the big 50cal or Minigun because they have natural low accuracy debuffs.

She will take far longer than Carda to get to decent levels, but I think heavy guns synergises with her low supply cost bonus.

You can train her in bug missions and get some fat paycheck by finishing bugs.
>>
do fleeing enemies get infinite move points, and if they do flee, do you miss out on loot from them?
just had several bug units flee across the entire map
>>
>>2348957
Fleeing units count as 'killed' for loot reasons, but not for unit-perk reasons.
Units 'retreating' only do a regular sized move and can stay in the fight.
Units outright fleeing appear to move a much longer distance, but they really cease to exist once they flee properly.
>>
>>2348959
alright thanks that makes it less annoying
>>
>>2348959
>Fleeing units count as 'killed' for loot reasons
How does loot rewards work exactly? Does every killed and fleeing unit have a chance to drop one of its equipped items (or a commodity for aliens)?
>>
>>2347387
>range kp


Is it worth it by the stats alone it feels decent but Iam not sure, maybe Lim with counterstrike against rogue army it performs.
>>
>>2348911
i find all mission to be shit. there is no risk reward, why pick 3 skulls over 2 when both give some -5% supply for pirates.
offer me a rare loot to take a harder mission
have some lvl4 skull destroy base to have a carry over to future buffs.
like permanent callins on that planet, or guaranteed epic drop like 1000pts medium mech.
i wish there was more meta progression to planets and factions than just trust and a meme OCI, why cant i build a permanent forward base on a planet. or progress more unlocks for 2x OCI with a support ship
>>
File: trolley.jpg (37.1 KB)
37.1 KB
37.1 KB JPG
Defend missions against bugs on expert are hell itself. Normally you can get around getting butchered by bombardiers by outspotting them with concealment while moving ahead.
On defense they just barrel toward you and pop out of the fog in the packs of 5 after all your units finish their turns, it's absurd.
>>
>>2349013
RA defense missions feel alright now but yeah, once the Menace shows up, bug defense missions are a no-sell.
>>
>>2349013

Light Mechs with jepacks and the big 50cal and some defensive perk like smoke or Gabriel Divine intervention has been doing it for me in those missions.

Their job is to jump around dealing only with the bombardiers and the rest of the bugs ignore the mechs they only rush the center that is already very well fortified.

The game require a bit of knowledge of what missions are like and what equipment you have hence why I feel they gave the player the chance to choose mission types.
>>
>>2349013
>he actually defends in "defense" missions
>He doesn't go guns blazing counterattacking and pushing the aliens to the map borders

lol, lmao even
>>
Now I am become John Menace, destroyer of constructs.
>>
We gotta make a tier list for weapons based on the faction you're facing
>>
>>2349043
Hammer > Silenced Crowbar > Regular Crowbar > your favorite shitgun
This is the tierlist for all factions. Battle rifles are king.
>>
>>2349043
At the moment long range options like the crowbar are king because you're fighting on open fields 90% of the time. The few times you're not, you can just drop mortars or unguided missiles and avoid the remainder entirely
I feel like the smgs are only usable on mobile infantry unless you get the extra-rape combo of nighttime on the planet with forests where you may as well go all smgs/shotguns aside from a squad with crowbars to kill bombardiers.
Assault rifles seem pointless all around.
>>
>>2348984
Whole point of it is to use with hollow points so you will have 3 bullets with >5 dmg on range 9 per attack, and 2 hits will kill a human.
Not great vs 40 armor tho,
>>
File: image.png (1.2 MB)
1.2 MB
1.2 MB PNG
Commanding Task Force moneypimp
>>
>>2349040
He probably means settlement defense, not stop migration
>>
>"of course Ivey would change sides"
Rogue army banter
So apparently Ivey was part of the rogue army?
>>
>>2349098
Dude, RA was just regular Jingwei army. She decide to group with marines instead of support her ex-mates, and it's all.
>>
>>2349098
Ivey and Sachin are defectors from the Jingwei that seem to mostly be unphased by their defection. I haven't used Ivey much because I can't see a reason to field her, whereas the jeet is probably the best 1star infantry leader
>>
>>2349098
Ivey was Jingwei, the RA are rebelling Jingwei. I wonder if they talk about Sachin too
>>
What do you guys hope to see in the future with Menace, it still in early access so anything could go

Personally would like to see different map layouts, so far it just open fields with with some buildings and sometimes trees in the way, I hope we get something like a city layout, tight roads, parks and along with skyscrapers and apartments or maybe pirate ships as the final mission in a pirate operation, it got VIP hostages, board it and blow it up but you can't bring walkers or vehicles as trying to fight through a ship's hallway with a mech might be difficult unless the fight takes within the ship's hanger bay with the rest of the pirate's mad max trucks are kept

maybe new factions as well although I think we good on all types of enemies we get to face so I can't think of any right now maybe more aliens?

>>2349102
They do, I was caught off guard when I heard it, a RA soldier says something along the lines of

>"They got that traitorous bastard Sachin with them!"

And I forgot what Sachin said back but I believe it was him agreeing with that man's comment before I order him to rip them to shreds with 8 assault rifles, which is funny that the RA would deem Sachin a traitor even if he kind of still loyal to the Jingwei with some of his quotes he says when you order him
>>
>>2349111
Research system. The Menace drops reads like they're valuable, so I wouldn't be surprised that they end up in some sort of research system whereas now, they're just vendor trash.

Menace-absorbed bugs

Later down the line, more urban maps.

Deserter TRC enemy faction after Menace inevitably destroys/disables the TRC fleet
>>
What's the point of guns like the short range K-PAC or Kr-Bar? They are very expensive and do the job of normal close quarters weapons worse.
>>
>>2349111
>What do you guys hope to see in the future with Menace, it still in early access so anything could go
Mechs like Titans from Titanfall or the ones from Avatar wielding 20mm autocannons with bayonets is my fetish.

On more realistic side, they really need to flesh out the inbetween missions content. Just a mission selection, a store for buying randomized shit and some random events is almost a preproduction prototype. I can think of a good few points I would change and improve but I'm too lazy to publish an essay about on an anonymous imageboard.
>>
>>2349124
The Crowbar carbine is ridiculously useless. Two rounds in close quarters is so retarded.
>>
>construct skirmishers just blew up Achilleas in an IFV from full health in one volley from at least 8 tiles away
What the FUCK
>>
>>2349111
As others have said, a research system. Ways to produce items or upgrade them, whatever. After a certain point the black market doesnt have anything worth buying so more resource sinks are good.

There to be enough missions I feel pressed for which ones im choosing.

Off map abilities to work better. Most enemies will move unless I have them pinned, and if I have them pinned they arent worth using them on anyway.

Maybe a way to make custom SLs? I guess the RNG of what SLs you are getting is part of the gameplay but some of them are genuinely pretty bad at anything I would ever try to have them do, so its a kick in the nuts to see them pop up early when resources do kind of matter.

Maybe some kind of missions I can send SLs on?
Something where they can't be used for an operation or a set number of missions but they gain resources/gear/stats. I think that would be a nice system, you lose access to them but they can do something that gets them value. I guess getting a lot of them quickly would be very advantageous if you did that though, might be hard to balance.

Would be neat to see some team abilities, like slotting certain SLs together for a while gives buffs when working together or duo skills or something. If my SLs are all actual characters some stuff like that would be neat.
>>
>>2349135
>>2349111
Oh, and some real sci fi shit. I want genuine space marine power options. mech suits, that sort of thing. Big rail guns. Big fuck laser cannons.
>>
File: 27868.jpg (264.9 KB)
264.9 KB
264.9 KB JPG
>yfw heavy mech
>>
>>2349136
>I want genuine space marine power options
Kinda weird how the intro makes the breacher suit look like some sort of tacticool Space Marine towering over everyone else but in the game it just makes your guys fat (and blind).
>>
>>2349146
I think an issue with armor in this game is that it is very ready to throw shit at you that just doesnt give a shit about your armor, whatever it is. So not getting hit is the best strategy 100% of the time. Armor can be useful, ive had tech in the heaviest armor I can field just shrug off small arms fire no problem, but small arms fire is almost always the least big problem you have on any mission to begin with.
>>
>>2349111

Long game sandbox mode. Especially after all dlc factions.
Make the impetus more interesting with better animations.
Bigger maps, urban maps, spaceship maps, maybe quests
Siege maps that last longer and have you defence veritable fortresses and invade enemy ones. With side tunnels where having power armor is good.

And the most dangerous one is making the game less lethal as it stands to both ai and the player and more fun to play. Considering battle brothers final product they might or might not do this.
>>
>>2349133
>he isn't intelmaxxing or rigorously scouting when bringing vics to benace
>>
>>2349146
The breacher suit is unironically clutch against Menace. I stuck Vamp in one with seven boys, the Mk22 and anti-suppression drugs and let him handle close-quarters and anti-chaff, or soaking up fire so Tech can get the MAAL off on guncarriers. He got caught out in the open three times by guncarriers, and he didn't drop a single model. Excellent when you just gotta brute force and close the distance.
>>
>>2349147
IMO the biggest issue isn't that armour is significantly less useful than concealment or more firepower, it's that you have to pay through the nose for it most of the time in a game where what you can bring into a mission is deliberately restrictive. Level IV and above armour feels like it costs as much as the entire rest of the squad's loadout put together sometimes.
>>
>>2349145
>Not enough rockets

>>2349121
>>2349135
>>2349126
>>2349136
>>2349149
I agree on the research idea and the means to produce/upgrade items

I tend to find fighting the menace a actual menace (heh) as they are bullet sponges, especially the construct soldiers and guncrawlers, they tend to drag fights that it becomes a chore to fight them so finding new and better ways to kill them faster be nice

The black market is a scam as it seems everyone in the wayback rather use their third world country inflated money as toilet paper than trying to fix their economy to have some value, could start with the basics and over time as new threats arise you get access and the backing from the other factions to make better shit
>>
>>2349177


I hope we get more than one late game crisis not only the Menace. In battle brothers its fun to have multiple random late game crisis every 100 days or so. Because even when they repeat, you might get new types of quests andin some crisis you can fight for a specific faction.


Fuck this
>we want to tell a story
Fuck it, let me make my own story even with these pre generated characters. And for some reason I dont think we might get it.
>>
>>2348795
On hardest difficulty I swap rewa out for bog because his ability saves another ~70 points for the second mission which pays for the rifles I buy without downsizing the squads and it's not until sometime in your second operation that you'll get a decent gun on the APC anyway.
>>
Koreans are hard at work, but why did they mod a AI generated lara croft?
I am intrigued.
>>
Am I the only one that feels like he has to field either full squads or skeleton crews with no in-between?

autism is suffering
>>
>>2349192
I run 5-man squads for Tech (mobile AT), Darby (force recon) etc. 7-man minimum for assault teams.
>>
>>2349180
I think it fine if the devs from battle brother want to tell a story than a randomness story that BB was, although I wouldn't mind other threats showing up that needs the TRC boot stomped on them like the bugs for example, they started become more aggressive, showing up in larger swarms and new deadly bugs appear along with Zama showing up to rant how CONVENIENT it is that they started to become this way when your ship show ups

And get special missions of having to go underground to set up a bomb in a bug hive and leg it back as the timer slowly counts to zero maybe
>>
>>2348830
Yeah, the game definitely feels way easier and smoother when you're running concealment commandos with suppressed rifles and vanguard deployment.
I really really hope they make concealment a less binary thing because it invalidates so much of the base game design

>>2348811
My last playthrough I'm now fighting menace and I still only have an advanced medbay as my only hull slot because nothing else dropped in time/I never had OCI components to buy anything.

Fixer has to drop early or it's a wasted slot because you end up with all the equipment you need/want by mid game anyway. Salvage teams sucks because it only pays off by mid/late game when you're trashing 1,000 trucks but when you can do that you've got all the equipment you need/want anyway. Exwoo of course is the best manpower source, but you only need either the exwoo or advanced medbay and not both.

>>2348843
Mandatory new tricks to make her tolerable by mid-late game. She really needs a bigger cost reduction on gear though. The jeet is cheaper, hell pike is cheaper too.

>>2348905
The whole early game I'm running ARCs and wishing I had an 8 or 9 tile LMG for suppression, then mid/late game I'm running match ammo arcs or ranged arcs or soc KPACs and don't need the 8-9 tile LMG's and don't care about suppression much anyway because entire squads even in cover die from 1 round of shooting regardless and THAT is when the LMG's I needed early game actually start dropping.

>>2348984
A KPAC with hollowpoints is basically an ARC but longer range
Like how an ARC with match is basically a KPAC but more damage
>>
>>2349111
AI refactor so it does scouting instead of just automatically knowing everything
Huge across the board armor buffs (mostly better against suppression + cheaper, but also ++armor durability) because later weapons just make a mockery of armor right now
Concealment becomes a gradient of accuracy malus/defense bonus instead of an invulnerability shield, only at the edge of a unit's vision do you get full concealment; but also ? tiles could be randomized a little bit instead of indicating the EXACT tile a unit is standing on and it gets more positionally accurate the better your detection gets
Huge 3x6 or 4x8 or 3x3 buildings become something you can actually enter and fight inside with an x-ray view, which gives you a bigger reason to take shotguns and SMG's, also where your recovery objectives should be located
Urban terrain that works like forest tiles providing some cover and concealment when you're in it, maybe something like hoodoos as well in the desert that functions similarly so now your ice and desert planets have some of the same LoS and concealment and position gameplay that makes the forests so much more fun to fight on
light/medium buildings that you can enter like pillboxes and towers but with less protection and health than the bunker versions; particularly good at protecting against AoE attacks like all the airburst grenades and mortars so that your infantry have a viable counterplay option (and similarly for AI)
airburst grenades and mortars probably need a huge drop in effectiveness against armored infantry; right now I can wipe an entire heavy infantry squad with the APC grenade launcher in 1 salvo with bog who is not even a crack shot. These mortars/artillery/airburst grenades do so much to completely invalidate the concept of suppression and cover and it needs some kind of fix/nerf
Some better sort of LoS calculations, like 4 light cover obstructions block LoS, 2 meds block LoS and also an hotkey for checking LoS at an highlighted tile
>>
>>2349149
Lethality is good, but it needs to be positional lethality. If you've got cover you should be hard to kill, but if a unit has manoeuvred to a flank then you should be easy to kill.

I find this is mostly true for your first 2-3 operations and 10-15 missions, but after that early game you get so much stuff to deal with infantry behind cover and your stats get so good that light cover might as well not exist and medium/heavy cover can be easily circumvented e.g. with APC or squad grenade launchers. On top of this the body armor just generally isn't good enough to matter.

So I'd also like to see a general buff in survivability for infantry, but only so long as they're behaving appropriately and I want flanks to continue to be lethal.
>>
>>2349192
I can only run 3, 5, or 9 man squads because those have the best symmetry in how the lil guys stand
>>
>>2349192
2 squadies - special weapon team
5-6 squadies - tactical niggas
9 squadies - pew pew niggas
>>
>>2349238
9 man squads are never cheap enough to warrant it. You're paying out the ass for their guns and armor only to get a squad that's overkill for everything while being less numerous and easier to suppress and kill, and nothing they do can fix it without making smaller squads pointless, because costs scale linearly for the arms and armor instead of getting cheaper as the squad size increases.
>>
>>2349241
Squads are proportionally cheaper per unit of dakka the more squaddies are in the squad.
>>
>>2349241
I disagree. It depends entirely on the squad, what its doing, etc. My stealth murder darby squad is always max squaddies to ensure death. If the viking fucker wasnt so trash Id do the same with him to get berserker always procced.

Pike squaddie builds wants max squaddies.

That trash Jean also works well with max squaddies with how cheap they are and how you want to ensure kills for max loot.
>>
Vamplew or the Yaz?
>>
>>2349254
Yaz's bleed works on MENACE
>>
>>2349254
Vamplew is one of the shittiest SLs avail in the game right now.
Yaz is one of the stronger ones.
>>
Tried an expert mission. Most boring shit I have done, what the fuck.
Vs bugs, first mission, the bugs do not attack me, they randomly mill around at the edge of my view range and blaster bugs will occasionally shoot at me, if I get close they try to run off.
I just have to slowly move up and kill 17 units with fucking carbines, then its over. Had to do the last two kills by running them over.

If the bugs ever actually attacked me it would have been impossible.
>>
>>2349257
>>2349255
How do you Yaz? Seems like you run in with the most brutal SMG you have and just rip and tear. Is that right?
>>
>>2349260

I have no idea what game are you playing as soon as I shoot them in expert they rush my dudes.
>>
>>2349267
His unique slav skill removes suppression and replenishes ammo, and he gets a bonus against morale breaking enemies so you want to give him weapons that maximize morale damage (I don't know what does this) and you want him to be up in positions where suppression is a concern - so front lining probably in heavy armor.

However, heavy armor sucks so bad it's hard to justify ever using it. Even the jump armor is scarcely tolerable and only because it has a jetpack not because the armor is any good.
>>
>>2349269
They run away as long as you have a force advantage or stay in concealment against them. They rush you down if you either purposefully bait with an exposed unit or are a retard and charge at them with no respect for weapon ranges or force envelopes and other common sense chud concepts.
>>
>>2349272

No seriously Alien warriors and common bugs just usually rush, bombardiers are the only ones that try to stay range.

Must be a concealment thing the early game but I never pick Darby anyway. Fuck her.

I am in mid game with two runs running and with Wet with big concealment I usually use DMR to bait alien warriors and guess what , they rush my dudes in ready positions to fuck them and never run away. With Jean ready with a gun emplacement I fuck them up and get tinkering. Also always ready with motion sensor cause with forests they can sneak up on your ass

So no I am still a bit confused anon. But okay.
>>
>>2349272
>>2349269
I have no force advantage as I can define it, just 3 basic dudes and an APC. And I'm not in concealment, the bugs just never wanted to commit. They'd only move in to attack if I get very close, and often they'd run at me, then turn around and run away without even wavering. They just milled around the centre of the map mostly.
It was a 'save civilians' mission.
>>
>>2349279
AH yeah they do tend to focus on civs in those ones, much like in defence missions they rush the cap and you can have a mech jumping around and killing bombardiers and they leave it alone.

Yeah if you save civs fast they tend to to go to the center of town yeah. However its easier to engage and kill them.
>>
>>2349281
The civilians had already all left the settlement. The bugs didn't even kill 1.
>>
>>2349282
Anotha successful defense by ze Jingwei! You are only here because I am a generous Presidente, you know, hahaha
END OF LINE
>>
>>2349267
You don't have to be terribly specific with Yaz. No Mercy and Fearsome let him do incredible amounts of damage to anything with morale because No Mercy can turn on mid-attack. A tiny bit of health damage with Fearsome will send a unit to wavering then No Mercy activates and his damage skyrockets.

The most busted combination I have tried is running him as mobile infantry with the ARC CSP and AP ammo. He can gun down a medium mech in a single turn just with his squad weapon like this. Any pirate vehicles outside the HMG truck can be engaged and destroyed with a single attack, just using the squad weapon. Usually slap an RPG on him so he can engage heavy tanks on the move. He might be able to engage a heavy tank from the rear with his squad weapon, but I've never actually tried it. Exconde is his natural partner as he can take very risky positions and then Yaz can cause a morale cascade by killing 3 units a turn. Lim has better accuracy and access to pointfire, but the crazy damage Yaz can do with No Mercy/Tankbuster makes him edge out Lim as the game goes on in my experience. Yaz is unfortunately not that great against Menace because his morale perks don't do shit.
>>
>>2349124
They can still shoot long range, even if not well. So certain perks like Disruption or Bleed could benefit, counterfire still works, etc. They're obviously suboptimal in most circumstances but they're not entirely useless across the board
>>
>SL idea
>"Reformed" pirate alt girl
>Talents/bonuses for using pirate gear
>Has chance to recruit pirates as squaddies after successful operations
>>
>>2349208
>Huge 3x6 or 4x8 or 3x3 buildings become something you can actually enter and fight inside with an x-ray view
at last let infantry walk on the roof ffs
>>
Another mission another example of the AI hanging out in the fog of war instead of doing their jobs and shooting at me.
>>
>>2349330
What is your units setup?
>>
>>2349323
if you had missiles you could drop airstrikes in there without moving your guys that round and the AI would sit and take it
>>
>>2349331
Just the usual fare.
The issue is the AI moves based on a weight system, if you have more firepower than they deem reasonable they just outright refuse to enter fields of fire, indefinitely.
Yeah I get it, AI which suicidally runs into you is stupid.
You know what's equally stupid? AI that doesn't play the fucking game.
>>
>>2349333
Yeah. I agree. Had early battle with pirates - the face on mission - the problem was that pirates just deployed from trucks and run away till I cornered them in the corner and wasted. They had one chaingun truck, 2 board commandos and like 10 extra trash units but if they rushed at me they would do some damage. Instead they just die without doing any damage.
>>
I swear they are doing stealth updates without any announcements because every other day I am noticing small changes in AI behaviour and just now I reloaded a mission and the map layout changed from the first time I ran it, which has never happened before.
>>
File: Untitled.jpg (208.3 KB)
208.3 KB
208.3 KB JPG
why do some enemy units have crosshairs on them
>>
>>2349336
why you cut your screenshots?
some of your unit special perk is active against them
>>
>>2349339
>>2349339
>>2349339
New thread. Evacuate
>>
>>2349337
It's wett, any time he's selected it pops up, so I'm assuming this is his perk for killing big organic stuff
>>
>>2349342
yes
>>
>>2349111
At first improvement in scripts for fucking stupid cheating ai.
At second balance.
At third rework supply system completely, adding items/production/resources/consumables/blueprints/etc. And rework black market ofc.
At fourth let me romance Darby, she's hot! Or Franky at least.
>>
>>2349241
>9 man squads are never cheap enough to warrant it.
9 man squads would make sense if weariness was a bigger downside, so it would make sense to maximize fewer squads to bring as to let others rest

As it is I get one weary SL every 3-4 ops
>>
>>2349254
Both. Their banter is kino.

>>2349257
>makes good armor affordable
>amazing base stats
>good armor lets him get shot at
>some trash taking potshots at him a few times gives him 60 free AP
Vamp is easily in the top bracket of SLs.
>>
>>2349257
>high base agility unit
>middle of the road HP and DR
>Starts with 75 weapon skill
>Shooting Gallery
>Flamboyant
The only thing that actually sucks about him is his growth potential, which is currently not all that important and his base defense score. Shooting Gallery alone makes Vamplew one of the strongest units in the game, and he can also pair it with point shooting for even more cracked accuracy.
>>
>>2349333
I've had AI abandon perfectly defensible positions to run away from three units and I ended up driving about ten pirate units into an upper left corner of the map like that, without having fired a single shot. Then I rolled up my mortar and killed them all without any retaliation. The AI trying to avoid engagement with your units if they outrange them, at ANY cost, even if it leads to taking absolutely retarded decisions, is an issue they need to fix.
>>
>>2349111
For release I want them to tweak AI behavior to make it more aggressive and balance some numbers like armor supply cost.
And have the campaign end like Battle Brothers where lategame crisis continue and there are some other special battles to pursue for some cool rewards (or really just to have something to do with your fully equipped squad before starting a new campagin).

For later expansions I guess I'd want new biomes and factions. Some extra mechanics related to the trust with overworld factions. Something like SL that can be hired after getting high trust with factions, some craftable equipment unlocking etc. to make the trust feel more useful and fully fleshed out.
>>
Got to the end of early access. Really damn hoping the later updates will give us pic related or at least the androids.

Reply to Thread #2344536


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)