/5eg/ - Dungeons & Dragons Fifth Edition General Anonymous
06/02/26(Tue)01:56:36
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98143158
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Animal Companion Edition
>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ
>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UA
https://www.dndbeyond.com/sources/dnd/ua
>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/
>Resources:
https://pastebin.com/X1TFNxck
Previous thread: >>98124862
>TQ
What is your opinion on animal companions and other summons?
Showing all 334 replies.
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>>98143158
Not enough skin showing, this general will get much less traction.
>TQ
I feel bad for the DM who now has to keep track of the extra initiatives.
Also, classes that rely on companions are kinda mid personally because my fantasy should be my character, not their sidekick
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reposting:
Base
Level 1
>destroy undead: you can damage undead with healing spells (con save)
>armor of faith: choose 1
>(a) Avenger: the first time a creature attacks you each turn, it takes Wis damage
>(b) Ascetic: you gain unarmored defense as a monk and +5 speed
>(c) Oracle: you gain advantage on dex saves and intiative
Level 2
>healing surge: you can heal 1 creature as a bonus action or up to Wis creatures as an action. the healing is 1d8 + your cleric level. you can do it a number of times equal to half your cleric level. you can also expend spell slots to regain uses equal to your level
Level 5
>sacred prayers: you learn two prayers. you can use them as an action or while healing a creature. each can be used 1/LR
>you learn another prayer at 7 and 14
>some examples:
>- cure a condition
>- gain +1d4 to saves for a minute
>- grant inspiration
>- grant a level 1 slot
>- grant a blessing from the DMG for 8 hours (can't bless yourself)
Subclasses
>CDs are all 1/SR
Life
Level 3
>Acolyte of Life: you gain spare the dying for free and proficiency with medicine
>Tenets of Life: you gain inspiration 1/day when you cure poisoned or go a combat without dealing damage
Light
Level 3
>Acolyte of Light:you gain light for free and proficiency with perception
>Tenets of Light: you gain inspiration 1/day when you dispel darkness or make an invisible creautre shed light
Trickery
Level 3
>Acolyte of Trickery: you gain prestidigitation for free and proficiency with sleight of hand
>Tenets of Trickery: you gain inspiration 1/day when you pass a sleight of hand check to steal or start a fire during combat
>Divert Suspicion: cast illusions/enchantments without components Wis/LR
War
Level 3
>Acolyte of War: you gain true strike for free, martial weapon proficiency, and medium armor and shield training
>Tenets of Trickery: you gain inspiration 1/day when you avoid compelled movement or solo an enemy with more HP than you
>warpriest lets another PC attack instead of you
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>>98143277
This >>98143290
Everyone in the party that can toss out a Web or a Spike Growth is another turn that the enemy wastes trying to get to anyone. Even better if you've got a Warlock to push them over and over.
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>>98143289
>Anon, there's only two girls...
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>new campaign
>that guy plays the same "damaged abrasive loner" again
>that gal plays the same "quiet wallflower"
god why do you give me your hardest battles
next time im not asking i'll just say "and I assume you guys will be playing the same character as always?"
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>>98143583
it's not because my mom has an unhealthy dependence on me which means my life isn't even my own to end. desu part of me wants to kill myself just to spite her for creating me and holding herself hostage to force me to keep living.
>>98143591
find a better table
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>>98143595
>find a better table
everytime i look for players i just get mechanicsfags
even though i explain I run a story driven campaign
they'll lie and tell me yes yes they want that
then first thing when character creation I KNOW YOU SAID NO MULTICLASSING BUT CAN I HEXADIN BECAUSE
so I just give up
my players may be bad (except for 1, and another that had to drop out unfortunately) but at least they are not mechanicsfags whom i cant stand
>inb4 mega rage from autists who cannot accept that their way of enjoying the game isnt mine and I dont want them in my game
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>>98143616
>or prebuilds
that's funny I made a couple oneshots with prebuilds with some personality traits, goals, even "sample things they could say"
my good players took and gave them life
that guy just played the same guy, again
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>>98143591
I wouldn't swear that every one of my PCs is perfectly distinct from one another, but being a player in a new game is a chance to experience a fresh type of PC.
I don't get people whose idea of fun is doing the same thing every time.
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>>98143591
>>98143794
At least in terms of a quiet wallflower, I would hazard a guess that it's because the player themselves is more of a wallflower. Because I've had those types of players before and it doesn't really matter what they pick out, because ultimately they're going to hang back and let the rest of the players do the talking.
Not sure what to make of the loner guy though. Those ones usually get bored of it the first time when the realize nobody is going to ask them about their backstory or jump through hoops to convince the character to tag along.
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>>98144029
>>98144060
what the fuck are you talking about?
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>>98144029
>>98144060
>>98144075
+1 weapons and shields can be made at 2nd, +1 armor is at 6th
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>>98144109
Bit early for a +1 weapon, but it's only by a level or two, and forge cleric gets it at level 1. Full plate should be available around levels 4-6 anyway, so really it's just getting the frontliner good AC a bit early.
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>>98144029
>>98144101
Looking it over, the infusions themselves are tied into the magic item plans. It's not distinct. So in all cases, you're just creating the magic item out of nothing, and the magic item is explicitly said to vanish when you create a new one over your limit (or you die).
The wrench in this is that to make a suit of full plate at level 2, you're only getting it via choosing the plan for a common magic item that can be a suit of armor. Picking out Armor of Gleaming and making full plate with that is an option.
Though all considered, it's not really that much better than the 2014 Artificer. You could already upgrade armor and shields to +1 with the 2014 version, and that works regardless of the party's armor proficiency.
We're talking 1 extra AC for a heavy armor character with the 2024 version, and that's only if the party is also too poor to afford Splint mail.
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>>98144176
If I was the GM I wouldn’t do shit to change the rules. Not my problem if your party composition is shit, enjoy dying until you get your shit together with the next lot.
You might think
>Gee anon that’s just you being a keyboard warrior
No in my first dungeon over half the party died because their party composition was garbage. They fixed things quickly after that.
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>>98144197
same
Sometimes you want one cool thing from the class, like a thief's bonus action utilize and the only way to get it is 3 levels in rogue.
I don't want cunning action
I don't want sneak attack
I don't even want bonus action magic action to use magic items
we just need more robust featsand more feats
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>>98144149
On paper, it's damn great for a Barbarian. Gleaming, Cast-off, or Smoldering Half-plate armor with a +1 Shield puts them at 20 AC on top of their normal Barbarian front-lining capabilities. Now whether or not your Artificer would be willing to do that for you is another question.
Anyway, I figured out about this because I'd like to play a Musket-wielding fem-Dragonborn Artillerist Lawful Evil Mercenary in my buddy's mini-campaign over the summer while work is slow and we're not getting so much OT. I'm choosing some Gleaming Half-Plate Armor and a Repeating Light Crossbow among some other miscellaneous items to start, before exchanging that plan for a Repeating Musket whenever I actually unlock the subclass at level 3 to completely bypass the ammunition and action economies for that weapon's usage.
All of this synergizes extremely well with the new True Strike cantrip, and the Eldritch Cannon from the subclass, which I'm going to frame as being a shoulder-mounted magi-tech "launcher," because I'm cringe and a sucker for this kind of thing. The Eldritch Cannon requires a bonus action to fire each turn, while normally, reloading the Musket requires a bonus action; "Repeating Musket" does not. That lets me conserve all of my spell slots for maintaining the Eldritch Cannon while relying on it and my True Strike Repeating Musket to deal all of my damage.
At level 5, the Musket even starts to scale pretty well. Get an extra 1d8 Force damage from my level 5 subclass feature in addition to the True Strike getting the level 5 cantrip scaling, which is an extra 1d6 Radiant. Sadly, I still haven't figured out what I want to do for my level 5 feat yet. Not too many of the feats are useful for this kind of thing, since anything that affects my gunnery capabilities will affect a physical stat, so I might be stuck with a +3 INT modifier for a while.
Thanks for reading my blog.
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>>98144304
Okay, except in 2024, the Artificer could just infuse a shield while the Barbarian buys some Scale Mail, and you still end up at 19 AC. And then they can still have an infusion free to enhance someone else.
The only advantage of the 2024 version is that you can use the same infusion multiple times, which is the only thing that prevents the 2014 version from using Enhanced Defense on both a weapon and armor and matching the 20 AC.
Though I'd also question the value of doing that. Barbarians are already very durable, and I'd much rather give the Barbarian a +1 Greatsword so the entire party can live longer thanks to enemies being dead sooner.
By the 2014 rules, even if one of the items has to be a +1 Shield for 19 AC, a returning weapon is a great second, since that can give the Barbarian a +1 Javelin which will be a lot more flexible than 1 extra AC.
All that being said, the Repeating Shot infusion magically generates free ammo. The only reason to wait until level 3 to make one is because you only get Martial Ranged proficiency from the subclass. And even then Repeating Shot also makes it a +1 weapon, so you could probably get away with the slightly lower accuracy for one level.
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>Party are about to go to the Lost Caverns from Gygax
>I repeatedly told them there are rumours the main city is falling apart
>Literal refugees from the city showing up in other towns
>Someone from the town scries to talk to them and says they should return to speak to his leader
>Still fucking off to a dungeon that's potentially too high level for them
It's a sandbox so I'm not doing anything else to suggest they return. The city will fall apart in a few days. If they go to the lost caverns I'd be shocked if at least a few of them don't die. They have enough money for resurrection spells though and scrolls of gentle repose so I imagine the death won't be permanent. I can see their logic in a way, they're looking for an ancient weapon that will help solve the overarching issues they're facing. Maybe they're thinking by dealing with that they can solve the city issues too.
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>>98147397
Quite possibly. I'm looking forward to running the caverns so don't mind them not returning to the city. They're the ones who set up a bunch of stuff for the city though. They made a base, worked with nobles, even impersonated a noble they found dead. I see the city situation as more of something they set up in many ways and are now neglecting.
If they do return to the city I have another dungeon planned to help them get their own candidate onto the throne. I try to play to D&D's strengths.
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I want to play a character based around being a mage hunter since my dm likes to include . Ranger, Rogue, Monk, Eldritch Knight, or dex Paladin? Or some mix of them. Idea is someone who is mobile, can be sneaky if needed, and can fuck over mages/casting npcs somehow. Any recommendations?
>Just play a wizard lol
I played a bladesinger to 15 last campaign I don't want to
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>>98147596
>Idea is someone who is mobile, can be sneaky if needed, and can fuck over mages/casting npcs somehow
Rogue with mage slayer feat. Spell thief was a class in 3.5, I'm sure someone has turned it into a subclass by now if you want to ask to use shitbrew.
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>>98147341
PF1E went all-in on weird Tieflings based on various evil-plane parentage.
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>>98147596
Gloomstalker ranger. Being unseen is a massive buff against casters. if you can convicne your DM to update teh old drow high magic feat, (make it a half feat, +1 mental, the spells can be cast with spell slots, they use the modifier chosen for this feat) choosing the 2024 elf (drow) you can a slew of neat spells.
>>dancing light
normally, it's garbage since it requires concentration but as a gloomstalker with pic-related, each 10 ft. radius of dim light you create is a zone you can hide in as a bonus action
>detect magic
you can cast it as a ritual, so a free rotual spell
>faerie fire
again, each enemy that fails the save is cloaked in dim light, which lets you hide right in their face with pic realted
>darkness
moveable and sealable fog clouds. It's a great spell.
>levitate
raise yourself out of the light and you become an invisible turret or force lift an enemy mage to trap them in the air
>dispel
this is the neat part, you can take Drow high magic at 4th level and now have access to a 3rd level spell before even a wizard has it and 5 levels before you'd have access to it. Very handy for mage hunter
and the range has access to nick, so you can make a bunch of attacks to try and break concentration
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>>98143180
To be totally fair, when Frazetta had Conan in the snow with a thong, no one batted an eye
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>>98143180
>>98147801
I just wasn't paying attention to the snow, sounds like a goonskill issue to me
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>>98147889
>burn your ships
Why is this limited to your actions, rather than forced movement enacted against you? I also don't get the reference for the name; is it like "we can't retreat"?
>fight with honor
This is also garbage; it's so limited that you're probably never going to get a use out of it.
>they both 1/long rest
they're terrible
>war cry
should only restore 1 use on a short rest if you're going to allow yourself the ability to command others to attack. That's going to skew the action economy way too much
>removing shield of faith and giving it shield
>removing spiritual weapon
soulless.
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>>98148193
some clarity
>Why is this limited to your actions, rather than forced movement enacted against you? I also don't get the reference for the name; is it like "we can't retreat"?
yes, that's the reference. It applies specifically to those situations to represent you not retreating, as opposed to being pushed
>This is also garbage; it's so limited that you're probably never going to get a use out of it.
>they're terrible
that's actually intentional. I didn't want to give clerics extra power they didn't need. level 3 is already fully loaded for them since it's two levels worth of subclass features crammed into one. These are fully intended to be ribbons
>should only restore 1 use on a short rest if you're going to allow yourself the ability to command others to attack. That's going to skew the action economy way too much
>soulless
fair enough, I'll listen to these
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>>98148238
>These are fully intended to be ribbons
They're absolutely terrible as ribbons. Ribbons should be things that are flavorful, but don't require diligent tracking. This is something that could come up in any combat, but not every combat, so you'll be halfway between "forgetting you even have it" and "not being able to remember if you already used it today"
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>>98148238
>that's actually intentional. I didn't want to give clerics extra power they didn't need. level 3 is already fully loaded for them since it's two levels worth of subclass features crammed into one. These are fully intended to be ribbons
might as well remove them; they're so niche that in actual play, they'll probably be forgotten. Some non combat realted benefits would be more flavorful
>war clerics can their wisdom score to any history check made related to related to famous battles, military commanders, and the strategic movements of regional armies.
>when using augury to recieve an omen realted to an upcomming battle you will participate in, the cumulative chance for each casting after the first that you get no answer is reduced to 13% (roll a d8 instead of a d4)
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>>98144192
>>98144184
Just don't play something harmful and stupid like a bard with high STR and low CHA, and you'll be fine.
The GM can fix it by creating another NPC to help the party.
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>>98148446
>Human fighter
Very good
>Big titty tieflling bard
Freakshit
>Svelte elf mage
Acceptable
>Shortstack halfling rogue
Good
>Muscle mom half-orc paladin
Orcs are vile disgusting creatures. The idea of a half-orc being a paladin is offensive to me. The muscle mom part even more so. The ultimate freakshit. You are a piece of shit.
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>>98149163
>Orcs are vile disgusting creatures. The idea of a half-orc being a paladin is offensive to me. The muscle mom part even more so. The ultimate freakshit. You are a piece of shit.
I've actually had a game fall apart before it even begins, because one player wanted to play a half-orc paladin of Sune, and the DM was like "Uh, no, half-orcs are disgusting, ugly creatures that Sune would never accept".
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>>98149179
The player constantly played some weird shit, BTW. When I've first met him, we were playing as fantasy infantry, and he made a fist-fighting berserker dwarf who threw away his sword and put on brass knuckles at every opportunity.
When we've played VtM, he tried to play a nosferatu with leathery membrane in his armpits that would allow him to use the gargoyle flying discipline. When the DM vetoed the idea, he pivoted to playing a Samedi (a walking masquerade violation, who looks like a zombie).
Last time I've heard about him, he either tried to play, or has actually played a jew werepouch. That is, a jew that turned into a pouch of money.
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>>98149203
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>>98149228
Oh, and I suppose I should talk about this one time he DMed. I wasn't around for that, I knew better than to join, but I was told that the first session took place in a circus.
Suddenly, a clown took off his hat, and a bunch of other clowns started climbing from it and stabbing everyone with syringes that caused them to hallucinate more clowns. He clearly didn't know the rules and was just freeforming the combat. There was no second session.
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>>98149258
>Suddenly, a clown took off his hat, and a bunch of other clowns started climbing from it and stabbing everyone with syringes that caused them to hallucinate more clowns.
I like this. Maybe something like mirror image with a con save to avoid getting affected by the hallucinations.
>He clearly didn't know the rules and was just freeforming the combat.
Most people are at least subtle about it. I freeformed a fight in my last session in terms of the slimes' abilities but I based it off what oozes normally do. I imagine if he fucked it up that badly he just hadn't read the rules or lacked the DM ability for it.
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>>98149179
based DM
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>>98147869
Distant counterspell is better but yeah.
Unless you're gay and play 2024, in which case it goes like this: the enemy casts meteor swarm, you cast counterspell, the enemy uses legendary resistance, you die.
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>>98149449
>Distant counterspell is better but yeah.
RAW, it doesn't work because the reaction specifically calls out the target being in 60ft instead of "within range."
personally, thats stupid, and i'd allow distant counterspell.
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>>98149457
Yeah that sounds like an error to fix with an errata.
I allow it. I make counterspells/dispels even stronger with another houserule too: upcasting also adds +1 to the dispel check per level above 3rd. Meaning against higher level spells it's still worth upcasting even without meeting the target spell level, just to increase the odds of it working.
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>>98149494
>Yeah that sounds like an error to fix with an errata.
It's not an error; it's intentional design that prevents a player from having exclusive access to a mechanic with no counterplay.
Which makes sense, but is dumb.
>I allow it.
Yeah, most Dms should.
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>Arcane Necrosis. Necrotic damage from your attacks, Warlock spells, and Warlock features ignores Resistance to Necrotic damage. Once per turn when you cast a spell that deals damage, you can change that spell's damage type to Necrotic.
Neat. We love necrotic damage, don't we.
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>>98149179
I'd play on that DM's table.
>>98151154
Tiths or GTFO
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>>98153417
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>>98153629
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>>98153707
>>98153690
Being a different Type doesn't even give you anything does it? So why this autism about frankenstein not being undead?
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>>98153799
>>98153819
Marie Magny draws shit for IPs like MTG and LoL, so yeah, her art has definitely been scraped and used to train bots.
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people who have done "popcorn" style initiative, basically allowing the players to determine their order each round.
>NPC1
>Player Slot 1
>NPC 2
>Player Slot 2
etc.
How did you handle effects sourced from the players, that last until end/start of turn? Or was there even any issue at all.
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>>98153936
>How did you handle effects sourced from the players, that last until end/start of turn?
This issue you've identified makes 5e incompatible with this kind of initiative system. Any houserules would need to be broad and sweeping to try and account for it.
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I ended up ignoring most of your guys's feedback because it just kind of sucked. I still did ditch tenets since I was already giving clerics a lot
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>>98154164
what the fuck is the design for this?
what the fuck does 'domains' mean in the scope of this homebrew? your last post had the War Domain, and now you've got Orders, which reference the War Domain but nearly everything but re-worded for some reason
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You're excited for Saturday because there's a new D&D 5e (2024) session coming up. But then your GM gives everyone a week's notice that, for this one-shot, halfling, elves, dwarves, and white human fighters are banned. What race and class do you pick instead?
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>>98154202
basically, what I did is I swapped divine orders and domains. Now, your divine order is your cleric subclass and divine domains are different aspects of your god that grant you powers.
for example, if your god is hermes, he might grant you the knowledge domain at level 2. When you reach level 3, you enter the order of iconoclasts, which grants you the trickery domain. When you gain more domains, you might grab the arcana domain
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why do you people jerk yourself off so hard on playing an NPC? None of you are creative enough to come up with an interesting personality. You just do your millionth "I hate elves and love rape" character, crown yourself here, and then whine and bitch when you get kicked
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>>98154216
Tieflings are my favorite, but I'd want to try something I haven't played yet. At the same time, I'll eliminate Genasi and Aasimar since they interest me more for a long campaign, not to be used in a one-shot.
Tabaxi, Shifter, and Warforged strike enough interest for a one shot but not enough for a long campaign. Unless I make a Tiefling anyways but make them different than my current one.
Class would depend on what everyone else is playing.
Of course, there's always the chance I get inspired for a specific character and all the above is moot.
>Final Answer
1. Tabaxi Rogue
2. Tiefling Bard
3. Shifter Barbarian
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why are the weird races so fucking weird? why are cat people Aztecs and their fucking racial trait is uhhh we can just run faster OK? instead of something that actually themes like some sort of one time use ac buff thanks to their catlike reactions or reduction in fall damage
and WHY are they called tabaxi?? Who's idea was that? 60 seconds reading their fucking lore, just reads like some faggot neckbeard made it up while stuffing his face full of Cheetos
why are the fucking snake people called yuan-ti ok so we have some other faggot neckbeard loser thinking up some cringe ass shit like he just got off jacking it to Tekken in fucking 1995 and wants to ERP as an Asian snake karate woman
all of the beast races need a fucking refresh to get them away from the 90's furries who probably went on to be deviantart developers
Cat men
Dog men
Wolf men
Rat men
fucking Hamster men like that would be fine, better than being forced to play the dogshite we got now
the fuck is a LUXODON
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>>98154515
because it's fun. Roleplaying as a dog man means I get to mess around doing fun shit like barking, growling, biting and howling, these are very important things. Also I can piss on halflings and my party will just say 'sorry he does that's
have you ever howled at the moon anon? AWOOOOOOOO
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>>98154525
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>>98154216
gnome
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>>98154976
>1st campaign I played a paladin, got to around level 3-4 it was just as 5e came out so I lose track
>2nd campaign I played as a paladin/warlock went to level 6
>3rd campaign I DM'd went to level 9
>4th campaign I played as an artificer and it went to level 7
>5th campaign I DM'd went to level 11 (just hit 6th level spells)
>6th campaign I played a fighter and it went to level 5
>7th campaign I'm currently running is at level 6
These are the major campaigns though. If I include all the campaigns that got maybe 1-3 sessions that would add, let me count
>Ravnica campaign
>Some fucking wilderness campaign hexcrawl thing that died after 1 session
>I missed the first session then it died
>Got 2 sessions in then it died, something with undead
>Haunted house, did one fight, took a break then never came back to it
>West marshes campaign that got one session in, apparently it got further with other people but the DM was a cunt
>Mini campaign where we saved a gnome village from a giant, 4 sessions at level 5-6
So in total that's around one out of 14 campaigns just 7.14% got to level 6 spells. So yes 93% of my games never cared about 6th level spells.
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>>98154961
>>98155020
Conversely, 100% of my d&d campaigns that were at least 1 year long reached level 9 spells. Maybe you just don't play long or frequently enough.
Anyway in my current campaign I'm at a point where enemies that aren't even minibosses get to use level 9 spells, and the choice available is abysmal. I started digging for interesting 3/3.5 spells to rewrite, example:
Crushing Fist of Spite, level 9 evocation
Casting time: 1 action, Components: VSM
Range: 150 ft.
Duration: Concentration, up to 1 minute
A fist of darkness appears up to 30 feet above the ground and begins smashing down with incredible power. All creatures within a 5 ft. radius, 30 ft. tall cylinder centered on a point within your range must make a DEX saving throw and take 15d6 force damage on a failed one, or half as much on a successful one. Each round as a bonus action you can direct the first to another area within range, where it smashes downward again. It continues to attack the same area each round (no actions required) unless otherwise directed.
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>>98155633
Because memberberries and nostalgia. The wokies can't create new things. DEI hires can only take previous successful products and make them gay, or black, or whatever the fuck other DEI checkbox they need.
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Let's say I'm a Bladesinger wizard, what feats and spells would you recommend?
For example, I've been reading about it and it seems like Spirit Shroud and Shadow Blade would be very good for a Bladesinger. But... what others? And how should I use them in a fight?
And feats in general? I was thinking about Dual Wielder, but I'm not sure.
5e 2024
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>>98156067
>you people hate everything
No, people have just consistently--and correctly--noted that domains are the most logical division of cleric into subclasses. They're strong thematic concepts that naturally lend themselves to exclusive ability progressions and are fundamentally tied to the source of the character's power. Subclasses are very consistently about the source of a character's extraordinary abilities ("I draw power from runes", "My blood runs with the power of dragons", "I have made a bargain with a devil", "I have studied the secrets of divination"), while features like Divine Order, Primal Order, and Fighting Style cover how a character APPLIES their abilities ("I am an expert marksman", "I work miracles in the name of my god", "I take up arms to defend nature from those who would despoil it").
>im done giving a shit about your idiotic opinions
Okay, then feel free to stop posting your idiotic revisions.
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>>98156132
They're just wolf dudes. That's it.
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>>98156272
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In 5e Lesser Restoration cured a disease or condition, but in the '24 edition LR only cures a condition. Is there another spell that cures disease? If not then I'm just going to use the '14 Lesser Restoration rules.
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https://icv2.com/articles/news/view/62538/hasbro-launches-ai-studio
>Perhaps the biggest AI software application question that would come up, when looking over these categories, is "How will Sixth Wall's software apply to Dungeons & Dragons in the future?" As an example, in RPGs, the mannerisms of non-player characters (NPCs) have traditionally been role-played differently from GM to GM. It is possible that WotC could use this software to standardize the personalities of notable NPCs and have them actually interact with players at the table, via audio on a laptop, tablet, or smart phone (individual character personalities could be purchased as microtransactions). This possibility is, of course, only the tip of the iceberg for CharacterOS.
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>>98157280
>thoughts on the 8th highest-funded project in Kickstarter history?
A: I wish I'd had the money for the All-In box, though I probably would have shifted the plushies to someone else.
B: I wish I didn't have to wait until the 4th quarter of 2027 for the goods.
C: I kind of wish it weren't tied to current D&D, but whatever.
D: Related to "A," I wish I had enough money that what I DID buy didn't hurt so much.
Having said all that, I can't wait. The sad thing is, I'm mostly getting it just as inspirational material, since I haven't had a group for about a decade.
I didn't catch all of the streams of their play sessions, so I'll be going back and watching those.
Given how much things had slowed, I was surprised they hit their 13 mill goal, and really amazed that they blew through their 14 and 15 mil goals, to say nothing of creeping past their "emergency" 16 mil stretch goal. They really got their fans hyped up during the final day livestream.
I don't care about the sports rules, but the combining mecha rules sound intriguing.
I guarantee that my only chance to play an in-person game of this, would be to run it and, frankly, the last campaigns I ran were 3.5e and D20 Modern, which was basically the same thing. I only played one or two sessions of 4, and one or two of 5, and have refused to buy any of WoTC's post 3.5 stuff, so I'm not remotely qualified to run a game based on current rules, even if I wanted to.
Doesn't stop me from trying to decide what race and subclass I'd play, if I could.
>>98157381
>i hope theyre paying the artist who does all of their youtube shorts his deserved cut (they wont)
Sounds awfully confident for someone whom, I guarantee, knows absolutely nothing.
They constantly thank their collaborators, they have described their art budget as "ridiculous," and have spoken out against AI; their artists are well paid. Besides, these days, if they appropriately compensated, you'd definitely heard about it.
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>>98157410
>Besides, these days, if they appropriately compensated, you'd definitely heard about it.
That was supposed to be "...if they WEREN'T appropriately compensated..."
On a more fun note: The species/classes I'm currently most interested in playing would be an Oozoid Exomech Soldier/Powertech Tracer, a Clawderan, possibly also a Powertech Tracer, or an Anitron that looks like a Sorayama painting (picrel), not sure what class it would be, though.
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I want to play an Scourge Aasimar Architect of Ruin Illrigger that uses two small sporting axes (mechanically daggers) and a big fuckoff executioner sword (mechanically greataxe) that he holds the scabbard in combat and instead of strength, uses his will to make it strike harder than it should be able to, retreating it back into the scabbard to clean the blood off it with one fell swoop.
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>>98157292
>The idea behind Behavioral Licensing is to preserve the manner in which a popular character thinks, speaks, and acts, which goes beyond identifying a character (for IP purposes) by how they appear. The goal is to establish canon for a character's personality and voice as well as implement guardrails for interactive experiences using AI software called CharacterOS.
That's the dumbest idea I've ever heard of. Some of the most enduring characters endure precisely BECAUSE they can be reinterpreted and explored over and over and over again.
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>>98157668
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>>98143158
>TQ
Animal Companions are cool, I get to summon a Drake or a Wolf to tag team when beating the shit out of my enemies. I wish WotC didn't give up on the Druid primeval circle subclass so easily but that's nothing a bit of tweaking can't fix
Other summons are cool toounfortunately a couple conjure spells got reworked into AoE spells, probably because of DM complaintsbut that's okay because you can just as easily ignore those new versions
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So I listened to this while taking a shit yesterday
https://www.youtube.com/watch?v=Vz0Xemek9CM
Because I love stories about how horrible faggots are and how they ruin everything they touch, and it inspired me. From now on, if I detect potential horny faggotry in a group, my character will be a barbarian/fighter-samurai that fights unarmed and bare chested just to present maximum temptation, that will never end the way the faggot wants it to.
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Bloodnado in the news
https://www.dndbeyond.com/posts/2188-d-d-beyonds-june-drop-new-monster s-spells-magic
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>>98158002
>tooth gap
That bothers me for some reason.
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>>98157955
>obsessed???
>>98157852
id only care how drizzt acts if RA Salvatore has joined the DM at the table to RP his character with us, otherwise, i've read the books
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is 2024 psi warrior any good? The push is strange considering many weapon masteries have the push mechanic already built in. The shield just looks like the light cleric warding flare.
It just looks boring AF. What am I missing here. Has anyone played it?
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>>98158547
my friend played it, he used a greatsword and a musket and did pretty goog damage w/ the sword. He got decent utility from his powers and psi powered leap is very good. frees you up to use other masteries if you want
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Level 5 Bladesinger:
Rapier + Booming Blade + Shield (ASI: +1 DEX, +1 INT)
OR
Shortsword + Scimitar (Dual Wielder feat)
The second option deals slightly more damage thanks to the synergy between the shortsword and scimitar, which effectively give you two attacks with your action, while Dual Wielder adds a third attack. With this setup, my AC would be 20.
The first option deals less damage. In fact, after doing some calculations, Rapier + Booming Blade actually does slightly less damage than simply casting Toll the Dead. However, it gives you +2 AC from using a shield, which can potentially raise your defenses to 23 AC at level 5 while Bladesong is active.
Thinking about it a bit more, Human with Alert and Tough would probably be the better fit for a Rapier + Booming Blade + Shield build, while a Harengon, who can jump out of an enemy's reach without provoking opportunity attacks and basically has its own version of Alert, would be better suited for a Shortsword + Scimitar build
Is Rapier + Booming Blade enough to avoid being dead weight if I want to play a frontliner Bladesinger?
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>>98159106
Right now I'm not playing a Bladesinger; it's more of a hypothetical scenario.
We usually start at level 3, or sometimes at level 5, so that's where my question comes from.
>warcaster
I didn't consider it because I was focused on damage. But it's not a bad option. Would you say I should prioritize it? Why?
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>>98159133
warcaster also lets you use booming blade as an attack of opportunity. or earthen grasp or even cast buff spells on allies who would trigger an attack of opportunity on you
tying up your bonus action for a 1d8 (you can wield a short sword + rapier with dual wielder) is weak compared to locking down enemies with something like pic related.
>booming blade the target
>move sphere next to them
they either move and eat booming blade, or don't move and eat flaming sphere
or even as a reaction
>they try to move away from teh sphjere at teh end of the turn
>booming blade
>same situation
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>>98159145
mmm okay, then yes, it should be prioritized, especially because Shadow Blade requires somatic components so you're right.
If i prioritizing War Caster, I'd lean more toward the Rapier build, since Shortsword + Scimitar isn't really that special without Dual Wielder
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>>98159177
You convinced me. In that case, I'll go with the War Caster feat
Now, in terms of weapons, I think I'll stick with a shortsword and scimitar. It generally deals more damage than a rapier, even without Dual Wielder, especially since the shortsword can grant advantage on the scimitar attack if it hits. And I'll take War Caster (like you suggested) so I can cast spells when needed and use Booming Blade for opportunity attacks at level 5
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>>98159275
no, rtfm
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Hello, I am beseeching oldfags; I've been in the archives trying to find my way to a repo for 5e content (specifically books like Explorers Guide to Wildemount or Monsters of Drakkenheim) but I am retarded or something. Help would be greatly appreciated, thank you frens.
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>>98159232
>>98159177
Shortsword + Booming Blade + War Caster it is, then. Thanks
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>>98159307
Go here: https://scribd.vdownloaders.com/
Then enter this URL https://www.scribd.com/document/469650052/Explorer-s-Guide-to-Wildemou nt-pdf
Then repeat with this URL: https://www.scribd.com/document/872439195/Monsters-of-Drakkenheim-Digi tal-Edition
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>>98159364
Why did it bother you so much that I confused weapon Mastery with proficiency with all Melee Martial weapons?
I feel like you're making a jump from 'you mixed up two concepts' to 'you didn't read the entire book and memorize everything.'"
"I'm not asking in a rude way or anything like that; I just want to understand your reasoning
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>>98159386
Here's some reading for you then https://docs.google.com/document/u/0/d/1IeOXWvbkmQ3nEyM2P3lS8TU4rsK6QJ P0oH7HE_v67QY/mobilebasic
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>>98159385
Oh lol, dont worry then. It'll go to the other anon.
>I'm just talking about the image being updated.
No idea, but an anon with 10 hours of Photoshop should be able to make it work
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How do you make an interesting hexcrawl map?
I'm trying make a steppe setting, but I feel like I end up with maps diverse and dense enough to no longer feel like a steppe or too monotonous. The campaign premise is that the PCs desert from the army of an evil warlord, steal some horses, and go adventuring.
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>>98159621
If you mean in a general gameplay sense, you tend to want to have a lot of locations to find. The more hexes that have something, be it a village or a dungeon, the better. Those can also be hidden as well, but you tend to want to avoid empty hexes.
If you do have empty hexes, you want to make sure to have a very robust random encounter table that can ensure that there's more in a single hex than 2d6 goblins.
If you mean from a player-facing side in terms of terrain, my suggestion would be to divide up the areas by something other than terrain. Obviously there's still room to have some bits of trees or hills or desert amid the sprawling grasslands, but you might also want to just plop down areas of hexes that are "gnoll territory" or "endless thunderstorm" or similarly key things.
Places that can still undoubtedly be steppes, but have something special going from them that stands out from the other portions of grassland. That can be a weird sort of weather, the territory of some specific faction/monster, some sort of magical effect like fey grasslands, and so on.
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>>98146268
Unfortunately it's an INT-based configuration via True Strike, which demands that you have proficiency with the weapon used in its casting. I would only have a +3 to hit, which is not very good, even at low levels.
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>>98143265
>puckee aka redditor pucke℮21 spamming his commission again
https://www.reddit.com/r/ImaginaryNobles/comments/1bek6uh/princess_bet hany_of_caduvia_by_dennis_fr%C3%B6h lich/
https://desuarchive.org/_/search/image/NK_bgIoQlr0PUvh9xE2WXQ/
>30 times since March 2024
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Theoretical question: Say you have a cleric and a wizard at a locked door. The cleric casts Silence on the door and the Wizard casts Knock on the lock outside of the range of Silence. Knock makes a loud noise that extends 300 feet, but with Silence there would a noise still emanate?
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>>98160775
>Living Shadow
>The shadow you cast is animate and ever-present—sometimes it even acts according to its own will. You gain the following features.
>Grasping Shadow. You learn the Mage Hand spell and can cast it without spell components. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).
>Lengthened Strike. When you make a melee attack roll as part of the Attack or Magic action on your turn, you can increase your reach for that attack by 10 feet, as your shadow stretches to aid you. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
>Ominous Will. Immediately after you make a D20 Test and roll a 1 on the d20, your shadow attempts to exert its will. Make a Wisdom saving throw (DC 13 plus your Proficiency Bonus). On a failed save, you have the Incapacitated condition until the start of your next turn, at which point you must roll on the Shadow’s Will table to determine what you do during that turn.
The table being 1 is spend all your movement to run in a random direction and end your turn. 2-6 you attack a random creature. 7-8 you go prone and end your turn
This happens every single d20 roll you ever make from the moment you begin the campaign till it ends. All so one of your attacks can be made with more reach a couple of times a day
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>>98160948
Reading the spells explains the spells. Silence blocks sound from passing through it and knock starts from the object. The only catch is the wizard needs to say their verbal components outside the silence field which isn’t a big deal versus the loud knock sound
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>>98160948
The real question is what happens if the lock isn't within the area of silence, but there's a band of silence around the area. Does the sound get stopped by the silence, or does it somehow continue on the other side of it?
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>>98160924
I don't know (the tiger?), but something I'd like to add is that that tiger isn't really the ranger's spirit beast because it doesn't have any magical markings on its body.
The Beast Master probably has his Beast of the Sky scanning the area from above.
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>>98163372
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>Hey DM, can I use Custom Lineage from Tasha's Cauldron of Everything in 5.5e? My understanding is that the 2024 rules are backwards-compatible with 2014 content unless it has been replaced or updated, so I wanted to check whether Custom Lineage is allowed in this campaign
Well? What's your answer
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>>98163452
"I would sooner die than run 2024. Since you're making new characters how about we just stop playing 5e and either go back to 3.5, or play PF2 or Shadow of the poopy poop lord (forma de señor de los demonios or forma de mago loco, I'm fine with both). But yeah, if you insist on 2014 then I'm ok with this, just keep your race idea human/elf/dwarf adjacent if possible."
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>>98163462
Nothing, I just want to know your opinion on that situation if one of your players asked you.
For example, let's say a player tells you: “Hey DM, I want to create a Tiefling Bard of the College of Valor. Can I use Custom Lineage to get the Origin Feat Tough or get a Fighting Style feat like dual wielder?”
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>>98163452
We still use the 2014 rules at my table.
Also, houserule, each Custom Lineage is a new race option, depending on 1st-level feat. If you take Fey Touched, your character is a half-Gnome, half-Goblin. If you take Crusher, your character is of an ape-person race named Monke. If you take a different feat, you have to give me the name of the race and the lore behind it.
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Every once in a while I want to sit down and try to create a warcraft/wow setting. The world (of warcraft) is filled with characters and storylines and space to create more. Direct travel across land could actually involve exploration, either into the wilds, the Emerald Dream/nightmare and all the other unexplored zones prior to their expansion debuts, like Gilneas.
it just seems really cool, but that might just be wow nostalgia.
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>>98163452
the direct answer is >>98163462
>>98163486
imo, you'd be basically human with vestigial tefling resemblance, like goat eyes or slight horns. You'd lose the skin tone, hooves, and tail along with any normal traits a tiefling has like resistance etc.
And to me, this is mostly because you said "tiefling." They're very distinct in what they are. They look demonic, and because of that, they can naturally use magic and are resistant to fire. If you had chosen elf/dwarf/halfling, I'd be more willing to handwave it and give the okay, but playing a tiefling who isn't a tiefling irks me.
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>>98163510
https://youtu.be/mKWzQt_44wA?list=RDmKWzQt_44wA
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>>98163548
>why not post the original?
>image was too large (24.96 MB)
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>>98163580
There was no framework restricting answers to only DMs running 5.5, and you're the one who had breakfast today if you think that nobody has ever had to tell people over and over again which version of the game is in use.
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>>98163609
>The kind-hearted and heroic crusader, orc berserker
>The ranger addicted to adventure and adrenaline
>The distracted but intelligent human fighter who can be an idiot without even realizing it
in general I like them. Ironically, the one that satisfies me the least was Human Fighter, but it has the best backstory.
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>>98163609
Depends on the game and character. With one-shots and short campaigns? Not a whole lot. It usually takes me a couple of months to care about my characters beyond "here is my PC to play a game". Though even then I've had characters last for a better part of a year, and I couldn't care less when they died, and some of my favorite PCs were in games that lasted 5 sessions.
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>>98163580
It's because it actually does depend
>I want to play the son of a dwarf and a halfling woman, so I want to be a halfing with the tough origtin, feat
Still small and has stealth proficiency but no longer has a luck bonus and inherited the toughness of a dwarf? Sure.
>I want to play a a loxodon in the setting using the tougness feat to simnulate elephant toughness
That makes sense, except there are no loxodons in my setting. No.
>>98163609
I'm super attached to my character's STORIES. I don't write fanfiction, but I'm always daydreaming of what my character would do in certain situations that might come up in the campaign. But i'm totally ok with my characters dying. Character death is part of their story, after all.
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>>98163452
>>98163580
>whats ok
things that are in the setting that are close enough
>what not ok
dracokin lolis and other nonsense that aren't in the campaign
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>>98163609
I struggle to be attached to my characters until I've played them for a few sessions (usually 4-5). If by that point I still find I'm struggling to truly love them, I've done something wrong either mechanically or narratively and I have to really sit down with the gm and work out some shift in one or the other
When I do enjoy them, I'll happily commission artwork, write stuff for them, and get really into their head.
The downside is I hate reusing character concepts and so my characters live and die with their campaigns
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I need some fucking help thinking up a backstory for a 2024 psi warrior. There's fuck all lore behind it. I couldn't even tell you how psychic damage even works.
Best thing I can come up with is, my character worked in the city as a hotel concierge. Very polite, but years of keeping secrets and peering into the lives of men and women who pass through the hotel has had an effect. Something inside him just snaps, and at some moment he has this realisation of what a soul is in a way that is undescribable. He knows how to get into yours just by looking at you. When he slices his blade at you, he knows where to cut in the impossible way that memories are lost, emotions become unrecognisable and vision spills into kalidoscopics
Like this is total horseshit right? I can't just make crap up I need some background lore on psionics to make a character background
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New thread
>>98163818
>>98163818
>>98163818
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>>98163498
There was an old d20 treatment of Warcraft. Like a lot of d20 stuff that was churned out, the mechanics and implementation are iffy, but you might be able to glean some setting material from the campaign settings sections. Maybe, at least. It's been a hot minute since I looked at the books myself.