//tg/
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Welcome to Open OSR.This thread is for open OSR discussions. Including old-school D&D, retroclones, and broader OSR-adjacent games.

There is a general for those of you who prefer OSR games strictly inspired by the first decade D&D that can be found here >>98125206

Please do not engage with trolls.

Previous thread >>98098107

Thread Question: What got you into OSR? Did you learn it and never leave for 3e? Did you move on and come back? Did you find it after 2000?
Showing all 40 replies.
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>>98142636
>Thread Question: What got you into OSR?
Got fed up with 3rd, WOD and that sort of thing and really dug into the indi rpg scene in the mid 2000s, saw an lotfp cover art thread here around... 2013-2014, clicked on it for the snake tits, stayed for the mix of creative output, historical material and because ultimately osr gameplay does a better job of fast play, exploration, creative problem solving and playing to find out what happens than many of the indi games that crowded out the good ones from the earlier scene.
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For myself, I found d&d in 90, it wasn't my first game but I was hooked. I changed editions in 2000 like many D&D players. It didn't just play D&D, but it was my main game. About 2012 I was just done with 3.x. total burn out. I played other things for a while but got a hankering for d&d. So I ended up pulling my old books out and ran dark suns. It was glorious and brutal for players who had only had only ever played 3e.

After that I find myself coming back to OSR games again and again. I still run other games, but like to run OSR stuff when I can find players and have the time
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>>98142750
I have looked over this one but never dove deep into it. Some of the art is nice and I agree have to look twice at snake titties
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>>98142750
Flame Princess is one of the games I thought must be cool, and only years later when I actually looked into it did I realize that I just about hate everything about it.
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>>98142636
>TQ
I wanted to run games for my friends but as we got older I realized two things
1) we’re all adults now and have life obligations so not everyone can make it to the table all the time, so we’d end up constantly pushing sessions back until the campaign just ended
2) I did not care in the slightest about making a fucking story, and honestly neither did my friends, we just wanted to hang out, roll some dice, and split some skulls.
So I started looking for games that fit a “open table, dungeon crawl heavy” campaign. Little did I know at the time but that’s what D&D used to be and I’ve been down the rabbit hole since
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>>98142846
>>98142944
ymmv but rules wise if I'm running a b/x clone its my go to. The skills compromise is functional, slot based inventory is functional, fighter advancement is a bit weird but not a problem, spell list summoning is a meme but I get it. Modules are hit or miss, there's a few gems and a lot of stuff I wouldn't with yours. I appreciate its focus on a specific semi-historical vibe and the amount of content it produced, the blooging it encouraged and high quality productions it lead to have been great. While not a metal head, get a sensible chuckle out of raggi when he rants.
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>>98143033
>Modules are hit or miss
The misses are pretty big misses.
I can appreciate people trying to take risks, but the underlying philosophy behind some of these adventures makes me want to hit people with a stick.
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>>98143033
LotFP was more noteworthy before people making adventures for retroclone realized just how easy self publishing is. Still, the whole HRE-horror thing is something I really dig, and a 30 Years War sandbox using LotFP is one of my bucket list games. I'd definitely homebrew the fuck out the Cleric class before I ran it for that purpose though.
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>>98138769
>didn't look at gender
You didn't have to look at the sex, she had a name and I was just trying to be helpful.

>you have an issue with the mod.
No, but I do object to you trying to move the goalposts like that. The issue is that 1e and 2e are not identical and your claim
>>>>>2e can run any 1e mod with zero changes
is false. The question of whether some 1e modules can can be run as 2e is an open question.

I have a 100% success rate listing 1e modules that need changes. You have a 100% success rate of evading naming even one that can be run unchanged, yet you're the person shouting "Corner case! Corner case!" If the modules I found are the extreme exception, why can't you name one?

BTW I didn't call you on it before but "corner case" is the wrong term. You're yet to even establish it as an edge case let alone a corner case.

>Your big change is 5/5/2 multiclass to 5
A lie and a classic strawman. Quote me where I said it was big. While we wait, I'll quote myself
>>Small changes, not zero changes, are often required.
(It's 5/5/3.)

Is your problem that you don't understand 1e bard, multiclass or both? 1e bard is like character with two classes not multi.

Saying run it as a 2e B5 is a joke. Look at the graph to see how much of an xp mismatch that is, need B6 or B7. We'll also just ignore that she doesn't meet the prereqs for a 2e bard: has Int 12, needs 13.

>Once more, you have the stats, run it as a 2e bard
Once more, it can't run as a 2e bard without a change because it's not a valid 2e stat block.

>Use either spell list
If you use 1e druid list it's not 2e. Use wizard list and module is changed.

>You are trying to make an issue where there is no issue
Yet another lie. You invented the issue and it revolves around your wrong claim. Once more, as you are evidently trying to disguise the facts, here's the quote from you
>>>>>2e can run any 1e mod with zero changes
Even you say change it. That's not zero changes.

Point proved.

Again.
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>>98142636
Is there anyone who actually thinks AD&D is some sort of perfect machine where the slightest deviation from some imagined pristine format would introduce catastrophic repercussions?

I encountered one guy who thinks that way, and I don't know how he got that way. I can only imagine he's been practicing gaslighting his players so long about how even though the way he runs games isn't any fun it's still the correct way to play, but that also doesn't work because I'm sure he's never run a game in his life.
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>>98143744
>Small changes, not zero changes, are often required.
none of any changes you list are _required_ to run a 1e module with 2e
and I don't know how can you continue to pretend any of those are some sort of a dealbreaker when
they clearly aren't
>the experience is not 100% identical
so? you are going to run a module 2 times with 1e it's also not going to be a 100% identical experience and that's kinda the point of playing ttrpgs instead of boardgames
t. nta
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Recently got a chance to sit down and read EZD6 wasted world
Very cool OSR-adjacent and quickly becoming a personal favorite system of mine
Ive been playing it solo and have gotten a few interested friends so hopefully i can use both books to make a neat Magitec setting to explore
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>>98143744

>> The issue is that 1e and 2e are not identical and your claim

I have never said identical. I stated they are the same system. And they are, different editions but the same system

>>false.

You have yet shown it to be false. You have found a single mod, that only the class of a pregen character is an issue. Not the mod, a corner case pregen. You hunted the oddest thing you could.

>>BTW I didn't call you on it before but "corner case" is the wrong term.

Eh it's always been called corner case to me. Could well be the wrong term honestly.

>> lie

Once more it's not a change to the mod itself. It's changed to a player class that won't affect the mod at all.

>>It's 5/5/3.)

Is your problem that you don't understand 1e bard, multiclass or both?

Once more you have hunted up the weird ass corner/edge case. It's not a mod issue, it's an issue with a pregen. It does not fucking matter what it was in 1e. You either A: Run it as written using a 1e PHB, B run it as written using a 2e PHB to fill in skills they would have , C run it as a pure up 2e bard ignore the edition requirement chances or D run it as a 2e bard and bump into to 13

>>Once more, it can't run as a 2e bard without a change because it's not a valid 2e stat block.

At this point it's clear you just want to argue to argue. And trying to make massive issues out of nothing

>>you use 1e druid list it's not 2e. Use wizard list and module is changed

Case in point, use the fucking list the mod gives you. It already gives you incomplete stat blocks.

>>Even you say change it. That's not zero changes.

once more that is not the mod. It's an incompetent pregen you always needed a PHB to use.


Dude, you don't have to change anything. You are talking like this pregen is unplayable. It's not. It's incomplete, requiring a PHB. So just use the 2e one and go with it.

Although we both know no one is gonna be using the listed pregen characters.
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>>98142957
I personally love story, I love world building and character driven games. But there is an appeal to just "rolling some dice and splitting heads"

I find the idea of an open table dungeon crawl game interesting. I know a lot of folks who can't make weekly schedules and that would be fun.

>>98143033
I have a hate for race as class and lately been finding 0e clones a bit more my jam. That being said, I am playing an OSE game but with the race and class separate. BX has its appeal too.
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>>98144322
I have not heard of this one before. Not tried solo gaming but I am tempted to. And magitech is fun
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>>98144372
It’s not that I don’t like story. I’ll obviously have a backstory for the world and everything and they’ll do quests. I just mean there’s no main quest. There’s no BBEG they have to fight. I’m not writing a novel for them to play through
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>>98142636
Perhaps I could interest you in throwing the thread question back at you, what exactly is so interesting about OSR? I can't get into it, from what I gather it's just about your characters dying every other session in pursuit of gold.
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>>98145024
Partly that, sometimes people don’t want a crazy story, they just want a puzzle to solve, that puzzle being the dungeon. Besides that, 90% of OSR games are very rules light. It doesn’t take a lot of mind power to run them once you have an understanding of the system. Stat blocks are very simple, but at the same time the players need to think a lot about their actions because the wrong move could get them killed
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>>98145024
It doesn't have to be more lethal than any other type of gaming. The level of lethality is under the GM's control, even if that choice is to play some poorly designed meatgrinder dungeon as is and try to claim that it being highly lethal is out of their hands.

For some people, the appeal of OSR games is that they're the closest thing to an "Authoritarian" system, where they can throw away any and all personal responsibility and claim they are simply following tradition and an imaginary "proper" way to play. The kind of passive-aggressive GMs who say things like "It's not my fault your character died, that's just how the game is," while they quietly stack the odds against the players and always try to interpret things in the worst light for them.

These sort of people are a minority though. For most, judging by how B/X and its kin have risen to prominence in the OSR community, the main appeal of OSR games is that they're comparatively simple compared to modern games while still having ample material and support that most "Lite" games just don't have.

Some also like how OSR games tend to encourage players to solve problems with direct described actions rather than just selecting skills, ie. "I look over the book shelf to see if any of the books are more worn than the rest, or don't have the same amount of dust. I don't want to try touching any books just yet" vs. "I make a search check on the book shelf." It's a more literary vs. video game approach to actions and how to resolve them that helps the players really engage with every room and consider the details.

This "detail-oriented" style of play also puts greater emphasis on other more mundane concerns like tracking how much food you're carrying, or how long you spend oggling a book shelf. Some DMs push this a little too far, but the overarching goal is to make things matter and have consequences, with the players concerned about what their characters would be concerned about (except for pooping).
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>>98145024
>I can't get into it I only understand memes
Anon there are 3+ answers to your question that are directly linked to the OP answering the question you can read. You don't need to
>throw the thread question back at you
or some shit.
If you've already decided you can't get into a thing you don't understand there isn't much to explain or discuss, you've already made an ill informed decision you're not going to get over.
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>>98144322
>EZD6
>OSR-Adjacent
They're not even on the same planet.
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>>98145165
>muh authoritarian gameplay
>actually OSR just means rules-lite
kys retard
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>>98145024
>what exactly is so interesting about OSR?
here is my take on what I enjoy about OSR
- focus on exploration of dangerous places
- [near] absence of paper-buttons, which in turn makes players roleplay and overcome challenges creatively
- simplicity and mechanics not getting in the way of my game, as a player or as a GM regardless
- fast pace of dealing with system mechanics so I get to experience more content per session
- adventures' statblocks/items/spells are all part of a universal language, play any adventure written for one game with the game of your choosing, and minimal or even none at all conversion effort this one is a nuanced thing but it often holds true
- adventures are [mostly] easy to pickup and play
- a GIGANTIC pool of adventures to choose from
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>>98144627
I gotcha, there is something liberating in adventure of the week style games. I do both styles. Many of my games will have a plot, but sometimes we are just seeing what pops up week to week.
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>>98145315
OSR doesn't mean rules-lite, but most being lighter than later D&D editions is definitely an attractive feature.
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>>98145024
For me it's a couple of reasons, some of it is Nostalgia, some of it is how simple and easy the systems are to run,and some of it is the different game experience. I do not run one game system, never have. I like reading and playing new systems, and they all feel different.Sometimes I simply want that feel OSR games give.

As for gold and lethality, I never was into either. I started with other RPGs before I found 2e so gold for xp was never something that cared for. And my games tend to be no more lethal than other games, they do not need to be meat grinders. You are the GM you can decide house rules and how nasty you wanna make encounters.
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>>98145504
While not always rules light, by gods is the Gming side often so much lighter. I think it's under appreciated how much just the monster stats lighten the load.
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>>98145504
I tend to think of it as rules medium but easily modified to circumstance and procedure focused in a way that doesn't do as well with too much improvisation.
>modifiers to X:6 roll adjudicated on the spot
it handles easily
>changing the order encounter steps happen in
doesn't work as well at all.
>>98145711
This. The busywork and prep is a lot less taxing and because the gameplay itself is a lot more flexible its easier to adapt quickly instead of pouring hours into making encounters that either don't happen or you have to railroad players into.
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>>98145711
I don't think modern GMs worry too much about stats beyond CR and only going into the details when needed.
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>>98146627
You sent kidding, the lightness of the prep and busywork is just so liberating. When you compare it to most modern games it's like night and day.

>>98147377
You see that alot with folks who came in though podcasts. Very "fuck the rules" and making stuff up on the fly. I can't say it's a bad thing honestly
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>>98145178
He looks like he's going to tell me to install gentoo.
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I posted this in the other Open OSR thread but someone said I should post here as well and I figure I might as well for a chance to get more eyes on it. The game says it's OSR on the back but some people have said it's not really, but in any case I've been looking for something older to try and run a game based around Final Fantasy 1 and was recommended Retro Phaze in another thread. I like what I've seen so far and am very interested in playing it so I was wondering if anyone has any experience with it? I was also wondering if anyone has the Advanced stuff John Higgins was working on for his next addition before he washed his hands of it and deleted it all from the internet. I'm really hoping to eventually meet someone who actually saved the stuff.
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>>98144374
Both the core rule book and wasted world are availble on archive and combining them isn't too hard
Personally i think wasted world as a whole is the better game mechanically but using mobs, gear, and inclinations from core to keep in fantasy world
But its all up to taste
>>98145178
Id say EZD6 is obviously less in the OSR-adjacent mechanically than sonething like into the odd but i appreciate it as an open source system very obviously inspired by retro games which i think is fine
Tl;dr its retro in vibe
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>>98148606
I can't speak for retro phaze i'll look into it but i actually would try using EZD6 as it is an open source system that encourages creating custom classes and items
As i mentioned i like magitech settings like retro FF games (1-6) and basically default to the original plot of FF1 for basic stories and EZD6 was very easily able to carry the FF job system without having to break or heavily modify the game
Im the Same EZD6 anon as here <3 >>98148687
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Why is B/X not the predominate game in OSR? Every new thing that comes out is some spin off of it from ShadowDark to Dolmenwood. I always found it overly simplistic and the characters kind of bland.

Also is C&C good? I just recently learned about it and I’m one of those idiots who’s easily won’t over by the most middling art that looks kind of cool. No idea how it plays in practice
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>>98144359
>yet shown it to be false.
I have done so repeatedly. You yourself said make changes.

>I have never said identical.
I never said you did. I said the editions aren't identical as that is a necessary condition for establishing there could be something in a module that behaves differently between editions. Only after that did I identify your claim
>>>zero changes

>only the class of a pregen character is an issue. Not the mod
The pregens are part of the module. The module is not "99.9% of the module excluding the 0.1% I find inconvenient because its existence falsifies my claim".

>It already gives you incomplete stat blocks.
Your argument here reads like, "a pregen character which only lists class, level, ability scores and magic items but not saving throws, means you can't make saves". I certainly never even hinted at anything like that. Incomplete stat blocks able to be completed. This is a very different situation to a stat block valid in one edition being invalid in another edition.

>It's an incompetent pregen you always needed a PHB to use.
See previous paragraph, plus as a tournament module the writer explicitly allows players to use PHB.

>You are talking like this pregen is unplayable.
As written she is unplayable under 2e rules. Changing 1e Bard 5/5/3 to 2e Bard 5 or Bard 6, with or without her intelligence scoring being raised to 13, is a small change. But some change must be made which contradicts
>>>zero changes

>make massive issues
Straw man. You wrote an absolute. I contradicted you. Only takes one instance, and I did it.

>we both know no one is gonna be using the listed pregen characters.
We don't both know that. As a tournament module released for home play I'd expect some players, though few in number, still inclined to play this nostalgically as if in a tournament using pregens.

Unless you're going to name a 1e module that runs under 2e with zero changes, and neither of the pair I've listed satisfy that, I'm done here.
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>>98149083
>>done so repeatedly
No, you haven't

>>pregens are part of the module
No. They are an extra included with it. There is a distinction there.

>>Incomplete stat blocks able to be completed. This is a very different situation to a stat block valid in one edition being invalid in another edition.

It's not. Just use the 2e PHB for the missing parts. Dude you are making this into something it's not

>>written she is unplayable under 2e rules. Changing 1e Bard 5/5/3 to 2e Bard 5 or Bard 6, with or without her intelligence scoring being raised to 13, is a small change. But some change must be made which contradicts

It's not unplayable. It says a 5th level bard, that's it. So what the Intelligence is to low in 2e. It's not a 2e character l. You run it as written. It's not computer code.


At this point it's clear you are looking for issues and hunting every edge case you can find. This one isn't an issue and requires zero change. But if you want to change it go for it
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>>98148606
It depends on how strict they count OSR. It's clearly a neo clone and is at the very least OSR adjacent. I can't help you on experience with it as before tonight I had never heard of it
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>>98148687
I'll check out wasted world, I do love the archive.

>>98148773
BX is simple, and easy to learn. shadowdark is based on 5e not BX though.

As for C&C, never played it. It was the first OSR game and Gygax backed it, but it got tied up in lawsuits and kinda missed the chance to get really big.
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>>98149297
>I'll check out wasted world, I do love the archive
You need the core rulebook to go with it or else u cant understand it

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