>WHERE to get study materials >>>/ic/artbook >>>/ic/video
>Want to practice figures? quickposes.com characterdesigns.com lovelifedrawing.com posemy.art line-of-action.com
>Post Your Work and give your feedback What can be improved? Are there any resources videos or books you'd recommend to them? Maybe a redline or a technique, be specific. When receiving a critique, try to provide one in return
>best art teachers Glenn Vilppu Michael Hampton Steve Huston Brent Eviston Marco Bucci Andrew Loomis George Bridgman Hikaru Hayashi Hide Sensei
>best art books The Art and Science of Drawing Framed Perspective Figure Drawing For All It's Worth
Is this part of the revitalization effort? This board is only slow because we let it appear slow. Quick someone draw a chart that shows the current ppm metrics
>>7937454 you are retard this board is slow as fuck and half of the threads will be your begturd in a few weeks if this continues, which hopefully will get the mod's attention
>>7937454 We have the best artconomists on the job right and as it stands they're saying we need more people to be spending their money or we run the risk of massive artflation. They recommend deflation hentai
making the thread at bump limit is literally going to give me a seizure i can't keep up with this I'm too much of a boomer you're welcome anon whos design I drew I saw your reply last thread I can't keep track of all of these generals. I'm getting filtered
>>7937472 Very cool! I've been doing material studies on sub surface scattering with medium to low scattering materials like wax and silicone, your painting reminds me of a waxy statue that's lit from the inside. Maybe it wasn't your intended effect but I think it looks great.
>>7937490 Kinoooo! Saving these for posterity. People like you will literally be invaluable in the very near future. Keep being autistic, digital archivery/hoarding is undervalued right now because of how abundant and free the flow of information has been. It's looking like we're about to enter a dark age in the coming decade. You're all literally going to be the saving grace for knowledge and random shit.
>>7937479 why me? I opened the catalog and picked the most recent thread mods should fix things, it's not incumbent upon users to make up for janny laziness
i cant study anything because they refer me to some other beginner resource and that resource refers me to another resource and that resource also It made me realize this hobby is for mentally ill people who excel at being narcists but also talented at drawing. naturally
Leonardo is so fucking nice to use god damn, infinite canvas just lets you draw forever, hotkeys and UI are all perfectly simple. shame the dev seems to have disappeared some jank ass doodles, idk what I'm even doing here, I stopped drawing for the like 10th time a few months ago and moved onto 3D sculpting
>>7937513 Most every self taught artist had to go through the same bullshit you're going through. It's hilarious you're calling them narcissistic when you're the one being entitled
>>7937539 It's not that ints can't teach. It's that teaching is a skill, as I've mentioned before. My coach, despite being an Olympic then pro level boxer, sucked at teaching it to people, but knew the content of what he was talking about. Understood how to train and train hard, but not teach.
>>7937537 They sure act like this second nature. They don't say it to my face but they may as well call me a retard. >>7937541 How can you know something and not be good at reaching it? Sounds like gatekeeping. More beneficial for a tutor to never reveal the entire secret to keep you coming back. This world is built on deception and backstabbing. Most artists thrive in this environment.
>>7937545 I can guarantee you it's not that in the case I'm talking about. You could ask my coach how to do something and he'd explain and show how to do it. Which is great, and I learned a lot. But lets say he's teaching someone with no athleticism or fitness like a twiggy teenager. They're going to struggle with even basic footwork. So if they don't have that down pat by the time your showing them other things, the beginner won't be in position to absorb the information. In my coach's case, he just moved along things a bit too quickly. In the case of a kendo dojo I know, they throw beginners into bogu in the second class and they're basically swimming in the deep end. It's no wonder it takes them so long to improve. John Locke was able to observe this, and it's the foundation to the education system as we no it; you can only learn a concept when you have the necessary prerequisite concepts to understand the new one. In other words, if you don't know numbers you can't do math. If you don't know what is a thing, you're going to have rough time understanding how a number relates to a thing or multiple of those same things. You think it's deception, but let me tell he trains people for fights and wants them to win. Winning means less likely to be injured. Being healthy and not incapacitated means they can continue paying for boxing. You are mistaking malicious intent for incompetency. The fact of the matter is there is no secret sauce, especially in something as well documented as boxing. The cream of the crop rises to the top because they are a good match for they're coach and understand the advice that they're coach is spouting. The beginner does not have the experience to understand. Now, this isn't to say that the beginner couldn't improve, it'll just happen at a slower than ideal rate. They do get better the more they put in, and eventually they cross the threshold to be able to understand.
>>7937501 What I've figured out so far: >being bad at drawing is more frustrating than the act of drawing This is probably why I keep coming back to drawing even when drawing is mostly frustrating. At this point, it's not about "enjoying drawing", it's simply about hating my incompetence in drawing. Which brings up another point: >disliking the friction of incompetence is not the same as disliking the medium itself Think about it. Why bother drawing? If all I wanted was a good end result, why the fuck would I waste my time learning how to draw when I could learn how to use AI instead? An AI can already shit out thousands of drawings better than what I could ever do, so why the fuck don't I just do that?
But that's like saying, "why don't I just have Tyrone fuck my wife and I take care of his baby?" It's not my baby, I don't give a shit about that disgusting baby, it's not mine. I want the baby produced by MY semen. I want it to come from inside of me, not from someone else.
This is why I named my sketchbook: NATAL. It's symbolic of the baby that I am producing. I essentially fuck my sketchbook everyday, fill it with my semen, and nurture the womb until my fully deformed fetal spawn slips from the pages within. That is why I draw. That's why I can't delegate it to a fucking machine. That's why I can't let Tyrone fuck my wife. It's not about the final result, it's about having sex with art itself and becoming one with creation.
So you ask, "why do I even want to draw?" Well, the answer is simple: >because I don't want Tyrone to fuck my wife.
>>7937513 I don’t think beginner resources do that at all? Like I can’t ever think of any book or video that really does that (to a degree that seems excessive). You might see PEOPLE giving advice who say things like that. “Oh don’t learn anatomy right now, study gesture first”. Things like that. I don’t think books/videos for beginners really do that too much though. If anything they have the opposite problem in that they have a lack of logical/foundational structure. They jump too quickly into “draw the rest of the owl” mode without considering what steps they would have to lead someone through to get them to that point. I think it’s just that the vast majority of art teachers are naturally talented themselves and have a hard time empathizing with true /beg/s and/or people without talent.
>>7937562 What do you even need drawing for? Do you care about the end result? What else do you care about if not the end result if that's all you've been bemoaning over. Also engage with the Tim Gula video and respond to >>7937538
>>7937578 He needs to be able to copy that in order to understand it, you know? He doesn't yet have the capacity to understand. Imagine telling someone they need to write a sentence that you've written down and they don't even have the skills to assemble the fucking alphabet. I don't think you'd be to helpful teaching begs. It pains me to say, but it's true.
>>7937578 Again, you NEED observational ability to draw. You're assuming /beg/ (like myself) already has this ability. We do not. Once you can actually look at something and draw it fairly well, THEN you can try to understand it. Trying to understand how something works is putting the cart before the horse.
>>7937576 You're conflating frustration in incompetence with frustration of the end result. Those two are not the same. And, I did watch your video already years ago when I first started drawing. I watched it again but I don't see how it's useful. I can certainly try though. I tried a similar thing in writing but I just wrote absolute nonsense and learned absolutely nothing from it. It didn't even relax me, it felt more stressful than anything.
Part of the reason why I'm even drawing in the first place is because I'm in a Writer's Block and can't seem to get out of it. The only way I seem to be able to write now is if I write about drawing. That's also part of the reason why I draw as well.
>>7937600 I mention Gula's video because you said wanted to know how to have fun with a pencil. Why do you want to be competent at drawing? Do you think it will get you out of a writer's block? Not mention hey it looks like you've written something down that you can now polish and end your writer's block.
>>7937615 Why are so many furries good at drawing? It's weird. You don't see as many people in the loli thread as good at furries in the furries threads.
>>7937639 That's a good attempt. I like how characteristic the dry brush feels around the neck. In fact, I think the neck and nape as a whole are very well executed. Is this oils or acrylic?
>>7937605 >Why do you want to be competent at drawing? I don't know, I just know I don't want to be incompetent. >Do you think it will get you out of a writer's block? Maybe, learning how to draw helps me write more. So I'm just sort of riding this hill (or however the saying goes) to see where it takes me, until it runs out. >now polish and end your writer's block It doesn't work like that. There's nothing that I wrote that I want to use. It's just nonsense. I used to be able to sit down and create whole novels, now I can't write shit unless it's about drawing. All of my gains, gone...
>>7937627 Also if you're claiming none of these are mine, I got some progress for the yamato. I just keep the rest as pngs because I work in the same clip studio file.
>>7937646 Do you have novels or work to share? I'd be intrigued in reading some of your short form literature that's not about drawing.
>>7937655 I didn't forget them unfortunately. I didn't want to wreck the silhouette I had. I really couldn't think of making it work in that pose.
>>7937656 Acrylics tough, it dries fast from what I remember. Definitely suggest looking into ways to extend its wet time so it's easier to work with. I've been trying to get back into watercolor myself, need to work on my edges.
>>7937657 This might be a horrible idea as it could give away my identity but whatever. This was inspired from a Visual Novel I made called "Two Days, Cold Winters" which blew up on /gif/.
I really liked the direction of the first chapter but then it felt hard to match with the second chapter. For all of my other novels, I end up losing steam after the first chapter and just give up before starting another novel.
The problem I have now isn't really that, it's JUST starting. If I can JUST write again, I'll quit this gay drawing shit forever and just write.
>>7937657 >>7937693 Even made a book cover for it. (Blocked out my real name at the bottom, which I now realize was fucking stupid to even put in the first place considering the concept.)
>>7937695 All I can say for you is that nothing is going to get you out of a writing block other than disciplining yourself to do it even when you don't feel like it. You know why Stephen King is able to write so many books? He writes 3 pages a day and tries to get them where he wants them to be. Either you discipline yourself or you take a break from writing altogether.
>>7937715 Also explaining your hypotheses around drawing methods is not the same skill as telling a story, one is teaching and the other is art. I'm sure you could probably write about a number of topics outside of drawing too, but you wouldn't be creating art. You are avoiding art making and are performing mental exercises instead.
>>7937717 I'm just shitposting since it's not the best example, I believe it's a confirmed fact he was railing lines all day while writing back in the day. Led to some bizarre stuff. I haven't read any of his books, but they do make good bases for movie scripts
His quote about being a salami writer is one of my all-time favorites about art however
as far as i'm going with this bungled study of ignace henri jean fanti-latour's self-portrait from 1859 lots of issues but i was really struggling on the eyes with the face being angled down but the eyes looking up
>>7937577 NTA but while I don’t think Loomis is a particularly good example, learning how the head is structured and understanding its different planes will passively improve your observational skills. I’d even go as far as to say it multiplies your gains, because you start understanding how the different parts interact with each other instead of just blindly copying what you see. I guess what I’m trying to say is, you don’t necessarily have to get insanely good at one thing before moving on to the next. You might gain a new understanding or understand things better by studying something else.
>>7937747 Cute cat! >>7937784 What with the disconnected line? Is this a new drawing tech? >>7937793 Keep it up anon, copy more to improve your observation skill. >>7937811 You capture the esscence of the fat guy from kino casino very well. >>7937846 >>7937848 I do like the flat version better.
salam brothers, idk if this is considered /ic/ or not, but I'm an amateur stained glass "artist" I want to make stained glass art of my favorite 2hus. Do these designs look okay or do they look like shit?
It's very difficult to find stained glass drawings that are actually physically possible, so I've had to jury-rig my own, but its easy to get in my head that certain things look good.
>>7937909 Did you make one of these before? I was about to say that maybe the "anime" style won't help you to get this right, but maybe you already did it before and then I should shut my mouth.
>>7937904 The design on the left looks FUCKING GREAT. The one in the right looks too busy and not conducing for a clean and readable stained glass design.
>>7937922 Totally! Much of the details aren't able to be done via glass, so I have a special stained glass paint to do them instead. It requires an oven to cure the paint. Best I can do without a professional kiln
Honestly it's the paint details I'm most nervous about. Its a make or break type of thing. Why I never finished my Youmu...
>>7937933 your work look very nice desu. >studies thank you! :) >brush It's the ultimate pencil brush from this pack. >https://www.mediafire.com/file/1nacwufeqsee9ze/Kyle%20Ultimate%20Megapack.rar >>7937901 Seriously stop deleting work raccoon anon. >>7937904 The hair would be very hard to cut as glass imo. You need to simplify hit more.
>>7937904 how does it look like against the sun? I used to work near a church manned by filipinos, they just take in whatever stained glass local artists want to contribute.
How do I get better at observation and proportions outside of autistically doing Bargue plates? Will I get better if I just casually draw from references daily?
>>7937959 >Will I get better if I just casually draw from references daily if you're not retarded, yes. Dorian's exercise is good too https://www.youtube.com/watch?v=HMX3K3YMbd8
>>7938013 like most courses, 90% suck. teaching is really hard. a good course needs to be tested and refined multiple times with lots of different students. if they've been teaching for years already, their course might be good like hide. most are just cash crabs, random courses thrown together. they just get any artists with a following to create a random course. usually the first chapter or two is decent, then they just pad the rest. most students don't even get past the first chapter so it doesn't really matter. lots of marketing tricks like pre-orders, early access, fake discounts etc. if you're /int/ or above, you can get more out of the courses by seeing how the workflow of an artist you like and you get their brushes/.psd file etc.
>>7938022 Yes. It's just a new medium. If you want a texture more similar to paper you can buy an etched screen protector. They're made to imitate the texture and grip of paper. Wacom tablets have those built into their screens, but there's still a bit of slipperiness that you have to get used to even with the etched screen protectors.
>>7938022 you can get felt nibs for your stylus to add some friction. textured screen protectors too. or tape paper to your non-display tablet, or a textured plastic sheet.
>>7938022 Ive got three drawing tablets, and each one has a different texture so I always need some time to readjust when switching between them The Wacom CTL-490 is really rough The Wacom PTK-640 has a medium texture The Wacom PTH-850 is super smooth almost like smartphone glass You can also slap a matte ipad screen protector on your tablet if you want that kind of texture
drawing characters interacting is so difficult.. and cast shadows too
>>7937532 OOF bro, you got her looking like pickle's full power form, you dislocated her hips and shoulders, start drawing limbs from their joint to avoid that, also reply to dm on xitter >>7938058 kinda
>find some small japanese account with like 300 followers that draws every day and posts every day despite making art that gets at max 1 like a post i dont know why, but it made me really emotional, seeing someone love drawing so much even though they get zero recognition, they just keep doing it
gift art for a buddy. tried to implement the advice to conserve detail to make certain parts of a piece emphasized, in this case the dress. What do you think of the anatomy of the bride? she's my current level best at constructing a figure from a reference without tracing shit.
>>7937532 with this kind of body proportion i'd emphasize the neck muscles slightly more. lifting/working out like that would bulk up your traps, and it'd make the figure look a little more aligned
>>7938067 love the evil skeleton man, also love the sort of peachy pink color you've got going on with the lines. you're very good at construction!
>>7938069 i'll try and re-level things next thread.
>>7938140 you talk like you don't even draw, like its soo fucking hard to ignore. Your persona online is stale do better please, bet you're extremely fat with dirty nail/ cheeto nail fingers
>>7938143 Mommy's special little newfag just has to be the one to make the new thread. Can't do anything about it cuz jannies are trannies and mods are frauds
>>7937942 All the glass is translucent! I'm not a fan of opaque glass personally. For example, this is the glass I'll be using for her hair, with the actual details being painted in rather than each hair strand being it's own separate piece
Anyone got tips/ideas to get into a rhythm and draw more often as a beginner? I try to look at art pieces online and look for interesting references but it feels like procrastination and I end up doing nothing.
>>7938166 Kept thinking and yeah that's probably it, fuck. Paralyzed with planning an idea or concept to attempt as if that would make the resulting doodle any less bad when it's coming from a beginner.
>>7937399 How to get forms? I am drawing boxes now and doing the dynamic sketching blobs cross contour. Do I need to measure every boxes if they are right?
Getting back into writing, at least for this week. I want to see if I feel more fulfilled writing the whole week than I do drawing. I looked back at my drawings and didn't feel anything. Granted, it's better to look back and feel nothing than to feel regret from all the time wasted playing video games. Will still do a grid drawing once a day and maybe an anime face just to not lose any progress. We'll see if I leave /ic/ and drawing forever (if writing is more fulfilling).
>>7938311 My observation is ass by the way how to improve? and also imagination in case of that I am thinking of imagnining and projecting things on canvas would that work?
>>7938311 >why are there 4 /beg/ posts at the same time some retard trying to kill the threads by spamming a new thread as soon as one hits bump limit despite the thread still being on page 2
>its 1pm on a sunday >im internally recognizing im wasting my sunda in bed not drawing >yet i cannot change and go start im convinced im working with a retard brain, how do you people just start drawing?
>>7938370 I posted the succubus. I am giving up on drawing for a while. I hate how disgusting I am at it. I have no inspiration or creativity. I suck. Never will I make it.
>>7938383 no don't give up anon I was just making a joke I suck at hands and everything else but still keep drawing bc it's something I want to do if you want to do it, then do it
might be an odd request but can anyone look at this thing i just did and tell me what is the most off with it when compared to my goal artist Wada Arco?
i feel like it's the line weight primarily but i can't tell if maybe i'm missing more didnt do any rendering purposefully because im trying to scaffold my understanding of their art
>>7937618 Female, feminized mindset. Having an active sexual lifestyle makes you more involved in observing human anatomy than a KHHV /beg/cel who constantly rots on /beg/
>>7938704 the stiff and thick lining is one issue but you also don't get any of the shapes right and they are very hesitant like the jawline or the eyelashes
I CANT FUCKING DRAW FACES SOMEONE FUCKING HELP ME. THIS GUY IS LAUGHING AT ME BECAUSE I USE REFS. PLEASE HOW DO I LEARN MY FUNDIES SO I STOP BEING A REFERENCE PERMABEGLET!!!
>>7938741 for the shapes its the basic accuracy stuff like minding the angles and being aware of how a line curves. i don't know if you did a sketch before the lining but you probably should use a opacity brush so you can mold the lines
>>7938768 Please teach me how to draw faces. I cant. Everyone says you should know your faces and be able to draw faces from any angle without rferences but I am too retarded. Please help me. I want to get beter as well.
>>7938754 He's talking about people who copy stuff 1:1. I think using reference is kind of a quintessential part of being a beginner/intermediate artist, at least according to most other artists I know. You need to look at something and draw it many, many times before you can draw it well without breaking a sweat.
So if you can't draw faces from imagination, go look at the stuff your favorite artists made, copy them, then try to make your own while referencing their work, and only *then* try to do it from imagination. Repeat this however many times it takes for you to be able to draw your subject comfortably.
>>7938778 I think the primary motivation is far simpler. It's just about instant gratification. People want the reward without the effort. Tale as old as time
>>7938817 Anons be careful with these links. An schizo is trying to disrupt this general again and we don't know how much damage he's willing to throw at the /beg/ general.
>>7938825 I'm not clicking those links, So I don't know if they work or not. Just warning new and unsuspecting anons about clicking on those. I never follow links on this site just as a baseline principle.
>>7938756 sorry for the late reply, i just used a standard gpen for the lineart overtop of the sketch i had so you think for lineart itd be better to use a pen that has pressure-opacity?
>>7938767 I'm assuming you mean the arm on the right not her actual right arm. It's too short and the way you have it bending is not at the joint but a smooth circle making it look like it's broken. Remember, even on tall people, arms almost reach the knees
>>7938915 I'll try that later, I think you're right because I'm noticing it's blurry on the side with the binder rings. Like in this uncropped image, you can see the rings. I'm dumb as fuck. Lol
>>7938923 Actually does anyone know of a fix for this specific problem? The smaller eye naturally being more rounded at the top, and thus making that eye look like it’s more open, is a constant issue for me in expressions where I want the eyelids to be somewhat lowered.
>>7938904 No I did mean her actual right arm. Thanks for pointing out an issue in the other arm though. I think the actual problem here is that her thighs are too long, which is making her arms seem short. I'll try to make the joint look better too though.
>>7938961 That's definitely part of it but it seems to be combining factors. The head is a bit small which makes the hands small which makes the arm small. The leg is too long which makes the pelvis too long which makes everything look even smaller
>>7938281 me on the right. I think the shirt design is off center... there's a little wonkiness in the face and gun barrel too. pretty solid hand and foreshortening and great scene design though
>>7938882 i thought maybe you could have more information in the sketch to make lining easier but maybe that's too much work. use whatever method gets you the correct lineweights, probably just best to spend more time and care on doing the lines with ink and you can still edit the lines after drawing them. no need to spam ctrl z to try and 1 shot each line
>>7939008 yeah. I'm currently doing digital revisions using a scan and even the best scan that was mostly flat/not in the binder has a lot of very annoying blurry bits. Nice work btw
>>7938969 >I think the shirt design is off center man I never notice obvious shit like this until hours after posting the drawing. thanks for commenting
>>7939039 Huh? No I've been drawing for like 7 months at least, and even then I used to draw a lot in high school. I'm not nearly as good as you seem to think.
>>7938903 Clip studio. This is just hard round and some soft brush. Could do this with any painting software. I do prefer clip brush engine, but krita has some very nice brushes made by the community like memileo's impasto brushes.
>>7939056 Your 20s are too late for everything anon. If you're not a jacked multimillionaire with a harem of slavic supermodels by 24, it's over for you
>>7939056 ive read countless stories of people who only picked up illustration or painting in their 50s, 60s, 70s who became skilled. as long as your brain can learn, youre not demented or lobotomized, you can learn to draw.
>>7939063 How old are you then? At 27 year old I do understand why so many people decide to check out at this age, even though I intentions to do so myself
>>7939070 I'm 32 in a couple short months. Not to go all "the great wisdom of my advanced age" but it really is true when they say the time is going to pass anyway. Use it to pursue what you actually care about Every age could be considered a fork in the road. You can start checking out or you can start locking in
>>7939035 your crosshatching looks wrong because it doesnt represent what its supposed to Crosshatching can be used to portray 1. Plane 2. Cast shadow 3. Shadow Terminator or just the whole shadow 4. Ambient Occlusion 5. Color 6. reflections
you're kinda just crossing through youre existing lines which instead modifies the forms you already had instead of portraying them
>>7939083 I was kind of trying to replicate what this guy does. It's not hatching per se, more of just using discontinued lines to indicate when a form is turning, I'd say. I'm still not doing it completely right obviously but yeah I wasn't trying to do actual crosshatching. That being said, I am interested in learning how to do crosshatching, so thank you! I'll take any more advice you have.
>>7938992 so try doing line layering and then cutting into it with an eraser, rather than just undoing the whole line?
also would you be able to give any advice on improving my shapes? i know you mentioned the cheek/jawline so ill try to keep the straight-curve-straight thing you showed in your image, but do you think the eye/eyelash/hair needs work as well? thanks for your help in advance
>>7939087 hes actually using the "1" method where hes using lines to show a very thin plane (very apparent in brachioradialis which is a very thin form), the issue is that he's kinda halfing it where he's not transitioning it properly. I dont think that looks good but if you like that i cant really tell you to not do it
>>7939091 pic rel is an artist that actually does it well (deleted his account again), when he breaks the lines he does it intelligently to show each muscle fiber, instead of just crossing his lines absent mindedly
>>7939094 I see what you mean, and I do like that better. Alright, I'll try to apply it more like this guy you mentioned. You got his name so I can look up more references?
>>7939035 A lot better. A couple people noted the thighs being longer. That's not wrong but you need to evaluate the pelvis is my biggest gripe. It seems too long. Try and break it down box wise and see how she's looking now
>>7939087 I'll piggyback off the other anon The biggest thing is to do it with purpose. You need to hatch with purpose. The artist your ref is choosing which muscles to exentuate, you do it more on all the muscles
>>7939070 NTA, im >>7938704, but i started 2 years ago at 26 and i feel perfectly fine about my age, i think people care too much when ultimately its the amount of effort you put in yourself that makes you improve, not the age you started
>>7939130 So you're saying I need to be more picky on which surfaces to do hatching on, right? What would you say makes a surface more suitable than another? What would I be looking out for in order to do it with purpose?
>>7939083 >>7939091 first time I see someone try to explain linework in a way that's sort of understandable to me. I only ever use hatchy lines to indicate an edge smoothing out >>7939130 >he does it le SMARTLY you really helped him out
>>7939143 Muscles with hard edges or places you want to show definition. Take >>7939087 There are several parts to the bicep and tricep that could be shown but aren't. By using the hatching we are given the idea of harsh muscle but aren't overwhelmed by a skinless anatomy book
>>7939145 Okay fair my explanation wasn't good but the concept is there He's not doing it wrong he's just doing it on any possible hard edge or muscle when it should be only used on places of clear definition and leaving the rest soft/to the imagination
>>7939272 more like it's time to trace AI, AI doesn't make those kind of mistakes, AI is for the most part is anatomically correct! just boring and generic
>>7939247 >>7939235 What in the.... I might be beg but even I can tell this looks completely wrong. How does she not have kneecaps. Are her knees and thighs backwards. What is going on here?
Is this as stiff as it feels to me? Not sure if I should go for another angle or not (but I wanted to do it from the front so I could try and paint really stark shadows against the wall)
>>7939053 hey man same hat i thought i could just fuck off to "stem" but i hate it and i thought about art every day. really wish i hadn't quit but it is what it is good luck to you
>>7939294 I see what's wrong here. the tibialis anterior does not originate at the medial side of the tibia. It originates on the lateral side. Hence, tibialis anterior. The highlighted blue area is the shin bone, there's not really any muscles on that portion, the ones you do see are from the ones from the back and have different origins. the tibialis cross over to insert on the medial side of the foot. A muscle you see at this angle is the peroneus, though on a more developed person you may also see the gastrocnemius or soleus peaking through.
>>7939361 This seems really out of my current depth but I'll try my best to make sense of it. I think that, if anything, I should try learning the lower leg/calf anatomy. Thanks for the redraw. Do you have any resources you'd recommend?
>>7939371 https://www.youtube.com/watch?v=cSKiEVWg5VY This proko vid is pretty good. Aside from that, Bridgman or Taco has some good notes. Might be hard to find what you need from him tho. https://www.instagram.com/taco1704/. Morpho may be up your alley too. Best you can do is look at multiple sources and try your best a finding them in a reference of a real leg.
Started studying some Bridgman the last couple of days. I think I like it so far. It's very form focused, but in a completely different way compared to the clean, geometric construction methods of most of the stuff I've studied before.
could anybody give me some critique on this? i want to make sure the perspective and anatomy looks right before i do anymore. I haven't yet drawn the blood (aside from on her hands) or the window shes pressing up against.
Can someone help me figure this shit out I use Krita (since Im on Linux) and when I try to use a blending brush it 'mixes' all the colors in its radius
however I want it to 'drag' the colors starting from the position where i initiate the stroke if that makes sense
Picrel is what currently happens in Krita (which is wrong)
>>7939455 I feel like I have been, with exaggerated noses and eyebrows and the like. Im not talking about fairground caricatures or whatever, just the capacity to balance exaggerating features while retaining recognizability, all without losing appeal.
>>7939464 its either how that specific brush in krita works when blending, or if all other brushes do the same then its likely just how the software works as a whole
>>7939404 I find the air brush tapers off nicely in krita. Getting familiar with the brush settings and making your own is the way to do it. I do think Krita has very strong options. I just haven't used them because clip studio is so familiar to me. Here's some brushes I've been making where I can apply paint if I press hard, and blend when I press light.
>>7939461 >>7939463 >>7939464 >>7939465 Pretty sure this came with default Krita but could be wrong. This brush drags paint. Are you using a brush which uses the color smudge engine?
Eyes should be located just below the top tip of the ears when head is neutral(not tilted) as such for the bottom two your eyes are wayyyy too high in the face. The eyes should be right in the middle of the crease between the forehead and cheekbone. The left one is the worst offender, in that one the eye comes out at basically the crest of the forehead, where the eyebrow should normally rest, causing the eye to look like it’s bulging out of the skull.
>>7939461 >>7939556 Think I found the difference! It's changing the smudge mode to smearing rather than dulling. Smear works by dragging the pixels that you select, though you need to match it with a color rate that starts at zero and rises as you increase pressure so you can blend existing colors without laying on new ones.
>>7939667 you haven't seen anything yet. I've got the mother of all blogposts lined up for the start of the next thread, tactically timed to get more replies because fuck posting in a nearly dead thread
>>7939667 I don't really mind when people do that, even though I suppose it is against the primary purpose of these threads. Getting a compliment after working hard on a drawing is a nice little morale boost. Makes me happy, so I do it to people too.
>>7939634 ok this is better but idk how i even did this i just thought to myself "i need to make it less stiff" >>7939667 wheres my crit bitchfaggot >>7939693 ok but that person never claimed to be Michaelangelo theyre literally asking for advice and feedback with every post
>>7939693 I'd love to take your advice and retouch the problematic areas if you're willing to exemplify them! Maybe with a proper and calm explanation or redraw? Everyone here has been extremely cooperative and helpful so far, I'm sure you can be too!
>>7939699 your scribbles are a mess, your body proportions are fucked, it's still pretty stiff, your subject matter is disgusting, and your taste is pornbrained. these are lazy, low effort BLOGposts. at least you're trying, and drawing the hands, which puts you ahead of 90%
>>7939708 After exploring the piece and after a deep analysis , i've seen all 19470567 conclusions (that's more than a million).
I've realised that my expertise in muscles and anatomy was not at fault no..TSK TSK It's so obvious for me a mastermind , a vast encyclopedia of knowledge , to realize that the leg doesn't look like complete garbage no
It was the hair strand
Yes, amazing, incredible, euphoric. I was used #4169E1 Royal Blue and the piece was obiouvly off because of it. #00CEC8....yes now it's all coming together.
*tips favela*
I am stunned at what i've done EUREKA! as some might say EUREKA!
>>7939712 hmm is this realistic anime or chairoscuro cartoonishlike using a pointillism technique? I need to know to appreciate the shitty wallmart shirt artwork
WHAT THE LE FUCK YOU MEAN ANIME IS JAPANESE CARTOONS???!?
Do you understand how much LINE OF ACTION a cartoon uses and anime le doesn't? pshht Amateurs
>>7939721 It means it all falls apart because the white man likes to be stomped and raped while others act out of ignorance and a small ego (high self-esteem) . We should've never strayed away from the japanese 2ch wiki. They even have mentally ill precautions about our tag system.
Anyways i'm obviously fucking crazy, so are the dogs cartoon or anime, this is very important. I need to know if a face is cartoonish or realistic with cartoonish details.
>Anon: Is this drawn right? >Int&beg: That's a complicated question. It depends on what you mean by "right". You see, I... >Anon: Yes or no? >Beg&int: It helps no one to be reductive. I believe that that fundamentals implies to some degree that there are forces larger than us that determine rightness. Now, we can get into the semanticalities... >Anon: *Yes* or *no*? >Int&beg: The very notion of drawing in itself can be rhetorically whittled to the bare nub of its meaning. >Int&beg: I'd like to talk to you a lot more about this. Would you be interested in critiquing some of my works?
>>7939705 It looks quite nice, particularly the face. I think sketch > scan > digipaint would be a pretty good flow for you. Not sure what your goals are tho
>>7939742 thanks. this was just for fun, I didn't have a ref for the painting or anything so could probably do a better job if I used a reference.. I think it helps because my drawings are too small to render in depth traditionally (I don't want to draw larger trad, isn't what I'm going for) so its prob something I should do some actual studies for
>>7939740 Do you have the texture turned on? It seems to affect the strength of the stamp opacity. Here's how the brush path in the preview looks for mine. Turn off all the settings and just use smudge length. What does your brush look like from the preview?
>>7939759 The layer mode for the texture can has a significant impact depending on texture brightness, contrast, and midpoint. Height in particular is quite striking with high contrast (shown right vs multiply on left)!
>>7939759 I have no clue man, I dont understand shit when it comes to tweaking Krita brushes Picrel is the settings but for some reason it just wont drag the paint for long Fucking wish I could get CSP to work natively on linux
>>7938923 >longtime pro mangaka you mean the laziest niggers in the known universe? once they make it they completely check out (deservedly so)
>>7938986 I feel like it's hard not to symbol draw faces, since the dark values are all around the features. it does look vaguely like him but idk if I'd recognize that without knowing
>>7939182 anon already said but to reiterate, darker darks and lighter lights
>>7939185 a little hard to read but it's great to see you pushing it with tough poses and foreshortening. I think you could benefit from the 'bolder lines closer to the viewer' trick
>>7939772 Could it be the brush tip itself? Could you switch it to the auto setting tab and set the fade 1.00 for both vertical and horizontal? Show me a screenshot of the preview if it changes, it helps a lot.
>>7939776 Perfect. It seems the strength of an effect like the color rate or smudge is based on the opacity that's left on the stamp after other effects are applied. So adding a texture can increase the transparency of the brush stamp, meaning that it has less opacity to pick up/pull paint around. Very cool. You'll be able to learn a lot now by messing around with one setting at a time and see how the smear changes.
>>7938674 Im unimpressed. You been stuck in the same level for like 2 years now. You are not serious about improving. What a disappointment... well whatever.
The only major problem is the shoulder and arm on the right. That is a very high angle for the arm to be at. The trapezius and deltoid need to be bunched up to compensate. If you look at yourself in a mirror attempting a similar pose you wound find your shoulder nearly touching your neck. Also the arm is out of proportion to the other. The left one seems to establish the perspective/ frame of reference, but if the right arm is meant to be slightly drawn back as if to give a punch or blow, (as the smaller size of hand and rearward shoulder tilt seem to indicate) why is right arm wider? It should then be smaller in relation to the left arm.
>>7939801 I see what you mean. her wrist was actually supposed to be pushed against the glass and her hand arched back. I dont know why in my head I though her arm would be angled away from the window rather than towards it for this. Heres a quick attempt at making it look more like how it should. Thanks for the help
>>7939768 >hard to read don't really know how to gauge the bolder lines closer thing but i tried to apply some other line thickness rules for better readability
Trying to get better at anatomy so I'm trying to understand this guy's drawing. Would this whole green area be the triceps? Or am I interpreting this incorrectly?
Haven't drawn in a few days, did a quick figure. Still cant nail the feet. I know in the reference the right foot is partly censored but I should be good enough now to extrapolate it from my head, but I'm not.
>>7939942 In the thumbnail it looked like a huge futa cock.
Something's off but I can't tell what it is. I think the head is too wide. I spent a ton of time trying to get the eyes right but even then it feels wrong.
>>7938063 >>7938623 somehow missed this kino >>7937846 >>7939235 how come someone that started off not that long ago already shades better than me >>7937615 when will I reach this level
Just a reminder that followers ≠ skill. 130k followers for pictures and drawings that are clearly just from reference or traced.... You know I get the feeling those 130k followers aren't actually real, yet here we have a 22 year old wanting to give advice to artists about how followers don't matter... wow enlightening lil bro, you're telling me people see through your bs? Lmfao.
>>7940087 Oh wait they're from a third world country and begging for donations... It's all coming together... You know if I had to take a guess about which country they're from...
>>7940067 >>7940082 Thanks a ton. I'm much happier with it now. I wasn't focused on the neck at first, but now I can see how the neck meets at the jaw and ear.
>>7939810 just a /beg/ myself but I'll take a stab at this, better than no reply I guess I think the biggest problem to be tackled here is the value composition. if you do a quick check with either the dot gain method [top left] or a solid black layer set to color [top right], it shows how some elements blend in and get lost, like the trees a clearer range of value with a foreground, midground and background separation would probably help (look up atmospheric perspective black and white) composition-wise I think the character and building are fighting each other for focus since they're both at the focal point in the middle, and the heavy texture for the sky make it a bit visually noisy some different colors might help too. as is it's a monochrome color scheme, but some pinks and colors surrounding red might help with the value problem next time it might be worth trying some greyscale thumbnail concepts beforehand so you have a clear composition and value range to reference tried a quick adjustment in photoshop on the bottom in color and black and white, not great but you get the idea hope that helps, good work on making a finished scene by the way
>>7940193 that you're not a woman? people draw the opposite sex genitals wrong always women always draw the dick too high up men also draw the vagina too high up and the vaginal opening too high up (even in extremely high quality 3d animations which makes it look like they're getting gored"
>>7940212 I noticed a lack of contrast, especially in the top left and all of the middle panels. Everything is too equally drawn and it makes it weirdly rigid. Add contrast with size/value to one part of the panel like the girl/the window depending on what you want to emphasis
>>7940126 Ooh, thanks a lot. I really appreciate it. I did the background first, before noticing that I couldn't really place the character in the scene without it being too far away, so it looks like it's just tacked on there. Which it is. With my next one, I'll try to have it work better with composition, as well as bringing the values together in a unified way, as you pointed out. Thanks.